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Prevent duplicated phone and account numbers
**Describe Pull request** This will prevent the chance of duplicated phone and account numbers, although the chance is very low it's still a possibility as I have experienced this myself and this will resolve that issue. I feel like this should be implemented as these are meant to be unique for each player. **Questions (please complete the following information):** - Have you personally loaded this code into an updated qbcore project and checked all it's functionality? Yes - Does your code fit the style guidelines? Yes - Does your PR fit the contribution guidelines? Yes
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+31
-4
@@ -56,9 +56,9 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
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PlayerData.charinfo.birthdate = PlayerData.charinfo.birthdate or '00-00-0000'
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PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
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PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
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PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
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PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or '1' .. math.random(111111111, 999999999)
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PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
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PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'American'
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PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or QBCore.Functions.CreatePhoneNumber()
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PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or QBCore.Functions.CreateAccountNumber()
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-- Metadata
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PlayerData.metadata = PlayerData.metadata or {}
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PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
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@@ -510,7 +510,6 @@ local playertables = { -- Add tables as needed
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{ table = 'crypto_transactions' },
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{ table = 'phone_invoices' },
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{ table = 'phone_messages' },
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{ table = 'playerskins' },
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{ table = 'player_boats' },
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{ table = 'player_contacts' },
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{ table = 'player_houses' },
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@@ -652,6 +651,34 @@ function QBCore.Player.CreateCitizenId()
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return CitizenId
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end
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function QBCore.Functions.CreateAccountNumber()
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local UniqueFound = false
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local AccountNumber = nil
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while not UniqueFound do
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AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
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local query = '%' .. AccountNumber .. '%'
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local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
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if result == 0 then
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UniqueFound = true
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end
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end
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return AccountNumber
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end
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function QBCore.Functions.CreatePhoneNumber()
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local UniqueFound = false
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local PhoneNumber = nil
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while not UniqueFound do
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PhoneNumber = math.random(100,999) .. math.random(1000000,9999999)
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local query = '%' .. PhoneNumber .. '%'
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local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
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if result == 0 then
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UniqueFound = true
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end
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end
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return PhoneNumber
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end
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function QBCore.Player.CreateFingerId()
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local UniqueFound = false
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local FingerId = nil
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