From f888ad157bcfa46b01f03cd07c191b2320653b20 Mon Sep 17 00:00:00 2001 From: Linden <65407488+thelindat@users.noreply.github.com> Date: Mon, 31 May 2021 19:24:13 +1000 Subject: [PATCH] improvement(client/main): Players are now invisible and have no collision while on character selection --- client/main.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/client/main.lua b/client/main.lua index e6e9e2b5..fa4d6649 100644 --- a/client/main.lua +++ b/client/main.lua @@ -45,6 +45,9 @@ if ESX.GetConfig().Multichar then for i=1, #keys do EnableControlAction(0, keys[i], true) end + SetEntityVisible(PlayerPedId(), 0, 0) + SetLocalPlayerVisibleLocally(1) + SetEntityCollision(PlayerPedId(), 0, 1) Citizen.Wait(3) end end) @@ -67,6 +70,8 @@ if ESX.GetConfig().Multichar then for i=1, #vehicles do NetworkConcealEntity(vehicles[i], false) end + SetEntityVisible(PlayerPedId(), 1, 0) + SetEntityCollision(PlayerPedId(), 1, 1) Citizen.Wait(10000) canRelog = true end)