Files
esx_core/client/main.lua
T
2017-08-17 08:21:01 +02:00

338 lines
11 KiB
Lua

ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local lsMenuIsShowed = false
local isInLSMarker = false
local myCar = {}
RegisterNetEvent('esx_lscustom:installMod')
AddEventHandler('esx_lscustom:installMod', function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
myCar = ESX.Game.GetVehicleProperties(vehicle)
end)
RegisterNetEvent('esx_lscustom:cancelInstallMod')
AddEventHandler('esx_lscustom:cancelInstallMod', function()
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
ESX.Game.SetVehicleProperties(vehicle, myCar)
end)
function OpenLSMenu(elems, menuname, menutitle, parent)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), menuname,
{
title = menutitle,
align = 'top-left',
elements = elems
},
function(data, menu) -- on validate
local isRimMod = false
if data.current.modType == "modFrontWheels" then
isRimMod = true
end
local found = false
for k,v in pairs(Config.Menus) do
if k == data.current.modType or isRimMod then
if data.current.label == "Par défaut" or string.match(data.current.label, "Installé") then
ESX.ShowNotification("Vous possédez déjà: ~b~" .. data.current.label)
else
if isRimMod then
TriggerServerEvent("esx_lscustom:buyMod", data.current.price)
else
TriggerServerEvent("esx_lscustom:buyMod", v.price)
end
end
menu.close()
found = true
break
end
end
if not found then
GetAction(data.current)
end
end,
function(data, menu) -- on cancel
menu.close()
TriggerEvent('esx_lscustom:cancelInstallMod')
if parent == nil then
lsMenuIsShowed = false
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
FreezeEntityPosition(vehicle, false)
myCar = nil
end
end,
function(data, menu) -- on change
UpdateMods(data.current)
end
)
end
function UpdateMods(data)
if data.modType ~= nil then
local vehicle = GetVehiclePedIsIn(GetPlayerPed(-1), false)
local props = {}
--Citizen.Trace('modType: ' .. data.modType)
--Citizen.Trace('modNum: ' .. json.encode(data.modNum))
if data.wheelType ~= nil then
props['wheels'] = data.wheelType
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
elseif data.modType == 'neonColor' then
props['neonEnabled'] = {true, true, true, true}
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
elseif data.modType == 'tyreSmokeColor' then
props['modSmokeEnabled'] = true
ESX.Game.SetVehicleProperties(vehicle, props)
props = {}
end
props[data.modType] = data.modNum
ESX.Game.SetVehicleProperties(vehicle, props)
end
end
function GetAction(data)
local elements = {}
local menuname = ''
local menutitle = ''
local parent = nil
local playerPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(playerPed, false)
local currentMods = ESX.Game.GetVehicleProperties(vehicle)
for k,v in pairs(Config
.Menus) do
if data.value == k then
menuname = k
menutitle = v.label
parent = v.parent
if v.modType ~= nil then
if v.modType == 22 then
table.insert(elements, {label = " Par défaut", modType = k, modNum = false})
else
table.insert(elements, {label = " Par défaut", modType = k, modNum = -1})
end
if v.modType == 14 then -- HORNS
for j = 0, 51, 1 do
local _label = ''
if j == currentMods.modHorns then
_label = GetHornName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = GetHornName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 'plateIndex' then -- PLATES
for j = 0, 4, 1 do
local _label = ''
if j == currentMods.plateIndex then
_label = GetPlatesName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = GetPlatesName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 22 then -- XENON
local _label = ''
if currentMods.modXenon then
_label = 'Xénon - <span style="color:cornflowerblue;">Installé</span>'
else
_label = 'Xénon - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = true})
elseif v.modType == 'neonColor' or v.modType == 'tyreSmokeColor' then -- NEON & SMOKE COLOR
local neons = GetNeons()
for i=1, #neons, 1 do
table.insert(elements,
{
label = '<span style="color:rgb(' .. neons[i].r .. ',' .. neons[i].g .. ',' .. neons[i].b .. ');">' .. neons[i].label .. ' </span>',
modType = k,
modNum = { neons[i].r, neons[i].g, neons[i].b }
}
)
end
elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then -- RESPRAYS
local colors = GetColors(data.color)
for j = 1, #colors, 1 do
local _label = ''
_label = colors[j].label .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
table.insert(elements, {label = _label, modType = k, modNum = colors[j].index})
end
elseif v.modType == 'windowTint' then -- WINDOWS TINT
for j = 1, 5, 1 do
local _label = ''
if j == currentMods.modHorns then
_label = GetWindowName(j) .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = GetWindowName(j) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
elseif v.modType == 23 then -- WHEELS RIM & TYPE
local props = {}
props['wheels'] = v.wheelType
ESX.Game.SetVehicleProperties(vehicle, props)
local modCount = GetNumVehicleMods(vehicle, v.modType)
for j = 0, modCount, 1 do
local modName = GetModTextLabel(vehicle, v.modType, j)
if modName ~= nil then
local _label = ''
if j == currentMods.modFrontWheels then
_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = 'modFrontWheels', modNum = j, wheelType = v.wheelType, price = v.price})
end
end
elseif v.modType == 11 or v.modType == 12 or v.modType == 13 or v.modType == 15 or v.modType == 16 or v.modType == 18 then
local modCount = GetNumVehicleMods(vehicle, v.modType) -- UPGRADES
for j = 0, modCount-1, 1 do
local _label = ''
if j == currentMods[k] then
_label = 'Niveau ' .. j .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = 'Niveau ' .. j .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
else
local modCount = GetNumVehicleMods(vehicle, v.modType) -- BODYPARTS
for j = 0, modCount, 1 do
local modName = GetModTextLabel(vehicle, v.modType, j)
if modName ~= nil then
local _label = ''
if j == currentMods[k] then
_label = GetLabelText(modName) .. ' - <span style="color:cornflowerblue;">Installé</span>'
else
_label = GetLabelText(modName) .. ' - <span style="color:green;">$' .. v.price .. ' </span>'
end
table.insert(elements, {label = _label, modType = k, modNum = j})
end
end
end
else
if data.value == 'primaryRespray' or data.value == 'secondaryRespray' or data.value == 'pearlescentRespray' or data.value == 'modFrontWheelsColor' then
for i=1, #Config.Colors, 1 do
if data.value == 'primaryRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'color1', color = Config.Colors[i].value})
elseif data.value == 'secondaryRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'color2', color = Config.Colors[i].value})
elseif data.value == 'pearlescentRespray' then
table.insert(elements, {label = Config.Colors[i].label, value = 'pearlescentColor', color = Config.Colors[i].value})
elseif data.value == 'modFrontWheelsColor' then
table.insert(elements, {label = Config.Colors[i].label, value = 'wheelColor', color = Config.Colors[i].value})
end
end
else
for l,w in pairs(v) do
if l ~= 'label' and l ~= 'parent' then
table.insert(elements, {label = w, value = l})
end
end
end
end
break
end
end
table.sort(elements, function(a, b)
return a.label < b.label
end)
OpenLSMenu(elements, menuname, menutitle, parent)
end
-- Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones)do
local blip = AddBlipForCoord(v.Pos.x, v.Pos.y, v.Pos.z)
SetBlipSprite(blip, 72)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.Name)
EndTextCommandSetBlipName(blip)
end
end)
-- Activate menu when player is inside marker
Citizen.CreateThread(function()
while true do
Wait(0)
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local coords = GetEntityCoords(GetPlayerPed(-1))
local currentZone = nil
local zone = nil
local lastZone = nil
for k,v in pairs(Config.Zones) do
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
isInLSMarker = true
SetTextComponentFormat("STRING")
AddTextComponentString(v.Hint)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
break
else
isInLSMarker = false
end
end
if IsControlJustReleased(0, 38) and not lsMenuIsShowed and isInLSMarker then
lsMenuIsShowed = true
local vehicle = GetVehiclePedIsIn(playerPed, false)
--SetVehicleUndriveable(vehicle, true)
FreezeEntityPosition(vehicle, true)
myCar = ESX.Game.GetVehicleProperties(vehicle)
ESX.UI.Menu.CloseAll()
GetAction({value = 'main'})
end
if isInLSMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
end
if not isInLSMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
--lsMenuIsShowed = false
--ESX.UI.Menu.CloseAll()
end
end
end
end)
--char GET_MOD_SLOT_NAME(Vehicle vehicle, int modType)
--int GET_NUM_VEHICLE_MODS(Vehicle vehicle, int modType)
--char *GET_MOD_TEXT_LABEL(Vehicle vehicle, int modType, int modValue)
--_GET_LABEL_TEXT to get the part name in the games language
--local Veh = GetVehiclePedIsIn(GetPlayerPed(-1), true)
--local VehType = GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(Veh)))