From 7f8b7591b5c2bdd77d72388ee51744a24cc6f876 Mon Sep 17 00:00:00 2001 From: Pained_Psyche Date: Sun, 23 Aug 2020 21:32:32 +0200 Subject: [PATCH 1/5] added support for face blending and facial features --- client/main.lua | 103 ++++++++++++++++++++++++++++++++++++++++++++---- locales/en.lua | 26 +++++++++++- 2 files changed, 120 insertions(+), 9 deletions(-) diff --git a/client/main.lua b/client/main.lua index 977cd097..4722c843 100644 --- a/client/main.lua +++ b/client/main.lua @@ -1,7 +1,26 @@ local Components = { {label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, - {label = _U('face'), name = 'face', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, - {label = _U('skin'), name = 'skin', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('resemblance'), name = 'face_md_weight', value = 5, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('skin_tone'), name = 'skin_md_weight', value = 5, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_4'), name = 'nose_4', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_5'), name = 'nose_5', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('nose_6'), name = 'nose_6', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('cheeks_1'), name = 'cheeks_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('cheeks_2'), name = 'cheeks_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('cheeks_3'), name = 'cheeks_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('lip_fullness'), name = 'lip_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('jaw_bone_width'), name = 'jaw_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('jaw_bone_length'), name = 'jaw_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('chin_height'), name = 'chin_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('chin_length'), name = 'chin_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('chin_width'), name = 'chin_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('chin_hole'), name = 'chin_4', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('neck_thickness'), name = 'neck_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, @@ -35,10 +54,13 @@ local Components = { {label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5}, {label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'}, {label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('eye_squint'), name = 'eye_squint', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('eyebrow_height'), name = 'eyebrows_5', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, + {label = _U('eyebrow_depth'), name = 'eyebrows_6', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, @@ -120,8 +142,27 @@ function GetMaxVals() local data = { sex = 1, - face = 45, - skin = 45, + mom = 45, -- numbers 21-41 and 45 are female (22 total) + dad = 44, -- numbers 0-20 and 42-44 are male (24 total) + face_md_weight = 10, + skin_md_weight = 10, + nose_1 = 10, + nose_2 = 10, + nose_3 = 10, + nose_4 = 10, + nose_5 = 10, + nose_6 = 10, + cheeks_1 = 10, + cheeks_2 = 10, + cheeks_3 = 10, + lip_thickness = 10, + jaw_1 = 10, + jaw_2 = 10, + chin_1 = 10, + chin_2 = 10, + chin_3 = 10, + chin_4 = 10, + neck_thickness = 10, age_1 = GetNumHeadOverlayValues(3)-1, age_2 = 10, beard_1 = GetNumHeadOverlayValues(1)-1, @@ -133,10 +174,13 @@ function GetMaxVals() hair_color_1 = GetNumHairColors()-1, hair_color_2 = GetNumHairColors()-1, eye_color = 31, + eye_squint = 10, eyebrows_1 = GetNumHeadOverlayValues(2)-1, eyebrows_2 = 10, eyebrows_3 = GetNumHairColors()-1, eyebrows_4 = GetNumHairColors()-1, + eyebrows_5 = 10, + eyebrows_6 = 10, makeup_1 = GetNumHeadOverlayValues(4)-1, makeup_2 = 10, makeup_3 = GetNumHairColors()-1, @@ -207,11 +251,31 @@ function ApplySkin(skin, clothes) for k,v in pairs(clothes) do if k ~= 'sex' and - k ~= 'face' and - k ~= 'skin' and + k ~= 'mom' and + k ~= 'dad' and + k ~= 'face_md_weight' and + k ~= 'skin_md_weight' and + k ~= 'nose_1' and + k ~= 'nose_2' and + k ~= 'nose_3' and + k ~= 'nose_4' and + k ~= 'nose_5' and + k ~= 'nose_6' and + k ~= 'cheeks_1' and + k ~= 'cheeks_2' and + k ~= 'cheeks_3' and + k ~= 'lip_thickness' and + k ~= 'jaw_1' and + k ~= 'jaw_2' and + k ~= 'chin_1' and + k ~= 'chin_2' and + k ~= 'chin_3' and + k ~= 'chin_4' and + k ~= 'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and + k ~= 'eye_squint' and k ~= 'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and @@ -224,6 +288,8 @@ function ApplySkin(skin, clothes) k ~= 'eyebrows_2' and k ~= 'eyebrows_3' and k ~= 'eyebrows_4' and + k ~= 'eyebrows_5' and + k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~= 'makeup_2' and k ~= 'makeup_3' and @@ -254,7 +320,30 @@ function ApplySkin(skin, clothes) end end - SetPedHeadBlendData (playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true) + local face_weight = (Character['face_md_weight'] / 10) + 0.0 + local skin_weight = (Character['skin_md_weight'] / 10) + 0.0 + SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false) + + SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width + SetPedFaceFeature (playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height + SetPedFaceFeature (playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length + SetPedFaceFeature (playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height + SetPedFaceFeature (playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering + SetPedFaceFeature (playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist + SetPedFaceFeature (playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height + SetPedFaceFeature (playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth + SetPedFaceFeature (playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height + SetPedFaceFeature (playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width + SetPedFaceFeature (playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width + SetPedFaceFeature (playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint + SetPedFaceFeature (playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness + SetPedFaceFeature (playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width + SetPedFaceFeature (playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length + SetPedFaceFeature (playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height + SetPedFaceFeature (playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length + SetPedFaceFeature (playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width + SetPedFaceFeature (playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size + SetPedFaceFeature (playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity diff --git a/locales/en.lua b/locales/en.lua index f58354ea..851ba646 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -1,7 +1,26 @@ Locales['en'] = { ['sex'] = 'sex', - ['face'] = 'face', - ['skin'] = 'skin', + ['mom'] = 'mom\'s face', + ['dad'] = 'dad\'s face', + ['resemblance'] = 'resemblance', + ['skin_tone'] = 'skin tone', + ['nose_1'] = 'nose width', + ['nose_2'] = 'nose peak height', + ['nose_3'] = 'nose peak length', + ['nose_4'] = 'nose bone height', + ['nose_5'] = 'nose peak lowering', + ['nose_6'] = 'nose bone twist', + ['cheeks_1'] = 'cheekbones height', + ['cheeks_2'] = 'cheekbones width', + ['cheeks_3'] = 'cheeks width', + ['lip_fullness'] = 'lip fullness', + ['jaw_bone_width'] = 'jaw bone width', + ['jaw_bone_length'] = 'jaw bone length', + ['chin_height'] = 'chin height', + ['chin_length'] = 'chin length', + ['chin_width'] = 'chin width', + ['chin_hole'] = 'chin hole size', + ['neck_thickness'] = 'neck thickness', ['wrinkles'] = 'wrinkles', ['wrinkle_thickness'] = 'wrinkle thickness', ['beard_type'] = 'beard type', @@ -13,10 +32,13 @@ Locales['en'] = { ['hair_color_1'] = 'hair color 1', ['hair_color_2'] = 'hair color 2', ['eye_color'] = 'eye color', + ['eye_squint'] = 'eye squint', ['eyebrow_type'] = 'eyebrow type', ['eyebrow_size'] = 'eyebrow size', ['eyebrow_color_1'] = 'eyebrow color 1', ['eyebrow_color_2'] = 'eyebrow color 2', + ['eyebrow_depth'] = 'eyebrow depth', + ['eyebrow_height'] = 'eyebrow height', ['makeup_type'] = 'makeup type', ['makeup_thickness'] = 'makeup thickness', ['makeup_color_1'] = 'makeup color 1', From d924ed4d9f3c7330be7119bdcfcb0493d8b74677 Mon Sep 17 00:00:00 2001 From: Pained_Psyche Date: Thu, 3 Sep 2020 18:55:58 +0200 Subject: [PATCH 2/5] added support for a hidden feature of skin blemishes, extra body skin effect on head overlay index 12 --- client/main.lua | 17 ++++++++++++++++- locales/en.lua | 4 +++- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index 4722c843..caf35519 100644 --- a/client/main.lua +++ b/client/main.lua @@ -76,6 +76,8 @@ local Components = { {label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, + {label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15}, + {label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15}, {label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, {label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, @@ -205,6 +207,8 @@ function GetMaxVals() chest_3 = GetNumHairColors()-1, bodyb_1 = GetNumHeadOverlayValues(11)-1, bodyb_2 = 10, + bodyb_3 = GetNumHeadOverlayValues(12)-1, + bodyb_4 = 10, ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 2) - 1, ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 2, Character['ears_1'] - 1), tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1, @@ -300,6 +304,7 @@ function ApplySkin(skin, clothes) k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and + k ~= 'blemishes_3' and k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and @@ -313,7 +318,9 @@ function ApplySkin(skin, clothes) k ~= 'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and - k ~= 'bodyb_2' + k ~= 'bodyb_2' and + k ~= 'bodyb_3' and + k ~= 'bodyb_4' then Character[k] = v end @@ -367,6 +374,14 @@ function ApplySkin(skin, clothes) SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity + if Character['bodyb_3'] == -1 then + print('skinchanger: saving no extra effect') + SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0) + else + print('skinchanger: saving extra effect, value ' .. Character['bodyb_3']) + SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity + end + if Character['ears_1'] == -1 then ClearPedProp(playerPed, 2) else diff --git a/locales/en.lua b/locales/en.lua index 851ba646..be297c96 100644 --- a/locales/en.lua +++ b/locales/en.lua @@ -78,7 +78,7 @@ Locales['en'] = { ['bag'] = 'bag', ['bag_color'] = 'bag color', ['blemishes'] = 'blemishes', - ['blemishes_size']= 'blemishes thickness', + ['blemishes_size'] = 'blemishes thickness', ['ageing'] = 'ageing', ['ageing_1'] = 'ageing thickness', ['blush'] = 'blush', @@ -95,4 +95,6 @@ Locales['en'] = { ['chest_color'] = 'chest hair color', ['bodyb'] = 'body blemishes', ['bodyb_size'] = 'body blemishes thickness', + ['bodyb_extra'] = 'blemishes body effect', + ['bodyb_extra_thickness'] = 'blemishes body effect thickness', } From 362a31fb3174ea51e1f5ce9fa67123285b7397f5 Mon Sep 17 00:00:00 2001 From: Pained_Psyche Date: Thu, 3 Sep 2020 19:01:08 +0200 Subject: [PATCH 3/5] removed debugging statements --- client/main.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index caf35519..4585b3d8 100644 --- a/client/main.lua +++ b/client/main.lua @@ -375,10 +375,8 @@ function ApplySkin(skin, clothes) SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity if Character['bodyb_3'] == -1 then - print('skinchanger: saving no extra effect') SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0) else - print('skinchanger: saving extra effect, value ' .. Character['bodyb_3']) SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity end From f939321bb89866e66878d3eb20d36fabdef8ce32 Mon Sep 17 00:00:00 2001 From: Pained_Psyche Date: Mon, 7 Sep 2020 12:57:36 +0200 Subject: [PATCH 4/5] a fix for not being able to completely disable body blemishes once enabled, (where value 0 is still a valid, visible effect) --- client/main.lua | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index 4585b3d8..61c2145d 100644 --- a/client/main.lua +++ b/client/main.lua @@ -74,7 +74,7 @@ local Components = { {label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, - {label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, + {label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, {label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15}, {label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15}, @@ -372,7 +372,12 @@ function ApplySkin(skin, clothes) SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color - SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity + + if Character['bodyb_1'] == -1 then + SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity + else + SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) + end if Character['bodyb_3'] == -1 then SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0) From 193708edb62be9f14a74617f693899d42beac7f1 Mon Sep 17 00:00:00 2001 From: Pained_Psyche Date: Wed, 18 Nov 2020 14:00:37 +0100 Subject: [PATCH 5/5] widened the range for face blending weight values, fixed an incorrect value when updating makeup color --- client/main.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/client/main.lua b/client/main.lua index 61c2145d..9932b1bd 100644 --- a/client/main.lua +++ b/client/main.lua @@ -2,8 +2,8 @@ local Components = { {label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65}, - {label = _U('resemblance'), name = 'face_md_weight', value = 5, min = 0, zoomOffset = 0.6, camOffset = 0.65}, - {label = _U('skin_tone'), name = 'skin_md_weight', value = 5, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('resemblance'), name = 'face_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65}, + {label = _U('skin_tone'), name = 'skin_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, {label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65}, @@ -146,8 +146,8 @@ function GetMaxVals() sex = 1, mom = 45, -- numbers 21-41 and 45 are female (22 total) dad = 44, -- numbers 0-20 and 42-44 are male (24 total) - face_md_weight = 10, - skin_md_weight = 10, + face_md_weight = 100, + skin_md_weight = 100, nose_1 = 10, nose_2 = 10, nose_3 = 10, @@ -327,8 +327,8 @@ function ApplySkin(skin, clothes) end end - local face_weight = (Character['face_md_weight'] / 10) + 0.0 - local skin_weight = (Character['skin_md_weight'] / 10) + 0.0 + local face_weight = (Character['face_md_weight'] / 100) + 0.0 + local skin_weight = (Character['skin_md_weight'] / 100) + 0.0 SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false) SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width @@ -363,7 +363,7 @@ function ApplySkin(skin, clothes) SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color - SetPedHeadOverlayColor (playerPed, 4, 1, Character['makeup_3'], Character['makeup_4']) -- Makeup Color + SetPedHeadOverlayColor (playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color