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dont change vehicle colour
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@@ -298,10 +298,8 @@ AddEventHandler('esx:spawnVehicle', function(vehicle)
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TaskWarpPedIntoVehicle(ESX.PlayerData.ped, vehicle, -1)
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SetVehicleDirtLevel(vehicle, 0)
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SetVehicleFuelLevel(vehicle, 100.0)
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SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue
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SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white
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--SetVehicleCustomPrimaryColour(vehicle, 55, 140, 191) -- ESX Blue
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-- SetVehicleCustomSecondaryColour(vehicle, 0, 0, 0) -- white
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-- SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue
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-- SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white
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SetEntityAsMissionEntity(vehicle, true, true) -- Persistant Vehicle
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-- Max out vehicle upgrades
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