Commit Graph

4297 Commits

Author SHA1 Message Date
ESXCrackhead 4e23fba428 Merge pull request #1161 from SMVampire/patch-3
fix(config.weapons.lua): Jenkins Hashed Labels
2021-05-17 01:10:30 -05:00
Linden 646bee37f0 Update readme.md 2021-05-17 15:54:18 +10:00
Linden e4601de9bd Merge branch 'esx-framework:legacy' into legacy 2021-05-17 15:36:07 +10:00
SMVampire d6f5a7a5e6 fix(config.weapons.lua): Jenkins Hashed Labels
Fix mistakenly hashed weapon names for
- WEAPON_DAGGER
- WEAPON_BAT
- WEAPON_BATTLEAXE
2021-05-17 01:10:35 -04:00
DokaDoka 06527c0692 fix(legacy/functions) 3Dtext rectangle scale 2021-05-17 15:00:53 +10:00
FuraXx df59b3ac18 Merge pull request #1159 from SMVampire/patch-2
fix(config.weapons.lua): Missing WEAPON_SMG
2021-05-16 20:49:31 +00:00
SMVampire 53bd75a8de fix(config.weapons.lua): Missing WEAPON_SMG 2021-05-16 16:46:06 -04:00
Linden cdfcb1ebe7 feat: Support logging out to character select 2021-05-17 02:04:46 +10:00
Linden 5d3f2884dc Begin rebranding (refactor+rewrite)
- Kashacters events renamed
- Update MySQL.Async queries to modern standards and remove string concatenation
- Rewrote `GetPlayerCharacters` to only use relevant information
2021-05-17 01:21:11 +10:00
Linden 02a2614cff fix(legacy/client): Remove redundant callback and unused code
This is already handled by esx_skin and results in sending two callbacks.
2021-05-16 23:41:58 +10:00
FuraXx f9b73b8c31 Initial commit 2021-05-16 13:53:20 +02:00
Linden b021d28cda refactor(legacy/server): Start DBSync and PayCheck after initializing 2021-05-16 20:01:06 +10:00
Linden c4bc02ff8e improvement(legacy/client): Store ped & dead in ESX.PlayerData 2021-05-16 19:45:58 +10:00
Linden c41cd943b1 chore(legacy): Remove resource name print; fix typos 2021-05-16 19:36:17 +10:00
Linden c2a2eec71d fix(legacy/import): Only register event on the client 2021-05-16 19:32:42 +10:00
Linden 08088cc82a Merge branch 'pr/1148' into legacy 2021-05-16 19:31:19 +10:00
Linden 99f51e1df8 Update readme.md 2021-05-14 02:41:06 +10:00
Linden 9c1f2ede4b Update readme.md 2021-05-13 05:55:29 +10:00
Linden a3fbf7934b Update main.lua 2021-05-13 05:02:04 +10:00
Linden f4731ac941 Update main.lua 2021-05-13 05:01:49 +10:00
MiddleSkillz 0a70609741 fix(version): Forgot to Update Version 2021-05-12 11:32:31 -06:00
Linden f666dcb6ea Move playerSpawn event triggers 2021-05-13 03:01:12 +10:00
MiddleSkillz 7e00e1212c tweak(client/functions): Updates to Events & Functions
Updated some events and functions to preserve some backwards compatibility with 4head scripts.
2021-05-12 09:51:10 -06:00
Linden 1f139a214f Update readme.md 2021-05-12 03:19:03 +10:00
Linden ab42b4fb21 Update readme.md 2021-05-12 03:17:43 +10:00
Linden 0b5aa9ea90 Update readme.md 2021-05-12 03:17:06 +10:00
Linden e0d5e4fa55 Define ESX, then grab ESX.Jobs a second later 2021-05-12 03:02:54 +10:00
Linden e7a4c5f4e9 Define ESX 2021-05-12 03:01:16 +10:00
Linden 7089176d8b We don't need to keep PlayerData up to date so don't use the import 2021-05-12 03:00:57 +10:00
Linden 9eafba17d8 Require ESX.GetConfig().Kashacters | Get job and grade data from ESX (don't query db on every login) 2021-05-12 01:36:54 +10:00
Linden cf6aae6d31 Resolve some spawning issues with identity and skins | Require ESX.GetConfig().Kashacters 2021-05-12 01:01:29 +10:00
Linden ae4316c86c Update readme.md 2021-05-11 20:10:05 +10:00
Linden b4e5ed6480 Update for ESX Legacy; nuclear disarmament 2021-05-11 19:38:32 +10:00
Linden 07fdc90531 Move files to main directory 2021-05-11 19:30:03 +10:00
FuraXx a3d9e83988 Merge pull request #1128 from thelindat/legacy
fix+feat(legacy) Server event 'esx:playerLoaded' | Call function in import | Added function to get identifier
2021-05-09 21:53:37 +02:00
Linden 0a64892ad2 Update version.json 2021-05-10 01:21:13 +10:00
Linden 1afe919711 Remove Config.PrimaryIdentifier 2021-05-09 15:11:02 +10:00
Linden b6b48319f0 Use the new ESX.GetIdentifier function 2021-05-09 14:49:27 +10:00
Linden b705d75404 Create a function for retrieving a players identifier 2021-05-09 14:44:44 +10:00
Linden eff2c7cbd9 Remove config for PrimaryIdentifier 2021-05-09 14:43:13 +10:00
Linden 787daaf8d3 Use PrimaryIdentifier 2021-05-09 04:54:51 +10:00
Linden 6232541cfb Use PrimaryIdentifier 2021-05-09 04:53:57 +10:00
Linden 5df4e3e76d Config.PrimaryIdentifier 2021-05-09 04:07:10 +10:00
Linden 9cca834880 Update main.lua 2021-05-09 03:41:28 +10:00
Linden c60eaa1315 Allow a function to be triggered when PlayerData is changed 2021-05-09 02:46:00 +10:00
Linden cf2606866a Trigger an event on server once xPlayer is created 2021-05-09 01:59:46 +10:00
ESXCrackhead 230845de51 Merge pull request #1120 from thelindat/legacy
[legacy] Minor change to functions
2021-05-08 10:40:31 -05:00
Linden 3d29035402 Set account data too 2021-05-09 01:04:11 +10:00
ESXCrackhead f0b11d808d Merge pull request #50 from SMVampire/patch-1
Fix Issues with Very Far Msgs Showing
2021-05-06 12:07:34 -05:00
thelindat fe86ef5f56 Minor change to functions
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00