mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
+3
-1
@@ -1,3 +1,5 @@
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-- ESX Tables
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CREATE TABLE `addon_account` (
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`name` varchar(60) NOT NULL,
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`label` varchar(100) NOT NULL,
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@@ -1012,4 +1014,4 @@ CREATE TABLE IF NOT EXISTS `banking` (
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PRIMARY KEY (`ID`)
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) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8mb4;
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ALTER TABLE `users` ADD COLUMN `pincode` INT NULL;
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ALTER TABLE `users` ADD COLUMN `pincode` INT NULL;
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@@ -1,4 +1,4 @@
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<h1 align='center'>[ESX] Cron</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
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<h1 align='center'>[ESX] Cron</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
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A simple, but vital, resource that allows resources to Run tasks at specific intervals.
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+18
-18
@@ -9,39 +9,39 @@ function RunAt(h, m, cb)
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}
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end
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function GetTime()
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local timestamp = os.time()
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local d = os.date('*t', timestamp).wday
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local h = tonumber(os.date('%H', timestamp))
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local m = tonumber(os.date('%M', timestamp))
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return {
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d = d,
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h = h,
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m = m
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}
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function GetUnixTimestamp()
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return os.time()
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end
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function OnTime(d, h, m)
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function OnTime(time)
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for i = 1, #Jobs, 1 do
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if Jobs[i].h == h and Jobs[i].m == m then
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Jobs[i].cb(d, h, m)
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local scheduledTimestamp = os.time({
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hour = Jobs[i].h,
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minute = Jobs[i].m,
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second = 0, -- Assuming tasks run at the start of the minute
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day = os.date('%d', time),
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month = os.date('%m', time),
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year = os.date('%Y', time)
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})
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if time >= scheduledTimestamp and (not LastTime or LastTime < scheduledTimestamp) then
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Jobs[i].cb(Jobs[i].h, Jobs[i].m)
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end
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end
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end
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function Tick()
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local time = GetTime()
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local time = GetUnixTimestamp()
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if time.h ~= LastTime.h or time.m ~= LastTime.m then
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OnTime(time.d, time.h, time.m)
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if not LastTime or os.date('%M', time) ~= os.date('%M', LastTime) then
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OnTime(time)
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LastTime = time
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end
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SetTimeout(60000, Tick)
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end
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LastTime = GetTime()
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LastTime = GetUnixTimestamp()
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Tick()
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@@ -70,17 +70,17 @@ function ESX.Progressbar(message, length, Options)
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print("[^1ERROR^7] ^5ESX Progressbar^7 is Missing!")
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end
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function ESX.ShowNotification(message, type, length)
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function ESX.ShowNotification(message, notifyType, length)
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if GetResourceState("esx_notify") ~= "missing" then
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return exports["esx_notify"]:Notify(type, length, message)
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return exports["esx_notify"]:Notify(notifyType, length, message)
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end
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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function ESX.TextUI(message, type)
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function ESX.TextUI(message, notifyType)
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if GetResourceState("esx_textui") ~= "missing" then
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return exports["esx_textui"]:TextUI(message, type)
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return exports["esx_textui"]:TextUI(message, notifyType)
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end
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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@@ -140,40 +140,23 @@ ESX.HashString = function(str)
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return input_map
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end
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if GetResourceState("esx_context") ~= "missing" then
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function ESX.OpenContext(...)
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exports["esx_context"]:Open(...)
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end
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local contextAvailable = GetResourceState("esx_context") ~= "missing"
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function ESX.PreviewContext(...)
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exports["esx_context"]:Preview(...)
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end
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function ESX.CloseContext(...)
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exports["esx_context"]:Close(...)
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end
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function ESX.RefreshContext(...)
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exports["esx_context"]:Refresh(...)
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end
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else
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function ESX.OpenContext()
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print("[^1ERROR^7] Tried to ^5open^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.PreviewContext()
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print("[^1ERROR^7] Tried to ^5preview^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.CloseContext()
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print("[^1ERROR^7] Tried to ^5close^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.RefreshContext()
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print("[^1ERROR^7] Tried to ^5Refresh^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.OpenContext(...)
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return contextAvailable and exports["esx_context"]:Open(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5open^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.PreviewContext(...)
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return contextAvailable and exports["esx_context"]:Preview(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5preview^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.CloseContext(...)
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return contextAvailable and exports["esx_context"]:Close(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5close^7 context menu, but ^5esx_context^7 is missing!")
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end
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function ESX.RefreshContext(...)
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return contextAvailable and exports["esx_context"]:Refresh(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5Refresh^7 context menu, but ^5esx_context^7 is missing!")
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end
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ESX.RegisterInput = function(command_name, label, input_group, key, on_press, on_release)
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RegisterCommand(on_release ~= nil and "+" .. command_name or command_name, on_press)
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@@ -184,18 +167,19 @@ ESX.RegisterInput = function(command_name, label, input_group, key, on_press, on
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RegisterKeyMapping(on_release ~= nil and "+" .. command_name or command_name, label, input_group, key)
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end
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function ESX.UI.Menu.RegisterType(type, open, close)
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ESX.UI.Menu.RegisteredTypes[type] = {
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function ESX.UI.Menu.RegisterType(menuType, open, close)
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ESX.UI.Menu.RegisteredTypes[menuType] = {
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open = open,
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close = close
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}
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end
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function ESX.UI.Menu.Open(type, namespace, name, data, submit, cancel, change, close)
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function ESX.UI.Menu.Open(menuType, namespace, name, data, submit, cancel, change, close)
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local menu = {}
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menu.type = type
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menu.type = menuType
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menu.namespace = namespace
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menu.resourceName = (GetInvokingResource() or "Unknown")
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menu.name = name
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menu.data = data
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menu.submit = submit
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@@ -203,11 +187,11 @@ function ESX.UI.Menu.Open(type, namespace, name, data, submit, cancel, change, c
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menu.change = change
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menu.close = function()
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ESX.UI.Menu.RegisteredTypes[type].close(namespace, name)
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ESX.UI.Menu.RegisteredTypes[menuType].close(namespace, name)
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for i = 1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and
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if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
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ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i] = nil
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end
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@@ -238,7 +222,7 @@ function ESX.UI.Menu.Open(type, namespace, name, data, submit, cancel, change, c
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end
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menu.refresh = function()
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ESX.UI.Menu.RegisteredTypes[type].open(namespace, name, menu.data)
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ESX.UI.Menu.RegisteredTypes[menuType].open(namespace, name, menu.data)
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end
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menu.setElement = function(i, key, val)
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@@ -267,15 +251,15 @@ function ESX.UI.Menu.Open(type, namespace, name, data, submit, cancel, change, c
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end
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ESX.UI.Menu.Opened[#ESX.UI.Menu.Opened + 1] = menu
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ESX.UI.Menu.RegisteredTypes[type].open(namespace, name, data)
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ESX.UI.Menu.RegisteredTypes[menuType].open(namespace, name, data)
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return menu
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end
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function ESX.UI.Menu.Close(type, namespace, name)
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function ESX.UI.Menu.Close(menuType, namespace, name)
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for i = 1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and
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if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
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ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i].close()
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ESX.UI.Menu.Opened[i] = nil
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@@ -293,10 +277,10 @@ function ESX.UI.Menu.CloseAll()
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end
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end
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function ESX.UI.Menu.GetOpened(type, namespace, name)
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function ESX.UI.Menu.GetOpened(menuType, namespace, name)
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for i = 1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and
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if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
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ESX.UI.Menu.Opened[i].name == name then
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return ESX.UI.Menu.Opened[i]
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end
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@@ -308,8 +292,8 @@ function ESX.UI.Menu.GetOpenedMenus()
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return ESX.UI.Menu.Opened
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end
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function ESX.UI.Menu.IsOpen(type, namespace, name)
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return ESX.UI.Menu.GetOpened(type, namespace, name) ~= nil
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function ESX.UI.Menu.IsOpen(menuType, namespace, name)
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return ESX.UI.Menu.GetOpened(menuType, namespace, name) ~= nil
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end
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function ESX.UI.ShowInventoryItemNotification(add, item, count)
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@@ -620,11 +604,6 @@ function ESX.Game.GetVehicleProperties(vehicle)
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end
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end
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local driftTyresEnabled = false
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if type(GetDriftTyresEnabled(vehicle) == "boolean") and GetDriftTyresEnabled(vehicle) then
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driftTyresEnabled = true
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end
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local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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@@ -689,7 +668,6 @@ function ESX.Game.GetVehicleProperties(vehicle)
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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driftTyresEnabled = driftTyresEnabled,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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@@ -830,10 +808,6 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
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end
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end
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if props.driftTyresEnabled then
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SetDriftTyresEnabled(vehicle, true)
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end
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if props.neonColor ~= nil then
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SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
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end
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@@ -1032,7 +1006,7 @@ function ESX.Game.Utils.DrawText3D(coords, text, size, font)
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local fov = (1 / GetGameplayCamFov()) * 100
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scale = scale * fov
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SetTextScale(0.0 * scale, 0.55 * scale)
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SetTextScale(0.0, 0.55 * scale)
|
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SetTextFont(font)
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||||
SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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@@ -1062,7 +1036,7 @@ function ESX.ShowInventory()
|
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local playerPed = ESX.PlayerData.ped
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local elements = {
|
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{ unselectable = true, icon = 'fas fa-box', title = 'Player Inventory' }
|
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{ unselectable = true, icon = 'fas fa-box' }
|
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}
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local currentWeight = 0
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@@ -1101,7 +1075,10 @@ function ESX.ShowInventory()
|
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end
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end
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|
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for _, v in ipairs(Config.Weapons) do
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elements[1].title = TranslateCap('inventory', currentWeight, Config.MaxWeight)
|
||||
|
||||
for i=1, #Config.Weapons do
|
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local v = Config.Weapons[i]
|
||||
local weaponHash = joaat(v.name)
|
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|
||||
if HasPedGotWeapon(playerPed, weaponHash, false) then
|
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@@ -1120,14 +1097,8 @@ function ESX.ShowInventory()
|
||||
canRemove = true
|
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}
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||||
end
|
||||
end
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||||
|
||||
elements[#elements + 1] = {
|
||||
unselectable = true,
|
||||
icon = "fas fa-weight",
|
||||
title = "Current Weight: " .. currentWeight
|
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}
|
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|
||||
end
|
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|
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ESX.CloseContext()
|
||||
|
||||
ESX.OpenContext("right", elements, function(_, element)
|
||||
@@ -1182,7 +1153,7 @@ function ESX.ShowInventory()
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(_, element2)
|
||||
local item, type = element2.value, element2.type
|
||||
local item, itemType = element2.value, element2.type
|
||||
|
||||
if element2.action == "give" then
|
||||
local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
@@ -1215,8 +1186,8 @@ function ESX.ShowInventory()
|
||||
local selectedPlayerPed = GetPlayerPed(selectedPlayer)
|
||||
|
||||
if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
|
||||
if type == 'item_weapon' then
|
||||
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, nil)
|
||||
if itemType == 'item_weapon' then
|
||||
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, itemType, item, nil)
|
||||
ESX.CloseContext()
|
||||
else
|
||||
local elementsG = {
|
||||
@@ -1229,7 +1200,7 @@ function ESX.ShowInventory()
|
||||
local quantity = tonumber(menuG.eles[2].inputValue)
|
||||
|
||||
if quantity and quantity > 0 and element.count >= quantity then
|
||||
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
|
||||
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, itemType, item, quantity)
|
||||
ESX.CloseContext()
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('amount_invalid'))
|
||||
@@ -1251,12 +1222,12 @@ function ESX.ShowInventory()
|
||||
local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
|
||||
ESX.Streaming.RequestAnimDict(dict)
|
||||
|
||||
if type == 'item_weapon' then
|
||||
if itemType == 'item_weapon' then
|
||||
ESX.CloseContext()
|
||||
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
||||
RemoveAnimDict(dict)
|
||||
Wait(1000)
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item)
|
||||
TriggerServerEvent('esx:removeInventoryItem', itemType, item)
|
||||
else
|
||||
local elementsR = {
|
||||
{ unselectable = true, icon = "fas fa-trash", title = element.title },
|
||||
@@ -1272,7 +1243,7 @@ function ESX.ShowInventory()
|
||||
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
||||
RemoveAnimDict(dict)
|
||||
Wait(1000)
|
||||
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
||||
TriggerServerEvent('esx:removeInventoryItem', itemType, item, quantity)
|
||||
else
|
||||
ESX.ShowNotification(TranslateCap('amount_invalid'))
|
||||
end
|
||||
@@ -1328,8 +1299,8 @@ function ESX.ShowInventory()
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:showNotification')
|
||||
AddEventHandler('esx:showNotification', function(msg, type, length)
|
||||
ESX.ShowNotification(msg, type, length)
|
||||
AddEventHandler('esx:showNotification', function(msg, notifyType, length)
|
||||
ESX.ShowNotification(msg, notifyType, length)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:showAdvancedNotification')
|
||||
@@ -1343,13 +1314,60 @@ AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, durat
|
||||
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
for i = 1, #ESX.UI.Menu.Opened, 1 do
|
||||
if ESX.UI.Menu.Opened[i] then
|
||||
if ESX.UI.Menu.Opened[i].resourceName == resourceName or ESX.UI.Menu.Opened[i].namespace == resourceName then
|
||||
ESX.UI.Menu.Opened[i].close()
|
||||
ESX.UI.Menu.Opened[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
-- Credits to txAdmin for the list.
|
||||
local mismatchedTypes = {
|
||||
[`airtug`] = "automobile", -- trailer
|
||||
[`avisa`] = "submarine", -- boat
|
||||
[`blimp`] = "heli", -- plane
|
||||
[`blimp2`] = "heli", -- plane
|
||||
[`blimp3`] = "heli", -- plane
|
||||
[`caddy`] = "automobile", -- trailer
|
||||
[`caddy2`] = "automobile", -- trailer
|
||||
[`caddy3`] = "automobile", -- trailer
|
||||
[`chimera`] = "automobile", -- bike
|
||||
[`docktug`] = "automobile", -- trailer
|
||||
[`forklift`] = "automobile", -- trailer
|
||||
[`kosatka`] = "submarine", -- boat
|
||||
[`mower`] = "automobile", -- trailer
|
||||
[`policeb`] = "bike", -- automobile
|
||||
[`ripley`] = "automobile", -- trailer
|
||||
[`rrocket`] = "automobile", -- bike
|
||||
[`sadler`] = "automobile", -- trailer
|
||||
[`sadler2`] = "automobile", -- trailer
|
||||
[`scrap`] = "automobile", -- trailer
|
||||
[`slamtruck`] = "automobile", -- trailer
|
||||
[`Stryder`] = "automobile", -- bike
|
||||
[`submersible`] = "submarine", -- boat
|
||||
[`submersible2`] = "submarine", -- boat
|
||||
[`thruster`] = "heli", -- automobile
|
||||
[`towtruck`] = "automobile", -- trailer
|
||||
[`towtruck2`] = "automobile", -- trailer
|
||||
[`tractor`] = "automobile", -- trailer
|
||||
[`tractor2`] = "automobile", -- trailer
|
||||
[`tractor3`] = "automobile", -- trailer
|
||||
[`trailersmall2`] = "trailer", -- automobile
|
||||
[`utillitruck`] = "automobile", -- trailer
|
||||
[`utillitruck2`] = "automobile", -- trailer
|
||||
[`utillitruck3`] = "automobile", -- trailer
|
||||
}
|
||||
|
||||
---@param model number|string
|
||||
---@return string
|
||||
function ESX.GetVehicleType(model)
|
||||
model = type(model) == 'string' and joaat(model) or model
|
||||
|
||||
if model == `submersible` or model == `submersible2` then
|
||||
return 'submarine'
|
||||
if not IsModelInCdimage(model) then return end
|
||||
if mismatchedTypes[model] then
|
||||
return mismatchedTypes[model]
|
||||
end
|
||||
|
||||
local vehicleType = GetVehicleClassFromName(model)
|
||||
|
||||
@@ -59,10 +59,18 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
|
||||
end
|
||||
|
||||
local playerId = PlayerId()
|
||||
local metadata = ESX.PlayerData.metadata
|
||||
if metadata.health then
|
||||
SetEntityHealth(ESX.PlayerData.ped, metadata.health)
|
||||
end
|
||||
|
||||
-- RemoveHudCommonents
|
||||
for i = 1, #(Config.RemoveHudCommonents) do
|
||||
if Config.RemoveHudCommonents[i] then
|
||||
if metadata.armor and metadata.armor > 0 then
|
||||
SetPedArmour(ESX.PlayerData.ped, metadata.armor)
|
||||
end
|
||||
|
||||
-- RemoveHudComponents
|
||||
for i = 1, #(Config.RemoveHudComponents) do
|
||||
if Config.RemoveHudComponents[i] then
|
||||
SetHudComponentPosition(i, 999999.0, 999999.0)
|
||||
end
|
||||
end
|
||||
@@ -84,11 +92,15 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
|
||||
end)
|
||||
end
|
||||
|
||||
if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
|
||||
if Config.DisableHealthRegeneration then
|
||||
SetPlayerHealthRechargeMultiplier(playerId, 0.0)
|
||||
end
|
||||
|
||||
if Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
|
||||
CreateThread(function()
|
||||
while true do
|
||||
if Config.DisableHealthRegeneration then
|
||||
SetPlayerHealthRechargeMultiplier(playerId, 0.0)
|
||||
if Config.DisableDisplayAmmo then
|
||||
DisplayAmmoThisFrame(false)
|
||||
end
|
||||
|
||||
if Config.DisableWeaponWheel then
|
||||
@@ -331,7 +343,7 @@ if not Config.OxInventory then
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeWeapon')
|
||||
AddEventHandler('esx:removeWeapon', function(weapon)
|
||||
AddEventHandler('esx:removeWeapon', function()
|
||||
print("[^1ERROR^7] event ^5'esx:removeWeapon'^7 Has Been Removed. Please use ^5xPlayer.removeWeapon^7 Instead!")
|
||||
end)
|
||||
|
||||
@@ -349,7 +361,7 @@ end)
|
||||
|
||||
if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:createPickup')
|
||||
AddEventHandler('esx:createPickup', function(pickupId, label, coords, type, name, components, tintIndex)
|
||||
AddEventHandler('esx:createPickup', function(pickupId, label, coords, itemType, name, components, tintIndex)
|
||||
local function setObjectProperties(object)
|
||||
SetEntityAsMissionEntity(object, true, false)
|
||||
PlaceObjectOnGroundProperly(object)
|
||||
@@ -360,11 +372,11 @@ if not Config.OxInventory then
|
||||
obj = object,
|
||||
label = label,
|
||||
inRange = false,
|
||||
coords = vector3(coords.x, coords.y, coords.z)
|
||||
coords = coords
|
||||
}
|
||||
end
|
||||
|
||||
if type == 'item_weapon' then
|
||||
if itemType == 'item_weapon' then
|
||||
local weaponHash = joaat(name)
|
||||
ESX.Streaming.RequestWeaponAsset(weaponHash)
|
||||
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
|
||||
@@ -384,7 +396,7 @@ if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:createMissingPickups')
|
||||
AddEventHandler('esx:createMissingPickups', function(missingPickups)
|
||||
for pickupId, pickup in pairs(missingPickups) do
|
||||
TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0, 0, 1.0), pickup.type, pickup.name
|
||||
TriggerEvent('esx:createPickup', pickupId, pickup.label, vector3(pickup.coords.x, pickup.coords.y, pickup.coords.z - 1.0), pickup.type, pickup.name
|
||||
, pickup.components, pickup.tintIndex)
|
||||
end
|
||||
end)
|
||||
@@ -503,7 +515,7 @@ if not Config.OxInventory then
|
||||
end)
|
||||
end
|
||||
|
||||
----- Admin commnads from esx_adminplus
|
||||
----- Admin commands from esx_adminplus
|
||||
|
||||
RegisterNetEvent("esx:tpm")
|
||||
AddEventHandler("esx:tpm", function()
|
||||
@@ -655,7 +667,7 @@ AddEventHandler("esx:noclip", function()
|
||||
CreateThread(noclipThread)
|
||||
end
|
||||
|
||||
ESX.ShowNotification(TranslateCap('noclip_message', noclip and "enabled" or "disabled"), true, false, 140)
|
||||
ESX.ShowNotification(TranslateCap('noclip_message', noclip and Translate('enabled') or Translate('disabled')), true, false, 140)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -664,6 +676,16 @@ AddEventHandler("esx:killPlayer", function()
|
||||
SetEntityHealth(ESX.PlayerData.ped, 0)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:repairPedVehicle")
|
||||
AddEventHandler("esx:repairPedVehicle", function()
|
||||
local ped = ESX.PlayerData.ped
|
||||
local vehicle = GetVehiclePedIsIn(ped, false)
|
||||
SetVehicleEngineHealth(vehicle, 1000)
|
||||
SetVehicleEngineOn(vehicle, true, true)
|
||||
SetVehicleFixed(vehicle)
|
||||
SetVehicleDirtLevel(vehicle, 0)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:freezePlayer")
|
||||
AddEventHandler("esx:freezePlayer", function(input)
|
||||
local player = PlayerId()
|
||||
@@ -682,23 +704,6 @@ ESX.RegisterClientCallback("esx:GetVehicleType", function(cb, model)
|
||||
cb(ESX.GetVehicleType(model))
|
||||
end)
|
||||
|
||||
local DoNotUse = {
|
||||
'essentialmode',
|
||||
'es_admin2',
|
||||
'basic-gamemode',
|
||||
'mapmanager',
|
||||
'fivem-map-skater',
|
||||
'fivem-map-hipster',
|
||||
'qb-core',
|
||||
'default_spawnpoint',
|
||||
}
|
||||
|
||||
for i = 1, #DoNotUse do
|
||||
if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then
|
||||
print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5" .. DoNotUse[i] .. "^7")
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:updatePlayerData', function(key, val)
|
||||
AddStateBagChangeHandler('metadata', 'player:' .. tostring(GetPlayerServerId(PlayerId())), function(_, key, val)
|
||||
ESX.SetPlayerData(key, val)
|
||||
end)
|
||||
|
||||
@@ -15,12 +15,16 @@ local function GetData(vehicle)
|
||||
end
|
||||
local model = GetEntityModel(vehicle)
|
||||
local displayName = GetDisplayNameFromVehicleModel(model)
|
||||
local netId = VehToNet(vehicle)
|
||||
local netId = vehicle
|
||||
if NetworkGetEntityIsNetworked(vehicle) then
|
||||
netId = VehToNet(vehicle)
|
||||
end
|
||||
return displayName, netId
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
ESX.SetPlayerData('coords',GetEntityCoords(playerPed))
|
||||
if playerPed ~= PlayerPedId() then
|
||||
playerPed = PlayerPedId()
|
||||
ESX.SetPlayerData('ped', playerPed)
|
||||
|
||||
@@ -18,6 +18,7 @@ Config.Accounts = {
|
||||
|
||||
Config.StartingAccountMoney = { bank = 50000 }
|
||||
|
||||
Config.StartingInventoryItems = false -- table/false
|
||||
|
||||
Config.DefaultSpawns = { -- If you want to have more spawn positions and select them randomly uncomment commented code or add more locations
|
||||
{ x = 222.2027, y = -864.0162, z = 30.2922, heading = 1.0 },
|
||||
@@ -57,7 +58,8 @@ Config.DisableScenarios = false -- Disable Scenarios
|
||||
Config.DisableWeaponWheel = false -- Disables default weapon wheel
|
||||
Config.DisableAimAssist = false -- disables AIM assist (mainly on controllers)
|
||||
Config.DisableVehicleSeatShuff = false -- Disables vehicle seat shuff
|
||||
Config.RemoveHudCommonents = {
|
||||
Config.DisableDisplayAmmo = false -- Disable ammunition display
|
||||
Config.RemoveHudComponents = {
|
||||
[1] = false, --WANTED_STARS,
|
||||
[2] = false, --WEAPON_ICON
|
||||
[3] = false, --CASH
|
||||
|
||||
@@ -824,6 +824,21 @@ Config.Weapons = {
|
||||
{ name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_IND_01` }
|
||||
}
|
||||
},
|
||||
{
|
||||
name = 'WEAPON_HEAVYRIFLE',
|
||||
label = TranslateCap('weapon_heavyrifle'),
|
||||
ammo = {label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE`},
|
||||
tints = Config.DefaultWeaponTints,
|
||||
components = {
|
||||
{name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_HEAVYRIFLE_CLIP_01`},
|
||||
{name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_HEAVYRIFLE_CLIP_02`},
|
||||
{name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_HEAVYRIFLE_SIGHT_01` },
|
||||
{name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
|
||||
{name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH`},
|
||||
{name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP`},
|
||||
{name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP`}
|
||||
}
|
||||
},
|
||||
-- Sniper
|
||||
{
|
||||
name = 'WEAPON_HEAVYSNIPER',
|
||||
@@ -1006,4 +1021,4 @@ Config.Weapons = {
|
||||
{ name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_RAILGUNXM3_CLIP_01` },
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
fx_version 'adamant'
|
||||
fx_version 'cerulean'
|
||||
|
||||
game 'gta5'
|
||||
description 'ES Extended'
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["cs"] = {
|
||||
|
||||
["act_imp"] = "Nelze provést",
|
||||
["in_vehicle"] = "Nelze provést, hráč je v autě",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Přivolat si hráče k sobě',
|
||||
@@ -59,6 +60,9 @@ Locales["cs"] = {
|
||||
['command_car_car'] = 'Zadej jméno vozidla nebo spawnname',
|
||||
['command_cardel'] = 'Odstranění vozidla v okolí',
|
||||
['command_cardel_radius'] = 'Odstranění vozidla v určeném dosahu',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Vymazat text v chatu',
|
||||
['command_clearall'] = 'Vymazat chet pro všechny hráče',
|
||||
['command_clearinventory'] = 'Vymazat všechny věci z invetáře hráče',
|
||||
@@ -194,6 +198,7 @@ Locales["cs"] = {
|
||||
["weapon_militaryrifle"] = "Military Rifle",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Heavy Sniper",
|
||||
|
||||
@@ -1,372 +0,0 @@
|
||||
Locales["da"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "Inventar ( Vægt %s / %s )",
|
||||
["use"] = "Brug",
|
||||
["give"] = "Giv",
|
||||
["remove"] = "Smid",
|
||||
["return"] = "Tilbage",
|
||||
["give_to"] = "Giv til",
|
||||
["amount"] = "Beløb",
|
||||
["giveammo"] = "Giv ammunition",
|
||||
["amountammo"] = "Ammunition beløb",
|
||||
["noammo"] = "Ikke nok!",
|
||||
["gave_item"] = "Giver %sx %s til %s",
|
||||
["received_item"] = "Modtog %sx %s fra %s",
|
||||
["gave_weapon"] = "Giver %s til %s",
|
||||
["gave_weapon_ammo"] = "Giver ~o~%sx %s for %s til %s",
|
||||
["gave_weapon_withammo"] = "Giver %s med ~o~%sx %s til %s",
|
||||
["gave_weapon_hasalready"] = "%s har allerede en %s",
|
||||
["gave_weapon_noweapon"] = "%s har ikke det våben",
|
||||
["received_weapon"] = "Modtog %s fra %s",
|
||||
["received_weapon_ammo"] = "Modtog ~o~%sx %s for din %s fra %s",
|
||||
["received_weapon_withammo"] = "Modtog %s med ~o~%sx %s fra %s",
|
||||
["received_weapon_hasalready"] = "%s har forsøgt at give dig en %s, men du allerede dette våben",
|
||||
["received_weapon_noweapon"] = "%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben",
|
||||
["gave_account_money"] = "Giver %s kr. (%s) til %s",
|
||||
["received_account_money"] = "Modtog %s kr. (%s) fra %s",
|
||||
["amount_invalid"] = "Ugyldig mængde",
|
||||
["players_nearby"] = "Ingen spillere i nærheden",
|
||||
["ex_inv_lim"] = "Kan ikke udføre handling, overskrider maks. vægt på %s",
|
||||
["imp_invalid_quantity"] = "Handlingen kan ikke udføres, mængden er ugyldig",
|
||||
["imp_invalid_amount"] = "Handlingen kan ikke udføres, beløbet er ugyldigt",
|
||||
["threw_standard"] = "Smider %sx %s",
|
||||
["threw_account"] = "Smider %s kr. %s",
|
||||
["threw_weapon"] = "Smider %s",
|
||||
["threw_weapon_ammo"] = "Smider %s med ~o~%sx %s",
|
||||
["threw_weapon_already"] = "Du har allerede dette våben",
|
||||
["threw_cannot_pickup"] = "Inventory er fyldt, Kan ikke tages!",
|
||||
["threw_pickup_prompt"] = "Tryk på E for at tage genstand",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Vis Inventory",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "Du er blevet betalt: %s kr.",
|
||||
["received_help"] = "Du har fået udbetalt din velfærdscheck: %s kr.",
|
||||
["company_nomoney"] = "den virksomhed, du er ansat i, er for fattig til at udbetale din løn",
|
||||
["received_paycheck"] = "modtaget lønseddel",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Beskidte penge",
|
||||
["account_money"] = "Penge",
|
||||
|
||||
["act_imp"] = "Kan ikke udføre handling",
|
||||
["in_vehicle"] = "Kan ikke udføre handling, spilleren er i et køretøj",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "%s DKK",
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Bat",
|
||||
["weapon_battleaxe"] = "Kampøkse",
|
||||
["weapon_bottle"] = "Flaske",
|
||||
["weapon_crowbar"] = "Koben",
|
||||
["weapon_flashlight"] = "Lommelygte",
|
||||
["weapon_golfclub"] = "Golf Club",
|
||||
["weapon_hammer"] = "Hammer",
|
||||
["weapon_hatchet"] = "Økse",
|
||||
["weapon_knife"] = "Kniv",
|
||||
["weapon_knuckle"] = "Knuckledusters",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Nightstick",
|
||||
["weapon_wrench"] = "Pipe Wrench",
|
||||
["weapon_poolcue"] = "Pool Cue",
|
||||
["weapon_stone_hatchet"] = "Stone Hatchet",
|
||||
["weapon_switchblade"] = "Switchblade",
|
||||
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP Pistol",
|
||||
["weapon_ceramicpistol"] = "Ceramic Pistol",
|
||||
["weapon_combatpistol"] = "Combat Pistol",
|
||||
["weapon_doubleaction"] = "Double-Action Revolver",
|
||||
["weapon_navyrevolver"] = "Navy Revolver",
|
||||
["weapon_flaregun"] = "Flaregun",
|
||||
["weapon_gadgetpistol"] = "Gadget Pistol",
|
||||
["weapon_heavypistol"] = "Tung Pistol",
|
||||
["weapon_revolver"] = "Tung Revolver",
|
||||
["weapon_revolver_mk2"] = "Heavy Revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman Pistol",
|
||||
["weapon_pistol"] = "Pistol",
|
||||
["weapon_pistol_mk2"] = "Pistol MK2",
|
||||
["weapon_pistol50"] = "Pistol .50",
|
||||
["weapon_snspistol"] = "SNS Pistol",
|
||||
["weapon_snspistol_mk2"] = "SNS Pistol MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistol",
|
||||
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Assault Shotgun",
|
||||
["weapon_autoshotgun"] = "Auto Shotgun",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Kamp Haglgevær",
|
||||
["weapon_dbshotgun"] = "Dobbeltløbet gevær",
|
||||
["weapon_heavyshotgun"] = "Tungt haglgevær",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pumpe haglgevær",
|
||||
["weapon_pumpshotgun_mk2"] = "Pumpe haglgevær MK2",
|
||||
["weapon_sawnoffshotgun"] = "Oversavet haglgevær",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Assault SMG",
|
||||
["weapon_combatmg"] = "Combat MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg Sweeper",
|
||||
["weapon_machinepistol"] = "Maskinpistol",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro SMG",
|
||||
["weapon_minismg"] = "Mini SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Unholy Hellbringer",
|
||||
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Advanced Rifle",
|
||||
["weapon_assaultrifle"] = "Assault Rifle",
|
||||
["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup Rifle",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
|
||||
["weapon_carbinerifle"] = "Carbine Rifle",
|
||||
["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
|
||||
["weapon_compactrifle"] = "Compact Rifle",
|
||||
["weapon_militaryrifle"] = "Militær riffel",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Tung snigskytte",
|
||||
["weapon_heavysniper_mk2"] = "Tung snigskytte MK2",
|
||||
["weapon_marksmanrifle"] = "Skytterifle",
|
||||
["weapon_marksmanrifle_mk2"] = "Skytterifle MK2",
|
||||
["weapon_sniperrifle"] = "Snigskytteriffel",
|
||||
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compact Launcher",
|
||||
["weapon_firework"] = "Firework Launcher",
|
||||
["weapon_grenadelauncher"] = "Grenade Launcher",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Railgun",
|
||||
["weapon_rpg"] = "Rocket Launcher",
|
||||
["weapon_rayminigun"] = "Widowmaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metal Detector",
|
||||
["weapon_precisionrifle"] = "Precision Rifle",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granat",
|
||||
["weapon_petrolcan"] = "Benzindunk",
|
||||
["weapon_hazardcan"] = "Farlig Benzindunk",
|
||||
["weapon_molotov"] = "Molotov Cocktail",
|
||||
["weapon_proxmine"] = "Proximity Mine",
|
||||
["weapon_pipebomb"] = "Pipe Bomb",
|
||||
["weapon_snowball"] = "Snebold",
|
||||
["weapon_stickybomb"] = "Sticky Bomb",
|
||||
["weapon_smokegrenade"] = "Tåregas",
|
||||
|
||||
-- Special
|
||||
["weapon_fireextinguisher"] = "Brandslukker",
|
||||
["weapon_digiscanner"] = "Digital scanner",
|
||||
["weapon_garbagebag"] = "Skraldepose",
|
||||
["weapon_handcuffs"] = "Håndjern",
|
||||
["gadget_nightvision"] = "Night Vision",
|
||||
["gadget_parachute"] = "faldskærm",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "base Model",
|
||||
["component_knuckle_pimp"] = "the Pimp",
|
||||
["component_knuckle_ballas"] = "the Ballas",
|
||||
["component_knuckle_dollar"] = "the Hustler",
|
||||
["component_knuckle_diamond"] = "the Rock",
|
||||
["component_knuckle_hate"] = "the Hater",
|
||||
["component_knuckle_love"] = "the Lover",
|
||||
["component_knuckle_player"] = "the Player",
|
||||
["component_knuckle_king"] = "the King",
|
||||
["component_knuckle_vagos"] = "the Vagos",
|
||||
|
||||
["component_luxary_finish"] = "luxary Weapon Finish",
|
||||
|
||||
["component_handle_default"] = "standardhåndtag",
|
||||
["component_handle_vip"] = "VIP håndtag",
|
||||
["component_handle_bodyguard"] = "livvagt håndtag",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
|
||||
["component_camo_finish"] = "digital Camo",
|
||||
["component_camo_finish2"] = "brushstroke Camo",
|
||||
["component_camo_finish3"] = "woodland Camo",
|
||||
["component_camo_finish4"] = "skull Camo",
|
||||
["component_camo_finish5"] = "sessanta Nove Camo",
|
||||
["component_camo_finish6"] = "perseus Camo",
|
||||
["component_camo_finish7"] = "leopard Camo",
|
||||
["component_camo_finish8"] = "zebra Camo",
|
||||
["component_camo_finish9"] = "geometric Camo",
|
||||
["component_camo_finish10"] = "boom Camo",
|
||||
["component_camo_finish11"] = "patriotic Camo",
|
||||
|
||||
["component_camo_slide_finish"] = "digital Slide Camo",
|
||||
["component_camo_slide_finish2"] = "brushstroke Slide Camo",
|
||||
["component_camo_slide_finish3"] = "woodland Slide Camo",
|
||||
["component_camo_slide_finish4"] = "skull Slide Camo",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
|
||||
["component_camo_slide_finish6"] = "perseus Slide Camo",
|
||||
["component_camo_slide_finish7"] = "leopard Slide Camo",
|
||||
["component_camo_slide_finish8"] = "zebra Slide Camo",
|
||||
["component_camo_slide_finish9"] = "geometric Slide Camo",
|
||||
["component_camo_slide_finish10"] = "boom Slide Camo",
|
||||
["component_camo_slide_finish11"] = "patriotic Slide Camo",
|
||||
|
||||
["component_clip_default"] = "standard magasin",
|
||||
["component_clip_extended"] = "udvidet Magasin",
|
||||
["component_clip_drum"] = "drum Magasin",
|
||||
["component_clip_box"] = "box Magazine",
|
||||
|
||||
["component_scope_holo"] = "rødpunktsigte",
|
||||
["component_scope_small"] = "lille sigte",
|
||||
["component_scope_medium"] = "medium sigte",
|
||||
["component_scope_large"] = "stort sigte",
|
||||
["component_scope"] = "mounted Scope",
|
||||
["component_scope_advanced"] = "avanceret sigte",
|
||||
["component_ironsights"] = "jernsigte",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
|
||||
["component_muzzle_flat"] = "flat Muzzle Brake",
|
||||
["component_muzzle_tactical"] = "tactical Muzzle Brake",
|
||||
["component_muzzle_fat"] = "fat-End Muzzle Brake",
|
||||
["component_muzzle_precision"] = "precision Muzzle Brake",
|
||||
["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
|
||||
["component_muzzle_slanted"] = "slanted Muzzle Brake",
|
||||
["component_muzzle_split"] = "split-End Muzzle Brake",
|
||||
["component_muzzle_squared"] = "squared Muzzle Brake",
|
||||
|
||||
["component_flashlight"] = "våbenlygte",
|
||||
["component_grip"] = "greb",
|
||||
|
||||
["component_barrel_default"] = "default Barrel",
|
||||
["component_barrel_heavy"] = "heavy Barrel",
|
||||
|
||||
["component_ammo_tracer"] = "tracer Ammo",
|
||||
["component_ammo_incendiary"] = "incendiary Ammo",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint Ammo",
|
||||
["component_ammo_fmj"] = "fMJ Ammo",
|
||||
["component_ammo_armor"] = "armor Piercing Ammo",
|
||||
["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
|
||||
|
||||
["component_shells_default"] = "default Shells",
|
||||
["component_shells_incendiary"] = "dragons Breath Shells",
|
||||
["component_shells_armor"] = "steel Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette Shells",
|
||||
["component_shells_explosive"] = "explosive Slug Shells",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "round(s)",
|
||||
["ammo_shells"] = "shell(s)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "gallons of fuel",
|
||||
["ammo_firework"] = "firework(s)",
|
||||
["ammo_rockets"] = "rocket(s)",
|
||||
["ammo_grenadelauncher"] = "grenade(s)",
|
||||
["ammo_grenade"] = "grenade(s)",
|
||||
["ammo_stickybomb"] = "bomb(s)",
|
||||
["ammo_pipebomb"] = "bomb(s)",
|
||||
["ammo_smokebomb"] = "bomb(s)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mine(s)",
|
||||
["ammo_bzgas"] = "can(s)",
|
||||
["ammo_ball"] = "ball(s)",
|
||||
["ammo_snowball"] = "snowball(s)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "default skin",
|
||||
["tint_green"] = "green skin",
|
||||
["tint_gold"] = "gold skin",
|
||||
["tint_pink"] = "pink skin",
|
||||
["tint_army"] = "army skin",
|
||||
["tint_lspd"] = "blue skin",
|
||||
["tint_orange"] = "orange skin",
|
||||
["tint_platinum"] = "platinum skin",
|
||||
}
|
||||
@@ -52,6 +52,7 @@ Locales["de"] = {
|
||||
|
||||
["act_imp"] = "Du kannst diese Aktion nicht ausführen!",
|
||||
["in_vehicle"] = "Du kannst diese Aktion nicht ausführen! Person ist in einem Fahrzeug",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Person zu dir bringen',
|
||||
@@ -59,6 +60,9 @@ Locales["de"] = {
|
||||
['command_car_car'] = 'Fahrzeug Model oder Hash',
|
||||
['command_cardel'] = 'Fahrzeuge entfernen',
|
||||
['command_cardel_radius'] = 'Entfernt alle Fahrzeuge in einem bestimmten Radius',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Textchat leeren',
|
||||
['command_clearall'] = 'Textchat leeren für alle Spieler leeren',
|
||||
['command_clearinventory'] = 'Alle Items von dem Inventar eines Spielers entfernen',
|
||||
@@ -97,6 +101,10 @@ Locales["de"] = {
|
||||
['command_setjob_invalid'] = 'Der Job Grad oder beides sind ungültig',
|
||||
['command_setgroup'] = 'Setzt eine Berechtigungs Gruppe für einen User',
|
||||
['command_setgroup_group'] = 'Name der Gruppe',
|
||||
['command_removeaccountmoney'] = 'Entfernt Geld von einem bestimmten Account',
|
||||
['command_removeaccountmoney_account'] = 'Account von wem es entfernt werden soll',
|
||||
['command_removeaccountmoney_amount'] = 'Anzahl die Entfernt werden soll',
|
||||
['command_removeaccountmoney_invalid'] = 'Name des Accounts Ungültig',
|
||||
['commanderror_argumentmismatch'] = 'Ungültiger Argument (gegeben %s, gewollt %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ungültiges Argument #%s daten typ (string gegeben, gewollte nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
|
||||
@@ -200,6 +208,7 @@ Locales["de"] = {
|
||||
["weapon_militaryrifle"] = "Militärgewehr",
|
||||
["weapon_specialcarbine"] = "Spezialkarabiner",
|
||||
["weapon_specialcarbine_mk2"] = "Spezialkarabiner MK2",
|
||||
["weapon_heavyrifle"] = "Schweres Gewehr",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Schwere Sniper",
|
||||
@@ -224,10 +233,10 @@ Locales["de"] = {
|
||||
["weapon_tactilerifle"] = "Service Karabiner",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
['weapon_candycane'] = 'Zuckerstange',
|
||||
['weapon_acidpackage'] = 'Säure Paket',
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistole',
|
||||
['weapon_railgunxm3'] = 'Railgun',
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
|
||||
@@ -0,0 +1,381 @@
|
||||
Locales["el"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
|
||||
["use"] = "Χρήση",
|
||||
["give"] = "Δώσε",
|
||||
["remove"] = "Πέτα",
|
||||
["return"] = "Επιστροφή",
|
||||
["give_to"] = "Δώσε σε",
|
||||
["amount"] = "Ποσότητα",
|
||||
["giveammo"] = "Δώσε σφαίρες",
|
||||
["amountammo"] = "Ποσότητα σφαιρών",
|
||||
["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
|
||||
["gave_item"] = "Δώσατε %sx %s στον/στην %s",
|
||||
["received_item"] = "Λάβατε %sx %s από τον/την %s",
|
||||
["gave_weapon"] = "Δίνετε %s στον/στην %s",
|
||||
["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
|
||||
["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
|
||||
["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
|
||||
["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
|
||||
["received_weapon"] = "Λάβατε %s από τον/την %s",
|
||||
["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
|
||||
["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
|
||||
["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
|
||||
["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
|
||||
["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
|
||||
["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
|
||||
["amount_invalid"] = "Μη έγκυρη ποσότητα",
|
||||
["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
|
||||
["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
|
||||
["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
|
||||
["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
|
||||
["threw_standard"] = "Ρίχνοντας %sx %s",
|
||||
["threw_account"] = "Ρίχνοντας $%s %s",
|
||||
["threw_weapon"] = "Ρίχνοντας %s",
|
||||
["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
|
||||
["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
|
||||
["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
|
||||
["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "Έχετε λάβει μισθό: $%s",
|
||||
["received_help"] = "Έχετε λάβει το βοήθημά σας: $%s",
|
||||
["company_nomoney"] = "Η εταιρεία στην οποία είστε απασχολούμενος/η δεν έχει αρκετά χρήματα για να καταβάλει τον μισθό σας",
|
||||
["received_paycheck"] = "λάβατε μισθό",
|
||||
["bank"] = "Τράπεζα Maze",
|
||||
["account_bank"] = "Τραπεζικός Λογαριασμός",
|
||||
["account_black_money"] = "Βρώμικα Χρήματα",
|
||||
["account_money"] = "Μετρητά",
|
||||
|
||||
["act_imp"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας",
|
||||
["in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης βρίσκεται σε όχημα",
|
||||
["not_in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης δεν βρίσκεται σε κάποιο όχημα",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Φέρτε τον παίκτη σε εσάς',
|
||||
['command_car'] = 'Κλήση οχήματος',
|
||||
['command_car_car'] = 'Μοντέλο ή κωδικός οχήματος',
|
||||
['command_cardel'] = 'Κατάργηση οχημάτων κοντά',
|
||||
['command_cardel_radius'] = 'Καταργεί όλα τα οχήματα εντός της καθορισμένης ακτίνας',
|
||||
['command_repair'] = 'Επισκέυασε το όχημα σου',
|
||||
['command_repair_success'] = 'Το όχημα σου επισκευάστηκε',
|
||||
['command_repair_success_target'] = 'Ένας διαχειριστής επισκεύασε το όχημα σου',
|
||||
['command_clear'] = 'Καθαρισμός κειμένου στο chat',
|
||||
['command_clearall'] = 'Καθαρισμός κειμένου στο chat για όλους τους παίκτες',
|
||||
['command_clearinventory'] = 'Κατάργηση όλων των αντικειμένων από την αποθήκη των παικτών',
|
||||
['command_clearloadout'] = 'Κατάργηση όλων των όπλων από την εξάρτηση των παικτών',
|
||||
['command_freeze'] = 'Πάγωμα ενός παίκτη',
|
||||
['command_unfreeze'] = 'Ξεπάγωμα ενός παίκτη',
|
||||
['command_giveaccountmoney'] = 'Δώστε χρήματα σε καθορισμένο λογαριασμό',
|
||||
['command_giveaccountmoney_account'] = 'Λογαριασμός προς προσθήκη',
|
||||
['command_giveaccountmoney_amount'] = 'Ποσό προς προσθήκη',
|
||||
['command_giveaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
|
||||
['command_removeaccountmoney'] = 'Κατάργηση χρημάτων από καθορισμένο λογαριασμό',
|
||||
['command_removeaccountmoney_account'] = 'Λογαριασμός από τον οποίο θα καταργηθούν τα χρήματα',
|
||||
['command_removeaccountmoney_amount'] = 'Ποσό προς αφαίρεση',
|
||||
['command_removeaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
|
||||
['command_giveitem'] = 'Δώστε σε έναν παίκτη ένα αντικείμενο',
|
||||
['command_giveitem_item'] = 'Όνομα αντικειμένου',
|
||||
['command_giveitem_count'] = 'Ποσότητα',
|
||||
['command_giveweapon'] = 'Δώστε σε έναν παίκτη ένα όπλο',
|
||||
['command_giveweapon_weapon'] = 'Όνομα όπλου',
|
||||
['command_giveweapon_ammo'] = 'Ποσότητα πυρομαχικών',
|
||||
['command_giveweapon_hasalready'] = 'Ο παίκτης έχει ήδη αυτό το όπλο',
|
||||
['command_giveweaponcomponent'] = 'Δώστε σε έναν παίκτη μια εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_component'] = 'Όνομα εξάρτησης',
|
||||
['command_giveweaponcomponent_invalid'] = 'Μη έγκυρη εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Ο παίκτης έχει ήδη αυτήν την εξάρτηση όπλου',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Ο παίκτης δεν έχει αυτό το όπλο',
|
||||
['command_goto'] = 'Τηλεμεταφέρεστε σε έναν παίκτη',
|
||||
['command_kill'] = 'Σκοτώστε έναν παίκτη',
|
||||
['command_save'] = 'Εξαναγκαστική αποθήκευση δεδομένων ενός παίκτη',
|
||||
['command_saveall'] = 'Εξαναγκαστική αποθήκευση όλων των δεδομένων των παικτών',
|
||||
['command_setaccountmoney'] = 'Ορίστε τα χρήματα σε έναν καθορισμένο λογαριασμό',
|
||||
['command_setaccountmoney_amount'] = 'Ποσό',
|
||||
['command_setcoords'] = 'Τηλεμεταφερθείτε σε καθορισμένες συντεταγμένες',
|
||||
['command_setcoords_x'] = 'Τιμή X',
|
||||
['command_setcoords_y'] = 'Τιμή Y',
|
||||
['command_setcoords_z'] = 'Τιμή Z',
|
||||
['command_setjob'] = 'Ορίστε το επάγγελμα ενός παίκτη',
|
||||
['command_setjob_job'] = 'Όνομα',
|
||||
['command_setjob_grade'] = 'Βαθμός επαγγέλματος',
|
||||
['command_setjob_invalid'] = 'Το επάγγελμα, ο βαθμός ή και οι δύο είναι μη έγκυρα',
|
||||
['command_setgroup'] = 'Ορίστε την ομάδα δικαιωμάτων ενός παίκτη',
|
||||
['command_setgroup_group'] = 'Όνομα Ομάδας',
|
||||
['commanderror_argumentmismatch'] = 'Μη έγκυρος αριθμός ορισμάτων (δόθηκαν %s, αναμενόμενα %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε συμβολοσειρά, αναμενόμενος αριθμός)',
|
||||
['commanderror_argumentmismatch_string'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε αριθμός, αναμενόμενη συμβολοσειρά)',
|
||||
['commanderror_invaliditem'] = 'Μη έγκυρο αντικείμενο',
|
||||
['commanderror_invalidweapon'] = 'Μη έγκυρο όπλο',
|
||||
['commanderror_console'] = 'Η εντολή δεν μπορεί να εκτελεστεί από την κονσόλα',
|
||||
['commanderror_invalidcommand'] = 'Μη έγκυρη εντολή - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Ο καθορισμένος παίκτης δεν είναι συνδεδεμένος',
|
||||
['commandgeneric_playerid'] = 'Αναγνωριστικό διακομιστή του παίκτη',
|
||||
['command_giveammo_noweapon_found'] = 'Ο %s δεν έχει αυτό το όπλο',
|
||||
['command_giveammo_weapon'] = 'Όνομα όπλου',
|
||||
['command_giveammo_ammo'] = 'Ποσότητα πυρομαχικών',
|
||||
['tpm_nowaypoint'] = 'Δεν έχει οριστεί σημείο προορισμού.',
|
||||
['tpm_success'] = 'Επιτυχής τηλεμεταφορά',
|
||||
|
||||
['noclip_message'] = 'Το Noclip έχει %s',
|
||||
['enabled'] = '~g~ενεργοποιήθηκε~s~',
|
||||
['disabled'] = '~r~απενεργοποιήθηκε~s~',
|
||||
|
||||
-- Ρυθμίσεις τοπικής γλώσσας
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "£%s",
|
||||
|
||||
-- Όπλα
|
||||
|
||||
-- Χειροποίητα
|
||||
["weapon_dagger"] = "Στιλέτο",
|
||||
["weapon_bat"] = "Μπαστούνι",
|
||||
["weapon_battleaxe"] = "Πολεμική σείρα",
|
||||
["weapon_bottle"] = "Μπουκάλι",
|
||||
["weapon_crowbar"] = "Ροπαλάκι",
|
||||
["weapon_flashlight"] = "Φακός",
|
||||
["weapon_golfclub"] = "Γκολφ",
|
||||
["weapon_hammer"] = "Σφυρί",
|
||||
["weapon_hatchet"] = "Πέλεκυς",
|
||||
["weapon_knife"] = "Μαχαίρι",
|
||||
["weapon_knuckle"] = "Χειροπέδες",
|
||||
["weapon_machete"] = "Μαχαίρι μαχαιροπίρουνου",
|
||||
["weapon_nightstick"] = "Ρόπαλο νυχτερίδας",
|
||||
["weapon_wrench"] = "Ροκανίδι",
|
||||
["weapon_poolcue"] = "Καστήλα",
|
||||
["weapon_stone_hatchet"] = "Πέλεκυς από πέτρα",
|
||||
["weapon_switchblade"] = "Ξυραφάκι",
|
||||
|
||||
-- Πιστόλια
|
||||
["weapon_appistol"] = "AP Πιστόλι",
|
||||
["weapon_ceramicpistol"] = "Κεραμικό πιστόλι",
|
||||
["weapon_combatpistol"] = "Πολεμικό πιστόλι",
|
||||
["weapon_doubleaction"] = "Διπλής δράσης Ριβόλβερ",
|
||||
["weapon_navyrevolver"] = "Ναυτικό Ρεβόλβερ",
|
||||
["weapon_flaregun"] = "Πιστόλι αστραπών",
|
||||
["weapon_gadgetpistol"] = "Πιστόλι συσκευών",
|
||||
["weapon_heavypistol"] = "Βαρύ πιστόλι",
|
||||
["weapon_revolver"] = "Βαρύ Ρεβόλβερ",
|
||||
["weapon_revolver_mk2"] = "Βαρύ Ρεβόλβερ MK2",
|
||||
["weapon_marksmanpistol"] = "Πιστόλι μονομάχου",
|
||||
["weapon_pistol"] = "Πιστόλι",
|
||||
["weapon_pistol_mk2"] = "Πιστόλι MK2",
|
||||
["weapon_pistol50"] = "Πιστόλι .50",
|
||||
["weapon_snspistol"] = "Πιστόλι SNS",
|
||||
["weapon_snspistol_mk2"] = "Πιστόλι SNS MK2",
|
||||
["weapon_stungun"] = "Ηλεκτροπληξία",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Βιομηχανικό πιστόλι",
|
||||
|
||||
-- Καραμπίνες
|
||||
["weapon_assaultshotgun"] = "Πολεμική Καραμπίνα",
|
||||
["weapon_autoshotgun"] = "Αυτόματη Καραμπίνα",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Καραμπίνα",
|
||||
["weapon_combatshotgun"] = "Καραμπίνα πολέμου",
|
||||
["weapon_dbshotgun"] = "Διπλής κάννης Καραμπίνα",
|
||||
["weapon_heavyshotgun"] = "Βαριά Καραμπίνα",
|
||||
["weapon_musket"] = "Μουσκέτα",
|
||||
["weapon_pumpshotgun"] = "Καραμπίνα αντλίας",
|
||||
["weapon_pumpshotgun_mk2"] = "Καραμπίνα αντλίας MK2",
|
||||
["weapon_sawnoffshotgun"] = "Καραμπίνα με κοντά κάννη",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Πολεμικό SMG",
|
||||
["weapon_combatmg"] = "Πολεμικό MG",
|
||||
["weapon_combatmg_mk2"] = "Πολεμικό MG MK2",
|
||||
["weapon_combatpdw"] = "Πολεμικό PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg Sweeper",
|
||||
["weapon_machinepistol"] = "Πιστόλι Αυτόματης Καραμπίνας",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Μικρό SMG",
|
||||
["weapon_minismg"] = "Μικρό SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Ανεξίτηλο Hellbringer",
|
||||
|
||||
-- Καραμπίνες
|
||||
["weapon_advancedrifle"] = "Προηγμένη Καραμπίνα",
|
||||
["weapon_assaultrifle"] = "Καραμπίνα Επίθεσης",
|
||||
["weapon_assaultrifle_mk2"] = "Καραμπίνα Επίθεσης MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup Καραμπίνα",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup Καραμπίνα MK2",
|
||||
["weapon_carbinerifle"] = "Καραμπίνα",
|
||||
["weapon_carbinerifle_mk2"] = "Καραμπίνα MK2",
|
||||
["weapon_compactrifle"] = "Συμπαγής Καραμπίνα",
|
||||
["weapon_militaryrifle"] = "Στρατιωτική Καραμπίνα",
|
||||
["weapon_specialcarbine"] = "Ειδική Καραμπίνα",
|
||||
["weapon_specialcarbine_mk2"] = "Ειδική Καραμπίνα MK2",
|
||||
|
||||
-- Κυνηγετικά
|
||||
["weapon_heavysniper"] = "Βαρύ Κυνηγετικό Ρίφλε",
|
||||
["weapon_heavysniper_mk2"] = "Βαρύ Κυνηγετικό Ρίφλε MK2",
|
||||
["weapon_marksmanrifle"] = "Ρίφλε Επαγγελματία Σκοπευτή",
|
||||
["weapon_marksmanrifle_mk2"] = "Ρίφλε Επαγγελματία Σκοπευτή MK2",
|
||||
["weapon_sniperrifle"] = "Κυνηγετικό Ρίφλε",
|
||||
|
||||
-- Βαριά / Εκτοξευτές
|
||||
["weapon_compactlauncher"] = "Συμπαγής Εκτοξευτής",
|
||||
["weapon_firework"] = "Εκτοξευτής Πυροτεχνημάτων",
|
||||
["weapon_grenadelauncher"] = "Εκτοξευτής Γρανατών",
|
||||
["weapon_hominglauncher"] = "Εκτοξευτής Εξόρυξης",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Railgun",
|
||||
["weapon_rpg"] = "Εκτοξευτής Πυραύλων",
|
||||
["weapon_rayminigun"] = "Widowmaker",
|
||||
|
||||
-- Επιπλέον Όπλα από το Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Ανιχνευτής Μετάλλων",
|
||||
["weapon_precisionrifle"] = "Όπλο Ακρίβειας",
|
||||
["weapon_tactilerifle"] = "Όπλο Εξυπηρέτησης",
|
||||
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Candycane",
|
||||
["weapon_acidpackage"] = "Acid Package",
|
||||
["weapon_pistolxm3"] = "Pistol8 x3m",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Ρίψεις
|
||||
["weapon_ball"] = "Μπάλα",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
["weapon_flare"] = "Πυροτεχνήματα",
|
||||
["weapon_grenade"] = "Χειροβομβίδα",
|
||||
["weapon_petrolcan"] = "Κανέλα Βενζίνης",
|
||||
["weapon_hazardcan"] = "Κανέλα Επικίνδυνης Υλικότητας",
|
||||
["weapon_molotov"] = "Μολότοφ",
|
||||
["weapon_proxmine"] = "Νάρκη Εγγύτητας",
|
||||
["weapon_pipebomb"] = "Βόμβα Σωλήνα",
|
||||
["weapon_snowball"] = "Χιονόμπαλα",
|
||||
["weapon_stickybomb"] = "Κολλητή Βόμβα",
|
||||
["weapon_smokegrenade"] = "Δακρυγόνο",
|
||||
|
||||
-- Ειδικά
|
||||
["weapon_fireextinguisher"] = "Πυροσβεστήρας",
|
||||
["weapon_digiscanner"] = "Ψηφιακός Σαρωτής",
|
||||
["weapon_garbagebag"] = "Σακούλα Απορριμμάτων",
|
||||
["weapon_handcuffs"] = "Χειροπέδες",
|
||||
["gadget_nightvision"] = "Νυχτερινή Όραση",
|
||||
["gadget_parachute"] = "Αλεξίπτωτο",
|
||||
|
||||
-- Συστατικά Όπλων
|
||||
["component_knuckle_base"] = "Βασικό Μοντέλο",
|
||||
["component_knuckle_pimp"] = "Ο Φιλότιμος",
|
||||
["component_knuckle_ballas"] = "Οι Ballas",
|
||||
["component_knuckle_dollar"] = "Ο Εξαπατητής",
|
||||
["component_knuckle_diamond"] = "Η Ρόκα",
|
||||
["component_knuckle_hate"] = "Ο Μισητός",
|
||||
["component_knuckle_love"] = "Ο Εραστής",
|
||||
["component_knuckle_player"] = "Ο Παίκτης",
|
||||
["component_knuckle_king"] = "Ο Βασιλιάς",
|
||||
["component_knuckle_vagos"] = "Οι Vagos",
|
||||
|
||||
["component_luxary_finish"] = "Πολυτελές Φινίρισμα Όπλου",
|
||||
|
||||
["component_handle_default"] = "Προεπιλεγμένη Χειρολαβή",
|
||||
["component_handle_vip"] = "Χειρολαβή VIP",
|
||||
["component_handle_bodyguard"] = "Χειρολαβή Σωματοφύλακα",
|
||||
|
||||
["component_vip_finish"] = "Πολυτελές Φινίρισμα VIP",
|
||||
["component_bodyguard_finish"] = "Πολυτελές Φινίρισμα Σωματοφύλακα",
|
||||
|
||||
["component_camo_finish"] = "Ψηφιακό Καμουφλάζ",
|
||||
["component_camo_finish2"] = "Καμουφλάζ Πινελίου",
|
||||
["component_camo_finish3"] = "Καμουφλάζ Δάσους",
|
||||
["component_camo_finish4"] = "Καμουφλάζ Κρανίου",
|
||||
["component_camo_finish5"] = "Καμουφλάζ Sessanta Nove",
|
||||
["component_camo_finish6"] = "Καμουφλάζ Perseus",
|
||||
["component_camo_finish7"] = "Καμουφλάζ Λεοπάρδαλης",
|
||||
["component_camo_finish8"] = "Καμουφλάζ Ζέβρας",
|
||||
["component_camo_finish9"] = "Γεωμετρικό Καμουφλάζ",
|
||||
["component_camo_finish10"] = "Καμουφλάζ Boom",
|
||||
["component_camo_finish11"] = "Πατριωτικό Καμουφλάζ",
|
||||
|
||||
["component_camo_slide_finish"] = "Ψηφιακό Καμουφλάζ Slide",
|
||||
["component_camo_slide_finish2"] = "Καμουφλάζ Πινελίου Slide",
|
||||
["component_camo_slide_finish3"] = "Καμουφλάζ Δάσους Slide",
|
||||
["component_camo_slide_finish4"] = "Καμουφλάζ Κρανίου Slide",
|
||||
["component_camo_slide_finish5"] = "Καμουφλάζ Sessanta Nove Slide",
|
||||
["component_camo_slide_finish6"] = "Καμουφλάζ Perseus Slide",
|
||||
["component_camo_slide_finish7"] = "Καμουφλάζ Λεοπάρδαλης Slide",
|
||||
["component_camo_slide_finish8"] = "Καμουφλάζ Ζέβρας Slide",
|
||||
["component_camo_slide_finish9"] = "Γεωμετρικό Καμουφλάζ Slide",
|
||||
["component_camo_slide_finish10"] = "Καμουφλάζ Boom Slide",
|
||||
["component_camo_slide_finish11"] = "Πατριωτικό Καμουφλάζ Slide",
|
||||
|
||||
["component_clip_default"] = "Προεπιλεγμένο Περιοδικό",
|
||||
["component_clip_extended"] = "Επέκταση Περιοδικού",
|
||||
["component_clip_drum"] = "Περιοδικό Κάδος",
|
||||
["component_clip_box"] = "Περιοδικό Κιβώτιο",
|
||||
|
||||
["component_scope_holo"] = "Ολογραφική Σκοπευτική Συσκευή",
|
||||
["component_scope_small"] = "Μικρή Σκοπευτική Συσκευή",
|
||||
["component_scope_medium"] = "Μεσαία Σκοπευτική Συσκευή",
|
||||
["component_scope_large"] = "Μεγάλη Σκοπευτική Συσκευή",
|
||||
["component_scope"] = "Σκοπευτική Συσκευή Εγκατεστημένη",
|
||||
["component_scope_advanced"] = "Προηγμένη Σκοπευτική Συσκευή",
|
||||
["component_ironsights"] = "Σκοπευτικά Σιδερά",
|
||||
|
||||
["component_suppressor"] = "Καταστεναγματοποιητής",
|
||||
["component_compensator"] = "Αποζημιωτής",
|
||||
|
||||
["component_muzzle_flat"] = "Επίπεδο Φρένο Αέρα",
|
||||
["component_muzzle_tactical"] = "Τακτικό Φρένο Αέρα",
|
||||
["component_muzzle_fat"] = "Φρένο Αέρα Παχύ Άκρο",
|
||||
["component_muzzle_precision"] = "Φρένο Αέρα Ακρίβειας",
|
||||
["component_muzzle_heavy"] = "Φρένο Αέρα Βαρέως Τύπου",
|
||||
["component_muzzle_slanted"] = "Φρένο Αέρα Ανοιγοκλειστό",
|
||||
["component_muzzle_split"] = "Φρένο Αέρα Υποκλιμακούμενο",
|
||||
["component_muzzle_squared"] = "Φρένο Αέρα Τετραγωνισμένο",
|
||||
|
||||
["component_flashlight"] = "Φακός",
|
||||
["component_grip"] = "Λαβή",
|
||||
|
||||
["component_barrel_default"] = "Προεπιλεγμένο Κάννα",
|
||||
["component_barrel_heavy"] = "Βαριά Κάννα",
|
||||
|
||||
["component_ammo_tracer"] = "Σφαίρες με Ιχνηθέν Φωτός",
|
||||
["component_ammo_incendiary"] = "Σφαίρες Φωτιάς",
|
||||
["component_ammo_hollowpoint"] = "Σφαίρες Κενές Άκρες",
|
||||
["component_ammo_fmj"] = "Σφαίρες FMJ",
|
||||
["component_ammo_armor"] = "Σφαίρες Διάτρησης Θωράκισης",
|
||||
["component_ammo_explosive"] = "Εκρηκτικές Σφαίρες Διάτρησης Θωράκισης",
|
||||
|
||||
["component_shells_default"] = "Προεπιλεγμένες Φυσίγγια",
|
||||
["component_shells_incendiary"] = "Φυσίγγια Διαμαντινών",
|
||||
["component_shells_armor"] = "Φυσίγγια Θωράκισης Χάλυβα",
|
||||
["component_shells_hollowpoint"] = "Φυσίγγια Κενών Άκρων",
|
||||
["component_shells_explosive"] = "Φυσίγγια Εκρηκτικών",
|
||||
|
||||
-- Πυρομαχικά Όπλων
|
||||
["ammo_rounds"] = "σφαιρίδιο(α)",
|
||||
["ammo_shells"] = "φυσίγγιο(α)",
|
||||
["ammo_charge"] = "φορτίο",
|
||||
["ammo_petrol"] = "γαλόνια καυσίμου",
|
||||
["ammo_firework"] = "πυροτεχνήματο(α)",
|
||||
["ammo_rockets"] = "πύραυλο(ι)",
|
||||
["ammo_grenadelauncher"] = "χειροβομβίδα(ες)",
|
||||
["ammo_grenade"] = "χειροβομβίδα(ες)",
|
||||
["ammo_stickybomb"] = "βόμβα(ες)",
|
||||
["ammo_pipebomb"] = "βόμβα(ες)",
|
||||
["ammo_smokebomb"] = "βόμβα(ες) καπνού",
|
||||
["ammo_molotov"] = "κοκτέιλ μολότοφ(α)",
|
||||
["ammo_proxmine"] = "μίνα(ες) εγγύτητας",
|
||||
["ammo_bzgas"] = "κανίστρα(ες)",
|
||||
["ammo_ball"] = "μπάλα(ες)",
|
||||
["ammo_snowball"] = "χιονόμπαλα(ες)",
|
||||
["ammo_flare"] = "φλογοβολίδα(ες)",
|
||||
["ammo_flaregun"] = "φλογοβολίδα(ες)",
|
||||
|
||||
-- Επιστρώσεις Όπλων
|
||||
["tint_default"] = "προεπιλεγμένο δέρμα",
|
||||
["tint_green"] = "πράσινο δέρμα",
|
||||
["tint_gold"] = "χρυσό δέρμα",
|
||||
["tint_pink"] = "ροζ δέρμα",
|
||||
["tint_army"] = "στρατιωτικό δέρμα",
|
||||
["tint_lspd"] = "μπλε δέρμα",
|
||||
["tint_orange"] = "πορτοκαλί δέρμα",
|
||||
["tint_platinum"] = "πλατίνενο δέρμα",
|
||||
|
||||
}
|
||||
@@ -52,6 +52,7 @@ Locales["en"] = {
|
||||
|
||||
["act_imp"] = "Cannot Perform Action",
|
||||
["in_vehicle"] = "Cannot Perform Action, Player is in a vehicle",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Bring player to you',
|
||||
@@ -59,6 +60,9 @@ Locales["en"] = {
|
||||
['command_car_car'] = 'Vehicle model or hash',
|
||||
['command_cardel'] = 'Remove vehicles in proximity',
|
||||
['command_cardel_radius'] = 'Removes all vehicles within the specified radius',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Clear chat Text',
|
||||
['command_clearall'] = 'Clear chat Text for all players',
|
||||
['command_clearinventory'] = 'Remove All items from the Players Inventory',
|
||||
@@ -204,6 +208,7 @@ Locales["en"] = {
|
||||
["weapon_militaryrifle"] = "Military Rifle",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Heavy Sniper",
|
||||
@@ -227,6 +232,12 @@ Locales["en"] = {
|
||||
["weapon_precisionrifle"] = "Precision Rifle",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Candycane",
|
||||
["weapon_acidpackage"] = "Acid Package",
|
||||
["weapon_pistolxm3"] = "Pistol8 x3m",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["es"] = {
|
||||
|
||||
["act_imp"] = "No se pudo realizar la acción.",
|
||||
["in_vehicle"] = "Acción rechazada. El jugador se encuentra en un vehículo",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Traer un jugador hacia ti',
|
||||
@@ -59,6 +60,9 @@ Locales["es"] = {
|
||||
['command_car_car'] = 'Nombre del vehículo',
|
||||
['command_cardel'] = 'Eliminar vehículos cercanos',
|
||||
['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
|
||||
['command_repair'] = 'Reparar tu vehiculo',
|
||||
['command_repair_success'] = 'Vehiculo reparado correctamente',
|
||||
['command_repair_success_target'] = 'Un administrador reparo tu vehiculo',
|
||||
['command_clear'] = 'Limpiar chat para ti',
|
||||
['command_clearall'] = 'Limpiar chat para todos los jugadores',
|
||||
['command_clearinventory'] = 'Limpiar el inventario del jugador',
|
||||
@@ -117,10 +121,10 @@ Locales["es"] = {
|
||||
-- Weapons
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
['weapon_candycane'] = 'Hacha de Caramelo ',
|
||||
['weapon_acidpackage'] = 'Paquete de Acido',
|
||||
['weapon_pistolxm3'] = 'Pistola WM 29',
|
||||
['weapon_railgunxm3'] = 'Fusil electromagnético',
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Daga",
|
||||
@@ -158,7 +162,7 @@ Locales["es"] = {
|
||||
["weapon_pistol50"] = "Pistola .50",
|
||||
["weapon_snspistol"] = "Pistola SNS",
|
||||
["weapon_snspistol_mk2"] = "Pistola SNS MK2",
|
||||
["weapon_stungun"] = "Tazer",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Pistola Vintage",
|
||||
|
||||
@@ -200,6 +204,7 @@ Locales["es"] = {
|
||||
["weapon_militaryrifle"] = "Rifle Militar",
|
||||
["weapon_specialcarbine"] = "Carabina Especial",
|
||||
["weapon_specialcarbine_mk2"] = "Carabina Especial MK2",
|
||||
["weapon_heavyrifle"] = "Rifle Pesado",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Francotirador Pesado",
|
||||
|
||||
@@ -52,12 +52,16 @@ Locales["fi"] = {
|
||||
|
||||
["act_imp"] = "Toiminto mahdoton",
|
||||
["in_vehicle"] = "Et voi antaa ajoneuvossa olevalle mitään",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'Luo ajoneuvo',
|
||||
['command_car_car'] = 'Ajoneuvon nimi tai hash',
|
||||
['command_cardel'] = 'Poistaa ajoneuvon läheltä',
|
||||
['command_cardel_radius'] = 'Valinnainen, poista kaikki ajoneuvot määritetyllä säteellä',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Tyhjennä keskustelu',
|
||||
['command_clearall'] = 'Tyhjennä keskustelu kaikilta pelaajilta',
|
||||
['command_clearinventory'] = 'Tyhjennä pelaajan reppu',
|
||||
@@ -190,6 +194,7 @@ Locales["fi"] = {
|
||||
["gadget_parachute"] = "Laskuvarjo",
|
||||
["weapon_flare"] = "Hätäraketti",
|
||||
["weapon_doubleaction"] = "Double action revolveri",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Weapon Components
|
||||
["component_clip_default"] = "Oletus lipas",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["fr"] = {
|
||||
|
||||
["act_imp"] = "Action impossible",
|
||||
["in_vehicle"] = "Action impossible, le joueur est dans un véhicule",
|
||||
["not_in_vehicle"] = "Action impossible, le joueur n'est pas dans un véhicule",
|
||||
|
||||
-- Commands
|
||||
["command_bring"] = "Téléporter un joueur sur vous",
|
||||
@@ -59,6 +60,9 @@ Locales["fr"] = {
|
||||
["command_car_car"] = "Nom ou hash du véhicule",
|
||||
["command_cardel"] = "Supprimer les véhicules à proximité",
|
||||
["command_cardel_radius"] = "Supprime tous les véhicules dans un rayon spécifié",
|
||||
["command_repair"] = "Réparer votre véhicule",
|
||||
["command_repair_success"] = "Véhicule réparé avec succès",
|
||||
["command_repair_success_target"] = "Votre véhicule a été réparé par un membre du staff",
|
||||
["command_clear"] = "Effacer le chat",
|
||||
["command_clearall"] = "Effacer le chat de tous les joueurs",
|
||||
["command_clearinventory"] = "Retirer tous les objets de l'inventaire du joueur",
|
||||
@@ -103,6 +107,7 @@ Locales["fr"] = {
|
||||
["command_setgroup_group"] = "Nom du groupe à définir",
|
||||
["commanderror_argumentmismatch"] = "Le nombre d'arguments est invalide (Argument·s donné·s: %s, Argument·s demandé·s: %s)",
|
||||
["commanderror_argumentmismatch_number"] = "Type de données de l'argument #%s invalide (Type donné: texte, Type demandé: nombre)",
|
||||
["commanderror_argumentmismatch_string"] = "Type de données de l'argument #%s invalide (Type donné: nombre, Type demandé: texte)",
|
||||
["commanderror_invaliditem"] = "Le nom de l'objet est invalide",
|
||||
["commanderror_invalidweapon"] = "Le nom de l'arme est invalide",
|
||||
["commanderror_console"] = "Cette commande ne peut pas être éxécutée depuis la console",
|
||||
@@ -203,6 +208,7 @@ Locales["fr"] = {
|
||||
["weapon_militaryrifle"] = "Fusil militaire",
|
||||
["weapon_specialcarbine"] = "Carabine spéciale",
|
||||
["weapon_specialcarbine_mk2"] = "Carabine spéciale MK2",
|
||||
["weapon_heavyrifle"] = "Fusil lourd",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Sniper lourd",
|
||||
@@ -226,6 +232,12 @@ Locales["fr"] = {
|
||||
["weapon_precisionrifle"] = "Fusil de précision",
|
||||
["weapon_tactilerifle"] = "Carabine tactique",
|
||||
|
||||
-- Drug wars dlc
|
||||
["weapon_candycane"] = "Sucre d'orge",
|
||||
["weapon_acidpackage"] = "Paquet d'acide",
|
||||
["weapon_pistolxm3"] = "Pistolet 8 x3m",
|
||||
["weapon_railgunxm3"] = "Fusil électro-magnétique",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Base-ball",
|
||||
["weapon_bzgas"] = "Gaz BZ",
|
||||
|
||||
@@ -0,0 +1,374 @@
|
||||
Locales["he"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "מלאי ( משקל %s / %s )",
|
||||
["use"] = "שימוש",
|
||||
["give"] = "תן",
|
||||
["remove"] = "זרוק",
|
||||
["return"] = "חזור",
|
||||
["give_to"] = "תן ל",
|
||||
["amount"] = "כמות",
|
||||
["giveammo"] = "תן תחמושת",
|
||||
["amountammo"] = "כמות תחמושת",
|
||||
["noammo"] = "אין מספיק!",
|
||||
["gave_item"] = "נתת %sx %s ל %s",
|
||||
["received_item"] = "קיבלת %sx %s מ %s",
|
||||
["gave_weapon"] = "נתת %s ל %s",
|
||||
["gave_weapon_ammo"] = "נתת ~o~%sx %s עבור %s ל %s",
|
||||
["gave_weapon_withammo"] = "נתת %s עם ~o~%sx %s ל %s",
|
||||
["gave_weapon_hasalready"] = "%s כבר יש לו %s",
|
||||
["gave_weapon_noweapon"] = "%s אין לו את הנשק",
|
||||
["received_weapon"] = "קיבלת %s מ %s",
|
||||
["received_weapon_ammo"] = "קיבלת ~o~%sx %s ל %s שלך מ %s",
|
||||
["received_weapon_withammo"] = "קיבלת %s עם ~o~%sx %s מ %s",
|
||||
["received_weapon_hasalready"] = "%s ניסה לתת לך %s, אבל כבר יש לך את הנשק הזה",
|
||||
["received_weapon_noweapon"] = "%s ניסה לתת לך תחמושת עבור %s, אבל אין לך את הנשק הזה",
|
||||
["gave_account_money"] = "נתת $%s (%s) ל %s",
|
||||
["received_account_money"] = "קיבלת $%s (%s) מ %s",
|
||||
["amount_invalid"] = "כמות לא חוקית",
|
||||
["players_nearby"] = "אין שחקנים בקרבת מקום",
|
||||
["ex_inv_lim"] = "לא ניתן לבצע פעולה, משקל מרבי של %s",
|
||||
["imp_invalid_quantity"] = "לא ניתן לבצע פעולה, הכמות לא חוקית",
|
||||
["imp_invalid_amount"] = "לא ניתן לבצע פעולה, הסכום לא חוקי",
|
||||
["threw_standard"] = "זרקת %sx %s",
|
||||
["threw_account"] = "זרקת $%s %s",
|
||||
["threw_weapon"] = "זרקת %s",
|
||||
["threw_weapon_ammo"] = "זרקת %s עם ~o~%sx %s",
|
||||
["threw_weapon_already"] = "כבר יש לך את הנשק הזה",
|
||||
["threw_cannot_pickup"] = "המלאי מלא, לא ניתן לאסוף!",
|
||||
["threw_pickup_prompt"] = "לחץ על E כדי לאסוף",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "הצג מלאי",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "קיבלת שכר: $%s",
|
||||
["received_help"] = "קיבלת הוצאה לפנסיה: $%s",
|
||||
["company_nomoney"] = "החברה שאצלה אתה עובד אינה מסוגלת לשלם את השכר שלך",
|
||||
["received_paycheck"] = "קיבלת פיקדון שכר",
|
||||
["bank"] = "בנק Maze",
|
||||
["account_bank"] = "בנק",
|
||||
["account_black_money"] = "כסף מטונף",
|
||||
["account_money"] = "מזומן",
|
||||
|
||||
["act_imp"] = "לא ניתן לבצע פעולה",
|
||||
["in_vehicle"] = "לא ניתן לבצע פעולה, השחקן נמצא ברכב",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'הבא שחקן אליך',
|
||||
['command_car'] = 'צור רכב',
|
||||
['command_car_car'] = 'דגם הרכב או הקוד',
|
||||
['command_cardel'] = 'הסר רכבים בסביבה',
|
||||
['command_cardel_radius'] = 'מסיר את כל הרכבים ברדיוס המצויין',
|
||||
['command_clear'] = 'נקה טקסט בצאט',
|
||||
['command_clearall'] = 'נקה טקסט בצאט עבור כל השחקנים',
|
||||
['command_clearinventory'] = 'הסר את כל הפריטים מהמלאי של השחקן',
|
||||
['command_clearloadout'] = 'הסר את כל הנשק מהשחקן',
|
||||
['command_freeze'] = 'הקפא שחקן',
|
||||
['command_unfreeze'] = 'בטל הקפאת שחקן',
|
||||
['command_giveaccountmoney'] = 'תן כסף לחשבון מסוים',
|
||||
['command_giveaccountmoney_account'] = 'חשבון להוספה',
|
||||
['command_giveaccountmoney_amount'] = 'סכום להוספה',
|
||||
['command_giveaccountmoney_invalid'] = 'שם חשבון לא חוקי',
|
||||
['command_removeaccountmoney'] = 'הסר כסף מחשבון מסוים',
|
||||
['command_removeaccountmoney_account'] = 'חשבון להסרה ממנו',
|
||||
['command_removeaccountmoney_amount'] = 'סכום להסרה',
|
||||
['command_removeaccountmoney_invalid'] = 'שם חשבון לא חוקי',
|
||||
['command_giveitem'] = 'תן לשחקן פריט',
|
||||
['command_giveitem_item'] = 'שם הפריט',
|
||||
['command_giveitem_count'] = 'כמות',
|
||||
['command_giveweapon'] = 'תן לשחקן נשק',
|
||||
['command_giveweapon_weapon'] = 'שם הנשק',
|
||||
['command_giveweapon_ammo'] = 'כמות תחמושת',
|
||||
['command_giveweapon_hasalready'] = 'לשחקן כבר יש את הנשק הזה',
|
||||
['command_giveweaponcomponent'] = 'תן רכיב נשק לשחקן',
|
||||
['command_giveweaponcomponent_component'] = 'שם הרכיב',
|
||||
['command_giveweaponcomponent_invalid'] = 'רכיב נשק לא חוקי',
|
||||
['command_giveweaponcomponent_hasalready'] = 'לשחקן כבר יש את הרכיב של הנשק',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'לשחקן אין את הנשק הזה',
|
||||
['command_goto'] = 'העבר את עצמך לשחקן',
|
||||
['command_kill'] = 'הרוג שחקן',
|
||||
['command_save'] = 'שמור את המידע של השחקן',
|
||||
['command_saveall'] = 'שמור את המידע של כל השחקנים',
|
||||
['command_setaccountmoney'] = 'הגדר את הכסף בחשבון מסוים',
|
||||
['command_setaccountmoney_amount'] = 'סכום',
|
||||
['command_setcoords'] = 'העבר לנקודת הקואורדינטות שצוינו',
|
||||
['command_setcoords_x'] = 'ערך X',
|
||||
['command_setcoords_y'] = 'ערך Y',
|
||||
['command_setcoords_z'] = 'ערך Z',
|
||||
['command_setjob'] = 'הגדר את העבודה של השחקן',
|
||||
['command_setjob_job'] = 'שם',
|
||||
['command_setjob_grade'] = 'דרגת עבודה',
|
||||
['command_setjob_invalid'] = 'העבודה, הדרגה או שניהם לא חוקיים',
|
||||
['command_setgroup'] = 'הגדר את קבוצת ההרשאות של השחקן',
|
||||
['command_setgroup_group'] = 'שם הקבוצה',
|
||||
['commanderror_argumentmismatch'] = 'כמות הארגומנטים אינה תואמת (התקבלו %s, דרושים %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'סוג הנתונים של הארגומנט #%s אינו תואם (התקבלה מחרוזת, נדרש מספר)',
|
||||
['commanderror_argumentmismatch_string'] = 'סוג הנתונים של הארגומנט #%s אינו תואם (התקבל מספר, נדרשה מחרוזת)',
|
||||
['commanderror_invaliditem'] = 'פריט לא חוקי',
|
||||
['commanderror_invalidweapon'] = 'נשק לא חוקי',
|
||||
['commanderror_console'] = 'לא ניתן לבצע את הפקודה מהקונסולה',
|
||||
['commanderror_invalidcommand'] = 'פקודה לא חוקית - /%s',
|
||||
['commanderror_invalidplayerid'] = 'השחקן שצוין אינו מחובר',
|
||||
['commandgeneric_playerid'] = 'מספר השחקן בשרת',
|
||||
['command_giveammo_noweapon_found'] = '%s אין לו את הנשק',
|
||||
['command_giveammo_weapon'] = 'שם הנשק',
|
||||
['command_giveammo_ammo'] = 'כמות תחמושת',
|
||||
['tpm_nowaypoint'] = 'לא הוגדרה נקודת דרך.',
|
||||
['tpm_success'] = 'הועברת בהצלחה',
|
||||
|
||||
['noclip_message'] = 'Noclip הופך להיות %s',
|
||||
['enabled'] = '~g~מופעל~s~',
|
||||
['disabled'] = '~r~מבוטל~s~',
|
||||
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "£%s",
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "סכין",
|
||||
["weapon_bat"] = "מקל",
|
||||
["weapon_battleaxe"] = "קרדום לחימה",
|
||||
["weapon_bottle"] = "בקבוק",
|
||||
["weapon_crowbar"] = "מפתח עגלה",
|
||||
["weapon_flashlight"] = "פנס יד",
|
||||
["weapon_golfclub"] = "מקל גולף",
|
||||
["weapon_hammer"] = "פטיש",
|
||||
["weapon_hatchet"] = "קרדום",
|
||||
["weapon_knife"] = "סכין",
|
||||
["weapon_knuckle"] = "אגרופים",
|
||||
["weapon_machete"] = "מאצ'טה",
|
||||
["weapon_nightstick"] = "מקלון",
|
||||
["weapon_wrench"] = "מפתח ברגים",
|
||||
["weapon_poolcue"] = "מקל ביליארד",
|
||||
["weapon_stone_hatchet"] = "קרדום אבן",
|
||||
["weapon_switchblade"] = "סכין מתקפלת",
|
||||
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "אקדח AP",
|
||||
["weapon_ceramicpistol"] = "אקדח קרמיקה",
|
||||
["weapon_combatpistol"] = "אקדח לחימה",
|
||||
["weapon_doubleaction"] = "רבולבר פעולה כפולה",
|
||||
["weapon_navyrevolver"] = "רבולבר חיל הים",
|
||||
["weapon_flaregun"] = "אקדח תותחני",
|
||||
["weapon_gadgetpistol"] = "אקדח גאדג'ט",
|
||||
["weapon_heavypistol"] = "אקדח כבד",
|
||||
["weapon_revolver"] = "רבולבר כבד",
|
||||
["weapon_revolver_mk2"] = "רבולבר כבד MK2",
|
||||
["weapon_marksmanpistol"] = "אקדח מציין",
|
||||
["weapon_pistol"] = "אקדח",
|
||||
["weapon_pistol_mk2"] = "אקדח MK2",
|
||||
["weapon_pistol50"] = "אקדח .50",
|
||||
["weapon_snspistol"] = "אקדח SNS",
|
||||
["weapon_snspistol_mk2"] = "אקדח SNS MK2",
|
||||
["weapon_stungun"] = "טייזר",
|
||||
["weapon_raypistol"] = "אקדח קרניים",
|
||||
["weapon_vintagepistol"] = "אקדח וינטג'",
|
||||
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "רובה תוקף",
|
||||
["weapon_autoshotgun"] = "רובה אוטומטי",
|
||||
["weapon_bullpupshotgun"] = "רובה קטלב",
|
||||
["weapon_combatshotgun"] = "רובה לחימה",
|
||||
["weapon_dbshotgun"] = "רובה כפול",
|
||||
["weapon_heavyshotgun"] = "רובה כבד",
|
||||
["weapon_musket"] = "משקוף",
|
||||
["weapon_pumpshotgun"] = "רובה משאבה",
|
||||
["weapon_pumpshotgun_mk2"] = "רובה משאבה MK2",
|
||||
["weapon_sawnoffshotgun"] = "רובה קצוץ",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "SMG תוקף",
|
||||
["weapon_combatmg"] = "MG לחימה",
|
||||
["weapon_combatmg_mk2"] = "MG לחימה MK2",
|
||||
["weapon_combatpdw"] = "PDW לחימה",
|
||||
["weapon_gusenberg"] = "גוזנברג מכשיר",
|
||||
["weapon_machinepistol"] = "אקדח מכונה",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "SMG מיקרו",
|
||||
["weapon_minismg"] = "SMG מיני",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "קרבין הלל הרשע",
|
||||
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "רובה מתקדם",
|
||||
["weapon_assaultrifle"] = "רובה תוקף",
|
||||
["weapon_assaultrifle_mk2"] = "רובה תוקף MK2",
|
||||
["weapon_bullpuprifle"] = "רובה קטלב",
|
||||
["weapon_bullpuprifle_mk2"] = "רובה קטלב MK2",
|
||||
["weapon_carbinerifle"] = "רובה קרבין",
|
||||
["weapon_carbinerifle_mk2"] = "רובה קרבין MK2",
|
||||
["weapon_compactrifle"] = "רובה קומפקטי",
|
||||
["weapon_militaryrifle"] = "רובה צבאי",
|
||||
["weapon_specialcarbine"] = "קרבין מיוחד",
|
||||
["weapon_specialcarbine_mk2"] = "קרבין מיוחד MK2",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "צלף כבד",
|
||||
["weapon_heavysniper_mk2"] = "צלף כבד MK2",
|
||||
["weapon_marksmanrifle"] = "רובה צלף",
|
||||
["weapon_marksmanrifle_mk2"] = "רובה צלף MK2",
|
||||
["weapon_sniperrifle"] = "רובה צלף",
|
||||
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "משגר קומפקטי",
|
||||
["weapon_firework"] = "משגר זיקוקים",
|
||||
["weapon_grenadelauncher"] = "משגר רימונים",
|
||||
["weapon_hominglauncher"] = "משגר חוקר",
|
||||
["weapon_minigun"] = "מיניגאן",
|
||||
["weapon_railgun"] = "רובה מסילות",
|
||||
["weapon_rpg"] = "משגר רקטות",
|
||||
["weapon_rayminigun"] = "וידוומייקר",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "חיישן מתכת",
|
||||
["weapon_precisionrifle"] = "רובה מדויק",
|
||||
["weapon_tactilerifle"] = "רובה טקטי",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "כדור בייסבול",
|
||||
["weapon_bzgas"] = "גז BZ",
|
||||
["weapon_flare"] = "זיקוק",
|
||||
["weapon_grenade"] = "רימון",
|
||||
["weapon_petrolcan"] = "קנקן דלק",
|
||||
["weapon_hazardcan"] = "קנקן דלק מסוכן",
|
||||
["weapon_molotov"] = "קוקטייל מולוטוב",
|
||||
["weapon_proxmine"] = "מוקש קרבה",
|
||||
["weapon_pipebomb"] = "פצצת צנרת",
|
||||
["weapon_snowball"] = "כדור שלג",
|
||||
["weapon_stickybomb"] = "רימון דביק",
|
||||
["weapon_smokegrenade"] = "רימון עשן",
|
||||
|
||||
-- Special
|
||||
["weapon_fireextinguisher"] = "מטף כיבוי",
|
||||
["weapon_digiscanner"] = "סורק דיגיטלי",
|
||||
["weapon_garbagebag"] = "שק אשפה",
|
||||
["weapon_handcuffs"] = "כאסמים",
|
||||
["gadget_nightvision"] = "משקפי ראיית לילה",
|
||||
["gadget_parachute"] = "צניחה",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "דגם בסיס",
|
||||
["component_knuckle_pimp"] = "הפימפ",
|
||||
["component_knuckle_ballas"] = "הבאלס",
|
||||
["component_knuckle_dollar"] = "המרוויח",
|
||||
["component_knuckle_diamond"] = "האבן",
|
||||
["component_knuckle_hate"] = "השונא",
|
||||
["component_knuckle_love"] = "האוהב",
|
||||
["component_knuckle_player"] = "השחקן",
|
||||
["component_knuckle_king"] = "המלך",
|
||||
["component_knuckle_vagos"] = "הוואגוס",
|
||||
|
||||
["component_luxary_finish"] = "סיום מפואר",
|
||||
|
||||
["component_handle_default"] = "ידית ברירת מחדל",
|
||||
["component_handle_vip"] = "ידית VIP",
|
||||
["component_handle_bodyguard"] = "ידית שומר גוף",
|
||||
|
||||
["component_vip_finish"] = "סיום VIP",
|
||||
["component_bodyguard_finish"] = "סיום שומר גוף",
|
||||
|
||||
["component_camo_finish"] = "סיום דיגיטלי",
|
||||
["component_camo_finish2"] = "סיום ציור מברשת",
|
||||
["component_camo_finish3"] = "סיום חורשתי",
|
||||
["component_camo_finish4"] = "סיום גולגולת",
|
||||
["component_camo_finish5"] = "סיום ססנטה נובה",
|
||||
["component_camo_finish6"] = "סיום פרסאוס",
|
||||
["component_camo_finish7"] = "סיום נמר",
|
||||
["component_camo_finish8"] = "סיום זברה",
|
||||
["component_camo_finish9"] = "סיום גיאומטרי",
|
||||
["component_camo_finish10"] = "סיום פיצוץ",
|
||||
["component_camo_finish11"] = "סיום פטריוטי",
|
||||
|
||||
["component_camo_slide_finish"] = "סיום דיגיטלי שקופה",
|
||||
["component_camo_slide_finish2"] = "סיום ציור מברשת שקופה",
|
||||
["component_camo_slide_finish3"] = "סיום חורשתי שקופה",
|
||||
["component_camo_slide_finish4"] = "סיום גולגולת שקופה",
|
||||
["component_camo_slide_finish5"] = "סיום ססנטה נובה שקופה",
|
||||
["component_camo_slide_finish6"] = "סיום פרסאוס שקופה",
|
||||
["component_camo_slide_finish7"] = "סיום נמר שקופה",
|
||||
["component_camo_slide_finish8"] = "סיום זברה שקופה",
|
||||
["component_camo_slide_finish9"] = "סיום גיאומטרי שקופה",
|
||||
["component_camo_slide_finish10"] = "סיום פיצוץ שקופה",
|
||||
["component_camo_slide_finish11"] = "סיום פטריוטי שקופה",
|
||||
|
||||
["component_clip_default"] = "מחסנית ברירת מחדל",
|
||||
["component_clip_extended"] = "מחסנית מורחבת",
|
||||
["component_clip_drum"] = "מחסנית תוף",
|
||||
["component_clip_box"] = "מחסנית קופסה",
|
||||
|
||||
["component_scope_holo"] = "מכ מכוון הולוגרפי",
|
||||
["component_scope_small"] = "מכוון קטן",
|
||||
["component_scope_medium"] = "מכוון בינוני",
|
||||
["component_scope_large"] = "מכוון גדול",
|
||||
["component_scope"] = "מכוון מותקן",
|
||||
["component_scope_advanced"] = "מכוון מתקדם",
|
||||
["component_ironsights"] = "מכוון מתכת",
|
||||
|
||||
["component_suppressor"] = "משתיק",
|
||||
["component_compensator"] = "פיצוי",
|
||||
|
||||
["component_muzzle_flat"] = "קצה חלק",
|
||||
["component_muzzle_tactical"] = "קצה טקטי",
|
||||
["component_muzzle_fat"] = "קצה שמני",
|
||||
["component_muzzle_precision"] = "קצה מדויק",
|
||||
["component_muzzle_heavy"] = "קצה כבד",
|
||||
["component_muzzle_slanted"] = "קצה מוטה",
|
||||
["component_muzzle_split"] = "קצה מחולק",
|
||||
["component_muzzle_squared"] = "קצה מרובע",
|
||||
|
||||
["component_flashlight"] = "פנס",
|
||||
["component_grip"] = "ידית",
|
||||
|
||||
["component_barrel_default"] = "חילוף ברירת מחדל",
|
||||
["component_barrel_heavy"] = "חילוף כבד",
|
||||
|
||||
["component_ammo_tracer"] = "כדורי עקיבה",
|
||||
["component_ammo_incendiary"] = "כדורי שריפה",
|
||||
["component_ammo_hollowpoint"] = "כדורי ריק",
|
||||
["component_ammo_fmj"] = "כדורי FMJ",
|
||||
["component_ammo_armor"] = "כדורי פריצת שריון",
|
||||
["component_ammo_explosive"] = "כדורי שריון מבעירים",
|
||||
|
||||
["component_shells_default"] = "קליעים ברירת מחדל",
|
||||
["component_shells_incendiary"] = "קליעים של נשיפת הדרקון",
|
||||
["component_shells_armor"] = "קליעים פלדתיים",
|
||||
["component_shells_hollowpoint"] = "קליעים של הטילים",
|
||||
["component_shells_explosive"] = "קליעים מתפצלים",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "סיבוב(ים)",
|
||||
["ammo_shells"] = "קליע(ים)",
|
||||
["ammo_charge"] = "תשלום",
|
||||
["ammo_petrol"] = "גלונים של דלק",
|
||||
["ammo_firework"] = "זיקוק(ים)",
|
||||
["ammo_rockets"] = "רקטה(ות)",
|
||||
["ammo_grenadelauncher"] = "רימון(ים)",
|
||||
["ammo_grenade"] = "רימון(ים)",
|
||||
["ammo_stickybomb"] = "פצצה(ות)",
|
||||
["ammo_pipebomb"] = "פצצה(ות)",
|
||||
["ammo_smokebomb"] = "פצצה(ות)",
|
||||
["ammo_molotov"] = "קוקטייל(ים)",
|
||||
["ammo_proxmine"] = "מוקש(ים)",
|
||||
["ammo_bzgas"] = "פחית(ות)",
|
||||
["ammo_ball"] = "כדור(ים)",
|
||||
["ammo_snowball"] = "כדור שלג",
|
||||
["ammo_flare"] = "זיקוק(ים)",
|
||||
["ammo_flaregun"] = "זיקוק(ים)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "עור ברירת מחדל",
|
||||
["tint_green"] = "עור ירוק",
|
||||
["tint_gold"] = "עור זהב",
|
||||
["tint_pink"] = "עור ורוד",
|
||||
["tint_army"] = "עור צבאי",
|
||||
["tint_lspd"] = "עור כחול",
|
||||
["tint_orange"] = "עור כתום",
|
||||
["tint_platinum"] = "עור פלטינה",
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["hu"] = {
|
||||
|
||||
["act_imp"] = "Érvénytelen mennyiség",
|
||||
["in_vehicle"] = "Nem tudod átadni, mivel benne ül a jármüben",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
["command_bring"] = "Játékos magadhoz teleportálása",
|
||||
@@ -59,6 +60,9 @@ Locales["hu"] = {
|
||||
["command_car_car"] = "Jármű név vagy hash",
|
||||
["command_cardel"] = "Közeli járművek törlése",
|
||||
["command_cardel_radius"] = "Megadott radiusban lévő járművek törlése",
|
||||
["command_repair"] = "Repair your vehicle",
|
||||
["command_repair_success"] = "Successfully repaired vehicle",
|
||||
["command_repair_success_target"] = "An admin repaired your vehicle",
|
||||
["command_clear"] = "Chat ürítése",
|
||||
["command_clearall"] = "Chat ürítése minden játékosnál",
|
||||
["command_clearinventory"] = "Minden tárgy törlése a játékos inventoryból",
|
||||
@@ -200,6 +204,7 @@ Locales["hu"] = {
|
||||
["weapon_militaryrifle"] = "Military Rifle",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Heavy Sniper",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["it"] = {
|
||||
|
||||
["act_imp"] = "Non puoi farlo",
|
||||
["in_vehicle"] = "Non puoi farlo, il giocatore è in un veicolo",
|
||||
["not_in_vehicle"] = "Non puoi farlo, il player non è in un veicolo",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Porta il giocatore da te',
|
||||
@@ -59,6 +60,9 @@ Locales["it"] = {
|
||||
['command_car_car'] = 'Modello o hash veicolo',
|
||||
['command_cardel'] = 'Rimuovi i veicoli nelle prossimità',
|
||||
['command_cardel_radius'] = 'Rimuovi i veicoli nel raggio specificato',
|
||||
['command_repair'] = 'Ripara il tuo veicolo',
|
||||
['command_repair_success'] = 'Hai riparato il veicolo con successo',
|
||||
['command_repair_success_target'] = 'Un admin ha riparato la tua macchina',
|
||||
['command_clear'] = 'Pulisci la chat testuale',
|
||||
['command_clearall'] = 'Pulisci la chat testuale per tutti i giocatori',
|
||||
['command_clearinventory'] = 'Rimuovi tutti gli oggetti dall\' inventario del giocatore',
|
||||
@@ -69,6 +73,10 @@ Locales["it"] = {
|
||||
['command_giveaccountmoney_account'] = 'Account a cui aggiungere',
|
||||
['command_giveaccountmoney_amount'] = 'Quantità da aggiungere',
|
||||
['command_giveaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_removeaccountmoney'] = 'Rimuovi soldi da un account specifico',
|
||||
['command_removeaccountmoney_account'] = 'Account a cui togliere',
|
||||
['command_removeaccountmoney_amount'] = 'Quantità da rimuovere',
|
||||
['command_removeaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_giveitem'] = 'Dai un oggetto ad un giocatore',
|
||||
['command_giveitem_item'] = 'Nome oggetto',
|
||||
['command_giveitem_count'] = 'Quantità',
|
||||
@@ -200,6 +208,7 @@ Locales["it"] = {
|
||||
["weapon_militaryrifle"] = "Fucile militare",
|
||||
["weapon_specialcarbine"] = "Carabina speciale",
|
||||
["weapon_specialcarbine_mk2"] = "Carabina speciale MK2",
|
||||
["weapon_heavyrifle"] = "Fucile pesante",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Cecchino pesante",
|
||||
@@ -224,10 +233,10 @@ Locales["it"] = {
|
||||
["weapon_tactilerifle"] = "Carabina di servizio",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
['weapon_candycane'] = 'Bastoncino di zucchero',
|
||||
['weapon_acidpackage'] = 'Pacco di acidi',
|
||||
['weapon_pistolxm3'] = 'Pistola WM 29',
|
||||
['weapon_railgunxm3'] = 'Railgun',
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Palla",
|
||||
|
||||
+337
-337
@@ -1,372 +1,372 @@
|
||||
Locales["nl"] = {
|
||||
-- Inventory
|
||||
["inventory"] = "Inventaris ( Gewicht %s / %s )",
|
||||
["use"] = "Gebruik",
|
||||
["give"] = "Geef",
|
||||
["remove"] = "Gooi",
|
||||
["return"] = "Terug",
|
||||
["give_to"] = "Geef aan",
|
||||
["amount"] = "Aantal",
|
||||
["giveammo"] = "Geef munitie",
|
||||
["amountammo"] = "Hoeveelheid munitie",
|
||||
["noammo"] = "Niet genoeg!",
|
||||
["gave_item"] = "%sx %s gegeven aan %s",
|
||||
["received_item"] = "%sx %s ontvangen van %s",
|
||||
["gave_weapon"] = "%s gegeven aan %s",
|
||||
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
|
||||
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
|
||||
["gave_weapon_hasalready"] = "%s heeft al een %s",
|
||||
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
|
||||
["received_weapon"] = "%s ontvangen van %s",
|
||||
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
|
||||
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
|
||||
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
|
||||
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
|
||||
["gave_account_money"] = "€%s (%s) gegeven aan %s",
|
||||
["received_account_money"] = "€%s (%s) ontvangen van %s",
|
||||
["amount_invalid"] = "Ongeldige hoeveelheid",
|
||||
["players_nearby"] = "Geen spelers in de buurt",
|
||||
["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
|
||||
["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
|
||||
["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
|
||||
["threw_standard"] = "%sx %s weggegooid",
|
||||
["threw_account"] = "€%s %s weggegooid",
|
||||
["threw_weapon"] = "%s weggegooid",
|
||||
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
|
||||
["threw_weapon_already"] = "Je hebt dit wapen al !",
|
||||
["threw_cannot_pickup"] = "Inventoraris is vol, Kan niet oppakken!",
|
||||
["threw_pickup_prompt"] = "Druk op E om op te pakken",
|
||||
-- Inventory
|
||||
["inventory"] = "Inventaris ( Gewicht %s / %s )",
|
||||
["use"] = "Gebruik",
|
||||
["give"] = "Geef",
|
||||
["remove"] = "Gooi",
|
||||
["return"] = "Terug",
|
||||
["give_to"] = "Geef aan",
|
||||
["amount"] = "Aantal",
|
||||
["giveammo"] = "Geef munitie",
|
||||
["amountammo"] = "Hoeveelheid munitie",
|
||||
["noammo"] = "Niet genoeg munitie!",
|
||||
["gave_item"] = "%sx %s gegeven aan %s",
|
||||
["received_item"] = "%sx %s ontvangen van %s",
|
||||
["gave_weapon"] = "%s gegeven aan %s",
|
||||
["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
|
||||
["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
|
||||
["gave_weapon_hasalready"] = "%s heeft al een %s",
|
||||
["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
|
||||
["received_weapon"] = "%s ontvangen van %s",
|
||||
["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
|
||||
["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
|
||||
["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
|
||||
["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
|
||||
["gave_account_money"] = "€%s (%s) gegeven aan %s",
|
||||
["received_account_money"] = "€%s (%s) ontvangen van %s",
|
||||
["amount_invalid"] = "Ongeldige hoeveelheid",
|
||||
["players_nearby"] = "Geen spelers in de buurt",
|
||||
["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
|
||||
["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
|
||||
["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
|
||||
["threw_standard"] = "%sx %s weggegooid",
|
||||
["threw_account"] = "€%s %s weggegooid",
|
||||
["threw_weapon"] = "%s weggegooid",
|
||||
["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
|
||||
["threw_weapon_already"] = "Je hebt dit wapen al !",
|
||||
["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
|
||||
["threw_pickup_prompt"] = "Druk op E om op te pakken",
|
||||
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Laat inventaris zien",
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Laat inventaris zien",
|
||||
|
||||
-- Salary related
|
||||
["received_salary"] = "Je bent betaald: €%s",
|
||||
["received_help"] = "Je hebt je uitkering gekregen: €%s",
|
||||
["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
|
||||
["received_paycheck"] = "salaris ontvangen",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Zwart geld",
|
||||
["account_money"] = "Cash",
|
||||
-- Salary related
|
||||
["received_salary"] = "Je bent betaald: €%s",
|
||||
["received_help"] = "Je hebt je uitkering gekregen: €%s",
|
||||
["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
|
||||
["received_paycheck"] = "salaris ontvangen",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Zwart geld",
|
||||
["account_money"] = "Contant",
|
||||
|
||||
["act_imp"] = "Kan actie niet uitvoeren",
|
||||
["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
|
||||
["act_imp"] = "Kan actie niet uitvoeren",
|
||||
["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Breng speler naar jou',
|
||||
['command_car'] = 'Spawn een voertuig',
|
||||
['command_car_car'] = 'Voertuig model of hash',
|
||||
['command_cardel'] = 'Verwijder voertuigen in straal',
|
||||
['command_cardel_radius'] = 'Verwijderd alle voertuigen in gewenste straal',
|
||||
['command_clear'] = 'Verwijder chat berichten',
|
||||
['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
|
||||
['command_clearinventory'] = 'Verwijder alle items van een speler zijn inventory',
|
||||
['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
|
||||
['command_freeze'] = 'Freeze een speler',
|
||||
['command_unfreeze'] = 'Unfreeze een speler',
|
||||
['command_giveaccountmoney'] = 'Geef geld aan een rekening',
|
||||
['command_giveaccountmoney_account'] = 'Account om aan toe te voegen',
|
||||
['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
|
||||
['command_giveaccountmoney_invalid'] = 'Account Naam ongeldig',
|
||||
['command_giveitem'] = 'Geef speler een item',
|
||||
['command_giveitem_item'] = 'Item naam',
|
||||
['command_giveitem_count'] = 'Hoeveelheid',
|
||||
['command_giveweapon'] = 'Geef de speler een wapen',
|
||||
['command_giveweapon_weapon'] = 'Wapen naam',
|
||||
['command_giveweapon_ammo'] = 'Ammo Hoeveelheid',
|
||||
['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
|
||||
['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
|
||||
['command_giveweaponcomponent_component'] = 'Component naam',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'De speler heeft dit wapen component al',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'De speler heeft dit wapen niet',
|
||||
['command_goto'] = 'Teleporteer jezelf naar een speler',
|
||||
['command_kill'] = 'Vermoord een speler',
|
||||
['command_save'] = 'Slaag een speler zijn spelerdata geforceerd op',
|
||||
['command_saveall'] = 'Slaag iedereen zijn spelerdata geforceerd op',
|
||||
['command_setaccountmoney'] = 'Stel geld in op een account',
|
||||
['command_setaccountmoney_amount'] = 'Amount',
|
||||
['command_setcoords'] = 'Telepeer naar coordinaten',
|
||||
['command_setcoords_x'] = 'X waarde',
|
||||
['command_setcoords_y'] = 'Y waarde',
|
||||
['command_setcoords_z'] = 'Z waarde',
|
||||
['command_setjob'] = 'Zet een speler zijn / haar job',
|
||||
['command_setjob_job'] = 'Naam',
|
||||
['command_setjob_grade'] = 'Job grade',
|
||||
['command_setjob_invalid'] = 'De job, grade of beide zijn ongeldig',
|
||||
['command_setgroup'] = 'Stel een toestemmingsgroep voor spelers in',
|
||||
['command_setgroup_group'] = 'Naam van groep',
|
||||
['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (geslaagd %s, gezocht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
|
||||
['commanderror_invaliditem'] = 'Ongeldig item',
|
||||
['commanderror_invalidweapon'] = 'Ongeldig wapen',
|
||||
['commanderror_console'] = 'Command kan niet worden uitgevoerd vanaf console.',
|
||||
['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
|
||||
['commandgeneric_playerid'] = 'Speler server id',
|
||||
['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
|
||||
['command_giveammo_weapon'] = 'Wapen naam',
|
||||
['command_giveammo_ammo'] = 'Ammo Hoeveelheid',
|
||||
['tpm_nowaypoint'] = 'Geen waypoint gezet.',
|
||||
['tpm_success'] = 'Successvol geteleporteerd',
|
||||
-- Commands
|
||||
['command_bring'] = 'Breng speler naar jou',
|
||||
['command_car'] = 'Spawn een voertuig',
|
||||
['command_car_car'] = 'Voertuig model of hash',
|
||||
['command_cardel'] = 'Verwijder voertuigen in straal',
|
||||
['command_cardel_radius'] = 'Verwijderd alle voertuigen in gewenste straal',
|
||||
['command_clear'] = 'Verwijder chat berichten',
|
||||
['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
|
||||
['command_clearinventory'] = 'Verwijder alle items van een speler zijn inventory',
|
||||
['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
|
||||
['command_freeze'] = 'Freeze een speler',
|
||||
['command_unfreeze'] = 'Unfreeze een speler',
|
||||
['command_giveaccountmoney'] = 'Geef geld aan een rekening',
|
||||
['command_giveaccountmoney_account'] = 'Account om aan toe te voegen',
|
||||
['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
|
||||
['command_giveaccountmoney_invalid'] = 'Account Naam ongeldig',
|
||||
['command_giveitem'] = 'Geef speler een item',
|
||||
['command_giveitem_item'] = 'Item naam',
|
||||
['command_giveitem_count'] = 'Hoeveelheid',
|
||||
['command_giveweapon'] = 'Geef de speler een wapen',
|
||||
['command_giveweapon_weapon'] = 'Wapen naam',
|
||||
['command_giveweapon_ammo'] = 'Munitie Hoeveelheid',
|
||||
['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
|
||||
['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
|
||||
['command_giveweaponcomponent_component'] = 'Component naam',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'De speler heeft dit wapen component al',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'De speler heeft dit wapen niet',
|
||||
['command_goto'] = 'Teleporteer jezelf naar een speler',
|
||||
['command_kill'] = 'Vermoord een speler',
|
||||
['command_save'] = 'Slaag een speler zijn spelerdata geforceerd op',
|
||||
['command_saveall'] = 'Slaag iedereen zijn spelerdata geforceerd op',
|
||||
['command_setaccountmoney'] = 'Stel geld in op een account',
|
||||
['command_setaccountmoney_amount'] = 'Hoeveelheid',
|
||||
['command_setcoords'] = 'Telepeer naar coordinaten',
|
||||
['command_setcoords_x'] = 'X waarde',
|
||||
['command_setcoords_y'] = 'Y waarde',
|
||||
['command_setcoords_z'] = 'Z waarde',
|
||||
['command_setjob'] = 'Zet een speler zijn / haar job',
|
||||
['command_setjob_job'] = 'Naam',
|
||||
['command_setjob_grade'] = 'Job grade',
|
||||
['command_setjob_invalid'] = 'De job, grade of beide zijn ongeldig',
|
||||
['command_setgroup'] = 'Stel een toestemmingsgroep voor spelers in',
|
||||
['command_setgroup_group'] = 'Naam van groep',
|
||||
['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (geslaagd %s, gezocht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_invaliditem'] = 'Ongeldig item',
|
||||
['commanderror_invalidweapon'] = 'Ongeldig wapen',
|
||||
['commanderror_console'] = 'Command kan niet worden uitgevoerd vanaf console.',
|
||||
['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
|
||||
['commandgeneric_playerid'] = 'Speler server id',
|
||||
['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
|
||||
['command_giveammo_weapon'] = 'Wapen naam',
|
||||
['command_giveammo_ammo'] = 'Munitie Hoeveelheid',
|
||||
['tpm_nowaypoint'] = 'Geen navigatie ingesteld.',
|
||||
['tpm_success'] = 'Successvol geteleporteerd',
|
||||
|
||||
['noclip_message'] = 'Noclip is %s',
|
||||
['enabled'] = '~g~aangezet~s~',
|
||||
['disabled'] = '~r~uitgezet~s~',
|
||||
['noclip_message'] = 'Noclip is %s',
|
||||
['enabled'] = '~g~aangezet~s~',
|
||||
['disabled'] = '~r~uitgezet~s~',
|
||||
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "€%s",
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "€%s",
|
||||
|
||||
-- Weapons
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Knuppel",
|
||||
["weapon_battleaxe"] = "Gevechtsbijl",
|
||||
["weapon_bottle"] = "Fles",
|
||||
["weapon_crowbar"] = "Koevoet",
|
||||
["weapon_flashlight"] = "Zaklamp",
|
||||
["weapon_golfclub"] = "Golfclub",
|
||||
["weapon_hammer"] = "Hamer",
|
||||
["weapon_hatchet"] = "Bijl",
|
||||
["weapon_knife"] = "Mes",
|
||||
["weapon_knuckle"] = "Knuckledusters",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Nightstick",
|
||||
["weapon_wrench"] = "Pijpsleutel",
|
||||
["weapon_poolcue"] = "Pool Cue",
|
||||
["weapon_stone_hatchet"] = "Steenbijl",
|
||||
["weapon_switchblade"] = "Switchblade",
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Knuppel",
|
||||
["weapon_battleaxe"] = "Gevechtsbijl",
|
||||
["weapon_bottle"] = "Fles",
|
||||
["weapon_crowbar"] = "Koevoet",
|
||||
["weapon_flashlight"] = "Zaklamp",
|
||||
["weapon_golfclub"] = "Golfclub",
|
||||
["weapon_hammer"] = "Hamer",
|
||||
["weapon_hatchet"] = "Bijl",
|
||||
["weapon_knife"] = "Mes",
|
||||
["weapon_knuckle"] = "Boksbeugel",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Wapenstok",
|
||||
["weapon_wrench"] = "Pijpsleutel",
|
||||
["weapon_poolcue"] = "Biljart Keu",
|
||||
["weapon_stone_hatchet"] = "Steenbijl",
|
||||
["weapon_switchblade"] = "Stiletto",
|
||||
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP-pistool",
|
||||
["weapon_ceramicpistol"] = "Keramische pistool",
|
||||
["weapon_combatpistol"] = "Gevechtspistool",
|
||||
["weapon_doubleaction"] = "Revolver met dubbele actie",
|
||||
["weapon_navyrevolver"] = "Marine Revolver",
|
||||
["weapon_flaregun"] = "Flaregun",
|
||||
["weapon_gadgetpistol"] = "Gadgetpistool",
|
||||
["weapon_heavypistol"] = "Zwaar pistool",
|
||||
["weapon_revolver"] = "Zware revolver",
|
||||
["weapon_revolver_mk2"] = "Zware revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman-pistool",
|
||||
["weapon_pistol"] = "Pistool",
|
||||
["weapon_pistol_mk2"] = "Pistool MK2",
|
||||
["weapon_pistol50"] = "Pistool .50",
|
||||
["weapon_snspistol"] = "SNS-pistool",
|
||||
["weapon_snspistol_mk2"] = "SNS-pistool MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistool",
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP-pistool",
|
||||
["weapon_ceramicpistol"] = "Keramische pistool",
|
||||
["weapon_combatpistol"] = "Gevechtspistool",
|
||||
["weapon_doubleaction"] = "Revolver met dubbele actie",
|
||||
["weapon_navyrevolver"] = "Marine Revolver",
|
||||
["weapon_flaregun"] = "Noodsignaalpistool",
|
||||
["weapon_gadgetpistol"] = "Gadgetpistool",
|
||||
["weapon_heavypistol"] = "Zwaar pistool",
|
||||
["weapon_revolver"] = "Zware revolver",
|
||||
["weapon_revolver_mk2"] = "Zware revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman-pistool",
|
||||
["weapon_pistol"] = "Pistool",
|
||||
["weapon_pistol_mk2"] = "Pistool MK2",
|
||||
["weapon_pistol50"] = "Pistool .50",
|
||||
["weapon_snspistol"] = "SNS-pistool",
|
||||
["weapon_snspistol_mk2"] = "SNS-pistool MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistool",
|
||||
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Aanvalsgeweer",
|
||||
["weapon_autoshotgun"] = "Automatisch jachtgeweer",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Gevechtsgeweer",
|
||||
["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
|
||||
["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pompgeweer",
|
||||
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
|
||||
["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Aanvalsgeweer",
|
||||
["weapon_autoshotgun"] = "Automatisch jachtgeweer",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Gevechtsgeweer",
|
||||
["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
|
||||
["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pompgeweer",
|
||||
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
|
||||
["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
|
||||
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Aanval SMG",
|
||||
["weapon_combatmg"] = "Gevecht MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg-veger",
|
||||
["weapon_machinepistol"] = "Machinepistool",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro-SMG",
|
||||
["weapon_minismg"] = "Mini-SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Onheilige Hellbringer",
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Aanval SMG",
|
||||
["weapon_combatmg"] = "Gevecht MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg-veger",
|
||||
["weapon_machinepistol"] = "Machinepistool",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro-SMG",
|
||||
["weapon_minismg"] = "Mini-SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Onheilige Hellbringer",
|
||||
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Geavanceerd geweer",
|
||||
["weapon_assaultrifle"] = "Aanvalsgeweer",
|
||||
["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup-geweer",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
|
||||
["weapon_carbinerifle"] = "Kabinet geweer",
|
||||
["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
|
||||
["weapon_compactrifle"] = "Compact geweer",
|
||||
["weapon_militaryrifle"] = "Militair geweer",
|
||||
["weapon_specialcarbine"] = "Speciale karabijn",
|
||||
["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Geavanceerd geweer",
|
||||
["weapon_assaultrifle"] = "Aanvalsgeweer",
|
||||
["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup-geweer",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
|
||||
["weapon_carbinerifle"] = "Kabinet geweer",
|
||||
["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
|
||||
["weapon_compactrifle"] = "Compact geweer",
|
||||
["weapon_militaryrifle"] = "Militair geweer",
|
||||
["weapon_specialcarbine"] = "Speciale karabijn",
|
||||
["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Zware sluipschutter",
|
||||
["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
|
||||
["weapon_marksmanrifle"] = "Schuttersgeweer",
|
||||
["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
|
||||
["weapon_sniperrifle"] = "Sniper Rifle",
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Zware sluipschutter",
|
||||
["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
|
||||
["weapon_marksmanrifle"] = "Schuttersgeweer",
|
||||
["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
|
||||
["weapon_sniperrifle"] = "Sniper Rifle",
|
||||
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compacte Launcher",
|
||||
["weapon_firework"] = "Vuurwerkstarter",
|
||||
["weapon_grenadelauncher"] = "Granaatwerper",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Spoorgeweer",
|
||||
["weapon_rpg"] = "Raketwerper",
|
||||
["weapon_rayminigun"] = "Weduwemaker",
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compacte Launcher",
|
||||
["weapon_firework"] = "Vuurwerkstarter",
|
||||
["weapon_grenadelauncher"] = "Granaatwerper",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Spoorgeweer",
|
||||
["weapon_rpg"] = "Raketwerper",
|
||||
["weapon_rayminigun"] = "Weduwemaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metaal Detector",
|
||||
["weapon_precisionrifle"] = "Precisiegeweer",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metaal Detector",
|
||||
["weapon_precisionrifle"] = "Precisiegeweer",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
["weapon_candycane"] = "Candy Cane", -- not translated
|
||||
["weapon_acidpackage"] = "Acid Package", -- not translated
|
||||
["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
|
||||
["weapon_railgunxm3"] = "Railgun", -- not translated
|
||||
-- Drug Wars DLC
|
||||
["weapon_candycane"] = "Snoep stok",
|
||||
["weapon_acidpackage"] = "LSD pakket",
|
||||
["weapon_pistolxm3"] = "WM 29 Pistool",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Honkbal",
|
||||
["weapon_bzgas"] = "BZ-gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granaat",
|
||||
["weapon_petrolcan"] = "Jerrycan",
|
||||
["weapon_hazardcan"] = "Gevaarlijke jerrycan",
|
||||
["weapon_molotov"] = "Molotovcocktail",
|
||||
["weapon_proxmine"] = "Nabijheidsmijn",
|
||||
["weapon_pipebomb"] = "Pijpbom",
|
||||
["weapon_snowball"] = "Sneeuwbal",
|
||||
["weapon_stickybomb"] = "Kleefbom",
|
||||
["weapon_smokegrenade"] = "Traangas",
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Honkbal",
|
||||
["weapon_bzgas"] = "BZ-gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granaat",
|
||||
["weapon_petrolcan"] = "Jerrycan",
|
||||
["weapon_hazardcan"] = "Gevaarlijke jerrycan",
|
||||
["weapon_molotov"] = "Molotovcocktail",
|
||||
["weapon_proxmine"] = "Nabijheidsmijn",
|
||||
["weapon_pipebomb"] = "Pijpbom",
|
||||
["weapon_snowball"] = "Sneeuwbal",
|
||||
["weapon_stickybomb"] = "Kleefbom",
|
||||
["weapon_smokegrenade"] = "Traangas",
|
||||
|
||||
-- Special
|
||||
["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
-- Special
|
||||
["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
@@ -51,12 +51,16 @@ Locales["pl"] = {
|
||||
["account_money"] = "pieniądze",
|
||||
["act_imp"] = "działanie niemożliwe",
|
||||
["in_vehicle"] = "nie możesz przekazywać przedmiotów w pojeździe",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'przywołaj pojazd',
|
||||
['command_car_car'] = 'nazwa lub hash przywołanego pojazdu',
|
||||
['command_cardel'] = 'usuń pojazd w pobliżu',
|
||||
['command_cardel_radius'] = 'opcjonalnie usuń każdy pojazd w obszarze',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'wyczyść czat',
|
||||
['command_clearall'] = 'wyczyść czat dla wszystkich graczy',
|
||||
['command_clearinventory'] = 'wyczyść ekwipunek gracza',
|
||||
@@ -183,6 +187,7 @@ Locales["pl"] = {
|
||||
["gadget_parachute"] = "spadochron",
|
||||
["weapon_flare"] = "pistolet sygnałowy",
|
||||
["weapon_doubleaction"] = "double-Action Revolver",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Weapon Components
|
||||
["component_clip_default"] = "domyślny tłumik",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["sl"] = {
|
||||
|
||||
["act_imp"] = "Dejanja ni mogoče izvesti",
|
||||
["in_vehicle"] = "Dejanja ni mogoče izvesti, Oseba je v vozilu",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Teleportiraj osebo do sebe',
|
||||
@@ -59,6 +60,9 @@ Locales["sl"] = {
|
||||
['command_car_car'] = 'Koda vozila',
|
||||
['command_cardel'] = 'Odstranite vozila v bližini',
|
||||
['command_cardel_radius'] = 'Odstrani vsa vozila v določenem radiju',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Odstrani vsa sporocila v CHATU',
|
||||
['command_clearall'] = 'Počisti besedilo klepeta za vse igralce',
|
||||
['command_clearinventory'] = 'Vzemi vse stvari iz osebove shrambe',
|
||||
@@ -200,6 +204,7 @@ Locales["sl"] = {
|
||||
["weapon_militaryrifle"] = "Military Rifle",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Heavy Sniper",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["sr"] = {
|
||||
|
||||
["act_imp"] = "Ne možete izvršiti radnju",
|
||||
["in_vehicle"] = "Ne možete uraditi to dok je igrač u vozilu",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'TP-ajte igrača do Vas',
|
||||
@@ -59,6 +60,9 @@ Locales["sr"] = {
|
||||
['command_car_car'] = 'Model ili hash vozila',
|
||||
['command_cardel'] = 'Obrišite vozilo u blizini',
|
||||
['command_cardel_radius'] = 'Obrišite sva vozila unutar navedenog radiusa',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = 'Obrišite chat',
|
||||
['command_clearall'] = 'Obrišite chat za sve igrače',
|
||||
['command_clearinventory'] = 'Obrišite sve stvari iz inventara igrača',
|
||||
@@ -200,6 +204,7 @@ Locales["sr"] = {
|
||||
["weapon_militaryrifle"] = "Military Rifle",
|
||||
["weapon_specialcarbine"] = "Special Carbine",
|
||||
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Heavy Sniper",
|
||||
|
||||
@@ -52,6 +52,7 @@ Locales["zh-cn"] = {
|
||||
|
||||
["act_imp"] = "操作失败",
|
||||
["in_vehicle"] = "请离开当前载具",
|
||||
["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '传送玩家到您身边',
|
||||
@@ -59,6 +60,9 @@ Locales["zh-cn"] = {
|
||||
['command_car_car'] = '生成载具的模型名称或哈希值',
|
||||
['command_cardel'] = '删除附近载具',
|
||||
['command_cardel_radius'] = '可选,删除指定半径内的所有载具',
|
||||
['command_repair'] = 'Repair your vehicle',
|
||||
['command_repair_success'] = 'Successfully repaired vehicle',
|
||||
['command_repair_success_target'] = 'An admin repaired your vehicle',
|
||||
['command_clear'] = '清除聊天记录',
|
||||
['command_clearall'] = '清除所有玩家的聊天记录',
|
||||
['command_clearinventory'] = '清除玩家库存',
|
||||
@@ -200,6 +204,7 @@ Locales["zh-cn"] = {
|
||||
["weapon_militaryrifle"] = "军用步枪",
|
||||
["weapon_specialcarbine"] = "特制卡宾步枪",
|
||||
["weapon_specialcarbine_mk2"] = "特制卡宾步枪-MK2",
|
||||
["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
|
||||
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "重型狙击步枪",
|
||||
|
||||
@@ -20,6 +20,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
self.weight = weight
|
||||
self.maxWeight = Config.MaxWeight
|
||||
self.metadata = metadata
|
||||
self.admin = Core.IsPlayerAdmin(playerId)
|
||||
if Config.Multichar then self.license = 'license' .. identifier:sub(identifier:find(':'), identifier:len()) else self.license = 'license:' .. identifier end
|
||||
|
||||
ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
|
||||
@@ -462,7 +463,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
function self.removeWeapon(weaponName)
|
||||
local weaponLabel, playerPed = nil, GetPlayerPed(self.source)
|
||||
|
||||
if not playerPed then
|
||||
if not playerPed then
|
||||
return print("[^1ERROR^7] xPlayer.removeWeapon ^5invalid^7 player ped!")
|
||||
end
|
||||
|
||||
@@ -473,7 +474,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
for _, v2 in ipairs(v.components) do
|
||||
self.removeWeaponComponent(weaponName, v2)
|
||||
end
|
||||
|
||||
|
||||
local weaponHash = joaat(v.name)
|
||||
|
||||
RemoveWeaponFromPed(playerPed, weaponHash)
|
||||
@@ -564,8 +565,8 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
end
|
||||
|
||||
function self.showNotification(msg, type, length)
|
||||
self.triggerEvent('esx:showNotification', msg, type, length)
|
||||
function self.showNotification(msg, notifyType, length)
|
||||
self.triggerEvent('esx:showNotification', msg, notifyType, length)
|
||||
end
|
||||
|
||||
function self.showAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
|
||||
@@ -643,33 +644,59 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
return print(("[^1ERROR^7] xPlayer.setMeta ^5value^7 should be ^5string^7 as a subIndex!"):format(value))
|
||||
end
|
||||
|
||||
if not self.metadata[index] or type(self.metadata[index]) ~= "table" then
|
||||
self.metadata[index] = { }
|
||||
end
|
||||
|
||||
self.metadata[index] = type(self.metadata[index]) == 'table' and self.metadata[index] or {}
|
||||
self.metadata[index][value] = subValue
|
||||
end
|
||||
|
||||
|
||||
self.triggerEvent('esx:updatePlayerData', 'metadata', self.metadata)
|
||||
Player(self.source).state:set('metadata', self.metadata, true)
|
||||
end
|
||||
|
||||
function self.clearMeta(index)
|
||||
function self.clearMeta(index, subValues)
|
||||
if not index then
|
||||
return print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is Missing!"):format(index))
|
||||
return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 is Missing!")
|
||||
end
|
||||
|
||||
if type(index) == 'table' then
|
||||
for _, val in pairs(index) do
|
||||
self.clearMeta(val)
|
||||
|
||||
if type(index) ~= "string" then
|
||||
return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 should be ^5string^7!")
|
||||
end
|
||||
|
||||
local metaData = self.metadata[index]
|
||||
if metaData == nil then
|
||||
return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 does not exist!"):format(index)) or nil
|
||||
end
|
||||
|
||||
if not subValues then
|
||||
-- If no subValues is provided, we will clear the entire value in the metaData table
|
||||
self.metadata[index] = nil
|
||||
elseif type(subValues) == "string" then
|
||||
-- If subValues is a string, we will clear the specific subValue within the table
|
||||
if type(metaData) == "table" then
|
||||
metaData[subValues] = nil
|
||||
else
|
||||
return print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValues))
|
||||
end
|
||||
|
||||
return
|
||||
elseif type(subValues) == "table" then
|
||||
-- If subValues is a table, we will clear multiple subValues within the table
|
||||
for i = 1, #subValues do
|
||||
local subValue = subValues[i]
|
||||
if type(subValue) == "string" then
|
||||
if type(metaData) == "table" then
|
||||
metaData[subValue] = nil
|
||||
else
|
||||
print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValue))
|
||||
end
|
||||
else
|
||||
print(("[^1ERROR^7] xPlayer.clearMeta subValues should contain ^5string^7, received ^5%s^7, skipping..."):format(type(subValue)))
|
||||
end
|
||||
end
|
||||
else
|
||||
return print(("[^1ERROR^7] xPlayer.clearMeta ^5subValues^7 should be ^5string^7 or ^5table^7, received ^5%s^7!"):format(type(subValues)))
|
||||
end
|
||||
|
||||
if not self.metadata[index] then
|
||||
return print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 not exist!"):format(index))
|
||||
end
|
||||
|
||||
self.metadata[index] = nil
|
||||
self.triggerEvent('esx:updatePlayerData', 'metadata', self.metadata)
|
||||
|
||||
Player(self.source).state:set('metadata', self.metadata, true)
|
||||
end
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
ESX.RegisterCommand('setcoords', 'admin', function(xPlayer, args)
|
||||
ESX.RegisterCommand({'setcoords', 'tp'}, 'admin', function(xPlayer, args)
|
||||
xPlayer.setCoords({ x = args.x, y = args.y, z = args.z })
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Coordinates /setcoords Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "X Coord", value = args.x, inline = true },
|
||||
{ name = "Y Coord", value = args.y, inline = true },
|
||||
{ name = "Z Coord", value = args.z, inline = true },
|
||||
@@ -13,9 +13,9 @@ end, false, {
|
||||
help = TranslateCap('command_setcoords'),
|
||||
validate = true,
|
||||
arguments = {
|
||||
{ name = 'x', help = TranslateCap('command_setcoords_x'), type = 'number' },
|
||||
{ name = 'y', help = TranslateCap('command_setcoords_y'), type = 'number' },
|
||||
{ name = 'z', help = TranslateCap('command_setcoords_z'), type = 'number' }
|
||||
{ name = 'x', help = TranslateCap('command_setcoords_x'), type = 'coordinate' },
|
||||
{ name = 'y', help = TranslateCap('command_setcoords_y'), type = 'coordinate' },
|
||||
{ name = 'z', help = TranslateCap('command_setcoords_z'), type = 'coordinate' }
|
||||
}
|
||||
})
|
||||
|
||||
@@ -27,11 +27,11 @@ ESX.RegisterCommand('setjob', 'admin', function(xPlayer, args, showError)
|
||||
args.playerId.setJob(args.job, args.grade)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Job /setjob Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Job", value = args.playerId, inline = true },
|
||||
{ name = "Grade", value = args.playerId, inline = true },
|
||||
{ name = "Job", value = args.job, inline = true },
|
||||
{ name = "Grade", value = args.grade, inline = true },
|
||||
})
|
||||
end
|
||||
end, true, {
|
||||
@@ -75,8 +75,8 @@ ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
|
||||
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Spawn Car /car Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Vehicle", value = args.car, inline = true }
|
||||
})
|
||||
end
|
||||
@@ -120,8 +120,8 @@ ESX.RegisterCommand({ 'cardel', 'dv' }, 'admin', function(xPlayer, args)
|
||||
end
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Delete Vehicle /dv Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
})
|
||||
end
|
||||
end, false, {
|
||||
@@ -132,6 +132,34 @@ end, false, {
|
||||
}
|
||||
})
|
||||
|
||||
ESX.RegisterCommand({ 'fix', 'repair' }, 'admin', function(xPlayer, args, showError)
|
||||
local xTarget = args.playerId
|
||||
local ped = GetPlayerPed(xTarget.source)
|
||||
local pedVehicle = GetVehiclePedIsIn(ped, false)
|
||||
if not pedVehicle or GetPedInVehicleSeat(pedVehicle, -1) ~= ped then
|
||||
showError(TranslateCap('not_in_vehicle'))
|
||||
return
|
||||
end
|
||||
xTarget.triggerEvent("esx:repairPedVehicle")
|
||||
xPlayer.showNotification(TranslateCap('command_repair_success'), true, false, 140)
|
||||
if xPlayer.source ~= xTarget.source then
|
||||
xTarget.showNotification(TranslateCap('command_repair_success_target'), true, false, 140)
|
||||
end
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Fix Vehicle /fix Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = xTarget.name, inline = true },
|
||||
})
|
||||
end
|
||||
end, true, {
|
||||
help = TranslateCap('command_repair'),
|
||||
validate = false,
|
||||
arguments = {
|
||||
{ name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
|
||||
}
|
||||
})
|
||||
|
||||
ESX.RegisterCommand('setaccountmoney', 'admin', function(xPlayer, args, showError)
|
||||
if not args.playerId.getAccount(args.account) then
|
||||
return showError(TranslateCap('command_giveaccountmoney_invalid'))
|
||||
@@ -139,8 +167,8 @@ ESX.RegisterCommand('setaccountmoney', 'admin', function(xPlayer, args, showErro
|
||||
args.playerId.setAccountMoney(args.account, args.amount, "Government Grant")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Account Money /setaccountmoney Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Account", value = args.account, inline = true },
|
||||
{ name = "Amount", value = args.amount, inline = true },
|
||||
@@ -163,8 +191,8 @@ ESX.RegisterCommand('giveaccountmoney', 'admin', function(xPlayer, args, showErr
|
||||
args.playerId.addAccountMoney(args.account, args.amount, "Government Grant")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Account Money /giveaccountmoney Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Account", value = args.account, inline = true },
|
||||
{ name = "Amount", value = args.amount, inline = true },
|
||||
@@ -187,8 +215,8 @@ ESX.RegisterCommand('removeaccountmoney', 'admin', function(xPlayer, args, showE
|
||||
args.playerId.removeAccountMoney(args.account, args.amount, "Government Tax")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Remove Account Money /removeaccountmoney Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Account", value = args.account, inline = true },
|
||||
{ name = "Amount", value = args.amount, inline = true },
|
||||
@@ -209,8 +237,8 @@ if not Config.OxInventory then
|
||||
args.playerId.addInventoryItem(args.item, args.count)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Item /giveitem Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Item", value = args.item, inline = true },
|
||||
{ name = "Quantity", value = args.count, inline = true },
|
||||
@@ -233,8 +261,8 @@ if not Config.OxInventory then
|
||||
args.playerId.addWeapon(args.weapon, args.ammo)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Weapon /giveweapon Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Weapon", value = args.weapon, inline = true },
|
||||
{ name = "Ammo", value = args.ammo, inline = true },
|
||||
@@ -257,8 +285,8 @@ if not Config.OxInventory then
|
||||
args.playerId.addWeaponAmmo(args.weapon, args.ammo)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Ammunition /giveammo Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Weapon", value = args.weapon, inline = true },
|
||||
{ name = "Ammo", value = args.ammo, inline = true },
|
||||
@@ -286,8 +314,8 @@ if not Config.OxInventory then
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Weapon Component /giveweaponcomponent Triggered!",
|
||||
"pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Weapon", value = args.weaponName, inline = true },
|
||||
{ name = "Component", value = args.componentName, inline = true },
|
||||
@@ -319,8 +347,8 @@ ESX.RegisterCommand({ 'clearall', 'clsall' }, 'admin', function(xPlayer)
|
||||
TriggerClientEvent('chat:clear', -1)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Clear Chat /clearall Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
})
|
||||
end
|
||||
end, true, { help = TranslateCap('command_clearall') })
|
||||
@@ -339,8 +367,8 @@ if not Config.OxInventory then
|
||||
TriggerEvent('esx:playerInventoryCleared', args.playerId)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Clear Inventory /clearinventory Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
})
|
||||
end
|
||||
@@ -359,8 +387,8 @@ if not Config.OxInventory then
|
||||
TriggerEvent('esx:playerLoadoutCleared', args.playerId)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "/clearloadout Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
})
|
||||
end
|
||||
@@ -382,8 +410,8 @@ ESX.RegisterCommand('setgroup', 'admin', function(xPlayer, args)
|
||||
args.playerId.setGroup(args.group)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "/setgroup Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Group", value = args.group, inline = true },
|
||||
})
|
||||
@@ -423,7 +451,6 @@ end, true)
|
||||
|
||||
ESX.RegisterCommand('info', { "user", "admin" }, function(xPlayer)
|
||||
local job = xPlayer.getJob().name
|
||||
local jobgrade = xPlayer.getJob().grade_name
|
||||
print(('^2ID: ^5%s^0 | ^2Name: ^5%s^0 | ^2Group: ^5%s^0 | ^2Job: ^5%s^0'):format(xPlayer.source, xPlayer.getName(),
|
||||
xPlayer.getGroup(), job))
|
||||
end, true)
|
||||
@@ -440,8 +467,8 @@ ESX.RegisterCommand('tpm', "admin", function(xPlayer)
|
||||
xPlayer.triggerEvent("esx:tpm")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /tpm Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
})
|
||||
end
|
||||
end, true)
|
||||
@@ -451,8 +478,8 @@ ESX.RegisterCommand('goto', "admin", function(xPlayer, args)
|
||||
xPlayer.setCoords(targetCoords)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /goto Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Target Coords", value = targetCoords, inline = true },
|
||||
})
|
||||
@@ -471,8 +498,8 @@ ESX.RegisterCommand('bring', "admin", function(xPlayer, args)
|
||||
args.playerId.setCoords(playerCoords)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /bring Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
{ name = "Target Coords", value = targetCoords, inline = true },
|
||||
})
|
||||
@@ -489,8 +516,8 @@ ESX.RegisterCommand('kill', "admin", function(xPlayer, args)
|
||||
args.playerId.triggerEvent("esx:killPlayer")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Kill Command /kill Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
})
|
||||
end
|
||||
@@ -506,8 +533,8 @@ ESX.RegisterCommand('freeze', "admin", function(xPlayer, args)
|
||||
args.playerId.triggerEvent('esx:freezePlayer', "freeze")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Freeze /freeze Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
})
|
||||
end
|
||||
@@ -523,8 +550,8 @@ ESX.RegisterCommand('unfreeze', "admin", function(xPlayer, args)
|
||||
args.playerId.triggerEvent('esx:freezePlayer', "unfreeze")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin UnFreeze /unfreeze Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
{ name = "Target", value = args.playerId.name, inline = true },
|
||||
})
|
||||
end
|
||||
@@ -540,18 +567,17 @@ ESX.RegisterCommand("noclip", 'admin', function(xPlayer)
|
||||
xPlayer.triggerEvent('esx:noclip')
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin NoClip /noclip Triggered!", "pink", {
|
||||
{ name = "Player", value = xPlayer.name, inline = true },
|
||||
{ name = "ID", value = xPlayer.source, inline = true },
|
||||
{ name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
|
||||
{ name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
|
||||
})
|
||||
end
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('players', "admin", function()
|
||||
local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
|
||||
local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
|
||||
print(('^5%s^2 online player(s)^0'):format(#xPlayers))
|
||||
for i = 1, #(xPlayers) do
|
||||
for i = 1, #(xPlayers) do
|
||||
local xPlayer = xPlayers[i]
|
||||
print(('^1[^2ID: ^5%s^0 | ^2Name : ^5%s^0 | ^2Group : ^5%s^0 | ^2Identifier : ^5%s^1]^0\n'):format(
|
||||
xPlayer.source, xPlayer.getName(), xPlayer.getGroup(), xPlayer.identifier))
|
||||
end
|
||||
print(('^1[^2ID: ^5%s^0 | ^2Name : ^5%s^0 | ^2Group : ^5%s^0 | ^2Identifier : ^5%s^1]^0\n'):format(xPlayer.source, xPlayer.getName(), xPlayer.getGroup(), xPlayer.identifier))
|
||||
end
|
||||
end, true)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
ESX = {}
|
||||
ESX.Players = {}
|
||||
ESX.Jobs = {}
|
||||
ESX.JobsPlayerCount = {}
|
||||
ESX.Items = {}
|
||||
Core = {}
|
||||
Core.UsableItemsCallbacks = {}
|
||||
@@ -31,8 +32,9 @@ end
|
||||
|
||||
local function StartDBSync()
|
||||
CreateThread(function()
|
||||
local interval <const> = 10 * 60 * 1000
|
||||
while true do
|
||||
Wait(10 * 60 * 1000)
|
||||
Wait(interval)
|
||||
Core.SavePlayers()
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -113,11 +113,18 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
local merge = table.concat(args, " ")
|
||||
|
||||
newArgs[v.name] = string.sub(merge, lenght)
|
||||
end
|
||||
elseif v.type == 'coordinate' then
|
||||
local coord = tonumber(args[k]:match("(-?%d+%.?%d*)"))
|
||||
if(not coord) then
|
||||
error = TranslateCap('commanderror_argumentmismatch_number', k)
|
||||
else
|
||||
newArgs[v.name] = coord
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--backwards compatibility
|
||||
if not v.validate and not v.type then
|
||||
if v.validate ~= nil and not v.validate then
|
||||
error = nil
|
||||
end
|
||||
|
||||
@@ -157,7 +164,14 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
end
|
||||
end
|
||||
|
||||
local function updateHealthAndArmorInMetadata(xPlayer)
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
xPlayer.setMeta('health', GetEntityHealth(ped))
|
||||
xPlayer.setMeta('armor',GetPedArmour(ped))
|
||||
end
|
||||
|
||||
function Core.SavePlayer(xPlayer, cb)
|
||||
updateHealthAndArmorInMetadata(xPlayer)
|
||||
local parameters <const> = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
@@ -195,6 +209,7 @@ function Core.SavePlayers(cb)
|
||||
local parameters = {}
|
||||
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
updateHealthAndArmorInMetadata(xPlayer)
|
||||
parameters[#parameters + 1] = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
@@ -241,8 +256,6 @@ local function checkTable(key, val, player, xPlayers)
|
||||
end
|
||||
|
||||
function ESX.GetExtendedPlayers(key, val)
|
||||
if not key then return ESX.Players end
|
||||
|
||||
local xPlayers = {}
|
||||
if type(val) == "table" then
|
||||
for _, v in pairs(ESX.Players) do
|
||||
@@ -250,7 +263,11 @@ function ESX.GetExtendedPlayers(key, val)
|
||||
end
|
||||
else
|
||||
for _, v in pairs(ESX.Players) do
|
||||
if (key == 'job' and v.job.name == val) or v[key] == val then
|
||||
if key then
|
||||
if (key == 'job' and v.job.name == val) or v[key] == val then
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
else
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
end
|
||||
@@ -259,6 +276,34 @@ function ESX.GetExtendedPlayers(key, val)
|
||||
return xPlayers
|
||||
end
|
||||
|
||||
function ESX.GetNumPlayers(key, val)
|
||||
if not key then
|
||||
return #GetPlayers()
|
||||
end
|
||||
|
||||
if type(val) == "table" then
|
||||
local numPlayers = {}
|
||||
if key == "job" then
|
||||
for _, v in ipairs(val) do
|
||||
numPlayers[v] = (ESX.JobsPlayerCount[v] or 0)
|
||||
end
|
||||
return numPlayers
|
||||
end
|
||||
|
||||
local filteredPlayers = ESX.GetExtendedPlayers(key, val)
|
||||
for i, v in pairs(filteredPlayers) do
|
||||
numPlayers[i] = (#v or 0)
|
||||
end
|
||||
return numPlayers
|
||||
end
|
||||
|
||||
if key == "job" then
|
||||
return (ESX.JobsPlayerCount[val] or 0)
|
||||
end
|
||||
|
||||
return #ESX.GetExtendedPlayers(key, val)
|
||||
end
|
||||
|
||||
function ESX.GetPlayerFromId(source)
|
||||
return ESX.Players[tonumber(source)]
|
||||
end
|
||||
@@ -272,12 +317,9 @@ function ESX.GetIdentifier(playerId)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
for _, v in ipairs(GetPlayerIdentifiers(playerId)) do
|
||||
if string.match(v, 'license:') then
|
||||
local identifier = string.gsub(v, 'license:', '')
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
|
||||
local identifier = GetPlayerIdentifierByType(playerId, 'license')
|
||||
return identifier and identifier:gsub('license:', '')
|
||||
end
|
||||
|
||||
---@param model string|number
|
||||
@@ -469,19 +511,19 @@ function ESX.GetUsableItems()
|
||||
end
|
||||
|
||||
if not Config.OxInventory then
|
||||
function ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
|
||||
function ESX.CreatePickup(itemType, name, count, label, playerId, components, tintIndex, coords)
|
||||
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
|
||||
local xPlayer = ESX.Players[playerId]
|
||||
local coords = xPlayer.getCoords()
|
||||
coords = ( (type(coords) == "vector3" or type(coords) == "vector4") and coords.xyz or xPlayer.getCoords(true))
|
||||
|
||||
Core.Pickups[pickupId] = { type = type, name = name, count = count, label = label, coords = coords }
|
||||
Core.Pickups[pickupId] = { type = itemType, name = name, count = count, label = label, coords = coords }
|
||||
|
||||
if type == 'item_weapon' then
|
||||
if itemType == 'item_weapon' then
|
||||
Core.Pickups[pickupId].components = components
|
||||
Core.Pickups[pickupId].tintIndex = tintIndex
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
|
||||
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, itemType, name, components, tintIndex)
|
||||
Core.PickupId = pickupId
|
||||
end
|
||||
end
|
||||
|
||||
@@ -9,6 +9,10 @@ if Config.Multichar then
|
||||
newPlayer = newPlayer .. ', `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?'
|
||||
end
|
||||
|
||||
if Config.StartingInventoryItems then
|
||||
newPlayer = newPlayer .. ', `inventory` = ?'
|
||||
end
|
||||
|
||||
if Config.Multichar or Config.Identity then
|
||||
loadPlayer = loadPlayer .. ', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`'
|
||||
end
|
||||
@@ -78,16 +82,15 @@ function createESXPlayer(identifier, playerId, data)
|
||||
defaultGroup = "admin"
|
||||
end
|
||||
|
||||
if not Config.Multichar then
|
||||
MySQL.prepare(newPlayer, { json.encode(accounts), identifier, defaultGroup }, function()
|
||||
loadESXPlayer(identifier, playerId, true)
|
||||
end)
|
||||
else
|
||||
MySQL.prepare(newPlayer,
|
||||
{ json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height }, function()
|
||||
loadESXPlayer(identifier, playerId, true)
|
||||
end)
|
||||
local parameters = Config.Multichar and { json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height } or { json.encode(accounts), identifier, defaultGroup }
|
||||
|
||||
if Config.StartingInventoryItems then
|
||||
table.insert(parameters, json.encode(Config.StartingInventoryItems))
|
||||
end
|
||||
|
||||
MySQL.prepare(newPlayer, parameters, function()
|
||||
loadESXPlayer(identifier, playerId, true)
|
||||
end)
|
||||
end
|
||||
|
||||
if not Config.Multichar then
|
||||
@@ -322,6 +325,12 @@ function loadESXPlayer(identifier, playerId, isNew)
|
||||
xPlayer.set('height', userData.height)
|
||||
end
|
||||
end
|
||||
--saved player health and armor in metadata
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
if ped then
|
||||
xPlayer.setMeta('health', xPlayer.getMeta('health') or GetEntityHealth(ped))
|
||||
xPlayer.setMeta('armor', xPlayer.getMeta('armor') or GetPedArmour(ped))
|
||||
end
|
||||
|
||||
TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
|
||||
|
||||
@@ -377,7 +386,10 @@ AddEventHandler('playerDropped', function(reason)
|
||||
|
||||
if xPlayer then
|
||||
TriggerEvent('esx:playerDropped', playerId, reason)
|
||||
|
||||
local job = xPlayer.getJob().name
|
||||
local currentJob = ESX.JobsPlayerCount[job]
|
||||
ESX.JobsPlayerCount[job] = ((currentJob and currentJob > 0) and currentJob or 1) -1
|
||||
GlobalState[("%s:count"):format(job)] = ESX.JobsPlayerCount[job]
|
||||
Core.playersByIdentifier[xPlayer.identifier] = nil
|
||||
Core.SavePlayer(xPlayer, function()
|
||||
ESX.Players[playerId] = nil
|
||||
@@ -385,6 +397,26 @@ AddEventHandler('playerDropped', function(reason)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler("esx:playerLoaded", function(playerId, xPlayer, isNew)
|
||||
local job = xPlayer.getJob().name
|
||||
local jobKey = ("%s:count"):format(job)
|
||||
|
||||
ESX.JobsPlayerCount[job] = (ESX.JobsPlayerCount[job] or 0) +1
|
||||
GlobalState[jobKey] = ESX.JobsPlayerCount[job]
|
||||
end)
|
||||
|
||||
AddEventHandler("esx:setJob", function(src, job, lastJob)
|
||||
local lastJobKey = ('%s:count'):format(lastJob.name)
|
||||
local jobKey = ('%s:count'):format(job.name)
|
||||
local currentLastJob = ESX.JobsPlayerCount[lastJob.name]
|
||||
|
||||
ESX.JobsPlayerCount[lastJob.name] = ((currentLastJob and currentLastJob > 0) and currentLastJob or 1) -1
|
||||
ESX.JobsPlayerCount[job.name] = (ESX.JobsPlayerCount[job.name] or 0) + 1
|
||||
|
||||
GlobalState[lastJobKey] = ESX.JobsPlayerCount[lastJob.name]
|
||||
GlobalState[jobKey] = ESX.JobsPlayerCount[job.name]
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerLogout', function(playerId, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
if xPlayer then
|
||||
@@ -412,7 +444,7 @@ if not Config.OxInventory then
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:giveInventoryItem')
|
||||
AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
|
||||
AddEventHandler('esx:giveInventoryItem', function(target, itemType, itemName, itemCount)
|
||||
local playerId = source
|
||||
local sourceXPlayer = ESX.GetPlayerFromId(playerId)
|
||||
local targetXPlayer = ESX.GetPlayerFromId(target)
|
||||
@@ -422,7 +454,7 @@ if not Config.OxInventory then
|
||||
return
|
||||
end
|
||||
|
||||
if type == 'item_standard' then
|
||||
if itemType == 'item_standard' then
|
||||
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
|
||||
|
||||
if itemCount > 0 and sourceItem.count >= itemCount then
|
||||
@@ -438,7 +470,7 @@ if not Config.OxInventory then
|
||||
else
|
||||
sourceXPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
|
||||
end
|
||||
elseif type == 'item_account' then
|
||||
elseif itemType == 'item_account' then
|
||||
if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
|
||||
sourceXPlayer.removeAccountMoney(itemName, itemCount, "Gave to " .. targetXPlayer.name)
|
||||
targetXPlayer.addAccountMoney(itemName, itemCount, "Received from " .. sourceXPlayer.name)
|
||||
@@ -449,7 +481,7 @@ if not Config.OxInventory then
|
||||
else
|
||||
sourceXPlayer.showNotification(TranslateCap('imp_invalid_amount'))
|
||||
end
|
||||
elseif type == 'item_weapon' then
|
||||
elseif itemType == 'item_weapon' then
|
||||
if sourceXPlayer.hasWeapon(itemName) then
|
||||
local weaponLabel = ESX.GetWeaponLabel(itemName)
|
||||
if not targetXPlayer.hasWeapon(itemName) then
|
||||
@@ -482,7 +514,7 @@ if not Config.OxInventory then
|
||||
targetXPlayer.showNotification(TranslateCap('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
|
||||
end
|
||||
end
|
||||
elseif type == 'item_ammo' then
|
||||
elseif itemType == 'item_ammo' then
|
||||
if sourceXPlayer.hasWeapon(itemName) then
|
||||
local _, weapon = sourceXPlayer.getWeapon(itemName)
|
||||
|
||||
@@ -509,11 +541,11 @@ if not Config.OxInventory then
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
|
||||
AddEventHandler('esx:removeInventoryItem', function(itemType, itemName, itemCount)
|
||||
local playerId = source
|
||||
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
|
||||
if type == 'item_standard' then
|
||||
if itemType == 'item_standard' then
|
||||
if itemCount == nil or itemCount < 1 then
|
||||
xPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
|
||||
else
|
||||
@@ -528,7 +560,7 @@ if not Config.OxInventory then
|
||||
xPlayer.showNotification(TranslateCap('threw_standard', itemCount, xItem.label))
|
||||
end
|
||||
end
|
||||
elseif type == 'item_account' then
|
||||
elseif itemType == 'item_account' then
|
||||
if itemCount == nil or itemCount < 1 then
|
||||
xPlayer.showNotification(TranslateCap('imp_invalid_amount'))
|
||||
else
|
||||
@@ -543,7 +575,7 @@ if not Config.OxInventory then
|
||||
xPlayer.showNotification(TranslateCap('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
|
||||
end
|
||||
end
|
||||
elseif type == 'item_weapon' then
|
||||
elseif itemType == 'item_weapon' then
|
||||
itemName = string.upper(itemName)
|
||||
|
||||
if xPlayer.hasWeapon(itemName) then
|
||||
@@ -584,6 +616,12 @@ if not Config.OxInventory then
|
||||
local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
|
||||
|
||||
if pickup then
|
||||
local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
|
||||
if(playerPickupDistance > 5.0) then
|
||||
print(('[^3WARNING^7] Player Detected Cheating (Out of range pickup): ^5%s^7'):format(xPlayer.getIdentifier()))
|
||||
return
|
||||
end
|
||||
|
||||
if pickup.type == 'item_standard' then
|
||||
if xPlayer.canCarryItem(pickup.name, pickup.count) then
|
||||
xPlayer.addInventoryItem(pickup.name, pickup.count)
|
||||
@@ -698,3 +736,32 @@ end)
|
||||
AddEventHandler('txAdmin:events:serverShuttingDown', function()
|
||||
Core.SavePlayers()
|
||||
end)
|
||||
|
||||
local DoNotUse = {
|
||||
['essentialmode'] = true,
|
||||
['es_admin2'] = true,
|
||||
['basic-gamemode'] = true,
|
||||
['mapmanager'] = true,
|
||||
['fivem-map-skater'] = true,
|
||||
['fivem-map-hipster'] = true,
|
||||
['qb-core'] = true,
|
||||
['default_spawnpoint'] = true,
|
||||
}
|
||||
|
||||
AddEventHandler('onResourceStart', function(key)
|
||||
if DoNotUse[string.lower(key)] then
|
||||
while GetResourceState(key) ~= 'started' do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
end)
|
||||
|
||||
for key in pairs(DoNotUse) do
|
||||
if GetResourceState(key) == 'started' or GetResourceState(key) == 'starting' then
|
||||
StopResource(key)
|
||||
print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -7,15 +7,34 @@ ESX.OneSync = {}
|
||||
local function getNearbyPlayers(source, closest, distance, ignore)
|
||||
local result = {}
|
||||
local count = 0
|
||||
if not distance then distance = 100 end
|
||||
if type(source) == 'number' then
|
||||
source = GetPlayerPed(source)
|
||||
local playerPed
|
||||
local playerCoords
|
||||
|
||||
if not distance then distance = 100 end
|
||||
|
||||
if type(source) == 'number' then
|
||||
playerPed = GetPlayerPed(source)
|
||||
|
||||
if not source then
|
||||
error("Received invalid first argument (source); should be playerId or vector3 coordinates")
|
||||
error("Received invalid first argument (source); should be playerId")
|
||||
return result
|
||||
end
|
||||
|
||||
source = GetEntityCoords(GetPlayerPed(source))
|
||||
playerCoords = GetEntityCoords(playerPed)
|
||||
|
||||
if not playerCoords then
|
||||
error("Received nil value (playerCoords); perhaps source is nil at first place?")
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
if type(source) == 'vector3' then
|
||||
playerCoords = source
|
||||
|
||||
if not playerCoords then
|
||||
error("Received nil value (playerCoords); perhaps source is nil at first place?")
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
@@ -24,16 +43,18 @@ local function getNearbyPlayers(source, closest, distance, ignore)
|
||||
local coords = GetEntityCoords(entity)
|
||||
|
||||
if not closest then
|
||||
local dist = #(source - coords)
|
||||
local dist = #(playerCoords - coords)
|
||||
if dist <= distance then
|
||||
count = count + 1
|
||||
result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
|
||||
end
|
||||
else
|
||||
local dist = #(source - coords)
|
||||
if dist <= (result.dist or distance) then
|
||||
result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
|
||||
end
|
||||
if xPlayer.source ~= source then
|
||||
local dist = #(playerCoords - coords)
|
||||
if dist <= (result.dist or distance) then
|
||||
result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"version": "legacy",
|
||||
"commit" : "1.9.0",
|
||||
"changelog": "\n- Add PlayerOveride System, ESX Notify, ESX Progressbar and ESX TextUI"
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] Context</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] Context</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
A elegant, easy to use Context Menu system to make User Interactions clean and hassle free
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ if not Config.UseDeferrals then
|
||||
|
||||
RegisterNetEvent('esx_identity:showRegisterIdentity', function()
|
||||
TriggerEvent('esx_skin:resetFirstSpawn')
|
||||
while not ready do
|
||||
while not (ready and loadingScreenFinished) do
|
||||
print('Waiting for esx_identity NUI..')
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales["he"] = {
|
||||
['show_active_character'] = 'הצג דמות פעילה',
|
||||
['active_character'] = 'דמות פעילה: %s',
|
||||
['error_active_character'] = 'אירעה שגיאה בקבלת הנתונים שלך.',
|
||||
['delete_character'] = 'מחק את הדמות הנוכחית שלך.',
|
||||
['deleted_character'] = 'הדמות נמחקה',
|
||||
['error_delete_character'] = 'אירעה בעיה במחיקת הדמות שלך.',
|
||||
['thank_you_for_registering'] = 'הרשמה הושלמה. תהנה!',
|
||||
['debug_xPlayer_get_first_name'] = 'מחזיר את שמך הפרטי',
|
||||
['debug_xPlayer_get_last_name'] = 'מחזיר את שם משפחתך',
|
||||
['debug_xPlayer_get_full_name'] = 'מחזיר את שמך המלא',
|
||||
['debug_xPlayer_get_sex'] = 'מחזיר את המין שלך',
|
||||
['debug_xPlayer_get_dob'] = 'מחזיר את תאריך הלידה שלך',
|
||||
['debug_xPlayer_get_height'] = 'מחזיר את גובהך',
|
||||
['error_debug_xPlayer_get_first_name'] = 'הייתה בעיה בקבלת שמך הפרטי.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'הייתה בעיה בקבלת שם משפחתך.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'הייתה בעיה בקבלת שמך המלא.',
|
||||
['error_debug_xPlayer_get_sex'] = 'הייתה בעיה בקבלת המין שלך.',
|
||||
['error_debug_xPlayer_get_dob'] = 'הייתה בעיה בקבלת תאריך הלידה שלך.',
|
||||
['error_debug_xPlayer_get_height'] = 'הייתה בעיה בקבלת הגובה שלך.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'שם פרטי: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'שם משפחה: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'שם: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'מין: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'תאריך לידה: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'גובה: %s אינץ',
|
||||
['data_incorrect'] = 'נתונים לא תקניים, נסה שוב.',
|
||||
['invalid_format'] = 'פורמט נתונים לא תקני, נסה שוב.',
|
||||
['no_identifier'] = '[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: מזהה חסר\n\nזה נגרם על ידי חוסר המזהה שלך. אנא חזור מאוחר יותר או דווח על הבעיה לבעל השרת.',
|
||||
['missing_identity'] = '[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: זהות חסרה\n\nנראה שהזהות שלך חסרה, נסה להתחבר שוב.',
|
||||
['deleted_identity'] = 'הדמות נמחקה. אנא הצטרף מחדש כדי ליצור דמות חדשה.',
|
||||
['already_registered'] = 'כבר נרשמת.',
|
||||
['invalid_firstname_format'] = 'פורמט לא תקני (שם פרטי): נסה שוב.',
|
||||
['invalid_lastname_format'] = 'פורמט לא תקני (שם משפחה): נסה שוב.',
|
||||
['invalid_dob_format'] = 'פורמט לא תקני (תאריך לידה): נסה שוב.',
|
||||
['invalid_sex_format'] = 'פורמט לא תקני (מין): נסה שוב.',
|
||||
['invalid_height_format'] = 'פורמט לא תקני (גובה): נסה שוב.',
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] Loading Screen</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] Loading Screen</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
A simple but beautiful Loading Screen for your server!
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] Menu Defualt</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] Menu Defualt</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
A defualt List type menu for ESX.
|
||||
|
||||
|
||||
@@ -292,7 +292,9 @@ if ESX.GetConfig().Multichar then
|
||||
end)
|
||||
repeat Wait(200) until finished
|
||||
end
|
||||
DoScreenFadeOut(100)
|
||||
|
||||
DoScreenFadeOut(750)
|
||||
Wait(750)
|
||||
|
||||
SetCamActive(cam, false)
|
||||
RenderScriptCams(false, false, 0, true, true)
|
||||
@@ -302,8 +304,11 @@ if ESX.GetConfig().Multichar then
|
||||
SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
|
||||
SetEntityHeading(playerPed, spawn.heading)
|
||||
if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end
|
||||
Wait(400)
|
||||
DoScreenFadeIn(400)
|
||||
Wait(500)
|
||||
|
||||
DoScreenFadeIn(750)
|
||||
Wait(750)
|
||||
|
||||
repeat Wait(200) until not IsScreenFadedOut()
|
||||
TriggerServerEvent('esx:onPlayerSpawn')
|
||||
TriggerEvent('esx:onPlayerSpawn')
|
||||
|
||||
@@ -1,15 +1,22 @@
|
||||
Locales["fr"] = {
|
||||
["male"] = "Homme",
|
||||
["female"] = "Femme",
|
||||
["delete_label"] = "Supprimer %s %s?",
|
||||
["select_char"] = "Sélectionnez un personnage",
|
||||
["select_char_description"] = "Select a character to play as.",
|
||||
["create_char"] = "Créer un nouveau personnage",
|
||||
["char_play"] = "Jouer ce personnage",
|
||||
["char_play_description"] = "Continuez dans la ville.",
|
||||
["char_disabled"] = "Ce personnage est désactivé",
|
||||
["char_disabled_description"] = "Ce personnage est inutilisable.",
|
||||
["char_delete"] = "Supprimer ce personnage",
|
||||
["cancel"] = "Annuler",
|
||||
["confirm"] = "Confirmer",
|
||||
["char_delete_description"] = "Retiré définitivement ce personnage.",
|
||||
["char_delete_confirmation"] = "Confirmation de suppression",
|
||||
["char_delete_confirmation_description"] = "Êtes-vous sûr de vouloir supprimer ce personnage?",
|
||||
["char_delete_yes_description"] = "Oui, je suis sur de vouloir supprimer ce personnage",
|
||||
["char_delete_no_description"] = "Non, retourner aux options de personnages",
|
||||
["character"] = "Personnage: %s",
|
||||
["return"] = "Retour",
|
||||
["return_description"] = "Retourner à la sélection de personnage.",
|
||||
["command_setslots"] = "Définir le numéro de créneau multi-caractères d'un joueur",
|
||||
["command_remslots"] = "Suppression du numéro de créneau multi-caractères d'un joueur",
|
||||
["command_enablechar"] = "Activer un personnage donné d'un joueur",
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
Locales["he"] = {
|
||||
["male"] = "זכר",
|
||||
["female"] = "נקבה",
|
||||
["select_char"] = "בחר דמות",
|
||||
["select_char_description"] = "בחר דמות לשחק.",
|
||||
["create_char"] = "דמות חדשה",
|
||||
["char_play"] = "שחק",
|
||||
["char_play_description"] = "המשך לעיר.",
|
||||
["char_disabled"] = "מושבת",
|
||||
["char_disabled_description"] = "דמות זו לא ניתן לשימוש.",
|
||||
["char_delete"] = "מחק",
|
||||
["char_delete_description"] = "הסר את הדמות לצמיתות.",
|
||||
["char_delete_confirmation"] = "אישור מחיקה",
|
||||
["char_delete_confirmation_description"] = "האם אתה בטוח שאתה מסיר את הדמות שנבחרה?",
|
||||
["char_delete_yes_description"] = "כן, אני בטוח שאני מסיר את הדמות שנבחרה",
|
||||
["char_delete_no_description"] = "לא, חזור לאפשרויות הדמות",
|
||||
["character"] = "דמות: %s",
|
||||
["return"] = "חזור",
|
||||
["return_description"] = "חזור לבחירת הדמות.",
|
||||
["command_setslots"] = "הגדר מספר מקומות לדמות של שחקן",
|
||||
["command_remslots"] = "הסר מספר מקומות לדמות של שחקן",
|
||||
["command_enablechar"] = "אפשר דמות מסוימת של שחקן",
|
||||
["command_disablechar"] = "השבת דמות מסוימת של שחקן",
|
||||
["command_charslot"] = "מספר מקום של הדמות",
|
||||
["command_identifier"] = "מזהה שחקן",
|
||||
["command_slots"] = "# של מקומות",
|
||||
["slotsadd"] = "הגדרת %s מקומות ל- %s",
|
||||
["slotsrem"] = "הסרת מקומות ל- %s",
|
||||
["charenabled"] = "אפשרת את הדמות #%s של %s",
|
||||
["chardisabled"] = "השבתת את הדמות #%s של %s",
|
||||
["charnotfound"] = "הדמות #%s של %s לא קיימת",
|
||||
}
|
||||
@@ -31,17 +31,13 @@ local PREFIX = Config.Prefix or 'char'
|
||||
local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or "license"
|
||||
|
||||
local function GetIdentifier(source)
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
local identifier = PRIMARY_IDENTIFIER..':'
|
||||
for _, v in pairs(GetPlayerIdentifiers(source)) do
|
||||
if string.match(v, identifier) then
|
||||
identifier = string.gsub(v, identifier, '')
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
|
||||
local identifier = GetPlayerIdentifierByType(source, PRIMARY_IDENTIFIER)
|
||||
return identifier and identifier:gsub(PRIMARY_IDENTIFIER .. ':', '')
|
||||
end
|
||||
|
||||
if next(ESX.Players) then
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] Notify</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] Notify</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
A beautiful and simple NUI notification system for ESX
|
||||
|
||||
|
||||
@@ -147,6 +147,7 @@ function DeleteSkinCam()
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
local customPI <const> = math.pi / 180.0
|
||||
while true do
|
||||
local sleep = 1500
|
||||
|
||||
@@ -164,7 +165,7 @@ CreateThread(function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
local angle = heading * math.pi / 180.0
|
||||
local angle = heading * customPI
|
||||
local theta = {
|
||||
x = math.cos(angle),
|
||||
y = math.sin(angle)
|
||||
@@ -182,7 +183,7 @@ CreateThread(function()
|
||||
angleToLook = angleToLook + 360
|
||||
end
|
||||
|
||||
angleToLook = angleToLook * math.pi / 180.0
|
||||
angleToLook = angleToLook * customPI
|
||||
local thetaToLook = {
|
||||
x = math.cos(angleToLook),
|
||||
y = math.sin(angleToLook)
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales["he"] = {
|
||||
["skin_menu"] = "תפריט עור",
|
||||
["use_rotate_view"] = "השתמש ~INPUT_FRONTEND_LS~ ו ~INPUT_CHARACTER_WHEEL~ כדי לסובב את התצוגה.",
|
||||
["skin"] = "שנה עור",
|
||||
["saveskin"] = "שמור עור לקובץ",
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] TextUI</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] TextUI</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
A beautiful and simple Persistent Notification.
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1 align='center'>[ESX] SkinChanger</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
<h1 align='center'>[ESX] SkinChanger</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://documentation.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
skinchanger is a resource used to both Set and Get Players clothing, accessories and Model - It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01` as well as all Ped Features.
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Locales["fr"] = {
|
||||
["sex"] = "sexe",
|
||||
["mom"] = "mère's visage",
|
||||
["dad"] = "père's visage",
|
||||
["mom"] = "visage de la mère",
|
||||
["dad"] = "visage du père",
|
||||
["resemblance"] = "ressemblance",
|
||||
["skin_tone"] = "teint",
|
||||
["nose_1"] = "largeur du nez",
|
||||
@@ -32,7 +32,7 @@ Locales["fr"] = {
|
||||
["hair_color_1"] = "couleur de cheveux 1",
|
||||
["hair_color_2"] = "couleur de cheveux 2",
|
||||
["eye_color"] = "couleur des yeux",
|
||||
["eye_squint"] = "eye squint",
|
||||
["eye_squint"] = "Louchement des yeux",
|
||||
["eyebrow_type"] = "type de sourcil",
|
||||
["eyebrow_size"] = "taille des sourcils",
|
||||
["eyebrow_color_1"] = "couleur des sourcils 1",
|
||||
@@ -47,7 +47,7 @@ Locales["fr"] = {
|
||||
["lipstick_thickness"] = "épaisseur du rouge à lèvres",
|
||||
["lipstick_color_1"] = "couleur de rouge à lèvres 1",
|
||||
["lipstick_color_2"] = "couleur de rouge à lèvres 2",
|
||||
["ear_accessories"] = "ear accessories",
|
||||
["ear_accessories"] = "accessoires d'oreille",
|
||||
["ear_accessories_color"] = "couleur des accessoires d'oreille",
|
||||
["tshirt_1"] = "t-Shirt 1",
|
||||
["tshirt_2"] = "t-Shirt 2",
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales["he"] = {
|
||||
['sex'] = 'מין',
|
||||
['mom'] = 'פנים של אמא',
|
||||
['dad'] = 'פנים של אבא',
|
||||
['resemblance'] = 'דמיון',
|
||||
['skin_tone'] = 'גוון העור',
|
||||
['nose_1'] = 'רוחב האף',
|
||||
['nose_2'] = 'גובה שיא האף',
|
||||
['nose_3'] = 'אורך שיא האף',
|
||||
['nose_4'] = 'גובה עצם האף',
|
||||
['nose_5'] = 'הורדת שיא האף',
|
||||
['nose_6'] = 'סיבוב עצם האף',
|
||||
['cheeks_1'] = 'גובה הלחיים',
|
||||
['cheeks_2'] = 'רוחב הלחיים',
|
||||
['cheeks_3'] = 'רוחב הלחיים',
|
||||
['lip_fullness'] = 'מלאות השפתיים',
|
||||
['jaw_bone_width'] = 'רוחב עצם הלסת',
|
||||
['jaw_bone_length'] = 'אורך עצם הלסת',
|
||||
['chin_height'] = 'גובה הסנטר',
|
||||
['chin_length'] = 'אורך הסנטר',
|
||||
['chin_width'] = 'רוחב הסנטר',
|
||||
['chin_hole'] = 'גודל חור הסנטר',
|
||||
['neck_thickness'] = 'עובי הצוואר',
|
||||
['wrinkles'] = 'קמטים',
|
||||
['wrinkle_thickness'] = 'עובי הקמטים',
|
||||
['beard_type'] = 'סוג הזקן',
|
||||
['beard_size'] = 'גודל הזקן',
|
||||
['beard_color_1'] = 'צבע הזקן 1',
|
||||
['beard_color_2'] = 'צבע הזקן 2',
|
||||
['hair_1'] = 'שיער 1',
|
||||
['hair_2'] = 'שיער 2',
|
||||
['hair_color_1'] = 'צבע השיער 1',
|
||||
['hair_color_2'] = 'צבע השיער 2',
|
||||
['eye_color'] = 'צבע העיניים',
|
||||
['eye_squint'] = 'קימוט העין',
|
||||
['eyebrow_type'] = 'סוג הגבות',
|
||||
['eyebrow_size'] = 'גודל הגבות',
|
||||
['eyebrow_color_1'] = 'צבע הגבות 1',
|
||||
['eyebrow_color_2'] = 'צבע הגבות 2',
|
||||
['eyebrow_depth'] = 'עומק הגבות',
|
||||
['eyebrow_height'] = 'גובה הגבות',
|
||||
['makeup_type'] = 'סוג האיפור',
|
||||
['makeup_thickness'] = 'עובי האיפור',
|
||||
['makeup_color_1'] = 'צבע האיפור 1',
|
||||
['makeup_color_2'] = 'צבע האיפור 2',
|
||||
['lipstick_type'] = 'סוג השפתון',
|
||||
['lipstick_thickness'] = 'עובי השפתון',
|
||||
['lipstick_color_1'] = 'צבע השפתון 1',
|
||||
['lipstick_color_2'] = 'צבע השפתון 2',
|
||||
['ear_accessories'] = 'תכשיטים לאוזניים',
|
||||
['ear_accessories_color'] = 'צבע התכשיטים לאוזניים',
|
||||
['tshirt_1'] = 'חולצת טי 1',
|
||||
['tshirt_2'] = 'חולצת טי 2',
|
||||
['torso_1'] = 'גוף עליון 1',
|
||||
['torso_2'] = 'גוף עליון 2',
|
||||
['decals_1'] = 'מדבקות 1',
|
||||
['decals_2'] = 'מדבקות 2',
|
||||
['arms'] = 'ידיים',
|
||||
['arms_2'] = 'ידיים 2',
|
||||
['pants_1'] = 'מכנסיים 1',
|
||||
['pants_2'] = 'מכנסיים 2',
|
||||
['shoes_1'] = 'נעליים 1',
|
||||
['shoes_2'] = 'נעליים 2',
|
||||
['mask_1'] = 'מסיכה 1',
|
||||
['mask_2'] = 'מסיכה 2',
|
||||
['bproof_1'] = 'שריון נגד קליעים 1',
|
||||
['bproof_2'] = 'שריון נגד קליעים 2',
|
||||
['chain_1'] = 'שרשרת 1',
|
||||
['chain_2'] = 'שרשרת 2',
|
||||
['helmet_1'] = 'קסדה 1',
|
||||
['helmet_2'] = 'קסדה 2',
|
||||
['watches_1'] = 'שעונים 1',
|
||||
['watches_2'] = 'שעונים 2',
|
||||
['bracelets_1'] = 'צמידים 1',
|
||||
['bracelets_2'] = 'צמידים 2',
|
||||
['glasses_1'] = 'משקפיים 1',
|
||||
['glasses_2'] = 'משקפיים 2',
|
||||
['bag'] = 'תיק',
|
||||
['bag_color'] = 'צבע התיק',
|
||||
['blemishes'] = 'כתמים',
|
||||
['blemishes_size'] = 'עובי הכתמים',
|
||||
['ageing'] = 'הזדקנות',
|
||||
['ageing_1'] = 'עובי ההזדקנות',
|
||||
['blush'] = 'רוגז',
|
||||
['blush_1'] = 'עובי הרוגז',
|
||||
['blush_color'] = 'צבע הרוגז',
|
||||
['complexion'] = 'מרקם העור',
|
||||
['complexion_1'] = 'עובי המרקם',
|
||||
['sun'] = 'שמש',
|
||||
['sun_1'] = 'עובי השמש',
|
||||
['freckles'] = 'נמשים',
|
||||
['freckles_1'] = 'עובי הנמשים',
|
||||
['chest_hair'] = 'שיער חזה',
|
||||
['chest_hair_1'] = 'עובי שיער החזה',
|
||||
['chest_color'] = 'צבע שיער החזה',
|
||||
['bodyb'] = 'כתמים בגוף',
|
||||
['bodyb_size'] = 'עובי הכתמים בגוף',
|
||||
['bodyb_extra'] = 'השפעת כתמים בגוף',
|
||||
['bodyb_extra_thickness'] = 'עובי השפעת הכתמים בגוף',
|
||||
}
|
||||
@@ -54,5 +54,3 @@ ensure oxmysql
|
||||
ensure es_extended
|
||||
ensure [core]
|
||||
|
||||
## ESX Addons
|
||||
stop basic-gamemode #remove this if you don't want to use multicharacter
|
||||
|
||||
Reference in New Issue
Block a user