ESXCrackhead
4e23fba428
Merge pull request #1161 from SMVampire/patch-3
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fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden
646bee37f0
Update readme.md
2021-05-17 15:54:18 +10:00
Linden
e4601de9bd
Merge branch 'esx-framework:legacy' into legacy
2021-05-17 15:36:07 +10:00
SMVampire
d6f5a7a5e6
fix(config.weapons.lua): Jenkins Hashed Labels
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Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka
06527c0692
fix(legacy/functions) 3Dtext rectangle scale
2021-05-17 15:00:53 +10:00
FuraXx
df59b3ac18
Merge pull request #1159 from SMVampire/patch-2
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fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire
53bd75a8de
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 16:46:06 -04:00
Linden
cdfcb1ebe7
feat: Support logging out to character select
2021-05-17 02:04:46 +10:00
Linden
5d3f2884dc
Begin rebranding (refactor+rewrite)
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- Kashacters events renamed
- Update MySQL.Async queries to modern standards and remove string concatenation
- Rewrote `GetPlayerCharacters` to only use relevant information
2021-05-17 01:21:11 +10:00
Linden
02a2614cff
fix(legacy/client): Remove redundant callback and unused code
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This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
FuraXx
f9b73b8c31
Initial commit
2021-05-16 13:53:20 +02:00
Linden
b021d28cda
refactor(legacy/server): Start DBSync and PayCheck after initializing
2021-05-16 20:01:06 +10:00
Linden
c4bc02ff8e
improvement(legacy/client): Store ped & dead in ESX.PlayerData
2021-05-16 19:45:58 +10:00
Linden
c41cd943b1
chore(legacy): Remove resource name print; fix typos
2021-05-16 19:36:17 +10:00
Linden
c2a2eec71d
fix(legacy/import): Only register event on the client
2021-05-16 19:32:42 +10:00
Linden
08088cc82a
Merge branch 'pr/1148' into legacy
2021-05-16 19:31:19 +10:00
Linden
99f51e1df8
Update readme.md
2021-05-14 02:41:06 +10:00
Linden
9c1f2ede4b
Update readme.md
2021-05-13 05:55:29 +10:00
Linden
a3fbf7934b
Update main.lua
2021-05-13 05:02:04 +10:00
Linden
f4731ac941
Update main.lua
2021-05-13 05:01:49 +10:00
MiddleSkillz
0a70609741
fix(version): Forgot to Update Version
2021-05-12 11:32:31 -06:00
Linden
f666dcb6ea
Move playerSpawn event triggers
2021-05-13 03:01:12 +10:00
MiddleSkillz
7e00e1212c
tweak(client/functions): Updates to Events & Functions
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Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
Linden
1f139a214f
Update readme.md
2021-05-12 03:19:03 +10:00
Linden
ab42b4fb21
Update readme.md
2021-05-12 03:17:43 +10:00
Linden
0b5aa9ea90
Update readme.md
2021-05-12 03:17:06 +10:00
Linden
e0d5e4fa55
Define ESX, then grab ESX.Jobs a second later
2021-05-12 03:02:54 +10:00
Linden
e7a4c5f4e9
Define ESX
2021-05-12 03:01:16 +10:00
Linden
7089176d8b
We don't need to keep PlayerData up to date so don't use the import
2021-05-12 03:00:57 +10:00
Linden
9eafba17d8
Require ESX.GetConfig().Kashacters | Get job and grade data from ESX (don't query db on every login)
2021-05-12 01:36:54 +10:00
Linden
cf6aae6d31
Resolve some spawning issues with identity and skins | Require ESX.GetConfig().Kashacters
2021-05-12 01:01:29 +10:00
Linden
ae4316c86c
Update readme.md
2021-05-11 20:10:05 +10:00
Linden
b4e5ed6480
Update for ESX Legacy; nuclear disarmament
2021-05-11 19:38:32 +10:00
Linden
07fdc90531
Move files to main directory
2021-05-11 19:30:03 +10:00
FuraXx
a3d9e83988
Merge pull request #1128 from thelindat/legacy
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fix+feat(legacy) Server event 'esx:playerLoaded' | Call function in import | Added function to get identifier
2021-05-09 21:53:37 +02:00
Linden
0a64892ad2
Update version.json
2021-05-10 01:21:13 +10:00
Linden
1afe919711
Remove Config.PrimaryIdentifier
2021-05-09 15:11:02 +10:00
Linden
b6b48319f0
Use the new ESX.GetIdentifier function
2021-05-09 14:49:27 +10:00
Linden
b705d75404
Create a function for retrieving a players identifier
2021-05-09 14:44:44 +10:00
Linden
eff2c7cbd9
Remove config for PrimaryIdentifier
2021-05-09 14:43:13 +10:00
Linden
787daaf8d3
Use PrimaryIdentifier
2021-05-09 04:54:51 +10:00
Linden
6232541cfb
Use PrimaryIdentifier
2021-05-09 04:53:57 +10:00
Linden
5df4e3e76d
Config.PrimaryIdentifier
2021-05-09 04:07:10 +10:00
Linden
9cca834880
Update main.lua
2021-05-09 03:41:28 +10:00
Linden
c60eaa1315
Allow a function to be triggered when PlayerData is changed
2021-05-09 02:46:00 +10:00
Linden
cf2606866a
Trigger an event on server once xPlayer is created
2021-05-09 01:59:46 +10:00
ESXCrackhead
230845de51
Merge pull request #1120 from thelindat/legacy
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[legacy] Minor change to functions
2021-05-08 10:40:31 -05:00
Linden
3d29035402
Set account data too
2021-05-09 01:04:11 +10:00
ESXCrackhead
f0b11d808d
Merge pull request #50 from SMVampire/patch-1
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Fix Issues with Very Far Msgs Showing
2021-05-06 12:07:34 -05:00
thelindat
fe86ef5f56
Minor change to functions
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Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00