diff --git a/[core]/skinchanger/client/main.lua b/[core]/skinchanger/client/main.lua index 276750d1..8b84ec0c 100644 --- a/[core]/skinchanger/client/main.lua +++ b/[core]/skinchanger/client/main.lua @@ -268,12 +268,12 @@ function ApplySkin(skin, clothes) SetPedHeadOverlayColor(playerPed, 4, 2, Character["makeup_3"], Character["makeup_4"]) -- Makeup Color SetPedHeadOverlayColor(playerPed, 8, 1, Character["lipstick_3"], Character["lipstick_4"]) -- Lipstick Color SetPedHeadOverlay(playerPed, 5, Character["blush_1"], (Character["blush_2"] / 10) + 0.0) -- Blush + opacity - SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"]) -- Blush Color + SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"], 0) -- Blush Color SetPedHeadOverlay(playerPed, 6, Character["complexion_1"], (Character["complexion_2"] / 10) + 0.0) -- Complexion + opacity SetPedHeadOverlay(playerPed, 7, Character["sun_1"], (Character["sun_2"] / 10) + 0.0) -- Sun Damage + opacity SetPedHeadOverlay(playerPed, 9, Character["moles_1"], (Character["moles_2"] / 10) + 0.0) -- Moles/Freckles + opacity SetPedHeadOverlay(playerPed, 10, Character["chest_1"], (Character["chest_2"] / 10) + 0.0) -- Chest Hair + opacity - SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"]) -- Torso Color + SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"], 0) -- Torso Color if Character["bodyb_1"] == -1 then SetPedHeadOverlay(playerPed, 11, 255, (Character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity @@ -290,7 +290,7 @@ function ApplySkin(skin, clothes) if Character["ears_1"] == -1 then ClearPedProp(playerPed, 2) else - SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], 2) -- Ears Accessories + SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], true) -- Ears Accessories end SetPedComponentVariation(playerPed, 8, Character["tshirt_1"], Character["tshirt_2"], 2) -- Tshirt @@ -307,25 +307,25 @@ function ApplySkin(skin, clothes) if Character["helmet_1"] == -1 then ClearPedProp(playerPed, 0) else - SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], 2) -- Helmet + SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], true) -- Helmet end if Character["glasses_1"] == -1 then ClearPedProp(playerPed, 1) else - SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], 2) -- Glasses + SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], true) -- Glasses end if Character["watches_1"] == -1 then ClearPedProp(playerPed, 6) else - SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], 2) -- Watches + SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], true) -- Watches end if Character["bracelets_1"] == -1 then ClearPedProp(playerPed, 7) else - SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], 2) -- Bracelets + SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], true) -- Bracelets end end