improvement(client/main): Players are now invisible and have no collision while on character selection

This commit is contained in:
Linden
2021-05-31 19:24:13 +10:00
committed by GitHub
parent 5c70b094ef
commit f888ad157b
+5
View File
@@ -45,6 +45,9 @@ if ESX.GetConfig().Multichar then
for i=1, #keys do
EnableControlAction(0, keys[i], true)
end
SetEntityVisible(PlayerPedId(), 0, 0)
SetLocalPlayerVisibleLocally(1)
SetEntityCollision(PlayerPedId(), 0, 1)
Citizen.Wait(3)
end
end)
@@ -67,6 +70,8 @@ if ESX.GetConfig().Multichar then
for i=1, #vehicles do
NetworkConcealEntity(vehicles[i], false)
end
SetEntityVisible(PlayerPedId(), 1, 0)
SetEntityCollision(PlayerPedId(), 1, 1)
Citizen.Wait(10000)
canRelog = true
end)