mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
Minor locale changes
This commit is contained in:
+26
-24
@@ -43,16 +43,18 @@ function RespawnPed(ped, coords)
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end
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RegisterNetEvent('esx_ambulancejob:heal')
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AddEventHandler('esx_ambulancejob:heal', function(_type)
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local playerPed = GetPlayerPed(-1)
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AddEventHandler('esx_ambulancejob:heal', function(healType)
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local playerPed = PlayerPedId()
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local maxHealth = GetEntityMaxHealth(playerPed)
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if _type == 'small' then
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if healType == 'small' then
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local health = GetEntityHealth(playerPed)
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local newHealth = math.min(maxHealth , math.floor(health + maxHealth/8))
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SetEntityHealth(playerPed, newHealth)
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elseif _type == 'big' then
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elseif healType == 'big' then
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SetEntityHealth(playerPed, maxHealth)
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end
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ESX.ShowNotification(_U('healed'))
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end)
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@@ -94,7 +96,7 @@ function StartDistressSignal()
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end
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function SendDistressSignal()
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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ESX.ShowNotification(_U('distress_sent'))
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@@ -190,7 +192,7 @@ function RemoveItemsAfterRPDeath()
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ESX.SetPlayerData('loadout', {})
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TriggerServerEvent('esx:updateLastPosition', Config.Zones.HospitalInteriorInside1.Pos)
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RespawnPed(GetPlayerPed(-1), Config.Zones.HospitalInteriorInside1.Pos)
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RespawnPed(PlayerPedId(), Config.Zones.HospitalInteriorInside1.Pos)
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StopScreenEffect('DeathFailOut')
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DoScreenFadeIn(800)
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@@ -215,7 +217,7 @@ function OnPlayerDeath()
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StartRespawnTimer()
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StartDistressSignal()
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ClearPedTasksImmediately(GetPlayerPed(-1))
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ClearPedTasksImmediately(PlayerPedId())
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StartScreenEffect('DeathFailOut', 0, false)
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end
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@@ -354,7 +356,7 @@ function OpenMobileAmbulanceActionsMenu()
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local health = GetEntityHealth(closestPlayerPed)
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if health == 0 then
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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IsBusy = true
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ESX.ShowNotification(_U('revive_inprogress'))
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@@ -392,7 +394,7 @@ function OpenMobileAmbulanceActionsMenu()
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local health = GetEntityHealth(closestPlayerPed)
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if health > 0 then
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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IsBusy = true
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ESX.ShowNotification(_U('heal_inprogress'))
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@@ -424,7 +426,7 @@ function OpenMobileAmbulanceActionsMenu()
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local health = GetEntityHealth(closestPlayerPed)
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if health > 0 then
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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IsBusy = true
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ESX.ShowNotification(_U('heal_inprogress'))
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@@ -540,7 +542,7 @@ function OpenVehicleSpawnerMenu()
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local vehicleProps = data.current.value
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ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'ambulance', vehicleProps)
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@@ -565,7 +567,7 @@ function OpenVehicleSpawnerMenu()
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}, function(data, menu)
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menu.close()
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ESX.Game.SpawnVehicle(data.current.model, Config.Zones.VehicleSpawnPoint.Pos, 230.0, function(vehicle)
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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end, function(data, menu)
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@@ -642,7 +644,7 @@ end)
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RegisterNetEvent('esx_ambulancejob:revive')
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AddEventHandler('esx_ambulancejob:revive', function()
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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TriggerServerEvent('esx_ambulancejob:setDeathStatus', 0)
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@@ -683,11 +685,11 @@ end)
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AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(zone)
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if zone == 'HospitalInteriorEntering1' then
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.HospitalInteriorInside1.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorInside1.Pos)
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end
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if zone == 'HospitalInteriorExit1' then
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.HospitalInteriorOutside1.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorOutside1.Pos)
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end
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if zone == 'HospitalInteriorEntering2' then
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@@ -704,19 +706,19 @@ AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(zone)
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end)
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end
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.HospitalInteriorInside2.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorInside2.Pos)
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end
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if zone == 'HospitalInteriorExit2' then
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.HospitalInteriorOutside2.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.HospitalInteriorOutside2.Pos)
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end
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if zone == 'ParkingDoorGoOutInside' then
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.ParkingDoorGoOutOutside.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.ParkingDoorGoOutOutside.Pos)
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end
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if zone == 'ParkingDoorGoInOutside' then
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TeleportFadeEffect(GetPlayerPed(-1), Config.Zones.ParkingDoorGoInInside.Pos)
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TeleportFadeEffect(PlayerPedId(), Config.Zones.ParkingDoorGoInInside.Pos)
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end
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if zone == 'StairsGoTopBottom' then
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@@ -751,7 +753,7 @@ AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(zone)
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if zone == 'VehicleDeleter' then
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if IsPedInAnyVehicle(playerPed, false) then
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@@ -777,7 +779,7 @@ AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(zone)
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end)
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function FastTravel(pos)
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TeleportFadeEffect(GetPlayerPed(-1), pos)
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TeleportFadeEffect(PlayerPedId(), pos)
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end
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AddEventHandler('esx_ambulancejob:hasExitedMarker', function(zone)
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@@ -807,7 +809,7 @@ Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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if PlayerData.job ~= nil and PlayerData.job.name == 'ambulance' then
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@@ -825,7 +827,7 @@ Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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@@ -909,7 +911,7 @@ RegisterNetEvent('esx_ambulancejob:requestDeath')
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AddEventHandler('esx_ambulancejob:requestDeath', function()
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if Config.AntiCombatLog then
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Citizen.Wait(5000)
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SetEntityHealth(GetPlayerPed(-1), 0)
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SetEntityHealth(PlayerPedId(), 0)
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end
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end)
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@@ -21,8 +21,6 @@ Locales['br'] = {
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['player_not_unconscious'] = 'Não está inconsciente',
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['player_not_conscious'] = 'that player is not conscious!',
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-- Boss Menu
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['deposit_society'] = 'Depositar dinheiro',
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['withdraw_society'] = 'Retirar dinheiro da empresa',
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['boss_actions'] = 'Menu Administração',
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-- Misc
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['invalid_amount'] = '~r~Quantidade inválida',
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@@ -21,8 +21,6 @@ Locales['de'] = {
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['player_not_unconscious'] = 'ist nicht im Koma',
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['player_not_conscious'] = 'that player is not conscious!',
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-- Boss Menu
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['deposit_society'] = 'Notdienst einzahlen',
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['withdraw_society'] = 'Notdienst abheben',
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['boss_actions'] = 'boss actions',
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-- Misc
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['invalid_amount'] = '~r~ungültiger Betrag',
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@@ -21,8 +21,6 @@ Locales['en'] = {
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['player_not_unconscious'] = 'that player is not unconscious!',
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['player_not_conscious'] = 'that player is not conscious!',
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-- Boss Menu
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['deposit_society'] = 'eMS Deposit',
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['withdraw_society'] = 'eMS Withdraw',
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['boss_actions'] = 'boss Actions',
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-- Misc
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['invalid_amount'] = '~r~invalid amount',
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+2
-3
@@ -20,9 +20,8 @@ Locales['es'] = {
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['no_vehicles'] = 'ningún vehículo cerca',
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['player_not_unconscious'] = 'n\'estás inconsciente',
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['player_not_conscious'] = 'that player is not conscious!',
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-- oss Menu
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['deposit_society'] = 'depositar dinero',
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['withdraw_society'] = 'retirar dinero',
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-- Boss Menu
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['boss_actions'] = 'boss Actions',
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-- Misc
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['invalid_amount'] = '~r~cantidad no válida',
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['open_menu'] = 'Presione ~INPUT_CONTEXT~ para abrir el menú',
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@@ -21,8 +21,6 @@ Locales['fi'] = {
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['player_not_unconscious'] = 'tämä pelaaja ei ole tajuton!',
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['player_not_conscious'] = 'tämä pelaaja ei ole tajuissaan!',
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-- Boss Menu
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['deposit_society'] = 'ensihoito talletus',
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['withdraw_society'] = 'ensihoito nosto',
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['boss_actions'] = 'pomovalikko',
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-- Misc
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['invalid_amount'] = '~r~Virheellinen summa',
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@@ -21,8 +21,6 @@ Locales['fr'] = {
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['player_not_unconscious'] = 'n\'est pas inconscient',
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['player_not_conscious'] = 'Cette personne est inconsciente!',
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-- Boss Menu
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['deposit_society'] = 'déposer argent',
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['withdraw_society'] = 'retirer argent société',
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['boss_actions'] = 'action Patron',
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-- Misc
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['invalid_amount'] = '~r~montant invalide',
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@@ -21,8 +21,6 @@ Locales['pl'] = {
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['player_not_unconscious'] = 'ten gracz nie jest nieprzytomny!',
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['player_not_conscious'] = 'ten gracz nie jest świadomy!',
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-- Boss Menu
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['deposit_society'] = 'zdeponuj do EMS',
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['withdraw_society'] = 'wyjmij z depozytu EMS',
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['boss_actions'] = 'akcje szefa',
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-- Misc
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['invalid_amount'] = '~r~Nieprawidłowa kwota',
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+44
-46
@@ -1,65 +1,63 @@
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Locales['sv'] = {
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-- Cloakroom
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['cloakroom'] = 'Omklädnignsrum',
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['ems_clothes_civil'] = 'Civilkläder',
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['ems_clothes_ems'] = 'Ambulanskläder',
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['cloakroom'] = 'omklädnignsrum',
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['ems_clothes_civil'] = 'civilkläder',
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['ems_clothes_ems'] = 'ambulanskläder',
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-- Vehicles
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['veh_menu'] = 'Fordon',
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['veh_spawn'] = 'Tryck ~INPUT_CONTEXT~ för att ta fram ett fordon',
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['store_veh'] = 'Tryck ~INPUT_CONTEXT~ för att lagra fordonet',
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['ambulance'] = 'Ambulans',
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['helicopter'] = 'Helikopter',
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['veh_menu'] = 'fordon',
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['veh_spawn'] = 'tryck ~INPUT_CONTEXT~ för att öppna garaget.',
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['store_veh'] = 'tryck ~INPUT_CONTEXT~ för att lagra fordonet.',
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['ambulance'] = 'ambulans',
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['helicopter'] = 'helikopter',
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-- Action Menu
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['hospital'] = 'Sjukhus',
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['revive_inprogress'] = 'Återupplivning pågår...',
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['hospital'] = 'sjukhus',
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['revive_inprogress'] = 'återupplivning pågår . . .',
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['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
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['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~$%s~s~ i processen, bra jobbat!',
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['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~%s SEK~s~ i processen, bra jobbat!',
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['heal_inprogress'] = 'du behandlar patienten!',
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['heal_complete'] = 'du har behandlat ~y~%s~s~',
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['no_players'] = 'Inga spelare i närheten!',
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['no_vehicles'] = 'Inga fordon i närheten!',
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['no_players'] = 'det finns inga spelare i närheten!',
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['no_vehicles'] = 'det finns inget fordon i närheten!',
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['player_not_unconscious'] = 'spelaren är inte medvetslös!',
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['player_not_conscious'] = 'spelaren är inte vid medvetande!',
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-- Boss Menu
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['deposit_society'] = 'Sjukvårdens insättning',
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['withdraw_society'] = 'Sjukvårdens uttagning',
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['boss_actions'] = 'Chef meny',
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['boss_actions'] = 'chef meny',
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-- Misc
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['invalid_amount'] = '~r~Ogiltig mängd',
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['open_menu'] = 'Teyck ~INPUT_CONTEXT~ för att öppna menyn',
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['deposit_amount'] = 'Mängd att sätta in',
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['money_withdraw'] = 'Mängd att ta ut',
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['fast_travel'] = 'Tryck på ~INPUT_CONTEXT~ för att snabbresa.',
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['open_pharmacy'] = 'Tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
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['pharmacy_menu_title'] = 'Apotek',
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['pharmacy_take'] = 'Ta',
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['medikit'] = 'Medicinkit',
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['bandage'] = 'Bandage',
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['max_item'] = 'Du har redan tillräckligt mycket på dig.',
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['invalid_amount'] = '~r~ogiltig mängd',
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['open_menu'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
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['deposit_amount'] = 'mängd att sätta in',
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['money_withdraw'] = 'mängd att ta ut',
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['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.',
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['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
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['pharmacy_menu_title'] = 'apotek',
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['pharmacy_take'] = 'ta',
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['medikit'] = 'medicinkit',
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['bandage'] = 'bandage',
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['max_item'] = 'du har redan tillräckligt mycket på dig.',
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-- F6 Menu
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['ems_menu'] = 'Ambulansmeny',
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['ems_menu_title'] = 'Ambulansmeny',
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['ems_menu_revive'] = 'Återuppliva spelare',
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['ems_menu_putincar'] = 'Sätt i fordon',
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['ems_menu_small'] = 'Behandla mindre skador',
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['ems_menu_big'] = 'Behandla svåra skador',
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['ems_menu'] = 'ambulansmeny',
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['ems_menu_title'] = 'ambulansmeny',
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['ems_menu_revive'] = 'återuppliva spelare',
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['ems_menu_putincar'] = 'sätt i fordon',
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['ems_menu_small'] = 'behandla mindre skador',
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['ems_menu_big'] = 'behandla svåra skador',
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-- Phone
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['alert_ambulance'] = 'Ring ambulansen',
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['alert_ambulance'] = 'ambulanssamtal',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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['please_wait'] = 'du är medvetslös och kommer att dö om ~b~%s minuter och %s sekunder~s~\n',
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['press_respawn'] = 'tryck [~b~E~s~] för att respawna.',
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['respawn_now_fine'] = 'respawna nu för ~g~%s SEK~s~ [Tryck ~b~E~s~]',
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['respawn_fine'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
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['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal',
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['distress_sent'] = 'nödsignal har skickats till samtliga enheter!',
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['distress_message'] = 'läkarvård krävs: medvetslös medborgare!',
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-- Revive
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['revive_help'] = 'Återuppliva en spelare',
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['revive_help'] = 'återuppliva en spelare',
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-- Item
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['used_medikit'] = 'Du har använt ~y~1x~s~ ~b~Medecinkit~s~',
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['used_bandage'] = 'Du har använt ~y~1x~s~ ~b~Bandage~s~',
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['not_enough_medikit'] = 'Du har inget ~b~Medecinkit~w~.',
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['not_enough_bandage'] = 'Du har inget ~b~Bandage~w~.',
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['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Medecinkit~s~',
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['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
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['not_enough_medikit'] = 'du har inget ~b~Medecinkit~s~.',
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['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
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['healed'] = 'dina skador har blivit behandlade.',
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-- Misc
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}
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Block a user