Commit Graph
4239 Commits
Author SHA1 Message Date
Linden 7cfcf10e23 Update version.json 2021-06-09 01:32:20 +10:00
Linden ce4cdc6f88 Update README.md 2021-06-09 01:30:32 +10:00
Linden fa5f7be47f fix(server/main): Added missing loadout option from query 2021-06-09 00:02:41 +10:00
Linden 31b2a6178b Add dependencies 2021-06-07 22:43:31 +10:00
Linden 405197124e Update README.md 2021-06-07 20:19:18 +10:00
Linden caa4188489 Update README.md 2021-06-07 11:26:32 +10:00
Linden acb264c027 revert(client/main): Go back to table.insert for GetStatusData
Not even sure why I did it as size+1 and not i; but doesn't seem to work with index anyway.
Fixes nil value after dying
2021-06-07 11:14:54 +10:00
Linden 1372d6fe85 Update README.md 2021-06-07 10:11:13 +10:00
ESXCrackhead 6aed226671 Merge pull request #58 from thelindat/patch-1
fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly
2021-06-06 17:14:18 -05:00
Linden 97d7e5186b fix(client/main): Ensure the hud displays initially; get the visibility of statusbars correctly 2021-06-07 08:07:10 +10:00
Taso d752235eb4 Merge pull request #57 from thelindat/master
refactor+fix(server/main): Check if using Legacy; use ternary to define xPlayers; fixed incorrect values when defining xPlayer
2021-06-05 18:23:41 -04:00
Linden 4928da788b refactor(server/main): Include the varchar command by default so people don't misplace it 2021-06-06 07:14:54 +10:00
Linden 2acc7b787f Update readme.md 2021-06-06 07:10:38 +10:00
Linden b3c20e174b fix(server/main): Fix incorrect values (if v is table, xPlayer equals v; else GetPlayerFromId(v)) 2021-06-06 05:57:46 +10:00
Linden e630763899 Update readme.md 2021-06-06 02:29:56 +10:00
X00LA 01d28a4153 Added locale de
Added language file for german (Deutsch).
2021-06-05 09:51:18 +02:00
Linden 048066e3e5 Update readme.md 2021-06-05 14:55:16 +10:00
Linden 67b62f33fb Update readme.md 2021-06-05 14:22:16 +10:00
Linden 4fa26c08b7 Update readme.md 2021-06-05 13:16:55 +10:00
Taso 3dccb4b24f Merge pull request #97 from thelindat/master
(general): Resolve server hitches by preventing consecutive xPlayer loops; (legacy): Use GetExtendedPlayers() instead of GetPlayers()
2021-06-04 22:39:03 -04:00
Linden 16b1fc3316 refactor(server/main): Cache if ESX.GetExtendedPlayers() exists; use short-circuit evaluation to define xPlayers 2021-06-05 12:35:16 +10:00
Linden 7c9818dbdc refactor(server/main): Cache if ESX.GetExtendedPlayers() exists; use short-circuit evaluation to define xPlayers 2021-06-05 12:32:24 +10:00
Taso bbc848e699 Merge pull request #56 from thelindat/master
(legacy): Resolve server hitches; add support for relogging; (general): improved clientside performance
2021-06-04 21:41:32 -04:00
Taso 5d28b23fec Merge pull request #149 from thelindat/master
fix(legacy/multichar): Add support when using multicharacter
2021-06-04 21:36:03 -04:00
Taso 3a81208632 Merge pull request #103 from thelindat/master
fix(legacy/multichar): Do not trigger callback if multichar is enabled
2021-06-04 21:34:47 -04:00
Linden 6af6edaa11 refactor+fixes(client/main): Ensure all cameras are destroyed; improved spawning "jitter" 2021-06-05 11:19:00 +10:00
Taso 89f8d87681 Merge pull request #1169 from thelindat/multichar
feat+improvements(legacy): Multicharacter support; bug fixes and optimisation; retrieve player identity and death status on load
2021-06-04 21:17:32 -04:00
Linden 150db2feac refactor(server/main): Require identity or multichar config options to load player data; always set the initial death value to 0 2021-06-05 09:13:45 +10:00
Linden 8a5765504d chore(config): Add option to enable identity integration 2021-06-05 09:12:33 +10:00
Linden 776004ff43 fix(server/main): Remove leftover code from updating query 2021-06-05 01:18:11 +10:00
Linden 55edd9ad66 refactor(client/functions): Don't send events for inventory and loadout
- While most resources for ESX will utilise PlayerData in some way, few will require up-to-date inventory and loadout data.
- Those that do use the getter or a server callback, anyway.
2021-06-04 20:55:05 +10:00
Linden 16d97ec1e3 chore(config): Define the default value for Display 2021-06-04 13:15:44 +10:00
Linden 20b2319e97 refactor(client/main): Remove unused variable; optimisations
- Status.max was never defined anywhere (always nil) and was not referenced anywhere
- Add a toggle for status bars (Config.Display); setting to false reduces CPU usage
- onTick thread no longer retrieves StatusData twice; receives the minimal data then adds the other variables if Display is enabled
2021-06-04 13:14:56 +10:00
Linden 98687c3b38 fix(nui/js): Use the percent value already being sent by Lua 2021-06-04 12:59:15 +10:00
Linden 5a8e750287 fix(client/main): Disable status bars after relogging 2021-06-04 11:45:22 +10:00
Linden 97289e615b fix(client/main): Prevent multiple onTick threads from running at once after relogging 2021-06-04 11:41:57 +10:00
Linden 30de47e09d fix(server/commands): Use the correct variable for clearloadout 2021-06-04 01:02:24 +10:00
Linden 78ca5462c3 Update fxmanifest.lua 2021-06-04 00:35:32 +10:00
Linden 25970b55ba refactor(client/main): Skin is no longer stored in PlayerData 2021-06-03 23:29:09 +10:00
Linden 64652e4661 refactor(server/main): Do not store skin in PlayerData, send it separately 2021-06-03 23:26:16 +10:00
Linden 7a62980c27 Update version.json 2021-06-03 23:22:25 +10:00
Linden 2ff383616f improvements(server/main): Set the initial value for PlayerData.dead; use MySQL.store for loadESXPlayer 2021-06-03 23:21:31 +10:00
Linden 3ff2f4ac74 fix(server/commands): /clearloadout will properly wipe all weapons
Loadout indexes are being updated while the loop runs causing it to break after removing a few weapons.
This reverts the command to how it worked prior to ESX 1.2
2021-06-03 19:38:29 +10:00
Linden 88e97e2270 improvement(server/main): Prevent multiple xPlayer loops from running when running getOnlinePlayers 2021-06-03 11:31:17 +10:00
Linden fd44718c19 fix(server/main): ESX.GetPlayerFromId needs to check the value, not index 2021-06-03 07:55:36 +10:00
Linden 653613d55b fix(server/main): Left incorrect values from testing (type should equal table) 2021-06-03 07:37:51 +10:00
Linden 7e0cb29d80 improvement(server/main): Add support for ESX.GetExtendedPlayers() if using ESX Legacy 2021-06-03 07:29:20 +10:00
Linden 0cc776dfc3 refactor(server/main): Removed duplicate code and use type when defining xPlayer 2021-06-03 07:12:09 +10:00
Linden ca6462ad6a refactor(server/functions): Return ESX.Players directly, no need to loop 2021-06-02 18:08:32 +10:00
Linden 74f01944f1 improvement+fix(client/main): Save weapon ammo properly; create a timer for saving ammo instead of triggering an event every frame 2021-06-02 12:41:46 +10:00