From 96cd8c074dd6a3000b16086a0827c0efa8a69573 Mon Sep 17 00:00:00 2001 From: Mycroft Date: Sat, 2 Apr 2022 21:19:35 +0100 Subject: [PATCH] Tweak(es_extended): Allow all weapons to work with ammo --- [esx]/es_extended/client/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/[esx]/es_extended/client/main.lua b/[esx]/es_extended/client/main.lua index 5faf26ba..b7465c4a 100644 --- a/[esx]/es_extended/client/main.lua +++ b/[esx]/es_extended/client/main.lua @@ -394,8 +394,8 @@ function StartServerSyncLoops() CreateThread(function() local currentWeapon = {Ammo = 0} while ESX.PlayerLoaded do - local sleep = 250 - if IsPedArmed(ESX.PlayerData.ped, 4) or IsPedArmed(ESX.PlayerData.ped, 2) then + local sleep = 300 + if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then sleep = 0 local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) local weapon = ESX.GetWeaponFromHash(weaponHash)