tweak(status): Store status in the ESX.Players table that exists locally

This commit is contained in:
Linden
2021-06-29 07:19:16 +10:00
parent 8f6fd761cc
commit 5ea3cc1a2f
+24 -22
View File
@@ -1,26 +1,27 @@
local Status = {}
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
local xPlayers = ESX.GetExtendedPlayers()
for playerId, xPlayer in pairs(xPlayers) do
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
for _, xPlayer in pairs(ESX.Players) do
local status = xPlayer.get('status')
if status then
ESX.Players[xPlayer.source] = status
else
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
xPlayer.set('status', data) -- save to xPlayer for compatibility
Status[xPlayer.source] = data -- save locally for performance
TriggerClientEvent('esx_status:load', xPlayer.source, data)
end)
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data) -- save to xPlayer for compatibility
ESX.Players[xPlayer.source] = data -- save locally for performance
end)
end
TriggerClientEvent('esx_status:load', xPlayer.source, data)
end
end)
@@ -35,24 +36,25 @@ AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
end
xPlayer.set('status', data)
ESX.Players[xPlayer.source] = data
TriggerClientEvent('esx_status:load', playerId, data)
end)
end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = Status[xPlayer.source]
local status = ESX.Players[xPlayer.source]
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
['@status'] = json.encode(status),
['@identifier'] = xPlayer.identifier
}, function(result)
Status[xPlayer.source] = nil
end
ESX.Players[xPlayer.source] = nil
end)
end)
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
for i=1, #Status[xPlayer.source], 1 do
for i=1, #ESX.Players, 1 do
if status[i].name == statusName then
cb(status[i])
break
@@ -65,7 +67,7 @@ AddEventHandler('esx_status:update', function(status)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.set('status', status) -- save to xPlayer for compatibility
Status[xPlayer.source] = status -- save locally for performance
ESX.Players[xPlayer.source] = status -- save locally for performance
end
end)