Linden
c12e03210a
improvement(esx): Report the number of saved players and time spent
2021-07-06 00:26:18 +10:00
Linden
8dcc826ce2
Merge remote-tracking branch 'upstream/main' into main
2021-07-05 22:56:47 +10:00
ESXCrackhead
290b25d72f
Merge pull request #7 from thelindat/main
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fix & improvement(society & esx): Correct getOnlinePlayers behaviour; update the old enumerate functions
2021-07-05 07:12:58 -05:00
ESXCrackhead
2877e6a592
Merge pull request #6 from FBFezz/main
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Fixed bug and added config
2021-07-05 07:12:08 -05:00
ESXCrackhead
f840942b76
Merge pull request #5 from steveski/main
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Optimised player save data function
2021-07-05 07:10:49 -05:00
Linden
e286bc8602
fix(society): Correct getOnlinePlayers behaviour
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Actually prevent multiple loops from running at once
2021-07-05 18:02:45 +10:00
Fezz
4f7e66561f
Fixed caution not working if set to 0
2021-07-05 08:49:36 +01:00
Fezz
d05615d04a
Update main.lua
2021-07-05 08:48:52 +01:00
Fezz
23a484db51
Added config for optionalneeds
2021-07-05 08:46:17 +01:00
Fezz
46116f4906
added config for drunk
2021-07-05 08:45:25 +01:00
Linden
ac5e7256de
improvement(esx): Replace entity iterator with GetGamePool natives
2021-07-04 05:01:09 +10:00
Linden
e6c93505a2
Merge remote-tracking branch 'upstream/main' into main
2021-07-04 04:33:02 +10:00
ESXCrackhead
c193c35330
Merge pull request #4 from thelindat/main
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feat(esx_ambulancejob): Add support for esx_ambulancejob:revive server event through txAdmin console
2021-07-03 10:50:22 -05:00
Stephen York
093066486b
Optimised player save data function
2021-07-03 16:55:07 +10:00
Linden
974382fece
Merge branch 'esx-framework:main' into main
2021-07-03 13:53:57 +10:00
Linden
26a8f176b0
improvement(ambulancejob): Support revive through txAdmin
2021-07-03 13:20:10 +10:00
ESXCrackhead
d48f493e54
feat(legacy): Update to latest Legacy versions
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Consolidated Legacy resources
2021-07-02 17:15:23 -05:00
ESXCrackhead
e9fcee98ca
feat(v1-final): Upload v1-final consolidated repositories.
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- All v1-final resources from ESX Framework Github
2021-07-02 16:28:15 -05:00
Linden
073c2072b3
chore(example): Provide more information
2021-07-03 02:56:35 +10:00
Linden
ace2718a49
chore(esx): Update readme and version
2021-07-03 02:56:08 +10:00
Linden
959e62a50e
improvement(esx): Allow retrieval of ESX.Players with specific data
2021-07-03 02:55:53 +10:00
Linden
f06fa6210f
chore(example): Provide more information
2021-07-03 02:26:41 +10:00
Linden
47a4f90d81
chore(esx): Update readme and version
2021-07-03 02:14:02 +10:00
Linden
c54b2d5db0
fix(realestate): Corrected function
2021-07-03 01:48:50 +10:00
Linden
4ee9ec3a11
improvement(policejob): Use the new arguments for GetExtendedPlayers()
2021-06-30 21:51:58 +10:00
Linden
e5c0b24f63
improvement(society): Use the new arguments for GetExtendedPlayers()
2021-06-30 21:51:47 +10:00
Linden
c8d23d4673
improvement(holdup): Use the new arguments for GetExtendedPlayers()
2021-06-30 21:51:25 +10:00
Linden
c1d9fbed05
fix(status): Reference the correct table
2021-06-30 21:24:28 +10:00
Linden
b931e33b63
improvement(esx): Allow retrieval of ESX.Players with specific data
2021-06-30 21:24:28 +10:00
Linden
c5611f47b4
fix(ambulance+police): Put more than 1 person into a vehicle
2021-06-30 01:57:37 +10:00
Linden
d64f782d72
tweak(esx): Return GetExtendedPlayers with index instead of playerId
2021-06-29 21:39:55 +10:00
Linden
7b5a3559cd
fix(multichar): Enable and and right arrow keys while loop is active
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Due to hidePlayers now waiting until a skin has been set before disabling, these keys are now required.
2021-06-29 21:29:39 +10:00
Linden
ab21737644
fixes(multichar): Spawn improvements; fix nil value;
2021-06-29 21:29:27 +10:00
Linden
f3369b6660
fixes(service+police): Police can properly go on duty; remove player from service when dropping
2021-06-29 21:29:12 +10:00
Linden
5ea3cc1a2f
tweak(status): Store status in the ESX.Players table that exists locally
2021-06-29 21:28:35 +10:00
Linden
8f6fd761cc
feat: Include esx_multicharacter
2021-06-28 20:43:07 +10:00
Linden
470dba7468
improvement(esx/client): Send both new and old value of playerdata with event; properly set job/grade display for hud
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- Makes the event a viable alternative to esx:setJob as we can compare if the value has changed.
- Formatting for job/grade would not update when going to or from unemployed
2021-06-28 19:47:26 +10:00
Linden
77a4349a83
improvements(boilerplate): Rename; add extra information and examples
2021-06-28 19:05:02 +10:00
Linden
105e6c9b8a
fix(society): Fix xPlayer loop and callbacks
2021-06-28 19:03:06 +10:00
Linden
de88a93d99
improvement+fix(status): Store status data locally for performance
2021-06-28 16:49:29 +10:00
Linden
c10720e26c
fix: Correction to xPlayer loops
2021-06-28 16:48:13 +10:00
Linden
5e41c24feb
fix(ambulancejob): Disable spawnPlayer export
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- Fixes compatibility for players running basic-gamemode or maps
2021-06-28 16:36:13 +10:00
Linden
a17b44b1e7
fix(esx): Disable autospawning
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- Fixes compatibility for players running basic-gamemode or maps
2021-06-28 16:35:08 +10:00
Linden
bb581f9b6c
Merge remote-tracking branch 'esx_multicharacter/master'
2021-06-27 03:43:12 +10:00
Linden
11dc502acc
tweak(client): Always wait 200ms after esx_menu_default has started
2021-06-26 13:54:54 +10:00
Linden
482139aa4a
fix(server): Display the correct job/grade for each character
2021-06-26 13:44:56 +10:00
Linden
104479eaab
feat: Update all resources to version legacy
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- Resources updated to use `@es_extended/imports.lua` instead of calling ESX manually
- Replaced all xPlayer loops with ESX.GetExtendedPlayers()
- Reverted NUI chunking for esx_menu_default
- Performance improvements for several resources
- Added events and checks for the player to be loaded for several resources
- Changed all PlayerData tables to use ESX.PlayerData
2021-06-26 13:33:59 +10:00
Linden
e9885a22f2
improvement(server): Changed method to retrieve ESX.Jobs; do not define grade if unemployed; use ESX import for server
2021-06-26 05:30:57 +10:00
Linden
26b1a6856b
fix(client): Set the player heading when moving to character selection
2021-06-26 05:19:56 +10:00
Linden
e3113ab7f9
improvement(esx/client): Send both new and old value of playerdata with event; properly set job/grade display for hud
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- Makes the event a viable alternative to esx:setJob as we can compare if the value has changed.
- Formatting for job/grade would not update when going to or from unemployed
2021-06-26 03:49:21 +10:00