Added czech locale + minor changes (#111)

* Fixed uppercase

* Added czech language

* Added czech locale

* Fixed uppercase

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Minor cleanup
This commit is contained in:
rex2630
2020-07-03 18:59:54 +02:00
committed by GitHub
parent 6cbc37ddf7
commit 51eb647e19
8 changed files with 708 additions and 591 deletions
+2
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@@ -14,6 +14,7 @@ server_scripts {
'locales/fi.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'jobs/fisherman.lua',
@@ -35,6 +36,7 @@ client_scripts {
'locales/es.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'jobs/fisherman.lua',
+98 -98
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@@ -1,115 +1,115 @@
Locales['br'] = {
-- Global menus
['cloakroom'] = 'vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = 'você não está no ponto certo de entrega.',
['max_limit'] = 'você tem o máximo ~y~%s~s~',
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
['spawn_veh'] = 'veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
['cloakroom'] = 'vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = 'você não está no ponto certo de entrega.',
['max_limit'] = 'você tem o máximo ~y~%s~s~',
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
['spawn_veh'] = 'veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
-- Lumber Jack job
['lj_locker_room'] = 'vestiario Lenhador',
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
['lj_locker_room'] = 'vestiario Lenhador',
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
-- Fisherman
['fm_fish_locker'] = 'vestiario Pescador',
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
['fm_fish_locker'] = 'vestiario Pescador',
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
-- Fuel
['f_oil_refiner'] = 'vestiario Refinador',
['f_drill_oil'] = 'broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'entregar Gasolina',
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
['f_oil_refiner'] = 'vestiario Refinador',
['f_drill_oil'] = 'broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'entregar Gasolina',
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
-- Miner
['m_miner_locker'] = 'vestiario Minerador',
['m_rock'] = 'pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = 'pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'fundição',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = 'ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = 'ouro',
['m_sell_gold'] = 'vender ouro',
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = 'diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
['m_miner_locker'] = 'vestiario Minerador',
['m_rock'] = 'pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = 'pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'fundição',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = 'ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = 'ouro',
['m_sell_gold'] = 'vender ouro',
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = 'diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
-- Reporter
['reporter_name'] = 'globo News',
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
['reporter_name'] = 'globo News',
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
-- Slaughterer
['s_slaughter_locker'] = 'vestiario Abatedor',
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
['s_slaughter_locker'] = 'vestiario Abatedor',
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
-- Dress Designer
['dd_dress_locker'] = 'vestiario Costureiro',
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
['dd_dress_locker'] = 'vestiario Costureiro',
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
}
+115
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@@ -0,0 +1,115 @@
Locales['cs'] = {
-- Global menus
['cloakroom'] = 'satna',
['cloak_change'] = 'stiskni ~INPUT_PICKUP~ pro prevleceni.',
['citizen_wear'] = 'civilni obleceni',
['job_wear'] = 'pracovni obleceni',
['bank_deposit_returned'] = 'bezpecnostni poplatek ~g~$%s~s~ ti byl vracen.',
['bank_deposit_taken'] = 'bezpecnostni poplatek ~r~$%s~s~ ti byl odebram.',
['caution_afford'] = 'nemuzes si dovolit kauci ~g~$%s~s~',
['foot_work'] = 'musis byt na nohach, aby jsi mohl pracovat.',
['next_point'] = 'bez do dalsiho bodu po dokonceni tohoto.',
['not_your_vehicle'] = 'nejsi ridic tohoto vozidla.',
['in_vehicle'] = 'musis byt ve vozidle.',
['wrong_point'] = 'nejsi na spravnem bodu doruceni.',
['max_limit'] = 'neuneses vic ~y~%s~s~',
['not_enough'] = 'nemas dostatek ~y~%s~s~ pro pokracovani v tomto ukolu.',
['spawn_veh'] = 'spawnout vozidlo',
['spawn_veh_button'] = 'stiksni ~INPUT_PICKUP~ pro privolani dorucovaciho voziidla.',
['spawn_truck_button'] = 'stiskni ~INPUT_PICKUP~ pro spawnuti trucku.',
['spawn_blocked'] = 'vozidlo blokuje spawn!',
['service_vh'] = 'opravit vozidlo',
['return_vh'] = 'vraceni vozidla',
['return_vh_button'] = 'stiskni ~INPUT_PICKUP~ pro navrat vozidla.',
['delivery_point'] = 'dorucovaci bod',
['delivery'] = 'doruceni',
['public_enter'] = 'stiskni ~INPUT_PICKUP~ pro vstup do budovy.',
['public_leave'] = 'stiskni ~INPUT_PICKUP~ pro odchod z budovy.',
-- Lumber Jack job
['lj_locker_room'] = 'drevorubcova satna',
['lj_mapblip'] = 'vyroba dreva',
['lj_wood'] = 'drevo',
['lj_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani dreva.',
['lj_cutwood'] = 'rezani dreva',
['lj_cutwood_button'] = 'stiskni ~INPUT_PICKUP~ pro rezani dreva.',
['lj_board'] = 'prkna',
['lj_planks'] = 'baleni prken',
['lj_cutwood'] = 'rezat drevo',
['lj_pick_boards'] = 'stiskni ~INPUT_PICKUP~ pro ziskani prken.',
['lj_deliver_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni prken.',
-- Fisherman
['fm_fish_locker'] = 'rybarova satna',
['fm_fish'] = 'ryba',
['fm_fish_area'] = 'rybarska oblast',
['fm_fish_button'] = 'stiskni ~INPUT_PICKUP~ pro rybareni.',
['fm_spawnboat_title'] = 'spawnout lod',
['fm_spawnboat'] = 'stiskni ~INPUT_PICKUP~ pro privolani lodi.',
['fm_boat_title'] = 'lod',
['fm_boat_return_title'] = 'vraceni lodi',
['fm_boat_return_button'] = 'stiskni ~INPUT_PICKUP~ pro vraceni lodi.',
['fm_deliver_fish'] = 'stiskni ~INPUT_PICKUP~ pro doruceni ryby.',
-- Fuel
['f_oil_refiner'] = 'satna ropne rafinerie',
['f_drill_oil'] = 'ropny vrtak',
['f_fuel'] = 'ropa',
['f_drillbutton'] = 'stiskni ~INPUT_PICKUP~ pro vrtani.',
['f_fuel_refine'] = 'refinovat ropu',
['f_refine_fuel_button'] = 'stiskni ~INPUT_PICKUP~ pro refinovani.',
['f_fuel_mixture'] = 'mix. rafinovaneho oleje',
['f_gas'] = 'palivo',
['f_fuel_mixture_button'] = 'stiskni ~INPUT_PICKUP~ pro smichani ropy.',
['f_deliver_gas'] = 'doruceni paliva',
['f_deliver_gas_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni paliva.',
-- Miner
['m_miner_locker'] = 'hornikova satna',
['m_rock'] = 'kamen',
['m_pickrocks'] = 'stiskni ~INPUT_PICKUP~ pro ziskani kamenu.',
['m_washrock'] = 'myti kamenu',
['m_rock_button'] = 'stiskni ~INPUT_PICKUP~ pro myti kamenu.',
['m_rock_smelting'] = 'drceni kamenu',
['m_copper'] = 'med',
['m_sell_copper'] = 'prodejce medi',
['m_deliver_copper'] = 'stiskni ~INPUT_PICKUP~ pro doruceni medi.',
['m_iron'] = 'zelezo',
['m_sell_iron'] = 'prodejce zeleza',
['m_deliver_iron'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zeleza.',
['m_gold'] = 'zlato',
['m_sell_gold'] = 'zlaty prodejce',
['m_deliver_gold'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zlata.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantovy prodejce',
['m_deliver_diamond'] = 'stiskni ~INPUT_PICKUP~ pro doruceni diamantu.',
['m_melt_button'] = 'stiskni ~INPUT_PICKUP~ pro drceni kamenu.',
-- Reporter
['reporter_name'] = 'noviny San Andreas',
['reporter_garage'] = 'stiskni ~INPUT_PICKUP~ pro pristup do garaze.',
-- Slaughterer
['s_slaughter_locker'] = 'reznikova satna',
['s_hen'] = 'kurnik',
['s_alive_chicken'] = 'zive kure',
['s_catch_hen'] = 'stiskni ~INPUT_PICKUP~ pro chyceni ziveho kurete.',
['s_slaughtered_chicken'] = 'kure na zabaleni',
['s_chop_animal'] = 'stiskni ~INPUT_PICKUP~ pro nasekani kurat.',
['s_slaughtered'] = 'reznikuv dum',
['s_package'] = 'baleni',
['s_packagechicken'] = 'kure v zasobniku',
['s_unpackaged'] = 'kure k zabaleni',
['s_unpackaged_button'] = 'stiskni ~INPUT_PICKUP~ pro vlozeni kurete do prihradky.',
['s_deliver'] = 'stiskni ~INPUT_PICKUP~ pro doruceni kurat v prihradkach.',
-- Dress Designer
['dd_dress_locker'] = 'satna navrhare obleceni',
['dd_wool'] = 'vlna',
['dd_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani vlny.',
['dd_fabric'] = 'latka',
['dd_makefabric'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu latky.',
['dd_clothing'] = 'obleceni',
['dd_makeclothing'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu obleceni.',
['dd_deliver_clothes'] = 'stiskni ~INPUT_PICKUP~ pro doruceni obleceni.',
}
+99 -99
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@@ -1,115 +1,115 @@
Locales['en'] = {
-- Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
['in_vehicle'] = 'you must sit in a vehicle.',
['wrong_point'] = 'you are not at the right point of delivery.',
['max_limit'] = 'you cannot carry more ~y~%s~s~',
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
['cloakroom'] = 'locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
['in_vehicle'] = 'you must sit in a vehicle.',
['wrong_point'] = 'you are not at the right point of delivery.',
['max_limit'] = 'you cannot carry more ~y~%s~s~',
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
-- Lumber Jack job
['lj_locker_room'] = 'lumberjack\'s Locker Room',
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
['lj_locker_room'] = 'lumberjack\'s Locker Room',
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
-- Fisherman
['fm_fish_locker'] = 'fishermen\'s Locker Room',
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
['fm_fish_locker'] = 'fishermen\'s Locker Room',
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
-- Fuel
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
-- Miner
['m_miner_locker'] = 'miner\'s Locker Room',
['m_rock'] = 'rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock Washing',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'rock Smelting',
['m_copper'] = 'copper',
['m_sell_copper'] = 'copper Seller',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'iron',
['m_sell_iron'] = 'iron Seller',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = 'gold Seller',
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = 'diamond',
['m_sell_diamond'] = 'diamond Seller',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
['m_miner_locker'] = 'miner\'s Locker Room',
['m_rock'] = 'rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock Washing',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'rock Smelting',
['m_copper'] = 'copper',
['m_sell_copper'] = 'copper Seller',
['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'iron',
['m_sell_iron'] = 'iron Seller',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = 'gold Seller',
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = 'diamond',
['m_sell_diamond'] = 'diamond Seller',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',
-- Slaughterer
['s_slaughter_locker'] = 'butcher\'s Locker Room',
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
['s_slaughter_locker'] = 'butcher\'s Locker Room',
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
-- Dress Designer
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
+98 -98
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@@ -1,115 +1,115 @@
Locales['es'] = {
-- Global menus
['cloakroom'] = 'guardarropas',
['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.',
['citizen_wear'] = 'ropa de civil',
['job_wear'] = 'ropa de trabajo',
['bank_deposit_returned'] = 'un deposito de seguro de ~g~$%s~s~ se te devolvió.',
['bank_deposit_taken'] = 'un deposito de seguro de ~r~$%s~s~ se te tomó.',
['caution_afford'] = 'no puedes pagar el deposito de seguro de ~g~$%s~s~',
['foot_work'] = 'debes estar en pie para trabajar.',
['next_point'] = 've al siguiente punto tras terminar este.',
['not_your_vehicle'] = 'no eres el conductor.',
['in_vehicle'] = 'debes estar en un vehiculo.',
['wrong_point'] = 'no estas en el punto correcto de entrega.',
['max_limit'] = 'no puedes llevar mas ~y~%s~s~',
['not_enough'] = 'no tienes suficientes ~y~%s~s~ para continuar esta tarea.',
['spawn_veh'] = 'spawnear vehiculo',
['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.',
['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.',
['spawn_blocked'] = 'el punto de spawn esta bloqueado!',
['service_vh'] = 'vehiculo de servicio',
['return_vh'] = 'devolver vehiculo',
['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.',
['delivery_point'] = 'punto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.',
['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.',
['cloakroom'] = 'guardarropas',
['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.',
['citizen_wear'] = 'ropa de civil',
['job_wear'] = 'ropa de trabajo',
['bank_deposit_returned'] = 'un deposito de seguro de ~g~$%s~s~ se te devolvió.',
['bank_deposit_taken'] = 'un deposito de seguro de ~r~$%s~s~ se te tomó.',
['caution_afford'] = 'no puedes pagar el deposito de seguro de ~g~$%s~s~',
['foot_work'] = 'debes estar en pie para trabajar.',
['next_point'] = 've al siguiente punto tras terminar este.',
['not_your_vehicle'] = 'no eres el conductor.',
['in_vehicle'] = 'debes estar en un vehiculo.',
['wrong_point'] = 'no estas en el punto correcto de entrega.',
['max_limit'] = 'no puedes llevar mas ~y~%s~s~',
['not_enough'] = 'no tienes suficientes ~y~%s~s~ para continuar esta tarea.',
['spawn_veh'] = 'spawnear vehiculo',
['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.',
['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.',
['spawn_blocked'] = 'el punto de spawn esta bloqueado!',
['service_vh'] = 'vehiculo de servicio',
['return_vh'] = 'devolver vehiculo',
['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.',
['delivery_point'] = 'punto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.',
['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.',
-- Lumber Jack job
['lj_locker_room'] = 'guardarropas',
['lj_mapblip'] = 'pila de madera',
['lj_wood'] = 'madera',
['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.',
['lj_cutwood'] = 'cortar madera',
['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.',
['lj_board'] = 'tablas',
['lj_planks'] = 'empaquetar',
['lj_cutwood'] = 'cortar madera',
['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.',
['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.',
['lj_locker_room'] = 'guardarropas',
['lj_mapblip'] = 'pila de madera',
['lj_wood'] = 'madera',
['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.',
['lj_cutwood'] = 'cortar madera',
['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.',
['lj_board'] = 'tablas',
['lj_planks'] = 'empaquetar',
['lj_cutwood'] = 'cortar madera',
['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.',
['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.',
-- Fisherman
['fm_fish_locker'] = 'guardarropas',
['fm_fish'] = 'pescar',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'spawnear bote',
['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.',
['fm_boat_title'] = 'bote',
['fm_boat_return_title'] = 'devolver bote',
['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.',
['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.',
['fm_fish_locker'] = 'guardarropas',
['fm_fish'] = 'pescar',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'spawnear bote',
['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.',
['fm_boat_title'] = 'bote',
['fm_boat_return_title'] = 'devolver bote',
['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.',
['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.',
-- Fuel
['f_oil_refiner'] = 'guardarropas',
['f_drill_oil'] = 'agujerear para encontrar petroleo',
['f_fuel'] = 'petroleo',
['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.',
['f_fuel_refine'] = 'refinar petroleo',
['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'mezclar petroleo refinado',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.',
['f_deliver_gas'] = 'entregar gas',
['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.',
['f_oil_refiner'] = 'guardarropas',
['f_drill_oil'] = 'agujerear para encontrar petroleo',
['f_fuel'] = 'petroleo',
['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.',
['f_fuel_refine'] = 'refinar petroleo',
['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'mezclar petroleo refinado',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.',
['f_deliver_gas'] = 'entregar gas',
['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.',
-- Miner
['m_miner_locker'] = 'guardarropas',
['m_rock'] = 'roca',
['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.',
['m_washrock'] = 'lavado de rocas',
['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.',
['m_rock_smelting'] = 'derretir rocas',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.',
['m_iron'] = 'hierro',
['m_sell_iron'] = 'vender hierro',
['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.',
['m_gold'] = 'oro',
['m_sell_gold'] = 'vender oro',
['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.',
['m_diamond'] = 'diamantes',
['m_sell_diamond'] = 'vender diamantes',
['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.',
['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.',
['m_miner_locker'] = 'guardarropas',
['m_rock'] = 'roca',
['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.',
['m_washrock'] = 'lavado de rocas',
['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.',
['m_rock_smelting'] = 'derretir rocas',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.',
['m_iron'] = 'hierro',
['m_sell_iron'] = 'vender hierro',
['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.',
['m_gold'] = 'oro',
['m_sell_gold'] = 'vender oro',
['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.',
['m_diamond'] = 'diamantes',
['m_sell_diamond'] = 'vender diamantes',
['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.',
['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.',
-- Reporter
['reporter_name'] = 'periódico San Andreas',
['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.',
['reporter_name'] = 'periódico San Andreas',
['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.',
-- Slaughterer
['s_slaughter_locker'] = 'guardarropas',
['s_hen'] = 'gGallinero',
['s_alive_chicken'] = 'pollos vivos',
['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.',
['s_slaughtered_chicken'] = 'pollo listo para empaquetar',
['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.',
['s_slaughtered'] = 'matadero',
['s_package'] = 'empaquetando',
['s_packagechicken'] = 'pollo en bandeja',
['s_unpackaged'] = 'pollo para empaquetar',
['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.',
['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.',
['s_slaughter_locker'] = 'guardarropas',
['s_hen'] = 'gGallinero',
['s_alive_chicken'] = 'pollos vivos',
['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.',
['s_slaughtered_chicken'] = 'pollo listo para empaquetar',
['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.',
['s_slaughtered'] = 'matadero',
['s_package'] = 'empaquetando',
['s_packagechicken'] = 'pollo en bandeja',
['s_unpackaged'] = 'pollo para empaquetar',
['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.',
['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.',
-- Dress Designer
['dd_dress_locker'] = 'guardarropas',
['dd_wool'] = 'lana',
['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.',
['dd_fabric'] = 'tela',
['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.',
['dd_clothing'] = 'ropa',
['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.',
['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.',
['dd_dress_locker'] = 'guardarropas',
['dd_wool'] = 'lana',
['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.',
['dd_fabric'] = 'tela',
['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.',
['dd_clothing'] = 'ropa',
['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.',
['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.',
}
+99 -99
View File
@@ -1,115 +1,115 @@
Locales['fi'] = {
-- Global menus
['cloakroom'] = 'vaatelokero',
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
['citizen_wear'] = 'siviilivaatteet',
['job_wear'] = 'työvaatteet',
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
['wrong_point'] = 'et ole oikeassa paikassa',
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
['spawn_veh'] = 'spawnaa ajoneuvo',
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'huolla ajonevuo',
['return_vh'] = 'palauta ajoneuvo',
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
['delivery_point'] = 'toimituspiste',
['delivery'] = 'toimitus',
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
['cloakroom'] = 'vaatelokero',
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
['citizen_wear'] = 'siviilivaatteet',
['job_wear'] = 'työvaatteet',
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
['wrong_point'] = 'et ole oikeassa paikassa',
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
['spawn_veh'] = 'spawnaa ajoneuvo',
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'huolla ajonevuo',
['return_vh'] = 'palauta ajoneuvo',
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
['delivery_point'] = 'toimituspiste',
['delivery'] = 'toimitus',
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
-- Lumber Jack job
['lj_locker_room'] = 'metsurin Pukulokero',
['lj_mapblip'] = 'Puukasa',
['lj_wood'] = 'puu',
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
['lj_cutwood'] = 'puun hakkuu',
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
['lj_board'] = 'lankkuja',
['lj_planks'] = 'paketoituja lankkuja',
['lj_cutwood'] = 'pilko puita',
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
['lj_locker_room'] = 'metsurin Pukulokero',
['lj_mapblip'] = 'puukasa',
['lj_wood'] = 'puu',
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
['lj_cutwood'] = 'puun hakkuu',
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
['lj_board'] = 'lankkuja',
['lj_planks'] = 'paketoituja lankkuja',
['lj_cutwood'] = 'pilko puita',
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
-- Fisherman
['fm_fish_locker'] = 'kalastajan Pukulokero',
['fm_fish'] = 'kala',
['fm_fish_area'] = 'kalastus alue',
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
['fm_spawnboat_title'] = 'spawnaa laiva',
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
['fm_boat_title'] = 'laiva',
['fm_boat_return_title'] = 'laivan palautus',
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
['fm_fish_locker'] = 'kalastajan Pukulokero',
['fm_fish'] = 'kala',
['fm_fish_area'] = 'kalastus alue',
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
['fm_spawnboat_title'] = 'spawnaa laiva',
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
['fm_boat_title'] = 'laiva',
['fm_boat_return_title'] = 'laivan palautus',
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
-- Fuel
['f_oil_refiner'] = 'Öljynjalostajan Pukulokero',
['f_drill_oil'] = 'poraa että saat öljyä',
['f_fuel'] = 'öljy',
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
['f_fuel_refine'] = 'puhdista öljy',
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
['f_gas'] = 'Polttoöljy',
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
['f_deliver_gas'] = 'toimita polttoöljy',
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
['f_oil_refiner'] = 'öljynjalostajan Pukulokero',
['f_drill_oil'] = 'poraa että saat öljyä',
['f_fuel'] = 'öljy',
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
['f_fuel_refine'] = 'puhdista öljy',
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
['f_gas'] = 'polttoöljy',
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
['f_deliver_gas'] = 'toimita polttoöljy',
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
-- Miner
['m_miner_locker'] = 'Kaivostyöläisen Pukulokero',
['m_rock'] = 'kivi',
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
['m_washrock'] = 'puhdistettu kivi',
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
['m_rock_smelting'] = 'sulatus',
['m_copper'] = 'kupari',
['m_sell_copper'] = 'myy kupari',
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
['m_iron'] = 'metalli',
['m_sell_iron'] = 'myy metalli',
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
['m_gold'] = 'kulta',
['m_sell_gold'] = 'myy kulta',
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
['m_diamond'] = 'timantti',
['m_sell_diamond'] = 'myy timantti',
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
['m_miner_locker'] = 'kaivostyöläisen Pukulokero',
['m_rock'] = 'kivi',
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
['m_washrock'] = 'puhdistettu kivi',
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
['m_rock_smelting'] = 'sulatus',
['m_copper'] = 'kupari',
['m_sell_copper'] = 'myy kupari',
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
['m_iron'] = 'metalli',
['m_sell_iron'] = 'myy metalli',
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
['m_gold'] = 'kulta',
['m_sell_gold'] = 'myy kulta',
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
['m_diamond'] = 'timantti',
['m_sell_diamond'] = 'myy timantti',
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
-- Slaughterer
['s_slaughter_locker'] = 'teurastajan Pukulokero',
['s_hen'] = 'kanakoppi',
['s_alive_chicken'] = 'elävä kana',
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
['s_slaughtered_chicken'] = 'teurasta kana',
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
['s_slaughtered'] = 'teurastamo',
['s_package'] = 'paketointi',
['s_packagechicken'] = 'kananfilee',
['s_unpackaged'] = 'kana paketoitavaksi',
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
['s_slaughter_locker'] = 'teurastajan Pukulokero',
['s_hen'] = 'kanakoppi',
['s_alive_chicken'] = 'elävä kana',
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
['s_slaughtered_chicken'] = 'teurasta kana',
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
['s_slaughtered'] = 'teurastamo',
['s_package'] = 'paketointi',
['s_packagechicken'] = 'kananfilee',
['s_unpackaged'] = 'kana paketoitavaksi',
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
-- Dress Designer
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
['dd_wool'] = 'villa',
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
['dd_fabric'] = 'kangas',
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
['dd_clothing'] = 'asuste',
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
}
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
['dd_wool'] = 'villa',
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
['dd_fabric'] = 'kangas',
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
['dd_clothing'] = 'asuste',
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
}
+98 -98
View File
@@ -1,115 +1,115 @@
Locales['fr'] = {
-- Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
-- Lumber Jack job
['lj_locker_room'] = 'vestiaire du bûcheron',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
['lj_locker_room'] = 'vestiaire du bûcheron',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
-- Fisherman
['fm_fish_locker'] = 'vestiaire du pêcheur',
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
['fm_fish_locker'] = 'vestiaire du pêcheur',
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
-- Fuel
['f_oil_refiner'] = 'vestiaire du raffineur',
['f_drill_oil'] = 'extraction le pétrole',
['f_fuel'] = 'pétrole',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = 'livraison d\'essence.',
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
['f_oil_refiner'] = 'vestiaire du raffineur',
['f_drill_oil'] = 'extraction le pétrole',
['f_fuel'] = 'pétrole',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = 'livraison d\'essence.',
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
-- Miner
['m_miner_locker'] = 'vestiaire du mineur',
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = 'revente d\'or',
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'revente de diamants',
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
['m_miner_locker'] = 'vestiaire du mineur',
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = 'revente d\'or',
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'revente de diamants',
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
-- Reporter
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
-- Slaughterer
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
-- Dress Designer
['dd_dress_locker'] = 'vestiaire du couturier',
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
['dd_dress_locker'] = 'vestiaire du couturier',
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
}
+99 -99
View File
@@ -1,115 +1,115 @@
Locales['sv'] = {
-- Global menus
['cloakroom'] = 'omklädningsrum',
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
['citizen_wear'] = 'civilkläder',
['job_wear'] = 'arbetskläder',
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
['in_vehicle'] = 'du måste sitta i ett fordon!',
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
['spawn_veh'] = 'spawna fordon',
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
['service_vh'] = 'service fordon',
['return_vh'] = 'lämna service fordon',
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
['delivery_point'] = 'leveranspunkt',
['delivery'] = 'leverans',
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
['cloakroom'] = 'omklädningsrum',
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
['citizen_wear'] = 'civilkläder',
['job_wear'] = 'arbetskläder',
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
['in_vehicle'] = 'du måste sitta i ett fordon!',
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
['spawn_veh'] = 'spawna fordon',
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
['service_vh'] = 'service fordon',
['return_vh'] = 'lämna service fordon',
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
['delivery_point'] = 'leveranspunkt',
['delivery'] = 'leverans',
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
-- Lumber Jack job
['lj_locker_room'] = 'skogshuggare omklädningsrum',
['lj_mapblip'] = 'trähög',
['lj_wood'] = 'träd',
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
['lj_cutwood'] = 'trädfällning',
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
['lj_board'] = 'brädor',
['lj_planks'] = 'brädpaket',
['lj_cutwood'] = 'hugg trä',
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
['lj_locker_room'] = 'skogshuggare omklädningsrum',
['lj_mapblip'] = 'trähög',
['lj_wood'] = 'träd',
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
['lj_cutwood'] = 'trädfällning',
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
['lj_board'] = 'brädor',
['lj_planks'] = 'brädpaket',
['lj_cutwood'] = 'hugg trä',
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
-- Fisherman
['fm_fish_locker'] = 'fiskarens omklädningsrum',
['fm_fish'] = 'fisk',
['fm_fish_area'] = 'fiskeoområde',
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
['fm_boat_title'] = 'båt',
['fm_boat_return_title'] = 'lämna tillbaka båt',
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
['fm_fish_locker'] = 'fiskarens omklädningsrum',
['fm_fish'] = 'fisk',
['fm_fish_area'] = 'fiskeoområde',
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
['fm_boat_title'] = 'båt',
['fm_boat_return_title'] = 'lämna tillbaka båt',
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
-- Fuel
['f_oil_refiner'] = 'Oljeraffinaderi Omklädningsrum',
['f_drill_oil'] = 'borra efter olja',
['f_fuel'] = 'olja',
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
['f_fuel_refine'] = 'raffinera oljan',
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
['f_fuel_mixture'] = 'blanda raffinerad olja',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
['f_deliver_gas'] = 'leverera gas',
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
['f_oil_refiner'] = 'ojeraffinaderi Omklädningsrum',
['f_drill_oil'] = 'borra efter olja',
['f_fuel'] = 'olja',
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
['f_fuel_refine'] = 'raffinera oljan',
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
['f_fuel_mixture'] = 'blanda raffinerad olja',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
['f_deliver_gas'] = 'leverera gas',
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
-- Miner
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
['m_rock'] = 'sten',
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
['m_washrock'] = 'sten tvättning',
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
['m_rock_smelting'] = 'stensmältning',
['m_copper'] = 'koppar',
['m_sell_copper'] = 'kopparsäljare',
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
['m_iron'] = 'järn',
['m_sell_iron'] = 'järnsäljare',
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
['m_gold'] = 'guld',
['m_sell_gold'] = 'guldsäljare',
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantsäljare',
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
['m_rock'] = 'sten',
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
['m_washrock'] = 'sten tvättning',
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
['m_rock_smelting'] = 'stensmältning',
['m_copper'] = 'koppar',
['m_sell_copper'] = 'kopparsäljare',
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
['m_iron'] = 'järn',
['m_sell_iron'] = 'järnsäljare',
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
['m_gold'] = 'guld',
['m_sell_gold'] = 'guldsäljare',
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantsäljare',
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
-- Reporter
['reporter_name'] = 'aftonbladet',
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
['reporter_name'] = 'aftonbladet',
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
-- Slaughterer
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
['s_hen'] = 'hönshus',
['s_alive_chicken'] = 'Levande Kyckling',
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
['s_slaughtered_chicken'] = 'kyckling som ska packas',
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
['s_slaughtered'] = 'Slaktarhus',
['s_package'] = 'förpackning',
['s_packagechicken'] = 'kyckling i förpackning',
['s_unpackaged'] = 'kyckling väntar på att förpackas',
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
['s_hen'] = 'hönshus',
['s_alive_chicken'] = 'levande Kyckling',
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
['s_slaughtered_chicken'] = 'kyckling som ska packas',
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
['s_slaughtered'] = 'slaktarhus',
['s_package'] = 'förpackning',
['s_packagechicken'] = 'kyckling i förpackning',
['s_unpackaged'] = 'kyckling väntar på att förpackas',
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
-- Dress Designer
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
['dd_wool'] = 'ull',
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
['dd_fabric'] = 'tyg',
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
['dd_clothing'] = 'plagg',
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
}
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
['dd_wool'] = 'ull',
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
['dd_fabric'] = 'tyg',
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
['dd_clothing'] = 'plagg',
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
}