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Fix character spawning as ped by default. (#72)
This fixes your character loading in as a ped after you die or relog. For some reason the code was disabled, and nobody ever fixed it.
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+17
-17
@@ -258,25 +258,25 @@ function OpenSaveableMenu(submitCb, cancelCb, restrict)
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end, cancelCb, restrict)
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end
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-- AddEventHandler('esx:onPlayerSpawn', function()
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-- Citizen.CreateThread(function()
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-- while not playerLoaded do
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-- Citizen.Wait(100)
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-- end
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AddEventHandler('esx:onPlayerSpawn', function()
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Citizen.CreateThread(function()
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while not playerLoaded do
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Citizen.Wait(100)
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end
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-- if firstSpawn then
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-- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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-- if skin == nil then
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-- TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
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-- else
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-- TriggerEvent('skinchanger:loadSkin', skin)
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-- end
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-- end)
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if firstSpawn then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin == nil then
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TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
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else
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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end)
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-- firstSpawn = false
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-- end
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-- end)
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-- end)
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firstSpawn = false
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end
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end)
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end)
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AddEventHandler('esx_skin:resetFirstSpawn', function()
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firstSpawn = true
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