Fix character spawning as ped by default. (#72)

This fixes your character loading in as a ped after you die or relog. For some reason the code was disabled, and nobody ever fixed it.
This commit is contained in:
BTNGaming
2020-08-03 06:55:03 -07:00
committed by GitHub
parent 5b80fc1137
commit 9716623f1c
+17 -17
View File
@@ -258,25 +258,25 @@ function OpenSaveableMenu(submitCb, cancelCb, restrict)
end, cancelCb, restrict)
end
-- AddEventHandler('esx:onPlayerSpawn', function()
-- Citizen.CreateThread(function()
-- while not playerLoaded do
-- Citizen.Wait(100)
-- end
AddEventHandler('esx:onPlayerSpawn', function()
Citizen.CreateThread(function()
while not playerLoaded do
Citizen.Wait(100)
end
-- if firstSpawn then
-- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
-- if skin == nil then
-- TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
-- else
-- TriggerEvent('skinchanger:loadSkin', skin)
-- end
-- end)
if firstSpawn then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
else
TriggerEvent('skinchanger:loadSkin', skin)
end
end)
-- firstSpawn = false
-- end
-- end)
-- end)
firstSpawn = false
end
end)
end)
AddEventHandler('esx_skin:resetFirstSpawn', function()
firstSpawn = true