From 405197124e73f5568917f99977c853c8dd2627b5 Mon Sep 17 00:00:00 2001 From: Linden <65407488+thelindat@users.noreply.github.com> Date: Mon, 7 Jun 2021 20:19:18 +1000 Subject: [PATCH] Update README.md --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 8f77a157..88165fe3 100644 --- a/README.md +++ b/README.md @@ -7,8 +7,8 @@ ESX is the most popular framework for creating an economy-based roleplay server ###### `esx_society` add employee management, society funds and more ###### `esx_billing` add support for registered societies to fine or bill players ###### `esx_vehicleshop` allow players to purchase vehicles directly or from players -###### `esx_ambulancejob` adds a death and respawn system while allowing players to become EMS and revive -###### `esx_policejob` allow players to become cops and protect the city +###### `esx_ambulancejob` adds a death and respawn system while allowing players to become EMS to heal or revive others +###### `esx_policejob` allow players to become cops, granting the ability to detain and fine others Many more resources are available on the [ESX Framework Github](https://github.com/esx-framework) and [ESX Community Github](https://github.com/esx-community/) pages. @@ -31,6 +31,7 @@ ESX Legacy is mostly intended as a bug-fix and optimisation update to provide a * /clearloadout now properly removes all weapons instead of needing to be performed multiple times * ESX.Jobs is no longer set until the full table has been creating, allowing other resources to retrieve it more easily * Now using spawnmanager to spawn players and prevent weird desync issues + - This may cause problems with some third-party resources that modify player spawns #### Optimisation * Support for compile-time hashing instead of calling the native @@ -38,12 +39,12 @@ ESX Legacy is mostly intended as a bug-fix and optimisation update to provide a * Allow loops to sleep while not performing any tasks * The current player ped and death status are now stored in ESX.PlayerData, reducing the need to constantly call the native * Weapon ammo is no longer synced on every frame, instead triggering a server event once shooting has ceased +* Reduced the number of queries being performed by a single player connecting to the server #### Features * Support for the latest weapons and components * Additional admin commands from esx_adminplus * Save all players before the txAdmin scheduled restarts -* Reduce the number of queries being performed when a player loads by returning skin and identity data with the initial query * When loading a new player, send the isNew argument along with `esx:playerLoaded` * Added an imports file to load in other resource manifests with `shared_script '@es_extended/imports.lua'` - Removes the need to define ESX in your resources, as it will perform the task for you