mirror of
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This I made for people who cant configure the esx_kashacters and to fix all the issue ! thanks to KASH to make this nice Feature
Thanks You KASH (github.com/KASHZIN)Who The Original Develop This ESX_KASHACTERS RELEASE And To for the tutorial XxFri3ndlyxX (github.com/XxFri3ndlyxX)
this tutorial i made little bit use XxFri3ndlyxX tutorial
1.Step One [ essentialmode\client\main.lua ]
Delete Or Replace This !
--[[Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent('es:firstJoinProper')
TriggerEvent('es:allowedToSpawn')
return
end
end
end)]]--
2.Step Two [ es_extended [ LINE : 457 ] client/main.lua ]
This To Fix Cant Open Inventory When You Die And Get Revived
Change You Menu interactions to this !
``` ---Menu interactions
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, 289) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
ESX.ShowInventory()
end
end
end)```
3. Step Three
To Get Your esx_kashacters work you need do this on your database
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'
And This
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'
Credit @Xnubil
6. Step Six [Fix Datastore]
Duplicate Your esx_datastore or add This line on your esx_datastore server\main.lua
-- Fix was taken from this link --
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
AddEventHandler('esx:playerLoaded', function(source)
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
['@name'] = name
})
if shared == 0 then
table.insert(DataStoresIndex, name)
DataStores[name] = {}
for j=1, #result2, 1 do
local storeName = result2[j].name
local storeOwner = result2[j].owner
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
table.insert(DataStores[name], dataStore)
end
end
end
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local dataStores = {}
for i=1, #DataStoresIndex, 1 do
local name = DataStoresIndex[i]
local dataStore = GetDataStore(name, xPlayer.identifier)
if dataStore == nil then
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
{
['@name'] = name,
['@owner'] = xPlayer.identifier,
['@data'] = '{}'
})
dataStore = CreateDataStore(name, xPlayer.identifier, {})
table.insert(DataStores[name], dataStore)
end
table.insert(dataStores, dataStore)
end
xPlayer.set('dataStores', dataStores)
end)
Download Link : https://github.com/XxFri3ndlyxX/esx_datastore
Credits : https://github.com/XxFri3ndlyxX
5. Step Five [ Fix Ambulance ]
This To Fix Die Tele And When Your Get Revived You Cant Open any Menu only F2
Download My File the esx_ambulancejob (or download the lastest version esx_ambulancejob :v)
6. Step Six [ Fix your esx_kashacters identifier ]
Download My mysql-async And start on your server.cfg
7. Step Seven [ Fix Your Identifier And Spawn]
Download My esx_kashacters Modified And start on your server.cfg
Thats All Identifier [esx_kashacters\server\main.lua] maybe thats all
you need in Roleplay Server if you wan to change just change it
===--------------------------------------------------------------------===
Okey Thats All Make My esx_kashacters work properly if you wanna ask
My Discord : Blue.#5108
Thank you Again to KASH And XxFri3ndlyxX ! :)
ENJOY YOUR ESX_KASHACTERS
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||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
fxserver-esx_ambulancejob
|
||||
Copyright (C) 2015 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
fxserver-esx_ambulancejob Copyright (C) 2015 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,48 @@
|
||||
# esx_ambulancejob
|
||||
|
||||
## Requirements
|
||||
|
||||
* Auto mode
|
||||
- [esx_skin](https://github.com/ESX-Org/esx_skin)
|
||||
- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
|
||||
|
||||
* Player management (boss actions)
|
||||
- [esx_society](https://github.com/ESX-Org/esx_society)
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
fvm install --save --folder=esx esx-org/esx_ambulancejob
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
git clone https://github.com/ESX-Org/esx_ambulancejob [esx]/esx_ambulancejob
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/esx_ambulancejob/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
|
||||
## Installation
|
||||
- Import `esx_ambulancejob.sql` in your database
|
||||
- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua`
|
||||
- Add this in your `server.cfg`:
|
||||
|
||||
```
|
||||
start esx_ambulancejob
|
||||
```
|
||||
|
||||
# Legal
|
||||
### License
|
||||
esx_ambulancejob - ambulance script for fivem
|
||||
|
||||
Copyright (C) 2015-2018 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
@@ -0,0 +1,40 @@
|
||||
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
|
||||
|
||||
description 'ESX Ambulance Job'
|
||||
|
||||
version '1.2.0'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/en.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/es.lua',
|
||||
'locales/sv.lua',
|
||||
'locales/pl.lua',
|
||||
'locales/cs.lua',
|
||||
'config.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/en.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/es.lua',
|
||||
'locales/sv.lua',
|
||||
'locales/pl.lua',
|
||||
'locales/cs.lua',
|
||||
'config.lua',
|
||||
'client/main.lua',
|
||||
'client/job.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_vehicleshop'
|
||||
}
|
||||
@@ -0,0 +1,918 @@
|
||||
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
|
||||
local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
|
||||
local IsBusy = false
|
||||
local spawnedVehicles, isInShopMenu = {}, false
|
||||
|
||||
function OpenAmbulanceActionsMenu()
|
||||
local elements = {
|
||||
{label = _U('cloakroom'), value = 'cloakroom'}
|
||||
}
|
||||
|
||||
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
|
||||
table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
|
||||
title = _U('ambulance'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
if data.current.value == 'cloakroom' then
|
||||
OpenCloakroomMenu()
|
||||
elseif data.current.value == 'boss_actions' then
|
||||
TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
|
||||
menu.close()
|
||||
end, {wash = false})
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenMobileAmbulanceActionsMenu()
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
|
||||
title = _U('ambulance'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('ems_menu'), value = 'citizen_interaction'}
|
||||
}
|
||||
}, function(data, menu)
|
||||
if data.current.value == 'citizen_interaction' then
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
|
||||
title = _U('ems_menu_title'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('ems_menu_revive'), value = 'revive'},
|
||||
{label = _U('ems_menu_small'), value = 'small'},
|
||||
{label = _U('ems_menu_big'), value = 'big'},
|
||||
{label = _U('ems_menu_putincar'), value = 'put_in_vehicle'}
|
||||
}
|
||||
}, function(data, menu)
|
||||
if IsBusy then return end
|
||||
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
||||
|
||||
if closestPlayer == -1 or closestDistance > 1.0 then
|
||||
ESX.ShowNotification(_U('no_players'))
|
||||
else
|
||||
|
||||
if data.current.value == 'revive' then
|
||||
|
||||
IsBusy = true
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
|
||||
if quantity > 0 then
|
||||
local closestPlayerPed = GetPlayerPed(closestPlayer)
|
||||
|
||||
if IsPedDeadOrDying(closestPlayerPed, 1) then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.ShowNotification(_U('revive_inprogress'))
|
||||
|
||||
local lib, anim = 'mini@cpr@char_a@cpr_str', 'cpr_pumpchest'
|
||||
|
||||
for i=1, 15, 1 do
|
||||
Citizen.Wait(900)
|
||||
|
||||
ESX.Streaming.RequestAnimDict(lib, function()
|
||||
TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
|
||||
end)
|
||||
end
|
||||
|
||||
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
|
||||
TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
|
||||
|
||||
-- Show revive award?
|
||||
if Config.ReviveReward > 0 then
|
||||
ESX.ShowNotification(_U('revive_complete_award', GetPlayerName(closestPlayer), Config.ReviveReward))
|
||||
else
|
||||
ESX.ShowNotification(_U('revive_complete', GetPlayerName(closestPlayer)))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('player_not_unconscious'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('not_enough_medikit'))
|
||||
end
|
||||
|
||||
IsBusy = false
|
||||
|
||||
end, 'medikit')
|
||||
|
||||
elseif data.current.value == 'small' then
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
|
||||
if quantity > 0 then
|
||||
local closestPlayerPed = GetPlayerPed(closestPlayer)
|
||||
local health = GetEntityHealth(closestPlayerPed)
|
||||
|
||||
if health > 0 then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
IsBusy = true
|
||||
ESX.ShowNotification(_U('heal_inprogress'))
|
||||
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
|
||||
Citizen.Wait(10000)
|
||||
ClearPedTasks(playerPed)
|
||||
|
||||
TriggerServerEvent('esx_ambulancejob:removeItem', 'bandage')
|
||||
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'small')
|
||||
ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
|
||||
IsBusy = false
|
||||
else
|
||||
ESX.ShowNotification(_U('player_not_conscious'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('not_enough_bandage'))
|
||||
end
|
||||
end, 'bandage')
|
||||
|
||||
elseif data.current.value == 'big' then
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
|
||||
if quantity > 0 then
|
||||
local closestPlayerPed = GetPlayerPed(closestPlayer)
|
||||
local health = GetEntityHealth(closestPlayerPed)
|
||||
|
||||
if health > 0 then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
IsBusy = true
|
||||
ESX.ShowNotification(_U('heal_inprogress'))
|
||||
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
|
||||
Citizen.Wait(10000)
|
||||
ClearPedTasks(playerPed)
|
||||
|
||||
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
|
||||
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'big')
|
||||
ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
|
||||
IsBusy = false
|
||||
else
|
||||
ESX.ShowNotification(_U('player_not_conscious'))
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('not_enough_medikit'))
|
||||
end
|
||||
end, 'medikit')
|
||||
|
||||
elseif data.current.value == 'put_in_vehicle' then
|
||||
TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
|
||||
end
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function FastTravel(coords, heading)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
DoScreenFadeOut(800)
|
||||
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
|
||||
ESX.Game.Teleport(playerPed, coords, function()
|
||||
DoScreenFadeIn(800)
|
||||
|
||||
if heading then
|
||||
SetEntityHeading(playerPed, heading)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Draw markers & Marker logic
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
local letSleep, isInMarker, hasExited = true, false, false
|
||||
local currentHospital, currentPart, currentPartNum
|
||||
|
||||
for hospitalNum,hospital in pairs(Config.Hospitals) do
|
||||
|
||||
-- Ambulance Actions
|
||||
for k,v in ipairs(hospital.AmbulanceActions) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
|
||||
end
|
||||
end
|
||||
|
||||
-- Pharmacies
|
||||
for k,v in ipairs(hospital.Pharmacies) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < Config.Marker.x then
|
||||
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
|
||||
end
|
||||
end
|
||||
|
||||
-- Vehicle Spawners
|
||||
for k,v in ipairs(hospital.Vehicles) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.Spawner, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < v.Marker.x then
|
||||
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
|
||||
end
|
||||
end
|
||||
|
||||
-- Helicopter Spawners
|
||||
for k,v in ipairs(hospital.Helicopters) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.Spawner, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < v.Marker.x then
|
||||
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
|
||||
end
|
||||
end
|
||||
|
||||
-- Fast Travels
|
||||
for k,v in ipairs(hospital.FastTravels) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.From, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
|
||||
if distance < v.Marker.x then
|
||||
FastTravel(v.To.coords, v.To.heading)
|
||||
end
|
||||
end
|
||||
|
||||
-- Fast Travels (Prompt)
|
||||
for k,v in ipairs(hospital.FastTravelsPrompt) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.From, true)
|
||||
|
||||
if distance < Config.DrawDistance then
|
||||
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < v.Marker.x then
|
||||
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Logic for exiting & entering markers
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
|
||||
|
||||
if
|
||||
(LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
|
||||
(LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
|
||||
then
|
||||
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
|
||||
hasExited = true
|
||||
end
|
||||
|
||||
HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
|
||||
|
||||
TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
|
||||
|
||||
end
|
||||
|
||||
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
|
||||
end
|
||||
|
||||
if letSleep then
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
|
||||
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
|
||||
if part == 'AmbulanceActions' then
|
||||
CurrentAction = part
|
||||
CurrentActionMsg = _U('actions_prompt')
|
||||
CurrentActionData = {}
|
||||
elseif part == 'Pharmacy' then
|
||||
CurrentAction = part
|
||||
CurrentActionMsg = _U('open_pharmacy')
|
||||
CurrentActionData = {}
|
||||
elseif part == 'Vehicles' then
|
||||
CurrentAction = part
|
||||
CurrentActionMsg = _U('garage_prompt')
|
||||
CurrentActionData = {hospital = hospital, partNum = partNum}
|
||||
elseif part == 'Helicopters' then
|
||||
CurrentAction = part
|
||||
CurrentActionMsg = _U('helicopter_prompt')
|
||||
CurrentActionData = {hospital = hospital, partNum = partNum}
|
||||
elseif part == 'FastTravelsPrompt' then
|
||||
local travelItem = Config.Hospitals[hospital][part][partNum]
|
||||
|
||||
CurrentAction = part
|
||||
CurrentActionMsg = travelItem.Prompt
|
||||
CurrentActionData = {to = travelItem.To.coords, heading = travelItem.To.heading}
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
|
||||
if not isInShopMenu then
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
end)
|
||||
|
||||
-- Key Controls
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if CurrentAction then
|
||||
ESX.ShowHelpNotification(CurrentActionMsg)
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) then
|
||||
|
||||
if CurrentAction == 'AmbulanceActions' then
|
||||
OpenAmbulanceActionsMenu()
|
||||
elseif CurrentAction == 'Pharmacy' then
|
||||
OpenPharmacyMenu()
|
||||
elseif CurrentAction == 'Vehicles' then
|
||||
OpenVehicleSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
|
||||
elseif CurrentAction == 'Helicopters' then
|
||||
OpenHelicopterSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
|
||||
elseif CurrentAction == 'FastTravelsPrompt' then
|
||||
FastTravel(CurrentActionData.to, CurrentActionData.heading)
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
|
||||
end
|
||||
|
||||
elseif ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'ambulance' and not IsDead then
|
||||
if IsControlJustReleased(0, Keys['F6']) then
|
||||
OpenMobileAmbulanceActionsMenu()
|
||||
end
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_ambulancejob:putInVehicle')
|
||||
AddEventHandler('esx_ambulancejob:putInVehicle', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
if IsAnyVehicleNearPoint(coords, 5.0) then
|
||||
local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
freeSeat = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function OpenCloakroomMenu()
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
|
||||
title = _U('cloakroom'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
|
||||
{label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
|
||||
}
|
||||
}, function(data, menu)
|
||||
if data.current.value == 'citizen_wear' then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
elseif data.current.value == 'ambulance_wear' then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
if skin.sex == 0 then
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
menu.close()
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function OpenVehicleSpawnerMenu(hospital, partNum)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
local elements = {
|
||||
{label = _U('garage_storeditem'), action = 'garage'},
|
||||
{label = _U('garage_storeitem'), action = 'store_garage'},
|
||||
{label = _U('garage_buyitem'), action = 'buy_vehicle'}
|
||||
}
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
|
||||
title = _U('garage_title'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
if data.current.action == 'buy_vehicle' then
|
||||
local shopCoords = Config.Hospitals[hospital].Vehicles[partNum].InsideShop
|
||||
local shopElements = {}
|
||||
|
||||
local authorizedVehicles = Config.AuthorizedVehicles[ESX.PlayerData.job.grade_name]
|
||||
|
||||
if #authorizedVehicles > 0 then
|
||||
for k,vehicle in ipairs(authorizedVehicles) do
|
||||
table.insert(shopElements, {
|
||||
label = ('%s - <span style="color:green;">%s</span>'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
|
||||
name = vehicle.label,
|
||||
model = vehicle.model,
|
||||
price = vehicle.price,
|
||||
type = 'car'
|
||||
})
|
||||
end
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
OpenShopMenu(shopElements, playerCoords, shopCoords)
|
||||
elseif data.current.action == 'garage' then
|
||||
local garage = {}
|
||||
|
||||
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
|
||||
if #jobVehicles > 0 then
|
||||
for k,v in ipairs(jobVehicles) do
|
||||
local props = json.decode(v.vehicle)
|
||||
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
|
||||
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
|
||||
|
||||
if v.stored then
|
||||
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
|
||||
else
|
||||
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
|
||||
end
|
||||
|
||||
table.insert(garage, {
|
||||
label = label,
|
||||
stored = v.stored,
|
||||
model = props.model,
|
||||
vehicleProps = props
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
|
||||
title = _U('garage_title'),
|
||||
align = 'top-left',
|
||||
elements = garage
|
||||
}, function(data2, menu2)
|
||||
if data2.current.stored then
|
||||
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Vehicles', partNum)
|
||||
|
||||
if foundSpawn then
|
||||
menu2.close()
|
||||
|
||||
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
|
||||
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
|
||||
|
||||
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
|
||||
ESX.ShowNotification(_U('garage_released'))
|
||||
end)
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_notavailable'))
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_empty'))
|
||||
end
|
||||
end, 'car')
|
||||
|
||||
elseif data.current.action == 'store_garage' then
|
||||
StoreNearbyVehicle(playerCoords)
|
||||
end
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function StoreNearbyVehicle(playerCoords)
|
||||
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
|
||||
|
||||
if #vehicles > 0 then
|
||||
for k,v in ipairs(vehicles) do
|
||||
|
||||
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
|
||||
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
|
||||
table.insert(vehiclePlates, {
|
||||
vehicle = v,
|
||||
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
|
||||
})
|
||||
end
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_store_nearby'))
|
||||
return
|
||||
end
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
|
||||
if storeSuccess then
|
||||
local vehicleId = vehiclePlates[foundNum]
|
||||
local attempts = 0
|
||||
ESX.Game.DeleteVehicle(vehicleId.vehicle)
|
||||
IsBusy = true
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while IsBusy do
|
||||
Citizen.Wait(0)
|
||||
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Workaround for vehicle not deleting when other players are near it.
|
||||
while DoesEntityExist(vehicleId.vehicle) do
|
||||
Citizen.Wait(500)
|
||||
attempts = attempts + 1
|
||||
|
||||
-- Give up
|
||||
if attempts > 30 then
|
||||
break
|
||||
end
|
||||
|
||||
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
|
||||
if #vehicles > 0 then
|
||||
for k,v in ipairs(vehicles) do
|
||||
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
|
||||
ESX.Game.DeleteVehicle(v)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
IsBusy = false
|
||||
ESX.ShowNotification(_U('garage_has_stored'))
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_has_notstored'))
|
||||
end
|
||||
end, vehiclePlates)
|
||||
end
|
||||
|
||||
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
|
||||
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
|
||||
local found, foundSpawnPoint = false, nil
|
||||
|
||||
for i=1, #spawnPoints, 1 do
|
||||
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
|
||||
found, foundSpawnPoint = true, spawnPoints[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found then
|
||||
return true, foundSpawnPoint
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_blocked'))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function OpenHelicopterSpawnerMenu(hospital, partNum)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
local elements = {
|
||||
{label = _U('helicopter_garage'), action = 'garage'},
|
||||
{label = _U('helicopter_store'), action = 'store_garage'},
|
||||
{label = _U('helicopter_buy'), action = 'buy_helicopter'}
|
||||
}
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_spawner', {
|
||||
title = _U('helicopter_title'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
if data.current.action == 'buy_helicopter' then
|
||||
local shopCoords = Config.Hospitals[hospital].Helicopters[partNum].InsideShop
|
||||
local shopElements = {}
|
||||
|
||||
local authorizedHelicopters = Config.AuthorizedHelicopters[ESX.PlayerData.job.grade_name]
|
||||
|
||||
if #authorizedHelicopters > 0 then
|
||||
for k,helicopter in ipairs(authorizedHelicopters) do
|
||||
table.insert(shopElements, {
|
||||
label = ('%s - <span style="color:green;">%s</span>'):format(helicopter.label, _U('shop_item', ESX.Math.GroupDigits(helicopter.price))),
|
||||
name = helicopter.label,
|
||||
model = helicopter.model,
|
||||
price = helicopter.price,
|
||||
type = 'helicopter'
|
||||
})
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('helicopter_notauthorized'))
|
||||
return
|
||||
end
|
||||
|
||||
OpenShopMenu(shopElements, playerCoords, shopCoords)
|
||||
elseif data.current.action == 'garage' then
|
||||
local garage = {}
|
||||
|
||||
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
|
||||
if #jobVehicles > 0 then
|
||||
for k,v in ipairs(jobVehicles) do
|
||||
local props = json.decode(v.vehicle)
|
||||
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
|
||||
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
|
||||
|
||||
if v.stored then
|
||||
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
|
||||
else
|
||||
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
|
||||
end
|
||||
|
||||
table.insert(garage, {
|
||||
label = label,
|
||||
stored = v.stored,
|
||||
model = props.model,
|
||||
vehicleProps = props
|
||||
})
|
||||
end
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_garage', {
|
||||
title = _U('helicopter_garage_title'),
|
||||
align = 'top-left',
|
||||
elements = garage
|
||||
}, function(data2, menu2)
|
||||
if data2.current.stored then
|
||||
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Helicopters', partNum)
|
||||
|
||||
if foundSpawn then
|
||||
menu2.close()
|
||||
|
||||
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
|
||||
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
|
||||
|
||||
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
|
||||
ESX.ShowNotification(_U('garage_released'))
|
||||
end)
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_notavailable'))
|
||||
end
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('garage_empty'))
|
||||
end
|
||||
end, 'helicopter')
|
||||
|
||||
elseif data.current.action == 'store_garage' then
|
||||
StoreNearbyVehicle(playerCoords)
|
||||
end
|
||||
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function OpenShopMenu(elements, restoreCoords, shopCoords)
|
||||
local playerPed = PlayerPedId()
|
||||
isInShopMenu = true
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
|
||||
title = _U('vehicleshop_title'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
|
||||
title = _U('vehicleshop_confirm', data.current.name, data.current.price),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{ label = _U('confirm_no'), value = 'no' },
|
||||
{ label = _U('confirm_yes'), value = 'yes' }
|
||||
}
|
||||
}, function(data2, menu2)
|
||||
|
||||
if data2.current.value == 'yes' then
|
||||
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local props = ESX.Game.GetVehicleProperties(vehicle)
|
||||
props.plate = newPlate
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
|
||||
if bought then
|
||||
ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
|
||||
|
||||
isInShopMenu = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
|
||||
ESX.Game.Teleport(playerPed, restoreCoords)
|
||||
else
|
||||
ESX.ShowNotification(_U('vehicleshop_money'))
|
||||
menu2.close()
|
||||
end
|
||||
end, props, data.current.type)
|
||||
else
|
||||
menu2.close()
|
||||
end
|
||||
|
||||
end, function(data2, menu2)
|
||||
menu2.close()
|
||||
end)
|
||||
|
||||
end, function(data, menu)
|
||||
isInShopMenu = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
DeleteSpawnedVehicles()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityVisible(playerPed, true)
|
||||
|
||||
ESX.Game.Teleport(playerPed, restoreCoords)
|
||||
end, function(data, menu)
|
||||
DeleteSpawnedVehicles()
|
||||
|
||||
WaitForVehicleToLoad(data.current.model)
|
||||
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
end)
|
||||
end)
|
||||
|
||||
WaitForVehicleToLoad(elements[1].model)
|
||||
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
|
||||
table.insert(spawnedVehicles, vehicle)
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
end)
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if isInShopMenu then
|
||||
DisableControlAction(0, 75, true) -- Disable exit vehicle
|
||||
DisableControlAction(27, 75, true) -- Disable exit vehicle
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function DeleteSpawnedVehicles()
|
||||
while #spawnedVehicles > 0 do
|
||||
local vehicle = spawnedVehicles[1]
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
table.remove(spawnedVehicles, 1)
|
||||
end
|
||||
end
|
||||
|
||||
function WaitForVehicleToLoad(modelHash)
|
||||
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
|
||||
|
||||
if not HasModelLoaded(modelHash) then
|
||||
RequestModel(modelHash)
|
||||
|
||||
while not HasModelLoaded(modelHash) do
|
||||
Citizen.Wait(0)
|
||||
|
||||
DisableControlAction(0, Keys['TOP'], true)
|
||||
DisableControlAction(0, Keys['DOWN'], true)
|
||||
DisableControlAction(0, Keys['LEFT'], true)
|
||||
DisableControlAction(0, Keys['RIGHT'], true)
|
||||
DisableControlAction(0, 176, true) -- ENTER key
|
||||
DisableControlAction(0, Keys['BACKSPACE'], true)
|
||||
|
||||
drawLoadingText(_U('vehicleshop_awaiting_model'), 255, 255, 255, 255)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawLoadingText(text, red, green, blue, alpha)
|
||||
SetTextFont(4)
|
||||
SetTextScale(0.0, 0.5)
|
||||
SetTextColour(red, green, blue, alpha)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(1, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
|
||||
BeginTextCommandDisplayText("STRING")
|
||||
AddTextComponentSubstringPlayerName(text)
|
||||
EndTextCommandDisplayText(0.5, 0.5)
|
||||
end
|
||||
|
||||
function OpenPharmacyMenu()
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
|
||||
title = _U('pharmacy_menu_title'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('pharmacy_take', _U('medikit')), value = 'medikit'},
|
||||
{label = _U('pharmacy_take', _U('bandage')), value = 'bandage'}
|
||||
}
|
||||
}, function(data, menu)
|
||||
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.value)
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
function WarpPedInClosestVehicle(ped)
|
||||
local coords = GetEntityCoords(ped)
|
||||
|
||||
local vehicle, distance = ESX.Game.GetClosestVehicle(coords)
|
||||
|
||||
if distance ~= -1 and distance <= 5.0 then
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
freeSeat = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(ped, vehicle, freeSeat)
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('no_vehicles'))
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_ambulancejob:heal')
|
||||
AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
|
||||
local playerPed = PlayerPedId()
|
||||
local maxHealth = GetEntityMaxHealth(playerPed)
|
||||
|
||||
if healType == 'small' then
|
||||
local health = GetEntityHealth(playerPed)
|
||||
local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
|
||||
SetEntityHealth(playerPed, newHealth)
|
||||
elseif healType == 'big' then
|
||||
SetEntityHealth(playerPed, maxHealth)
|
||||
end
|
||||
|
||||
if not quiet then
|
||||
ESX.ShowNotification(_U('healed'))
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,396 @@
|
||||
Keys = {
|
||||
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
|
||||
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
|
||||
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
|
||||
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
|
||||
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
|
||||
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
|
||||
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
|
||||
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
|
||||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
|
||||
}
|
||||
|
||||
local FirstSpawn, PlayerLoaded = true, false
|
||||
|
||||
IsDead = false
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
PlayerLoaded = true
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
ESX.PlayerData = xPlayer
|
||||
PlayerLoaded = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
ESX.PlayerData.job = job
|
||||
end)
|
||||
|
||||
AddEventHandler('playerSpawned', function()
|
||||
IsDead = false
|
||||
|
||||
if FirstSpawn then
|
||||
exports.spawnmanager:setAutoSpawn(false) -- disable respawn
|
||||
FirstSpawn = false
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
|
||||
if isDead and Config.AntiCombatLog then
|
||||
while not PlayerLoaded do
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
|
||||
ESX.ShowNotification(_U('combatlog_message'))
|
||||
RemoveItemsAfterRPDeath()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Create blips
|
||||
Citizen.CreateThread(function()
|
||||
for k,v in pairs(Config.Hospitals) do
|
||||
local blip = AddBlipForCoord(v.Blip.coords)
|
||||
|
||||
SetBlipSprite(blip, v.Blip.sprite)
|
||||
SetBlipScale(blip, v.Blip.scale)
|
||||
SetBlipColour(blip, v.Blip.color)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(_U('hospital'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Disable most inputs when dead
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if IsDead then
|
||||
DisableAllControlActions(0)
|
||||
EnableControlAction(0, Keys['G'], true)
|
||||
EnableControlAction(0, Keys['T'], true)
|
||||
EnableControlAction(0, Keys['E'], true)
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function OnPlayerDeath()
|
||||
IsDead = true
|
||||
ESX.UI.Menu.CloseAll()
|
||||
TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
|
||||
|
||||
StartDeathTimer()
|
||||
StartDistressSignal()
|
||||
|
||||
StartScreenEffect('DeathFailOut', 0, false)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_ambulancejob:useItem')
|
||||
AddEventHandler('esx_ambulancejob:useItem', function(itemName)
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
if itemName == 'medikit' then
|
||||
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.Streaming.RequestAnimDict(lib, function()
|
||||
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
|
||||
|
||||
Citizen.Wait(500)
|
||||
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
|
||||
Citizen.Wait(0)
|
||||
DisableAllControlActions(0)
|
||||
end
|
||||
|
||||
TriggerEvent('esx_ambulancejob:heal', 'big', true)
|
||||
ESX.ShowNotification(_U('used_medikit'))
|
||||
end)
|
||||
|
||||
elseif itemName == 'bandage' then
|
||||
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.Streaming.RequestAnimDict(lib, function()
|
||||
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
|
||||
|
||||
Citizen.Wait(500)
|
||||
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
|
||||
Citizen.Wait(0)
|
||||
DisableAllControlActions(0)
|
||||
end
|
||||
|
||||
TriggerEvent('esx_ambulancejob:heal', 'small', true)
|
||||
ESX.ShowNotification(_U('used_bandage'))
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
function StartDistressSignal()
|
||||
Citizen.CreateThread(function()
|
||||
local timer = Config.BleedoutTimer
|
||||
|
||||
while timer > 0 and IsDead do
|
||||
Citizen.Wait(2)
|
||||
timer = timer - 30
|
||||
|
||||
SetTextFont(4)
|
||||
SetTextScale(0.45, 0.45)
|
||||
SetTextColour(185, 185, 185, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(1, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
BeginTextCommandDisplayText('STRING')
|
||||
AddTextComponentSubstringPlayerName(_U('distress_send'))
|
||||
EndTextCommandDisplayText(0.175, 0.805)
|
||||
|
||||
if IsControlPressed(0, Keys['G']) then
|
||||
SendDistressSignal()
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
Citizen.Wait(1000 * 60 * 5)
|
||||
if IsDead then
|
||||
StartDistressSignal()
|
||||
end
|
||||
end)
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function SendDistressSignal()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
ESX.ShowNotification(_U('distress_sent'))
|
||||
TriggerServerEvent('esx_phone:send', 'ambulance', _U('distress_message'), false, {
|
||||
x = coords.x,
|
||||
y = coords.y,
|
||||
z = coords.z
|
||||
})
|
||||
end
|
||||
|
||||
function DrawGenericTextThisFrame()
|
||||
SetTextFont(4)
|
||||
SetTextScale(0.0, 0.5)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextDropshadow(0, 0, 0, 0, 255)
|
||||
SetTextEdge(1, 0, 0, 0, 255)
|
||||
SetTextDropShadow()
|
||||
SetTextOutline()
|
||||
SetTextCentre(true)
|
||||
end
|
||||
|
||||
function secondsToClock(seconds)
|
||||
local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
|
||||
|
||||
if seconds <= 0 then
|
||||
return 0, 0
|
||||
else
|
||||
local hours = string.format("%02.f", math.floor(seconds / 3600))
|
||||
local mins = string.format("%02.f", math.floor(seconds / 60 - (hours * 60)))
|
||||
local secs = string.format("%02.f", math.floor(seconds - hours * 3600 - mins * 60))
|
||||
|
||||
return mins, secs
|
||||
end
|
||||
end
|
||||
|
||||
function StartDeathTimer()
|
||||
local canPayFine = false
|
||||
|
||||
if Config.EarlyRespawnFine then
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
|
||||
canPayFine = canPay
|
||||
end)
|
||||
end
|
||||
|
||||
local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
|
||||
local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- early respawn timer
|
||||
while earlySpawnTimer > 0 and IsDead do
|
||||
Citizen.Wait(1000)
|
||||
|
||||
if earlySpawnTimer > 0 then
|
||||
earlySpawnTimer = earlySpawnTimer - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- bleedout timer
|
||||
while bleedoutTimer > 0 and IsDead do
|
||||
Citizen.Wait(1000)
|
||||
|
||||
if bleedoutTimer > 0 then
|
||||
bleedoutTimer = bleedoutTimer - 1
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
local text, timeHeld
|
||||
|
||||
-- early respawn timer
|
||||
while earlySpawnTimer > 0 and IsDead do
|
||||
Citizen.Wait(0)
|
||||
text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
|
||||
|
||||
DrawGenericTextThisFrame()
|
||||
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(0.5, 0.8)
|
||||
end
|
||||
|
||||
-- bleedout timer
|
||||
while bleedoutTimer > 0 and IsDead do
|
||||
Citizen.Wait(0)
|
||||
text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
|
||||
|
||||
if not Config.EarlyRespawnFine then
|
||||
text = text .. _U('respawn_bleedout_prompt')
|
||||
|
||||
if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
|
||||
RemoveItemsAfterRPDeath()
|
||||
break
|
||||
end
|
||||
elseif Config.EarlyRespawnFine and canPayFine then
|
||||
text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
|
||||
|
||||
if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
|
||||
TriggerServerEvent('esx_ambulancejob:payFine')
|
||||
RemoveItemsAfterRPDeath()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if IsControlPressed(0, Keys['E']) then
|
||||
timeHeld = timeHeld + 1
|
||||
else
|
||||
timeHeld = 0
|
||||
end
|
||||
|
||||
DrawGenericTextThisFrame()
|
||||
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(0.5, 0.8)
|
||||
end
|
||||
|
||||
if bleedoutTimer < 1 and IsDead then
|
||||
RemoveItemsAfterRPDeath()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function RemoveItemsAfterRPDeath()
|
||||
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
DoScreenFadeOut(800)
|
||||
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
|
||||
local formattedCoords = {
|
||||
x = Config.RespawnPoint.coords.x,
|
||||
y = Config.RespawnPoint.coords.y,
|
||||
z = Config.RespawnPoint.coords.z
|
||||
}
|
||||
|
||||
ESX.SetPlayerData('lastPosition', formattedCoords)
|
||||
ESX.SetPlayerData('loadout', {})
|
||||
|
||||
TriggerServerEvent('esx:updateLastPosition', formattedCoords)
|
||||
RespawnPed(PlayerPedId(), formattedCoords, Config.RespawnPoint.heading)
|
||||
|
||||
StopScreenEffect('DeathFailOut')
|
||||
DoScreenFadeIn(800)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function RespawnPed(ped, coords, heading)
|
||||
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
|
||||
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
|
||||
SetPlayerInvincible(ped, false)
|
||||
TriggerEvent('playerSpawned', coords.x, coords.y, coords.z)
|
||||
ClearPedBloodDamage(ped)
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_phone:loaded')
|
||||
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
|
||||
local specialContact = {
|
||||
name = 'Ambulance',
|
||||
number = 'ambulance',
|
||||
base64Icon = 'data:image/png;base64,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'
|
||||
}
|
||||
|
||||
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:onPlayerDeath', function(data)
|
||||
OnPlayerDeath()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_ambulancejob:revive')
|
||||
AddEventHandler('esx_ambulancejob:revive', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
DoScreenFadeOut(800)
|
||||
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(50)
|
||||
end
|
||||
|
||||
local formattedCoords = {
|
||||
x = ESX.Math.Round(coords.x, 1),
|
||||
y = ESX.Math.Round(coords.y, 1),
|
||||
z = ESX.Math.Round(coords.z, 1)
|
||||
}
|
||||
|
||||
ESX.SetPlayerData('lastPosition', formattedCoords)
|
||||
|
||||
TriggerServerEvent('esx:updateLastPosition', formattedCoords)
|
||||
|
||||
RespawnPed(playerPed, formattedCoords, 0.0)
|
||||
|
||||
StopScreenEffect('DeathFailOut')
|
||||
DoScreenFadeIn(800)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Load unloaded IPLs
|
||||
if Config.LoadIpl then
|
||||
Citizen.CreateThread(function()
|
||||
RequestIpl('Coroner_Int_on') -- Morgue
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,175 @@
|
||||
Config = {}
|
||||
|
||||
Config.DrawDistance = 100.0
|
||||
|
||||
Config.Marker = { type = 21, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = true }
|
||||
|
||||
Config.ReviveReward = 350 -- revive reward, set to 0 if you don't want it enabled
|
||||
Config.AntiCombatLog = true -- enable anti-combat logging?
|
||||
Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
|
||||
|
||||
Config.Locale = 'en'
|
||||
|
||||
local second = 1000
|
||||
local minute = 60 * second
|
||||
|
||||
Config.EarlyRespawnTimer = 7 * minute -- Time til respawn is available
|
||||
Config.BleedoutTimer = 10 * minute -- Time til the player bleeds out
|
||||
|
||||
Config.EnablePlayerManagement = true
|
||||
|
||||
Config.RemoveWeaponsAfterRPDeath = true
|
||||
Config.RemoveCashAfterRPDeath = true
|
||||
Config.RemoveItemsAfterRPDeath = true
|
||||
|
||||
-- Let the player pay for respawning early, only if he can afford it.
|
||||
Config.EarlyRespawnFine = false
|
||||
Config.EarlyRespawnFineAmount = 5000
|
||||
|
||||
Config.RespawnPoint = { coords = vector3(281.27, -581.24, 42.75), heading = 65.5 }
|
||||
|
||||
Config.Hospitals = {
|
||||
|
||||
CentralLosSantos = {
|
||||
|
||||
Blip = {
|
||||
coords = vector3(289.71, -585.82, 42.19),
|
||||
sprite = 61,
|
||||
scale = 1.2,
|
||||
color = 2
|
||||
},
|
||||
|
||||
AmbulanceActions = {
|
||||
vector3(310.48, -599.23, 43.29)
|
||||
},
|
||||
|
||||
Pharmacies = {
|
||||
vector3(270.5, -1363.22, 24.53)
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
{
|
||||
Spawner = vector3(295.27, -600.8, 43.3),
|
||||
InsideShop = vector3(446.7, -1355.6, 43.5),
|
||||
Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
|
||||
SpawnPoints = {
|
||||
{ coords = vector3(290.26, -599.41, 43.15), heading = 151.5, radius = 1.0 },
|
||||
{ coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0 },
|
||||
{ coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0 }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
Helicopters = {
|
||||
{
|
||||
Spawner = vector3(345.46, -580.32, 74.16),
|
||||
InsideShop = vector3(305.6, -1419.7, 41.5),
|
||||
Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true },
|
||||
SpawnPoints = {
|
||||
{ coords = vector3(352.06, -588.03, 74.16), heading = 330.5, radius = 10.0 },
|
||||
{ coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0 }
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
FastTravels = {
|
||||
{
|
||||
From = vector3(315.48, -583.04, 42.31),
|
||||
To = { coords = vector3(272.8, -1358.8, 23.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(275.3, -1361, 23.5),
|
||||
To = { coords = vector3(318.37, -584.1, 42.3), heading = 0.0 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(332.9, -591.3, 42.31),
|
||||
To = { coords = vector3(341.4, -584.99, 73.19), heading = 258.5 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(338.56, -583.64, 73.22),
|
||||
To = { coords = vector3(333.6, -589.61, 43.28), heading = 338.38 },
|
||||
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(298.57, -584.43, 42.28),
|
||||
To = { coords = vector3(303.48, -586.12, 42.29), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(300.57, -585.11, 42.31),
|
||||
To = { coords = vector3(296.79, -584.34, 42.16), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
|
||||
}
|
||||
},
|
||||
|
||||
FastTravelsPrompt = {
|
||||
{
|
||||
From = vector3(237.4, -1373.8, 26.0),
|
||||
To = { coords = vector3(251.9, -1363.3, 38.5), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
|
||||
Prompt = _U('fast_travel')
|
||||
},
|
||||
|
||||
{
|
||||
From = vector3(256.5, -1357.7, 36.0),
|
||||
To = { coords = vector3(235.4, -1372.8, 26.3), heading = 0.0 },
|
||||
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
|
||||
Prompt = _U('fast_travel')
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Config.AuthorizedVehicles = {
|
||||
|
||||
ambulance = {
|
||||
{ model = 'ambulance', label = 'Ambulance Van', price = 5000},
|
||||
{ model = 'dodgesamu', label = 'Dodge Samu', price = 5000}
|
||||
},
|
||||
|
||||
doctor = {
|
||||
{ model = 'ambulance', label = 'Ambulance Van', price = 4500},
|
||||
{ model = 'dodgesamu', label = 'Dodge Samu', price = 5000}
|
||||
},
|
||||
|
||||
chief_doctor = {
|
||||
{ model = 'ambulance', label = 'Ambulance Van', price = 3000},
|
||||
{ model = 'dodgeems', label = 'Dodge EMS', price = 5000}
|
||||
},
|
||||
|
||||
boss = {
|
||||
{ model = 'ambulance', label = 'Ambulance Van', price = 2000},
|
||||
{ model = 'dodgeems', label = 'Dodge EMS', price = 5000}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Config.AuthorizedHelicopters = {
|
||||
|
||||
ambulance = {},
|
||||
|
||||
doctor = {
|
||||
{ model = 'buzzard2', label = 'Nagasaki Buzzard', price = 20000 },
|
||||
{ model = 'polmav', label = 'EMS', livery = 1, price = 20000 }
|
||||
},
|
||||
|
||||
chief_doctor = {
|
||||
{ model = 'buzzard2', label = 'Nagasaki Buzzard', price = 20000 },
|
||||
{ model = 'polmav', label = 'EMS', livery = 1, price = 20000 }
|
||||
},
|
||||
|
||||
boss = {
|
||||
{ model = 'buzzard2', label = 'Nagasaki Buzzard', price = 20000 },
|
||||
{ model = 'polmav', label = 'EMS', livery = 1, price = 20000 }
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Ambulancier',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','Medecin',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Medecin-chef',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','Chirurgien',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','Ambulance')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Bandage', 20),
|
||||
('medikit','Medikit', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['br'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'Vestiário',
|
||||
['ems_clothes_civil'] = 'Roupa Normal',
|
||||
['ems_clothes_ems'] = 'Entrar como Socorrista',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'Hôspital',
|
||||
['revive_inprogress'] = 'Reanimação em andamento',
|
||||
['revive_complete'] = 'você ressuscitou ~y~%s~s~',
|
||||
['revive_complete_award'] = 'você ressuscitou ~y~%s~s~, ~g~$%s~s~',
|
||||
['heal_inprogress'] = 'you are healing!',
|
||||
['heal_complete'] = 'you have healed ~y~%s~s~',
|
||||
['no_players'] = 'Nenhum jogador nas proximidades',
|
||||
['no_vehicles'] = 'Sem veículos nas proximidades',
|
||||
['player_not_unconscious'] = 'Não está inconsciente',
|
||||
['player_not_conscious'] = 'that player is not conscious!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'Menu Administração',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Quantidade inválida',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'Quantidade inválida para deposito',
|
||||
['money_withdraw'] = 'Quantidade a ser retirada',
|
||||
['fast_travel'] = 'Aperte ~INPUT_CONTEXT~ para mover-se rapidamente.',
|
||||
['open_pharmacy'] = 'Aperte ~INPUT_CONTEXT~ para abrir a farmácia.',
|
||||
['pharmacy_menu_title'] = 'Farmácia',
|
||||
['pharmacy_take'] = 'tomar <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'Seringa',
|
||||
['bandage'] = 'Vendagem',
|
||||
['max_item'] = 'você já carrega o suficiente sobre você.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'Interação com cidadão',
|
||||
['ems_menu_title'] = 'Ambulância - Interação com cidadão',
|
||||
['ems_menu_revive'] = 'Reanimar',
|
||||
['ems_menu_putincar'] = 'Colocar no veiculo',
|
||||
['ems_menu_small'] = 'Curar pequenas feridas',
|
||||
['ems_menu_big'] = 'Tratando lesões graves',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'Alerta Socorro',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
|
||||
-- Revive
|
||||
['revive_help'] = 'reviver um jogador',
|
||||
-- Item
|
||||
['used_medikit'] = 'você usou 1x Seringa',
|
||||
['used_bandage'] = 'você usou 1x Vendagem',
|
||||
['not_enough_medikit'] = 'Você não tem ~b~Seringa~s~.',
|
||||
['not_enough_bandage'] = 'Você não tem ~b~Vendagem~s~.',
|
||||
['healed'] = 'Você foi tratado.',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['cs'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'šatna',
|
||||
['ems_clothes_civil'] = 'civilní oblečení',
|
||||
['ems_clothes_ems'] = 'zdravotnické oblečení',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'nemocnice',
|
||||
['revive_inprogress'] = 'probíhá oživení!',
|
||||
['revive_complete'] = 'oživili jste ~y~%s~s~',
|
||||
['revive_complete_award'] = 'oživili jste ~y~%s~s~ a dostali jste ~g~$%s~s~!',
|
||||
['heal_inprogress'] = 'uzdravujete!',
|
||||
['heal_complete'] = 'uzdravili jste ~y~%s~s~',
|
||||
['no_players'] = 'v okolí není žádný hráč!',
|
||||
['no_vehicles'] = 'v okolí není žádné vozidlo',
|
||||
['player_not_unconscious'] = 'hráč není v bezvědomí!',
|
||||
['player_not_conscious'] = 'hráč je v bezvědomí!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'akce šéfa',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~neplatná částka',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'částka vkladu',
|
||||
['money_withdraw'] = 'částka výběru',
|
||||
['fast_travel'] = 'stiskněte ~INPUT_CONTEXT~ k rychlému odcestování.',
|
||||
['open_pharmacy'] = 'stiskněte ~INPUT_CONTEXT~ k otevření lékárny.',
|
||||
['pharmacy_menu_title'] = 'lékárna',
|
||||
['pharmacy_take'] = 'vzít ~y~%s~s~',
|
||||
['medikit'] = 'lékarnička',
|
||||
['bandage'] = 'obvaz',
|
||||
['max_item'] = 'již nesete dostatek věcí.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'Zdravotnické menu',
|
||||
['ems_menu_title'] = 'záchranka - Zdravotnické menu',
|
||||
['ems_menu_revive'] = 'oživit hráče',
|
||||
['ems_menu_putincar'] = 'naložit do vozidla',
|
||||
['ems_menu_small'] = 'ošetřit malé zranění',
|
||||
['ems_menu_big'] = 'ošetřit vážné zranění',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'zdravotnický poplach',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'oživení dostupné za ~b~%s minut a %s sekund~s~\n',
|
||||
['respawn_bleedout_in'] = 'vykrvácíte za ~b~%s minut a %s sekund~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'držte [~b~E~s~] pro respawn.',
|
||||
['respawn_now_fine'] = 'držte [~b~E~s~] pro oživení za ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'zaplatili jste ~r~$%s~s~ za respawn.',
|
||||
['distress_send'] = 'stiskněte [~b~G~s~] pro vyslání tísňového signálu',
|
||||
['distress_sent'] = 'tísňový signál byl vyslán dostupným jednotkám!',
|
||||
['distress_message'] = 'nutná lékařská péče: občan v bezvědomí!',
|
||||
['combatlog_message'] = 'byli jste násilně oživeni, protože jste předtím opustili server, když jste byli mrtví.',
|
||||
-- Revive
|
||||
['revive_help'] = 'oživit hráče',
|
||||
-- Item
|
||||
['used_medikit'] = 'použili jste ~y~1x~s~ lékarničku',
|
||||
['used_bandage'] = 'použili jste ~y~1x~s~ obvaz',
|
||||
['not_enough_medikit'] = 'nemáte ~b~medikit~s~.',
|
||||
['not_enough_bandage'] = 'nemáte~b~bandage~s~.',
|
||||
['healed'] = 'byli jste ošetřeni.',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['en'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'locker Room',
|
||||
['ems_clothes_civil'] = 'civilian Clothes',
|
||||
['ems_clothes_ems'] = 'EMS Clothes',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hospital',
|
||||
['revive_inprogress'] = 'a revive is in progress!',
|
||||
['revive_complete'] = 'you have revived ~y~%s~s~',
|
||||
['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
|
||||
['heal_inprogress'] = 'you are healing!',
|
||||
['heal_complete'] = 'you have healed ~y~%s~s~',
|
||||
['no_players'] = 'no players nearby',
|
||||
['no_vehicles'] = 'no vehicles nearby',
|
||||
['player_not_unconscious'] = 'that player is not unconscious!',
|
||||
['player_not_conscious'] = 'that player is not conscious!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'boss Actions',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Invalid amount',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'deposit Amount',
|
||||
['money_withdraw'] = 'amount withdrawn',
|
||||
['fast_travel'] = 'press ~INPUT_CONTEXT~ to fast travel.',
|
||||
['open_pharmacy'] = 'press ~INPUT_CONTEXT~ to open the pharmacy.',
|
||||
['pharmacy_menu_title'] = 'pharmacy',
|
||||
['pharmacy_take'] = 'take <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'medikit',
|
||||
['bandage'] = 'bandage',
|
||||
['max_item'] = 'You are already carrying enough.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'EMS Menu',
|
||||
['ems_menu_title'] = 'ambulance - EMS Menu',
|
||||
['ems_menu_revive'] = 'revive Player',
|
||||
['ems_menu_putincar'] = 'put in Vehicle',
|
||||
['ems_menu_small'] = 'heal small wounds',
|
||||
['ems_menu_big'] = 'treat serious injuries',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'alert Ambulance',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
|
||||
-- Revive
|
||||
['revive_help'] = 'revive a player',
|
||||
-- Item
|
||||
['used_medikit'] = 'You have used ~y~1x~s~ medikit',
|
||||
['used_bandage'] = 'You have used ~y~1x~s~ bandage',
|
||||
['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
|
||||
['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
|
||||
['healed'] = 'you have been treated.',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['es'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'Guardarropa',
|
||||
['ems_clothes_civil'] = 'Camiseta',
|
||||
['ems_clothes_ems'] = 'Equipo de ambulancia',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hospital',
|
||||
['revive_inprogress'] = 'reanimación en curso',
|
||||
['revive_complete'] = 'has sido reanimado ~y~%s~s~',
|
||||
['revive_complete_award'] = 'has sido reanimado ~y~%s~s~, ~g~$%s~s~',
|
||||
['heal_inprogress'] = 'you are healing!',
|
||||
['heal_complete'] = 'you have healed ~y~%s~s~',
|
||||
['no_players'] = 'ningún jugador cerca',
|
||||
['no_vehicles'] = 'ningún vehículo cerca',
|
||||
['player_not_unconscious'] = 'n\'estás inconsciente',
|
||||
['player_not_conscious'] = 'that player is not conscious!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'boss Actions',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~cantidad no válida',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'cantidad de fianza depositada',
|
||||
['money_withdraw'] = 'cantidad de fianza retirada',
|
||||
['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.',
|
||||
['open_pharmacy'] = 'Press ~INPUT_CONTEXT~ to open the pharmacy.',
|
||||
['pharmacy_menu_title'] = 'Pharmacy',
|
||||
['pharmacy_take'] = 'take <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'medikit',
|
||||
['bandage'] = 'bandage',
|
||||
['max_item'] = 'You are already carrying enough on yourself.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'ayuda ciudadana',
|
||||
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
|
||||
['ems_menu_revive'] = 'reanimar',
|
||||
['ems_menu_putincar'] = 'meter en el vehículo',
|
||||
['ems_menu_small'] = 'heal small wounds',
|
||||
['ems_menu_big'] = 'treat serious injuries',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'Alerta de ambulancia',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
|
||||
-- Revive
|
||||
['revive_help'] = 'reviver un jugador',
|
||||
-- Item
|
||||
['used_medikit'] = 'You have used ~y~1x~s~ medikit',
|
||||
['used_bandage'] = 'You have used ~y~1x~s~ bandage',
|
||||
['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
|
||||
['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
|
||||
['healed'] = 'you have been treated.',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['fi'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'Vaatelokero',
|
||||
['ems_clothes_civil'] = 'Siviilikamppeet',
|
||||
['ems_clothes_ems'] = 'Työkamppeet',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'sairaala',
|
||||
['revive_inprogress'] = 'elvytys on menossa!',
|
||||
['revive_complete'] = 'sinä elvytit henkilön ~y~%s~s~',
|
||||
['revive_complete_award'] = 'sinä elvytit henkilön ~y~%s~s~ ja tienasit ~g~$%s~s~!',
|
||||
['heal_inprogress'] = 'sinä olet parantamassa!',
|
||||
['heal_complete'] = 'sinä paransit henkilön ~y~%s~s~',
|
||||
['no_players'] = 'ei pelaajia lähettyvillä',
|
||||
['no_vehicles'] = 'ei ajoneuvoja lähettyvillä',
|
||||
['player_not_unconscious'] = 'tämä pelaaja ei ole tajuton!',
|
||||
['player_not_conscious'] = 'tämä pelaaja ei ole tajuissaan!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'pomovalikko',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Virheellinen summa',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'talletettava summa',
|
||||
['money_withdraw'] = 'nostettava summa',
|
||||
['fast_travel'] = 'paina ~INPUT_CONTEXT~ liikkuaksesi nopeasti kerrosten välillä',
|
||||
['open_pharmacy'] = 'paina ~INPUT_CONTEXT~ avataksesi lääkekaappi',
|
||||
['pharmacy_menu_title'] = 'lääkekaappi',
|
||||
['pharmacy_take'] = 'ota <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'ensiapupakkauksia',
|
||||
['bandage'] = 'sideharsoja',
|
||||
['max_item'] = 'sinulla on jo tarpeeksi mukana',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'ensihoito menu',
|
||||
['ems_menu_title'] = 'ensihoito - Siviilin kanssakäyminen',
|
||||
['ems_menu_revive'] = 'elvytä',
|
||||
['ems_menu_putincar'] = 'Laita ajoneuvoon',
|
||||
['ems_menu_small'] = 'hoida pieniä haavoja',
|
||||
['ems_menu_big'] = 'hoida isoja haavoja',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'hälyytys Ensihoidolle',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
|
||||
-- Revive
|
||||
['revive_help'] = 'elvytä pelaaja',
|
||||
-- Item
|
||||
['used_medikit'] = 'sinä käytit ensiapupakkauksen',
|
||||
['used_bandage'] = 'sinä käytit sideharsoja',
|
||||
['not_enough_medikit'] = 'ei tarpeeksi ~b~ensiapupakkauksia~s~.',
|
||||
['not_enough_bandage'] = 'ei tarpeeksi ~b~sideharsoja~s~.',
|
||||
['healed'] = 'sinua parannettiin',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['fr'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'Vestiaire',
|
||||
['ems_clothes_civil'] = 'Tenue Civil',
|
||||
['ems_clothes_ems'] = 'Tenue Ambulancier',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.',
|
||||
['helicopter_buy'] = 'magasin hélicoptère',
|
||||
['helicopter_garage'] = 'ouvrir le garage',
|
||||
['helicopter_store'] = 'garer l\'hélicoptère dans le garage',
|
||||
['helicopter_garage_title'] = 'garage hélicoptère',
|
||||
['helicopter_title'] = 'actions hélicoptère',
|
||||
['helicopter_notauthorized'] = 'vous n\'êtes pas autorisé à acheter un hélicoptère.',
|
||||
['garage_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions des véhciules~s~.',
|
||||
['garage_title'] = 'actions véhicules',
|
||||
['garage_stored'] = 'rangé',
|
||||
['garage_notstored'] = 'en dehors du garage',
|
||||
['garage_storing'] = 'tentative de suppression du véhicule, assurez-vous que personne ne soit autour.',
|
||||
['garage_has_stored'] = 'le véhicule a bien été rangé dans le garage',
|
||||
['garage_has_notstored'] = 'aucun véhicule dans le garage',
|
||||
['garage_notavailable'] = 'votre véhicule n\'est pas rangé dans le garage.',
|
||||
['garage_blocked'] = 'la sortie du garage est obstruée!',
|
||||
['garage_empty'] = 'vous n\'avez aucun véhicule dans le garage.',
|
||||
['garage_released'] = 'votre véhicule a été sorti.',
|
||||
['garage_store_nearby'] = 'aucun véhicule a proximité.',
|
||||
['garage_storeditem'] = 'ouvrir le garage',
|
||||
['garage_storeitem'] = 'ranger le véhicule',
|
||||
['garage_buyitem'] = 'magasin véhicule',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'magasin véhicule',
|
||||
['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?',
|
||||
['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'vous ne pouvez pas acheter ce véhicule',
|
||||
['vehicleshop_awaiting_model'] = 'le véhicule est actuellement en ~g~PRÉPARATION~s~ veuillez patienter',
|
||||
['confirm_no'] = 'non',
|
||||
['confirm_yes'] = 'oui',
|
||||
-- Action Menu
|
||||
['hospital'] = 'hôpital',
|
||||
['revive_inprogress'] = 'réanimation en cours',
|
||||
['revive_complete'] = 'vous avez réanimé ~y~%s~s~',
|
||||
['revive_complete_award'] = 'vous avez réanimé ~y~%s~s~, ~g~$%s~s~',
|
||||
['heal_inprogress'] = 'vous soignez...',
|
||||
['heal_complete'] = 'vous avez soigné ~y~%s~s~',
|
||||
['no_players'] = 'aucun joueur à proximité',
|
||||
['no_vehicles'] = 'aucun véhicule à proximité',
|
||||
['player_not_unconscious'] = 'n\'est pas inconscient',
|
||||
['player_not_conscious'] = 'Cette personne est inconsciente!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'action Patron',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~montant invalide',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'montant du dépôt',
|
||||
['money_withdraw'] = 'montant du retrait',
|
||||
['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
|
||||
['open_pharmacy'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir la pharmacie.',
|
||||
['pharmacy_menu_title'] = 'Pharmacie',
|
||||
['pharmacy_take'] = 'prendre <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'kit de soin',
|
||||
['bandage'] = 'bandage',
|
||||
['max_item'] = 'vous en portez déjà assez sur vous.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'interaction citoyen',
|
||||
['ems_menu_title'] = 'ambulance - Interactions Citoyen',
|
||||
['ems_menu_revive'] = 'réanimer',
|
||||
['ems_menu_putincar'] = 'mettre dans véhicule',
|
||||
['ems_menu_small'] = 'soigner petites blessures',
|
||||
['ems_menu_big'] = 'soigner blessures graves',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'alerte Ambulance',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'réanimation possible dans ~b~%s minutes %s secondes~s~',
|
||||
['respawn_bleedout_in'] = 'vous allez souffrir d\'une hémorragie dans ~b~%s minutes %s secondes~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'maintenez [~b~E~s~] pour être réanimé',
|
||||
['respawn_bleedout_fine'] = 'maintenez [~b~E~s~] pour être réanimé pour ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'vous avez payé ~r~$%s~s~ pour être réanimer.',
|
||||
['distress_send'] = 'appuyez sur [~b~G~s~] pour envoyer un signal de détresse',
|
||||
['distress_sent'] = 'un signal a été envoyé à toutes les unités disponibles!',
|
||||
['distress_message'] = 'interventtion requise: citoyen inconscient!',
|
||||
['combatlog_message'] = 'vous avez été réanimé de force car vous avez quitté le serveur.',
|
||||
-- Revive
|
||||
['revive_help'] = 'relancer un joueur',
|
||||
-- Item
|
||||
['used_medikit'] = 'vous avez utilisé 1x kit de soin',
|
||||
['used_bandage'] = 'vous avez utilisé 1x bandage',
|
||||
['not_enough_medikit'] = 'vous n\'avez pas de ~b~kit de soin~s~.',
|
||||
['not_enough_bandage'] = 'vous n\'avez pas de ~b~bandage~s~.',
|
||||
['healed'] = 'vous avez été soigné.',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['pl'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'szatnia',
|
||||
['ems_clothes_civil'] = 'ubrania cywilne',
|
||||
['ems_clothes_ems'] = 'ubrania EMS',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'szpital',
|
||||
['revive_inprogress'] = 'trwa wskrzeszenie',
|
||||
['revive_complete'] = 'zostałeś wskrzeszony ~y~%s~s~',
|
||||
['revive_complete_award'] = 'zostałeś wskrzeszony ~y~%s~s~ i zarobiono ~g~$%s~s~!',
|
||||
['heal_inprogress'] = 'leczysz!',
|
||||
['heal_complete'] = 'zostałeś uleczony ~y~%s~s~',
|
||||
['no_players'] = 'brak graczy w pobliżu',
|
||||
['no_vehicles'] = 'brak pojazdów w pobliżu',
|
||||
['player_not_unconscious'] = 'ten gracz nie jest nieprzytomny!',
|
||||
['player_not_conscious'] = 'ten gracz nie jest świadomy!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'akcje szefa',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Nieprawidłowa kwota',
|
||||
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
|
||||
['deposit_amount'] = 'kwota depozytu',
|
||||
['money_withdraw'] = 'wycofana kwota',
|
||||
['fast_travel'] = 'naciśnij na ~INPUT_CONTEXT~ do szybkiej podróży.',
|
||||
['open_pharmacy'] = 'naciśnij na ~INPUT_CONTEXT~ aby otworzyć aptekę',
|
||||
['pharmacy_menu_title'] = 'apteka',
|
||||
['pharmacy_take'] = 'weź <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'apteczka',
|
||||
['bandage'] = 'bandaż',
|
||||
['max_item'] = 'już masz na sobie dość.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'menu EMS',
|
||||
['ems_menu_title'] = 'eMS Menu - Ambulans',
|
||||
['ems_menu_revive'] = 'ożyw gracza',
|
||||
['ems_menu_putincar'] = 'umieścić w pojeździe',
|
||||
['ems_menu_small'] = 'ulecz małe rany',
|
||||
['ems_menu_big'] = 'ulecz poważne obrażenia',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'wezwij ambulans',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
|
||||
-- Revive
|
||||
['revive_help'] = 'ożyw gracza',
|
||||
-- Item
|
||||
['used_medikit'] = 'użyłeś 1x Apteczki',
|
||||
['used_bandage'] = 'użyłeś 1x Bandaża',
|
||||
['not_enough_medikit'] = 'nie posiadasz ~b~apteczki~s~.',
|
||||
['not_enough_bandage'] = 'nie posiadasz ~b~bandaża~s~.',
|
||||
['healed'] = 'zostałeś potraktowany',
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
Locales['sv'] = {
|
||||
-- Cloakroom
|
||||
['cloakroom'] = 'omklädnignsrum',
|
||||
['ems_clothes_civil'] = 'civilkläder',
|
||||
['ems_clothes_ems'] = 'ambulanskläder',
|
||||
-- Vehicles
|
||||
['ambulance'] = 'ambulance',
|
||||
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
|
||||
['helicopter_buy'] = 'helicopter shop',
|
||||
['helicopter_garage'] = 'open garage',
|
||||
['helicopter_store'] = 'store helicopter in garage',
|
||||
['helicopter_garage_title'] = 'helicopter Garage',
|
||||
['helicopter_title'] = 'helicopter Actions',
|
||||
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
|
||||
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you dont have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['shop_item'] = '%s SEK',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
-- Action Menu
|
||||
['hospital'] = 'sjukhus',
|
||||
['revive_inprogress'] = 'en återupplivning har börjats',
|
||||
['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
|
||||
['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
|
||||
['heal_inprogress'] = 'du behandlar patienten!',
|
||||
['heal_complete'] = 'du har behandlat ~y~%s~s~',
|
||||
['no_players'] = 'det finns inga spelare i närheten!',
|
||||
['no_vehicles'] = 'det finns inget fordon i närheten!',
|
||||
['player_not_unconscious'] = 'spelaren är inte medvetslös!',
|
||||
['player_not_conscious'] = 'spelaren är inte vid medvetande!',
|
||||
-- Boss Menu
|
||||
['boss_actions'] = 'chef meny',
|
||||
-- Misc
|
||||
['invalid_amount'] = '~r~Ogiltig mängd',
|
||||
['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
|
||||
['deposit_amount'] = 'mängd att sätta in',
|
||||
['money_withdraw'] = 'mängd att ta ut',
|
||||
['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.',
|
||||
['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
|
||||
['pharmacy_menu_title'] = 'apotek',
|
||||
['pharmacy_take'] = 'ta <span style="color:blue;">%s</span>',
|
||||
['medikit'] = 'medicinkit',
|
||||
['bandage'] = 'bandage',
|
||||
['max_item'] = 'du har redan tillräckligt mycket på dig.',
|
||||
-- F6 Menu
|
||||
['ems_menu'] = 'ambulansmeny',
|
||||
['ems_menu_title'] = 'ambulansmeny',
|
||||
['ems_menu_revive'] = 'återuppliva spelare',
|
||||
['ems_menu_putincar'] = 'sätt i fordon',
|
||||
['ems_menu_small'] = 'behandla mindre skador',
|
||||
['ems_menu_big'] = 'behandla svåra skador',
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'ambulanssamtal',
|
||||
-- Death
|
||||
['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
|
||||
['respawn_bleedout_in'] = 'du kommer att blöda ut om ~b~%s:%s~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
|
||||
['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
|
||||
['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal',
|
||||
['distress_sent'] = 'nödsignal har skickats till samtliga enheter!',
|
||||
['distress_message'] = 'läkarvård krävs: medvetslös medborgare!',
|
||||
['combatlog_message'] = 'du har force-respawnats på grund av att du lämnat servern medans du var död',
|
||||
-- Revive
|
||||
['revive_help'] = 'återuppliva en spelare',
|
||||
-- Item
|
||||
['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Medecinkit~s~',
|
||||
['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
|
||||
['not_enough_medikit'] = 'du har inget ~b~Medecinkit~s~.',
|
||||
['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
|
||||
['healed'] = 'dina skador har blivit behandlade.',
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Záchranka', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Záchranka', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Záchranka', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Zdravotník',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','Doktor',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Primář',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','Záchranka')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Obvaz', 20),
|
||||
('medikit','Lékarnička', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Notdienst', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Sanitäter',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','Arzt',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Chefarzt',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','Notdienst')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Bandage', 20),
|
||||
('medikit','Medikit', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'EMS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'EMS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'EMS', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Jr. EMT',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','EMT',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Sr. EMT',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','EMT Supervisor',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','EMS')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Bandage', 20),
|
||||
('medikit','Medikit', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ensihoito', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ensihoito', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ensihoito', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Ensihoitaja',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','Lääkäri',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Yli-lääkäri',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','Kirurgi',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','Ensihoito')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Sideharso', 20),
|
||||
('medikit','Ensiapupakkaus', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,33 @@
|
||||
USE `essentialmode`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `addon_inventory` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Ambulance', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `datastore` (name, label, shared) VALUES
|
||||
('society_ambulance', 'Pogotowie ratunkowe', 1)
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('ambulance',0,'ambulance','Ratownik',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',1,'doctor','Lekarz',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',2,'chief_doctor','Chirurg',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
|
||||
('ambulance',3,'boss','Ordynator',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('ambulance','Pogotowie ratunkowe')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (name, label, `limit`) VALUES
|
||||
('bandage','Bandaż', 20),
|
||||
('medikit','Defibrylator', 5)
|
||||
;
|
||||
|
||||
ALTER TABLE `users`
|
||||
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
|
||||
;
|
||||
@@ -0,0 +1,306 @@
|
||||
ESX = nil
|
||||
local playersHealing = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:revive')
|
||||
AddEventHandler('esx_ambulancejob:revive', function(target)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.job.name == 'ambulance' then
|
||||
xPlayer.addMoney(Config.ReviveReward)
|
||||
TriggerClientEvent('esx_ambulancejob:revive', target)
|
||||
else
|
||||
print(('esx_ambulancejob: %s attempted to revive!'):format(xPlayer.identifier))
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:heal')
|
||||
AddEventHandler('esx_ambulancejob:heal', function(target, type)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.job.name == 'ambulance' then
|
||||
TriggerClientEvent('esx_ambulancejob:heal', target, type)
|
||||
else
|
||||
print(('esx_ambulancejob: %s attempted to heal!'):format(xPlayer.identifier))
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:putInVehicle')
|
||||
AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.job.name == 'ambulance' then
|
||||
TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
|
||||
else
|
||||
print(('esx_ambulancejob: %s attempted to put in vehicle!'):format(xPlayer.identifier))
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
|
||||
|
||||
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if Config.RemoveCashAfterRPDeath then
|
||||
if xPlayer.getMoney() > 0 then
|
||||
xPlayer.removeMoney(xPlayer.getMoney())
|
||||
end
|
||||
|
||||
if xPlayer.getAccount('black_money').money > 0 then
|
||||
xPlayer.setAccountMoney('black_money', 0)
|
||||
end
|
||||
end
|
||||
|
||||
if Config.RemoveItemsAfterRPDeath then
|
||||
for i=1, #xPlayer.inventory, 1 do
|
||||
if xPlayer.inventory[i].count > 0 then
|
||||
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local playerLoadout = {}
|
||||
if Config.RemoveWeaponsAfterRPDeath then
|
||||
for i=1, #xPlayer.loadout, 1 do
|
||||
xPlayer.removeWeapon(xPlayer.loadout[i].name)
|
||||
end
|
||||
else -- save weapons & restore em' since spawnmanager removes them
|
||||
for i=1, #xPlayer.loadout, 1 do
|
||||
table.insert(playerLoadout, xPlayer.loadout[i])
|
||||
end
|
||||
|
||||
-- give back wepaons after a couple of seconds
|
||||
Citizen.CreateThread(function()
|
||||
Citizen.Wait(5000)
|
||||
for i=1, #playerLoadout, 1 do
|
||||
if playerLoadout[i].label ~= nil then
|
||||
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
cb()
|
||||
end)
|
||||
|
||||
if Config.EarlyRespawnFine then
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local bankBalance = xPlayer.getAccount('bank').money
|
||||
|
||||
cb(bankBalance >= Config.EarlyRespawnFineAmount)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:payFine')
|
||||
AddEventHandler('esx_ambulancejob:payFine', function()
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local fineAmount = Config.EarlyRespawnFineAmount
|
||||
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
|
||||
xPlayer.removeAccountMoney('bank', fineAmount)
|
||||
end)
|
||||
end
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local quantity = xPlayer.getInventoryItem(item).count
|
||||
|
||||
cb(quantity)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
|
||||
|
||||
-- vehicle model not found
|
||||
if price == 0 then
|
||||
print(('esx_ambulancejob: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier))
|
||||
cb(false)
|
||||
else
|
||||
if xPlayer.getMoney() >= price then
|
||||
xPlayer.removeMoney(price)
|
||||
|
||||
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@vehicle'] = json.encode(vehicleProps),
|
||||
['@plate'] = vehicleProps.plate,
|
||||
['@type'] = type,
|
||||
['@job'] = xPlayer.job.name,
|
||||
['@stored'] = true
|
||||
}, function (rowsChanged)
|
||||
cb(true)
|
||||
end)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local foundPlate, foundNum
|
||||
|
||||
for k,v in ipairs(nearbyVehicles) do
|
||||
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@plate'] = v.plate,
|
||||
['@job'] = xPlayer.job.name
|
||||
})
|
||||
|
||||
if result[1] then
|
||||
foundPlate, foundNum = result[1].plate, k
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not foundPlate then
|
||||
cb(false)
|
||||
else
|
||||
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@plate'] = foundPlate,
|
||||
['@job'] = xPlayer.job.name
|
||||
}, function (rowsChanged)
|
||||
if rowsChanged == 0 then
|
||||
print(('esx_ambulancejob: %s has exploited the garage!'):format(xPlayer.identifier))
|
||||
cb(false)
|
||||
else
|
||||
cb(true, foundNum)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
function getPriceFromHash(hashKey, jobGrade, type)
|
||||
if type == 'helicopter' then
|
||||
local vehicles = Config.AuthorizedHelicopters[jobGrade]
|
||||
|
||||
for k,v in ipairs(vehicles) do
|
||||
if GetHashKey(v.model) == hashKey then
|
||||
return v.price
|
||||
end
|
||||
end
|
||||
elseif type == 'car' then
|
||||
local vehicles = Config.AuthorizedVehicles[jobGrade]
|
||||
|
||||
for k,v in ipairs(vehicles) do
|
||||
if GetHashKey(v.model) == hashKey then
|
||||
return v.price
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:removeItem')
|
||||
AddEventHandler('esx_ambulancejob:removeItem', function(item)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
|
||||
xPlayer.removeInventoryItem(item, 1)
|
||||
|
||||
if item == 'bandage' then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
|
||||
elseif item == 'medikit' then
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:giveItem')
|
||||
AddEventHandler('esx_ambulancejob:giveItem', function(itemName)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.job.name ~= 'ambulance' then
|
||||
print(('esx_ambulancejob: %s attempted to spawn in an item!'):format(xPlayer.identifier))
|
||||
return
|
||||
elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
|
||||
print(('esx_ambulancejob: %s attempted to spawn in an item!'):format(xPlayer.identifier))
|
||||
return
|
||||
end
|
||||
|
||||
local xItem = xPlayer.getInventoryItem(itemName)
|
||||
local count = 1
|
||||
|
||||
if xItem.limit ~= -1 then
|
||||
count = xItem.limit - xItem.count
|
||||
end
|
||||
|
||||
if xItem.count < xItem.limit then
|
||||
xPlayer.addInventoryItem(itemName, count)
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', source, _U('max_item'))
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
|
||||
if args[1] ~= nil then
|
||||
if GetPlayerName(tonumber(args[1])) ~= nil then
|
||||
print(('esx_ambulancejob: %s used admin revive'):format(GetPlayerIdentifiers(source)[1]))
|
||||
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1]))
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('esx_ambulancejob:revive', source)
|
||||
end
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, { help = _U('revive_help'), params = {{ name = 'id' }} })
|
||||
|
||||
ESX.RegisterUsableItem('medikit', function(source)
|
||||
if not playersHealing[source] then
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.removeInventoryItem('medikit', 1)
|
||||
|
||||
playersHealing[source] = true
|
||||
TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit')
|
||||
|
||||
Citizen.Wait(10000)
|
||||
playersHealing[source] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterUsableItem('bandage', function(source)
|
||||
if not playersHealing[source] then
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.removeInventoryItem('bandage', 1)
|
||||
|
||||
playersHealing[source] = true
|
||||
TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage')
|
||||
|
||||
Citizen.Wait(10000)
|
||||
playersHealing[source] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
|
||||
local identifier = GetPlayerIdentifiers(source)[1]
|
||||
|
||||
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
|
||||
['@identifier'] = identifier
|
||||
}, function(isDead)
|
||||
if isDead then
|
||||
print(('esx_ambulancejob: %s attempted combat logging!'):format(identifier))
|
||||
end
|
||||
|
||||
cb(isDead)
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_ambulancejob:setDeathStatus')
|
||||
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
|
||||
local identifier = GetPlayerIdentifiers(source)[1]
|
||||
|
||||
if type(isDead) ~= 'boolean' then
|
||||
print(('esx_ambulancejob: %s attempted to parse something else than a boolean to setDeathStatus!'):format(identifier))
|
||||
return
|
||||
end
|
||||
|
||||
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
|
||||
['@identifier'] = identifier,
|
||||
['@isDead'] = isDead
|
||||
})
|
||||
end)
|
||||
Binary file not shown.
@@ -0,0 +1,284 @@
|
||||
# KASHacters - ESX Multi Characters
|
||||
|
||||
## Installation
|
||||
**_How to install instruction._ Created By XxFri3ndlyxX**
|
||||
<br>
|
||||
- First you need a serrver that has at least the basic scripts and their requirements.
|
||||
|
||||
|
||||
|
||||
```
|
||||
### [ESSENTIALS] ###
|
||||
start mysql-async
|
||||
start essentialmode
|
||||
start esplugin_mysql
|
||||
start es_extended
|
||||
start async
|
||||
start es_ui
|
||||
start es_admin2
|
||||
start esx_kashacters
|
||||
start esx_identity
|
||||
start skinchanger
|
||||
start esx_skin
|
||||
start instance
|
||||
start esx_datastore
|
||||
start esx_addonaccount
|
||||
start esx_addoninventory
|
||||
start cron
|
||||
start esx_menu_default
|
||||
start esx_menu_list
|
||||
start esx_menu_dialog
|
||||
start esx_license
|
||||
start esx_billing
|
||||
start esx_society
|
||||
start esx_policejob
|
||||
start esx_ambulancejob
|
||||
start esx_vehicleshop
|
||||
```
|
||||
|
||||
<br>
|
||||
Then
|
||||
<br>
|
||||
- Download the resource
|
||||
- Rename the resource to esx_kashacters
|
||||
- import the sql file in your database
|
||||
- Go to *essentialmode\client\main.lua* and edit/comment the code.
|
||||
|
||||
|
||||
```
|
||||
--[[Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if NetworkIsSessionStarted() then
|
||||
TriggerServerEvent('es:firstJoinProper')
|
||||
TriggerEvent('es:allowedToSpawn')
|
||||
return
|
||||
end
|
||||
end
|
||||
end)]]--
|
||||
```
|
||||
## Inventory Quick Fix
|
||||
- To fix the inventory not showing after death.
|
||||
Quick fix you can do.
|
||||
In es_extended Look for
|
||||
|
||||
```
|
||||
-- Menu interactions
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not isDead and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
|
||||
ESX.ShowInventory()
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
```
|
||||
and change it to
|
||||
```
|
||||
-- Menu interactions
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
if IsControlJustReleased(0, Keys['F2']) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
|
||||
ESX.ShowInventory()
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
```
|
||||
-I know this is not the best solution. But i don't have time to fix this the proper way. Use this quick fix or fix it properly on your own. I's something to do with isdead not being trigged properly. Also you can do the same to other menu that don't work by removing the and not isDead
|
||||
|
||||
## Tables (Owned & Identifier)
|
||||
- Now we edit the table and add all our identifier to make sure our character loads.
|
||||
- *Edit the code in esx_kashacters\server\main.lua*
|
||||
|
||||
|
||||
```
|
||||
local IdentifierTables = {
|
||||
{table = "addon_account_data", column = "owner"},
|
||||
{table = "addon_inventory_items", column = "owner"},
|
||||
{table = "billing", column = "identifier"},
|
||||
{table = "characters", column = "identifier"},
|
||||
{table = "datastore_data", column = "owner"},
|
||||
{table = "owned_vehicles", column = "owner"},
|
||||
{table = "rented_vehicles", column = "owner"},
|
||||
{table = "society_moneywash", column = "identifier"},
|
||||
{table = "users", column = "identifier"},
|
||||
{table = "user_accounts", column = "identifier"},
|
||||
{table = "user_inventory", column = "identifier"},
|
||||
{table = "user_licenses", column = "owner"},
|
||||
}
|
||||
```
|
||||
|
||||
To get your identifier.
|
||||
Do this query in your database
|
||||
|
||||
`SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'`
|
||||
|
||||
and
|
||||
|
||||
`SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'`
|
||||
|
||||
|
||||
Credit @Xnubil for this query line
|
||||
|
||||
|
||||
The table list provided is just an example. Yours may differ depending on what you install on your server.
|
||||
|
||||
Once You've done all that. add start esx_kashacters to your server.cfg
|
||||
|
||||
|
||||
## Ambulance Fix
|
||||
The Fix for the ambulance on the kashacter script is already implemented.
|
||||
|
||||
Now all you have to do is go to your ambulance script that is up to date and
|
||||
comment or delete
|
||||
|
||||
|
||||
|
||||
```
|
||||
--[[
|
||||
AddEventHandler('playerSpawned', function()
|
||||
IsDead = false
|
||||
|
||||
if FirstSpawn then
|
||||
exports.spawnmanager:setAutoSpawn(false) -- disable respawn
|
||||
FirstSpawn = false
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
|
||||
if isDead and Config.AntiCombatLog then
|
||||
while not PlayerLoaded do
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
|
||||
ESX.ShowNotification(_U('combatlog_message'))
|
||||
RemoveItemsAfterRPDeath()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
]]--
|
||||
```
|
||||
<br>
|
||||
Then add this
|
||||
<br>
|
||||
|
||||
```
|
||||
RegisterNetEvent('esx_ambulancejob:multicharacter')
|
||||
AddEventHandler('esx_ambulancejob:multicharacter', function()
|
||||
IsDead = false
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(isDead)
|
||||
if isDead and Config.AntiCombatLog then
|
||||
ESX.ShowNotification(_U('combatlog_message'))
|
||||
RemoveItemsAfterRPDeath()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
```
|
||||
Then change this
|
||||
```
|
||||
function RespawnPed(ped, coords, heading)
|
||||
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
|
||||
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
|
||||
SetPlayerInvincible(ped, false)
|
||||
TriggerEvent('playerspawned', coords.x, coords.y, coords.z)
|
||||
ClearPedBloodDamage(ped)
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
```
|
||||
to
|
||||
```
|
||||
function RespawnPed(ped, coords, heading)
|
||||
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
|
||||
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
|
||||
SetPlayerInvincible(ped, false)
|
||||
TriggerEvent('esx_ambulancejob:multicharacter', coords.x, coords.y, coords.z)
|
||||
ClearPedBloodDamage(ped)
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
```
|
||||
If you do not do this last part once you repawn after death you will be frozen into place.
|
||||
|
||||
## Duplication Entry (Datastore)
|
||||
To fix The datastore duplicated entry download this https://github.com/XxFri3ndlyxX/esx_datastore
|
||||
|
||||
Or
|
||||
|
||||
Add this code to your server/main.lua
|
||||
```-- Fix for kashacters duplication entry --
|
||||
-- Fix was taken from this link --
|
||||
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
|
||||
AddEventHandler('esx:playerLoaded', function(source)
|
||||
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
|
||||
|
||||
for i=1, #result, 1 do
|
||||
local name = result[i].name
|
||||
local label = result[i].label
|
||||
local shared = result[i].shared
|
||||
|
||||
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
|
||||
['@name'] = name
|
||||
})
|
||||
|
||||
if shared == 0 then
|
||||
|
||||
table.insert(DataStoresIndex, name)
|
||||
DataStores[name] = {}
|
||||
|
||||
for j=1, #result2, 1 do
|
||||
local storeName = result2[j].name
|
||||
local storeOwner = result2[j].owner
|
||||
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
|
||||
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
|
||||
|
||||
table.insert(DataStores[name], dataStore)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local dataStores = {}
|
||||
|
||||
for i=1, #DataStoresIndex, 1 do
|
||||
local name = DataStoresIndex[i]
|
||||
local dataStore = GetDataStore(name, xPlayer.identifier)
|
||||
|
||||
if dataStore == nil then
|
||||
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
|
||||
{
|
||||
['@name'] = name,
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@data'] = '{}'
|
||||
})
|
||||
|
||||
dataStore = CreateDataStore(name, xPlayer.identifier, {})
|
||||
table.insert(DataStores[name], dataStore)
|
||||
end
|
||||
|
||||
table.insert(dataStores, dataStore)
|
||||
end
|
||||
|
||||
xPlayer.set('dataStores', dataStores)
|
||||
end)
|
||||
```
|
||||
|
||||
> *Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!!!**
|
||||
|
||||
## How it works
|
||||
> What this script does it manipulates ESX for loading characters
|
||||
So when you are choosing your character it changes your steam id which is normally steam: to Char: this prevents ESX from loading another character because it is looking for you exact steamid. So when you choose your character it will change it from Char: to your normal steam id (steam:). When creating a new character it will spawn you without an exact steamid which creates a new database entry for your steamid
|
||||
|
||||
## Credits
|
||||
|
||||
> ESX Framework and **KASH** AND **Onno204** for creating the resource. You can do whatever the f with it what you want but it is nice to give the main man credits ;)
|
||||
@@ -0,0 +1,19 @@
|
||||
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
|
||||
|
||||
server_scripts {
|
||||
"@mysql-async/lib/MySQL.lua",
|
||||
"server/main.lua",
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
"client/main.lua",
|
||||
}
|
||||
|
||||
ui_page {
|
||||
'html/ui.html',
|
||||
}
|
||||
files {
|
||||
'html/ui.html',
|
||||
'html/css/main.css',
|
||||
'html/js/app.js',
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
ESX = nil
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
Citizen.Wait(200)
|
||||
TriggerEvent('esx:getSharedObject', function (obj) ESX = obj end)
|
||||
end
|
||||
end)
|
||||
|
||||
-- This Code Was changed to fix error With player spawner as default --
|
||||
-- Link to the post with the error fix --
|
||||
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/316?u=xxfri3ndlyxx --
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
if NetworkIsSessionStarted() then
|
||||
Citizen.Wait(100)
|
||||
TriggerServerEvent("kashactersS:SetupCharacters")
|
||||
TriggerEvent("kashactersC:SetupCharacters")
|
||||
return -- break the loop
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local IsChoosing = true
|
||||
Citizen.CreateThread(function ()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
if IsChoosing then
|
||||
DisplayHud(false)
|
||||
DisplayRadar(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
local cam = nil
|
||||
local cam2 = nil
|
||||
RegisterNetEvent('kashactersC:SetupCharacters')
|
||||
AddEventHandler('kashactersC:SetupCharacters', function()
|
||||
DoScreenFadeOut(10)
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
SetTimecycleModifier('hud_def_blur')
|
||||
FreezeEntityPosition(GetPlayerPed(-1), true)
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, false, 1, true, true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('kashactersC:SetupUI')
|
||||
AddEventHandler('kashactersC:SetupUI', function(Characters)
|
||||
DoScreenFadeIn(500)
|
||||
Citizen.Wait(500)
|
||||
SetNuiFocus(true, true)
|
||||
SendNUIMessage({
|
||||
action = "openui",
|
||||
characters = Characters,
|
||||
})
|
||||
end)
|
||||
|
||||
RegisterNetEvent('kashactersC:SpawnCharacter')
|
||||
AddEventHandler('kashactersC:SpawnCharacter', function(spawn, isnew)
|
||||
TriggerServerEvent('es:firstJoinProper')
|
||||
TriggerEvent('es:allowedToSpawn')
|
||||
|
||||
SetTimecycleModifier('default')
|
||||
local pos = spawn
|
||||
SetEntityCoords(GetPlayerPed(-1), pos.x, pos.y, pos.z)
|
||||
DoScreenFadeIn(500)
|
||||
Citizen.Wait(500)
|
||||
cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
|
||||
PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
|
||||
SetCamActiveWithInterp(cam2, cam, 900, true, true)
|
||||
Citizen.Wait(900)
|
||||
exports.spawnmanager:setAutoSpawn(false)
|
||||
TriggerEvent('esx_ambulancejob:multicharacter', source)
|
||||
|
||||
if isnew then
|
||||
TriggerEvent('esx_identity:showRegisterIdentity')
|
||||
end
|
||||
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
|
||||
PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
|
||||
SetCamActiveWithInterp(cam, cam2, 3700, true, true)
|
||||
Citizen.Wait(3700)
|
||||
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
|
||||
RenderScriptCams(false, true, 500, true, true)
|
||||
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
|
||||
FreezeEntityPosition(GetPlayerPed(-1), false)
|
||||
Citizen.Wait(500)
|
||||
SetCamActive(cam, false)
|
||||
DestroyCam(cam, true)
|
||||
IsChoosing = false
|
||||
DisplayHud(true)
|
||||
DisplayRadar(true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('kashactersC:ReloadCharacters')
|
||||
AddEventHandler('kashactersC:ReloadCharacters', function()
|
||||
TriggerServerEvent("kashactersS:SetupCharacters")
|
||||
TriggerEvent("kashactersC:SetupCharacters")
|
||||
end)
|
||||
|
||||
RegisterNUICallback("CharacterChosen", function(data, cb)
|
||||
SetNuiFocus(false,false)
|
||||
DoScreenFadeOut(500)
|
||||
TriggerServerEvent('kashactersS:CharacterChosen', data.charid, data.ischar)
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
cb("ok")
|
||||
end)
|
||||
RegisterNUICallback("DeleteCharacter", function(data, cb)
|
||||
SetNuiFocus(false,false)
|
||||
DoScreenFadeOut(500)
|
||||
TriggerServerEvent('kashactersS:DeleteCharacter', data.charid)
|
||||
while not IsScreenFadedOut() do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
cb("ok")
|
||||
end)
|
||||
@@ -0,0 +1,39 @@
|
||||
-- phpMyAdmin SQL Dump
|
||||
-- version 4.8.0.1
|
||||
-- https://www.phpmyadmin.net/
|
||||
--
|
||||
-- Host: 127.0.0.1
|
||||
-- Gegenereerd op: 02 feb 2019 om 20:58
|
||||
-- Serverversie: 10.1.32-MariaDB
|
||||
-- PHP-versie: 7.2.5
|
||||
|
||||
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
|
||||
SET AUTOCOMMIT = 0;
|
||||
START TRANSACTION;
|
||||
SET time_zone = "+00:00";
|
||||
|
||||
|
||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
|
||||
/*!40101 SET NAMES utf8mb4 */;
|
||||
|
||||
--
|
||||
-- Database: `esx_standalone`
|
||||
--
|
||||
|
||||
-- --------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Tabelstructuur voor tabel `user_lastcharacter`
|
||||
--
|
||||
|
||||
CREATE TABLE `user_lastcharacter` (
|
||||
`steamid` varchar(255) NOT NULL,
|
||||
`charid` int(11) NOT NULL
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||
COMMIT;
|
||||
|
||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
||||
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
|
||||
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
|
||||
@@ -0,0 +1,72 @@
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0 !important;
|
||||
}
|
||||
|
||||
.main-container {
|
||||
display:none;
|
||||
width: 70vw;
|
||||
margin: auto;
|
||||
position: relative;
|
||||
top: 35vh;
|
||||
}
|
||||
|
||||
.character-container {
|
||||
width: 100%;
|
||||
margin: auto;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.character-box {
|
||||
color: #FFFFFF;
|
||||
background: rgba(0,0,0,0.6);
|
||||
padding: 20px;
|
||||
text-align: center;
|
||||
border: 2px solid transparent;
|
||||
}
|
||||
|
||||
.character-box:hover {
|
||||
background: rgba(42, 125, 193,1.0);
|
||||
border-radius: 5px;
|
||||
transition: 200ms;
|
||||
}
|
||||
|
||||
.character-info {
|
||||
text-align: left!important;
|
||||
}
|
||||
|
||||
.character-buttons {
|
||||
display: none;
|
||||
width: 70vw;
|
||||
margin:15px auto;
|
||||
}
|
||||
|
||||
.btn-play {
|
||||
background: #43A047;
|
||||
color: #FFFFFF;
|
||||
float:left;
|
||||
margin-right: 10px;
|
||||
}
|
||||
|
||||
.btn-play:hover {
|
||||
background: #2eb72c;
|
||||
}
|
||||
|
||||
.btn-delete {
|
||||
background: #930b0b;
|
||||
color: #FFFFFF;
|
||||
float:left;
|
||||
}
|
||||
|
||||
.btn-delete:hover {
|
||||
background: #b50c0c;
|
||||
}
|
||||
|
||||
.active-char {
|
||||
border: 2px solid rgba(0,0,0,0.4);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
$(".character-box").hover(
|
||||
function() {
|
||||
$(this).css({
|
||||
"background": "rgba(42, 125, 193, 1.0)",
|
||||
"transition": "200ms",
|
||||
});
|
||||
}, function() {
|
||||
$(this).css({
|
||||
"background": "rgba(0,0,0,0.6)",
|
||||
"transition": "200ms",
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
$(".character-box").click(function () {
|
||||
$(".character-box").removeClass('active-char');
|
||||
$(this).addClass('active-char');
|
||||
$(".character-buttons").css({"display":"block"});
|
||||
if ($(this).attr("data-ischar") === "true") {
|
||||
$("#delete").css({"display":"block"});
|
||||
} else {
|
||||
$("#delete").css({"display":"none"});
|
||||
}
|
||||
});
|
||||
|
||||
$("#play-char").click(function () {
|
||||
$.post("http://esx_kashacters/CharacterChosen", JSON.stringify({
|
||||
charid: $('.active-char').attr("data-charid"),
|
||||
ischar: $('.active-char').attr("data-ischar"),
|
||||
}));
|
||||
Kashacter.CloseUI();
|
||||
});
|
||||
|
||||
$("#deletechar").click(function () {
|
||||
$.post("http://esx_kashacters/DeleteCharacter", JSON.stringify({
|
||||
charid: $('.active-char').attr("data-charid"),
|
||||
}));
|
||||
Kashacter.CloseUI();
|
||||
});
|
||||
|
||||
(() => {
|
||||
Kashacter = {};
|
||||
|
||||
Kashacter.ShowUI = function(data) {
|
||||
$('.main-container').css({"display":"block"});
|
||||
if(data.characters !== null) {
|
||||
$.each(data.characters, function (index, char) {
|
||||
if (char.charid !== 0) {
|
||||
var charid = char.identifier.charAt(4);
|
||||
$('[data-charid=' + charid + ']').html('<h3 class="character-fullname">'+ char.firstname +' '+ char.lastname +'</h3><div class="character-info"><p class="character-info-work"><strong>Work: </strong><span>'+ char.job +'</span></p><p class="character-info-money"><strong>Cash: </strong><span>'+ char.money +'</span></p><p class="character-info-bank"><strong>Bank: </strong><span>'+ char.bank +'</span></p> <p class="character-info-dateofbirth"><strong>Date of birth: </strong><span>'+ char.dateofbirth +'</span></p> <p class="character-info-gender"><strong>Gender: </strong><span>'+ char.sex +'</span></p></div>').attr("data-ischar", "true");
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
Kashacter.CloseUI = function() {
|
||||
$('.main-container').css({"display":"none"});
|
||||
$(".character-box").removeClass('active-char');
|
||||
$("#delete").css({"display":"none"});
|
||||
$(".character-box").html('<h3 class="character-fullname"><i class="fas fa-plus"></i></h3><div class="character-info"><p class="character-info-new">Create new character</p></div>').attr("data-ischar", "false");
|
||||
};
|
||||
window.onload = function(e) {
|
||||
window.addEventListener('message', function(event) {
|
||||
switch(event.data.action) {
|
||||
case 'openui':
|
||||
Kashacter.ShowUI(event.data);
|
||||
break;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
})();
|
||||
@@ -0,0 +1,70 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
|
||||
<!-- Custom CSS -->
|
||||
<link rel="stylesheet" type="text/css" href="css/main.css" />
|
||||
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.3.1/css/all.css" integrity="sha384-mzrmE5qonljUremFsqc01SB46JvROS7bZs3IO2EmfFsd15uHvIt+Y8vEf7N7fWAU" crossorigin="anonymous">
|
||||
<!-- Bootstrap CSS -->
|
||||
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/css/bootstrap.min.css" integrity="sha384-MCw98/SFnGE8fJT3GXwEOngsV7Zt27NXFoaoApmYm81iuXoPkFOJwJ8ERdknLPMO" crossorigin="anonymous">
|
||||
<!-- Google Fonts -->
|
||||
<link href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">
|
||||
</head>
|
||||
<body style="background-color: rgba(0,0,0,0); font-family: 'Roboto', sans-serif !important;">
|
||||
<div class="main-container">
|
||||
<div class="character-container">
|
||||
<div class="character-box" data-ischar="false" data-charid="1">
|
||||
<h3 class="character-fullname"><i class="fas fa-plus"></i></h3>
|
||||
<div class="character-info">
|
||||
<p class="character-info-new">Create new character</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="character-box" data-ischar="false" data-charid="2">
|
||||
<h3 class="character-fullname"><i class="fas fa-plus"></i></h3>
|
||||
<div class="character-info">
|
||||
<p class="character-info-new">Create new character</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="character-box" data-ischar="false" data-charid="3">
|
||||
<h3 class="character-fullname"><i class="fas fa-plus"></i></h3>
|
||||
<div class="character-info">
|
||||
<p class="character-info-new">Create new character</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="character-box" data-ischar="false" data-charid="4">
|
||||
<h3 class="character-fullname"><i class="fas fa-plus"></i></h3>
|
||||
<div class="character-info">
|
||||
<p class="character-info-new">Create new character</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="character-buttons">
|
||||
<button class="btn btn-play" id="play-char">PLAY</button>
|
||||
<button class="btn btn-delete" id="delete" data-toggle="modal" data-target="#delete-char">DELETE</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="delete-char" class="modal fade" role="dialog">
|
||||
<div class="modal-dialog">
|
||||
<div class="modal-content">
|
||||
<div class="modal-header">
|
||||
<button type="button" class="close" data-dismiss="modal">×</button>
|
||||
</div>
|
||||
<div class="modal-body">
|
||||
<h5>Are You Sure?</h5>
|
||||
<hr>
|
||||
<p>By deleting your account we won't be able to recover it, all properties, cars etc. will be deleted</p>
|
||||
<hr>
|
||||
<div class="modal-footer">
|
||||
<button id="deletechar" class="btn btn-delete" data-toggle="modal" data-dismiss="modal">DELETE</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.3/umd/popper.min.js" integrity="sha384-ZMP7rVo3mIykV+2+9J3UJ46jBk0WLaUAdn689aCwoqbBJiSnjAK/l8WvCWPIPm49" crossorigin="anonymous"></script>
|
||||
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.1.3/js/bootstrap.min.js" integrity="sha384-ChfqqxuZUCnJSK3+MXmPNIyE6ZbWh2IMqE241rYiqJxyMiZ6OW/JmZQ5stwEULTy" crossorigin="anonymous"></script>
|
||||
<script src="js/app.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,122 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- Edit this table to all the database tables and columns
|
||||
-- where identifiers are used (such as users, owned_vehicles, owned_properties etc.)
|
||||
---------------------------------------------------------------------------------------
|
||||
local IdentifierTables = {
|
||||
{table = "users", column = "identifier"},
|
||||
{table = "user_accounts", column = "identifier"},
|
||||
-- {table = "user_contacts", column = "identifier"},
|
||||
{table = "user_inventory", column = "identifier"},
|
||||
-- {table = "user_parkings", column = "identifier"},
|
||||
{table = "society_moneywash", column = "identifier"},
|
||||
{table = "phone_users_contacts", column = "identifier"},
|
||||
--{table = "jail", column = "identifier"},
|
||||
{table = "characters", column = "identifier"},
|
||||
{table = "billing", column = "identifier"},
|
||||
{table = "rented_vehicles", column = "owner"},
|
||||
{table = "addon_account_data", column = "owner"},
|
||||
{table = "addon_inventory_items", column = "owner"},
|
||||
{table = "datastore_data", column = "owner"},
|
||||
{table = "owned_vehicles", column = "owner"},
|
||||
{table = "phone_calls", column = "owner"},
|
||||
{table = "phone_messages", column = "owner"},
|
||||
{table = "rented_vehicles", column = "owner"},
|
||||
{table = "user_licenses", column = "owner"},
|
||||
}
|
||||
|
||||
RegisterServerEvent("kashactersS:SetupCharacters")
|
||||
AddEventHandler('kashactersS:SetupCharacters', function()
|
||||
local src = source
|
||||
local LastCharId = GetLastCharacter(src)
|
||||
SetIdentifierToChar(GetPlayerIdentifiers(src)[1], LastCharId)
|
||||
local Characters = GetPlayerCharacters(src)
|
||||
TriggerClientEvent('kashactersC:SetupUI', src, Characters)
|
||||
end)
|
||||
|
||||
RegisterServerEvent("kashactersS:CharacterChosen")
|
||||
AddEventHandler('kashactersS:CharacterChosen', function(charid, ischar)
|
||||
local src = source
|
||||
local spawn = {}
|
||||
SetLastCharacter(src, tonumber(charid))
|
||||
SetCharToIdentifier(GetPlayerIdentifiers(src)[1], tonumber(charid))
|
||||
if ischar == "true" then
|
||||
spawn = GetSpawnPos(src)
|
||||
else
|
||||
TriggerClientEvent('skinchanger:loadDefaultModel', src, true, cb)
|
||||
spawn = { x = 195.55, y = -933.36, z = 29.90 } -- DEFAULT SPAWN POSITION
|
||||
end
|
||||
TriggerClientEvent("kashactersC:SpawnCharacter", src, spawn)
|
||||
end)
|
||||
|
||||
RegisterServerEvent("kashactersS:DeleteCharacter")
|
||||
AddEventHandler('kashactersS:DeleteCharacter', function(charid)
|
||||
local src = source
|
||||
DeleteCharacter(GetPlayerIdentifiers(src)[1], charid)
|
||||
TriggerClientEvent("kashactersC:ReloadCharacters", src)
|
||||
end)
|
||||
|
||||
function GetPlayerCharacters(source)
|
||||
local identifier = GetIdentifierWithoutSteam(GetPlayerIdentifiers(source)[1])
|
||||
local Chars = MySQLAsyncExecute("SELECT * FROM `users` WHERE identifier LIKE '%"..identifier.."%'")
|
||||
for i = 1, #Chars, 1 do
|
||||
charJob = MySQLAsyncExecute("SELECT * FROM `jobs` WHERE `name` = '"..Chars[i].job.."'")
|
||||
charJobgrade = MySQLAsyncExecute("SELECT * FROM `job_grades` WHERE `grade` = '"..Chars[i].job_grade.."'")
|
||||
Chars[i].job = charJob[1].label
|
||||
Chars[i].job_grade = charJobgrade[1].label
|
||||
end
|
||||
return Chars
|
||||
end
|
||||
|
||||
function GetLastCharacter(source)
|
||||
local LastChar = MySQLAsyncExecute("SELECT `charid` FROM `user_lastcharacter` WHERE `steamid` = '"..GetPlayerIdentifiers(source)[1].."'")
|
||||
if LastChar[1] ~= nil and LastChar[1].charid ~= nil then
|
||||
return tonumber(LastChar[1].charid)
|
||||
else
|
||||
MySQLAsyncExecute("INSERT INTO `user_lastcharacter` (`steamid`, `charid`) VALUES('"..GetPlayerIdentifiers(source)[1].."', 1)")
|
||||
return 1
|
||||
end
|
||||
end
|
||||
|
||||
function SetLastCharacter(source, charid)
|
||||
MySQLAsyncExecute("UPDATE `user_lastcharacter` SET `charid` = '"..charid.."' WHERE `steamid` = '"..GetPlayerIdentifiers(source)[1].."'")
|
||||
end
|
||||
|
||||
function SetIdentifierToChar(identifier, charid)
|
||||
for _, itable in pairs(IdentifierTables) do
|
||||
MySQLAsyncExecute("UPDATE `"..itable.table.."` SET `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."' WHERE `"..itable.column.."` = '"..identifier.."'")
|
||||
end
|
||||
end
|
||||
|
||||
function SetCharToIdentifier(identifier, charid)
|
||||
for _, itable in pairs(IdentifierTables) do
|
||||
MySQLAsyncExecute("UPDATE `"..itable.table.."` SET `"..itable.column.."` = '"..identifier.."' WHERE `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."'")
|
||||
end
|
||||
end
|
||||
|
||||
function DeleteCharacter(identifier, charid)
|
||||
for _, itable in pairs(IdentifierTables) do
|
||||
MySQLAsyncExecute("DELETE FROM `"..itable.table.."` WHERE `"..itable.column.."` = 'Char"..charid..GetIdentifierWithoutSteam(identifier).."'")
|
||||
end
|
||||
end
|
||||
|
||||
function GetSpawnPos(source)
|
||||
local SpawnPos = MySQLAsyncExecute("SELECT `position` FROM `users` WHERE `identifier` = '"..GetPlayerIdentifiers(source)[1].."'")
|
||||
return json.decode(SpawnPos[1].position)
|
||||
end
|
||||
|
||||
function GetIdentifierWithoutSteam(Identifier)
|
||||
return string.gsub(Identifier, "steam", "")
|
||||
end
|
||||
|
||||
function MySQLAsyncExecute(query)
|
||||
local IsBusy = true
|
||||
local result = nil
|
||||
MySQL.Async.fetchAll(query, {}, function(data)
|
||||
result = data
|
||||
IsBusy = false
|
||||
end)
|
||||
while IsBusy do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
return result
|
||||
end
|
||||
@@ -0,0 +1,14 @@
|
||||
Copyright © 2017, Joel Wurtz; © 2018 Matthias Mandelartz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
|
||||
documentation files (the “Software”), to deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
The Software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the
|
||||
warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or
|
||||
copyright holders X be liable for any claim, damages or other liability, whether in an action of contract, tort or
|
||||
otherwise, arising from, out of or in connection with the software or the use or other dealings in the Software.
|
||||
@@ -0,0 +1,126 @@
|
||||
# MySQL Async Library for FiveM
|
||||
|
||||
This library intends to provide function to connect to a MySQL library in a Sync and Async Way.
|
||||
|
||||
## Disclaimer
|
||||
|
||||
This mod does not replace EssentialMode, it offers instead a way of connecting to MySQL from lua-scripts, but
|
||||
it will never contain any gameplay logic. It will remain a simple wrapper around MySQL functions.
|
||||
|
||||
All feedback is appreciated in order to deliver a stable release.
|
||||
|
||||
## Installation
|
||||
|
||||
Install the content of this repository in the `resources/mysql-async` folder. **Name of the folder** matters,
|
||||
do not use a different name (otherwise you must have knowledge on how this works and make the appropriate changes)
|
||||
|
||||
Once installed, you will need to add this line of code in the resource file of each mod needing a MySQL client:
|
||||
|
||||
```
|
||||
server_script '@mysql-async/lib/MySQL.lua'
|
||||
```
|
||||
|
||||
### Warning
|
||||
|
||||
On Linux servers, users need to stick with the old mysql-async 2.x at least for the moment, due to some issues the linux server has with v8/javascript.
|
||||
|
||||
It can be downloaded from https://github.com/brouznouf/fivem-mysql-async/tree/2.0 or the release section. Note that the connection_string is different for 3.0.0 and 2.x.
|
||||
|
||||
## Configuration
|
||||
|
||||
Add this convar to your server configuration and change the values according to your MySQL installation:
|
||||
|
||||
`set mysql_connection_string "mysql://username:password@host/database?dateStrings=true"`
|
||||
|
||||
Further options can be found under https://github.com/mysqljs/mysql#connection-options
|
||||
|
||||
## Usage
|
||||
|
||||
### Waiting for MySQL to be ready
|
||||
|
||||
You need to encapsulate your code into `MySQL.ready` to be sure that the mod will be available and initialized
|
||||
before your first request.
|
||||
|
||||
```lua
|
||||
MySQL.ready(function ()
|
||||
print(MySQL.Sync.fetchScalar('SELECT @parameters', {
|
||||
['@parameters'] = 'string'
|
||||
}))
|
||||
end)
|
||||
```
|
||||
|
||||
### Async
|
||||
|
||||
#### MySQL.Async.execute(string query, array params, function callback)
|
||||
|
||||
Works like `MySQL.Sync.execute` but will return immediatly instead of waiting for the execution of the query.
|
||||
To exploit the result of an async method you must use a callback function:
|
||||
|
||||
```lua
|
||||
MySQL.Async.execute('SELECT SLEEP(10)', {}, function(rowsChanged)
|
||||
print(rowsChanged)
|
||||
end)
|
||||
```
|
||||
|
||||
#### MySQL.Async.fetchAll(string query, array params, function callback)
|
||||
|
||||
Works like `MySQL.Sync.fetchAll` and provide callback like the `MySQL.Async.execute` method:
|
||||
|
||||
```lua
|
||||
MySQL.Async.fetchAll('SELECT * FROM player', {}, function(players)
|
||||
print(players[1].name)
|
||||
end)
|
||||
```
|
||||
|
||||
#### MySQL.Async.fetchScalar(string query, array params, function callback)
|
||||
|
||||
Same as before for the fetchScalar method.
|
||||
|
||||
```lua
|
||||
MySQL.Async.fetchScalar("SELECT COUNT(1) FROM players", function(countPlayer)
|
||||
print(countPlayer)
|
||||
end
|
||||
```
|
||||
|
||||
### Sync
|
||||
|
||||
> Sync functions can block the main thread, always prefer the Async version if possible, there is very rare
|
||||
> use case for you to use this.
|
||||
|
||||
#### MySQL.Sync.execute(string query, array params) : int
|
||||
|
||||
Execute a mysql query which should not send any result (like a Insert / Delete / Update), and will return the
|
||||
number of affected rows.
|
||||
|
||||
```lua
|
||||
MySQL.Sync.execute("UPDATE player SET name=@name WHERE id=@id", {['@id'] = 10, ['@name'] = 'foo'})
|
||||
```
|
||||
|
||||
#### MySQL.Sync.fetchAll(string query, array params) : object[]
|
||||
|
||||
Fetch results from MySQL and returns them in the form of an Array of Objects:
|
||||
|
||||
```lua
|
||||
local players = MySQL.Sync.fetchAll('SELECT id, name FROM player')
|
||||
print(players[1].id)
|
||||
```
|
||||
|
||||
#### MySQL.Sync.fetchScalar(string query, array params) : mixed
|
||||
|
||||
Fetch the first field of the first row in a query:
|
||||
|
||||
```lua
|
||||
local countPlayer = MySQL.Sync.fetchScalar("SELECT COUNT(1) FROM players")
|
||||
```
|
||||
|
||||
## Features
|
||||
|
||||
* Async / Sync
|
||||
* It uses the https://github.com/mysqljs/mysql library to provide a connection to your mysql server.
|
||||
* Create and close a connection for each query, the underlying library use a connection pool so only the
|
||||
mysql auth is done each time, old tcp connections are keeped in memory for performance reasons
|
||||
|
||||
## Credits
|
||||
|
||||
Some parts of this library, and also my understanding were directly inspired by "Essential Mode", thanks to
|
||||
them to have begin to work on this, which allows guy like me to not start from scratch every time...
|
||||
@@ -0,0 +1,55 @@
|
||||
# Upgrading from Legacy Server
|
||||
|
||||
## A note about EssentialMode
|
||||
|
||||
This library does not provide api compatibility with EssentialMode. The reason is that old API was not logic due to the
|
||||
way on how mysql work which was inducing bad behavior, like executing multiple queries instead of one, or using only one
|
||||
connection for all players (which was the main source of bug, having sync is not a problem as long as you know what you
|
||||
are doing).
|
||||
|
||||
Then if you come from legacy server and still using essential mod API, you should update by using this path:
|
||||
|
||||
* Use the 1.0 of this library and read the UPGRADING.md file of it to use the new API
|
||||
* Then you can Update to fxserver and use the 2.X version of this lib
|
||||
* Then read the following advices on how to update your existing codebase for the 2.0 version
|
||||
|
||||
## Require
|
||||
|
||||
The `require` keyword does not exist anymore and will throw an error on fxserver. You should remove all references to
|
||||
require, there is no replacement as this is no longer useful.
|
||||
|
||||
However you will have to add this line to your resource file `__resource.lua` in order to have access to the mysql async:
|
||||
|
||||
```lua
|
||||
server_script '@mysql-async/lib/MySQL.lua'
|
||||
```
|
||||
|
||||
## Configuration
|
||||
|
||||
There is no more configuration file in this lib, instead it use directly a `conv_var` which is basically a variable set
|
||||
in the configuration file of your fxserver `server.cfg`
|
||||
|
||||
So you can remove the config file that you were having and add this line into your `server.cfg` file :
|
||||
|
||||
```
|
||||
set mysql_connection_string "server=mariadb;database=fivem;userid=root;password=fivem"
|
||||
```
|
||||
|
||||
It is highly recommended to set those variable **before** starting modules so they will be available directly on startup
|
||||
(even if we provide some safety check for someone defining this var after...)
|
||||
|
||||
## Startup code with queries
|
||||
|
||||
You may have some sql queries at the start of your module, however due to the new way of loading modules in fxserver
|
||||
(which is somehow async): Your library can be loaded before mysql-async even if you start it after.
|
||||
|
||||
To handle this use case, this library provide a special event `onMySQLReady` that is emitted once it's loaded, so you can do:
|
||||
|
||||
```lua
|
||||
AddEventHandler('onMySQLReady', function ()
|
||||
-- Startup code using mysql
|
||||
end)
|
||||
```
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
|
||||
|
||||
server_script 'mysql-async.js'
|
||||
@@ -0,0 +1,84 @@
|
||||
--executed = 0
|
||||
--received = 0
|
||||
--
|
||||
--local function Loop()
|
||||
-- SetTimeout(2, function ()
|
||||
---- MySQL.Sync.fetchAll('WRONG SQL QUERY', {})
|
||||
--
|
||||
-- MySQL.Sync.fetchScalar('SELECT @parameters', {
|
||||
-- ['@parameters'] = 'string'
|
||||
-- })
|
||||
--
|
||||
-- executed = executed + 1
|
||||
--
|
||||
-- MySQL.Async.fetchAll('SELECT "hello2" as world', {}, function(result)
|
||||
-- received = received + 1
|
||||
-- end)
|
||||
--
|
||||
-- if executed % 100 == 0 then
|
||||
-- print(received .. "/" .. executed)
|
||||
-- end
|
||||
--
|
||||
-- Loop()
|
||||
-- end)
|
||||
--end
|
||||
--
|
||||
--AddEventHandler('onMySQLReady', function ()
|
||||
-- Loop()
|
||||
--end)
|
||||
|
||||
MySQL.ready(function ()
|
||||
print(MySQL.Sync.fetchScalar('SELECT @parameters', {
|
||||
['@parameters'] = 1
|
||||
}))
|
||||
|
||||
print(MySQL.Sync.fetchScalar('SELECT @parameters', {
|
||||
['@parameters'] = 'string'
|
||||
}))
|
||||
|
||||
MySQL.Async.fetchScalar('SELECT NOW() as world', {}, function(result)
|
||||
print(result)
|
||||
end)
|
||||
|
||||
MySQL.Async.execute('SELECT SLEEP(5)', nil, function()
|
||||
print("1")
|
||||
end)
|
||||
MySQL.Async.execute('SELECT SLEEP(4)', nil, function()
|
||||
print("2")
|
||||
end)
|
||||
MySQL.Async.execute('SELECT SLEEP(3)', {}, function()
|
||||
print("3")
|
||||
end)
|
||||
MySQL.Async.execute('SELECT SLEEP(2)', nil, function()
|
||||
print("4")
|
||||
end)
|
||||
MySQL.Async.execute('SELECT SLEEP(1)', nil, function()
|
||||
print("5")
|
||||
end)
|
||||
|
||||
print(MySQL.Sync.fetchScalar("SELECT money FROM users WHERE id = 'yolo' "))
|
||||
|
||||
MySQL.Async.fetchAll("SELECT money FROM users WHERE id = 'yolo' ", {}, function (result)
|
||||
print(#result)
|
||||
end)
|
||||
|
||||
print(MySQL.Sync.fetchAll('SELECT "hello1" as world', {})[1].world)
|
||||
|
||||
MySQL.Async.fetchAll('SELECT "hello2" as world', {}, function(result)
|
||||
print(result[1].world)
|
||||
end)
|
||||
|
||||
print(MySQL.Sync.fetchScalar('SELECT "hello3" as world', {}))
|
||||
|
||||
MySQL.Async.fetchScalar('SELECT "hello4" as world', {}, function(result)
|
||||
print(result)
|
||||
end)
|
||||
|
||||
print(json.encode(MySQL.Sync.fetchScalar('SELECT null', {})))
|
||||
|
||||
MySQL.Async.fetchScalar('SELECT null', {}, function(result)
|
||||
print(result)
|
||||
end)
|
||||
|
||||
MySQL.Sync.fetchAll('WRONG SQL QUERY', {})
|
||||
end)
|
||||
@@ -0,0 +1,212 @@
|
||||
MySQL = {
|
||||
Async = {},
|
||||
Sync = {},
|
||||
Threaded = {} -- remove in the next big version
|
||||
}
|
||||
|
||||
local function safeParameters(params)
|
||||
if nil == params then
|
||||
return {[''] = ''}
|
||||
end
|
||||
|
||||
assert(type(params) == "table", "A table is expected")
|
||||
assert(params[1] == nil, "Parameters should not be an array, but a map (key / value pair) instead")
|
||||
|
||||
if next(params) == nil then
|
||||
return {[''] = ''}
|
||||
end
|
||||
|
||||
return params
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query with no result required, sync version
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
--
|
||||
-- @return int Number of rows updated
|
||||
--
|
||||
function MySQL.Sync.execute(query, params)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
local res = 0
|
||||
local finishedQuery = false
|
||||
exports['mysql-async']:mysql_execute(query, safeParameters(params), function (result)
|
||||
res = result
|
||||
finishedQuery = true
|
||||
end)
|
||||
repeat Citizen.Wait(0) until finishedQuery == true
|
||||
return res
|
||||
end
|
||||
---
|
||||
-- Execute a query and fetch all results in an sync way
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
--
|
||||
-- @return table Query results
|
||||
--
|
||||
function MySQL.Sync.fetchAll(query, params)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
local res = {}
|
||||
local finishedQuery = false
|
||||
exports['mysql-async']:mysql_fetch_all(query, safeParameters(params), function (result)
|
||||
res = result
|
||||
finishedQuery = true
|
||||
end)
|
||||
repeat Citizen.Wait(0) until finishedQuery == true
|
||||
return res
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query and fetch the first column of the first row, sync version
|
||||
-- Useful for count function by example
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
--
|
||||
-- @return mixed Value of the first column in the first row
|
||||
--
|
||||
function MySQL.Sync.fetchScalar(query, params)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
local res = ''
|
||||
local finishedQuery = false
|
||||
exports['mysql-async']:mysql_fetch_scalar(query, safeParameters(params), function (result)
|
||||
res = result
|
||||
finishedQuery = true
|
||||
end)
|
||||
repeat Citizen.Wait(0) until finishedQuery == true
|
||||
return res
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query and retrieve the last id insert, sync version
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
--
|
||||
-- @return mixed Value of the last insert id
|
||||
--
|
||||
function MySQL.Sync.insert(query, params)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
local res = 0
|
||||
local finishedQuery = false
|
||||
exports['mysql-async']:mysql_insert(query, safeParameters(params), function (result)
|
||||
res = result
|
||||
finishedQuery = true
|
||||
end)
|
||||
repeat Citizen.Wait(0) until finishedQuery == true
|
||||
return res
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a List of querys and returns bool true when all are executed successfully
|
||||
--
|
||||
-- @param querys
|
||||
-- @param params
|
||||
--
|
||||
-- @return bool if the transaction was successful
|
||||
--
|
||||
--function MySQL.Sync.transaction(querys, params)
|
||||
-- assert(type(querys) == "table", "The SQL Query must be a table of strings")
|
||||
--
|
||||
-- return exports['mysql-async']:mysql_sync_transaction(querys, safeParameters(params))
|
||||
--end
|
||||
|
||||
---
|
||||
-- Execute a query with no result required, async version
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
-- @param func(int)
|
||||
--
|
||||
function MySQL.Async.execute(query, params, func)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
exports['mysql-async']:mysql_execute(query, safeParameters(params), func)
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query and fetch all results in an async way
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
-- @param func(table)
|
||||
--
|
||||
function MySQL.Async.fetchAll(query, params, func)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
exports['mysql-async']:mysql_fetch_all(query, safeParameters(params), func)
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query and fetch the first column of the first row, async version
|
||||
-- Useful for count function by example
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
-- @param func(mixed)
|
||||
--
|
||||
function MySQL.Async.fetchScalar(query, params, func)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
exports['mysql-async']:mysql_fetch_scalar(query, safeParameters(params), func)
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a query and retrieve the last id insert, async version
|
||||
--
|
||||
-- @param query
|
||||
-- @param params
|
||||
-- @param func(string)
|
||||
--
|
||||
function MySQL.Async.insert(query, params, func)
|
||||
assert(type(query) == "string", "The SQL Query must be a string")
|
||||
|
||||
exports['mysql-async']:mysql_insert(query, safeParameters(params), func)
|
||||
end
|
||||
|
||||
---
|
||||
-- Execute a List of querys and returns bool true when all are executed successfully
|
||||
--
|
||||
-- @param querys
|
||||
-- @param params
|
||||
-- @param func(bool)
|
||||
--
|
||||
--function MySQL.Async.transaction(querys, params, func)
|
||||
-- assert(type(querys) == "table", "The SQL Query must be a table of strings")
|
||||
--
|
||||
-- return exports['mysql-async']:mysql_transaction(querys, safeParameters(params), func)
|
||||
--end
|
||||
|
||||
--
|
||||
-- Remove in the next big update
|
||||
--
|
||||
MySQL.Threaded.execute = MySQL.Sync.execute
|
||||
MySQL.Threaded.fetchAll = MySQL.Sync.fetchAll
|
||||
MySQL.Threaded.fetchScalar = MySQL.Sync.fetchScalar
|
||||
MySQL.Threaded.insert = MySQL.Sync.insert
|
||||
|
||||
|
||||
local isReady = false
|
||||
local callbackDictionary = {}
|
||||
|
||||
AddEventHandler('MySQLReady', function ()
|
||||
isReady = true
|
||||
for i, cb in ipairs(callbackDictionary) do
|
||||
callbackDictionary[i] = nil
|
||||
cb()
|
||||
end
|
||||
end)
|
||||
|
||||
function MySQL.ready (callback)
|
||||
if isReady then
|
||||
callback()
|
||||
else
|
||||
table.insert(callbackDictionary, callback)
|
||||
end
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,139 @@
|
||||
const mysql = require('mysql');
|
||||
|
||||
let config = {};
|
||||
let debug = 0;
|
||||
let pool;
|
||||
|
||||
function prepareQuery(query, parameters) {
|
||||
let sql = query;
|
||||
if (parameters !== null && typeof parameters === 'object') {
|
||||
sql = query.replace(/@(\w+)/g, (txt, key) => {
|
||||
if (parameters.hasOwnProperty(key)) {
|
||||
return mysql.escape(parameters[key]);
|
||||
} else if (parameters.hasOwnProperty(`@${key}`)) {
|
||||
return mysql.escape(parameters[`@${key}`]);
|
||||
}
|
||||
return txt;
|
||||
});
|
||||
}
|
||||
return sql;
|
||||
}
|
||||
|
||||
function writeDebug(time, sql, error) {
|
||||
if (error) console.log(`[ERROR] [MySQL] An error happens on MySQL for query "${sql}": ${error.message}`)
|
||||
if (debug) console.log(`[MySQL] [${(time[0]*1e3+time[1]*1e-6).toFixed()}ms] ${sql}`);
|
||||
}
|
||||
|
||||
async function safeInvoke(callback, args) {
|
||||
if (typeof callback === 'function') setImmediate(() => {
|
||||
callback(args);
|
||||
});
|
||||
}
|
||||
|
||||
// transform tinyint(1) to boolean
|
||||
function useBoolean(fields, results) {
|
||||
if (fields) {
|
||||
fields.forEach(field => {
|
||||
// found a column with tinyint(1)
|
||||
if (field.type === 1 && field.length === 1) {
|
||||
results.forEach((_, index) => {
|
||||
results[index][field.name] = (results[index][field.name] !== 0);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
global.exports('mysql_execute', (query, parameters, callback) => {
|
||||
let sql = prepareQuery(query, parameters);
|
||||
let start = process.hrtime();
|
||||
pool.query(sql, (error, results) => {
|
||||
writeDebug(process.hrtime(start), sql, error);
|
||||
safeInvoke(callback, (results) ? results.affectedRows : 0);
|
||||
});
|
||||
});
|
||||
|
||||
global.exports('mysql_fetch_all', (query, parameters, callback) => {
|
||||
let sql = prepareQuery(query, parameters);
|
||||
let start = process.hrtime();
|
||||
pool.query(sql, (error, results, fields) => {
|
||||
writeDebug(process.hrtime(start), sql, error);
|
||||
results = useBoolean(fields, results);
|
||||
safeInvoke(callback, results);
|
||||
});
|
||||
});
|
||||
|
||||
global.exports('mysql_fetch_scalar', (query, parameters, callback) => {
|
||||
let sql = prepareQuery(query, parameters);
|
||||
let start = process.hrtime();
|
||||
pool.query(sql, (error, results, fields) => {
|
||||
writeDebug(process.hrtime(start), sql, error);
|
||||
results = useBoolean(fields, results);
|
||||
safeInvoke(callback, (results) ? Object.values(results[0])[0] : null);
|
||||
});
|
||||
});
|
||||
|
||||
global.exports('mysql_insert', (query, parameters, callback) => {
|
||||
let sql = prepareQuery(query, parameters);
|
||||
let start = process.hrtime();
|
||||
pool.query(sql, (error, results) => {
|
||||
writeDebug(process.hrtime(start), sql, error);
|
||||
safeInvoke(callback, (results) ? results.insertId : 0);
|
||||
});
|
||||
});
|
||||
|
||||
function parseOptions(config, options) {
|
||||
const cfg = config;
|
||||
const opts = options.split('&');
|
||||
opts.forEach((o) => {
|
||||
const keyValue = o.split('=');
|
||||
cfg[keyValue[0]] = keyValue[1];
|
||||
});
|
||||
return cfg;
|
||||
}
|
||||
|
||||
function parseConnectingString(connectionString) {
|
||||
if(/(?:database|initial\scatalog)=(?:(.*?);|(.*))/gi.test(connectionString)) {
|
||||
|
||||
let matches = (/(?:host|server|data\s?source|addr(?:ess)?)=(?:(.*?);|(.*))/gi.exec(connectionString));
|
||||
const host = (matches) ? matches[1] || matches[2] : 'localhost';
|
||||
matches = (/(?:Port)=(?:(.*?);|(.*))/gi.exec(connectionString));
|
||||
const port = (matches) ? matches[1] || matches[2] : 3306;
|
||||
matches = (/(?:user\s?(?:id|name)?|uid)=(?:(.*?);|(.*))/gi.exec(connectionString));
|
||||
const user = (matches) ? matches[1] || matches[2] : 'root';
|
||||
matches = (/(?:password|pwd)=(?:(.*?);|(.*))/gi.exec(connectionString));
|
||||
const password = (matches) ? matches[1] || matches[2] : '';
|
||||
matches = (/(?:database|initial\scatalog)=(?:(.*?);|(.*))/gi.exec(connectionString));
|
||||
const database = (matches) ? matches[1] || matches[2] : '';
|
||||
return { host, port, user, password, database, dateStrings: true };
|
||||
|
||||
} else if(/mysql:\/\//gi.test(connectionString)) {
|
||||
|
||||
let matches = /mysql:\/\/(.*?)(?::|@)(?:(.*)@)?(.*?)(?::(\d{1,5}))?\/(.*?)\?(.*)/gi.exec(connectionString);
|
||||
const host = (matches[3]) ? matches[3] : 'localhost';
|
||||
const port = (matches[4]) ? matches[4] : 3306;
|
||||
const user = (matches[1]) ? matches[1] : 'root';
|
||||
const password = (matches[2]) ? matches[2] : '';
|
||||
const database = (matches[5]) ? matches[5] : '';
|
||||
const config = { host, port, user, password, database };
|
||||
const options = matches[6];
|
||||
return parseOptions(config, options);
|
||||
|
||||
} else throw new Error('No valid connection string found');
|
||||
}
|
||||
|
||||
let isReady = false;
|
||||
global.on('onServerResourceStart', (resourcename) => {
|
||||
if (resourcename == 'mysql-async') {
|
||||
const connectionString = global.GetConvar('mysql_connection_string', 'mysql://localhost/');
|
||||
config = parseConnectingString(connectionString);
|
||||
debug = global.GetConvarInt('mysql_debug', 0);
|
||||
pool = mysql.createPool(config);
|
||||
global.emit('onMySQLReady'); // avoid ESX bugs
|
||||
isReady = true;
|
||||
}
|
||||
if (isReady) {
|
||||
global.emit('MySQLReady'); // avoid ESX bugs
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "mysql-async",
|
||||
"version": "3.0.1",
|
||||
"description": "fivem-mysql-async",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"build": "webpack"
|
||||
},
|
||||
"contributors": [
|
||||
"Joel Wurtz",
|
||||
"Matthias Mandelartz"
|
||||
],
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"mysql": "^2.16.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"eslint": "^5.6.0",
|
||||
"webpack": "^4.19.0",
|
||||
"webpack-cli": "^3.1.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
const path = require('path');
|
||||
|
||||
module.exports = {
|
||||
entry: './mysql.js',
|
||||
target: 'node',
|
||||
mode: 'production',
|
||||
output: {
|
||||
filename: 'mysql-async.js',
|
||||
path: path.resolve(__dirname, '..'),
|
||||
},
|
||||
optimization: {
|
||||
minimize: false,
|
||||
},
|
||||
};
|
||||
+130
@@ -0,0 +1,130 @@
|
||||
Thanks You KASH (github.com/KASHZIN)Who The Original Develop This ESX_KASHACTERS RELEASE And To XxFri3ndlyxX (github.com/XxFri3ndlyxX)
|
||||
|
||||
1.Step One [ essentialmode\client\main.lua ]
|
||||
|
||||
Delete Or Replace This !
|
||||
```--[[Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if NetworkIsSessionStarted() then
|
||||
TriggerServerEvent('es:firstJoinProper')
|
||||
TriggerEvent('es:allowedToSpawn')
|
||||
return
|
||||
end
|
||||
end
|
||||
end)]]--```
|
||||
|
||||
2.Step Two [ es_extended [ LINE : 457 ] client/main.lua ]
|
||||
This To Fix Cant Open Inventory When You Die And Get Revived
|
||||
|
||||
Change You Menu interactions to this !
|
||||
``` ---Menu interactions
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
if IsControlJustReleased(0, 289) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
|
||||
ESX.ShowInventory()
|
||||
end
|
||||
|
||||
end
|
||||
end)```
|
||||
|
||||
3. Step Three
|
||||
To Get Your esx_kashacters work you need do this on your database
|
||||
|
||||
```SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'```
|
||||
And This
|
||||
```SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'```
|
||||
Credit @Xnubil
|
||||
|
||||
6. Step Six [Fix Datastore]
|
||||
Duplicate Your esx_datastore or add This line on your esx_datastore server\main.lua
|
||||
|
||||
```-- Fix was taken from this link --
|
||||
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
|
||||
AddEventHandler('esx:playerLoaded', function(source)
|
||||
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
|
||||
|
||||
for i=1, #result, 1 do
|
||||
local name = result[i].name
|
||||
local label = result[i].label
|
||||
local shared = result[i].shared
|
||||
|
||||
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
|
||||
['@name'] = name
|
||||
})
|
||||
|
||||
if shared == 0 then
|
||||
|
||||
table.insert(DataStoresIndex, name)
|
||||
DataStores[name] = {}
|
||||
|
||||
for j=1, #result2, 1 do
|
||||
local storeName = result2[j].name
|
||||
local storeOwner = result2[j].owner
|
||||
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
|
||||
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
|
||||
|
||||
table.insert(DataStores[name], dataStore)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local dataStores = {}
|
||||
|
||||
for i=1, #DataStoresIndex, 1 do
|
||||
local name = DataStoresIndex[i]
|
||||
local dataStore = GetDataStore(name, xPlayer.identifier)
|
||||
|
||||
if dataStore == nil then
|
||||
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
|
||||
{
|
||||
['@name'] = name,
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@data'] = '{}'
|
||||
})
|
||||
|
||||
dataStore = CreateDataStore(name, xPlayer.identifier, {})
|
||||
table.insert(DataStores[name], dataStore)
|
||||
end
|
||||
|
||||
table.insert(dataStores, dataStore)
|
||||
end
|
||||
|
||||
xPlayer.set('dataStores', dataStores)
|
||||
end)```
|
||||
|
||||
Download Link : https://github.com/XxFri3ndlyxX/esx_datastore
|
||||
Credits : https://github.com/XxFri3ndlyxX
|
||||
|
||||
5. Step Five [ Fix Ambulance ]
|
||||
This To Fix Die Tele And When Your Get Revived You Cant Open any Menu only F2
|
||||
|
||||
Download My File the esx_ambulancejob (or download the lastest version esx_ambulancejob :v)
|
||||
|
||||
6. Step Six [ Fix your esx_kashacters identifier ]
|
||||
Download My mysql-async And start on your server.cfg
|
||||
|
||||
7. Step Seven [ Fix Your Identifier And Spawn]
|
||||
Download My esx_kashacters Modified And start on your server.cfg
|
||||
Thats All Identifier [esx_kashacters\server\main.lua] maybe thats all
|
||||
you need in Roleplay Server if you wan to change just change it
|
||||
|
||||
===--------------------------------------------------------------------===
|
||||
|
||||
Okey Thats All Make My esx_kashacters work properly if you wanna ask
|
||||
My Discord : Blue.#5108
|
||||
|
||||
Thank you Again to KASH And XxFri3ndlyxX ! :)
|
||||
ENJOY YOUR ESX_KASHACTERS
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user