mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 01:38:52 +00:00
@@ -3,19 +3,16 @@ local LastZone, CurrentAction, CurrentActionMsg
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local CurrentActionData = {}
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function OpenAccessoryMenu()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
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title = TranslateCap('set_unset'),
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align = 'top-left',
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elements = {
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{label = TranslateCap('helmet'), value = 'Helmet'},
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{label = TranslateCap('ears'), value = 'Ears'},
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{label = TranslateCap('mask'), value = 'Mask'},
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{label = TranslateCap('glasses'), value = 'Glasses'}
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}}, function(data, menu)
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menu.close()
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SetUnsetAccessory(data.current.value)
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end, function(data, menu)
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menu.close()
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local elements = {
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{unselectable = true, icon = "fas fa-user", title = TranslateCap('set_unset')},
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{icon = "fas fa-hat-cowboy", title = TranslateCap("helmet"), value = "Helmet"},
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{icon = "fas fa-deaf", title = TranslateCap("ears"), value = "Ears"},
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{icon = "fas fa-mask", title = TranslateCap("mask"), value = "Mask"},
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{icon = "fas fa-glasses", title = TranslateCap("glasses"), value = "Glasses"}
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}
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ESX.OpenContext("right", elements, function(menu,element)
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SetUnsetAccessory(element.value)
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end)
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end
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@@ -56,24 +53,24 @@ function OpenShopMenu(accessory)
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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menu.close()
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local elements = {
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{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('valid_purchase')},
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{icon = "fas fa-check-circle", title = TranslateCap("yes", ESX.Math.GroupDigits(Config.Price)), value = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"}
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}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = TranslateCap('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = TranslateCap('no'), value = 'no'},
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{label = TranslateCap('yes', ESX.Math.GroupDigits(Config.Price)), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "yes" then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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ESX.CloseContext()
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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ESX.CloseContext()
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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@@ -90,9 +87,7 @@ function OpenShopMenu(accessory)
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ESX.ShowNotification(TranslateCap('not_enough_money'))
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end
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end)
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end
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if data.current.value == 'no' then
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elseif element.value == "no" then
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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@@ -106,12 +101,13 @@ function OpenShopMenu(accessory)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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ESX.CloseContext()
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = {}
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end, function(data, menu)
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menu.close()
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end, function(menu)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = TranslateCap('press_access')
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CurrentActionData = {}
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@@ -131,7 +127,7 @@ AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
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end)
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AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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ESX.CloseContext()
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CurrentAction = nil
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end)
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@@ -235,4 +231,4 @@ if Config.EnableControls then
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end)
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RegisterKeyMapping("accessory", "Open Accessory Menu", "keyboard", "k")
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end
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end
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@@ -18,20 +18,20 @@ function startScenario(anim)
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end
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function OpenAnimationsMenu()
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local elements = {}
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local elements = {
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{unselectable = true, icon = "fas fa-smile", title = "Animations"}
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}
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for i=1, #Config.Animations, 1 do
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table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name})
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elements[#elements+1] = {
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icon = "fas fa-smile",
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title = Config.Animations[i].label,
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value = Config.Animations[i].name
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}
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations', {
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title = 'Animations',
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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OpenAnimationsSubMenu(data.current.value)
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end, function(data, menu)
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menu.close()
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ESX.OpenContext("right", elements, function(menu,element)
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OpenAnimationsSubMenu(element.value)
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end)
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end
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@@ -40,30 +40,29 @@ function OpenAnimationsSubMenu(menu)
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local elements = {}
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for i=1, #Config.Animations, 1 do
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elements = {
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{unselectable = true, icon = "fas fa-smile", title = Config.Animations[i].label}
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}
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if Config.Animations[i].name == menu then
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title = Config.Animations[i].label
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for j=1, #Config.Animations[i].items, 1 do
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table.insert(elements, {
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label = Config.Animations[i].items[j].label,
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type = Config.Animations[i].items[j].type,
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elements[#elements+1] = {
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icon = "fas fa-smile",
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title = Config.Animations[i].items[j].label,
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type = Config.Animations[i].items[j].type,
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value = Config.Animations[i].items[j].data
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})
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}
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end
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break
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end
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations_sub', {
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title = title,
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local type = data.current.type
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local lib = data.current.value.lib
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local anim = data.current.value.anim
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ESX.OpenContext("right", elements, function(menu,element)
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local type = element.type
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local lib = element.value.lib
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local anim = element.value.anim
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if type == 'scenario' then
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startScenario(anim)
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@@ -72,8 +71,6 @@ function OpenAnimationsSubMenu(menu)
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elseif type == 'anim' then
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startAnim(lib, anim)
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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@@ -12,53 +12,35 @@ end)
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function OpenBankActionsMenu()
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local elements = {
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{label = TranslateCap('customers'), value = 'customers'},
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{label = TranslateCap('billing'), value = 'billing'}
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{unselectable = true, icon = "fas fa-bank", title = TranslateCap("bank")},
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{icon = "fas fa-users", title = TranslateCap("customers"), value = "customers"},
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{icon = "fas fa-scroll", title = TranslateCap("billing"), value = "billing"}
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}
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if ESX.PlayerData.job.grade_name == 'boss' then
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table.insert(elements, { label = TranslateCap('boss_actions'), value = 'boss_actions' })
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elements[#elements+1] = {
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icon = "fas fa-wallet",
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title = TranslateCap("boss_actions"),
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value = "boss_actions"
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}
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end
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ESX.UI.Menu.CloseAll()
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ESX.CloseContext()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'bank_actions', {
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title = TranslateCap('bank'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if data.current.value == 'customers' then
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "customers" then
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OpenCustomersMenu()
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elseif data.current.value == 'billing' then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
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title = TranslateCap('bill_amount')
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}, function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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menu.close()
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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if closestPlayer == -1 or closestDistance > 5.0 then
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ESX.ShowNotification(TranslateCap('no_player_nearby'))
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else
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Banque', amount)
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end
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end
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end, function(data, menu)
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elseif element.value == "billing" then
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CreateBillingDialog()
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elseif element.value == "boss_actions" then
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TriggerEvent('esx_society:openBossMenu', 'banker', function(data, menu)
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menu.close()
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end)
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elseif data.current.value == 'boss_actions' then
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TriggerEvent('esx_society:openBossMenu', 'banker', function (data, menu)
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menu.close()
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end, {wash = false})
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CurrentAction = 'bank_actions_menu'
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CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
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CurrentActionData = {}
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end
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end, function(data, menu)
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menu.close()
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end, function(menu)
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CurrentAction = 'bank_actions_menu'
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CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
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CurrentActionData = {}
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@@ -68,69 +50,101 @@ end
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function OpenCustomersMenu()
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ESX.TriggerServerCallback('esx_bankerjob:getCustomers', function(customers)
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local elements = {
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head = { TranslateCap('customer'), TranslateCap('balance'), TranslateCap('actions') },
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rows = {}
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{unselectable = true, icon = "fas fa-users", title = TranslateCap('customer')}
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}
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for i=1, #customers do
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table.insert(elements.rows, {
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data = customers[i],
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cols = {
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customers[i].name,
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customers[i].bankSavings,
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'{{' .. TranslateCap('deposit') .. '|deposit}} {{' .. TranslateCap('withdraw') .. '|withdraw}}'
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}
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})
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elements[#elements+1] = {
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icon = "fas fa-user",
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title = customers[i].name,
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bankSavings = customers[i].bankSavings,
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data = customers[i]
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}
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end
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ESX.UI.Menu.Open('list', GetCurrentResourceName(), 'customers', elements, function(data, menu)
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local customer = data.data
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ESX.OpenContext("right", elements, function(menu,element)
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local elements2 = {
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{unselectable = true, icon = "fas fa-user", title = element.title},
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{unselectable = true, icon = "fas fa-wallet", title = "$"..ESX.Math.GroupDigits(element.bankSavings)},
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{icon = "fas fa-wallet", title = TranslateCap('deposit'), value = "deposit"},
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{icon = "fas fa-wallet", title = TranslateCap('withdraw'), value = "withdraw"},
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}
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ESX.OpenContext("right", elements2, function(menu2,element2)
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local customer = element.data
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if element2.value == "deposit" then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_deposit_amount', {
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title = TranslateCap('amount')
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}, function(data2, menu2)
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local amount = tonumber(data2.value)
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if data.value == 'deposit' then
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menu.close()
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_deposit_amount', {
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title = TranslateCap('amount')
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}, function(data2, menu2)
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local amount = tonumber(data2.value)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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menu2.close()
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TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
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ESX.ShowNotification("You have deposited $"..amount.." into "..element.title.."s account.")
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OpenCustomersMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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TriggerServerEvent('esx_bankerjob:customerDeposit', customer.source, amount)
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OpenCustomersMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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OpenCustomersMenu()
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end)
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elseif data.value == 'withdraw' then
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menu.close()
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end)
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elseif element2.value == "withdraw" then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_withdraw_amount', {
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title = TranslateCap('amount')
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}, function(data2, menu2)
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local amount = tonumber(data2.value)
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'customer_withdraw_amount', {
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title = TranslateCap('amount')
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}, function(data2, menu2)
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local amount = tonumber(data2.value)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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menu2.close()
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TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
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ESX.ShowNotification("You have withdrawn $"..amount.." from "..element.title.."s account.")
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OpenCustomersMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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TriggerServerEvent('esx_bankerjob:customerWithdraw', customer.source, amount)
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OpenCustomersMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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OpenCustomersMenu()
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end)
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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end, function(menu)
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CurrentAction = 'bank_actions_menu'
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CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
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CurrentActionData = {}
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end)
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end, function(menu)
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CurrentAction = 'bank_actions_menu'
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CurrentActionMsg = TranslateCap('press_input_context_to_open_menu')
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CurrentActionData = {}
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end)
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end)
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end
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function CreateBillingDialog()
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
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title = TranslateCap('bill_amount')
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}, function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(TranslateCap('invalid_amount'))
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else
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menu.close()
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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if closestPlayer == -1 or closestDistance > 5.0 then
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ESX.ShowNotification(TranslateCap('no_player_nearby'))
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else
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_banker', 'Bank', amount)
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end
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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AddEventHandler('esx_bankerjob:hasEnteredMarker', function (zone)
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if zone == 'BankActions' and ESX.PlayerData.job and ESX.PlayerData.job.name == 'banker' then
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CurrentAction = 'bank_actions_menu'
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@@ -141,7 +155,7 @@ end)
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AddEventHandler('esx_bankerjob:hasExitedMarker', function (zone)
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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ESX.CloseContext()
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end)
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-- Create Blips
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@@ -228,4 +242,4 @@ AddEventHandler('esx_phone:loaded', function (phoneNumber, contacts)
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}
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TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
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end)
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end)
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@@ -6,18 +6,17 @@ function OpenShopMenu()
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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||||
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = TranslateCap('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = TranslateCap('no'), value = 'no'},
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{label = TranslateCap('yes'), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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local elements = {
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{unselectable = true, icon = "fas fa-check-double", title = TranslateCap("valid_purchase")},
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{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
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}
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if data.current.value == 'yes' then
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "yes" then
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ESX.TriggerServerCallback('esx_barbershop:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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||||
ESX.CloseContext()
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||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
TriggerServerEvent('esx_skin:save', skin)
|
||||
end)
|
||||
@@ -25,6 +24,7 @@ function OpenShopMenu()
|
||||
TriggerServerEvent('esx_barbershop:pay')
|
||||
hasPaid = true
|
||||
else
|
||||
ESX.CloseContext()
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
@@ -32,16 +32,15 @@ function OpenShopMenu()
|
||||
ESX.ShowNotification(TranslateCap('not_enough_money'))
|
||||
end
|
||||
end)
|
||||
elseif data.current.value == 'no' then
|
||||
elseif element.value == "no" then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
ESX.CloseContext()
|
||||
end
|
||||
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_access')
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end, function(menu)
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_access')
|
||||
end)
|
||||
@@ -82,7 +81,7 @@ AddEventHandler('esx_barbershop:hasEnteredMarker', function(zone)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_barbershop:hasExitedMarker', function(zone)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.CloseContext()
|
||||
currentAction = nil
|
||||
|
||||
if not hasPaid then
|
||||
@@ -161,4 +160,4 @@ CreateThread(function()
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -8,16 +8,14 @@ function OpenShopMenu()
|
||||
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
|
||||
menu.close()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
|
||||
title = TranslateCap('valid_this_purchase'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = TranslateCap('no'), value = 'no'},
|
||||
{label = TranslateCap('yes'), value = 'yes'}
|
||||
}}, function(data, menu)
|
||||
menu.close()
|
||||
local elements = {
|
||||
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap("valid_this_purchase")},
|
||||
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
|
||||
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
|
||||
}
|
||||
|
||||
if data.current.value == 'yes' then
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
if element.value == "yes" then
|
||||
ESX.TriggerServerCallback('esx_clotheshop:buyClothes', function(bought)
|
||||
if bought then
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
@@ -25,56 +23,53 @@ function OpenShopMenu()
|
||||
end)
|
||||
|
||||
hasPaid = true
|
||||
|
||||
ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
|
||||
if foundStore then
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'save_dressing', {
|
||||
title = TranslateCap('save_in_dressing'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = TranslateCap('no'), value = 'no'},
|
||||
{label = TranslateCap('yes'), value = 'yes'}
|
||||
}}, function(data2, menu2)
|
||||
menu2.close()
|
||||
local elements2 = {
|
||||
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('save_in_dressing')},
|
||||
{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
|
||||
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
|
||||
}
|
||||
|
||||
if data2.current.value == 'yes' then
|
||||
ESX.OpenContext("right", elements2, function(menu2,element2)
|
||||
if element2.value == "yes" then
|
||||
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'outfit_name', {
|
||||
title = TranslateCap('name_outfit')
|
||||
}, function(data3, menu3)
|
||||
menu3.close()
|
||||
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
ESX.CloseContext()
|
||||
TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
|
||||
ESX.ShowNotification(TranslateCap('saved_outfit'))
|
||||
end)
|
||||
end, function(data3, menu3)
|
||||
menu3.close()
|
||||
end)
|
||||
elseif element2.value == "no" then
|
||||
ESX.CloseContext()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
else
|
||||
ESX.CloseContext()
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
|
||||
ESX.ShowNotification(TranslateCap('not_enough_money'))
|
||||
end
|
||||
end)
|
||||
elseif data.current.value == 'no' then
|
||||
elseif element.value == "no" then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
ESX.CloseContext()
|
||||
end
|
||||
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
end, function(menu)
|
||||
currentAction = 'shop_menu'
|
||||
currentActionMsg = TranslateCap('press_menu')
|
||||
currentActionData = {}
|
||||
@@ -107,7 +102,7 @@ AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
ESX.CloseContext()
|
||||
currentAction = nil
|
||||
|
||||
if not hasPaid then
|
||||
|
||||
Reference in New Issue
Block a user