From 9102a8e24a8af225ea9274eec032ab3ef5b78a3b Mon Sep 17 00:00:00 2001 From: FumaPraQue <35692178+FumaPraQue@users.noreply.github.com> Date: Thu, 15 Feb 2018 16:04:38 -0200 Subject: [PATCH] Minor fix to vehicle request collision Minor fix in vehicle request collision code. --- client/functions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/client/functions.lua b/client/functions.lua index a63845da..d6b9e676 100644 --- a/client/functions.lua +++ b/client/functions.lua @@ -397,7 +397,7 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb) RequestCollisionAtCoord(coords.x, coords.y, coords.z) while not HasCollisionLoadedAroundEntity(vehicle) do - RequestCollisionAtCoord(coords.x, coords.x, coords.x) + RequestCollisionAtCoord(coords.x, coords.y, coords.z) Citizen.Wait(0) end @@ -430,7 +430,7 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb) RequestCollisionAtCoord(coords.x, coords.y, coords.z) while not HasCollisionLoadedAroundEntity(vehicle) do - RequestCollisionAtCoord(coords.x, coords.x, coords.x) + RequestCollisionAtCoord(coords.x, coords.y, coords.z) Citizen.Wait(0) end