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https://github.com/esx-framework/esx_core.git
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Merge pull request #481 from roadtosixx/main
feat(locales): updated de.lua + added de.lua
This commit is contained in:
@@ -18,10 +18,10 @@ Locales['de'] = {
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['gave_weapon_hasalready'] = '%s hat bereits eine(n) %s',
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['gave_weapon_noweapon'] = '%s hat diese Waffe nicht',
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['received_weapon'] = 'du erhälst %s von %s',
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['received_weapon_ammo'] = 'du erhälst ~o~%sx %s für dein %s von %s',
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['received_weapon_withammo'] = 'du erhälst %s mit ~o~%sx %s von %s',
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['received_weapon_ammo'] = 'du erhälst %sx %s für dein %s von %s',
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['received_weapon_withammo'] = 'du erhälst %s mit %sx %s von %s',
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['received_weapon_hasalready'] = '%s hat versucht dir eine(n) %s zu geben, aber du hast bereits eine(n)',
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['received_weapon_noweapon'] = '%s ahat versucht dir Munition für eine(n) %s, aber du besitzt diese Waffe nicht',
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['received_weapon_noweapon'] = '%s hat versucht dir Munition für eine(n) %s, aber du besitzt diese Waffe nicht',
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['gave_account_money'] = 'du gibst $%s (%s) an %s',
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['received_account_money'] = 'du empfängst $%s (%s) von %s',
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['amount_invalid'] = 'ungültiger Betrag',
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@@ -32,7 +32,7 @@ Locales['de'] = {
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['threw_standard'] = 'du wirfst %sx %s',
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['threw_account'] = 'du wirfst $%s %s weg',
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['threw_weapon'] = 'du wirfst %s weg',
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['threw_weapon_ammo'] = 'du wirfst %s mit ~o~%sx %s weg',
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['threw_weapon_ammo'] = 'du wirfst %s mit %sx %s weg',
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['threw_weapon_already'] = 'Du hast bereits diese Waffe',
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['threw_cannot_pickup'] = 'Du kannst das nicht aufheben, da dein Inventar voll ist',
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['threw_pickup_prompt'] = 'drücke E um aufzuheben',
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@@ -47,17 +47,17 @@ Locales['de'] = {
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['received_paycheck'] = 'erhaltener Gehaltsscheck',
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['bank'] = 'bank',
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['account_bank'] = 'bank',
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['account_black_money'] = 'dirty Money',
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['account_money'] = 'cash',
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['account_black_money'] = 'schwarzgeld',
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['account_money'] = 'geld',
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['act_imp'] = 'Aktion nicht möglich',
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['in_vehicle'] = 'du kannst keine Items in einem Fahrzeug weitergeben',
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-- Commands
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['command_car'] = 'fahrzeug spawnen',
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['command_car_car'] = 'vehicle spawn name or hash',
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['command_car_car'] = 'fahrzeug spawn name oder hash',
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['command_cardel'] = 'fahrzeuge in der nähe löschen',
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['command_cardel_radius'] = 'optional, jedes fahrzeug innerhalb des angegebenen radius löschens',
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['command_cardel_radius'] = 'optional, jedes fahrzeug innerhalb des angegebenen radius löschen',
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['command_clear'] = 'chat leeren',
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['command_clearall'] = 'chat leeren für alle spieler',
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['command_clearinventory'] = 'spieler inventar leeren',
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@@ -88,8 +88,8 @@ Locales['de'] = {
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['command_setcoords_z'] = 'z axis',
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['command_setjob'] = 'job für einen spieler setzen',
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['command_setjob_job'] = 'job name',
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['command_setjob_grade'] = 'job grade',
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['command_setjob_invalid'] = 'der job, grade oder beides ist ungültig',
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['command_setjob_grade'] = 'job rang',
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['command_setjob_invalid'] = 'der job, rang oder beides ist ungültig',
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['command_setgroup'] = 'setze spieler gruppe',
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['command_setgroup_group'] = 'gruppen name',
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['commanderror_argumentmismatch'] = 'argumentanzahl stimmt nicht überein (übergeben %s, gesucht %s)',
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@@ -98,7 +98,7 @@ Locales['de'] = {
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['commanderror_invalidweapon'] = 'ungültige waffe',
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['commanderror_console'] = 'der command kann nicht von der konsole ausgeführt werden',
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['commanderror_invalidcommand'] = '/%s ist kein verfügbarer command!',
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['commanderror_invalidplayerid'] = 'kein spieler online mit dieser id',
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['commanderror_invalidplayerid'] = 'kein spieler ist online mit dieser id',
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['commandgeneric_playerid'] = 'spieler id',
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-- Locale settings
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@@ -30,10 +30,10 @@ Locales['de'] = {
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['no_identifier'] = 'Es gab einen Fehler beim Laden deines Charackters!\nFehler Code: identifier-missing\n\nDie Ursache des Fehlers ist nicht bekannt, dein Identifier konnte nicht gefunden werden. Bitte versuche es später erneut oder kontaktiere einen Admin.',
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['missing_identity'] = 'Es gab einen Fehler beim Laden deines Charackters!\nError code: identity-missing\n\nEs scheint, keine Identität zu geben. Bitte versuche, erneut zu verbinden.',
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['deleted_identity'] = 'Dein Charakter wurde gelöscht. Bitte logge neu ein, um einen neuen zu erstellen.',
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['invalid_firstname_format'] = 'Ungültiges Format (Vorname): Überprüf deine Eingabe',
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['invalid_lastname_format'] = 'Ungültiges Format (Nachname): Überprüf deine Eingabe',
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['invalid_dob_format'] = 'Ungültiges Format (Geburtsdatum): Überprüf deine Eingabe',
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['invalid_sex_format'] = 'Ungültiges Format (Geschlecht): Überprüf deine Eingabe',
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['invalid_height_format'] = 'Ungültiges Format (Größe): Überprüf deine Eingabe.'
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['invalid_firstname_format'] = 'Ungültiges Format (Vorname): Bitte überprüfe deine Eingabe',
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['invalid_lastname_format'] = 'Ungültiges Format (Nachname): Bitte überprüfe deine Eingabe',
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['invalid_dob_format'] = 'Ungültiges Format (Geburtsdatum): Bitte überprüfe deine Eingabe',
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['invalid_sex_format'] = 'Ungültiges Format (Geschlecht): Bitte überprüfe deine Eingabe',
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['invalid_height_format'] = 'Ungültiges Format (Größe): Bitte überprüfe deine Eingabe.'
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}
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@@ -1,76 +1,104 @@
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Locales['de'] = {
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['sex'] = 'geschlecht',
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['face'] = 'gesicht',
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['skin'] = 'skin',
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['wrinkles'] = 'falten',
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['wrinkle_thickness'] = 'faltendicke',
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['beard_type'] = 'bart Typ',
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['beard_size'] = 'bartdichte',
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['beard_color_1'] = 'bartfarbe 1',
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['beard_color_2'] = 'bartfarbe 2',
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['hair_1'] = 'haare 1',
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['hair_2'] = 'haare 2',
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['hair_color_1'] = 'haarfarbe 1',
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['hair_color_2'] = 'haarfarbe 2',
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['eye_color'] = 'eye color',
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['eyebrow_type'] = 'augenbrauen Typ',
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['eyebrow_size'] = 'augenbrauen Größe',
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['eyebrow_color_1'] = 'augenbrauenfarbe 1',
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['eyebrow_color_2'] = 'augenbrauenfarbe 2',
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['makeup_type'] = 'makeup Typ',
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['makeup_thickness'] = 'makeup dicke',
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['makeup_color_1'] = 'makeupfarbe 1',
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['makeup_color_2'] = 'makeupfarbe 2',
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['lipstick_type'] = 'lippenstift Typ',
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['lipstick_thickness'] = 'lippenstift dicke',
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['lipstick_color_1'] = 'lippenstiffarbe 1',
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['lipstick_color_2'] = 'lippenstiftfarbe 2',
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['ear_accessories'] = 'ohr Accessories',
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['ear_accessories_color'] = 'ohr Accessories Farbe',
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['tshirt_1'] = 't-Shirt 1',
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['tshirt_2'] = 't-Shirt 2',
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['torso_1'] = 'torso 1',
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['torso_2'] = 'torso 2',
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['decals_1'] = 'tattoos 1',
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['decals_2'] = 'tattoos 2',
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['arms'] = 'arme',
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['arms_2'] = 'arme 2',
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['pants_1'] = 'hosen 1',
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['pants_2'] = 'hosen 2',
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['shoes_1'] = 'schuhe 1',
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['shoes_2'] = 'schuhe 2',
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['mask_1'] = 'maske 1',
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['mask_2'] = 'maske 2',
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['bproof_1'] = 'schusssichere Weste 1',
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['bproof_2'] = 'schusssichere Weste 2',
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['chain_1'] = 'kette 1',
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['chain_2'] = 'kette 2',
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['helmet_1'] = 'helm 1',
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['helmet_2'] = 'helm 2',
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['watches_1'] = 'watches 1',
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['watches_2'] = 'watches 2',
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['bracelets_1'] = 'bracelets 1',
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['bracelets_2'] = 'bracelets 2',
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['glasses_1'] = 'brille 1',
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['glasses_2'] = 'brille 2',
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['bag'] = 'rucksack',
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['bag_color'] = 'rucksackfarbe',
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['blemishes'] = 'blemishes',
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['blemishes_size']= 'blemishes thickness',
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['ageing'] = 'ageing',
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['ageing_1'] = 'ageing thickness',
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['blush'] = 'blush',
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['blush_1'] = 'blush thickness',
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['blush_color'] = 'blush color',
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['complexion'] = 'complexion',
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['complexion_1'] = 'complexion thickness',
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['sun'] = 'sun',
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['sun_1'] = 'sun thickness',
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['freckles'] = 'freckles',
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['freckles_1'] = 'freckles thickness',
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['chest_hair'] = 'chest hair',
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['chest_hair_1'] = 'chest hair thickness',
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['chest_color'] = 'chest hair color',
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['bodyb'] = 'body blemishes',
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['bodyb_size'] = 'body blemishes thickness',
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['sex'] = 'Geschlecht',
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['mom'] = 'Gesicht der Mutter',
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['dad'] = 'Gesicht des Vaters',
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['resemblance'] = 'Wiederspiegelung',
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['skin_tone'] = 'Hautfarbe',
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['nose_1'] = 'Nasen Dicke',
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['nose_2'] = 'Nasen Spitzenlänge',
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['nose_3'] = 'Nasen Spitzenlänge',
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['nose_4'] = 'Nasen Knochen Höhe',
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['nose_5'] = 'Nasen Spitzen Erhöhung',
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['nose_6'] = 'Nasen Knochen Drehung',
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['cheeks_1'] = 'Wangenknochen Höhe',
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['cheeks_2'] = 'Wangenknochen Breite',
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['cheeks_3'] = 'Wangen Breite',
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['lip_fullness'] = 'Lippen Volle',
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['jaw_bone_width'] = 'Kiefer Breite',
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['jaw_bone_length'] = 'Kiefer Länge',
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['chin_height'] = 'Kinn Höhe',
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['chin_length'] = 'Kinn Länge',
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['chin_width'] = 'Kinn Breite',
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['chin_hole'] = 'Kinn Loch Breite',
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['neck_thickness'] = 'Genick Breite',
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['face'] = 'Gesicht',
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['skin'] = 'Skin',
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['Wrinkles'] = 'Falten',
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['Wrinkle_thickness'] = 'Faltendicke',
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['beard_type'] = 'Bart Typ',
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['beard_size'] = 'Bartdichte',
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['beard_color_1'] = 'Bartfarbe 1',
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['beard_color_2'] = 'Bartfarbe 2',
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['hair_1'] = 'Haare 1',
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['hair_2'] = 'Haare 2',
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['hair_color_1'] = 'Haarfarbe 1',
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['hair_color_2'] = 'Haarfarbe 2',
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['eye_color'] = 'Augenfarbe',
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['eye_squint'] = 'Augenöffnung',
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['eyebrow_type'] = 'Augenbrauen Typ',
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['eyebrow_size'] = 'Augenbrauen Größe',
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['eyebrow_color_1'] = 'Augenbrauenfarbe 1',
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['eyebrow_color_2'] = 'Augenbrauenfarbe 2',
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['eyebrow_depth'] = 'Augenbrauen Tiefe',
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['eyebrow_height'] = 'Augenbrauen Höhe',
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['makeup_type'] = 'Makeup Typ',
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['makeup_thickness'] = 'Makeup dicke',
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['makeup_color_1'] = 'Makeupfarbe 1',
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['makeup_color_2'] = 'Makeupfarbe 2',
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['lipstick_type'] = 'Lippenstift Typ',
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['lipstick_thickness'] = 'Lippenstift dicke',
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['lipstick_color_1'] = 'Lippenstiffarbe 1',
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['lipstick_color_2'] = 'Lippenstiftfarbe 2',
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['ear_accessories'] = 'Ohr Accessories',
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['ear_accessories_color'] = 'Ohr Accessories Farbe',
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['tshirt_1'] = 'T-Shirt 1',
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['tshirt_2'] = 'T-Shirt 2',
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['torso_1'] = 'Torso 1',
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['torso_2'] = 'Torso 2',
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['decals_1'] = 'Tattoos 1',
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['decals_2'] = 'Tattoos 2',
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['arms'] = 'Arme',
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['arms_2'] = 'Arme 2',
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['pants_1'] = 'Hosen 1',
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['pants_2'] = 'Hosen 2',
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['shoes_1'] = 'Schuhe 1',
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['shoes_2'] = 'Schuhe 2',
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['mask_1'] = 'Maske 1',
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['mask_2'] = 'Maske 2',
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['bproof_1'] = 'Schusssichere Weste 1',
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['bproof_2'] = 'Schusssichere Weste 2',
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['chain_1'] = 'Kette 1',
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['chain_2'] = 'Kette 2',
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['helmet_1'] = 'Helm 1',
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['helmet_2'] = 'Helm 2',
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['watches_1'] = 'Watches 1',
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['watches_2'] = 'Watches 2',
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['bracelets_1'] = 'Bracelets 1',
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['bracelets_2'] = 'Bracelets 2',
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['glasses_1'] = 'Brille 1',
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['glasses_2'] = 'Brille 2',
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['bag'] = 'Rucksack',
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['bag_color'] = 'Rucksackfarbe',
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['blemishes'] = 'Körper Verfärbuing 1',
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['blemishes_size']= 'Körper Verfärbung Größe',
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['ageing'] = 'Alterung',
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['ageing_1'] = 'Alterungsdichte',
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['blush'] = 'Blush',
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['blush_1'] = 'Blush Dichte',
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['blush_color'] = 'Blush Farbe',
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['complexion'] = 'Komplexion',
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['complexion_1'] = 'Komplexionsdichte',
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['sun'] = 'Sonnenbrand',
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['sun_1'] = 'Sonnenbrandstärke',
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['freckles'] = 'Sommersprossen',
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['freckles_1'] = 'Sommersprossen Dichte',
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['chest_hair'] = 'Brusthaare',
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['chest_hair_1'] = 'Brusthaardichte',
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['chest_color'] = 'Brusthaarfarbe',
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['bodyb'] = 'Körper Verfärbungen 2',
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['bodyb_size'] = 'Körper Verfärbung Dicke',
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['bodyb_extra'] = 'Körper Verfärbung Effekt',
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['bodyb_extra_thickness'] = 'Körper Verfärbung Effek Stärke',
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['wrinkles'] = 'Falten',
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['wrinkle_thickness'] = 'Falten Stärke',
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}
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@@ -4,6 +4,6 @@ Locales['de'] = {
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['allowlist_empty'] = 'Für diesen Server sind keine allowlists gespeichert.',
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['license_missing'] = 'Error: Ihr Identifier fehlt.',
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['help_allowlist_add'] = 'jemanden zur Allowlist hinzufügen',
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['help_allowlist_load'] = 'reloade die allowlist',
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['help_allowlist_load'] = 'lade die Allowlist neu',
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}
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@@ -24,35 +24,35 @@ Locales['de'] = {
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['shop_item'] = '$%s',
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['vehicleshop_title'] = 'Fahrzeug-Shop',
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['vehicleshop_confirm'] = 'Du möchstest dieses Fahrzeug kaufen?',
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['vehicleshop_bought'] = 'Du hast dir einen %sr $%s geft!',
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['vehicleshop_bought'] = 'Du hast dir einen %s für $%s gekauft!',
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['vehicleshop_money'] = 'Du kannst dir dieses Fahrzeug nicht leisten!',
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['vehicleshop_awaiting_model'] = 'Dieses Fahrzeug LÄDTtte warte',
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['vehicleshop_awaiting_model'] = 'Dieses Fahrzeug lädt bitte warte',
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['confirm_no'] = 'Nein',
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['confirm_yes'] = 'Ja',
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-- Action Menu
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['revive_inprogress'] = 'Eine Wiederbelebung findet statt!',
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['revive_complete'] = 'Du hast %sederbelebt',
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['revive_complete_award'] = 'Du hast %sederbelebt und dabei $%s erten!',
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['revive_complete'] = 'Du hast %s wiederbelebt',
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['revive_complete_award'] = 'Du hast %s wiederbelebt und dabei $%s erten!',
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['revive_fail_offline'] = 'Dieser Spieler ist nicht länger online',
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['heal_inprogress'] = 'Du heilst!',
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['heal_complete'] = 'yDu hast %sheilt!',
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['heal_complete'] = 'Du hast %s geheilt!',
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['no_players'] = 'Keine Spieler in der Nähe',
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['player_not_unconscious'] = 'Diese Spieler ist nicht bewusstlos!',
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['player_not_conscious'] = 'Dieser Spieler ist nicht bei Bewusstsein!',
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-- Boss Menu
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['boss_actions'] = 'Chef-Aktionen',
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-- Misc
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['invalid_amount'] = ' ige Menge',
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['invalid_amount'] = 'Ungültige Menge',
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['actions_prompt'] = 'Drücke [E] um das Rettungsdienst-Menü öffnen.',
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['deposit_amount'] = 'Menge deponieren',
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['money_withdraw'] = 'Menge abheben',
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['fast_travel'] = 'Drücke [E] zu schnellreisen.',
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['fast_travel'] = 'Drücke [E] um schnellzureisen.',
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['open_pharmacy'] = 'Drücke [E] um die Apotheke zu öffnen.',
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['pharmacy_menu_title'] = 'Apotheke',
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['pharmacy_take'] = 'Nimm <span style="color:blue;">%s</span>',
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['medikit'] = 'Medikit',
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['bandage'] = 'Verbände',
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['max_item'] = 'Du trägst bereits genug.',
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['max_item'] = 'Du kannst nicht mehr tragen.',
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-- F6 Menu
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['ems_menu'] = 'Rettungsdienst-Menü',
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['ems_menu_title'] = 'Rettungsdienst-Menü',
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@@ -66,17 +66,17 @@ Locales['de'] = {
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['respawn_available_in'] = 'Respawn in %s Minuten %s Sekundenrfügbar',
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['respawn_bleedout_in'] = 'Du wirst in %s Minuten %s Sekundensbluten\n',
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['respawn_bleedout_prompt'] = 'Drücke [E] zu respawnen',
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['respawn_bleedout_fine'] = 'Drücke [E] für $%s zuspawnen',
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['respawn_bleedout_fine'] = 'Drücke [E] um für $%s zu respawnen',
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['respawn_bleedout_fine_msg'] = 'Du hast $%s bezahlt, um zu respawnen.',
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['distress_send'] = 'Drücke [G] um ein Notsignal zu senden',
|
||||
['distress_sent'] = 'Notsignal wurde an den Rettungsdienst übermittelt!',
|
||||
-- Revive
|
||||
['revive_help'] = 'Belebe einen Spieler wieder',
|
||||
-- Item
|
||||
['used_medikit'] = 'Du hast eindikit verwendet',
|
||||
['used_bandage'] = 'Du hast einenrband verwendet',
|
||||
['not_enough_medikit'] = 'Du hast keine medikits',
|
||||
['not_enough_bandage'] = 'Du hast keine verbände',
|
||||
['used_medikit'] = 'Du hast Medikit verwendet',
|
||||
['used_bandage'] = 'Du hast Verband verwendet',
|
||||
['not_enough_medikit'] = 'Du hast keine Medikits',
|
||||
['not_enough_bandage'] = 'Du hast keine Verbände',
|
||||
['healed'] = 'Du wurdest behandelt.',
|
||||
-- Blips
|
||||
['blip_hospital'] = 'Krankenhaus',
|
||||
|
||||
@@ -10,7 +10,7 @@ Locales['de'] = {
|
||||
['deposit'] = 'einzahlen',
|
||||
['invalid_amount'] = 'ungültiger Betrag',
|
||||
['no_player_nearby'] = 'kein Spieler in der Nähe',
|
||||
['press_input_context_to_open_menu'] = 'Drücke [E] um das Menü zu öffnen',
|
||||
['press_input_context_to_open_menu'] = 'Drücke [E] um das Bank Menü zu öffnen',
|
||||
['withdraw'] = 'Abheben',
|
||||
['boss_actions'] = 'boss Actions',
|
||||
['phone_receive'] = 'Bankkunde',
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
Locales['de'] = {
|
||||
['invalid_amount'] = 'Das ist ein ungültiger Geldbetrag.',
|
||||
['deposit_money'] = 'Du hast $%s eingezahlt',
|
||||
['withdraw_money'] = 'Du hast $%s abgehoben',
|
||||
['pincode_money'] = 'Dein neuer Pincode lautet: %s',
|
||||
['transfer_money'] = 'Du hast erfolgreich $%s Geld zu ID: %s transferiert.',
|
||||
['receive_transfer'] = 'Du hast $%s Geld von ID: %s erhalten.',
|
||||
['press_e_banking'] = 'Drücke [E] um die Bank aufzurufen',
|
||||
['access_bank'] = 'Zugang zur Bank',
|
||||
['banking_blip'] = 'Bank',
|
||||
['cant_do_it'] = "Du kannst es nicht tun!",
|
||||
['not_enough_money'] = "Nicht genug Geld, du brauchst $%s",
|
||||
['pincode_not_found'] = "Ungültiger Pincode",
|
||||
['pincode_found'] = "Gültiger PIN-Code...",
|
||||
['bank_name'] = "Fleeca Bank"
|
||||
}
|
||||
@@ -2,8 +2,8 @@ Locales['de'] = {
|
||||
['valid_purchase'] = 'Einkauf bestätigen?',
|
||||
['yes'] = 'ja',
|
||||
['no'] = 'nein',
|
||||
['not_enough_money'] = 'du hast nicht genug Geld',
|
||||
['not_enough_money'] = 'Du hast nicht genug Geld',
|
||||
['press_access'] = 'Drücke [E] um das Menü zu öffnen',
|
||||
['barber_blip'] = 'Friseur',
|
||||
['you_paid'] = 'du bezahlst $%s',
|
||||
['you_paid'] = 'Du bezahlst $%s',
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
Locales['de'] = {
|
||||
['invoices'] = 'Rechnungen',
|
||||
['invoices_item'] = '$%s',
|
||||
['received_invoice'] = 'Sie haben eine Rechnung ~r~erhalten.',
|
||||
['paid_invoice'] = 'Sie bezahlen eine Rechnung von ~r~$%s.',
|
||||
['received_invoice'] = 'Sie haben eine Rechnung erhalten.',
|
||||
['paid_invoice'] = 'Sie bezahlen eine Rechnung von $%s.',
|
||||
['no_invoices'] = 'Sie haben keine offenen Rechnungen.',
|
||||
['received_payment'] = 'Sie erhalten eine Zahlung von ~r~$%s.',
|
||||
['received_payment'] = 'Sie erhalten eine Zahlung von $%s.',
|
||||
['player_not_online'] = 'Die Person ist nicht erreichbar.',
|
||||
['no_money'] = 'Sie haben nicht genug Geld, um diese Rechnung zu bezahlen.',
|
||||
['target_no_money'] = 'Die Person kann die Rechnung nicht bezahlen.',
|
||||
|
||||
@@ -2,9 +2,9 @@ Locales['de'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'Bootsladen',
|
||||
['boat_shop_open'] = 'Drücke [E] um auf den Bootsladen zuzugreifen .',
|
||||
['boat_shop_confirm'] = 'Kaufen <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_confirm'] = 'Kaufen <span style="color: yellow;">%s</span> für <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'Du hast ein %s für $%s gekauft',
|
||||
['boat_shop_nomoney'] = 'Du kannst dir ~r~ dass nicht leisten!',
|
||||
['boat_shop_nomoney'] = 'Du kannst dir dass nicht leisten!',
|
||||
['confirm_no'] = 'Nein',
|
||||
['confirm_yes'] = 'Ja',
|
||||
|
||||
@@ -12,7 +12,7 @@ Locales['de'] = {
|
||||
['garage'] = 'Bootsgarage',
|
||||
['garage_open'] = 'Drücke [E] um auf deine Bootsgarage zuzugreifen.',
|
||||
['garage_store'] = 'Drücke [E] um auf den Laden in deiner Bootsgarage zuzugreifen.',
|
||||
['garage_taken'] = 'Das Boot wurde ausgeparkt!!',
|
||||
['garage_taken'] = 'Das Boot wurde ausgeparkt!',
|
||||
['garage_stored'] = 'Das Boot wurde sicher in Ihre Garage gelagert!',
|
||||
['garage_noboats'] = 'Sie haben besitzen keine Boote! Besuchen Sie den Bootsladen, um eins zu kaufen.',
|
||||
['garage_blocked'] = 'Das Boot kann nicht ausgeparkt werden, weil ein anderes Fahrzeug den Spawn-Punkt blockiert!',
|
||||
@@ -23,7 +23,7 @@ Locales['de'] = {
|
||||
['license_buy_no'] = 'Nein',
|
||||
['license_buy_yes'] = 'Bootsführerschein kaufen <span style="color: green;">$%s</span>',
|
||||
['license_bought'] = 'Du hast den Bootsführerschein für $%s gekauft',
|
||||
['license_nomoney'] = 'Du kannst dir den ~r~Bootsführerschein nicht leisten!',
|
||||
['license_nomoney'] = 'Du kannst dir den Bootsführerschein nicht leisten!',
|
||||
|
||||
-- blips
|
||||
['blip_garage'] = 'Bootsgarage',
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
Locales['de'] = {
|
||||
['valid_this_purchase'] = 'einkauf bestätigen?',
|
||||
['valid_this_purchase'] = 'Einkauf bestätigen?',
|
||||
['yes'] = 'ja',
|
||||
['no'] = 'nein',
|
||||
['not_enough_money'] = 'du hast nicht genug Geld',
|
||||
['press_menu'] = 'drücke [E] um das Menü zu öffnen',
|
||||
['clothes'] = 'kleidung',
|
||||
['you_paid'] = 'du bezahlst $%s',
|
||||
['save_in_dressing'] = 'do you want to save the outfit in your property?',
|
||||
['name_outfit'] = 'name des outfits?',
|
||||
['saved_outfit'] = 'the outfit has been saved!',
|
||||
['not_enough_money'] = 'Du hast nicht genug Geld',
|
||||
['press_menu'] = 'Drücke [E] um das Menü zu öffnen',
|
||||
['clothes'] = 'Kleidung',
|
||||
['you_paid'] = 'Du bezahlst $%s',
|
||||
['save_in_dressing'] = 'Wollen sie das Outfit in ihrer Garderobe speichern?',
|
||||
['name_outfit'] = 'Name des outfits?',
|
||||
['saved_outfit'] = 'Das outfit wurde gespeichert',
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
Locales["de"] = {
|
||||
["parking_blip_name"] = 'Garage',
|
||||
["Impound_blip_name"] = 'Abschlepphof',
|
||||
["access_parking"] = 'Drücke [E] to access the car park.',
|
||||
["access_Impound"] = 'Drücke [E] um den Abschlepphof zu öffnen.',
|
||||
["park_veh"] = 'Drücke [E] um das Fahrzeug zu parken.',
|
||||
["not_owning_veh"] = 'Du besitzt dieses Fahrzeug nicht!',
|
||||
['veh_released'] = 'Du hast dein Fahrzeug erfolgreich abgeholt.',
|
||||
['veh_Impound_released'] = 'Du hast dein Fahrzeug erfolgreich zurückgeholt.',
|
||||
['veh_stored'] = 'Erfolgreich gelagertes Fahrzeug',
|
||||
['veh_impounded'] = 'Beschlagnahmtes Fahrzeug',
|
||||
['no_veh_parking'] = 'Kein Fahrzeug von dir ist hier eingelagert.',
|
||||
['no_veh_impounded'] = 'Kein Fahrzeug von dir ist hier beschlagnahmt.',
|
||||
['no_veh_Impound'] = 'Du hast keine beschlagnahmten Fahrzeuge.',
|
||||
['veh_model'] = 'Model',
|
||||
['veh_plate'] = 'Kennzeichen',
|
||||
['veh_condition'] = 'Zustand',
|
||||
['veh_action'] = 'Aktion',
|
||||
['impound_action'] = 'Beschlagnahme',
|
||||
['veh_exit'] = 'Fahrzeug zurückholen',
|
||||
['pay_impound'] = 'Beschlagnahme bezahlen',
|
||||
['veh_block'] = 'Fahrzeug kann nicht zurückgeholt werden da der Spawn blockiert ist.',
|
||||
['pay_Impound_bill'] = 'Du hast $%s zum Abschlepphof bezahlt.',
|
||||
['missing_money'] = 'Du hast nicht genug Geld.'
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
Locales['de'] = {
|
||||
['shop_robbery'] = 'ladenraub',
|
||||
['press_to_rob'] = 'drücke [E] ~o~zum Ausrauben %s',
|
||||
['robbery_timer'] = 'ladenraub: ~r~%s Sekunden übrig!',
|
||||
['shop_robbery'] = 'Ladenraub',
|
||||
['press_to_rob'] = 'Drücke [E] zum Ausrauben %s',
|
||||
['robbery_timer'] = 'Ladenraub: %s Sekunden übrig!',
|
||||
['recently_robbed'] = 'dieser Laden wurde bereits ausgeraubt. Bitte warte %s sekunden!',
|
||||
['rob_in_prog'] = '~r~Raub im Gange bei: %s',
|
||||
['started_to_rob'] = 'du hast einen Raub gestartet %s',
|
||||
['alarm_triggered'] = 'der Alarm wurde ausgelöst',
|
||||
['robbery_complete'] = '~r~Raub erfolgreich. Du ~o~hast $%s gestohlen',
|
||||
['robbery_complete_at'] = '~r~Raub erfolgreich bei: %s',
|
||||
['robbery_cancelled'] = 'der Raub wurde abgebrochen, du bekommst nichts!',
|
||||
['robbery_cancelled_at'] = '~r~Raub abgebrochen bei: %s',
|
||||
['min_police'] = 'es müssen mindestens %s Cops im Dienst sein um ein Raub zu starten.',
|
||||
['robbery_already'] = '~r~Ein Raub ist bereits im gange.',
|
||||
['no_threat'] = 'du machst den Ladenbesitzer keine Angst!',
|
||||
['rob_in_prog'] = 'Raub im Gange bei: %s',
|
||||
['started_to_rob'] = 'Du hast einen Raub gestartet %s',
|
||||
['alarm_triggered'] = 'Der Alarm wurde ausgelöst',
|
||||
['robbery_complete'] = 'Raub erfolgreich. Du hast $%s gestohlen',
|
||||
['robbery_complete_at'] = 'Raub erfolgreich bei: %s',
|
||||
['robbery_cancelled'] = 'Der Raub wurde abgebrochen, du bekommst nichts!',
|
||||
['robbery_cancelled_at'] = 'Raub abgebrochen bei: %s',
|
||||
['min_police'] = 'Es müssen mindestens %s Polizisten im Dienst sein um ein Raub zu starten.',
|
||||
['robbery_already'] = 'Ein Raub ist bereits im gange.',
|
||||
['no_threat'] = 'Du machst den Ladenbesitzer keine Angst!',
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
Locales['de'] = {
|
||||
['new_job'] = 'Du hast einen neuen Job!',
|
||||
['access_job_center'] = 'Drücke ~INPUT_PICKUP~ um das Arbeitsamt zu öffnen.',
|
||||
['access_job_center'] = 'Drücke [E] um das Arbeitsamt zu öffnen.',
|
||||
['job_center'] = 'Arbeitsamt',
|
||||
["blip_text"] = "Job Center"
|
||||
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
Locales['de'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'Umkleide',
|
||||
['cloak_change'] = 'Drücke ~INPUT_PICKUP~ to change clothes.',
|
||||
['cloak_change'] = 'Drücke [E] to change clothes.',
|
||||
['citizen_wear'] = 'Zivilkleidung',
|
||||
['job_wear'] = 'Arbeitskleidung',
|
||||
['bank_deposit_returned'] = 'Ein Pfand über $%s wurde dir zurückgegeben.',
|
||||
['bank_deposit_taken'] = 'Ein Pfand über ~r~$%s wurde von dir genommen.',
|
||||
['bank_deposit_taken'] = 'Ein Pfand über $%s wurde von dir genommen.',
|
||||
['caution_afford'] = 'Du kannst die Kaution über $%s nicht bezahlen',
|
||||
['foot_work'] = 'Du musst dafür zu Fuß sein.',
|
||||
['next_point'] = 'Gehe zum nächsten Schritt nach diesem.',
|
||||
@@ -15,101 +15,101 @@ Locales['de'] = {
|
||||
['max_limit'] = 'Du kannst nicht mehr %s tragen',
|
||||
['not_enough'] = 'Du hast nicht genug %s um diese Aufgabe weiterhin zu erledigen.',
|
||||
['spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um ein Lieferfahrzeug zu holen.',
|
||||
['spawn_truck_button'] = 'Drücke ~INPUT_PICKUP~ um einen Truck zu spawnen.',
|
||||
['spawn_veh_button'] = 'Drücke [E] um ein Lieferfahrzeug zu holen.',
|
||||
['spawn_truck_button'] = 'Drücke [E] um einen Truck zu spawnen.',
|
||||
['spawn_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
|
||||
['service_vh'] = 'Service Fahrzeug',
|
||||
['return_vh'] = 'Fahrzeugrückgabe',
|
||||
['return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zurückzugeben.',
|
||||
['return_vh_button'] = 'Drücke [E] um das Fahrzeug zurückzugeben.',
|
||||
['delivery_point'] = 'Lieferpunkt',
|
||||
['delivery'] = 'Lieferung',
|
||||
['public_enter'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
|
||||
['public_leave'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
|
||||
['public_enter'] = 'Drücke [E] um das Gebäude zu betreten.',
|
||||
['public_leave'] = 'Drücke [E] um das Gebäude zu verlassen.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'Umkleide',
|
||||
['lj_mapblip'] = 'Holzstapel',
|
||||
['lj_wood'] = 'Holz',
|
||||
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu sammeln.',
|
||||
['lj_pickup'] = 'Drücke [E] um Holz zu sammeln.',
|
||||
['lj_woodcutting'] = 'Holzverarbeitung',
|
||||
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um das Holz zu schneiden.',
|
||||
['lj_cutwood_button'] = 'Drücke [E] um das Holz zu schneiden.',
|
||||
['lj_board'] = 'Bretter',
|
||||
['lj_planks'] = 'Holz verarbeiten',
|
||||
['lj_cutwood'] = 'Holz schneiden',
|
||||
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu bekommen.',
|
||||
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.',
|
||||
['lj_pick_boards'] = 'Drücke [E] um Bretter zu bekommen.',
|
||||
['lj_deliver_button'] = 'Drücke [E] um die Bretter zu liefern.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'Umkleide',
|
||||
['fm_fish'] = 'Fisch',
|
||||
['fm_fish_area'] = 'Fischerzone',
|
||||
['fm_fish_button'] = 'Drücke ~INPUT_PICKUP~ um zu fischen.',
|
||||
['fm_fish_button'] = 'Drücke [E] um zu fischen.',
|
||||
['fm_spawnboat_title'] = 'Boot spawnen',
|
||||
['fm_spawnboat'] = 'Drücke ~INPUT_PICKUP~ um ein Boot auszuparken.',
|
||||
['fm_spawnboat'] = 'Drücke [E] um ein Boot auszuparken.',
|
||||
['fm_boat_title'] = 'Boot',
|
||||
['fm_boat_return_title'] = 'Bootsrückgabe',
|
||||
['fm_boat_return_button'] = 'Drücke ~INPUT_PICKUP~ um das Boot zurückzugeben.',
|
||||
['fm_deliver_fish'] = 'Drücke ~INPUT_PICKUP~ um den Fisch zu liefern.',
|
||||
['fm_boat_return_button'] = 'Drücke [E] um das Boot zurückzugeben.',
|
||||
['fm_deliver_fish'] = 'Drücke [E] um den Fisch zu liefern.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Umkleide',
|
||||
['f_drill_oil'] = 'Nach Öl bohren',
|
||||
['f_fuel'] = 'Öl',
|
||||
['f_drillbutton'] = 'Drücke ~INPUT_PICKUP~ um nach Öl zu bohren.',
|
||||
['f_drillbutton'] = 'Drücke [E] um nach Öl zu bohren.',
|
||||
['f_fuel_refine'] = 'Öl verarbeiten',
|
||||
['f_refine_fuel_button'] = 'Drücke ~INPUT_PICKUP~ zum verarbeiten.',
|
||||
['f_refine_fuel_button'] = 'Drücke [E] zum verarbeiten.',
|
||||
['f_fuel_mixture'] = 'Öl mischen',
|
||||
['f_gas'] = 'Benzin',
|
||||
['f_fuel_mixture_button'] = 'Drücke ~INPUT_PICKUP~ um das Öl zu mixen.',
|
||||
['f_fuel_mixture_button'] = 'Drücke [E] um das Öl zu mixen.',
|
||||
['f_deliver_gas'] = 'Benzin liefern',
|
||||
['f_deliver_gas_button'] = 'Drücke ~INPUT_PICKUP~ um Benzin zu liefern.',
|
||||
['f_deliver_gas_button'] = 'Drücke [E] um Benzin zu liefern.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Umkleide',
|
||||
['m_rock'] = 'Stein',
|
||||
['m_pickrocks'] = 'Drücke ~INPUT_PICKUP~ um Stein abzubauen.',
|
||||
['m_pickrocks'] = 'Drücke [E] um Stein abzubauen.',
|
||||
['m_washrock'] = 'Steine waschen',
|
||||
['m_rock_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu waschen.',
|
||||
['m_rock_button'] = 'Drücke [E] um die Steine zu waschen.',
|
||||
['m_rock_smelting'] = 'Steine schmelzen',
|
||||
['m_copper'] = 'Kupfer',
|
||||
['m_sell_copper'] = 'Kupfer Verkäufer',
|
||||
['m_deliver_copper'] = 'Drücke ~INPUT_PICKUP~ um Kupfer zu liefern.',
|
||||
['m_deliver_copper'] = 'Drücke [E] um Kupfer zu liefern.',
|
||||
['m_iron'] = 'Eisen',
|
||||
['m_sell_iron'] = 'Eisen Verkäufer',
|
||||
['m_deliver_iron'] = 'Drücke ~INPUT_PICKUP~ um Eisen zu liefern.',
|
||||
['m_deliver_iron'] = 'Drücke [E] um Eisen zu liefern.',
|
||||
['m_gold'] = 'Gold',
|
||||
['m_sell_gold'] = 'Gold verkaufen',
|
||||
['m_deliver_gold'] = 'Drücke ~INPUT_PICKUP~ um Gold zu verkaufen.',
|
||||
['m_deliver_gold'] = 'Drücke [E] um Gold zu verkaufen.',
|
||||
['m_diamond'] = 'Diamant',
|
||||
['m_sell_diamond'] = 'Diamanten verkaufen',
|
||||
['m_deliver_diamond'] = 'Drücke ~INPUT_PICKUP~ um die Diamanten zu verkaufen.',
|
||||
['m_melt_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu schmelzen.',
|
||||
['m_deliver_diamond'] = 'Drücke [E] um die Diamanten zu verkaufen.',
|
||||
['m_melt_button'] = 'Drücke [E] um die Steine zu schmelzen.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Drücke ~INPUT_PICKUP~ to go down to the garage.',
|
||||
['reporter_garage'] = 'Drücke [E] to go down to the garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'Umkleide',
|
||||
['s_hen'] = 'Hühner',
|
||||
['s_alive_chicken'] = 'lebende Hühner',
|
||||
['s_catch_hen'] = 'Drücke ~INPUT_PICKUP~ um Hühner zu fangen.',
|
||||
['s_catch_hen'] = 'Drücke [E] um Hühner zu fangen.',
|
||||
['s_slaughtered_chicken'] = 'Hühner verpacken',
|
||||
['s_chop_animal'] = 'Drücke ~INPUT_PICKUP~ um die Hühner zu schneiden.',
|
||||
['s_slaughtered'] = 'SChlachthaus',
|
||||
['s_chop_animal'] = 'Drücke [E] um die Hühner zu schneiden.',
|
||||
['s_slaughtered'] = 'Schlachthaus',
|
||||
['s_package'] = 'Verpackung',
|
||||
['s_packagechicken'] = 'Hühnchen in Verpackung',
|
||||
['s_unpackaged'] = 'Verpackbereite Hühnchen',
|
||||
['s_unpackaged_button'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu verpacken.',
|
||||
['s_deliver'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu liefern.',
|
||||
['s_unpackaged_button'] = 'Drücke [E] um die Hühnchen zu verpacken.',
|
||||
['s_deliver'] = 'Drücke [E] um die Hühnchen zu liefern.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'Drücke ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Drücke ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'Drücke ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'Drücke ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
['dd_wool'] = 'wolle',
|
||||
['dd_pickup'] = 'Drücke [E] um Wolle zu gewinnen.',
|
||||
['dd_fabric'] = 'stoff',
|
||||
['dd_makefabric'] = 'Drücke [E] zur Herstellung von Stoffen.',
|
||||
['dd_clothing'] = 'kleidung',
|
||||
['dd_makeclothing'] = 'Drücke [E] um Kleidung herzustellen.',
|
||||
['dd_deliver_clothes'] = 'Drücke [E] um Kleidung zu liefern.',
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
Locales['de'] = {
|
||||
['by_default'] = 'Standard',
|
||||
['installed'] = 'installed',
|
||||
['installed'] = 'Installiert',
|
||||
['already_own'] = 'Sie besitzen bereits: %s',
|
||||
['not_enough_money'] = 'du kannst dir diese mod nicht leisten',
|
||||
['not_enough_money'] = 'Du kannst dir diese mod nicht leisten',
|
||||
['purchased'] = 'Du hast diese Mod gekauft!',
|
||||
['press_custom'] = 'Drücke ~INPUT_PICKUP~ um dein Fahrzeug auf zu Tunen',
|
||||
['press_custom'] = 'Drücke [E] um dein Fahrzeug auf zu Tunen',
|
||||
['level'] = 'level %s',
|
||||
['neon'] = 'Neon',
|
||||
['blip_name'] = 'Tuning',
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
Locales['de'] = {
|
||||
|
||||
['used_beer'] = 'Du hast 1x Bier getrunken',
|
||||
|
||||
}
|
||||
@@ -3,64 +3,64 @@ Locales['de'] = {
|
||||
['cloakroom'] = 'Garderobe',
|
||||
['citizen_wear'] = 'Zivilkleidung',
|
||||
['police_wear'] = 'Arbeitskleidung',
|
||||
['gilet_wear'] = 'orange reflective jacket',
|
||||
['bullet_wear'] = 'bulletproof vest',
|
||||
['no_outfit'] = 'there\'s no uniform that fits you!',
|
||||
['gilet_wear'] = 'orangefarbene reflektierende Jacke',
|
||||
['bullet_wear'] = 'kugelsichere Weste',
|
||||
['no_outfit'] = 'Es gibt keine Uniform die dir passt.',
|
||||
['open_cloackroom'] = 'Drücke [E] um dich umzuziehen',
|
||||
-- Armory
|
||||
['remove_object'] = 'take object',
|
||||
['deposit_object'] = 'deposit object',
|
||||
['remove_object'] = 'Objekt nehmen',
|
||||
['deposit_object'] = 'Objekt einlagern',
|
||||
['get_weapon'] = 'Waffen holen',
|
||||
['put_weapon'] = 'Waffen bringen',
|
||||
['buy_weapons'] = 'Waffen kaufen',
|
||||
['armory'] = 'Waffenkammer',
|
||||
['open_armory'] = 'Drücke [E] um die Waffenkammer zu öffnen',
|
||||
['armory_owned'] = 'owned',
|
||||
['armory_free'] = 'free',
|
||||
['armory_owned'] = 'eigentum',
|
||||
['armory_free'] = 'gratis',
|
||||
['armory_item'] = '$%s',
|
||||
['armory_weapontitle'] = 'armory - Buy weapon',
|
||||
['armory_componenttitle'] = 'armory - Weapon attatchments',
|
||||
['armory_bought'] = 'you bought an %s for $%s',
|
||||
['armory_money'] = 'you cannot afford that weapon',
|
||||
['armory_hascomponent'] = 'you have that attatchment equiped!',
|
||||
['get_weapon_menu'] = 'armory - Withdraw Weapon',
|
||||
['put_weapon_menu'] = 'armory - Store Weapon',
|
||||
['armory_weapontitle'] = 'Waffenkammer - Waffe kaufen',
|
||||
['armory_componenttitle'] = 'Waffenkammer - Waffen attatchments',
|
||||
['armory_bought'] = 'Du hast dir %s für $%s gekauft',
|
||||
['armory_money'] = 'Du kannst dir die Waffe nicht leisten',
|
||||
['armory_hascomponent'] = 'Du hast das attchment bereits!',
|
||||
['get_weapon_menu'] = 'Arsenal - Waffe auslagern',
|
||||
['put_weapon_menu'] = 'Arsenal - Waffe einlagern',
|
||||
-- Vehicles
|
||||
['vehicle_menu'] = 'vehicle',
|
||||
['vehicle_blocked'] = 'all available spawn points are currently blocked!',
|
||||
['garage_prompt'] = 'press [E] to access the Vehicle Actions.',
|
||||
['garage_title'] = 'vehicle Actions',
|
||||
['garage_stored'] = 'stored',
|
||||
['garage_notstored'] = 'not in garage',
|
||||
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
|
||||
['garage_has_stored'] = 'the vehicle has been stored in your garage',
|
||||
['garage_has_notstored'] = 'no nearby owned vehicles were found',
|
||||
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
|
||||
['garage_blocked'] = 'there\'s no available spawn points!',
|
||||
['garage_empty'] = 'you don\'t have any vehicles in your garage.',
|
||||
['garage_released'] = 'your vehicle has been released from the garage.',
|
||||
['garage_store_nearby'] = 'there is no nearby vehicles.',
|
||||
['garage_storeditem'] = 'open garage',
|
||||
['garage_storeitem'] = 'store vehicle in garage',
|
||||
['garage_buyitem'] = 'vehicle shop',
|
||||
['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
|
||||
['helicopter_prompt'] = 'press [E] to access the Helicopter Actions.',
|
||||
['vehicle_menu'] = 'Fahrzeug',
|
||||
['vehicle_blocked'] = 'alle verfügbaren Spawnpunkte sind derzeit blockiert!',
|
||||
['garage_prompt'] = 'Drücke [E] um das Garagen Menü zu öffnen.',
|
||||
['garage_title'] = 'Fahrzeug aktionen',
|
||||
['garage_stored'] = 'eingelagert',
|
||||
['garage_notstored'] = 'nicht in der Garage',
|
||||
['garage_storing'] = 'Wir versuchen, das Fahrzeug zu entfernen, stelle sicher, dass sich keine Spieler in der Nähe des Fahrzeugs befinden.',
|
||||
['garage_has_stored'] = 'das Fahrzeug wurde in deiner Garage abgestellt',
|
||||
['garage_has_notstored'] = 'Keine eigenen Fahrzeuge in der nähe gefunden',
|
||||
['garage_notavailable'] = 'Dein Fahrzeug ist nicht in der Garage abgestellt.',
|
||||
['garage_blocked'] = 'Es gibt keine verfügbaren Spawn-Punkte!',
|
||||
['garage_empty'] = 'Du hast keine Fahrzeuge in der Garage.',
|
||||
['garage_released'] = 'Ihr Fahrzeug aus der Garage entlassen wurde.',
|
||||
['garage_store_nearby'] = 'Es gibt keine Fahrzeuge in der Nähe.',
|
||||
['garage_storeditem'] = 'Garage öffnen',
|
||||
['garage_storeitem'] = 'Fahrzeug einparken',
|
||||
['garage_buyitem'] = 'Fahrzeugshop',
|
||||
['garage_notauthorized'] = 'Du bist nicht berechtigt, diese Art von Fahrzeugen zu kaufen..',
|
||||
['helicopter_prompt'] = 'Drücken sie [E] um das Hubschrauber Menü zu öffnen.',
|
||||
['shop_item'] = '$%s',
|
||||
['vehicleshop_title'] = 'vehicle Shop',
|
||||
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
|
||||
['vehicleshop_bought'] = 'you have bought %s for ~r~$%s',
|
||||
['vehicleshop_money'] = 'you cannot afford that vehicle',
|
||||
['vehicleshop_awaiting_model'] = 'the vehicle is currently DOWNLOADING & LOADING please wait',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
['vehicleshop_title'] = 'Fahrzeug Shop',
|
||||
['vehicleshop_confirm'] = 'Willst du dieses Fahrzeug kaufen?',
|
||||
['vehicleshop_bought'] = 'Du hast %s gekauft für $%s',
|
||||
['vehicleshop_money'] = 'Du kannst dir das Fahrzeug nicht leisten',
|
||||
['vehicleshop_awaiting_model'] = 'das Fahrzeug wird gerade HERUNTERGELADEN & LÄDT bitte warten',
|
||||
['confirm_no'] = 'nein',
|
||||
['confirm_yes'] = 'ja',
|
||||
-- Service
|
||||
['service_max'] = 'you cannot enter service, max officers in service: %s/%s',
|
||||
['service_not'] = 'you have not entered service! You\'ll have to get changed first.',
|
||||
['service_anonunce'] = 'service information',
|
||||
['service_in'] = 'you\'ve entered service, welcome!',
|
||||
['service_in_announce'] = 'operator %s has entered service!',
|
||||
['service_out'] = 'you have left service.',
|
||||
['service_out_announce'] = 'operator %s has left their service.',
|
||||
['service_max'] = 'Du kannst den Dienst nicht antreten, maximale Anzahl von Beamten im Dienst: %s/%s',
|
||||
['service_not'] = 'Du bist noch nicht im Dienst! Du musst dich erst umziehen.',
|
||||
['service_anonunce'] = 'Service-Informationen',
|
||||
['service_in'] = 'Du hast deinen Dienst angetreten, willkommen!',
|
||||
['service_in_announce'] = 'Operator %s hat seinen Dienst aufgenommen!',
|
||||
['service_out'] = 'Du hast den Dienst verlassen.',
|
||||
['service_out_announce'] = 'Operator %s hat seinen Dienst beendet.',
|
||||
-- Action Menu
|
||||
['citizen_interaction'] = 'Zivilistenaktionen',
|
||||
['vehicle_interaction'] = 'Fahrzeuginteraktionen',
|
||||
@@ -71,28 +71,28 @@ Locales['de'] = {
|
||||
['handcuff'] = 'Festnehmen / Freilassen',
|
||||
['drag'] = 'drag',
|
||||
['put_in_vehicle'] = 'In Fahrzeug setzen',
|
||||
['out_the_vehicle'] = 'take out of vehicle',
|
||||
['out_the_vehicle'] = 'aus dem Fahrzeug nehmen',
|
||||
['fine'] = 'Strafe',
|
||||
['unpaid_bills'] = 'manage unpaid bills',
|
||||
['license_check'] = 'manage license',
|
||||
['license_revoke'] = 'revoke license',
|
||||
['license_revoked'] = 'your %s has been revoked!',
|
||||
['licence_you_revoked'] = 'you revoked a %s which belonged to %s',
|
||||
['unpaid_bills'] = 'Unbezahlte Rechnungen verwalten',
|
||||
['license_check'] = 'Lizenz verwalten',
|
||||
['license_revoke'] = 'Lizenz wegnehmen',
|
||||
['license_revoked'] = 'Deine %s wurde entzogen',
|
||||
['licence_you_revoked'] = 'Du hast %s widerrufen, die %s gehörte',
|
||||
['no_players_nearby'] = 'keine Spieler in der Nähe',
|
||||
['being_searched'] = 'you are being searched by the Police',
|
||||
['being_searched'] = 'Du wirst von der Polizei durchsucht',
|
||||
-- Vehicle interaction
|
||||
['vehicle_info'] = 'Fahrzeug Info',
|
||||
['pick_lock'] = 'Fahrzeug öffnen',
|
||||
['vehicle_unlocked'] = 'Fahrzeug offen',
|
||||
['no_vehicles_nearby'] = 'Keine Fahrzeuge in der Nähe',
|
||||
['impound'] = 'impound vehicle',
|
||||
['impound_prompt'] = 'press [E] to cancel the impound',
|
||||
['impound_canceled'] = 'you canceled the impound',
|
||||
['impound_canceled_moved'] = 'the impound has been canceled because the vehicle moved',
|
||||
['impound_successful'] = 'you have impounded the vehicle',
|
||||
['search_database'] = 'vehicle information',
|
||||
['search_database_title'] = 'vehicle information - search with registration number',
|
||||
['search_database_error_invalid'] = 'that is ~r~not a valid registration number',
|
||||
['impound'] = 'beschlagnahmtes fahrzeug',
|
||||
['impound_prompt'] = 'Drücken Sie [E], um die Beschlagnahmung abzubrechen.',
|
||||
['impound_canceled'] = 'Du hast die Beschlagnahmung abgebrochen',
|
||||
['impound_canceled_moved'] = 'die Beschlagnahme wurde aufgehoben, weil das Fahrzeug bewegt wurde',
|
||||
['impound_successful'] = 'Du hast das Fahrzeug beschlagnahmt',
|
||||
['search_database'] = 'Fahrzeug informationen',
|
||||
['search_database_title'] = 'Fahrzeuginformationen - Suche über das amtliche Kennzeichen',
|
||||
['search_database_error_invalid'] = 'die keine gültige Registrierungsnummer ist',
|
||||
-- Traffic interaction
|
||||
['traffic_interaction'] = 'Straßeninteraktionen',
|
||||
['cone'] = 'Hütchen',
|
||||
@@ -103,49 +103,49 @@ Locales['de'] = {
|
||||
-- ID Card Menu
|
||||
['name'] = 'name: %s',
|
||||
['job'] = 'job: %s',
|
||||
['sex'] = 'sex: %s',
|
||||
['sex'] = 'geschlecht: %s',
|
||||
['dob'] = 'DOB: %s',
|
||||
['height'] = 'height: %s',
|
||||
['height'] = 'größe: %s',
|
||||
['bac'] = 'BAC: %s',
|
||||
['unknown'] = 'unknown',
|
||||
['male'] = 'male',
|
||||
['female'] = 'female',
|
||||
['male'] = 'männlich',
|
||||
['female'] = 'weiblich',
|
||||
-- Body Search Menu
|
||||
['guns_label'] = '--- Waffen ---',
|
||||
['inventory_label'] = '--- Inventar ---',
|
||||
['license_label'] = ' --- Licenses ---',
|
||||
['license_label'] = ' --- Lizenzen ---',
|
||||
['confiscate'] = 'konfeszieren %s',
|
||||
['confiscate_weapon'] = 'confiscate %s with %s bullets',
|
||||
['confiscate_inv'] = 'konfeziere %sx %s',
|
||||
['confiscate_dirty'] = 'schwarzgeld konfesziert: <span style="color:red;">$%s</span>',
|
||||
['you_confiscated'] = 'you confiscated %sx %s from %s',
|
||||
['got_confiscated'] = '%sx %s were confiscated by %s',
|
||||
['you_confiscated_account'] = 'you confiscated $%s (%s) from %s',
|
||||
['got_confiscated_account'] = '$%s (%s) was confiscated by %s',
|
||||
['you_confiscated_weapon'] = 'you confiscated %s from %s with ~o~%s bullets',
|
||||
['got_confiscated_weapon'] = 'your %s with ~o~%s bullets was confiscated by %s',
|
||||
['confiscate_weapon'] = 'konfisziere %s mit %s kugeln',
|
||||
['confiscate_inv'] = 'konfisziere %sx %s',
|
||||
['confiscate_dirty'] = 'Schwarzgeld konfesziert: <span style="color:red;">$%s</span>',
|
||||
['you_confiscated'] = 'Du konfiszierst %sx %s von %s',
|
||||
['got_confiscated'] = '%sx %s wurde konfisziert von %s',
|
||||
['you_confiscated_account'] = 'du konfiszierst $%s (%s) von %s',
|
||||
['got_confiscated_account'] = '$%s (%s) wurde konfisziert von %s',
|
||||
['you_confiscated_weapon'] = 'Du konfiszierst %s von %s mit %s kugeln',
|
||||
['got_confiscated_weapon'] = 'Deine %s mit %s kugeln wurde konfisziert von %s',
|
||||
['traffic_offense'] = 'Verkehrs vergehen',
|
||||
['minor_offense'] = 'Geringes vergehen',
|
||||
['average_offense'] = 'Normales vergehen',
|
||||
['major_offense'] = 'Hohes vergehen',
|
||||
['fine_total'] = 'strafe: %s',
|
||||
-- Vehicle Info Menu
|
||||
['plate'] = 'plate: %s',
|
||||
['plate'] = 'kennzeichen: %s',
|
||||
['owner_unknown'] = 'besitzer: Unbekannt',
|
||||
['owner'] = 'besitzer: %s',
|
||||
-- Boss Menu
|
||||
['open_bossmenu'] = 'Drücke [E] um das Menü zu öffnen',
|
||||
['quantity_invalid'] = 'invalid quantity',
|
||||
['have_withdrawn'] = 'you have withdrawn %sx %s',
|
||||
['have_deposited'] = 'you have deposited %sx %s',
|
||||
['quantity'] = 'quantity',
|
||||
['inventory'] = 'inventory',
|
||||
['police_stock'] = 'police Stock',
|
||||
['quantity_invalid'] = 'ungültige Menge',
|
||||
['have_withdrawn'] = 'Du hast abgehoben %sx %s',
|
||||
['have_deposited'] = 'Sie haben eingezahlt %sx %s',
|
||||
['quantity'] = 'qualität',
|
||||
['inventory'] = 'inventar',
|
||||
['police_stock'] = 'Polizeibestand',
|
||||
-- Misc
|
||||
['remove_prop'] = 'Drücke [E] um das Objekt zu entfernen',
|
||||
['map_blip'] = 'Polizeistation',
|
||||
['unrestrained_timer'] = 'you feel your handcuffs slowly losing grip and fading away.',
|
||||
['unrestrained_timer'] = 'Du spürst, wie die Handschellen langsam ihren Halt verlieren und sich auflösen.',
|
||||
-- Notifications
|
||||
['alert_police'] = 'Polizei alamieren',
|
||||
['phone_police'] = 'police',
|
||||
['phone_police'] = 'Polizei',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
Locales['de'] = {
|
||||
['ooc_prefix'] = 'OOC | %s',
|
||||
['twt_help'] = 'Sende eine twitter nachricht',
|
||||
['twt_prefix'] = '^0[^4Twitter^0] (^5@%s^0)',
|
||||
['me_help'] = 'personal action',
|
||||
['me_prefix'] = 'ich | %s',
|
||||
['do_help'] = 'RP information',
|
||||
['do_prefix'] = 'do | %s',
|
||||
['generic_argument_name'] = 'nachricht',
|
||||
['generic_argument_help'] = 'die nachricht',
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
Locales['de'] = {
|
||||
['shop'] = 'geschäft',
|
||||
['shops'] = 'geschäfte',
|
||||
['press_menu'] = 'drücke [E] um auf das Geschäft zuzugreifen.',
|
||||
['press_menu'] = 'Drücke [E] um auf das Geschäft zuzugreifen.',
|
||||
['shop_item'] = '$%s',
|
||||
['bought'] = 'du kaufst %sx %s für ~r~$%s',
|
||||
['not_enough'] = 'du ~r~hast nicht genug geld: %s',
|
||||
['player_cannot_hold'] = 'du hast ~r~nicht genug Platz in deinem Inventar',
|
||||
['bought'] = 'Du kaufst %sx %s für $%s',
|
||||
['not_enough'] = 'Du hast nicht genug geld: %s',
|
||||
['player_cannot_hold'] = 'Du hast nicht genug Platz in deinem Inventar',
|
||||
['shop_confirm'] = 'Kaufe %sx %s für $%s?',
|
||||
['no'] = 'nein',
|
||||
['yes'] = 'ja',
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
Locales['de'] = {
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press [E] to open the cloakroom.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
['cloakroom_menu'] = 'Garderobe',
|
||||
['cloakroom_prompt'] = 'Drücke [E] um die Garderobe zu öffnen.',
|
||||
['wear_citizen'] = 'Bürger Kleidung',
|
||||
['wear_work'] = 'Taxi Kleidung',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press [E] to open the garage.',
|
||||
['spawner_prompt'] = 'Drücke [E] um die Garage zu öffnen.',
|
||||
['store_veh'] = 'Drücke [E] um das Fahrzeug zu parken',
|
||||
['spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['spawnpoint_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
|
||||
['only_taxi'] = 'Du kannst nur Taxis parken.',
|
||||
|
||||
['taking_service'] = 'Service annehmen: Taxi/Uber',
|
||||
@@ -17,36 +17,36 @@ Locales['de'] = {
|
||||
['amount_invalid'] = 'Betrag ungültig',
|
||||
['press_to_open'] = 'Drücke [E] um das Menü zu öffnen',
|
||||
['billing'] = 'Rechnung',
|
||||
['billing_sent'] = 'the bill has been registered!',
|
||||
['billing_sent'] = 'Die Rechnung wurde gesendet!',
|
||||
['invoice_amount'] = 'Rechnugsbetrag',
|
||||
['no_players_near'] = 'Kein Spieler in der Nähe',
|
||||
['start_job'] = 'start / stop driving NPC jobs',
|
||||
['start_job'] = 'Start/Stopp NPC Aufträge',
|
||||
['drive_search_pass'] = 'Auf der Suche nach Passagieren',
|
||||
['customer_found'] = 'du hast einen Passagier gefunden , Fahre in zum Ziel',
|
||||
['client_unconcious'] = 'dein Passagier ist ~r~bewusstlos. Suche nach einem anderen.',
|
||||
['client_unconcious'] = 'dein Passagier ist bewusstlos. Suche nach einem anderen.',
|
||||
['arrive_dest'] = 'du bist an deinem Ziel angekommen',
|
||||
['take_me_to_near'] = 'Bring mich nach %s, in der Nähe von %s',
|
||||
['take_me_to'] = 'Bring mich nach %s',
|
||||
['close_to_client'] = 'du bist nahe an dem Passagier, du musst noch näher ran',
|
||||
['return_to_veh'] = 'bitte kehre zu deinem Fahezeug zurück umd die Mission fortzuführen',
|
||||
['close_to_client'] = 'Du bist nahe an dem Passagier, du musst noch näher ran',
|
||||
['return_to_veh'] = 'Bitte kehre zu deinem Fahezeug zurück umd die Mission fortzuführen',
|
||||
['must_in_taxi'] = 'Du musst in einem Taxis sein umd die Mission starten zu können',
|
||||
['must_in_vehicle'] = 'Du musst in einem Fahrzeug sein um die Mission starten zu können',
|
||||
['not_in_taxi'] = 'You left the taxi while on mission!',
|
||||
['have_earned'] = 'verdient $%s',
|
||||
['not_in_taxi'] = 'Du hast das Taxi während der Mission verlassen',
|
||||
['have_earned'] = 'Du hast verdient $%s',
|
||||
['comp_earned'] = '- Die Firma verdient $\n- Verdient $%s',
|
||||
['deposit_stock'] = 'deposit Stock',
|
||||
['take_stock'] = 'take Stock',
|
||||
['boss_actions'] = 'boss Actions',
|
||||
['mission_complete'] = 'mission Completed',
|
||||
['quantity'] = 'quantity',
|
||||
['quantity_invalid'] = 'that is an invalid quantity!',
|
||||
['take_stock'] = 'Bestand nehmen',
|
||||
['boss_actions'] = 'Boss aktionen',
|
||||
['mission_complete'] = 'Mission abgeschlossen',
|
||||
['quantity'] = 'menge',
|
||||
['quantity_invalid'] = 'Das ist eine ungültige Menge!',
|
||||
['inventory'] = 'inventory',
|
||||
['taxi_client'] = 'taxi Client',
|
||||
['have_withdrawn'] = 'you have withdrawn x%s %s',
|
||||
['have_deposited'] = 'you have deposited x%s %s',
|
||||
['player_cannot_hold'] = 'you do ~r~not have enough free space in your inventory!',
|
||||
['taxi_client'] = 'Taxi Kunde',
|
||||
['have_withdrawn'] = 'Du hast entnommen x%s %s',
|
||||
['have_deposited'] = 'Du hast eingelagert x%s %s',
|
||||
['player_cannot_hold'] = 'Du hast nicht genug Platz im Inventar',
|
||||
['blip_taxi'] = 'taxi',
|
||||
['phone_taxi'] = 'taxi',
|
||||
['taxi'] = 'taxi',
|
||||
['taxi_stock'] = 'taxi Stock'
|
||||
['taxi_stock'] = 'taxi lagerbestand'
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user