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Merge pull request #58 from PainedPsyche/master
added support for face blending and facial features
This commit is contained in:
+118
-11
@@ -1,7 +1,26 @@
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local Components = {
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{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('face'), name = 'face', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('skin'), name = 'skin', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('resemblance'), name = 'face_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('skin_tone'), name = 'skin_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_4'), name = 'nose_4', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_5'), name = 'nose_5', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('nose_6'), name = 'nose_6', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('cheeks_1'), name = 'cheeks_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('cheeks_2'), name = 'cheeks_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('cheeks_3'), name = 'cheeks_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('lip_fullness'), name = 'lip_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('jaw_bone_width'), name = 'jaw_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('jaw_bone_length'), name = 'jaw_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_height'), name = 'chin_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_length'), name = 'chin_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_width'), name = 'chin_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('chin_hole'), name = 'chin_4', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('neck_thickness'), name = 'neck_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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{label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
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@@ -35,10 +54,13 @@ local Components = {
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{label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5},
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{label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
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{label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eye_squint'), name = 'eye_squint', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_height'), name = 'eyebrows_5', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('eyebrow_depth'), name = 'eyebrows_6', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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@@ -52,8 +74,10 @@ local Components = {
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{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
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{label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15},
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{label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15},
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{label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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{label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
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@@ -120,8 +144,27 @@ function GetMaxVals()
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local data = {
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sex = 1,
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face = 45,
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skin = 45,
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mom = 45, -- numbers 21-41 and 45 are female (22 total)
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dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
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face_md_weight = 100,
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skin_md_weight = 100,
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nose_1 = 10,
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nose_2 = 10,
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nose_3 = 10,
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nose_4 = 10,
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nose_5 = 10,
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nose_6 = 10,
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cheeks_1 = 10,
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cheeks_2 = 10,
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cheeks_3 = 10,
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lip_thickness = 10,
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jaw_1 = 10,
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jaw_2 = 10,
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chin_1 = 10,
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chin_2 = 10,
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chin_3 = 10,
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chin_4 = 10,
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neck_thickness = 10,
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age_1 = GetNumHeadOverlayValues(3)-1,
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age_2 = 10,
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beard_1 = GetNumHeadOverlayValues(1)-1,
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@@ -133,10 +176,13 @@ function GetMaxVals()
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hair_color_1 = GetNumHairColors()-1,
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hair_color_2 = GetNumHairColors()-1,
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eye_color = 31,
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eye_squint = 10,
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eyebrows_1 = GetNumHeadOverlayValues(2)-1,
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eyebrows_2 = 10,
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eyebrows_3 = GetNumHairColors()-1,
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eyebrows_4 = GetNumHairColors()-1,
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eyebrows_5 = 10,
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eyebrows_6 = 10,
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makeup_1 = GetNumHeadOverlayValues(4)-1,
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makeup_2 = 10,
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makeup_3 = GetNumHairColors()-1,
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@@ -161,6 +207,8 @@ function GetMaxVals()
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chest_3 = GetNumHairColors()-1,
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bodyb_1 = GetNumHeadOverlayValues(11)-1,
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bodyb_2 = 10,
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bodyb_3 = GetNumHeadOverlayValues(12)-1,
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bodyb_4 = 10,
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ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 2) - 1,
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ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 2, Character['ears_1'] - 1),
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tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1,
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@@ -207,11 +255,31 @@ function ApplySkin(skin, clothes)
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for k,v in pairs(clothes) do
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if
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k ~= 'sex' and
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k ~= 'face' and
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k ~= 'skin' and
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k ~= 'mom' and
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k ~= 'dad' and
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k ~= 'face_md_weight' and
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k ~= 'skin_md_weight' and
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k ~= 'nose_1' and
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k ~= 'nose_2' and
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k ~= 'nose_3' and
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k ~= 'nose_4' and
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k ~= 'nose_5' and
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k ~= 'nose_6' and
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k ~= 'cheeks_1' and
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k ~= 'cheeks_2' and
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k ~= 'cheeks_3' and
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k ~= 'lip_thickness' and
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k ~= 'jaw_1' and
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k ~= 'jaw_2' and
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k ~= 'chin_1' and
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k ~= 'chin_2' and
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k ~= 'chin_3' and
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k ~= 'chin_4' and
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k ~= 'neck_thickness' and
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k ~= 'age_1' and
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k ~= 'age_2' and
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k ~= 'eye_color' and
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k ~= 'eye_squint' and
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k ~= 'beard_1' and
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k ~= 'beard_2' and
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k ~= 'beard_3' and
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@@ -224,6 +292,8 @@ function ApplySkin(skin, clothes)
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k ~= 'eyebrows_2' and
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k ~= 'eyebrows_3' and
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k ~= 'eyebrows_4' and
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k ~= 'eyebrows_5' and
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k ~= 'eyebrows_6' and
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k ~= 'makeup_1' and
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k ~= 'makeup_2' and
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k ~= 'makeup_3' and
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@@ -234,6 +304,7 @@ function ApplySkin(skin, clothes)
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k ~= 'lipstick_4' and
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k ~= 'blemishes_1' and
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k ~= 'blemishes_2' and
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k ~= 'blemishes_3' and
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k ~= 'blush_1' and
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k ~= 'blush_2' and
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k ~= 'blush_3' and
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@@ -247,14 +318,39 @@ function ApplySkin(skin, clothes)
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k ~= 'chest_2' and
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k ~= 'chest_3' and
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k ~= 'bodyb_1' and
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k ~= 'bodyb_2'
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k ~= 'bodyb_2' and
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k ~= 'bodyb_3' and
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k ~= 'bodyb_4'
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then
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Character[k] = v
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end
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end
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end
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SetPedHeadBlendData (playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true)
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local face_weight = (Character['face_md_weight'] / 100) + 0.0
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local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
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SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false)
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SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
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SetPedFaceFeature (playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
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SetPedFaceFeature (playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
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SetPedFaceFeature (playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
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SetPedFaceFeature (playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
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SetPedFaceFeature (playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
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SetPedFaceFeature (playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
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SetPedFaceFeature (playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
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SetPedFaceFeature (playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
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SetPedFaceFeature (playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
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SetPedFaceFeature (playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
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SetPedFaceFeature (playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
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SetPedFaceFeature (playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
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SetPedFaceFeature (playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
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SetPedFaceFeature (playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
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SetPedFaceFeature (playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
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SetPedFaceFeature (playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
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SetPedFaceFeature (playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
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SetPedFaceFeature (playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
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SetPedFaceFeature (playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
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SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
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SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
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@@ -267,7 +363,7 @@ function ApplySkin(skin, clothes)
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SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
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SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
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SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
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SetPedHeadOverlayColor (playerPed, 4, 1, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
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SetPedHeadOverlayColor (playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
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SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
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SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
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SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color
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@@ -276,7 +372,18 @@ function ApplySkin(skin, clothes)
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SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
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SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
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SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
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SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
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if Character['bodyb_1'] == -1 then
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SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
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else
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SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
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end
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if Character['bodyb_3'] == -1 then
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SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
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else
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SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
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end
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if Character['ears_1'] == -1 then
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ClearPedProp(playerPed, 2)
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+27
-3
@@ -1,7 +1,26 @@
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Locales['en'] = {
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['sex'] = 'sex',
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['face'] = 'face',
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['skin'] = 'skin',
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['mom'] = 'mom\'s face',
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['dad'] = 'dad\'s face',
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['resemblance'] = 'resemblance',
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['skin_tone'] = 'skin tone',
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['nose_1'] = 'nose width',
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['nose_2'] = 'nose peak height',
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['nose_3'] = 'nose peak length',
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['nose_4'] = 'nose bone height',
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['nose_5'] = 'nose peak lowering',
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['nose_6'] = 'nose bone twist',
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['cheeks_1'] = 'cheekbones height',
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['cheeks_2'] = 'cheekbones width',
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['cheeks_3'] = 'cheeks width',
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['lip_fullness'] = 'lip fullness',
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['jaw_bone_width'] = 'jaw bone width',
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['jaw_bone_length'] = 'jaw bone length',
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['chin_height'] = 'chin height',
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['chin_length'] = 'chin length',
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['chin_width'] = 'chin width',
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['chin_hole'] = 'chin hole size',
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['neck_thickness'] = 'neck thickness',
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['wrinkles'] = 'wrinkles',
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['wrinkle_thickness'] = 'wrinkle thickness',
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['beard_type'] = 'beard type',
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@@ -13,10 +32,13 @@ Locales['en'] = {
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['hair_color_1'] = 'hair color 1',
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['hair_color_2'] = 'hair color 2',
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['eye_color'] = 'eye color',
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['eye_squint'] = 'eye squint',
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['eyebrow_type'] = 'eyebrow type',
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['eyebrow_size'] = 'eyebrow size',
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['eyebrow_color_1'] = 'eyebrow color 1',
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['eyebrow_color_2'] = 'eyebrow color 2',
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['eyebrow_depth'] = 'eyebrow depth',
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['eyebrow_height'] = 'eyebrow height',
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['makeup_type'] = 'makeup type',
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['makeup_thickness'] = 'makeup thickness',
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['makeup_color_1'] = 'makeup color 1',
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@@ -56,7 +78,7 @@ Locales['en'] = {
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['bag'] = 'bag',
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['bag_color'] = 'bag color',
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['blemishes'] = 'blemishes',
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['blemishes_size']= 'blemishes thickness',
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['blemishes_size'] = 'blemishes thickness',
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['ageing'] = 'ageing',
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['ageing_1'] = 'ageing thickness',
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['blush'] = 'blush',
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@@ -73,4 +95,6 @@ Locales['en'] = {
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['chest_color'] = 'chest hair color',
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['bodyb'] = 'body blemishes',
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['bodyb_size'] = 'body blemishes thickness',
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['bodyb_extra'] = 'blemishes body effect',
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['bodyb_extra_thickness'] = 'blemishes body effect thickness',
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}
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