Implemented new vehicle garage, final commit v1.2.0

This commit is contained in:
ElPumpo
2018-12-30 23:29:04 +01:00
parent e7eabab212
commit 904774b6a8
12 changed files with 229 additions and 119 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Ambulance Job'
version '1.1.1'
version '1.2.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
+155 -93
View File
@@ -265,20 +265,6 @@ Citizen.CreateThread(function()
end
end
-- Vehicle Deleters
for k,v in ipairs(hospital.VehicleDeleters) do
local distance = GetDistanceBetweenCoords(playerCoords, v, true)
if distance < Config.DrawDistance then
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
canSleep = false
end
if distance < Config.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'VehicleDeleter', k
end
end
-- Fast Travels
for k,v in ipairs(hospital.FastTravels) do
local distance = GetDistanceBetweenCoords(playerCoords, v.From, true)
@@ -446,7 +432,6 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function()
end
end)
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',
{
@@ -478,28 +463,164 @@ function OpenCloakroomMenu()
end
function OpenVehicleSpawnerMenu(hospital, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{label = _U('garage_storeditem'), action = 'garage'},
{label = _U('garage_storeitem'), action = 'store_garage'},
{label = _U('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = _U('garage_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
{
title = _U('garage_title'),
align = 'top-left',
elements = Config.AuthorizedVehicles
}, function(data, menu)
menu.close()
if data.current.action == 'buy_vehicle' then
local shopCoords = Config.Hospitals[hospital].Vehicles[partNum].InsideShop
local shopElements = {}
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Vehicles', partNum)
local authorizedVehicles = Config.AuthorizedVehicles[ESX.PlayerData.job.grade_name]
if foundSpawn then
ESX.Game.SpawnVehicle(data.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
if #authorizedVehicles > 0 then
for k,vehicle in ipairs(authorizedVehicles) do
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicle.label,
model = vehicle.model,
price = vehicle.price,
type = 'car'
})
end
else
return
end
end, function(data, menu)
menu.close()
end)
OpenShopMenu(shopElements, playerCoords, shopCoords)
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
vehicleProps = props
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = _U('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Vehicles', partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('garage_empty'))
end
end, 'car')
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
end
end
else
ESX.ShowNotification(_U('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
IsBusy = true
Citizen.CreateThread(function()
while IsBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
IsBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
@@ -612,66 +733,7 @@ function OpenHelicopterSpawnerMenu(hospital, partNum)
end, 'helicopter')
elseif data.current.action == 'store_garage' then
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
end
end
else
ESX.ShowNotification(_U('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
IsBusy = true
Citizen.CreateThread(function()
while IsBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
IsBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
@@ -722,7 +784,7 @@ function OpenShopMenu(elements, restoreCoords, shopCoords)
ESX.ShowNotification(_U('vehicleshop_money'))
menu2.close()
end
end, props)
end, props, data.current.type)
else
menu2.close()
end
+37 -13
View File
@@ -49,6 +49,7 @@ Config.Hospitals = {
Vehicles = {
{
Spawner = vector3(307.7, -1433.4, 30.0),
InsideShop = vector3(446.7, -1355.6, 43.5),
Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
SpawnPoints = {
{ coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0 },
@@ -70,10 +71,6 @@ Config.Hospitals = {
}
},
VehicleDeleters = {
vector3(327.6, -1481.1, 28.8)
},
FastTravels = {
{
From = vector3(294.7, -1448.1, 29.0),
@@ -131,6 +128,42 @@ Config.Hospitals = {
}
}
Config.AuthorizedVehicles = {
ambulance = {
{
model = 'ambulance',
label = 'Ambulance Van',
price = 5000
}
},
doctor = {
{
model = 'ambulance',
label = 'Ambulance Van',
price = 4500
}
},
chief_doctor = {
{
model = 'ambulance',
label = 'Ambulance Van',
price = 3000
}
},
boss = {
{
model = 'ambulance',
label = 'Ambulance Van',
price = 2000
}
}
}
Config.AuthorizedHelicopters = {
ambulance = {},
@@ -172,12 +205,3 @@ Config.AuthorizedHelicopters = {
}
}
Config.AuthorizedVehicles = {
{
model = 'ambulance',
label = 'Ambulance'
}
}
+3 -1
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@@ -4,7 +4,6 @@ Locales['br'] = {
['ems_clothes_civil'] = 'Roupa Normal',
['ems_clothes_ems'] = 'Entrar como Socorrista',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['br'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['cs'] = {
['ems_clothes_civil'] = 'civilní oblečení',
['ems_clothes_ems'] = 'zdravotnické oblečení',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['cs'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['en'] = {
['ems_clothes_civil'] = 'civilian Clothes',
['ems_clothes_ems'] = 'EMS Clothes',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['en'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['es'] = {
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['es'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['fi'] = {
['ems_clothes_civil'] = 'Siviilikamppeet',
['ems_clothes_ems'] = 'Työkamppeet',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['fi'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['fr'] = {
['ems_clothes_civil'] = 'Tenue Civil',
['ems_clothes_ems'] = 'Tenue Ambulancier',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['fr'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['pl'] = {
['ems_clothes_civil'] = 'ubrania cywilne',
['ems_clothes_ems'] = 'ubrania EMS',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['pl'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+3 -1
View File
@@ -4,7 +4,6 @@ Locales['sv'] = {
['ems_clothes_civil'] = 'civilkläder',
['ems_clothes_ems'] = 'ambulanskläder',
-- Vehicles
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
@@ -25,6 +24,9 @@ Locales['sv'] = {
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '%s SEK',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+12 -4
View File
@@ -110,9 +110,9 @@ ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb
cb(quantity)
end)
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps)
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
local xPlayer = ESX.GetPlayerFromId(source)
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, 'heli')
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
-- vehicle model not found
if price == 0 then
@@ -127,7 +127,7 @@ ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = 'helicopter',
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
@@ -175,9 +175,17 @@ ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(sourc
end)
function getPriceFromHash(hashKey, jobGrade, type)
if type == 'heli' then
if type == 'helicopter' then
local vehicles = Config.AuthorizedHelicopters[jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == hashKey then
return v.price
end
end
elseif type == 'car' then
local vehicles = Config.AuthorizedVehicles[jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == hashKey then
return v.price