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https://github.com/esx-framework/esx_core.git
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context implementation
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@@ -8,16 +8,14 @@ function OpenShopMenu()
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = TranslateCap('valid_this_purchase'),
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align = 'top-left',
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elements = {
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{label = TranslateCap('no'), value = 'no'},
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{label = TranslateCap('yes'), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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local elements = {
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{unselectable = true, icon = "fas fa-check-double", title = TranslateCap("valid_this_purchase")},
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{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
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}
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if data.current.value == 'yes' then
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ESX.OpenContext("right", elements, function(menu,element)
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if element.value == "yes" then
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ESX.TriggerServerCallback('esx_clotheshop:buyClothes', function(bought)
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if bought then
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TriggerEvent('skinchanger:getSkin', function(skin)
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@@ -25,56 +23,53 @@ function OpenShopMenu()
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end)
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hasPaid = true
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ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
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if foundStore then
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'save_dressing', {
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title = TranslateCap('save_in_dressing'),
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align = 'top-left',
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elements = {
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{label = TranslateCap('no'), value = 'no'},
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{label = TranslateCap('yes'), value = 'yes'}
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}}, function(data2, menu2)
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menu2.close()
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local elements2 = {
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{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('save_in_dressing')},
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{icon = "fas fa-check-circle", title = TranslateCap("yes"), value = "yes"},
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{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"},
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}
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if data2.current.value == 'yes' then
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ESX.OpenContext("right", elements2, function(menu2,element2)
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if element2.value == "yes" then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'outfit_name', {
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title = TranslateCap('name_outfit')
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}, function(data3, menu3)
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menu3.close()
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TriggerEvent('skinchanger:getSkin', function(skin)
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ESX.CloseContext()
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TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
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ESX.ShowNotification(TranslateCap('saved_outfit'))
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end)
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end, function(data3, menu3)
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menu3.close()
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end)
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elseif element2.value == "no" then
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ESX.CloseContext()
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end
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end)
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end
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end)
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else
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ESX.CloseContext()
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(TranslateCap('not_enough_money'))
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end
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end)
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elseif data.current.value == 'no' then
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elseif element.value == "no" then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.CloseContext()
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end
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currentAction = 'shop_menu'
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currentActionMsg = TranslateCap('press_menu')
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currentActionData = {}
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end, function(data, menu)
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menu.close()
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end, function(menu)
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currentAction = 'shop_menu'
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currentActionMsg = TranslateCap('press_menu')
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currentActionData = {}
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@@ -107,7 +102,7 @@ AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
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end)
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AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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ESX.CloseContext()
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currentAction = nil
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if not hasPaid then
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