update GetVehicleProperties and SetVehicleProperties

This commit is contained in:
renaiku
2017-08-19 08:19:06 +02:00
parent a5c420e05e
commit 4e4bc821c8
@@ -634,7 +634,31 @@ ESX.Game.GetVehicleProperties = function(vehicle)
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24)
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleMod(vehicle, 48)
}
end
@@ -790,6 +814,98 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modPlateHolder ~= nil then
SetVehicleMod(vehicle, 25, props.modPlateHolder , false)
end
if props.modVanityPlate ~= nil then
SetVehicleMod(vehicle, 26, props.modVanityPlate , false)
end
if props.modTrimA ~= nil then
SetVehicleMod(vehicle, 27, props.modTrimA , false)
end
if props.modOrnaments ~= nil then
SetVehicleMod(vehicle, 28, props.modOrnaments , false)
end
if props.modDashboard ~= nil then
SetVehicleMod(vehicle, 29, props.modDashboard , false)
end
if props.modDial ~= nil then
SetVehicleMod(vehicle, 30, props.modDial , false)
end
if props.modDoorSpeaker ~= nil then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker , false)
end
if props.modSeats ~= nil then
SetVehicleMod(vehicle, 32, props.modSeats , false)
end
if props.modSteeringWheel ~= nil then
SetVehicleMod(vehicle, 33, props.modSteeringWheel , false)
end
if props.modShifterLeavers ~= nil then
SetVehicleMod(vehicle, 34, props.modShifterLeavers , false)
end
if props.modAPlate ~= nil then
SetVehicleMod(vehicle, 35, props.modAPlate , false)
end
if props.modSpeakers ~= nil then
SetVehicleMod(vehicle, 36, props.modSpeakers , false)
end
if props.modTrunk ~= nil then
SetVehicleMod(vehicle, 37, props.modTrunk , false)
end
if props.modHydrolic ~= nil then
SetVehicleMod(vehicle, 38, props.modHydrolic , false)
end
if props.modEngineBlock ~= nil then
SetVehicleMod(vehicle, 39, props.modEngineBlock , false)
end
if props.modAirFilter ~= nil then
SetVehicleMod(vehicle, 40, props.modAirFilter , false)
end
if props.modStruts ~= nil then
SetVehicleMod(vehicle, 41, props.modStruts , false)
end
if props.modArchCover ~= nil then
SetVehicleMod(vehicle, 42, props.modArchCover , false)
end
if props.modAerials ~= nil then
SetVehicleMod(vehicle, 43, props.modAerials , false)
end
if props.modTrimB ~= nil then
SetVehicleMod(vehicle, 44, props.modTrimB , false)
end
if props.modTank ~= nil then
SetVehicleMod(vehicle, 45, props.modTank , false)
end
if props.modWindows ~= nil then
SetVehicleMod(vehicle, 46, props.modWindows , false)
end
if props.modLivery ~= nil then
SetVehicleMod(vehicle, 48, props.modLivery , false)
end
end
ESX.Game.TeleportEntity = function(entity, coords, cb)