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synced 2026-08-29 01:08:54 +00:00
fix(skinchanger): missing/incorrect params
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@@ -268,12 +268,12 @@ function ApplySkin(skin, clothes)
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SetPedHeadOverlayColor(playerPed, 4, 2, Character["makeup_3"], Character["makeup_4"]) -- Makeup Color
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SetPedHeadOverlayColor(playerPed, 8, 1, Character["lipstick_3"], Character["lipstick_4"]) -- Lipstick Color
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SetPedHeadOverlay(playerPed, 5, Character["blush_1"], (Character["blush_2"] / 10) + 0.0) -- Blush + opacity
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SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"]) -- Blush Color
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SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"], 0) -- Blush Color
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SetPedHeadOverlay(playerPed, 6, Character["complexion_1"], (Character["complexion_2"] / 10) + 0.0) -- Complexion + opacity
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SetPedHeadOverlay(playerPed, 7, Character["sun_1"], (Character["sun_2"] / 10) + 0.0) -- Sun Damage + opacity
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SetPedHeadOverlay(playerPed, 9, Character["moles_1"], (Character["moles_2"] / 10) + 0.0) -- Moles/Freckles + opacity
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SetPedHeadOverlay(playerPed, 10, Character["chest_1"], (Character["chest_2"] / 10) + 0.0) -- Chest Hair + opacity
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SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"]) -- Torso Color
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SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"], 0) -- Torso Color
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if Character["bodyb_1"] == -1 then
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SetPedHeadOverlay(playerPed, 11, 255, (Character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
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@@ -290,7 +290,7 @@ function ApplySkin(skin, clothes)
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if Character["ears_1"] == -1 then
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ClearPedProp(playerPed, 2)
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else
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SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], 2) -- Ears Accessories
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SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], true) -- Ears Accessories
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end
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SetPedComponentVariation(playerPed, 8, Character["tshirt_1"], Character["tshirt_2"], 2) -- Tshirt
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@@ -307,25 +307,25 @@ function ApplySkin(skin, clothes)
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if Character["helmet_1"] == -1 then
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ClearPedProp(playerPed, 0)
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else
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SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], 2) -- Helmet
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SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], true) -- Helmet
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end
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if Character["glasses_1"] == -1 then
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ClearPedProp(playerPed, 1)
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else
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SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], 2) -- Glasses
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SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], true) -- Glasses
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end
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if Character["watches_1"] == -1 then
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ClearPedProp(playerPed, 6)
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else
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SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], 2) -- Watches
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SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], true) -- Watches
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end
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if Character["bracelets_1"] == -1 then
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ClearPedProp(playerPed, 7)
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else
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SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], 2) -- Bracelets
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SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], true) -- Bracelets
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end
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end
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