Prevent duplicated phone and account numbers

**Describe Pull request**
This will prevent the chance of duplicated phone and account numbers, although the chance is very low it's still a possibility as I have experienced this myself and this will resolve that issue. I feel like this should be implemented as these are meant to be unique for each player.

**Questions (please complete the following information):**
- Have you personally loaded this code into an updated qbcore project and checked all it's functionality? Yes
- Does your code fit the style guidelines? Yes
- Does your PR fit the contribution guidelines? Yes
This commit is contained in:
Scullyy
2022-02-03 13:31:48 +00:00
committed by GitHub
parent 6d084b1373
commit 8ca8282f2a
+31 -4
View File
@@ -56,9 +56,9 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData.charinfo.birthdate = PlayerData.charinfo.birthdate or '00-00-0000'
PlayerData.charinfo.gender = PlayerData.charinfo.gender or 0
PlayerData.charinfo.backstory = PlayerData.charinfo.backstory or 'placeholder backstory'
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'USA'
PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or '1' .. math.random(111111111, 999999999)
PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
PlayerData.charinfo.nationality = PlayerData.charinfo.nationality or 'American'
PlayerData.charinfo.phone = PlayerData.charinfo.phone ~= nil and PlayerData.charinfo.phone or QBCore.Functions.CreatePhoneNumber()
PlayerData.charinfo.account = PlayerData.charinfo.account ~= nil and PlayerData.charinfo.account or QBCore.Functions.CreateAccountNumber()
-- Metadata
PlayerData.metadata = PlayerData.metadata or {}
PlayerData.metadata['hunger'] = PlayerData.metadata['hunger'] or 100
@@ -510,7 +510,6 @@ local playertables = { -- Add tables as needed
{ table = 'crypto_transactions' },
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_boats' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
@@ -652,6 +651,34 @@ function QBCore.Player.CreateCitizenId()
return CitizenId
end
function QBCore.Functions.CreateAccountNumber()
local UniqueFound = false
local AccountNumber = nil
while not UniqueFound do
AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
local query = '%' .. AccountNumber .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return AccountNumber
end
function QBCore.Functions.CreatePhoneNumber()
local UniqueFound = false
local PhoneNumber = nil
while not UniqueFound do
PhoneNumber = math.random(100,999) .. math.random(1000000,9999999)
local query = '%' .. PhoneNumber .. '%'
local result = MySQL.Sync.prepare('SELECT COUNT(*) as count FROM players WHERE metadata LIKE ?', { query })
if result == 0 then
UniqueFound = true
end
end
return PhoneNumber
end
function QBCore.Player.CreateFingerId()
local UniqueFound = false
local FingerId = nil