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make /car spawned vehicles Maxed out
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@@ -300,6 +300,32 @@ AddEventHandler('esx:spawnVehicle', function(vehicle)
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ESX.Game.SpawnVehicle(model, playerCoords, playerHeading, function(vehicle)
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TaskWarpPedIntoVehicle(ESX.PlayerData.ped, vehicle, -1)
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SetVehicleDirtLevel(vehicle, 0)
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SetVehicleFuelLevel(vehicle, 100.0)
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SetVehicleCustomSecondaryColour(vehicle, 55, 140, 191) -- ESX Blue
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SetVehicleCustomPrimaryColour(vehicle, 0, 0, 0) -- white
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--SetVehicleCustomPrimaryColour(vehicle, 55, 140, 191) -- ESX Blue
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-- SetVehicleCustomSecondaryColour(vehicle, 0, 0, 0) -- white
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SetEntityAsMissionEntity(vehicle, true, true) -- Persistant Vehicle
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-- Max out vehicle upgrades
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SetVehicleExplodesOnHighExplosionDamage(vehicle, true)
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SetVehicleModKit(vehicle, 0)
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SetVehicleMod(vehicle, 11, 3, false) -- modEngine
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SetVehicleMod(vehicle, 12, 2, false) -- modBrakes
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SetVehicleMod(vehicle, 13, 2, false) -- modTransmission
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SetVehicleMod(vehicle, 15, 3, false) -- modSuspension
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SetVehicleMod(vehicle, 16, 4, false) -- modArmor
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ToggleVehicleMod(vehicle, 18, true) -- modTurbo
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SetVehicleTurboPressure(vehicle, 100.0)
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SetVehicleNumberPlateText(vehicle, "ESX KISS")
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SetVehicleNumberPlateTextIndex(vehicle, 1)
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SetVehicleNitroEnabled(vehicle, true)
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for i=0, 3 do
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SetVehicleNeonLightEnabled(vehicle, i, true)
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end
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SetVehicleNeonLightsColour(vehicle, 55, 140, 191) -- ESX Blue
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end)
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else
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ESX.ShowNotification('Invalid vehicle model.')
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