From 6d5095cf9c169bc80ac3dbae1b830de548b7b984 Mon Sep 17 00:00:00 2001 From: Mycroft Date: Thu, 11 Aug 2022 18:22:37 +0100 Subject: [PATCH] dont change vehicle colour --- [esx]/es_extended/client/main.lua | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/[esx]/es_extended/client/main.lua b/[esx]/es_extended/client/main.lua index 08d8e0cc..8ce8a8a3 100644 --- a/[esx]/es_extended/client/main.lua +++ b/[esx]/es_extended/client/main.lua @@ -298,10 +298,8 @@ AddEventHandler('esx:spawnVehicle', function(vehicle) TaskWarpPedIntoVehicle(ESX.PlayerData.ped, vehicle, -1) SetVehicleDirtLevel(vehicle, 0) SetVehicleFuelLevel(vehicle, 100.0) - SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue - SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white - --SetVehicleCustomPrimaryColour(vehicle, 55, 140, 191) -- ESX Blue - -- SetVehicleCustomSecondaryColour(vehicle, 0, 0, 0) -- white + -- SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue + -- SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white SetEntityAsMissionEntity(vehicle, true, true) -- Persistant Vehicle -- Max out vehicle upgrades