Properly revert skin if player doesn't buy, closes #17

This commit is contained in:
ElPumpo
2018-11-10 23:49:14 +01:00
parent 0e2b6da19d
commit 1ce1645fc4
2 changed files with 2 additions and 4 deletions
+2 -2
View File
@@ -84,7 +84,7 @@ function OpenShopMenu()
end)
else
TriggerEvent('esx_skin:getLastSkin', function(skin)
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
@@ -92,7 +92,7 @@ function OpenShopMenu()
end
end)
elseif data.current.value == 'no' then
TriggerEvent('esx_skin:getLastSkin', function(skin)
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end
-2
View File
@@ -8,7 +8,6 @@ AddEventHandler('esx_clotheshop:saveOutfit', function(label, skin)
local xPlayer = ESX.GetPlayerFromId(_source)
TriggerEvent('esx_datastore:getDataStore', 'property', xPlayer.identifier, function(store)
local dressing = store.get('dressing')
if dressing == nil then
@@ -21,7 +20,6 @@ AddEventHandler('esx_clotheshop:saveOutfit', function(label, skin)
})
store.set('dressing', dressing)
end)
end)