fix gang menu recruiting does not have notify

SetGang must return true/false the gangmenu resource depends on this to give notifications
This commit is contained in:
Bear
2021-08-30 21:02:04 -05:00
committed by GitHub
parent 6d6efc88ed
commit 6b4bbc0572
+2
View File
@@ -196,7 +196,9 @@ QBCore.Player.CreatePlayer = function(PlayerData)
self.Functions.UpdatePlayerData()
TriggerClientEvent("QBCore:Client:OnGangUpdate", self.PlayerData.source, self.PlayerData.gang)
return true
end
return false
end
self.Functions.SetJobDuty = function(onDuty)