fix(es_extended/client/main): remove parachute immediately on use

This commit is contained in:
Ilias Rbayti
2024-12-01 12:55:50 +01:00
parent 018b663b8a
commit 2b74b5f5e2
+2 -2
View File
@@ -323,9 +323,9 @@ function StartServerSyncLoops()
local parachuteState = GetPedParachuteState(ESX.PlayerData.ped)
if parachuteState == PARACHUTE_OPENING or parachuteState == PARACHUTE_OPEN then
while GetPedParachuteState(ESX.PlayerData.ped) ~= -1 do Wait(1000) end
TriggerServerEvent("esx:updateWeaponAmmo", "GADGET_PARACHUTE", 0)
while GetPedParachuteState(ESX.PlayerData.ped) ~= -1 do Wait(1000) end
end
Wait(500)
end