Tweak(es_extended): Allow all weapons to work with ammo

This commit is contained in:
Mycroft
2022-04-02 21:19:35 +01:00
committed by GitHub
parent f7a1235ea0
commit 96cd8c074d
+2 -2
View File
@@ -394,8 +394,8 @@ function StartServerSyncLoops()
CreateThread(function()
local currentWeapon = {Ammo = 0}
while ESX.PlayerLoaded do
local sleep = 250
if IsPedArmed(ESX.PlayerData.ped, 4) or IsPedArmed(ESX.PlayerData.ped, 2) then
local sleep = 300
if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
sleep = 0
local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
local weapon = ESX.GetWeaponFromHash(weaponHash)