From 2b74b5f5e2adb549c22bf601bb0b57dd35e9a689 Mon Sep 17 00:00:00 2001 From: Ilias Rbayti <63159154+Kenshiin13@users.noreply.github.com> Date: Sun, 1 Dec 2024 12:55:50 +0100 Subject: [PATCH] fix(es_extended/client/main): remove parachute immediately on use --- [core]/es_extended/client/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua index 5df66c32..1736b5d1 100644 --- a/[core]/es_extended/client/main.lua +++ b/[core]/es_extended/client/main.lua @@ -323,9 +323,9 @@ function StartServerSyncLoops() local parachuteState = GetPedParachuteState(ESX.PlayerData.ped) if parachuteState == PARACHUTE_OPENING or parachuteState == PARACHUTE_OPEN then - while GetPedParachuteState(ESX.PlayerData.ped) ~= -1 do Wait(1000) end - TriggerServerEvent("esx:updateWeaponAmmo", "GADGET_PARACHUTE", 0) + + while GetPedParachuteState(ESX.PlayerData.ped) ~= -1 do Wait(1000) end end Wait(500) end