mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
9716623f1c
This fixes your character loading in as a ped after you die or relog. For some reason the code was disabled, and nobody ever fixed it.
349 lines
9.9 KiB
Lua
349 lines
9.9 KiB
Lua
ESX = nil
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local lastSkin, playerLoaded, cam, isCameraActive
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local firstSpawn, zoomOffset, camOffset, heading, skinLoaded = true, 0.0, 0.0, 90.0, false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenMenu(submitCb, cancelCb, restrict)
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local playerPed = PlayerPedId()
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TriggerEvent('skinchanger:getSkin', function(skin)
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lastSkin = skin
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end)
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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local elements = {}
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local _components = {}
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-- Restrict menu
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if restrict == nil then
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for i=1, #components, 1 do
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_components[i] = components[i]
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end
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else
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for i=1, #components, 1 do
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local found = false
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for j=1, #restrict, 1 do
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if components[i].name == restrict[j] then
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found = true
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end
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end
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if found then
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table.insert(_components, components[i])
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end
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end
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end
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-- Insert elements
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for i=1, #_components, 1 do
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local value = _components[i].value
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local componentId = _components[i].componentId
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if componentId == 0 then
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value = GetPedPropIndex(playerPed, _components[i].componentId)
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end
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local data = {
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label = _components[i].label,
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name = _components[i].name,
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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zoomOffset= _components[i].zoomOffset,
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camOffset = _components[i].camOffset,
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type = 'slider'
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}
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for k,v in pairs(maxVals) do
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if k == _components[i].name then
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data.max = v
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break
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end
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end
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table.insert(elements, data)
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end
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CreateSkinCam()
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zoomOffset = _components[1].zoomOffset
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camOffset = _components[1].camOffset
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
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title = _U('skin_menu'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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lastSkin = skin
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end)
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submitCb(data, menu)
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DeleteSkinCam()
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end, function(data, menu)
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:loadSkin', lastSkin)
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if cancelCb ~= nil then
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cancelCb(data, menu)
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end
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end, function(data, menu)
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local skin, components, maxVals
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TriggerEvent('skinchanger:getSkin', function(getSkin)
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skin = getSkin
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end)
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zoomOffset = data.current.zoomOffset
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camOffset = data.current.camOffset
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if skin[data.current.name] ~= data.current.value then
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-- Change skin element
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TriggerEvent('skinchanger:change', data.current.name, data.current.value)
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-- Update max values
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TriggerEvent('skinchanger:getData', function(comp, max)
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components, maxVals = comp, max
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end)
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local newData = {}
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for i=1, #elements, 1 do
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newData = {}
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newData.max = maxVals[elements[i].name]
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if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
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newData.value = 0
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end
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menu.update({name = elements[i].name}, newData)
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end
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menu.refresh()
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end
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end, function(data, menu)
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DeleteSkinCam()
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end)
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end)
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end
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function CreateSkinCam()
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if not DoesCamExist(cam) then
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cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
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end
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local playerPed = PlayerPedId()
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SetCamActive(cam, true)
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RenderScriptCams(true, true, 500, true, true)
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isCameraActive = true
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SetCamRot(cam, 0.0, 0.0, 270.0, true)
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SetEntityHeading(playerPed, 0.0)
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end
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function DeleteSkinCam()
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isCameraActive = false
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SetCamActive(cam, false)
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RenderScriptCams(false, true, 500, true, true)
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cam = nil
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if not skinLoaded or isCameraActive then
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DisableControlAction(2, 30, true)
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DisableControlAction(2, 31, true)
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DisableControlAction(2, 32, true)
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DisableControlAction(2, 33, true)
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DisableControlAction(2, 34, true)
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DisableControlAction(2, 35, true)
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 24, true) -- Input Attack
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local angle = heading * math.pi / 180.0
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local theta = {
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x = math.cos(angle),
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y = math.sin(angle)
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}
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local pos = {
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x = coords.x + (zoomOffset * theta.x),
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y = coords.y + (zoomOffset * theta.y)
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}
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local angleToLook = heading - 140.0
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if angleToLook > 360 then
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angleToLook = angleToLook - 360
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elseif angleToLook < 0 then
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angleToLook = angleToLook + 360
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end
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angleToLook = angleToLook * math.pi / 180.0
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local thetaToLook = {
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x = math.cos(angleToLook),
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y = math.sin(angleToLook)
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}
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local posToLook = {
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x = coords.x + (zoomOffset * thetaToLook.x),
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y = coords.y + (zoomOffset * thetaToLook.y)
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}
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SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
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PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
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ESX.ShowHelpNotification(_U('use_rotate_view'))
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else
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Citizen.Wait(500)
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end
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end
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end)
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Citizen.CreateThread(function()
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local angle = 90
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while true do
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Citizen.Wait(0)
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if isCameraActive then
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if IsControlPressed(0, 108) then
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angle = angle - 1
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elseif IsControlPressed(0, 109) then
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angle = angle + 1
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end
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if angle > 360 then
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angle = angle - 360
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elseif angle < 0 then
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angle = angle + 360
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end
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heading = angle + 0.0
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else
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Citizen.Wait(500)
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end
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end
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end)
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function OpenSaveableMenu(submitCb, cancelCb, restrict)
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TriggerEvent('skinchanger:getSkin', function(skin)
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lastSkin = skin
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end)
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OpenMenu(function(data, menu)
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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if submitCb ~= nil then
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submitCb(data, menu)
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end
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end)
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end, cancelCb, restrict)
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end
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AddEventHandler('esx:onPlayerSpawn', function()
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Citizen.CreateThread(function()
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while not playerLoaded do
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Citizen.Wait(100)
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end
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if firstSpawn then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin == nil then
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TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
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else
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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end)
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firstSpawn = false
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end
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end)
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end)
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AddEventHandler('esx_skin:resetFirstSpawn', function()
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firstSpawn = true
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skinLoaded = false
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end)
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AddEventHandler('esx_skin:playerRegistered', function()
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Citizen.CreateThread(function()
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while not playerLoaded do
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Citizen.Wait(100)
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end
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if firstSpawn then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin == nil then
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TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
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Citizen.Wait(100)
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skinLoaded = true
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else
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TriggerEvent('skinchanger:loadSkin', skin)
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Citizen.Wait(100)
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skinLoaded = true
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end
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end)
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firstSpawn = false
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end
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end)
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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playerLoaded = true
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end)
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AddEventHandler('esx_skin:getLastSkin', function(cb)
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cb(lastSkin)
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end)
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AddEventHandler('esx_skin:setLastSkin', function(skin)
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lastSkin = skin
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end)
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RegisterNetEvent('esx_skin:openMenu')
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AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
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OpenMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent('esx_skin:openRestrictedMenu')
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AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
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OpenMenu(submitCb, cancelCb, restrict)
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end)
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RegisterNetEvent('esx_skin:openSaveableMenu')
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AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
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OpenSaveableMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
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AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
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OpenSaveableMenu(submitCb, cancelCb, restrict)
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end)
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RegisterNetEvent('esx_skin:requestSaveSkin')
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AddEventHandler('esx_skin:requestSaveSkin', function()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:responseSaveSkin', skin)
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end)
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end)
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