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||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<<<<<<< HEAD
|
||||
fxserver-esx_menu_list
|
||||
=======
|
||||
fxserver-skinchanger
|
||||
>>>>>>> skinchanger/master
|
||||
Copyright (C) 2015 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<<<<<<< HEAD
|
||||
fxserver-esx_menu_list Copyright (C) 2015 Jérémie N'gadi
|
||||
=======
|
||||
fxserver-skinchanger Copyright (C) 2015 Jérémie N'gadi
|
||||
>>>>>>> skinchanger/master
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,133 @@
|
||||
<<<<<<< HEAD
|
||||
# esx_menu_list
|
||||
Advanced menu inputs for ESX
|
||||
=======
|
||||
# skinchanger
|
||||
|
||||
skinchanger is a resource that makes it easy to set and get player ped clothing. It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01`.
|
||||
>>>>>>> skinchanger/master
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
<<<<<<< HEAD
|
||||
fvm install --save --folder=esx esx-org/esx_menu_list
|
||||
=======
|
||||
fvm install --save esx-org/skinchanger
|
||||
>>>>>>> skinchanger/master
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
<<<<<<< HEAD
|
||||
git clone https://github.com/ESX-Org/esx_menu_list [esx]/esx_menu_list
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/esx_menu_list/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
=======
|
||||
git clone https://github.com/ESX-Org/skinchanger skinchanger
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/skinchanger/archive/master.zip
|
||||
>>>>>>> skinchanger/master
|
||||
|
||||
## Installation
|
||||
- Add this to your `server.cfg`:
|
||||
|
||||
```
|
||||
<<<<<<< HEAD
|
||||
start esx_menu_list
|
||||
=======
|
||||
start skinchanger
|
||||
```
|
||||
|
||||
### Usage
|
||||
|
||||
```lua
|
||||
local isMale = true
|
||||
|
||||
local skin = {
|
||||
sex = 1,
|
||||
face = 0,
|
||||
skin = 0,
|
||||
beard_1 = 0,
|
||||
beard_2 = 0,
|
||||
beard_3 = 0,
|
||||
beard_4 = 0,
|
||||
hair_1 = 0,
|
||||
hair_2 = 0,
|
||||
hair_color_1 = 0,
|
||||
hair_color_2 = 0,
|
||||
tshirt_1 = 0,
|
||||
tshirt_2 = 0,
|
||||
torso_1 = 0,
|
||||
torso_2 = 0,
|
||||
decals_1 = 0,
|
||||
decals_2 = 0,
|
||||
arms = 0,
|
||||
pants_1 = 0,
|
||||
pants_2 = 0,
|
||||
shoes_1 = 0,
|
||||
shoes_2 = 0,
|
||||
mask_1 = 0,
|
||||
mask_2 = 0,
|
||||
bproof_1 = 0,
|
||||
bproof_2 = 0,
|
||||
chain_1 = 0,
|
||||
chain_2 = 0,
|
||||
helmet_1 = 0,
|
||||
helmet_2 = 0,
|
||||
glasses_1 = 0,
|
||||
glasses_2 = 0,
|
||||
}
|
||||
|
||||
-- Load freemode model
|
||||
TriggerEvent('skinchanger:loadDefaultModel', isMale)
|
||||
|
||||
-- Load skin
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
|
||||
-- you can also load only some components :
|
||||
TriggerEvent('skinchanger:loadSkin', {
|
||||
sex = 0,
|
||||
beard_1 = 0,
|
||||
beard_2 = 0,
|
||||
})
|
||||
|
||||
-- Get list of components and maxVals
|
||||
TriggerEvent('skinchanger:getData', function(components, maxVals)
|
||||
print('Components => ' .. json.encode(components))
|
||||
print('MaxVals => ' .. json.encode(maxVals))
|
||||
end)
|
||||
|
||||
-- Get current skin
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
print(json.encode(skin))
|
||||
end)
|
||||
>>>>>>> skinchanger/master
|
||||
```
|
||||
|
||||
# Legal
|
||||
### License
|
||||
<<<<<<< HEAD
|
||||
esx_menu_list - advanced menu inputs for ESX
|
||||
=======
|
||||
skinchanger - make your own skin!
|
||||
>>>>>>> skinchanger/master
|
||||
|
||||
Copyright (C) 2015-2020 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
<<<<<<< HEAD
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
=======
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
>>>>>>> skinchanger/master
|
||||
@@ -0,0 +1,596 @@
|
||||
<<<<<<< HEAD
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
local MenuType = 'list'
|
||||
local OpenedMenus = {}
|
||||
|
||||
local openMenu = function(namespace, name, data)
|
||||
|
||||
OpenedMenus[namespace .. '_' .. name] = true
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'openMenu',
|
||||
namespace = namespace,
|
||||
name = name,
|
||||
data = data
|
||||
})
|
||||
|
||||
ESX.SetTimeout(200, function()
|
||||
SetNuiFocus(true, true)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
local closeMenu = function(namespace, name)
|
||||
|
||||
OpenedMenus[namespace .. '_' .. name] = nil
|
||||
local OpenedMenuCount = 0
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'closeMenu',
|
||||
namespace = namespace,
|
||||
name = name,
|
||||
data = data
|
||||
})
|
||||
|
||||
for k,v in pairs(OpenedMenus) do
|
||||
if v == true then
|
||||
OpenedMenuCount = OpenedMenuCount + 1
|
||||
end
|
||||
end
|
||||
|
||||
if OpenedMenuCount == 0 then
|
||||
SetNuiFocus(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
|
||||
|
||||
RegisterNUICallback('menu_submit', function(data, cb)
|
||||
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
|
||||
|
||||
if menu.submit ~= nil then
|
||||
menu.submit(data, menu)
|
||||
end
|
||||
|
||||
cb('OK')
|
||||
end)
|
||||
|
||||
RegisterNUICallback('menu_cancel', function(data, cb)
|
||||
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
|
||||
|
||||
if menu.cancel ~= nil then
|
||||
menu.cancel(data, menu)
|
||||
end
|
||||
|
||||
cb('OK')
|
||||
end)
|
||||
|
||||
end)
|
||||
=======
|
||||
local Components = {
|
||||
{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('mom'), name = 'mom', value = 21, min = 21, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('dad'), name = 'dad', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('resemblance'), name = 'face_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('skin_tone'), name = 'skin_md_weight', value = 50, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_1'), name = 'nose_1', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_2'), name = 'nose_2', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_3'), name = 'nose_3', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_4'), name = 'nose_4', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_5'), name = 'nose_5', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('nose_6'), name = 'nose_6', value = 0, min = -10, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('cheeks_1'), name = 'cheeks_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('cheeks_2'), name = 'cheeks_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('cheeks_3'), name = 'cheeks_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('lip_fullness'), name = 'lip_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('jaw_bone_width'), name = 'jaw_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('jaw_bone_length'), name = 'jaw_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('chin_height'), name = 'chin_1', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('chin_length'), name = 'chin_2', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('chin_width'), name = 'chin_3', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('chin_hole'), name = 'chin_4', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('neck_thickness'), name = 'neck_thickness', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('hair_color_2'), name = 'hair_color_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
|
||||
{label = _U('tshirt_1'), name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 8},
|
||||
{label = _U('tshirt_2'), name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'},
|
||||
{label = _U('torso_1'), name = 'torso_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 11},
|
||||
{label = _U('torso_2'), name = 'torso_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'torso_1'},
|
||||
{label = _U('decals_1'), name = 'decals_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 10},
|
||||
{label = _U('decals_2'), name = 'decals_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'decals_1'},
|
||||
{label = _U('arms'), name = 'arms', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('arms_2'), name = 'arms_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('pants_1'), name = 'pants_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, componentId = 4},
|
||||
{label = _U('pants_2'), name = 'pants_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, textureof = 'pants_1'},
|
||||
{label = _U('shoes_1'), name = 'shoes_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, componentId = 6},
|
||||
{label = _U('shoes_2'), name = 'shoes_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, textureof = 'shoes_1'},
|
||||
{label = _U('mask_1'), name = 'mask_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
|
||||
{label = _U('mask_2'), name = 'mask_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'mask_1'},
|
||||
{label = _U('bproof_1'), name = 'bproof_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 9},
|
||||
{label = _U('bproof_2'), name = 'bproof_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bproof_1'},
|
||||
{label = _U('chain_1'), name = 'chain_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 7},
|
||||
{label = _U('chain_2'), name = 'chain_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'chain_1'},
|
||||
{label = _U('helmet_1'), name = 'helmet_1', value = -1, min = -1, zoomOffset = 0.6, camOffset = 0.65, componentId = 0 },
|
||||
{label = _U('helmet_2'), name = 'helmet_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'helmet_1'},
|
||||
{label = _U('glasses_1'), name = 'glasses_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, componentId = 1},
|
||||
{label = _U('glasses_2'), name = 'glasses_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'glasses_1'},
|
||||
{label = _U('watches_1'), name = 'watches_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 6},
|
||||
{label = _U('watches_2'), name = 'watches_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'watches_1'},
|
||||
{label = _U('bracelets_1'), name = 'bracelets_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15, componentId = 7},
|
||||
{label = _U('bracelets_2'), name = 'bracelets_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bracelets_1'},
|
||||
{label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, componentId = 5},
|
||||
{label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
|
||||
{label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eye_squint'), name = 'eye_squint', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_height'), name = 'eyebrows_5', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('eyebrow_depth'), name = 'eyebrows_6', value = 0, min = -10, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('makeup_color_2'), name = 'makeup_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('lipstick_type'), name = 'lipstick_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('lipstick_thickness'), name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('lipstick_color_1'), name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('lipstick_color_2'), name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('ear_accessories'), name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65, componentId = 2},
|
||||
{label = _U('ear_accessories_color'), name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'},
|
||||
{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('bodyb'), name = 'bodyb_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
|
||||
{label = _U('bodyb_extra'), name = 'bodyb_3', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.15},
|
||||
{label = _U('bodyb_extra_thickness'), name = 'bodyb_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.15},
|
||||
{label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('blemishes_size'), name = 'blemishes_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('blush'), name = 'blush_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('blush_1'), name = 'blush_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('blush_color'), name = 'blush_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('complexion'), name = 'complexion_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('complexion_1'), name = 'complexion_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('sun'), name = 'sun_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('sun_1'), name = 'sun_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('freckles'), name = 'moles_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('freckles_1'), name = 'moles_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('beard_type'), name = 'beard_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('beard_size'), name = 'beard_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('beard_color_1'), name = 'beard_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
|
||||
{label = _U('beard_color_2'), name = 'beard_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}
|
||||
}
|
||||
|
||||
local LastSex = -1
|
||||
local LoadSkin = nil
|
||||
local LoadClothes = nil
|
||||
local Character = {}
|
||||
|
||||
for i=1, #Components, 1 do
|
||||
Character[Components[i].name] = Components[i].value
|
||||
end
|
||||
|
||||
function LoadDefaultModel(malePed, cb)
|
||||
local playerPed = PlayerPedId()
|
||||
local characterModel
|
||||
|
||||
if malePed then
|
||||
characterModel = GetHashKey('mp_m_freemode_01')
|
||||
else
|
||||
characterModel = GetHashKey('mp_f_freemode_01')
|
||||
end
|
||||
|
||||
RequestModel(characterModel)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while not HasModelLoaded(characterModel) do
|
||||
RequestModel(characterModel)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
|
||||
SetPlayerModel(PlayerId(), characterModel)
|
||||
SetPedDefaultComponentVariation(playerPed)
|
||||
end
|
||||
|
||||
SetModelAsNoLongerNeeded(characterModel)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
|
||||
TriggerEvent('skinchanger:modelLoaded')
|
||||
end)
|
||||
end
|
||||
|
||||
function GetMaxVals()
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
local data = {
|
||||
sex = 1,
|
||||
mom = 45, -- numbers 21-41 and 45 are female (22 total)
|
||||
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
|
||||
face_md_weight = 100,
|
||||
skin_md_weight = 100,
|
||||
nose_1 = 10,
|
||||
nose_2 = 10,
|
||||
nose_3 = 10,
|
||||
nose_4 = 10,
|
||||
nose_5 = 10,
|
||||
nose_6 = 10,
|
||||
cheeks_1 = 10,
|
||||
cheeks_2 = 10,
|
||||
cheeks_3 = 10,
|
||||
lip_thickness = 10,
|
||||
jaw_1 = 10,
|
||||
jaw_2 = 10,
|
||||
chin_1 = 10,
|
||||
chin_2 = 10,
|
||||
chin_3 = 10,
|
||||
chin_4 = 10,
|
||||
neck_thickness = 10,
|
||||
age_1 = GetNumHeadOverlayValues(3)-1,
|
||||
age_2 = 10,
|
||||
beard_1 = GetNumHeadOverlayValues(1)-1,
|
||||
beard_2 = 10,
|
||||
beard_3 = GetNumHairColors()-1,
|
||||
beard_4 = GetNumHairColors()-1,
|
||||
hair_1 = GetNumberOfPedDrawableVariations (playerPed, 2) - 1,
|
||||
hair_2 = GetNumberOfPedTextureVariations (playerPed, 2, Character['hair_1']) - 1,
|
||||
hair_color_1 = GetNumHairColors()-1,
|
||||
hair_color_2 = GetNumHairColors()-1,
|
||||
eye_color = 31,
|
||||
eye_squint = 10,
|
||||
eyebrows_1 = GetNumHeadOverlayValues(2)-1,
|
||||
eyebrows_2 = 10,
|
||||
eyebrows_3 = GetNumHairColors()-1,
|
||||
eyebrows_4 = GetNumHairColors()-1,
|
||||
eyebrows_5 = 10,
|
||||
eyebrows_6 = 10,
|
||||
makeup_1 = GetNumHeadOverlayValues(4)-1,
|
||||
makeup_2 = 10,
|
||||
makeup_3 = GetNumHairColors()-1,
|
||||
makeup_4 = GetNumHairColors()-1,
|
||||
lipstick_1 = GetNumHeadOverlayValues(8)-1,
|
||||
lipstick_2 = 10,
|
||||
lipstick_3 = GetNumHairColors()-1,
|
||||
lipstick_4 = GetNumHairColors()-1,
|
||||
blemishes_1 = GetNumHeadOverlayValues(0)-1,
|
||||
blemishes_2 = 10,
|
||||
blush_1 = GetNumHeadOverlayValues(5)-1,
|
||||
blush_2 = 10,
|
||||
blush_3 = GetNumHairColors()-1,
|
||||
complexion_1 = GetNumHeadOverlayValues(6)-1,
|
||||
complexion_2 = 10,
|
||||
sun_1 = GetNumHeadOverlayValues(7)-1,
|
||||
sun_2 = 10,
|
||||
moles_1 = GetNumHeadOverlayValues(9)-1,
|
||||
moles_2 = 10,
|
||||
chest_1 = GetNumHeadOverlayValues(10)-1,
|
||||
chest_2 = 10,
|
||||
chest_3 = GetNumHairColors()-1,
|
||||
bodyb_1 = GetNumHeadOverlayValues(11)-1,
|
||||
bodyb_2 = 10,
|
||||
bodyb_3 = GetNumHeadOverlayValues(12)-1,
|
||||
bodyb_4 = 10,
|
||||
ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 2) - 1,
|
||||
ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 2, Character['ears_1'] - 1),
|
||||
tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1,
|
||||
tshirt_2 = GetNumberOfPedTextureVariations (playerPed, 8, Character['tshirt_1']) - 1,
|
||||
torso_1 = GetNumberOfPedDrawableVariations (playerPed, 11) - 1,
|
||||
torso_2 = GetNumberOfPedTextureVariations (playerPed, 11, Character['torso_1']) - 1,
|
||||
decals_1 = GetNumberOfPedDrawableVariations (playerPed, 10) - 1,
|
||||
decals_2 = GetNumberOfPedTextureVariations (playerPed, 10, Character['decals_1']) - 1,
|
||||
arms = GetNumberOfPedDrawableVariations (playerPed, 3) - 1,
|
||||
arms_2 = 10,
|
||||
pants_1 = GetNumberOfPedDrawableVariations (playerPed, 4) - 1,
|
||||
pants_2 = GetNumberOfPedTextureVariations (playerPed, 4, Character['pants_1']) - 1,
|
||||
shoes_1 = GetNumberOfPedDrawableVariations (playerPed, 6) - 1,
|
||||
shoes_2 = GetNumberOfPedTextureVariations (playerPed, 6, Character['shoes_1']) - 1,
|
||||
mask_1 = GetNumberOfPedDrawableVariations (playerPed, 1) - 1,
|
||||
mask_2 = GetNumberOfPedTextureVariations (playerPed, 1, Character['mask_1']) - 1,
|
||||
bproof_1 = GetNumberOfPedDrawableVariations (playerPed, 9) - 1,
|
||||
bproof_2 = GetNumberOfPedTextureVariations (playerPed, 9, Character['bproof_1']) - 1,
|
||||
chain_1 = GetNumberOfPedDrawableVariations (playerPed, 7) - 1,
|
||||
chain_2 = GetNumberOfPedTextureVariations (playerPed, 7, Character['chain_1']) - 1,
|
||||
bags_1 = GetNumberOfPedDrawableVariations (playerPed, 5) - 1,
|
||||
bags_2 = GetNumberOfPedTextureVariations (playerPed, 5, Character['bags_1']) - 1,
|
||||
helmet_1 = GetNumberOfPedPropDrawableVariations (playerPed, 0) - 1,
|
||||
helmet_2 = GetNumberOfPedPropTextureVariations (playerPed, 0, Character['helmet_1']) - 1,
|
||||
glasses_1 = GetNumberOfPedPropDrawableVariations (playerPed, 1) - 1,
|
||||
glasses_2 = GetNumberOfPedPropTextureVariations (playerPed, 1, Character['glasses_1'] - 1),
|
||||
watches_1 = GetNumberOfPedPropDrawableVariations (playerPed, 6) - 1,
|
||||
watches_2 = GetNumberOfPedPropTextureVariations (playerPed, 6, Character['watches_1']) - 1,
|
||||
bracelets_1 = GetNumberOfPedPropDrawableVariations (playerPed, 7) - 1,
|
||||
bracelets_2 = GetNumberOfPedPropTextureVariations (playerPed, 7, Character['bracelets_1'] - 1)
|
||||
}
|
||||
|
||||
return data
|
||||
end
|
||||
|
||||
function ApplySkin(skin, clothes)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
for k,v in pairs(skin) do
|
||||
Character[k] = v
|
||||
end
|
||||
|
||||
if clothes ~= nil then
|
||||
for k,v in pairs(clothes) do
|
||||
if
|
||||
k ~= 'sex' and
|
||||
k ~= 'mom' and
|
||||
k ~= 'dad' and
|
||||
k ~= 'face_md_weight' and
|
||||
k ~= 'skin_md_weight' and
|
||||
k ~= 'nose_1' and
|
||||
k ~= 'nose_2' and
|
||||
k ~= 'nose_3' and
|
||||
k ~= 'nose_4' and
|
||||
k ~= 'nose_5' and
|
||||
k ~= 'nose_6' and
|
||||
k ~= 'cheeks_1' and
|
||||
k ~= 'cheeks_2' and
|
||||
k ~= 'cheeks_3' and
|
||||
k ~= 'lip_thickness' and
|
||||
k ~= 'jaw_1' and
|
||||
k ~= 'jaw_2' and
|
||||
k ~= 'chin_1' and
|
||||
k ~= 'chin_2' and
|
||||
k ~= 'chin_3' and
|
||||
k ~= 'chin_4' and
|
||||
k ~= 'neck_thickness' and
|
||||
k ~= 'age_1' and
|
||||
k ~= 'age_2' and
|
||||
k ~= 'eye_color' and
|
||||
k ~= 'eye_squint' and
|
||||
k ~= 'beard_1' and
|
||||
k ~= 'beard_2' and
|
||||
k ~= 'beard_3' and
|
||||
k ~= 'beard_4' and
|
||||
k ~= 'hair_1' and
|
||||
k ~= 'hair_2' and
|
||||
k ~= 'hair_color_1' and
|
||||
k ~= 'hair_color_2' and
|
||||
k ~= 'eyebrows_1' and
|
||||
k ~= 'eyebrows_2' and
|
||||
k ~= 'eyebrows_3' and
|
||||
k ~= 'eyebrows_4' and
|
||||
k ~= 'eyebrows_5' and
|
||||
k ~= 'eyebrows_6' and
|
||||
k ~= 'makeup_1' and
|
||||
k ~= 'makeup_2' and
|
||||
k ~= 'makeup_3' and
|
||||
k ~= 'makeup_4' and
|
||||
k ~= 'lipstick_1' and
|
||||
k ~= 'lipstick_2' and
|
||||
k ~= 'lipstick_3' and
|
||||
k ~= 'lipstick_4' and
|
||||
k ~= 'blemishes_1' and
|
||||
k ~= 'blemishes_2' and
|
||||
k ~= 'blemishes_3' and
|
||||
k ~= 'blush_1' and
|
||||
k ~= 'blush_2' and
|
||||
k ~= 'blush_3' and
|
||||
k ~= 'complexion_1' and
|
||||
k ~= 'complexion_2' and
|
||||
k ~= 'sun_1' and
|
||||
k ~= 'sun_2' and
|
||||
k ~= 'moles_1' and
|
||||
k ~= 'moles_2' and
|
||||
k ~= 'chest_1' and
|
||||
k ~= 'chest_2' and
|
||||
k ~= 'chest_3' and
|
||||
k ~= 'bodyb_1' and
|
||||
k ~= 'bodyb_2' and
|
||||
k ~= 'bodyb_3' and
|
||||
k ~= 'bodyb_4'
|
||||
then
|
||||
Character[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local face_weight = (Character['face_md_weight'] / 100) + 0.0
|
||||
local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
|
||||
SetPedHeadBlendData (playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false)
|
||||
|
||||
SetPedFaceFeature (playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
|
||||
SetPedFaceFeature (playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
|
||||
SetPedFaceFeature (playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
|
||||
SetPedFaceFeature (playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
|
||||
SetPedFaceFeature (playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
|
||||
SetPedFaceFeature (playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
|
||||
SetPedFaceFeature (playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
|
||||
SetPedFaceFeature (playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
|
||||
SetPedFaceFeature (playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
|
||||
SetPedFaceFeature (playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
|
||||
SetPedFaceFeature (playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
|
||||
SetPedFaceFeature (playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
|
||||
SetPedFaceFeature (playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
|
||||
SetPedFaceFeature (playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
|
||||
SetPedFaceFeature (playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
|
||||
SetPedFaceFeature (playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
|
||||
SetPedFaceFeature (playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
|
||||
SetPedFaceFeature (playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
|
||||
SetPedFaceFeature (playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
|
||||
SetPedFaceFeature (playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
|
||||
|
||||
SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
|
||||
SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
|
||||
SetPedHeadOverlay (playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
|
||||
SetPedHeadOverlay (playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
|
||||
SetPedEyeColor (playerPed, Character['eye_color'], 0, 1) -- Eyes color
|
||||
SetPedHeadOverlay (playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
|
||||
SetPedHeadOverlay (playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
|
||||
SetPedHeadOverlay (playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
|
||||
SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
|
||||
SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
|
||||
SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
|
||||
SetPedHeadOverlayColor (playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
|
||||
SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
|
||||
SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
|
||||
SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color
|
||||
SetPedHeadOverlay (playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
|
||||
SetPedHeadOverlay (playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
|
||||
SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
|
||||
SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
|
||||
SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
|
||||
|
||||
if Character['bodyb_1'] == -1 then
|
||||
SetPedHeadOverlay (playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
|
||||
else
|
||||
SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
|
||||
end
|
||||
|
||||
if Character['bodyb_3'] == -1 then
|
||||
SetPedHeadOverlay (playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
|
||||
else
|
||||
SetPedHeadOverlay (playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
|
||||
end
|
||||
|
||||
if Character['ears_1'] == -1 then
|
||||
ClearPedProp(playerPed, 2)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
|
||||
end
|
||||
|
||||
SetPedComponentVariation (playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
|
||||
SetPedComponentVariation (playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
|
||||
SetPedComponentVariation (playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
|
||||
SetPedComponentVariation (playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
|
||||
SetPedComponentVariation (playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
|
||||
SetPedComponentVariation (playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
|
||||
SetPedComponentVariation (playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
|
||||
SetPedComponentVariation (playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
|
||||
SetPedComponentVariation (playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
|
||||
SetPedComponentVariation (playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
|
||||
|
||||
if Character['helmet_1'] == -1 then
|
||||
ClearPedProp(playerPed, 0)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
|
||||
end
|
||||
|
||||
if Character['glasses_1'] == -1 then
|
||||
ClearPedProp(playerPed, 1)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
|
||||
end
|
||||
|
||||
if Character['watches_1'] == -1 then
|
||||
ClearPedProp(playerPed, 6)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
|
||||
end
|
||||
|
||||
if Character['bracelets_1'] == -1 then
|
||||
ClearPedProp(playerPed, 7)
|
||||
else
|
||||
SetPedPropIndex (playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
|
||||
LoadDefaultModel(loadMale, cb)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getData', function(cb)
|
||||
local components = json.decode(json.encode(Components))
|
||||
|
||||
for k,v in pairs(Character) do
|
||||
for i=1, #components, 1 do
|
||||
if k == components[i].name then
|
||||
components[i].value = v
|
||||
--components[i].zoomOffset = Components[i].zoomOffset
|
||||
--components[i].camOffset = Components[i].camOffset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(components, GetMaxVals())
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:change', function(key, val)
|
||||
Character[key] = val
|
||||
|
||||
if key == 'sex' then
|
||||
TriggerEvent('skinchanger:loadSkin', Character)
|
||||
else
|
||||
ApplySkin(Character)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getSkin', function(cb)
|
||||
cb(Character)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:modelLoaded', function()
|
||||
ClearPedProp(PlayerPedId(), 0)
|
||||
|
||||
if LoadSkin ~= nil then
|
||||
ApplySkin(LoadSkin)
|
||||
LoadSkin = nil
|
||||
end
|
||||
|
||||
if LoadClothes ~= nil then
|
||||
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
|
||||
LoadClothes = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadSkin')
|
||||
AddEventHandler('skinchanger:loadSkin', function(skin, cb)
|
||||
if skin['sex'] ~= LastSex then
|
||||
LoadSkin = skin
|
||||
|
||||
if skin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
|
||||
end
|
||||
else
|
||||
ApplySkin(skin)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
|
||||
LastSex = skin['sex']
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadClothes')
|
||||
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
|
||||
if playerSkin['sex'] ~= LastSex then
|
||||
LoadClothes = {
|
||||
playerSkin = playerSkin,
|
||||
clothesSkin = clothesSkin
|
||||
}
|
||||
|
||||
if playerSkin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false)
|
||||
end
|
||||
else
|
||||
ApplySkin(playerSkin, clothesSkin)
|
||||
end
|
||||
|
||||
LastSex = playerSkin['sex']
|
||||
end)
|
||||
>>>>>>> skinchanger/master
|
||||
@@ -0,0 +1,3 @@
|
||||
Config = {}
|
||||
|
||||
Config.Locale = 'en'
|
||||
@@ -0,0 +1,49 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
<<<<<<< HEAD
|
||||
description 'ESX Menu List'
|
||||
|
||||
version '1.0.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/client/wrapper.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
ui_page 'html/ui.html'
|
||||
|
||||
files {
|
||||
'html/ui.html',
|
||||
|
||||
'html/css/app.css',
|
||||
|
||||
'html/js/mustache.min.js',
|
||||
'html/js/app.js',
|
||||
|
||||
'html/fonts/pdown.ttf',
|
||||
'html/fonts/bankgothic.ttf'
|
||||
}
|
||||
|
||||
dependency 'es_extended'
|
||||
=======
|
||||
description 'Skin Changer'
|
||||
|
||||
version '1.0.3'
|
||||
|
||||
client_scripts {
|
||||
'locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/de.lua',
|
||||
'locales/en.lua',
|
||||
'locales/es.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/pl.lua',
|
||||
'locales/sv.lua',
|
||||
'locales/tr.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
>>>>>>> skinchanger/master
|
||||
@@ -0,0 +1,21 @@
|
||||
Locales = {}
|
||||
|
||||
function _(str, ...) -- Translate string
|
||||
|
||||
if Locales[Config.Locale] ~= nil then
|
||||
|
||||
if Locales[Config.Locale][str] ~= nil then
|
||||
return string.format(Locales[Config.Locale][str], ...)
|
||||
else
|
||||
return 'Translation [' .. Config.Locale .. '][' .. str .. '] does not exist'
|
||||
end
|
||||
|
||||
else
|
||||
return 'Locale [' .. Config.Locale .. '] does not exist'
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function _U(str, ...) -- Translate string first char uppercase
|
||||
return tostring(_(str, ...):gsub("^%l", string.upper))
|
||||
end
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['br'] = {
|
||||
['sex'] = 'sexo',
|
||||
['face'] = 'rosto',
|
||||
['skin'] = 'pele',
|
||||
['wrinkles'] = 'rugas',
|
||||
['wrinkle_thickness'] = 'espessura das rugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamanho da barba',
|
||||
['beard_color_1'] = 'cor da barba 1',
|
||||
['beard_color_2'] = 'cor da barba 2',
|
||||
['hair_1'] = 'cabelo 1',
|
||||
['hair_2'] = 'cabelo 2',
|
||||
['hair_color_1'] = 'cor do cabelo 1',
|
||||
['hair_color_2'] = 'cor do cabelo 2',
|
||||
['eyebrow_type'] = 'tipo de sobrancelha',
|
||||
['eye_color'] = 'cor dos olhos',
|
||||
['eyebrow_size'] = 'tamanho da sobrancelha',
|
||||
['eyebrow_color_1'] = 'cor da sobrancelha 1',
|
||||
['eyebrow_color_2'] = 'cor da sobrancelha 2',
|
||||
['makeup_type'] = 'tipo de maquiagem',
|
||||
['makeup_thickness'] = 'espessura da maquiagem',
|
||||
['makeup_color_1'] = 'cor da maquiagem 1',
|
||||
['makeup_color_2'] = 'cor da maquiagem 2',
|
||||
['lipstick_type'] = 'tipo de batom',
|
||||
['lipstick_thickness'] = 'espessura do batom',
|
||||
['lipstick_color_1'] = 'cor do batom 1',
|
||||
['lipstick_color_2'] = 'cor do batom 2',
|
||||
['ear_accessories'] = 'acessorios para orelha',
|
||||
['ear_accessories_color'] = 'cor dos acessorios',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'tronco 1',
|
||||
['torso_2'] = 'tronco 2',
|
||||
['decals_1'] = 'adesivos 1',
|
||||
['decals_2'] = 'adesivos 2',
|
||||
['arms'] = 'braços',
|
||||
['arms_2'] = 'braços 2',
|
||||
['pants_1'] = 'calça 1',
|
||||
['pants_2'] = 'calça 2',
|
||||
['shoes_1'] = 'calçados 1',
|
||||
['shoes_2'] = 'calçados 2',
|
||||
['mask_1'] = 'máscara 1',
|
||||
['mask_2'] = 'máscara 2',
|
||||
['bproof_1'] = 'colete 1',
|
||||
['bproof_2'] = 'colete 2',
|
||||
['chain_1'] = 'acessórios pescoço 1',
|
||||
['chain_2'] = 'acessórios pescoço 2',
|
||||
['helmet_1'] = 'capacete 1',
|
||||
['helmet_2'] = 'capacete 2',
|
||||
['watches_1'] = 'relógios 1',
|
||||
['watches_2'] = 'relógios 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'óculos 1',
|
||||
['glasses_2'] = 'óculos 2',
|
||||
['bag'] = 'mochilas',
|
||||
['bag_color'] = 'cor das mochilas',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size']= 'espessura das manchas',
|
||||
['ageing'] = 'envelhecimento',
|
||||
['ageing_1'] = 'espessura do envelhecimento',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'espessura do blush',
|
||||
['blush_color'] = 'cor do blush',
|
||||
['complexion'] = 'pele',
|
||||
['complexion_1'] = 'pele espessura',
|
||||
['sun'] = 'bronzeado',
|
||||
['sun_1'] = 'quantidade do bronzeamento',
|
||||
['freckles'] = 'sardas',
|
||||
['freckles_1'] = 'sardas quantidade',
|
||||
['chest_hair'] = 'cabelo no peito',
|
||||
['chest_hair_1'] = 'quantidade de cabelo no peito',
|
||||
['chest_color'] = 'cor do cabelo no peito',
|
||||
['bodyb'] = 'manchas no corpo',
|
||||
['bodyb_size'] = 'espessura de manchas do corpo',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['de'] = {
|
||||
['sex'] = 'geschlecht',
|
||||
['face'] = 'gesicht',
|
||||
['skin'] = 'skin',
|
||||
['wrinkles'] = 'falten',
|
||||
['wrinkle_thickness'] = 'faltendicke',
|
||||
['beard_type'] = 'bart Typ',
|
||||
['beard_size'] = 'bartdichte',
|
||||
['beard_color_1'] = 'bartfarbe 1',
|
||||
['beard_color_2'] = 'bartfarbe 2',
|
||||
['hair_1'] = 'haare 1',
|
||||
['hair_2'] = 'haare 2',
|
||||
['hair_color_1'] = 'haarfarbe 1',
|
||||
['hair_color_2'] = 'haarfarbe 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eyebrow_type'] = 'augenbrauen Typ',
|
||||
['eyebrow_size'] = 'augenbrauen Größe',
|
||||
['eyebrow_color_1'] = 'augenbrauenfarbe 1',
|
||||
['eyebrow_color_2'] = 'augenbrauenfarbe 2',
|
||||
['makeup_type'] = 'makeup Typ',
|
||||
['makeup_thickness'] = 'makeup dicke',
|
||||
['makeup_color_1'] = 'makeupfarbe 1',
|
||||
['makeup_color_2'] = 'makeupfarbe 2',
|
||||
['lipstick_type'] = 'lippenstift Typ',
|
||||
['lipstick_thickness'] = 'lippenstift dicke',
|
||||
['lipstick_color_1'] = 'lippenstiffarbe 1',
|
||||
['lipstick_color_2'] = 'lippenstiftfarbe 2',
|
||||
['ear_accessories'] = 'ohr Accessories',
|
||||
['ear_accessories_color'] = 'ohr Accessories Farbe',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'tattoos 1',
|
||||
['decals_2'] = 'tattoos 2',
|
||||
['arms'] = 'arme',
|
||||
['arms_2'] = 'arme 2',
|
||||
['pants_1'] = 'hosen 1',
|
||||
['pants_2'] = 'hosen 2',
|
||||
['shoes_1'] = 'schuhe 1',
|
||||
['shoes_2'] = 'schuhe 2',
|
||||
['mask_1'] = 'maske 1',
|
||||
['mask_2'] = 'maske 2',
|
||||
['bproof_1'] = 'schusssichere Weste 1',
|
||||
['bproof_2'] = 'schusssichere Weste 2',
|
||||
['chain_1'] = 'kette 1',
|
||||
['chain_2'] = 'kette 2',
|
||||
['helmet_1'] = 'helm 1',
|
||||
['helmet_2'] = 'helm 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'brille 1',
|
||||
['glasses_2'] = 'brille 2',
|
||||
['bag'] = 'rucksack',
|
||||
['bag_color'] = 'rucksackfarbe',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size']= 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['en'] = {
|
||||
['sex'] = 'sex',
|
||||
['mom'] = 'mom\'s face',
|
||||
['dad'] = 'dad\'s face',
|
||||
['resemblance'] = 'resemblance',
|
||||
['skin_tone'] = 'skin tone',
|
||||
['nose_1'] = 'nose width',
|
||||
['nose_2'] = 'nose peak height',
|
||||
['nose_3'] = 'nose peak length',
|
||||
['nose_4'] = 'nose bone height',
|
||||
['nose_5'] = 'nose peak lowering',
|
||||
['nose_6'] = 'nose bone twist',
|
||||
['cheeks_1'] = 'cheekbones height',
|
||||
['cheeks_2'] = 'cheekbones width',
|
||||
['cheeks_3'] = 'cheeks width',
|
||||
['lip_fullness'] = 'lip fullness',
|
||||
['jaw_bone_width'] = 'jaw bone width',
|
||||
['jaw_bone_length'] = 'jaw bone length',
|
||||
['chin_height'] = 'chin height',
|
||||
['chin_length'] = 'chin length',
|
||||
['chin_width'] = 'chin width',
|
||||
['chin_hole'] = 'chin hole size',
|
||||
['neck_thickness'] = 'neck thickness',
|
||||
['wrinkles'] = 'wrinkles',
|
||||
['wrinkle_thickness'] = 'wrinkle thickness',
|
||||
['beard_type'] = 'beard type',
|
||||
['beard_size'] = 'beard size',
|
||||
['beard_color_1'] = 'beard color 1',
|
||||
['beard_color_2'] = 'beard color 2',
|
||||
['hair_1'] = 'hair 1',
|
||||
['hair_2'] = 'hair 2',
|
||||
['hair_color_1'] = 'hair color 1',
|
||||
['hair_color_2'] = 'hair color 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eye_squint'] = 'eye squint',
|
||||
['eyebrow_type'] = 'eyebrow type',
|
||||
['eyebrow_size'] = 'eyebrow size',
|
||||
['eyebrow_color_1'] = 'eyebrow color 1',
|
||||
['eyebrow_color_2'] = 'eyebrow color 2',
|
||||
['eyebrow_depth'] = 'eyebrow depth',
|
||||
['eyebrow_height'] = 'eyebrow height',
|
||||
['makeup_type'] = 'makeup type',
|
||||
['makeup_thickness'] = 'makeup thickness',
|
||||
['makeup_color_1'] = 'makeup color 1',
|
||||
['makeup_color_2'] = 'makeup color 2',
|
||||
['lipstick_type'] = 'lipstick type',
|
||||
['lipstick_thickness'] = 'lipstick thickness',
|
||||
['lipstick_color_1'] = 'lipstick color 1',
|
||||
['lipstick_color_2'] = 'lipstick color 2',
|
||||
['ear_accessories'] = 'ear accessories',
|
||||
['ear_accessories_color'] = 'ear accessories color',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'decals 1',
|
||||
['decals_2'] = 'decals 2',
|
||||
['arms'] = 'arms',
|
||||
['arms_2'] = 'arms 2',
|
||||
['pants_1'] = 'pants 1',
|
||||
['pants_2'] = 'pants 2',
|
||||
['shoes_1'] = 'shoes 1',
|
||||
['shoes_2'] = 'shoes 2',
|
||||
['mask_1'] = 'mask 1',
|
||||
['mask_2'] = 'mask 2',
|
||||
['bproof_1'] = 'bulletproof vest 1',
|
||||
['bproof_2'] = 'bulletproof vest 2',
|
||||
['chain_1'] = 'chain 1',
|
||||
['chain_2'] = 'chain 2',
|
||||
['helmet_1'] = 'helmet 1',
|
||||
['helmet_2'] = 'helmet 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'glasses 1',
|
||||
['glasses_2'] = 'glasses 2',
|
||||
['bag'] = 'bag',
|
||||
['bag_color'] = 'bag color',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size'] = 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
['bodyb_extra'] = 'blemishes body effect',
|
||||
['bodyb_extra_thickness'] = 'blemishes body effect thickness',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['es'] = {
|
||||
['sex'] = 'sexo',
|
||||
['face'] = 'cara',
|
||||
['skin'] = 'piel',
|
||||
['wrinkles'] = 'arrugas',
|
||||
['wrinkle_thickness'] = 'grosor arrugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamaño barba',
|
||||
['beard_color_1'] = 'color de barba 1',
|
||||
['beard_color_2'] = 'color de barba 2',
|
||||
['hair_1'] = 'cabello 1',
|
||||
['hair_2'] = 'cabello 2',
|
||||
['hair_color_1'] = 'color de cabello 1',
|
||||
['hair_color_2'] = 'color de cabello 2',
|
||||
['eye_color'] = 'color de ojos',
|
||||
['eyebrow_type'] = 'tipo de ceja',
|
||||
['eyebrow_size'] = 'tamaño ceja',
|
||||
['eyebrow_color_1'] = 'color de ceja 1',
|
||||
['eyebrow_color_2'] = 'color de ceja 2',
|
||||
['makeup_type'] = 'tipo de maquillaje',
|
||||
['makeup_thickness'] = 'espesor maquillaje',
|
||||
['makeup_color_1'] = 'color maquillaje 1',
|
||||
['makeup_color_2'] = 'color maquillaje 2',
|
||||
['lipstick_type'] = 'tipo de barra de labios',
|
||||
['lipstick_thickness'] = 'grosor barra de labios',
|
||||
['lipstick_color_1'] = 'color barra de labios 1',
|
||||
['lipstick_color_2'] = 'color barra de labios 2',
|
||||
['ear_accessories'] = 'accesorios oreja',
|
||||
['ear_accessories_color'] = 'color accesorios oreja',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'tatuajes 1',
|
||||
['decals_2'] = 'tatuajes 2',
|
||||
['arms'] = 'brazos',
|
||||
['arms_2'] = 'brazos 2',
|
||||
['pants_1'] = 'pantalones 1',
|
||||
['pants_2'] = 'pantalones 2',
|
||||
['shoes_1'] = 'zapatos 1',
|
||||
['shoes_2'] = 'zapatos 2',
|
||||
['mask_1'] = 'máscara 1',
|
||||
['mask_2'] = 'máscara 2',
|
||||
['bproof_1'] = 'chaleco antibalas 1',
|
||||
['bproof_2'] = 'chaleco antibalas 2',
|
||||
['chain_1'] = 'cadena 1',
|
||||
['chain_2'] = 'cadena 2',
|
||||
['helmet_1'] = 'casco 1',
|
||||
['helmet_2'] = 'casco 2',
|
||||
['watches_1'] = 'relojes 1',
|
||||
['watches_2'] = 'relojes 2',
|
||||
['bracelets_1'] = 'pulseras 1',
|
||||
['bracelets_2'] = 'pulseras 2',
|
||||
['glasses_1'] = 'gafas 1',
|
||||
['glasses_2'] = 'gafas 2',
|
||||
['bag'] = 'bolsa',
|
||||
['bag_color'] = 'color de la bolsa',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size']= 'opacidad de las manchas',
|
||||
['ageing'] = 'envejecimiento',
|
||||
['ageing_1'] = 'nivel de envejecimiento',
|
||||
['blush'] = 'rubor',
|
||||
['blush_1'] = 'opacidad del rubor',
|
||||
['blush_color'] = 'color del rubor',
|
||||
['complexion'] = 'complexión',
|
||||
['complexion_1'] = 'nivel de complexión',
|
||||
['sun'] = 'bronceado',
|
||||
['sun_1'] = 'nivel de bronceado',
|
||||
['freckles'] = 'pecas',
|
||||
['freckles_1'] = 'opacidad de las pecas',
|
||||
['chest_hair'] = 'pecholobo',
|
||||
['chest_hair_1'] = 'espesor del pecholobo',
|
||||
['chest_color'] = 'color del pecholobo',
|
||||
['bodyb'] = 'manchas corporales',
|
||||
['bodyb_size'] = 'opacidad manchas corporales',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['fi'] = {
|
||||
['sex'] = 'sukupuoli',
|
||||
['face'] = 'kasvot',
|
||||
['skin'] = 'iho',
|
||||
['wrinkles'] = 'rypyt',
|
||||
['wrinkle_thickness'] = 'ryppyjen paksuus',
|
||||
['beard_type'] = 'parta tyyli',
|
||||
['beard_size'] = 'parran koko',
|
||||
['beard_color_1'] = 'parran väri 1',
|
||||
['beard_color_2'] = 'parran väri 2',
|
||||
['hair_1'] = 'hiukset 1',
|
||||
['hair_2'] = 'hiukset 2',
|
||||
['hair_color_1'] = 'hiuksien väri 1',
|
||||
['hair_color_2'] = 'hiuksien väri 2',
|
||||
['eye_color'] = 'Silmien väri',
|
||||
['eyebrow_type'] = 'kulmakarva tyyli',
|
||||
['eyebrow_size'] = 'kulmakarvojen tiheys',
|
||||
['eyebrow_color_1'] = 'kulmakarvojen väri 1',
|
||||
['eyebrow_color_2'] = 'kulmakarvojen väri 2',
|
||||
['makeup_type'] = 'meikki tyyli',
|
||||
['makeup_thickness'] = 'meikin paksuus',
|
||||
['makeup_color_1'] = 'meikin väri 1',
|
||||
['makeup_color_2'] = 'meikin väri 2',
|
||||
['lipstick_type'] = 'huulipuna tyyli',
|
||||
['lipstick_thickness'] = 'huulipunan paksuus',
|
||||
['lipstick_color_1'] = 'huulipunan väri 1',
|
||||
['lipstick_color_2'] = 'huulipunan väri 2',
|
||||
['ear_accessories'] = 'korvakorut',
|
||||
['ear_accessories_color'] = 'korvakorujen väri',
|
||||
['tshirt_1'] = 't-Paita 1',
|
||||
['tshirt_2'] = 't-Paita 2',
|
||||
['torso_1'] = 'paita 1',
|
||||
['torso_2'] = 'paita 2',
|
||||
['decals_1'] = 'kerros 1',
|
||||
['decals_2'] = 'kerros 2',
|
||||
['arms'] = 'kädet',
|
||||
['arms_2'] = 'kädet 2',
|
||||
['pants_1'] = 'housut 1',
|
||||
['pants_2'] = 'housut 2',
|
||||
['shoes_1'] = 'kengät 1',
|
||||
['shoes_2'] = 'kengät 2',
|
||||
['mask_1'] = 'maski 1',
|
||||
['mask_2'] = 'maski 2',
|
||||
['bproof_1'] = 'luotiliivi 1',
|
||||
['bproof_2'] = 'luotiliivi 2',
|
||||
['chain_1'] = 'korut 1',
|
||||
['chain_2'] = 'korut 2',
|
||||
['helmet_1'] = 'kypärät 1',
|
||||
['helmet_2'] = 'kypärät 2',
|
||||
['watches_1'] = 'kellot 1',
|
||||
['watches_2'] = 'kellot 2',
|
||||
['bracelets_1'] = 'rannekkeet 1',
|
||||
['bracelets_2'] = 'rannekkeet 2',
|
||||
['glasses_1'] = 'lasit 1',
|
||||
['glasses_2'] = 'lasit 2',
|
||||
['bag'] = 'reput',
|
||||
['bag_color'] = 'repun väri',
|
||||
['blemishes'] = 'pisamat',
|
||||
['blemishes_size']= 'pisamien paksuus',
|
||||
['ageing'] = 'ikääntyminen',
|
||||
['ageing_1'] = 'ikääntyminen paksuus',
|
||||
['blush'] = 'punastuminen',
|
||||
['blush_1'] = 'punastumisen paksuus',
|
||||
['blush_color'] = 'punastumisen väri',
|
||||
['complexion'] = 'pigmentti',
|
||||
['complexion_1'] = 'pigmentin paksuus',
|
||||
['sun'] = 'rusketus',
|
||||
['sun_1'] = 'rusketus paksuus',
|
||||
['freckles'] = 'pilkut',
|
||||
['freckles_1'] = 'pilkkujen paksuus',
|
||||
['chest_hair'] = 'rintakarvat',
|
||||
['chest_hair_1'] = 'rintakarvojen tiheys',
|
||||
['chest_color'] = 'rintakarvojen väri',
|
||||
['bodyb'] = 'pisamat kehossa',
|
||||
['bodyb_size'] = 'kehopisamien paksuus',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['fr'] = {
|
||||
['sex'] = 'sexe',
|
||||
['face'] = 'visage',
|
||||
['skin'] = 'peau',
|
||||
['wrinkles'] = 'rides',
|
||||
['wrinkle_thickness'] = 'épaisseur rides',
|
||||
['beard_type'] = 'type barbe',
|
||||
['beard_size'] = 'taille barbe',
|
||||
['beard_color_1'] = 'couleur barbe 1',
|
||||
['beard_color_2'] = 'couleur barbe 2',
|
||||
['hair_1'] = 'cheveux 1',
|
||||
['hair_2'] = 'cheveux 2',
|
||||
['hair_color_1'] = 'couleur cheveux 1',
|
||||
['hair_color_2'] = 'couleur cheveux 2',
|
||||
['eye_color'] = 'lentilles colorées',
|
||||
['eyebrow_type'] = 'type sourcils',
|
||||
['eyebrow_size'] = 'taille sourcils',
|
||||
['eyebrow_color_1'] = 'couleur sourcils 1',
|
||||
['eyebrow_color_2'] = 'couleur sourcils 2',
|
||||
['makeup_type'] = 'type maquillage',
|
||||
['makeup_thickness'] = 'épaisseur maquillage',
|
||||
['makeup_color_1'] = 'couleur maquillage 1',
|
||||
['makeup_color_2'] = 'couleur maquillage 2',
|
||||
['lipstick_type'] = 'type lipstick',
|
||||
['lipstick_thickness'] = 'épaisseur lipstick',
|
||||
['lipstick_color_1'] = 'couleur lipstick 1',
|
||||
['lipstick_color_2'] = 'couleur lipstick 2',
|
||||
['ear_accessories'] = 'accessoire oreilles',
|
||||
['ear_accessories_color'] = 'couleur accessoire',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torse 1',
|
||||
['torso_2'] = 'torse 2',
|
||||
['decals_1'] = 'calques 1',
|
||||
['decals_2'] = 'calques 2',
|
||||
['arms'] = 'bras',
|
||||
['arms_2'] = 'bras 2',
|
||||
['pants_1'] = 'jambes 1',
|
||||
['pants_2'] = 'jambes 2',
|
||||
['shoes_1'] = 'chaussures 1',
|
||||
['shoes_2'] = 'chaussures 2',
|
||||
['mask_1'] = 'masque 1',
|
||||
['mask_2'] = 'masque 2',
|
||||
['bproof_1'] = 'gilet pare-balle 1',
|
||||
['bproof_2'] = 'gilet pare-balle 2',
|
||||
['chain_1'] = 'chaine 1',
|
||||
['chain_2'] = 'chaine 2',
|
||||
['helmet_1'] = 'casque 1',
|
||||
['helmet_2'] = 'casque 2',
|
||||
['watches_1'] = 'montre 1',
|
||||
['watches_2'] = 'montre 2',
|
||||
['bracelets_1'] = 'bracelet 1',
|
||||
['bracelets_2'] = 'bracelet 2',
|
||||
['glasses_1'] = 'lunettes 1',
|
||||
['glasses_2'] = 'lunettes 2',
|
||||
['bag'] = 'sac',
|
||||
['bag_color'] = 'couleur sac',
|
||||
['blemishes'] = 'Boutons',
|
||||
['blemishes_size']= 'opacité des boutons',
|
||||
['ageing'] = 'vieillissement',
|
||||
['ageing_1'] = 'opacité du vieillissement',
|
||||
['blush'] = 'rougeur',
|
||||
['blush_1'] = 'opacité rougeur',
|
||||
['blush_color'] = 'couleur rougeur',
|
||||
['complexion'] = 'teint',
|
||||
['complexion_1'] = 'opacité teint',
|
||||
['sun'] = 'dommages UV',
|
||||
['sun_1'] = 'opacité dommages UV',
|
||||
['freckles'] = 'taches de rousseur',
|
||||
['freckles_1'] = 'opacité rousseur',
|
||||
['chest_hair'] = 'pillositée torse',
|
||||
['chest_hair_1'] = 'opacité pillositée',
|
||||
['chest_color'] = 'couleur pillositée',
|
||||
['bodyb'] = 'imperfections du corps',
|
||||
['bodyb_size'] = 'opacité imperfections',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['pl'] = {
|
||||
['sex'] = 'płec',
|
||||
['face'] = 'twarz',
|
||||
['skin'] = 'skóra',
|
||||
['wrinkles'] = 'zmarszczki',
|
||||
['wrinkle_thickness'] = 'wielkość zmarszczek',
|
||||
['beard_type'] = 'styl brody',
|
||||
['beard_size'] = 'wielkość brody',
|
||||
['beard_color_1'] = 'kolor brody 1',
|
||||
['beard_color_2'] = 'kolor brody 2',
|
||||
['hair_1'] = 'włosy 1',
|
||||
['hair_2'] = 'włosy 2',
|
||||
['hair_color_1'] = 'wolor włosów 1',
|
||||
['hair_color_2'] = 'wolor włosów 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eyebrow_type'] = 'styl brwi',
|
||||
['eyebrow_size'] = 'wielkość brwi',
|
||||
['eyebrow_color_1'] = 'wolor brwi 1',
|
||||
['eyebrow_color_2'] = 'wolor brwi 2',
|
||||
['makeup_type'] = 'styl makijażu',
|
||||
['makeup_thickness'] = 'grubość makijażu',
|
||||
['makeup_color_1'] = 'kolor makijażu 1',
|
||||
['makeup_color_2'] = 'kolor makijażu 2',
|
||||
['lipstick_type'] = 'styl szminki',
|
||||
['lipstick_thickness'] = 'grubość szminki',
|
||||
['lipstick_color_1'] = 'kolor szminki 1',
|
||||
['lipstick_color_2'] = 'kolor szminki 2',
|
||||
['ear_accessories'] = 'akcesoria do usz',
|
||||
['ear_accessories_color'] = 'kolor akcesorii do usz',
|
||||
['tshirt_1'] = 'koszulka 1',
|
||||
['tshirt_2'] = 'koszulka 2',
|
||||
['torso_1'] = 'tułów 1',
|
||||
['torso_2'] = 'tułów 2',
|
||||
['decals_1'] = 'detale 1',
|
||||
['decals_2'] = 'detale 2',
|
||||
['arms'] = 'ramiona',
|
||||
['arms_2'] = 'ramiona 2',
|
||||
['pants_1'] = 'spodnie 1',
|
||||
['pants_2'] = 'spodnie 2',
|
||||
['shoes_1'] = 'buty 1',
|
||||
['shoes_2'] = 'buty 2',
|
||||
['mask_1'] = 'maska 1',
|
||||
['mask_2'] = 'maska 2',
|
||||
['bproof_1'] = 'kamizelka kuloodporna 1',
|
||||
['bproof_2'] = 'kamizelka kuloodporna 2',
|
||||
['chain_1'] = 'łańcuch 1',
|
||||
['chain_2'] = 'łańcuch 2',
|
||||
['helmet_1'] = 'hełm 1',
|
||||
['helmet_2'] = 'hełm 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'okulary 1',
|
||||
['glasses_2'] = 'okulary 2',
|
||||
['bag'] = 'torba',
|
||||
['bag_color'] = 'kolor torby',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size']= 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['sv'] = {
|
||||
['sex'] = 'kön',
|
||||
['face'] = 'ansikte',
|
||||
['skin'] = 'hud',
|
||||
['wrinkles'] = 'rynkor',
|
||||
['wrinkle_thickness'] = 'rynk tjocklek',
|
||||
['beard_type'] = 'skäggtyp',
|
||||
['beard_size'] = 'skäggstorlek',
|
||||
['beard_color_1'] = 'skägg färg 1',
|
||||
['beard_color_2'] = 'skägg färg 2',
|
||||
['hair_1'] = 'hår 1',
|
||||
['hair_2'] = 'hår 2',
|
||||
['hair_color_1'] = 'hårfärg 1',
|
||||
['hair_color_2'] = 'hårfärg 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eyebrow_type'] = 'ögonbryn typ',
|
||||
['eyebrow_size'] = 'ögonbryn storlek',
|
||||
['eyebrow_color_1'] = 'ögonbryn färg 1',
|
||||
['eyebrow_color_2'] = 'ögonbryn färg 2',
|
||||
['makeup_type'] = 'smink typ',
|
||||
['makeup_thickness'] = 'smink tjocklek',
|
||||
['makeup_color_1'] = 'smink färg 1',
|
||||
['makeup_color_2'] = 'smink färg 2',
|
||||
['lipstick_type'] = 'läppstiftstyp',
|
||||
['lipstick_thickness'] = 'läppstjocklek',
|
||||
['lipstick_color_1'] = 'läppstift färg 1',
|
||||
['lipstick_color_2'] = 'läppstift färg 2',
|
||||
['ear_accessories'] = 'öron tillbehör',
|
||||
['ear_accessories_color'] = 'öron tillbehörs färg',
|
||||
['tshirt_1'] = 't-shirt 1',
|
||||
['tshirt_2'] = 't-shirt 2',
|
||||
['torso_1'] = 'kropp 1',
|
||||
['torso_2'] = 'kropp 2',
|
||||
['decals_1'] = 'dekaler 1',
|
||||
['decals_2'] = 'dekaler 2',
|
||||
['arms'] = 'armar',
|
||||
['arms_2'] = 'armar 2',
|
||||
['pants_1'] = 'byxor 1',
|
||||
['pants_2'] = 'byxor 2',
|
||||
['shoes_1'] = 'skor 1',
|
||||
['shoes_2'] = 'skor 2',
|
||||
['mask_1'] = 'mask 1',
|
||||
['mask_2'] = 'mask 2',
|
||||
['bproof_1'] = 'skottsäker väst 1',
|
||||
['bproof_2'] = 'skottsäker väst 2',
|
||||
['chain_1'] = 'kedja 1',
|
||||
['chain_2'] = 'kedja 2',
|
||||
['helmet_1'] = 'hjälm 1',
|
||||
['helmet_2'] = 'hjälm 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'glasögon 1',
|
||||
['glasses_2'] = 'glasögon 2',
|
||||
['bag'] = 'väska',
|
||||
['bag_color'] = 'väska färg',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size']= 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['tr'] = {
|
||||
['sex'] = 'cinsiyet',
|
||||
['face'] = 'yüz',
|
||||
['skin'] = 'deri',
|
||||
['wrinkles'] = 'kırışıklıklar',
|
||||
['wrinkle_thickness'] = 'kırışıklık yoğunluğu',
|
||||
['beard_type'] = 'sakal tipi',
|
||||
['beard_size'] = 'sakal boyutu',
|
||||
['beard_color_1'] = 'sakal rengi 1',
|
||||
['beard_color_2'] = 'sakal rengi 2',
|
||||
['hair_1'] = 'saç 1',
|
||||
['hair_2'] = 'saç 2',
|
||||
['hair_color_1'] = 'saç rengi 1',
|
||||
['hair_color_2'] = 'saç rengi 2',
|
||||
['eye_color'] = 'göz rengi',
|
||||
['eyebrow_type'] = 'kaş tipi',
|
||||
['eyebrow_size'] = 'kaş boyutu',
|
||||
['eyebrow_color_1'] = 'kaş rengi 1',
|
||||
['eyebrow_color_2'] = 'Kaş Rengi 2',
|
||||
['makeup_type'] = 'makyaj tipi',
|
||||
['makeup_thickness'] = 'makyaj kalınlığı',
|
||||
['makeup_color_1'] = 'makyaj rengi 1',
|
||||
['makeup_color_2'] = 'makyaj rengi 2',
|
||||
['lipstick_type'] = 'ruj tipi',
|
||||
['lipstick_thickness'] = 'ruj kalınlığı',
|
||||
['lipstick_color_1'] = 'ruj rengi 1',
|
||||
['lipstick_color_2'] = 'ruj rengi 2',
|
||||
['ear_accessories'] = 'kulak aksessuarları',
|
||||
['ear_accessories_color'] = 'kulak aksessuar rengi',
|
||||
['tshirt_1'] = 'tişört 1',
|
||||
['tshirt_2'] = 'tişört 2',
|
||||
['torso_1'] = 'gövde 1',
|
||||
['torso_2'] = 'gövde 2',
|
||||
['decals_1'] = 'çıkartma 1',
|
||||
['decals_2'] = 'çıkartma 2',
|
||||
['arms'] = 'kollar',
|
||||
['arms_2'] = 'kollar 2',
|
||||
['pants_1'] = 'pantolonlar 1',
|
||||
['pants_2'] = 'pantolonlar 2',
|
||||
['shoes_1'] = 'ayakkabılar 1',
|
||||
['shoes_2'] = 'ayakkabılar 2',
|
||||
['mask_1'] = 'maske 1',
|
||||
['mask_2'] = 'maske 2',
|
||||
['bproof_1'] = 'zırh 1',
|
||||
['bproof_2'] = 'zırh 2',
|
||||
['chain_1'] = 'zincir 1',
|
||||
['chain_2'] = 'zincir 2',
|
||||
['helmet_1'] = 'kask 1',
|
||||
['helmet_2'] = 'kask 2',
|
||||
['watches_1'] = 'saat 1',
|
||||
['watches_2'] = 'saat 2',
|
||||
['bracelets_1'] = 'takı 1',
|
||||
['bracelets_2'] = 'takı 2',
|
||||
['glasses_1'] = 'gözlük 1',
|
||||
['glasses_2'] = 'gözlük 2',
|
||||
['bag'] = 'çanta',
|
||||
['bag_color'] = 'çanta rengi',
|
||||
['blemishes'] = 'leke',
|
||||
['blemishes_size']= 'leke kalınlığı',
|
||||
['ageing'] = 'yaşlanma',
|
||||
['ageing_1'] = 'yaşlanma kalınlığı',
|
||||
['blush'] = 'kızarıklık',
|
||||
['blush_1'] = 'kızarıklık kalınlığı',
|
||||
['blush_color'] = 'kızarıklık rengi',
|
||||
['complexion'] = 'ten',
|
||||
['complexion_1'] = 'ten Kalınlığı',
|
||||
['sun'] = 'yanık',
|
||||
['sun_1'] = 'yanık kalınlığı',
|
||||
['freckles'] = 'çiller',
|
||||
['freckles_1'] = 'çil kalınlığı',
|
||||
['chest_hair'] = 'gövde kılı',
|
||||
['chest_hair_1'] = 'gövde kılı kalınlığı',
|
||||
['chest_color'] = 'gövde kılı rengi',
|
||||
['bodyb'] = 'gövde lekesi',
|
||||
['bodyb_size'] = 'gövde lekesi kalınlığı',
|
||||
}
|
||||
Reference in New Issue
Block a user