fix(esx_multicharacter/client): not updating cache value after spawn

This commit is contained in:
Kasey FItton
2024-11-09 10:16:22 +00:00
parent a5f5335d3b
commit a0868615cc
@@ -261,10 +261,13 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
ESX.SpawnPlayer(skin, spawn, function()
self:HideHud(false)
SetPlayerControl(ESX.playerId, true, 0)
self.playerPed = PlayerPedId()
FreezeEntityPosition(self.playerPed, false)
SetEntityCollision(self.playerPed, true, true)
DoScreenFadeIn(750)
print("fading in")
self:AwaitFadeIn()
TriggerServerEvent("esx:onPlayerSpawn")