Fixed death bugs

This commit is contained in:
ElPumpo
2018-11-25 13:36:19 +01:00
parent 3fc17880f8
commit d1d87bbe91
+2 -2
View File
@@ -16,7 +16,7 @@ Citizen.CreateThread(function()
local killerServerId = NetworkGetPlayerIndexFromPed(killer)
if killer ~= playerPed and killerServerId ~= nil and NetworkIsPlayerActive(killerServerId) then
PlayerKilledByPlayer(killerServerId, GetPlayerServerId(killerServerId), killerWeapon)
PlayerKilledByPlayer(GetPlayerServerId(killerServerId), killerServerId, killerWeapon)
else
PlayerKilled()
end
@@ -30,7 +30,7 @@ end)
function PlayerKilledByPlayer(killerServerId, killerClientId, killerWeapon)
local victimCoords = GetEntityCoords(PlayerPedId())
local killerCoords = GetEntityCoords(killerPed)
local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId))
local distance = GetDistanceBetweenCoords(victimCoords, killerCoords, true)
local data = {