mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
New helicopter system, Config re-write
This commit is contained in:
@@ -4,8 +4,9 @@
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* Auto mode
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- [esx_skin](https://github.com/ESX-Org/esx_skin)
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- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
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* Player management (boss actions **There is no way to earn money for now**)
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* Player management (boss actions)
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- [esx_society](https://github.com/ESX-Org/esx_society)
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## Download & Installation
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+4
-1
@@ -34,4 +34,7 @@ client_scripts {
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'client/job.lua'
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}
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dependency 'es_extended'
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dependencies {
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'es_extended',
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'esx_vehicleshop'
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}
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+537
-213
@@ -1,5 +1,7 @@
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local HasAlreadyEnteredMarker, LastZone, CurrentAction, CurrentActionMsg, CurrentActionData = nil, nil, nil, '', {}
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local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
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local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
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local IsBusy = false
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local spawnedVehicles, isInShopMenu = {}, false
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function OpenAmbulanceActionsMenu()
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local elements = {
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@@ -27,10 +29,6 @@ function OpenAmbulanceActionsMenu()
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'ambulance_actions_menu'
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CurrentActionMsg = _U('open_menu')
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CurrentActionData = {}
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end)
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end
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@@ -179,184 +177,246 @@ function OpenMobileAmbulanceActionsMenu()
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end)
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end
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AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(zone)
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if zone == 'HospitalInteriorEntering1' then
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorInside1.Pos)
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elseif zone == 'HospitalInteriorExit1' then
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorOutside1.Pos)
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elseif zone == 'HospitalInteriorEntering2' then
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local heli = Config.HelicopterSpawner
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if not IsAnyVehicleNearPoint(heli.SpawnPoint.x, heli.SpawnPoint.y, heli.SpawnPoint.z, 3.0) and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' then
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ESX.Game.SpawnVehicle('polmav', {
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x = heli.SpawnPoint.x,
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y = heli.SpawnPoint.y,
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z = heli.SpawnPoint.z
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}, heli.Heading, function(vehicle)
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SetVehicleModKit(vehicle, 0)
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SetVehicleLivery(vehicle, 1)
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end)
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end
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorInside2.Pos)
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elseif zone == 'HospitalInteriorExit2' then
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorOutside2.Pos)
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elseif zone == 'ParkingDoorGoOutInside' then
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TeleportFadeEffect(PlayerPedId(), Config.Zones.ParkingDoorGoOutOutside.Pos)
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elseif zone == 'ParkingDoorGoInOutside' then
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TeleportFadeEffect(PlayerPedId(), Config.Zones.ParkingDoorGoInInside.Pos)
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elseif zone == 'StairsGoTopBottom' then
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CurrentAction = 'fast_travel_goto_top'
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CurrentActionMsg = _U('fast_travel')
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CurrentActionData = {pos = Config.Zones.StairsGoTopTop.Pos}
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elseif zone == 'StairsGoBottomTop' then
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CurrentAction = 'fast_travel_goto_bottom'
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CurrentActionMsg = _U('fast_travel')
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CurrentActionData = {pos = Config.Zones.StairsGoBottomBottom.Pos}
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elseif zone == 'AmbulanceActions' then
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CurrentAction = 'ambulance_actions_menu'
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CurrentActionMsg = _U('open_menu')
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CurrentActionData = {}
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elseif zone == 'VehicleSpawner' then
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CurrentAction = 'vehicle_spawner_menu'
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CurrentActionMsg = _U('veh_spawn')
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CurrentActionData = {}
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elseif zone == 'Pharmacy' then
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CurrentAction = 'pharmacy'
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CurrentActionMsg = _U('open_pharmacy')
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CurrentActionData = {}
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elseif zone == 'VehicleDeleter' then
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if IsPedInAnyVehicle(playerPed, false) then
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local vehicle, distance = ESX.Game.GetClosestVehicle({
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x = coords.x,
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y = coords.y,
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z = coords.z
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})
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if distance ~= -1 and distance <= 1.0 then
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CurrentAction = 'delete_vehicle'
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CurrentActionMsg = _U('store_veh')
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CurrentActionData = {vehicle = vehicle}
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end
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end
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end
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end)
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function FastTravel(pos)
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TeleportFadeEffect(PlayerPedId(), pos)
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function FastTravel(coords, heading)
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TeleportFadeEffect(PlayerPedId(), coords, heading)
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end
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AddEventHandler('esx_ambulancejob:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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end)
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function TeleportFadeEffect(entity, coords, heading)
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Citizen.CreateThread(function()
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DoScreenFadeOut(800)
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-- Create blips
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Citizen.CreateThread(function()
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local blip = AddBlipForCoord(Config.Blip.Pos.x, Config.Blip.Pos.y, Config.Blip.Pos.z)
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while not IsScreenFadedOut() do
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Citizen.Wait(0)
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end
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SetBlipSprite(blip, Config.Blip.Sprite)
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SetBlipDisplay(blip, Config.Blip.Display)
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SetBlipScale(blip, Config.Blip.Scale)
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SetBlipColour(blip, Config.Blip.Colour)
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SetBlipAsShortRange(blip, true)
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ESX.Game.Teleport(entity, coords, function()
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DoScreenFadeIn(800)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('hospital'))
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EndTextCommandSetBlipName(blip)
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end)
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if heading then
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SetEntityHeading(entity, heading)
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end
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end)
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end)
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end
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-- Display markers
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-- Draw markers & Marker logic
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local playerCoords = GetEntityCoords(PlayerPedId())
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local canSleep, isInMarker, hasExited = true, false, false
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local currentHospital, currentPart, currentPartNum
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
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elseif k ~= 'AmbulanceActions' and k ~= 'VehicleSpawner' and k ~= 'VehicleDeleter' and k ~= 'Pharmacy' and k ~= 'StairsGoTopBottom' and k ~= 'StairsGoBottomTop' then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
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for hospitalNum,hospital in pairs(Config.Hospitals) do
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-- Ambulance Actions
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for k,v in ipairs(hospital.AmbulanceActions) do
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local distance = GetDistanceBetweenCoords(playerCoords, v, true)
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if distance < Config.DrawDistance then
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DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < Config.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
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end
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end
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-- Pharmacies
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for k,v in ipairs(hospital.Pharmacies) do
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local distance = GetDistanceBetweenCoords(playerCoords, v, true)
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if distance < Config.DrawDistance then
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DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < Config.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
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end
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end
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-- Vehicle Spawners
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for k,v in ipairs(hospital.Vehicles) do
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local distance = GetDistanceBetweenCoords(playerCoords, v.Spawner, true)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
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end
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end
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-- Helicopter Spawners
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for k,v in ipairs(hospital.Helicopters) do
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local distance = GetDistanceBetweenCoords(playerCoords, v.Spawner, true)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
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end
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end
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-- Vehicle Deleters
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for k,v in ipairs(hospital.VehicleDeleters) do
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local distance = GetDistanceBetweenCoords(playerCoords, v, true)
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if distance < Config.DrawDistance then
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DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < Config.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'VehicleDeleter', k
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end
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end
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-- Fast Travels
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for k,v in ipairs(hospital.FastTravels) do
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local distance = GetDistanceBetweenCoords(playerCoords, v.From, true)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < v.Marker.x then
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FastTravel(v.To.coords, v.To.heading)
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end
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end
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-- Fast Travels (Prompt)
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for k,v in ipairs(hospital.FastTravelsPrompt) do
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local distance = GetDistanceBetweenCoords(playerCoords, v.From, true)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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canSleep = false
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end
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
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end
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end
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-- Logic for exiting & entering markers
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if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
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if
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(LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
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(LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
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then
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TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
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hasExited = true
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end
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HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
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TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
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end
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if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
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end
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end
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end
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end)
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-- Activate menu when player is inside marker
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
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if part == 'AmbulanceActions' then
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CurrentAction = part
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CurrentActionMsg = _U('actions_prompt')
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CurrentActionData = {}
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elseif part == 'Pharmacy' then
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CurrentAction = part
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CurrentActionMsg = _U('open_pharmacy')
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CurrentActionData = {}
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elseif part == 'Vehicles' then
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CurrentAction = part
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CurrentActionMsg = _U('garage_prompt')
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CurrentActionData = {hospital = hospital, partNum = partNum}
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elseif part == 'Helicopters' then
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CurrentAction = part
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CurrentActionMsg = _U('helicopter_prompt')
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CurrentActionData = {hospital = hospital, partNum = partNum}
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elseif part == 'VehicleDeleter' then
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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for k,v in pairs(Config.Zones) do
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if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' then
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.MarkerSize.x) then
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isInMarker = true
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currentZone = k
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end
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elseif k ~= 'AmbulanceActions' and k ~= 'VehicleSpawner' and k ~= 'VehicleDeleter' and k ~= 'Pharmacy' and k ~= 'StairsGoTopBottom' and k ~= 'StairsGoBottomTop' then
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.MarkerSize.x) then
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isInMarker = true
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currentZone = k
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end
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if IsPedInAnyVehicle(playerPed, false) then
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local vehicle, distance = ESX.Game.GetClosestVehicle(coords)
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if distance ~= -1 and distance <= 1.0 then
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CurrentAction = part
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CurrentActionMsg = _U('store_veh')
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CurrentActionData = {vehicle = vehicle}
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end
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end
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if isInMarker and not hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = true
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lastZone = currentZone
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TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentZone)
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end
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elseif part == 'FastTravelsPrompt' then
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local travelItem = Config.Hospitals[hospital][part][partNum]
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if not isInMarker and hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = false
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TriggerEvent('esx_ambulancejob:hasExitedMarker', lastZone)
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end
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CurrentAction = part
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CurrentActionMsg = travelItem.Prompt
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CurrentActionData = {to = travelItem.To.coords, heading = travelItem.To.heading}
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end
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end)
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AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
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if not isInShopMenu then
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ESX.UI.Menu.CloseAll()
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end
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CurrentAction = nil
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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if CurrentAction then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, Keys['E']) and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' then
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if IsControlJustReleased(0, Keys['E']) then
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if CurrentAction == 'ambulance_actions_menu' then
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if CurrentAction == 'AmbulanceActions' then
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OpenAmbulanceActionsMenu()
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elseif CurrentAction == 'vehicle_spawner_menu' then
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OpenVehicleSpawnerMenu()
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elseif CurrentAction == 'pharmacy' then
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elseif CurrentAction == 'Pharmacy' then
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OpenPharmacyMenu()
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elseif CurrentAction == 'fast_travel_goto_top' or CurrentAction == 'fast_travel_goto_bottom' then
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FastTravel(CurrentActionData.pos)
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elseif CurrentAction == 'delete_vehicle' then
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if Config.EnableSocietyOwnedVehicles then
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local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
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TriggerServerEvent('esx_society:putVehicleInGarage', 'ambulance', vehicleProps)
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end
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elseif CurrentAction == 'Vehicles' then
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OpenVehicleSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
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elseif CurrentAction == 'Helicopters' then
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OpenHelicopterSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
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elseif CurrentAction == 'VehicleDeleter' then
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ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
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elseif CurrentAction == 'FastTravelsPrompt' then
|
||||
FastTravel(CurrentActionData.to, CurrentActionData.heading)
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['F6']) and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' and not IsDead then
|
||||
OpenMobileAmbulanceActionsMenu()
|
||||
elseif ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' and not IsDead then
|
||||
if IsControlJustReleased(0, Keys['F6']) then
|
||||
OpenMobileAmbulanceActionsMenu()
|
||||
end
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -366,12 +426,11 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
||||
local vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
|
||||
if IsAnyVehicleNearPoint(coords, 5.0) then
|
||||
local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
local freeSeat = nil
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
@@ -380,7 +439,7 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function()
|
||||
end
|
||||
end
|
||||
|
||||
if freeSeat ~= nil then
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
|
||||
end
|
||||
end
|
||||
@@ -413,75 +472,349 @@ function OpenCloakroomMenu()
|
||||
end
|
||||
|
||||
menu.close()
|
||||
CurrentAction = 'ambulance_actions_menu'
|
||||
CurrentActionMsg = _U('open_menu')
|
||||
CurrentActionData = {}
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenVehicleSpawnerMenu()
|
||||
function OpenVehicleSpawnerMenu(hospital, partNum)
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
if Config.EnableSocietyOwnedVehicles then
|
||||
|
||||
local elements = {}
|
||||
|
||||
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
|
||||
for i=1, #vehicles, 1 do
|
||||
table.insert(elements, {
|
||||
label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
|
||||
value = vehicles[i]
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
|
||||
{
|
||||
title = _U('veh_menu'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
local vehicleProps = data.current.value
|
||||
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 230.0, function(vehicle)
|
||||
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'ambulance', vehicleProps)
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
CurrentAction = 'vehicle_spawner_menu'
|
||||
CurrentActionMsg = _U('veh_spawn')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
end, 'ambulance')
|
||||
|
||||
else -- not society vehicles
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
|
||||
{
|
||||
title = _U('veh_menu'),
|
||||
align = 'top-left',
|
||||
elements = Config.AuthorizedVehicles
|
||||
title = _U('garage_title'),
|
||||
align = 'top-left',
|
||||
elements = Config.AuthorizedVehicles
|
||||
}, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
ESX.Game.SpawnVehicle(data.current.model, Config.Zones.VehicleSpawnPoint.Pos, 230.0, function(vehicle)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Vehicles', partNum)
|
||||
|
||||
if foundSpawn then
|
||||
ESX.Game.SpawnVehicle(data.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
end)
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
CurrentAction = 'vehicle_spawner_menu'
|
||||
CurrentActionMsg = _U('veh_spawn')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
end
|
||||
|
||||
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
|
||||
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
|
||||
local found, foundSpawnPoint = false, nil
|
||||
|
||||
for i=1, #spawnPoints, 1 do
|
||||
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
|
||||
found, foundSpawnPoint = true, spawnPoints[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
return true, foundSpawnPoint
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_blocked'))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function OpenHelicopterSpawnerMenu(hospital, partNum)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
local elements = {
|
||||
{label = _U('helicopter_garage'), action = 'garage'},
|
||||
{label = _U('helicopter_store'), action = 'store_garage'},
|
||||
{label = _U('helicopter_buy'), action = 'buy_helicopter'}
|
||||
}
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_spawner', {
|
||||
title = _U('helicopter_title'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
if data.current.action == 'buy_helicopter' then
|
||||
local shopCoords = Config.Hospitals[hospital].Helicopters[partNum].InsideShop
|
||||
local shopElements = {}
|
||||
|
||||
local authorizedHelicopters = Config.AuthorizedHelicopters[ESX.PlayerData.job.grade_name]
|
||||
|
||||
if #authorizedHelicopters > 0 then
|
||||
for k,helicopter in ipairs(authorizedHelicopters) do
|
||||
table.insert(shopElements, {
|
||||
label = ('%s - <span style="color:green;">%s</span>'):format(helicopter.label, _U('shop_item', ESX.Math.GroupDigits(helicopter.price))),
|
||||
name = helicopter.label,
|
||||
model = helicopter.model,
|
||||
price = helicopter.price,
|
||||
type = 'helicopter'
|
||||
})
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('helicopter_notauthorized'))
|
||||
return
|
||||
end
|
||||
|
||||
OpenShopMenu(shopElements, playerCoords, shopCoords)
|
||||
elseif data.current.action == 'garage' then
|
||||
local garage = {}
|
||||
|
||||
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
|
||||
if #jobVehicles > 0 then
|
||||
for k,v in ipairs(jobVehicles) do
|
||||
local props = json.decode(v.vehicle)
|
||||
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
|
||||
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
|
||||
|
||||
if v.stored then
|
||||
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
|
||||
else
|
||||
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
|
||||
end
|
||||
|
||||
table.insert(garage, {
|
||||
label = label,
|
||||
stored = v.stored,
|
||||
model = props.model,
|
||||
vehicleProps = props
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_garage', {
|
||||
title = _U('helicopter_garage_title'),
|
||||
align = 'top-left',
|
||||
elements = garage
|
||||
}, function(data2, menu2)
|
||||
if data2.current.stored then
|
||||
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Helicopters', partNum)
|
||||
|
||||
if foundSpawn then
|
||||
menu2.close()
|
||||
|
||||
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
|
||||
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
|
||||
|
||||
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
|
||||
ESX.ShowNotification(_U('garage_released'))
|
||||
end)
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_notavailable'))
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_empty'))
|
||||
end
|
||||
end, 'helicopter')
|
||||
|
||||
elseif data.current.action == 'store_garage' then
|
||||
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
|
||||
|
||||
if #vehicles > 0 then
|
||||
for k,v in ipairs(vehicles) do
|
||||
|
||||
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
|
||||
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
|
||||
table.insert(vehiclePlates, {
|
||||
vehicle = v,
|
||||
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
|
||||
})
|
||||
end
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_store_nearby'))
|
||||
return
|
||||
end
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
|
||||
if storeSuccess then
|
||||
local vehicleId = vehiclePlates[foundNum]
|
||||
local attempts = 0
|
||||
ESX.Game.DeleteVehicle(vehicleId.vehicle)
|
||||
IsBusy = true
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while IsBusy do
|
||||
Citizen.Wait(0)
|
||||
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Workaround for vehicle not deleting when other players are near it.
|
||||
while DoesEntityExist(vehicleId.vehicle) do
|
||||
Citizen.Wait(500)
|
||||
attempts = attempts + 1
|
||||
|
||||
-- Give up
|
||||
if attempts > 30 then
|
||||
break
|
||||
end
|
||||
|
||||
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
|
||||
if #vehicles > 0 then
|
||||
for k,v in ipairs(vehicles) do
|
||||
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
|
||||
ESX.Game.DeleteVehicle(v)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IsBusy = false
|
||||
ESX.ShowNotification(_U('garage_has_stored'))
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_has_notstored'))
|
||||
end
|
||||
end, vehiclePlates)
|
||||
|
||||
end
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function OpenShopMenu(elements, restoreCoords, shopCoords)
|
||||
local playerPed = PlayerPedId()
|
||||
isInShopMenu = true
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
|
||||
title = _U('vehicleshop_title'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm',
|
||||
{
|
||||
title = _U('vehicleshop_confirm', data.current.name, data.current.price),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{ label = _U('confirm_no'), value = 'no' },
|
||||
{ label = _U('confirm_yes'), value = 'yes' }
|
||||
}
|
||||
}, function(data2, menu2)
|
||||
|
||||
if data2.current.value == 'yes' then
|
||||
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local props = ESX.Game.GetVehicleProperties(vehicle)
|
||||
props.plate = newPlate
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
|
||||
if bought then
|
||||
ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
|
||||
|
||||
isInShopMenu = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
|
||||
ESX.Game.Teleport(playerPed, restoreCoords)
|
||||
else
|
||||
ESX.ShowNotification(_U('vehicleshop_money'))
|
||||
menu2.close()
|
||||
end
|
||||
end, props)
|
||||
else
|
||||
menu2.close()
|
||||
end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
isInShopMenu = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
|
||||
ESX.Game.Teleport(playerPed, restoreCoords)
|
||||
end, function(data, menu)
|
||||
DeleteSpawnedVehicles()
|
||||
|
||||
WaitForVehicleToLoad(data.current.model)
|
||||
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
end)
|
||||
end)
|
||||
|
||||
WaitForVehicleToLoad(elements[1].model)
|
||||
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
end)
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if isInShopMenu then
|
||||
DisableControlAction(0, 75, true) -- Disable exit vehicle
|
||||
DisableControlAction(27, 75, true) -- Disable exit vehicle
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function DeleteSpawnedVehicles()
|
||||
while #spawnedVehicles > 0 do
|
||||
local vehicle = spawnedVehicles[1]
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
table.remove(spawnedVehicles, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function WaitForVehicleToLoad(modelHash)
|
||||
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
|
||||
|
||||
if not HasModelLoaded(modelHash) then
|
||||
RequestModel(modelHash)
|
||||
|
||||
while not HasModelLoaded(modelHash) do
|
||||
Citizen.Wait(0)
|
||||
|
||||
DisableControlAction(0, Keys['TOP'], true)
|
||||
DisableControlAction(0, Keys['DOWN'], true)
|
||||
DisableControlAction(0, Keys['LEFT'], true)
|
||||
DisableControlAction(0, Keys['RIGHT'], true)
|
||||
DisableControlAction(0, 176, true) -- ENTER key
|
||||
DisableControlAction(0, Keys['BACKSPACE'], true)
|
||||
|
||||
drawLoadingText(_U('vehicleshop_awaiting_model'), 255, 255, 255, 255)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawLoadingText(text, red, green, blue, alpha)
|
||||
SetTextFont(4)
|
||||
SetTextProportional(0)
|
||||
SetTextScale(0.0, 0.5)
|
||||
SetTextColour(red, green, blue, alpha)
|
||||
SetTextDropShadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(1, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandDisplayText(0.5, 0.5)
|
||||
end
|
||||
|
||||
function OpenPharmacyMenu()
|
||||
@@ -489,8 +822,8 @@ function OpenPharmacyMenu()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy',
|
||||
{
|
||||
title = _U('pharmacy_menu_title'),
|
||||
align = 'top-left',
|
||||
title = _U('pharmacy_menu_title'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('pharmacy_take', _U('medikit')), value = 'medikit'},
|
||||
{label = _U('pharmacy_take', _U('bandage')), value = 'bandage'}
|
||||
@@ -499,25 +832,16 @@ function OpenPharmacyMenu()
|
||||
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.value)
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
CurrentAction = 'pharmacy'
|
||||
CurrentActionMsg = _U('open_pharmacy')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
end
|
||||
|
||||
function WarpPedInClosestVehicle(ped)
|
||||
local coords = GetEntityCoords(ped)
|
||||
|
||||
local vehicle, distance = ESX.Game.GetClosestVehicle({
|
||||
x = coords.x,
|
||||
y = coords.y,
|
||||
z = coords.z
|
||||
})
|
||||
local vehicle, distance = ESX.Game.GetClosestVehicle(coords)
|
||||
|
||||
if distance ~= -1 and distance <= 5.0 then
|
||||
local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
local freeSeat = nil
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
@@ -526,7 +850,7 @@ function WarpPedInClosestVehicle(ped)
|
||||
end
|
||||
end
|
||||
|
||||
if freeSeat ~= nil then
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(ped, vehicle, freeSeat)
|
||||
end
|
||||
else
|
||||
@@ -548,4 +872,4 @@ AddEventHandler('esx_ambulancejob:heal', function(healType)
|
||||
end
|
||||
|
||||
ESX.ShowNotification(_U('healed'))
|
||||
end)
|
||||
end)
|
||||
|
||||
+26
-16
@@ -60,6 +60,22 @@ AddEventHandler('playerSpawned', function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Create blips
|
||||
Citizen.CreateThread(function()
|
||||
for k,v in pairs(Config.Hospitals) do
|
||||
local blip = AddBlipForCoord(v.Blip.coords)
|
||||
|
||||
SetBlipSprite(blip, v.Blip.sprite)
|
||||
SetBlipScale(blip, v.Blip.scale)
|
||||
SetBlipColour(blip, v.Blip.color)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(_U('hospital'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Disable most inputs when dead
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
@@ -108,6 +124,14 @@ function StartDistressSignal()
|
||||
|
||||
if IsControlPressed(0, Keys['G']) then
|
||||
SendDistressSignal()
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
Citizen.Wait(1000 * 60 * 5)
|
||||
if IsDead then
|
||||
StartDistressSignal()
|
||||
end
|
||||
end)
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -116,7 +140,7 @@ end
|
||||
|
||||
function SendDistressSignal()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
ESX.ShowNotification(_U('distress_sent'))
|
||||
TriggerServerEvent('esx_phone:send', 'ambulance', _U('distress_message'), false, {
|
||||
@@ -273,20 +297,6 @@ function RespawnPed(ped, coords)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
|
||||
function TeleportFadeEffect(entity, coords)
|
||||
Citizen.CreateThread(function()
|
||||
DoScreenFadeOut(800)
|
||||
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
ESX.Game.Teleport(entity, coords, function()
|
||||
DoScreenFadeIn(800)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_phone:loaded')
|
||||
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
|
||||
local specialContact = {
|
||||
@@ -305,7 +315,7 @@ end)
|
||||
RegisterNetEvent('esx_ambulancejob:revive')
|
||||
AddEventHandler('esx_ambulancejob:revive', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
+147
-122
@@ -1,11 +1,13 @@
|
||||
Config = {}
|
||||
|
||||
Config.DrawDistance = 100.0
|
||||
Config.MarkerColor = { r = 102, g = 0, b = 102 }
|
||||
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
|
||||
|
||||
Config.Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, rotate = false }
|
||||
|
||||
Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled
|
||||
Config.AntiCombatLog = true -- enable anti-combat logging?
|
||||
Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
|
||||
|
||||
Config.Locale = 'fr'
|
||||
|
||||
local second = 1000
|
||||
@@ -21,24 +23,156 @@ Config.RemoveWeaponsAfterRPDeath = true
|
||||
Config.RemoveCashAfterRPDeath = true
|
||||
Config.RemoveItemsAfterRPDeath = true
|
||||
|
||||
-- Let the player pay for respawning early, if he can afford it.
|
||||
-- Let the player pay for respawning early, only if he can afford it.
|
||||
Config.EarlyRespawnFine = false
|
||||
Config.EarlyRespawnFineAmount = 5000
|
||||
|
||||
Config.Blip = {
|
||||
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
|
||||
Sprite = 61,
|
||||
Display = 4,
|
||||
Scale = 1.2,
|
||||
Colour = 2
|
||||
Config.Hospitals = {
|
||||
|
||||
CentralLosSantos = {
|
||||
|
||||
Blip = {
|
||||
coords = vector3(307.7, -1433.4, 28.9),
|
||||
sprite = 61,
|
||||
scale = 1.2,
|
||||
color = 2
|
||||
},
|
||||
|
||||
AmbulanceActions = {
|
||||
vector3(268.4, -1363.3, 23.5)
|
||||
},
|
||||
|
||||
Pharmacies = {
|
||||
vector3(230.1, -1366.1, 38.5)
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
{
|
||||
Spawner = vector3(307.7, -1433.4, 30.0),
|
||||
Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
|
||||
SpawnPoints = {
|
||||
{ coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0 },
|
||||
{ coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0 },
|
||||
{ coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0 }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
Helicopters = {
|
||||
{
|
||||
Spawner = vector3(317.5, -1449.5, 46.5),
|
||||
InsideShop = vector3(305.6, -1419.7, 41.5),
|
||||
Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true },
|
||||
SpawnPoints = {
|
||||
{ coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0 },
|
||||
{ coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0 }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
VehicleDeleters = {
|
||||
vector3(327.6, -1481.1, 28.8)
|
||||
},
|
||||
|
||||
FastTravels = {
|
||||
{
|
||||
From = vector3(294.7, -1448.1, 29.0),
|
||||
To = { coords = vector3(272.8, -1358.8, 23.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(275.3, -1361, 23.5),
|
||||
To = { coords = vector3(295.8, -1446.5, 28.9), heading = 0.0 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(247.3, -1371.5, 23.5),
|
||||
To = { coords = vector3(333.1, -1434.9, 45.5), heading = 138.6 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(335.5, -1432.0, 45.50),
|
||||
To = { coords = vector3(249.1, -1369.6, 23.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(234.5, -1373.7, 20.9),
|
||||
To = { coords = vector3(320.9, -1478.6, 28.8), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(317.9, -1476.1, 28.9),
|
||||
To = { coords = vector3(238.6, -1368.4, 23.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, rotate = false }
|
||||
}
|
||||
},
|
||||
|
||||
FastTravelsPrompt = {
|
||||
{
|
||||
From = vector3(237.4, -1373.8, 26.0),
|
||||
To = { coords = vector3(251.9, -1363.3, 38.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, rotate = false },
|
||||
Prompt = _U('fast_travel')
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(256.5, -1357.7, 36.0),
|
||||
To = { coords = vector3(235.4, -1372.8, 26.3), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, rotate = false },
|
||||
Prompt = _U('fast_travel')
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Config.HelicopterSpawner = {
|
||||
SpawnPoint = { x = 313.33, y = -1465.2, z = 45.5 },
|
||||
Heading = 0.0
|
||||
Config.AuthorizedHelicopters = {
|
||||
|
||||
ambulance = {},
|
||||
|
||||
doctor = {
|
||||
{
|
||||
model = 'buzzard2',
|
||||
label = 'Nagasaki Buzzard',
|
||||
price = 150000
|
||||
}
|
||||
},
|
||||
|
||||
chief_doctor = {
|
||||
{
|
||||
model = 'buzzard2',
|
||||
label = 'Nagasaki Buzzard',
|
||||
price = 150000
|
||||
},
|
||||
|
||||
{
|
||||
model = 'seasparrow',
|
||||
label = 'Sea Sparrow',
|
||||
price = 300000
|
||||
}
|
||||
},
|
||||
|
||||
boss = {
|
||||
{
|
||||
model = 'buzzard2',
|
||||
label = 'Nagasaki Buzzard',
|
||||
price = 100000
|
||||
},
|
||||
|
||||
{
|
||||
model = 'seasparrow',
|
||||
label = 'Sea Sparrow',
|
||||
price = 250000
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-- https://wiki.rage.mp/index.php?title=Vehicles
|
||||
Config.AuthorizedVehicles = {
|
||||
|
||||
{
|
||||
@@ -47,112 +181,3 @@ Config.AuthorizedVehicles = {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
HospitalInteriorEntering1 = { -- Main entrance
|
||||
Pos = { x = 294.2, y = -1448.60, z = 29.0 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorInside1 = {
|
||||
Pos = { x = 272.8, y = -1358.8, z = 23.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorOutside1 = {
|
||||
Pos = { x = 295.8, y = -1446.5, z = 28.9 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorExit1 = {
|
||||
Pos = { x = 275.7, y = -1361.5, z = 23.5 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorEntering2 = { -- Lift go to the roof
|
||||
Pos = { x = 247.1, y = -1371.4, z = 23.5 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorInside2 = { -- Roof outlet
|
||||
Pos = { x = 333.1, y = -1434.9, z = 45.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorOutside2 = { -- Lift back from roof
|
||||
Pos = { x = 249.1, y = -1369.6, z = 23.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorExit2 = { -- Roof entrance
|
||||
Pos = { x = 335.5, y = -1432.0, z = 45.5 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
AmbulanceActions = { -- Cloakroom
|
||||
Pos = { x = 268.4, y = -1363.330, z = 23.5 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = { x = 304.87, y = -1437.69, z = 28.80 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
VehicleDeleter = {
|
||||
Pos = { x = 327.67, y = -1481.1, z = 28.83 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
Pharmacy = {
|
||||
Pos = { x = 230.13, y = -1366.18, z = 38.53 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
ParkingDoorGoOutInside = {
|
||||
Pos = { x = 234.56, y = -1373.77, z = 20.97 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
ParkingDoorGoOutOutside = {
|
||||
Pos = { x = 320.98, y = -1478.62, z = 28.81 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
ParkingDoorGoInInside = {
|
||||
Pos = { x = 238.64, y = -1368.48, z = 23.53 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
ParkingDoorGoInOutside = {
|
||||
Pos = { x = 317.97, y = -1476.13, z = 28.97 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
StairsGoTopTop = {
|
||||
Pos = { x = 251.91, y = -1363.3, z = 38.53 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoTopBottom = {
|
||||
Pos = { x = 237.45, y = -1373.89, z = 26.30 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoBottomTop = {
|
||||
Pos = { x = 256.58, y = -1357.7, z = 37.30 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoBottomBottom = {
|
||||
Pos = { x = 235.45, y = -1372.89, z = 26.30 },
|
||||
Type = -1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['br'] = {
|
||||
['ems_clothes_civil'] = 'Roupa Normal',
|
||||
['ems_clothes_ems'] = 'Entrar como Socorrista',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'véhicule',
|
||||
['veh_spawn'] = 'Aperte ~INPUT_CONTEXT~ para pegar veiculo',
|
||||
['store_veh'] = 'Aperte ~INPUT_CONTEXT~ para guardar Veiculo ',
|
||||
['ambulance'] = 'Ambulancia',
|
||||
['helicopter'] = 'Helicoptero',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'Hôspital',
|
||||
['revive_inprogress'] = 'Reanimação em andamento',
|
||||
@@ -24,7 +48,7 @@ Locales['br'] = {
|
||||
['boss_actions'] = 'Menu Administração',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Quantidade inválida',
|
||||
['open_menu'] = 'Aperte ~INPUT_CONTEXT~ para abrir o menu',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'Quantidade inválida para deposito',
|
||||
['money_withdraw'] = 'Quantidade a ser retirada',
|
||||
['fast_travel'] = 'Aperte ~INPUT_CONTEXT~ para mover-se rapidamente.',
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['cs'] = {
|
||||
['ems_clothes_civil'] = 'civilní oblečení',
|
||||
['ems_clothes_ems'] = 'zdravotnické oblečení',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'vozidlo',
|
||||
['veh_spawn'] = 'stiskněte ~INPUT_CONTEXT~ k vyzvednutí vozidla nebo helikoptéry',
|
||||
['store_veh'] = 'stiskněte ~INPUT_CONTEXT~ k vrácení vozidla',
|
||||
['ambulance'] = 'sanitka',
|
||||
['helicopter'] = 'helikoptéra',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'nemocnice',
|
||||
['revive_inprogress'] = 'probíhá oživení!',
|
||||
@@ -24,7 +48,7 @@ Locales['cs'] = {
|
||||
['boss_actions'] = 'akce šéfa',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~neplatná částka',
|
||||
['open_menu'] = 'stiskněte ~INPUT_CONTEXT~ k otevření menu',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'částka vkladu',
|
||||
['money_withdraw'] = 'částka výběru',
|
||||
['fast_travel'] = 'stiskněte ~INPUT_CONTEXT~ k rychlému odcestování.',
|
||||
|
||||
+29
-5
@@ -4,11 +4,35 @@ Locales['en'] = {
|
||||
['ems_clothes_civil'] = 'civilian Clothes',
|
||||
['ems_clothes_ems'] = 'EMS Clothes',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'vehicle',
|
||||
['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter'] = 'helicopter',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hospital',
|
||||
['revive_inprogress'] = 'a revive is in progress!',
|
||||
@@ -23,8 +47,8 @@ Locales['en'] = {
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'boss Actions',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~invalid amount',
|
||||
['open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
|
||||
['invalid_amount'] = '~r~Invalid amount',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'deposit Amount',
|
||||
['money_withdraw'] = 'amount withdrawn',
|
||||
['fast_travel'] = 'press ~INPUT_CONTEXT~ to fast travel.',
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['es'] = {
|
||||
['ems_clothes_civil'] = 'Camiseta',
|
||||
['ems_clothes_ems'] = 'Equipo de ambulancia',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'vehículo',
|
||||
['veh_spawn'] = 'Presione ~INPUT_CONTEXT~ para sacar un vehículo',
|
||||
['store_veh'] = 'Presione ~INPUT_CONTEXT~ para alamcenar un vehículo',
|
||||
['ambulance'] = 'Ambulancia',
|
||||
['helicopter'] = 'helicóptero',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hospital',
|
||||
['revive_inprogress'] = 'reanimación en curso',
|
||||
@@ -24,7 +48,7 @@ Locales['es'] = {
|
||||
['boss_actions'] = 'boss Actions',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~cantidad no válida',
|
||||
['open_menu'] = 'Presione ~INPUT_CONTEXT~ para abrir el menú',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'cantidad de fianza depositada',
|
||||
['money_withdraw'] = 'cantidad de fianza retirada',
|
||||
['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.',
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['fi'] = {
|
||||
['ems_clothes_civil'] = 'Siviilikamppeet',
|
||||
['ems_clothes_ems'] = 'Työkamppeet',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'ajoneuvo',
|
||||
['veh_spawn'] = 'paina ~INPUT_CONTEXT~ otaaksesi ajoneuvon',
|
||||
['store_veh'] = 'paina ~INPUT_CONTEXT~ laittaaksesi auto säilöön',
|
||||
['ambulance'] = 'ambulanssi',
|
||||
['helicopter'] = 'helikopteri',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'sairaala',
|
||||
['revive_inprogress'] = 'elvytys on menossa!',
|
||||
@@ -24,7 +48,7 @@ Locales['fi'] = {
|
||||
['boss_actions'] = 'pomovalikko',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Virheellinen summa',
|
||||
['open_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi menun',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'talletettava summa',
|
||||
['money_withdraw'] = 'nostettava summa',
|
||||
['fast_travel'] = 'paina ~INPUT_CONTEXT~ liikkuaksesi nopeasti kerrosten välillä',
|
||||
|
||||
+29
-5
@@ -4,11 +4,35 @@ Locales['fr'] = {
|
||||
['ems_clothes_civil'] = 'Tenue Civil',
|
||||
['ems_clothes_ems'] = 'Tenue Ambulancier',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'véhicule',
|
||||
['veh_spawn'] = 'appuyez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
|
||||
['store_veh'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter'] = 'hélicoptère',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hôpital',
|
||||
['revive_inprogress'] = 'réanimation en cours',
|
||||
@@ -24,7 +48,7 @@ Locales['fr'] = {
|
||||
['boss_actions'] = 'action Patron',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~montant invalide',
|
||||
['open_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'montant du dépôt',
|
||||
['money_withdraw'] = 'montant du retrait',
|
||||
['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['pl'] = {
|
||||
['ems_clothes_civil'] = 'ubrania cywilne',
|
||||
['ems_clothes_ems'] = 'ubrania EMS',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'pojazdy',
|
||||
['veh_spawn'] = 'naciśnij ~INPUT_CONTEXT~ żeby wziąść Pojazd lub Helikopter',
|
||||
['store_veh'] = 'naciśnij ~INPUT_CONTEXT~ żeby przechować pojazd',
|
||||
['ambulance'] = 'ambulans',
|
||||
['helicopter'] = 'helikopter',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'szpital',
|
||||
['revive_inprogress'] = 'trwa wskrzeszenie',
|
||||
@@ -24,7 +48,7 @@ Locales['pl'] = {
|
||||
['boss_actions'] = 'akcje szefa',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Nieprawidłowa kwota',
|
||||
['open_menu'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyc menu',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'kwota depozytu',
|
||||
['money_withdraw'] = 'wycofana kwota',
|
||||
['fast_travel'] = 'naciśnij na ~INPUT_CONTEXT~ do szybkiej podróży.',
|
||||
|
||||
+30
-6
@@ -4,11 +4,35 @@ Locales['sv'] = {
|
||||
['ems_clothes_civil'] = 'civilkläder',
|
||||
['ems_clothes_ems'] = 'ambulanskläder',
|
||||
-- Vehicles
|
||||
['veh_menu'] = 'fordon',
|
||||
['veh_spawn'] = 'tryck ~INPUT_CONTEXT~ för att öppna garaget.',
|
||||
['store_veh'] = 'tryck ~INPUT_CONTEXT~ för att lagra fordonet.',
|
||||
['ambulance'] = 'ambulans',
|
||||
['helicopter'] = 'helikopter',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['shop_item'] = '%s SEK',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'sjukhus',
|
||||
['revive_inprogress'] = 'en återupplivning har börjats',
|
||||
@@ -24,7 +48,7 @@ Locales['sv'] = {
|
||||
['boss_actions'] = 'chef meny',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Ogiltig mängd',
|
||||
['open_menu'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
|
||||
['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
|
||||
['deposit_amount'] = 'mängd att sätta in',
|
||||
['money_withdraw'] = 'mängd att ta ut',
|
||||
['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.',
|
||||
|
||||
@@ -110,6 +110,84 @@ ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb
|
||||
cb(quantity)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, 'heli')
|
||||
|
||||
-- vehicle model not found
|
||||
if price == 0 then
|
||||
print(('esx_ambulancejob: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier))
|
||||
cb(false)
|
||||
end
|
||||
|
||||
if xPlayer.getMoney() >= price then
|
||||
xPlayer.removeMoney(price)
|
||||
|
||||
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, stored) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@vehicle'] = json.encode(vehicleProps),
|
||||
['@plate'] = vehicleProps.plate,
|
||||
['@type'] = 'helicopter',
|
||||
['@job'] = xPlayer.job.name,
|
||||
['@stored'] = true
|
||||
}, function (rowsChanged)
|
||||
cb(true)
|
||||
end)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local foundPlate, foundNum
|
||||
|
||||
for k,v in ipairs(nearbyVehicles) do
|
||||
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@plate'] = v.plate,
|
||||
['@job'] = xPlayer.job.name
|
||||
})
|
||||
|
||||
if result[1] then
|
||||
foundPlate, foundNum = result[1].plate, k
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlate then
|
||||
cb(false)
|
||||
else
|
||||
MySQL.Async.execute('UPDATE owned_vehicles SET stored = true WHERE owner = @owner AND plate = @plate AND job = @job', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@plate'] = foundPlate,
|
||||
['@job'] = xPlayer.job.name
|
||||
}, function (rowsChanged)
|
||||
if rowsChanged == 0 then
|
||||
print(('esx_ambulancejob: %s has exploited the garage!'):format(xPlayer.identifier))
|
||||
cb(false)
|
||||
else
|
||||
cb(true, foundNum)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
function getPriceFromHash(hashKey, jobGrade, type)
|
||||
if type == 'heli' then
|
||||
local vehicles = Config.AuthorizedHelicopters[jobGrade]
|
||||
|
||||
for k,v in ipairs(vehicles) do
|
||||
if GetHashKey(v.model) == hashKey then
|
||||
return v.price
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:removeItem')
|
||||
AddEventHandler('esx_ambulancejob:removeItem', function(item)
|
||||
local _source = source
|
||||
|
||||
Reference in New Issue
Block a user