From d1d87bbe9110423453f57528fdfa0d268f05847b Mon Sep 17 00:00:00 2001 From: ElPumpo Date: Sun, 25 Nov 2018 13:36:19 +0100 Subject: [PATCH] Fixed death bugs --- client/modules/death.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/client/modules/death.lua b/client/modules/death.lua index 4c9aca54..b32838c3 100644 --- a/client/modules/death.lua +++ b/client/modules/death.lua @@ -16,7 +16,7 @@ Citizen.CreateThread(function() local killerServerId = NetworkGetPlayerIndexFromPed(killer) if killer ~= playerPed and killerServerId ~= nil and NetworkIsPlayerActive(killerServerId) then - PlayerKilledByPlayer(killerServerId, GetPlayerServerId(killerServerId), killerWeapon) + PlayerKilledByPlayer(GetPlayerServerId(killerServerId), killerServerId, killerWeapon) else PlayerKilled() end @@ -30,7 +30,7 @@ end) function PlayerKilledByPlayer(killerServerId, killerClientId, killerWeapon) local victimCoords = GetEntityCoords(PlayerPedId()) - local killerCoords = GetEntityCoords(killerPed) + local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId)) local distance = GetDistanceBetweenCoords(victimCoords, killerCoords, true) local data = {