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https://github.com/esx-framework/esx_core.git
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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local lsMenuIsShowed = false
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local isInLSMarker = false
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local myCar = {}
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RegisterNetEvent('esx_lscustom:installMod')
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AddEventHandler('esx_lscustom:installMod', function()
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local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
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myCar = ESX.Game.GetVehicleProperties(vehicle)
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end)
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RegisterNetEvent('esx_lscustom:cancelInstallMod')
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AddEventHandler('esx_lscustom:cancelInstallMod', function()
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local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
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ESX.Game.SetVehicleProperties(vehicle, myCar)
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end)
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function OpenLSMenu(elems, menuname, menutitle, parent)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), menuname,
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{
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title = menutitle,
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align = 'top-left',
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elements = elems
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},
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function(data, menu) -- on validate
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local isRimMod = false
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if data.current.modType == "modFrontWheels" then
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isRimMod = true
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end
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local found = false
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for k,v in pairs(Config.Menus) do
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if k == data.current.modType or isRimMod then
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if data.current.label == "Par défaut" or string.match(data.current.label, "Installé") then
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ESX.ShowNotification("Vous possédez déjà: ~b~" .. data.current.label)
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else
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if isRimMod then
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TriggerServerEvent("esx_lscustom:buyMod", data.current.price)
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else
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TriggerServerEvent("esx_lscustom:buyMod", v.price)
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end
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end
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menu.close()
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found = true
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break
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end
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end
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if not found then
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GetAction(data.current)
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end
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end,
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function(data, menu) -- on cancel
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menu.close()
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TriggerEvent('esx_lscustom:cancelInstallMod')
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if parent == nil then
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lsMenuIsShowed = false
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local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
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FreezeEntityPosition(vehicle, false)
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myCar = nil
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end
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end,
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function(data, menu) -- on change
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UpdateMods(data.current)
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end
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)
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end
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function UpdateMods(data)
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if data.modType ~= nil then
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local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
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local props = {}
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--Citizen.Trace('modType: ' .. data.modType)
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--Citizen.Trace('modNum: ' .. json.encode(data.modNum))
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if data.wheelType ~= nil then
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props['wheels'] = data.wheelType
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ESX.Game.SetVehicleProperties(vehicle, props)
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props = {}
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elseif data.modType == 'neonColor' then
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props['neonEnabled'] = {true, true, true, true}
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ESX.Game.SetVehicleProperties(vehicle, props)
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props = {}
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elseif data.modType == 'tyreSmokeColor' then
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props['modSmokeEnabled'] = true
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ESX.Game.SetVehicleProperties(vehicle, props)
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props = {}
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end
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props[data.modType] = data.modNum
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ESX.Game.SetVehicleProperties(vehicle, props)
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end
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end
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function GetAction(data)
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local elements = {}
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local menuname = ''
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local menutitle = ''
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local parent = nil
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local playerPed = GetPlayerPed(-1)
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local currentMods = ESX.Game.GetVehicleProperties(vehicle)
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for k,v in pairs(Config
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.Menus) do
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if data.value == k then
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menuname = k
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menutitle = v.label
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parent = v.parent
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if v.modType ~= nil then
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if v.modType == 22 then
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table.insert(elements, {label = " Par défaut", modType = k, modNum = false})
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else
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table.insert(elements, {label = " Par défaut", modType = k, modNum = -1})
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end
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if v.modType == 14 then -- HORNS
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for j = 0, 51, 1 do
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local _label = ''
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if j == currentMods.modHorns then
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_label = GetHornName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = GetHornName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = j})
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end
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elseif v.modType == 'plateIndex' then -- PLATES
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for j = 0, 4, 1 do
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local _label = ''
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if j == currentMods.plateIndex then
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_label = GetPlatesName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = GetPlatesName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = j})
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end
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elseif v.modType == 22 then -- XENON
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local _label = ''
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if currentMods.modXenon then
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_label = 'Xénon - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = 'Xénon - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = true})
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elseif v.modType == 'neonColor' or v.modType == 'tyreSmokeColor' then -- NEON & SMOKE COLOR
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local neons = GetNeons()
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for i=1, #neons, 1 do
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table.insert(elements,
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{
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label = '<span style="color:rgb(' .. neons[i].r .. ',' .. neons[i].g .. ',' .. neons[i].b .. ');">' .. neons[i].label .. ' </span>',
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modType = k,
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modNum = { neons[i].r, neons[i].g, neons[i].b }
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}
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)
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end
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elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then -- RESPRAYS
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local colors = GetColors(data.color)
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for j = 1, #colors, 1 do
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local _label = ''
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_label = colors[j].label .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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table.insert(elements, {label = _label, modType = k, modNum = colors[j].index})
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end
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elseif v.modType == 'windowTint' then -- WINDOWS TINT
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for j = 1, 5, 1 do
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local _label = ''
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if j == currentMods.modHorns then
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_label = GetWindowName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = GetWindowName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = j})
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end
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elseif v.modType == 23 then -- WHEELS RIM & TYPE
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local props = {}
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props['wheels'] = v.wheelType
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ESX.Game.SetVehicleProperties(vehicle, props)
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local modCount = GetNumVehicleMods(vehicle, v.modType)
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for j = 0, modCount, 1 do
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local modName = GetModTextLabel(vehicle, v.modType, j)
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if modName ~= nil then
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local _label = ''
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if j == currentMods.modFrontWheels then
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_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = 'modFrontWheels', modNum = j, wheelType = v.wheelType, price = v.price})
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end
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end
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elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 or v.modType == 18 then
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local modCount = GetNumVehicleMods(vehicle, v.modType) -- UPGRADES
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for j = 0, modCount-1, 1 do
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local _label = ''
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if j == currentMods[k] then
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_label = 'Niveau ' .. j .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = 'Niveau ' .. j .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = j})
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end
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else
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local modCount = GetNumVehicleMods(vehicle, v.modType) -- BODYPARTS
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for j = 0, modCount, 1 do
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local modName = GetModTextLabel(vehicle, v.modType, j)
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if modName ~= nil then
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local _label = ''
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if j == currentMods[k] then
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_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">Installé</span>'
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else
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_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
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end
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table.insert(elements, {label = _label, modType = k, modNum = j})
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end
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end
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end
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else
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if data.value == 'primaryRespray' or data.value == 'secondaryRespray' or data.value == 'pearlescentRespray' or data.value == 'modFrontWheelsColor' then
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for i=1, #Config.Colors, 1 do
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if data.value == 'primaryRespray' then
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table.insert(elements, {label = Config.Colors[i].label, value = 'color1', color = Config.Colors[i].value})
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elseif data.value == 'secondaryRespray' then
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table.insert(elements, {label = Config.Colors[i].label, value = 'color2', color = Config.Colors[i].value})
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elseif data.value == 'pearlescentRespray' then
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table.insert(elements, {label = Config.Colors[i].label, value = 'pearlescentColor', color = Config.Colors[i].value})
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elseif data.value == 'modFrontWheelsColor' then
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table.insert(elements, {label = Config.Colors[i].label, value = 'wheelColor', color = Config.Colors[i].value})
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end
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end
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else
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for l,w in pairs(v) do
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if l ~= 'label' and l ~= 'parent' then
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table.insert(elements, {label = w, value = l})
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end
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end
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end
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end
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break
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end
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end
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table.sort(elements, function(a, b)
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return a.label < b.label
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end)
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OpenLSMenu(elements, menuname, menutitle, parent)
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end
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-- Blips
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Citizen.CreateThread(function()
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for k,v in pairs(Config.Zones)do
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local blip = AddBlipForCoord(v.Pos.x, v.Pos.y, v.Pos.z)
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SetBlipSprite(blip, 72)
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SetBlipScale(blip, 0.8)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(v.Name)
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EndTextCommandSetBlipName(blip)
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end
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end)
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-- Activate menu when player is inside marker
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local playerPed = GetPlayerPed(-1)
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if IsPedInAnyVehicle(playerPed, false) then
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local currentZone = nil
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local zone = nil
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local lastZone = nil
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for k,v in pairs(Config.Zones) do
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
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isInLSMarker = true
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SetTextComponentFormat("STRING")
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AddTextComponentString(v.Hint)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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break
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else
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isInLSMarker = false
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end
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end
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if IsControlJustReleased(0, 38) and not lsMenuIsShowed and isInLSMarker then
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lsMenuIsShowed = true
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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--SetVehicleUndriveable(vehicle, true)
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FreezeEntityPosition(vehicle, true)
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myCar = ESX.Game.GetVehicleProperties(vehicle)
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ESX.UI.Menu.CloseAll()
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GetAction({value = 'main'})
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end
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if isInLSMarker and not hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = true
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end
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if not isInLSMarker and hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = false
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--lsMenuIsShowed = false
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--ESX.UI.Menu.CloseAll()
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end
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end
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end
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end)
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--char GET_MOD_SLOT_NAME(Vehicle vehicle, int modType)
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--int GET_NUM_VEHICLE_MODS(Vehicle vehicle, int modType)
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--char *GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue)
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--_GET_LABEL_TEXT to get the part name in the games language
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--local Veh = GetVehiclePedIsIn(GetPlayerPed(-1), true)
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--local VehType = GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(Veh)))
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