unused loop variable 'k' fixes

This commit is contained in:
TheFantomas
2023-05-07 19:46:42 +02:00
parent 06072273f5
commit 1b13b2ed07
4 changed files with 14 additions and 14 deletions
+5 -5
View File
@@ -482,7 +482,7 @@ end
function ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
local players, myPlayer = {}, PlayerId()
for k, player in ipairs(GetActivePlayers()) do
for _, player in ipairs(GetActivePlayers()) do
local ped = GetPlayerPed(player)
if DoesEntityExist(ped) and ((onlyOtherPlayers and player ~= myPlayer) or not onlyOtherPlayers) then
@@ -560,7 +560,7 @@ function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilt
if modelFilter then
filteredEntities = {}
for k, entity in pairs(entities) do
for _, entity in pairs(entities) do
if modelFilter[GetEntityModel(entity)] then
filteredEntities[#filteredEntities + 1] = entity
end
@@ -1056,7 +1056,7 @@ function ESX.ShowInventory()
end
end
for k, v in ipairs(ESX.PlayerData.inventory) do
for _, v in ipairs(ESX.PlayerData.inventory) do
if v.count > 0 then
currentWeight = currentWeight + (v.weight * v.count)
@@ -1073,7 +1073,7 @@ function ESX.ShowInventory()
end
end
for k, v in ipairs(Config.Weapons) do
for _, v in ipairs(Config.Weapons) do
local weaponHash = joaat(v.name)
if HasPedGotWeapon(playerPed, weaponHash, false) then
@@ -1171,7 +1171,7 @@ function ESX.ShowInventory()
{unselectable = true, icon = "fas fa-users", title = "Nearby Players"}
}
for k, playerNearby in ipairs(playersNearby) do
for _, playerNearby in ipairs(playersNearby) do
players[GetPlayerServerId(playerNearby)] = true
end
+2 -2
View File
@@ -218,7 +218,7 @@ AddEventHandler('esx:restoreLoadout', function()
local ammoTypes = {}
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
for k, v in ipairs(ESX.PlayerData.loadout) do
for _, v in ipairs(ESX.PlayerData.loadout) do
local weaponName = v.name
local weaponHash = joaat(weaponName)
@@ -377,7 +377,7 @@ if not Config.OxInventory then
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
SetWeaponObjectTintIndex(pickupObject, tintIndex)
for k, v in ipairs(components) do
for _, v in ipairs(components) do
local component = ESX.GetWeaponComponent(name, v)
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
end
+1 -1
View File
@@ -13,7 +13,7 @@ end
function ESX.Table.Set(t)
local set = {}
for k,v in ipairs(t) do set[v] = true end
for _,v in ipairs(t) do set[v] = true end
return set
end
+6 -6
View File
@@ -148,7 +148,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
if minimal then
local minimalInventory = {}
for k, v in ipairs(self.inventory) do
for _, v in ipairs(self.inventory) do
if v.count > 0 then
minimalInventory[v.name] = v.count
end
@@ -170,7 +170,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
local minimalLoadout = {}
for k,v in ipairs(self.loadout) do
for _,v in ipairs(self.loadout) do
minimalLoadout[v.name] = {ammo = v.ammo}
if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
@@ -270,7 +270,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.getInventoryItem(name, metadata)
for k,v in ipairs(self.inventory) do
for _,v in ipairs(self.inventory) do
if v.name == name then
return v
end
@@ -531,7 +531,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
local loadoutNum, weapon = self.getWeapon(weaponName)
if weapon then
for k,v in ipairs(weapon.components) do
for _,v in ipairs(weapon.components) do
if v == weaponComponent then
return true
end
@@ -544,7 +544,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.hasWeapon(weaponName)
for k,v in ipairs(self.loadout) do
for _,v in ipairs(self.loadout) do
if v.name == weaponName then
return true
end
@@ -554,7 +554,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.hasItem(item, metadata)
for k,v in ipairs(self.inventory) do
for _,v in ipairs(self.inventory) do
if (v.name == item) and (v.count >= 1) then
return v, v.count
end