From a0868615ccd7ad981132f97fdd74483d4f7eee91 Mon Sep 17 00:00:00 2001 From: Kasey FItton Date: Sat, 9 Nov 2024 10:16:22 +0000 Subject: [PATCH] fix(esx_multicharacter/client): not updating cache value after spawn --- [core]/esx_multicharacter/client/modules/multicharacter.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/[core]/esx_multicharacter/client/modules/multicharacter.lua b/[core]/esx_multicharacter/client/modules/multicharacter.lua index 1f26d92c..9ea9b974 100644 --- a/[core]/esx_multicharacter/client/modules/multicharacter.lua +++ b/[core]/esx_multicharacter/client/modules/multicharacter.lua @@ -261,10 +261,13 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin) ESX.SpawnPlayer(skin, spawn, function() self:HideHud(false) SetPlayerControl(ESX.playerId, true, 0) + + self.playerPed = PlayerPedId() FreezeEntityPosition(self.playerPed, false) + SetEntityCollision(self.playerPed, true, true) DoScreenFadeIn(750) - print("fading in") + self:AwaitFadeIn() TriggerServerEvent("esx:onPlayerSpawn")