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https://github.com/esx-framework/esx_core.git
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Other fixes
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@@ -414,7 +414,7 @@ function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked)
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local dist = #(playerCoords - vector)
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if dist > 424 then -- Onesync infinity Range (https://docs.fivem.net/docs/scripting-reference/onesync/)
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local executingResource = GetInvokingResource() or "Unknown"
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return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executing_resource))
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return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource))
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end
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CreateThread(function()
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@@ -583,7 +583,7 @@ function ESX.Game.GetVehicleInDirection()
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local playerCoords = GetEntityCoords(playerPed)
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local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
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local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(playerCoords, inDirection, 10, playerPed, 0)
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local numRayHandle, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(rayHandle)
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local _, hit, _, _, entityHit = GetShapeTestResult(rayHandle)
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if hit == 1 and GetEntityType(entityHit) == 2 then
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local entityCoords = GetEntityCoords(entityHit)
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@@ -638,7 +638,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
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}
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if TyresIndex[numWheels] then
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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for _, idx in pairs(TyresIndex[numWheels]) do
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tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
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end
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end
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@@ -174,7 +174,7 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
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'WORLD_HUMAN_PAPARAZZI'
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}
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for i, v in pairs(scenarios) do
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for _, v in pairs(scenarios) do
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SetScenarioTypeEnabled(v, false)
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end
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end
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@@ -227,7 +227,7 @@ AddEventHandler('esx:restoreLoadout', function()
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local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
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for k2, v2 in ipairs(v.components) do
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for _, v2 in ipairs(v.components) do
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local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
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GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
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end
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@@ -315,17 +315,17 @@ if not Config.OxInventory then
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end)
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RegisterNetEvent('esx:addWeapon')
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AddEventHandler('esx:addWeapon', function(weapon, ammo)
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AddEventHandler('esx:addWeapon', function()
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print("[^1ERROR^7] event ^5'esx:addWeapon'^7 Has Been Removed. Please use ^5xPlayer.addWeapon^7 Instead!")
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end)
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RegisterNetEvent('esx:addWeaponComponent')
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AddEventHandler('esx:addWeaponComponent', function(weapon, weaponComponent)
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AddEventHandler('esx:addWeaponComponent', function()
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print("[^1ERROR^7] event ^5'esx:addWeaponComponent'^7 Has Been Removed. Please use ^5xPlayer.addWeaponComponent^7 Instead!")
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end)
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RegisterNetEvent('esx:setWeaponAmmo')
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AddEventHandler('esx:setWeaponAmmo', function(weapon, weaponAmmo)
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AddEventHandler('esx:setWeaponAmmo', function()
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print("[^1ERROR^7] event ^5'esx:setWeaponAmmo'^7 Has Been Removed. Please use ^5xPlayer.addWeaponAmmo^7 Instead!")
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end)
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@@ -337,7 +337,6 @@ if not Config.OxInventory then
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RegisterNetEvent('esx:removeWeapon')
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AddEventHandler('esx:removeWeapon', function(weapon)
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local playerPed = ESX.PlayerData.ped
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RemoveWeaponFromPed(ESX.PlayerData.ped, joaat(weapon))
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SetPedAmmo(ESX.PlayerData.ped, joaat(weapon), 0)
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end)
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@@ -468,7 +467,7 @@ if not Config.OxInventory then
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while true do
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local Sleep = 1500
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local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
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local _, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
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for pickupId, pickup in pairs(pickups) do
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local distance = #(playerCoords - pickup.coords)
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