mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
update GetVehicleProperties and SetVehicleProperties
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@@ -634,7 +634,31 @@ ESX.Game.GetVehicleProperties = function(vehicle)
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24)
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modBackWheels = GetVehicleMod(vehicle, 24),
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modPlateHolder = GetVehicleMod(vehicle, 25),
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modVanityPlate = GetVehicleMod(vehicle, 26),
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modTrimA = GetVehicleMod(vehicle, 27),
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modOrnaments = GetVehicleMod(vehicle, 28),
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modDashboard = GetVehicleMod(vehicle, 29),
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modDial = GetVehicleMod(vehicle, 30),
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modDoorSpeaker = GetVehicleMod(vehicle, 31),
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modSeats = GetVehicleMod(vehicle, 32),
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modSteeringWheel = GetVehicleMod(vehicle, 33),
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modShifterLeavers = GetVehicleMod(vehicle, 34),
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modAPlate = GetVehicleMod(vehicle, 35),
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modSpeakers = GetVehicleMod(vehicle, 36),
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modTrunk = GetVehicleMod(vehicle, 37),
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modHydrolic = GetVehicleMod(vehicle, 38),
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modEngineBlock = GetVehicleMod(vehicle, 39),
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modAirFilter = GetVehicleMod(vehicle, 40),
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modStruts = GetVehicleMod(vehicle, 41),
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modArchCover = GetVehicleMod(vehicle, 42),
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modAerials = GetVehicleMod(vehicle, 43),
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modTrimB = GetVehicleMod(vehicle, 44),
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modTank = GetVehicleMod(vehicle, 45),
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modWindows = GetVehicleMod(vehicle, 46),
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modLivery = GetVehicleMod(vehicle, 48)
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}
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end
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@@ -790,6 +814,98 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
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SetVehicleMod(vehicle, 24, props.modBackWheels, false)
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end
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if props.modPlateHolder ~= nil then
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SetVehicleMod(vehicle, 25, props.modPlateHolder , false)
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end
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if props.modVanityPlate ~= nil then
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SetVehicleMod(vehicle, 26, props.modVanityPlate , false)
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end
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if props.modTrimA ~= nil then
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SetVehicleMod(vehicle, 27, props.modTrimA , false)
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end
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if props.modOrnaments ~= nil then
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SetVehicleMod(vehicle, 28, props.modOrnaments , false)
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end
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if props.modDashboard ~= nil then
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SetVehicleMod(vehicle, 29, props.modDashboard , false)
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end
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if props.modDial ~= nil then
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SetVehicleMod(vehicle, 30, props.modDial , false)
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end
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if props.modDoorSpeaker ~= nil then
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SetVehicleMod(vehicle, 31, props.modDoorSpeaker , false)
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end
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if props.modSeats ~= nil then
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SetVehicleMod(vehicle, 32, props.modSeats , false)
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end
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if props.modSteeringWheel ~= nil then
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SetVehicleMod(vehicle, 33, props.modSteeringWheel , false)
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end
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if props.modShifterLeavers ~= nil then
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SetVehicleMod(vehicle, 34, props.modShifterLeavers , false)
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end
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if props.modAPlate ~= nil then
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SetVehicleMod(vehicle, 35, props.modAPlate , false)
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end
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if props.modSpeakers ~= nil then
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SetVehicleMod(vehicle, 36, props.modSpeakers , false)
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end
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if props.modTrunk ~= nil then
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SetVehicleMod(vehicle, 37, props.modTrunk , false)
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end
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if props.modHydrolic ~= nil then
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SetVehicleMod(vehicle, 38, props.modHydrolic , false)
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end
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if props.modEngineBlock ~= nil then
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SetVehicleMod(vehicle, 39, props.modEngineBlock , false)
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end
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if props.modAirFilter ~= nil then
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SetVehicleMod(vehicle, 40, props.modAirFilter , false)
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end
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if props.modStruts ~= nil then
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SetVehicleMod(vehicle, 41, props.modStruts , false)
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end
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if props.modArchCover ~= nil then
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SetVehicleMod(vehicle, 42, props.modArchCover , false)
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end
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if props.modAerials ~= nil then
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SetVehicleMod(vehicle, 43, props.modAerials , false)
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end
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if props.modTrimB ~= nil then
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SetVehicleMod(vehicle, 44, props.modTrimB , false)
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end
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if props.modTank ~= nil then
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SetVehicleMod(vehicle, 45, props.modTank , false)
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end
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if props.modWindows ~= nil then
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SetVehicleMod(vehicle, 46, props.modWindows , false)
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end
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if props.modLivery ~= nil then
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SetVehicleMod(vehicle, 48, props.modLivery , false)
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end
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end
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ESX.Game.TeleportEntity = function(entity, coords, cb)
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