Major refactor to centralize QBCore and replace the web UI stack:
- Move QBConfig into a unified QBCore.Config and initialize QBCore.PlayerData; add shared/functions.lua.
- Remove legacy client/main.lua and server/main.lua exports and update fxmanifest to include shared/functions and drop those main scripts.
- Update client event handling: adapt player data events to QBCore:Client:OnPlayerUpdated and trigger job/gang update events; remove deprecated exploitable handlers.
- Web UI rewrite: remove Vue/Quasar dependency and config module; implement a lightweight vanilla JS notification system (html/js/app.js) with updated html and css assets, plus drawtext tweaks.
- CSS overhaul for notification styling and animations; HTML head/meta/font cleanup.
- Server fixes: use QBCore.Shared.Locations in teleport command and strengthen numeric parsing/validation for coords.
- Add .gitattributes for consistent text/eol handling and small code cleanups (thread/comment removal).
These changes consolidate config/shared logic under QBCore, simplify the frontend dependencies, and fix a few parsing/event issues.
* [Update] Stuff and Things - Fix Exploit
- Update doors on teleport so they don't get stuck (requires my doorlock PR that creates a updateDoors() export
- Support for heading with TeleportToCoords event
- Support for teleporting to location name with /tp and a default file with locations to use
- Remove 'QBCore:Server:AddItem' event (requires PR to other resources that use it)
- Support for an array of items that do the same thing with QBCore.Functions.CreateUsableItem
- Player exists check before removing or adding permission
- Trigger OnPlayerUnload as a server side event too
- Player.Functions.GetMetaData function
- Added reason to money remove logs
- Set dirt level to 0 on /car vehicles
* Export to Event
* Deprecate instead of remove?
* Player+License verification fix
* Update events.lua
* Export change for qb-management
* [Hotfix] Errors after Merge
* [Change] src to source
* Prevent people using /me to troll
This prevents people using that /me troll with the huge font size and different colors.
* Remove DoorUpdate event
* Update client/events.lua
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
* Update server/functions.lua
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
* Adjustments for BB
* Linting
* fix(server/functions): use indexed variables
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): remove unnecessary _
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): remove unnecessary _'s
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/events): language
Co-authored-by: David Malchin <malchin459@gmail.com>
* chore(server/player): indentation
Co-authored-by: David Malchin <malchin459@gmail.com>
* [Chore] Remove Money
Removed repetitive code that made zero sense
* Update en.lua
* Update player.lua
* Update player.lua
* Update functions.lua
Co-authored-by: ItsANoBrainer <itsanobrainergg@protonmail.com>
Co-authored-by: Scullyy <51968381+Scullyy@users.noreply.github.com>
Co-authored-by: Idris Dev <IdrisDose@users.noreply.github.com>
Co-authored-by: Idris <idrisdev@gmail.com>
Co-authored-by: BerkieBb <82737367+BerkieBb@users.noreply.github.com>
Co-authored-by: David Malchin <malchin459@gmail.com>
Co-authored-by: Chris Usiak <christopher.usiak@oakland.k12.mi.us>
- Major cleanup of all files including reformatting & notations
- Added an optional export to add to scripts as an alternative to import.lua
- Added player state to OnPlayerLoaded so no more need for isLoggedIn inside scripts
- Updated all events to the new RegisterNetEvent and got rid of unneeded handlers
- Added the ability for ACE permissions with commands
- Added two new config options for player update interval and status update
- Changed players table to use citizenid column as primary key <-- very important
- Overall sloppy code cleanup, removal of unused code, got rid of nil checks