Minor fix to vehicle request collision

Minor fix in vehicle request collision code.
This commit is contained in:
FumaPraQue
2018-02-15 16:04:38 -02:00
committed by GitHub
parent c4ebd7c739
commit 9102a8e24a
+2 -2
View File
@@ -397,7 +397,7 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(vehicle) do
RequestCollisionAtCoord(coords.x, coords.x, coords.x)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
Citizen.Wait(0)
end
@@ -430,7 +430,7 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
while not HasCollisionLoadedAroundEntity(vehicle) do
RequestCollisionAtCoord(coords.x, coords.x, coords.x)
RequestCollisionAtCoord(coords.x, coords.y, coords.z)
Citizen.Wait(0)
end