make /car spawned vehicles Maxed out

This commit is contained in:
Mycroft
2022-08-01 05:28:21 +01:00
parent 1e8ac0c2b9
commit 3f8097cd9c
+26
View File
@@ -300,6 +300,32 @@ AddEventHandler('esx:spawnVehicle', function(vehicle)
ESX.Game.SpawnVehicle(model, playerCoords, playerHeading, function(vehicle)
TaskWarpPedIntoVehicle(ESX.PlayerData.ped, vehicle, -1)
SetVehicleDirtLevel(vehicle, 0)
SetVehicleFuelLevel(vehicle, 100.0)
SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue
SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white
--SetVehicleCustomPrimaryColour(vehicle, 55, 140, 191) -- ESX Blue
-- SetVehicleCustomSecondaryColour(vehicle, 0, 0, 0) -- white
SetEntityAsMissionEntity(vehicle, true, true) -- Persistant Vehicle
-- Max out vehicle upgrades
SetVehicleExplodesOnHighExplosionDamage(vehicle, true)
SetVehicleModKit(vehicle, 0)
SetVehicleMod(vehicle, 11, 3, false) -- modEngine
SetVehicleMod(vehicle, 12, 2, false) -- modBrakes
SetVehicleMod(vehicle, 13, 2, false) -- modTransmission
SetVehicleMod(vehicle, 15, 3, false) -- modSuspension
SetVehicleMod(vehicle, 16, 4, false) -- modArmor
ToggleVehicleMod(vehicle, 18, true) -- modTurbo
SetVehicleTurboPressure(vehicle, 100.0)
SetVehicleNumberPlateText(vehicle, "ESX KISS")
SetVehicleNumberPlateTextIndex(vehicle, 1)
SetVehicleNitroEnabled(vehicle, true)
for i=0, 3 do
SetVehicleNeonLightEnabled(vehicle, i, true)
end
SetVehicleNeonLightsColour(vehicle, 55, 140, 191) -- ESX Blue
end)
else
ESX.ShowNotification('Invalid vehicle model.')