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GNU GENERAL PUBLIC LICENSE
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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fxserver-esx_ambulancejob
Copyright (C) 2015 Jérémie N'gadi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
fxserver-esx_ambulancejob Copyright (C) 2015 Jérémie N'gadi
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
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# esx_ambulancejob
ESX Ambulance Job is an plugin for ESX with features:
- Adds death screen, with early respawn timer and bleed out timer
- Vehicle garages, revive menu and more for on duty EMS
## Requirements
* Auto mode
- [esx_skin](https://github.com/ESX-Org/esx_skin)
- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
* Player management (boss actions)
- [esx_society](https://github.com/ESX-Org/esx_society)
## Download & Installation
### Using [fvm](https://github.com/qlaffont/fvm-installer)
```
fvm install --save --folder=esx esx-org/esx_ambulancejob
```
### Using Git
```
cd resources
git clone https://github.com/ESX-Org/esx_ambulancejob [esx]/esx_ambulancejob
```
### Manually
- Download https://github.com/ESX-Org/esx_ambulancejob/archive/master.zip
- Put it in the `[esx]` directory
## Installation
- Import `esx_ambulancejob.sql` in your database
- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua`
- Add this in your `server.cfg`:
```
start esx_ambulancejob
```
# Legal
### License
esx_ambulancejob - ambulance script for fivem
Copyright (C) 2015-2020 Jérémie N'gadi
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
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local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
local isBusy, deadPlayers, deadPlayerBlips, isOnDuty = false, {}, {}, false
isInShopMenu = false
function OpenAmbulanceActionsMenu()
local elements = {{label = _U('cloakroom'), value = 'cloakroom'}}
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
title = _U('ambulance'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'cloakroom' then
OpenCloakroomMenu()
elseif data.current.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
menu.close()
end, {wash = false})
end
end, function(data, menu)
menu.close()
end)
end
function OpenMobileAmbulanceActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
title = _U('ambulance'),
align = 'top-left',
elements = {
{label = _U('ems_menu'), value = 'citizen_interaction'}
}}, function(data, menu)
if data.current.value == 'citizen_interaction' then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
title = _U('ems_menu_title'),
align = 'top-left',
elements = {
{label = _U('ems_menu_revive'), value = 'revive'},
{label = _U('ems_menu_small'), value = 'small'},
{label = _U('ems_menu_big'), value = 'big'},
{label = _U('ems_menu_putincar'), value = 'put_in_vehicle'},
{label = _U('ems_menu_search'), value = 'search'}
}}, function(data, menu)
if isBusy then return end
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if data.current.value == 'search' then
TriggerServerEvent('esx_ambulancejob:svsearch')
elseif closestPlayer == -1 or closestDistance > 1.0 then
ESX.ShowNotification(_U('no_players'))
else
if data.current.value == 'revive' then
revivePlayer(closestPlayer)
elseif data.current.value == 'small' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
local health = GetEntityHealth(closestPlayerPed)
if health > 0 then
local playerPed = PlayerPedId()
isBusy = true
ESX.ShowNotification(_U('heal_inprogress'))
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
Citizen.Wait(10000)
ClearPedTasks(playerPed)
TriggerServerEvent('esx_ambulancejob:removeItem', 'bandage')
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'small')
ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
isBusy = false
else
ESX.ShowNotification(_U('player_not_conscious'))
end
else
ESX.ShowNotification(_U('not_enough_bandage'))
end
end, 'bandage')
elseif data.current.value == 'big' then
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
local health = GetEntityHealth(closestPlayerPed)
if health > 0 then
local playerPed = PlayerPedId()
isBusy = true
ESX.ShowNotification(_U('heal_inprogress'))
TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
Citizen.Wait(10000)
ClearPedTasks(playerPed)
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'big')
ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
isBusy = false
else
ESX.ShowNotification(_U('player_not_conscious'))
end
else
ESX.ShowNotification(_U('not_enough_medikit'))
end
end, 'medikit')
elseif data.current.value == 'put_in_vehicle' then
TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
end
end
end, function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
end)
end
function revivePlayer(closestPlayer)
isBusy = true
ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
if quantity > 0 then
local closestPlayerPed = GetPlayerPed(closestPlayer)
if IsPedDeadOrDying(closestPlayerPed, 1) then
local playerPed = PlayerPedId()
local lib, anim = 'mini@cpr@char_a@cpr_str', 'cpr_pumpchest'
ESX.ShowNotification(_U('revive_inprogress'))
for i=1, 15 do
Citizen.Wait(900)
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0.0, false, false, false)
end)
end
TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
else
ESX.ShowNotification(_U('player_not_unconscious'))
end
else
ESX.ShowNotification(_U('not_enough_medikit'))
end
isBusy = false
end, 'medikit')
end
function FastTravel(coords, heading)
local playerPed = PlayerPedId()
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Citizen.Wait(500)
end
ESX.Game.Teleport(playerPed, coords, function()
DoScreenFadeIn(800)
if heading then
SetEntityHeading(playerPed, heading)
end
end)
end
-- Draw markers & Marker logic
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
local playerCoords = GetEntityCoords(PlayerPedId())
local letSleep, isInMarker, hasExited = true, false, false
local currentHospital, currentPart, currentPartNum
for hospitalNum,hospital in pairs(Config.Hospitals) do
-- Ambulance Actions
for k,v in ipairs(hospital.AmbulanceActions) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
letSleep = false
if distance < Config.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
end
end
end
-- Pharmacies
for k,v in ipairs(hospital.Pharmacies) do
local distance = #(playerCoords - v)
if distance < Config.DrawDistance then
DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
letSleep = false
if distance < Config.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
end
end
end
-- Vehicle Spawners
for k,v in ipairs(hospital.Vehicles) do
local distance = #(playerCoords - v.Spawner)
if distance < Config.DrawDistance then
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
letSleep = false
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
end
end
end
-- Helicopter Spawners
for k,v in ipairs(hospital.Helicopters) do
local distance = #(playerCoords - v.Spawner)
if distance < Config.DrawDistance then
DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
letSleep = false
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
end
end
end
-- Fast Travels (Prompt)
for k,v in ipairs(hospital.FastTravelsPrompt) do
local distance = #(playerCoords - v.From)
if distance < Config.DrawDistance then
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
letSleep = false
if distance < v.Marker.x then
isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
end
end
end
end
-- Logic for exiting & entering markers
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
if
(LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
(LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
then
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
hasExited = true
end
HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
end
if letSleep then
Citizen.Wait(500)
end
else
Citizen.Wait(500)
end
end
end)
-- Fast travels
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerCoords, letSleep = GetEntityCoords(PlayerPedId()), true
for hospitalNum,hospital in pairs(Config.Hospitals) do
-- Fast Travels
for k,v in ipairs(hospital.FastTravels) do
local distance = #(playerCoords - v.From)
if distance < Config.DrawDistance then
DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
letSleep = false
if distance < v.Marker.x then
FastTravel(v.To.coords, v.To.heading)
end
end
end
end
if letSleep then
Citizen.Wait(500)
end
end
end)
AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
if part == 'AmbulanceActions' then
CurrentAction = part
CurrentActionMsg = _U('actions_prompt')
CurrentActionData = {}
elseif part == 'Pharmacy' then
CurrentAction = part
CurrentActionMsg = _U('open_pharmacy')
CurrentActionData = {}
elseif part == 'Vehicles' then
CurrentAction = part
CurrentActionMsg = _U('garage_prompt')
CurrentActionData = {hospital = hospital, partNum = partNum}
elseif part == 'Helicopters' then
CurrentAction = part
CurrentActionMsg = _U('helicopter_prompt')
CurrentActionData = {hospital = hospital, partNum = partNum}
elseif part == 'FastTravelsPrompt' then
local travelItem = Config.Hospitals[hospital][part][partNum]
CurrentAction = part
CurrentActionMsg = travelItem.Prompt
CurrentActionData = {to = travelItem.To.coords, heading = travelItem.To.heading}
end
end)
AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
if not isInShopMenu then
ESX.UI.Menu.CloseAll()
end
CurrentAction = nil
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'AmbulanceActions' then
OpenAmbulanceActionsMenu()
elseif CurrentAction == 'Pharmacy' then
OpenPharmacyMenu()
elseif CurrentAction == 'Vehicles' then
OpenVehicleSpawnerMenu('car', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'Helicopters' then
OpenVehicleSpawnerMenu('helicopter', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'FastTravelsPrompt' then
FastTravel(CurrentActionData.to, CurrentActionData.heading)
end
CurrentAction = nil
end
elseif ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' and not isDead then
if IsControlJustReleased(0, 167) then
OpenMobileAmbulanceActionsMenu()
end
else
Citizen.Wait(500)
end
end
end)
RegisterNetEvent('esx_ambulancejob:putInVehicle')
AddEventHandler('esx_ambulancejob:putInVehicle', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords, 5.0) then
local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
if DoesEntityExist(vehicle) then
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
for i=maxSeats - 1, 0, -1 do
if IsVehicleSeatFree(vehicle, i) then
freeSeat = i
break
end
end
if freeSeat then
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
end
end
end
end)
function OpenCloakroomMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
title = _U('cloakroom'),
align = 'top-left',
elements = {
{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
{label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
}}, function(data, menu)
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
isOnDuty = false
for playerId,v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
end)
elseif data.current.value == 'ambulance_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
isOnDuty = true
TriggerEvent('esx_ambulancejob:setDeadPlayers', deadPlayers)
end)
end
menu.close()
end, function(data, menu)
menu.close()
end)
end
function OpenPharmacyMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
title = _U('pharmacy_menu_title'),
align = 'top-left',
elements = {
{label = _U('pharmacy_take', _U('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
{label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
}}, function(data, menu)
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
end, function(data, menu)
menu.close()
end)
end
RegisterNetEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
local playerPed = PlayerPedId()
local maxHealth = GetEntityMaxHealth(playerPed)
if healType == 'small' then
local health = GetEntityHealth(playerPed)
local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
SetEntityHealth(playerPed, newHealth)
elseif healType == 'big' then
SetEntityHealth(playerPed, maxHealth)
end
if not quiet then
ESX.ShowNotification(_U('healed'))
end
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
if isOnDuty and job ~= 'ambulance' then
for playerId,v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
isOnDuty = false
end
end)
RegisterNetEvent('esx_ambulancejob:setDeadPlayers')
AddEventHandler('esx_ambulancejob:setDeadPlayers', function(_deadPlayers)
deadPlayers = _deadPlayers
if isOnDuty then
for playerId,v in pairs(deadPlayerBlips) do
RemoveBlip(v)
deadPlayerBlips[playerId] = nil
end
for playerId,status in pairs(deadPlayers) do
if status == 'distress' then
local player = GetPlayerFromServerId(playerId)
local playerPed = GetPlayerPed(player)
local blip = AddBlipForEntity(playerPed)
SetBlipSprite(blip, 303)
SetBlipColour(blip, 1)
SetBlipFlashes(blip, true)
SetBlipCategory(blip, 7)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('blip_dead'))
EndTextCommandSetBlipName(blip)
deadPlayerBlips[playerId] = blip
end
end
end
end)
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local firstSpawn, PlayerLoaded = true, false
isDead, isSearched, medic = false, false, 0
ESX = nil
AddEventHandler("onClientMapStart", function()
exports.spawnmanager:spawnPlayer()
Citizen.Wait(5000)
exports.spawnmanager:setAutoSpawn(false)
end)
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
PlayerLoaded = true
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
AddEventHandler('esx:onPlayerSpawn', function()
isDead = false
if firstSpawn then
firstSpawn = false
if Config.AntiCombatLog then
while not PlayerLoaded do
Citizen.Wait(5000)
end
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
if shouldDie then
Citizen.Wait(10000)
SetEntityHealth(PlayerPedId(), 0)
end
end)
end
end
end)
-- Create blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Hospitals) do
local blip = AddBlipForCoord(v.Blip.coords)
SetBlipSprite(blip, v.Blip.sprite)
SetBlipScale(blip, v.Blip.scale)
SetBlipColour(blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('blip_hospital'))
EndTextCommandSetBlipName(blip)
end
end)
-- Disable most inputs when dead
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isDead then
DisableAllControlActions(0)
EnableControlAction(0, 47, true)
EnableControlAction(0, 245, true)
EnableControlAction(0, 38, true)
else
Citizen.Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isDead and isSearched then
local playerPed = PlayerPedId()
local ped = GetPlayerPed(GetPlayerFromServerId(medic))
isSearched = false
AttachEntityToEntity(playerPed, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
Citizen.Wait(1000)
DetachEntity(playerPed, true, false)
ClearPedTasksImmediately(playerPed)
end
end
end)
RegisterNetEvent('esx_ambulancejob:clsearch')
AddEventHandler('esx_ambulancejob:clsearch', function(medicId)
local playerPed = PlayerPedId()
if isDead then
local coords = GetEntityCoords(playerPed)
local playersInArea = ESX.Game.GetPlayersInArea(coords, 50.0)
for i=1, #playersInArea, 1 do
local player = playersInArea[i]
if player == GetPlayerFromServerId(medicId) then
medic = tonumber(medicId)
isSearched = true
break
end
end
end
end)
function OnPlayerDeath()
isDead = true
ESX.UI.Menu.CloseAll()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
StartDeathTimer()
StartDistressSignal()
StartScreenEffect('DeathFailOut', 0, false)
end
RegisterNetEvent('esx_ambulancejob:useItem')
AddEventHandler('esx_ambulancejob:useItem', function(itemName)
ESX.UI.Menu.CloseAll()
if itemName == 'medikit' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
local playerPed = PlayerPedId()
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
Citizen.Wait(500)
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
TriggerEvent('esx_ambulancejob:heal', 'big', true)
ESX.ShowNotification(_U('used_medikit'))
end)
elseif itemName == 'bandage' then
local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
local playerPed = PlayerPedId()
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
Citizen.Wait(500)
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
TriggerEvent('esx_ambulancejob:heal', 'small', true)
ESX.ShowNotification(_U('used_bandage'))
end)
end
end)
function StartDistressSignal()
Citizen.CreateThread(function()
local timer = Config.BleedoutTimer
while timer > 0 and isDead do
Citizen.Wait(0)
timer = timer - 30
SetTextFont(4)
SetTextScale(0.45, 0.45)
SetTextColour(185, 185, 185, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(_U('distress_send'))
EndTextCommandDisplayText(0.175, 0.805)
if IsControlJustReleased(0, 47) then
SendDistressSignal()
break
end
end
end)
end
function SendDistressSignal()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
ESX.ShowNotification(_U('distress_sent'))
TriggerServerEvent('esx_ambulancejob:onPlayerDistress')
end
function DrawGenericTextThisFrame()
SetTextFont(4)
SetTextScale(0.0, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(true)
end
function secondsToClock(seconds)
local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
if seconds <= 0 then
return 0, 0
else
local hours = string.format('%02.f', math.floor(seconds / 3600))
local mins = string.format('%02.f', math.floor(seconds / 60 - (hours * 60)))
local secs = string.format('%02.f', math.floor(seconds - hours * 3600 - mins * 60))
return mins, secs
end
end
function StartDeathTimer()
local canPayFine = false
if Config.EarlyRespawnFine then
ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
canPayFine = canPay
end)
end
local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
Citizen.CreateThread(function()
-- early respawn timer
while earlySpawnTimer > 0 and isDead do
Citizen.Wait(1000)
if earlySpawnTimer > 0 then
earlySpawnTimer = earlySpawnTimer - 1
end
end
-- bleedout timer
while bleedoutTimer > 0 and isDead do
Citizen.Wait(1000)
if bleedoutTimer > 0 then
bleedoutTimer = bleedoutTimer - 1
end
end
end)
Citizen.CreateThread(function()
local text, timeHeld
-- early respawn timer
while earlySpawnTimer > 0 and isDead do
Citizen.Wait(0)
text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
DrawGenericTextThisFrame()
SetTextEntry('STRING')
AddTextComponentString(text)
DrawText(0.5, 0.8)
end
-- bleedout timer
while bleedoutTimer > 0 and isDead do
Citizen.Wait(0)
text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
if not Config.EarlyRespawnFine then
text = text .. _U('respawn_bleedout_prompt')
if IsControlPressed(0, 38) and timeHeld > 60 then
RemoveItemsAfterRPDeath()
break
end
elseif Config.EarlyRespawnFine and canPayFine then
text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
if IsControlPressed(0, 38) and timeHeld > 60 then
TriggerServerEvent('esx_ambulancejob:payFine')
RemoveItemsAfterRPDeath()
break
end
end
if IsControlPressed(0, 38) then
timeHeld = timeHeld + 1
else
timeHeld = 0
end
DrawGenericTextThisFrame()
SetTextEntry('STRING')
AddTextComponentString(text)
DrawText(0.5, 0.8)
end
if bleedoutTimer < 1 and isDead then
RemoveItemsAfterRPDeath()
end
end)
end
function RemoveItemsAfterRPDeath()
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
Citizen.CreateThread(function()
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
local formattedCoords = {
x = Config.RespawnPoint.coords.x,
y = Config.RespawnPoint.coords.y,
z = Config.RespawnPoint.coords.z
}
ESX.SetPlayerData('loadout', {})
RespawnPed(PlayerPedId(), formattedCoords, Config.RespawnPoint.heading)
StopScreenEffect('DeathFailOut')
DoScreenFadeIn(800)
end)
end)
end
function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
ClearPedBloodDamage(ped)
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
end
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = 'Ambulance',
number = 'ambulance',
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAABp5JREFUWIW1l21sFNcVhp/58npn195de23Ha4Mh2EASSvk0CPVHmmCEI0RCTQMBKVVooxYoalBVCVokICWFVFVEFeKoUdNECkZQIlAoFGMhIkrBQGxHwhAcChjbeLcsYHvNfsx+zNz+MBDWNrYhzSvdP+e+c973XM2cc0dihFi9Yo6vSzN/63dqcwPZcnEwS9PDmYoE4IxZIj+ciBb2mteLwlZdfji+dXtNU2AkeaXhCGteLZ/X/IS64/RoR5mh9tFVAaMiAldKQUGiRzFp1wXJPj/YkxblbfFLT/tjq9/f1XD0sQyse2li7pdP5tYeLXXMMGUojAiWKeOodE1gqpmNfN2PFeoF00T2uLGKfZzTwhzqbaEmeYWAQ0K1oKIlfPb7t+7M37aruXvEBlYvnV7xz2ec/2jNs9kKooKNjlksiXhJfLqf1PXOIU9M8fmw/XgRu523eTNyhhu6xLjbSeOFC6EX3t3V9PmwBla9Vv7K7u85d3bpqlwVcvHn7B8iVX+IFQoNKdwfstuFtWoFvwp9zj5XL7nRlPXyudjS9z+u35tmuH/lu6dl7+vSVXmDUcpbX+skP65BxOOPJA4gjDicOM2PciejeTwcsYek1hyl6me5nhNnmwPXBhjYuGC699OpzoaAO0PbYJSy5vgt4idOPrJwf6QuX2FO0oOtqIgj9pDU5dCWrMlyvXf86xsGgHyPeLos83Brns1WFXLxxgVBorHpW4vfQ6KhkbUtCot6srns1TLPjNVr7+1J0PepVc92H/Eagkb7IsTWd4ZMaN+yCXv5zLRY9GQ9xuYtQz4nfreWGdH9dNlkfnGq5/kdO88ekwGan1B3mDJsdMxCqv5w2Iq0khLs48vSllrsG/Y5pfojNugzScnQXKBVA8hrX51ddHq0o6wwIlgS8Y7obZdUZVjOYLC6e3glWkBBVHC2RJ+w/qezCuT/2sV6Q5VYpowjvnf/iBJJqvpYBgBS+w6wVB5DLEOiTZHWy36nNheg0jUBs3PoJnMfyuOdAECqrZ3K7KcACGQp89RAtlysCphqZhPtRzYlcPx+ExklJUiq0le5omCfOGFAYn3qFKS/fZAWS7a3Y2wa+GJOEy4US+B3aaPUYJamj4oI5LA/jWQBt5HIK5+JfXzZsJVpXi/ac8+mxWIXWzAG4Wb4g/jscNMp63I4U5FcKaVvsNyFALokSA47Kx8PVk83OabCHZsiqwAKEpjmfUJIkoh/R+L9oTpjluhRkGSPG4A7EkS+Y3HZk0OXYpIVNy01P5yItnptDsvtIwr0SunqoVP1GG1taTHn1CloXm9aLBEIEDl/IS2W6rg+qIFEYR7+OJTesqJqYa95/VKBNOHLjDBZ8sDS2998a0Bs/F//gvu5Z9NivadOc/U3676pEsizBIN1jCYlhClL+ELJDrkobNUBfBZqQfMN305HAgnIeYi4OnYMh7q/AsAXSdXK+eH41sykxd+TV/AsXvR/MeARAttD9pSqF9nDNfSEoDQsb5O31zQFprcaV244JPY7bqG6Xd9K3C3ALgbfk3NzqNE6CdplZrVFL27eWR+UASb6479ULfhD5AzOlSuGFTE6OohebElbcb8fhxA4xEPUgdTK19hiNKCZgknB+Ep44E44d82cxqPPOKctCGXzTmsBXbV1j1S5XQhyHq6NvnABPylu46A7QmVLpP7w9pNz4IEb0YyOrnmjb8bjB129fDBRkDVj2ojFbYBnCHHb7HL+OC7KQXeEsmAiNrnTqLy3d3+s/bvlVmxpgffM1fyM5cfsPZLuK+YHnvHELl8eUlwV4BXim0r6QV+4gD9Nlnjbfg1vJGktbI5UbN/TcGmAAYDG84Gry/MLLl/zKouO2Xukq/YkCyuWYV5owTIGjhVFCPL6J7kLOTcH89ereF1r4qOsm3gjSevl85El1Z98cfhB3qBN9+dLp1fUTco+0OrVMnNjFuv0chYbBYT2HcBoa+8TALyWQOt/ImPHoFS9SI3WyRajgdt2mbJgIlbREplfveuLf/XXemjXX7v46ZxzPlfd8YlZ01My5MUEVdIY5rueYopw4fQHkbv7/rZkTw6JwjyalBCHur9iD9cI2mU0UzD3P9H6yZ1G5dt7Gwe96w07dl5fXj7vYqH2XsNovdTI6KMrlsAXhRyz7/C7FBO/DubdVq4nBLPaohcnBeMr3/2k4fhQ+Uc8995YPq2wMzNjww2X+vwNt1p00ynrd2yKDJAVN628sBX1hZIdxXdStU9G5W2bd9YHR5L3f/CNmJeY9G8WAAAAAElFTkSuQmCC'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
AddEventHandler('esx:onPlayerDeath', function(data)
OnPlayerDeath()
end)
RegisterNetEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
DoScreenFadeOut(800)
while not IsScreenFadedOut() do
Citizen.Wait(50)
end
local formattedCoords = {
x = ESX.Math.Round(coords.x, 1),
y = ESX.Math.Round(coords.y, 1),
z = ESX.Math.Round(coords.z, 1)
}
RespawnPed(playerPed, formattedCoords, 0.0)
StopScreenEffect('DeathFailOut')
DoScreenFadeIn(800)
end)
-- Load unloaded IPLs
if Config.LoadIpl then
RequestIpl('Coroner_Int_on') -- Morgue
end
@@ -0,0 +1,313 @@
local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = _U('garage_title'),
align = 'top-left',
elements = {
{label = _U('garage_storeditem'), action = 'garage'},
{label = _U('garage_storeitem'), action = 'store_garage'},
{label = _U('garage_buyitem'), action = 'buy_vehicle'}
}}, function(data, menu)
if data.current.action == 'buy_vehicle' then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
if #authorizedVehicles > 0 then
for k,vehicle in ipairs(authorizedVehicles) do
if IsModelInCdimage(vehicle.model) then
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
})
end
end
if #shopElements > 0 then
OpenShopMenu(shopElements, playerCoords, shopCoords)
end
end
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
local allVehicleProps = {}
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
if IsModelInCdimage(props.model) then
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
plate = props.plate
})
allVehicleProps[props.plate] = props
end
end
if #garage > 0 then
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = _U('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
local vehicleProps = allVehicleProps[data2.current.plate]
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('garage_empty'))
end
else
ESX.ShowNotification(_U('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
end
end
else
ESX.ShowNotification(_U('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
isBusy = true
Citizen.CreateThread(function()
while isBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
isBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
local found, foundSpawnPoint = false, nil
for i=1, #spawnPoints, 1 do
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
found, foundSpawnPoint = true, spawnPoints[i]
break
end
end
if found then
return true, foundSpawnPoint
else
ESX.ShowNotification(_U('garage_blocked'))
return false
end
end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = _U('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = _U('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = _U('confirm_no'), value = 'no'},
{label = _U('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
if bought then
ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(_U('vehicleshop_money'))
menu2.close()
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end
end)
end)
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(elements[1].model)
if elements[1].props then
ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
end
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isInShopMenu then
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function WaitForVehicleToLoad(modelHash)
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
EndTextCommandBusyspinnerOn(4)
while not HasModelLoaded(modelHash) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
BusyspinnerOff()
end
end
+165
View File
@@ -0,0 +1,165 @@
Config = {}
Config.DrawDistance = 20.0 -- How close do you need to be in order for the markers to be drawn (in GTA units).
Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
Config.ReviveReward = 700 -- Revive reward, set to 0 if you don't want it enabled
Config.AntiCombatLog = true -- Enable anti-combat logging? (Removes Items when a player logs back after intentionally logging out while dead.)
Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders
Config.Locale = 'en'
Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available
Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out
Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society).
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true
-- Let the player pay for respawning early, only if he can afford it.
Config.EarlyRespawnFine = false
Config.EarlyRespawnFineAmount = 5000
Config.RespawnPoint = {coords = vector3(341.0, -1397.3, 32.5), heading = 48.5}
Config.Hospitals = {
CentralLosSantos = {
Blip = {
coords = vector3(307.7, -1433.4, 28.9),
sprite = 61,
scale = 1.2,
color = 2
},
AmbulanceActions = {
vector3(270.5, -1363.0, 23.5)
},
Pharmacies = {
vector3(230.1, -1366.1, 38.5)
},
Vehicles = {
{
Spawner = vector3(307.7, -1433.4, 30.0),
InsideShop = vector3(446.7, -1355.6, 43.5),
Marker = {type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true},
SpawnPoints = {
{coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0},
{coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0},
{coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(317.5, -1449.5, 46.5),
InsideShop = vector3(305.6, -1419.7, 41.5),
Marker = {type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true},
SpawnPoints = {
{coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0},
{coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0}
}
}
},
FastTravels = {
{
From = vector3(294.7, -1448.1, 29.0),
To = {coords = vector3(272.8, -1358.8, 23.5), heading = 0.0},
Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
},
{
From = vector3(275.3, -1361, 23.5),
To = {coords = vector3(295.8, -1446.5, 28.9), heading = 0.0},
Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
},
{
From = vector3(247.3, -1371.5, 23.5),
To = {coords = vector3(333.1, -1434.9, 45.5), heading = 138.6},
Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
},
{
From = vector3(335.5, -1432.0, 45.50),
To = {coords = vector3(249.1, -1369.6, 23.5), heading = 0.0},
Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
},
{
From = vector3(234.5, -1373.7, 20.9),
To = {coords = vector3(320.9, -1478.6, 28.8), heading = 0.0},
Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false}
},
{
From = vector3(317.9, -1476.1, 28.9),
To = {coords = vector3(238.6, -1368.4, 23.5), heading = 0.0},
Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false}
}
},
FastTravelsPrompt = {
{
From = vector3(237.4, -1373.8, 26.0),
To = {coords = vector3(251.9, -1363.3, 38.5), heading = 0.0},
Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false},
Prompt = _U('fast_travel')
},
{
From = vector3(256.5, -1357.7, 36.0),
To = {coords = vector3(235.4, -1372.8, 26.3), heading = 0.0},
Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false},
Prompt = _U('fast_travel')
}
}
}
}
Config.AuthorizedVehicles = {
car = {
ambulance = {
{model = 'ambulance', price = 5000}
},
doctor = {
{model = 'ambulance', price = 4500}
},
chief_doctor = {
{model = 'ambulance', price = 3000}
},
boss = {
{model = 'ambulance', price = 2000}
}
},
helicopter = {
ambulance = {},
doctor = {
{model = 'buzzard2', price = 150000}
},
chief_doctor = {
{model = 'buzzard2', price = 150000},
{model = 'seasparrow', price = 300000}
},
boss = {
{model = 'buzzard2', price = 10000},
{model = 'seasparrow', price = 250000}
}
}
}
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Ambulancier',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Medecin',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Medecin-chef',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Chirurgien',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Ambulance')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandage', 2),
('medikit','Medikit', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,49 @@
fx_version 'adamant'
game 'gta5'
description 'ESX Ambulance Job'
version '1.2.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/pl.lua',
'locales/de.lua',
'locales/cs.lua',
'locales/nl.lua',
'locales/tr.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
'locales/nl.lua',
'locales/tr.lua',
'config.lua',
'client/main.lua',
'client/job.lua',
'client/vehicle.lua',
}
dependencies {
'es_extended',
'esx_skin',
'esx_vehicleshop'
}
@@ -0,0 +1,86 @@
Locales['br'] = {
-- Cloakroom
['cloakroom'] = 'guarda roupa',
['ems_clothes_civil'] = 'roupa normal',
['ems_clothes_ems'] = 'entrar como socorrista',
-- Vehicles
['ambulance'] = 'ambulancia',
['helicopter_prompt'] = 'pressione ~INPUT_CONTEXT~ para acessar a ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'pressione ~INPUT_CONTEXT~ para entra no ~y~Vehicle Actions~s~.',
['garage_title'] = 'ações do veiculo',
['garage_stored'] = 'guardado',
['garage_notstored'] = 'não foi guardado',
['garage_storing'] = 'estamos tentando guardar o veículo, verifique se não há cidadões ao seu redor.',
['garage_has_stored'] = 'o veículo foi guardado na sua garagem',
['garage_has_notstored'] = 'nem um dos seus veiculos foi encontrado proximo',
['garage_notavailable'] = 'o seu veículo não está guardado na garagem.',
['garage_blocked'] = 'não há pontos de spawn disponíveis!',
['garage_empty'] = 'você não tem veículos na sua garagem.',
['garage_released'] = 'seu veículo foi liberado da garagem.',
['garage_store_nearby'] = 'não há veículos próximos.',
['garage_storeditem'] = 'abrir garagem',
['garage_storeitem'] = 'veículo da loja na garagem',
['garage_buyitem'] = 'loja de veículos',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'loja de veículos',
['vehicleshop_confirm'] = 'você quer comprar este veículo?',
['vehicleshop_bought'] = 'você comprou ~y~%s~s~ para ~g~$%s~s~',
['vehicleshop_money'] = 'você não pode pagar esse veículo',
['vehicleshop_awaiting_model'] = 'o veículo está atualmente ~g~DOWNLOADING & LOADING~s~, por favor aguarde',
['confirm_no'] = 'não',
['confirm_yes'] = 'sim',
-- Action Menu
['revive_inprogress'] = 'reanimação em andamento',
['revive_complete'] = 'você ressuscitou ~y~%s~s~',
['revive_complete_award'] = 'você ressuscitou ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'esse cidadão não está mais na cidade',
['heal_inprogress'] = 'você está curando!',
['heal_complete'] = 'você curou ~y~%s~s~',
['no_players'] = 'nenhum cidadão nas proximidades',
['player_not_unconscious'] = 'não está inconsciente',
['player_not_conscious'] = 'esse cidadão não está consciente!',
-- Boss Menu
['boss_actions'] = 'menu administração',
-- Misc
['invalid_amount'] = '~r~Quantidade inválida',
['actions_prompt'] = 'aperte ~INPUT_CONTEXT~ para entra ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'quantidade inválida para deposito',
['money_withdraw'] = 'quantidade a ser retirada',
['fast_travel'] = 'aperte ~INPUT_CONTEXT~ para mover-se rapidamente.',
['open_pharmacy'] = 'aperte ~INPUT_CONTEXT~ para abrir a farmácia.',
['pharmacy_menu_title'] = 'farmácia',
['pharmacy_take'] = 'tomar <span style="color:blue;">%s</span>',
['medikit'] = 'seringa',
['bandage'] = 'vendagem',
['max_item'] = 'você não pode carregar mais',
-- F6 Menu
['ems_menu'] = 'interação com cidadão',
['ems_menu_title'] = 'ambulância - Interação com cidadão',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'colocar no veiculo',
['ems_menu_small'] = 'curar pequenas feridas',
['ems_menu_big'] = 'tratando lesões graves',
['ems_menu_search'] = 'paciente não encontrado',
-- Phone
['alert_ambulance'] = 'alerta socorrista',
-- Death
['respawn_available_in'] = 'você irar reviver em ~b~%s minutos %s segundos~s~',
['respawn_bleedout_in'] = 'você vai sangrar ~b~%s minutos %s segundos~s~\n',
['respawn_bleedout_prompt'] = 'aguarde [~b~E~s~] para reviver',
['respawn_bleedout_fine'] = 'aguarde [~b~E~s~] para reviver por ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'você precisa pagar ~r~$%s~s~ para reviver',
['distress_send'] = 'pressione [~b~G~s~] enviar sinal de socorro',
['distress_sent'] = 'sinal de socorro foi enviado para as unidades disponíveis!',
['combatlog_message'] = 'você foi revivido porque deixou o servidor anteriormente quando estava morto.',
-- Revive
['revive_help'] = 'reviver um cidadão',
-- Item
['used_medikit'] = 'você usou 1x Seringa',
['used_bandage'] = 'você usou 1x Vendagem',
['not_enough_medikit'] = 'você não tem ~b~Seringa~s~.',
['not_enough_bandage'] = 'você não tem ~b~Vendagem~s~.',
['healed'] = 'você foi tratado.',
-- Blips
['blip_hospital'] = 'hospital',
['blip_dead'] = 'cidadão inconsciente',
}
@@ -0,0 +1,86 @@
Locales['cs'] = {
-- Cloakroom
['cloakroom'] = 'šatna',
['ems_clothes_civil'] = 'civilní oblečení',
['ems_clothes_ems'] = 'zdravotnické oblečení',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
['garage_notstored'] = 'not in garage',
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
['garage_has_stored'] = 'the vehicle has been stored in your garage',
['garage_has_notstored'] = 'no nearby owned vehicles were found',
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
['garage_blocked'] = 'there\'s no available spawn points!',
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- Action Menu
['revive_inprogress'] = 'probíhá oživení!',
['revive_complete'] = 'oživili jste ~y~%s~s~',
['revive_complete_award'] = 'oživili jste ~y~%s~s~ a dostali jste ~g~$%s~s~!',
['revive_fail_offline'] = 'that player is no longer online',
['heal_inprogress'] = 'uzdravujete!',
['heal_complete'] = 'uzdravili jste ~y~%s~s~',
['no_players'] = 'v okolí není žádný hráč!',
['player_not_unconscious'] = 'hráč není v bezvědomí!',
['player_not_conscious'] = 'hráč je v bezvědomí!',
-- Boss Menu
['boss_actions'] = 'akce šéfa',
-- Misc
['invalid_amount'] = '~r~neplatná částka',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'částka vkladu',
['money_withdraw'] = 'částka výběru',
['fast_travel'] = 'stiskněte ~INPUT_CONTEXT~ k rychlému odcestování.',
['open_pharmacy'] = 'stiskněte ~INPUT_CONTEXT~ k otevření lékárny.',
['pharmacy_menu_title'] = 'lékárna',
['pharmacy_take'] = 'vzít ~y~%s~s~',
['medikit'] = 'lékarnička',
['bandage'] = 'obvaz',
['max_item'] = 'již nesete dostatek věcí.',
-- F6 Menu
['ems_menu'] = 'Zdravotnické menu',
['ems_menu_title'] = 'záchranka - Zdravotnické menu',
['ems_menu_revive'] = 'oživit hráče',
['ems_menu_putincar'] = 'naložit do vozidla',
['ems_menu_small'] = 'ošetřit malé zranění',
['ems_menu_big'] = 'ošetřit vážné zranění',
['ems_menu_search'] = 'pacient nebyl nalezen',
-- Phone
['alert_ambulance'] = 'zdravotnický poplach',
-- Death
['respawn_available_in'] = 'oživení dostupné za ~b~%s minut a %s sekund~s~\n',
['respawn_bleedout_in'] = 'vykrvácíte za ~b~%s minut a %s sekund~s~\n',
['respawn_bleedout_prompt'] = 'držte [~b~E~s~] pro respawn.',
['respawn_now_fine'] = 'držte [~b~E~s~] pro oživení za ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'zaplatili jste ~r~$%s~s~ za respawn.',
['distress_send'] = 'stiskněte [~b~G~s~] pro vyslání tísňového signálu',
['distress_sent'] = 'tísňový signál byl vyslán dostupným jednotkám!',
['combatlog_message'] = 'byli jste násilně oživeni, protože jste předtím opustili server, když jste byli mrtví.',
-- Revive
['revive_help'] = 'oživit hráče',
-- Item
['used_medikit'] = 'použili jste ~y~1x~s~ lékarničku',
['used_bandage'] = 'použili jste ~y~1x~s~ obvaz',
['not_enough_medikit'] = 'nemáte ~b~medikit~s~.',
['not_enough_bandage'] = 'nemáte~b~bandage~s~.',
['healed'] = 'byli jste ošetřeni.',
-- Blips
['blip_hospital'] = 'nemocnice',
['blip_dead'] = 'unconscious player',
}
@@ -0,0 +1,85 @@
Locales['de'] = {
-- Cloakroom
['cloakroom'] = 'Umkleide',
['ems_clothes_civil'] = 'Zivil',
['ems_clothes_ems'] = 'Uniform',
-- Vehicles
['ambulance'] = 'Rettungsdienst',
['helicopter_prompt'] = 'Drücke ~INPUT_CONTEXT~ um auf das ~y~Helikopter-Menü~s~ zuzugreifen.',
['garage_prompt'] = 'Drücke ~INPUT_CONTEXT~ um auf das ~y~Fahrzeug-Menü~s~ zuzugreifen.',
['garage_title'] = 'Fahrzeugmenü',
['garage_stored'] = 'gelagert',
['garage_notstored'] = 'nicht in der Garage',
['garage_storing'] = 'Wir versuchen das Fahrzeug einzulagern. Bitte stelle sicher, dass sich kein Spieler in der Nähe des Fahrzeugs befindet.',
['garage_has_stored'] = 'Das Fahrzeug wurde in deiner Garage eingelagert.',
['garage_has_notstored'] = 'Es wurde kein Fahrzeug in der Nähe gefunden, dass dir gehört.',
['garage_notavailable'] = 'Dein Fahrzeug ist nicht in der Garage.',
['garage_blocked'] = 'Es existieren keine verfügbaren Spawnpoints!',
['garage_empty'] = 'Du hast keine Fahrzeuge in deiner Garage.',
['garage_released'] = 'Dein Fahrzeug wurde aus der Garage gefahren.',
['garage_store_nearby'] = 'Es sind keine Fahrzeuge in der Nähe.',
['garage_storeditem'] = 'Öffne Garage',
['garage_storeitem'] = 'Fahrzeug in der Garage einlagern',
['garage_buyitem'] = 'Fahrzeug-Shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'Fahrzeug-Shop',
['vehicleshop_confirm'] = 'Du möchstest dieses Fahrzeug kaufen?',
['vehicleshop_bought'] = 'Du hast dir einen ~y~%s~s~ für ~g~$%s~s~ gekauft!',
['vehicleshop_money'] = 'Du kannst dir dieses Fahrzeug nicht leisten!',
['vehicleshop_awaiting_model'] = 'Dieses Fahrzeug ~g~LÄDT~s~ bitte warte',
['confirm_no'] = 'Nein',
['confirm_yes'] = 'Ja',
-- Action Menu
['revive_inprogress'] = 'Eine Wiederbelebung findet statt!',
['revive_complete'] = 'Du hast ~y~%s~s~ wiederbelebt',
['revive_complete_award'] = 'Du hast ~y~%s~s~ wiederbelebt und dabei ~g~$%s~s~ erhalten!',
['revive_fail_offline'] = 'Dieser Spieler ist nicht länger online',
['heal_inprogress'] = 'Du heilst!',
['heal_complete'] = 'yDu hast ~y~%s~s~ geheilt!',
['no_players'] = 'Keine Spieler in der Nähe',
['player_not_unconscious'] = 'Diese Spieler ist nicht bewusstlos!',
['player_not_conscious'] = 'Dieser Spieler ist nicht bei Bewusstsein!',
-- Boss Menu
['boss_actions'] = 'Chef-Aktionen',
-- Misc
['invalid_amount'] = '~r~Ungültige Menge',
['actions_prompt'] = 'Drücke ~INPUT_CONTEXT~ um das ~y~Rettungsdienst-Menü~s~ zu öffnen.',
['deposit_amount'] = 'Menge deponieren',
['money_withdraw'] = 'Menge abheben',
['fast_travel'] = 'Drücke ~INPUT_CONTEXT~ zu schnellreisen.',
['open_pharmacy'] = 'Drücke ~INPUT_CONTEXT~ um die Apotheke zu öffnen.',
['pharmacy_menu_title'] = 'Apotheke',
['pharmacy_take'] = 'Nimm <span style="color:blue;">%s</span>',
['medikit'] = 'Medikit',
['bandage'] = 'Verbände',
['max_item'] = 'Du trägst bereits genug.',
-- F6 Menu
['ems_menu'] = 'Rettungsdienst-Menü',
['ems_menu_title'] = 'Rettungsdienst-Menü',
['ems_menu_revive'] = 'Spieler wiederbeleben',
['ems_menu_putincar'] = 'In Fahrzeug stecken',
['ems_menu_small'] = 'Kleine Wunden behandeln',
['ems_menu_big'] = 'Ernsthafte Verletzungen behandeln',
-- Phone
['alert_ambulance'] = 'Rettungsdienst alarmieren',
-- Death
['respawn_available_in'] = 'Respawn in ~b~%s Minuten %s Sekunden~s~ verfügbar',
['respawn_bleedout_in'] = 'Du wirst in ~b~%s Minuten %s Sekunden~s~ ausbluten\n',
['respawn_bleedout_prompt'] = 'Drücke [~b~E~s~] um zu respawnen',
['respawn_bleedout_fine'] = 'Drücke [~b~E~s~] um für ~g~$%s~s~ zu respawnen',
['respawn_bleedout_fine_msg'] = 'Du hast ~r~$%s~s~ bezahlt, um zu respawnen.',
['distress_send'] = 'Drücke [~b~G~s~] um ein Notsignal zu senden',
['distress_sent'] = 'Notsignal wurde an den Rettungsdienst übermittelt!',
['combatlog_message'] = 'Du wurdest respawnt, da du den Server verlassen hast, als du gestorben bist.',
-- Revive
['revive_help'] = 'Belebe einen Spieler wieder',
-- Item
['used_medikit'] = 'Du hast ~y~ein~s~ Medikit verwendet',
['used_bandage'] = 'Du hast ~y~einen~s~ Verband verwendet',
['not_enough_medikit'] = 'Du hast keine ~b~Medikits~s~.',
['not_enough_bandage'] = 'Du hast keine ~b~Verbände~s~.',
['healed'] = 'Du wurdest behandelt.',
-- Blips
['blip_hospital'] = 'Krankenhaus',
['blip_dead'] = 'Bewusstloser Spieler',
}
@@ -0,0 +1,86 @@
Locales['en'] = {
-- Cloakroom
['cloakroom'] = 'locker Room',
['ems_clothes_civil'] = 'civilian Clothes',
['ems_clothes_ems'] = 'EMS Clothes',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
['garage_notstored'] = 'not in garage',
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
['garage_has_stored'] = 'the vehicle has been stored in your garage',
['garage_has_notstored'] = 'no nearby owned vehicles were found',
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
['garage_blocked'] = 'there\'s no available spawn points!',
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- Action Menu
['revive_inprogress'] = 'a revive is in progress!',
['revive_complete'] = 'you have revived ~y~%s~s~',
['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
['revive_fail_offline'] = 'that player is no longer online',
['heal_inprogress'] = 'you are healing!',
['heal_complete'] = 'you have healed ~y~%s~s~',
['no_players'] = 'no players nearby',
['player_not_unconscious'] = 'that player is not unconscious!',
['player_not_conscious'] = 'that player is not conscious!',
-- Boss Menu
['boss_actions'] = 'boss Actions',
-- Misc
['invalid_amount'] = '~r~Invalid amount',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'deposit Amount',
['money_withdraw'] = 'amount withdrawn',
['fast_travel'] = 'press ~INPUT_CONTEXT~ to fast travel.',
['open_pharmacy'] = 'press ~INPUT_CONTEXT~ to open the pharmacy.',
['pharmacy_menu_title'] = 'pharmacy',
['pharmacy_take'] = 'take <span style="color:blue;">%s</span>',
['medikit'] = 'medikit',
['bandage'] = 'bandage',
['max_item'] = 'You are already carrying enough.',
-- F6 Menu
['ems_menu'] = 'EMS Menu',
['ems_menu_title'] = 'ambulance - EMS Menu',
['ems_menu_revive'] = 'revive Player',
['ems_menu_putincar'] = 'put in Vehicle',
['ems_menu_small'] = 'heal small wounds',
['ems_menu_big'] = 'treat serious injuries',
['ems_menu_search'] = 'patient not found',
-- Phone
['alert_ambulance'] = 'alert Ambulance',
-- Death
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
['distress_send'] = 'press [~b~G~s~] to send distress signal',
['distress_sent'] = 'distress signal has been sent to available units!',
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
-- Revive
['revive_help'] = 'revive a player',
-- Item
['used_medikit'] = 'You have used ~y~1x~s~ medikit',
['used_bandage'] = 'You have used ~y~1x~s~ bandage',
['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
['healed'] = 'you have been treated.',
-- Blips
['blip_hospital'] = 'hospital',
['blip_dead'] = 'unconscious player',
}
@@ -0,0 +1,88 @@
-- Traducción by https://github.com/ItsManueh
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
['ambulance'] = 'Ambulancia',
['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.',
['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.',
['garage_title'] = 'Acciones de vehículos',
['garage_stored'] = 'Almacenado',
['garage_notstored'] = 'No en el garaje',
['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.',
['garage_has_stored'] = 'El vehículo se ha guardado en su garaje',
['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana',
['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.',
['garage_blocked'] = '¡No hay puntos de generación disponibles!',
['garage_empty'] = 'No tiene ningún vehículo en su garaje.',
['garage_released'] = 'Su vehículo ha sido sacado del garaje.',
['garage_store_nearby'] = 'No hay vehículos cercanos.',
['garage_storeditem'] = 'Garaje abierto',
['garage_storeitem'] = 'Almacenar vehículo en garaje',
['garage_buyitem'] = 'Tienda de vehículos',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'Tienda de vehículos',
['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?',
['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~',
['vehicleshop_money'] = 'No puedes pagar ese vehículo',
['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.',
['confirm_no'] = 'No',
['confirm_yes'] = 'Si',
-- Action Menu
['revive_inprogress'] = 'Reanimación en curso',
['revive_complete'] = 'Has sido reanimado ~y~%s~s~',
['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'Ese jugador ya no está en línea',
['heal_inprogress'] = '!Te estas curando!',
['heal_complete'] = 'Te has curado ~y~%s~s~',
['no_players'] = 'Ningún jugador cerca',
['player_not_unconscious'] = 'n\'Estás inconsciente',
['player_not_conscious'] = '¡Ese jugador no está consciente!',
-- Boss Menu
['boss_actions'] = 'Acciones del jefe',
-- Misc
['invalid_amount'] = '~r~Cantidad no válida',
['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.',
['deposit_amount'] = 'Cantidad de fianza depositada',
['money_withdraw'] = 'Cantidad de fianza retirada',
['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.',
['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.',
['pharmacy_menu_title'] = 'Farmacia',
['pharmacy_take'] = 'tomar <span style="color:blue;">%s</span>',
['medikit'] = 'Kit médico',
['bandage'] = 'Vendas',
['max_item'] = 'Ya has ocupado el máximo número de items disponibles.',
-- F6 Menu
['ems_menu'] = 'ayuda ciudadana',
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'meter en el vehículo',
['ems_menu_small'] = 'Curar pequeñas heridas',
['ems_menu_big'] = 'Tratar lesiones graves',
['ems_menu_search'] = 'Paciente no encontrado',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer',
['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.',
['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro',
['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.',
['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.',
-- Revive
['revive_help'] = 'Revivir un jugador',
-- Item
['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico',
['used_bandage'] = 'Has usado ~y~1x~s~ Vendas',
['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.',
['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.',
['healed'] = 'Has sido tratado.',
-- Blips
['blip_hospital'] = 'Hospital',
['blip_dead'] = 'Jugador inconsciente',
}
@@ -0,0 +1,86 @@
Locales['fi'] = {
-- Cloakroom
['cloakroom'] = 'vaatelokero',
['ems_clothes_civil'] = 'siviilikamppeet',
['ems_clothes_ems'] = 'työkamppeet',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
['garage_notstored'] = 'not in garage',
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
['garage_has_stored'] = 'the vehicle has been stored in your garage',
['garage_has_notstored'] = 'no nearby owned vehicles were found',
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
['garage_blocked'] = 'there\'s no available spawn points!',
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- Action Menu
['revive_inprogress'] = 'elvytys on menossa!',
['revive_complete'] = 'sinä elvytit henkilön ~y~%s~s~',
['revive_complete_award'] = 'sinä elvytit henkilön ~y~%s~s~ ja tienasit ~g~$%s~s~!',
['revive_fail_offline'] = 'that player is no longer online',
['heal_inprogress'] = 'sinä olet parantamassa!',
['heal_complete'] = 'sinä paransit henkilön ~y~%s~s~',
['no_players'] = 'ei pelaajia lähettyvillä',
['player_not_unconscious'] = 'tämä pelaaja ei ole tajuton!',
['player_not_conscious'] = 'tämä pelaaja ei ole tajuissaan!',
-- Boss Menu
['boss_actions'] = 'pomovalikko',
-- Misc
['invalid_amount'] = '~r~Virheellinen summa',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'talletettava summa',
['money_withdraw'] = 'nostettava summa',
['fast_travel'] = 'paina ~INPUT_CONTEXT~ liikkuaksesi nopeasti kerrosten välillä',
['open_pharmacy'] = 'paina ~INPUT_CONTEXT~ avataksesi lääkekaappi',
['pharmacy_menu_title'] = 'lääkekaappi',
['pharmacy_take'] = 'ota <span style="color:blue;">%s</span>',
['medikit'] = 'ensiapupakkauksia',
['bandage'] = 'sideharsoja',
['max_item'] = 'sinulla on jo tarpeeksi mukana',
-- F6 Menu
['ems_menu'] = 'ensihoito menu',
['ems_menu_title'] = 'ensihoito - Siviilin kanssakäyminen',
['ems_menu_revive'] = 'elvytä',
['ems_menu_putincar'] = 'Laita ajoneuvoon',
['ems_menu_small'] = 'hoida pieniä haavoja',
['ems_menu_big'] = 'hoida isoja haavoja',
['ems_menu_search'] = 'potilasta ei löydy',
-- Phone
['alert_ambulance'] = 'hälyytys Ensihoidolle',
-- Death
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
['distress_send'] = 'press [~b~G~s~] to send distress signal',
['distress_sent'] = 'distress signal has been sent to available units!',
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
-- Revive
['revive_help'] = 'elvytä pelaaja',
-- Item
['used_medikit'] = 'sinä käytit ensiapupakkauksen',
['used_bandage'] = 'sinä käytit sideharsoja',
['not_enough_medikit'] = 'ei tarpeeksi ~b~ensiapupakkauksia~s~.',
['not_enough_bandage'] = 'ei tarpeeksi ~b~sideharsoja~s~.',
['healed'] = 'sinua parannettiin',
-- Blips
['blip_hospital'] = 'sairaala',
['blip_dead'] = 'unconscious player',
}
@@ -0,0 +1,86 @@
Locales['fr'] = {
-- Cloakroom
['cloakroom'] = 'vestiaire',
['ems_clothes_civil'] = 'tenue Civil',
['ems_clothes_ems'] = 'tenue Ambulancier',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.',
['garage_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions des véhciules~s~.',
['garage_title'] = 'actions véhicules',
['garage_stored'] = 'rangé',
['garage_notstored'] = 'en dehors du garage',
['garage_storing'] = 'tentative de suppression du véhicule, assurez-vous que personne ne soit autour.',
['garage_has_stored'] = 'le véhicule a bien été rangé dans le garage',
['garage_has_notstored'] = 'aucun véhicule dans le garage',
['garage_notavailable'] = 'votre véhicule n\'est pas rangé dans le garage.',
['garage_blocked'] = 'la sortie du garage est obstruée!',
['garage_empty'] = 'vous n\'avez aucun véhicule dans le garage.',
['garage_released'] = 'votre véhicule a été sorti.',
['garage_store_nearby'] = 'aucun véhicule a proximité.',
['garage_storeditem'] = 'ouvrir le garage',
['garage_storeitem'] = 'ranger le véhicule',
['garage_buyitem'] = 'magasin véhicule',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'magasin véhicule',
['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?',
['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~g~$%s~s~',
['vehicleshop_money'] = 'vous ne pouvez pas acheter ce véhicule',
['vehicleshop_awaiting_model'] = 'le véhicule est actuellement en ~g~PRÉPARATION~s~ veuillez patienter',
['confirm_no'] = 'non',
['confirm_yes'] = 'oui',
-- Action Menu
['revive_inprogress'] = 'réanimation en cours',
['revive_complete'] = 'vous avez réanimé ~y~%s~s~',
['revive_complete_award'] = 'vous avez réanimé ~y~%s~s~, ~g~$%s~s~',
['revive_fail_offline'] = 'ce joueur n\'est plus en ligne',
['heal_inprogress'] = 'vous soignez...',
['heal_complete'] = 'vous avez soigné ~y~%s~s~',
['no_players'] = 'aucun joueur à proximité',
['player_not_unconscious'] = 'n\'est pas inconscient',
['player_not_conscious'] = 'Cette personne est inconsciente!',
-- Boss Menu
['boss_actions'] = 'action Patron',
-- Misc
['invalid_amount'] = '~r~montant invalide~s~',
['actions_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ accédez aux ~y~Actions d\'Ambulance~s~.',
['deposit_amount'] = 'montant du dépôt',
['money_withdraw'] = 'montant du retrait',
['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
['open_pharmacy'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir la pharmacie.',
['pharmacy_menu_title'] = 'Pharmacie',
['pharmacy_take'] = 'prendre <span style="color:blue;">%s</span>',
['medikit'] = 'kit de soin',
['bandage'] = 'bandage',
['max_item'] = 'vous en portez déjà assez sur vous.',
-- F6 Menu
['ems_menu'] = 'interaction citoyen',
['ems_menu_title'] = 'ambulance - Interactions Citoyen',
['ems_menu_revive'] = 'réanimer',
['ems_menu_putincar'] = 'mettre dans véhicule',
['ems_menu_small'] = 'soigner petites blessures',
['ems_menu_big'] = 'soigner blessures graves',
['ems_menu_search'] = 'patient introuvable',
-- Phone
['alert_ambulance'] = 'alerte Ambulance',
-- Death
['respawn_available_in'] = 'réanimation possible dans ~b~%s minutes %s secondes~s~',
['respawn_bleedout_in'] = 'vous allez souffrir d\'une hémorragie dans ~b~%s minutes %s secondes~s~\n',
['respawn_bleedout_prompt'] = 'maintenez [~b~E~s~] pour être réanimé',
['respawn_bleedout_fine'] = 'maintenez [~b~E~s~] pour être réanimé pour ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'vous avez payé ~r~$%s~s~ pour être réanimer.',
['distress_send'] = 'appuyez sur [~b~G~s~] pour envoyer un signal de détresse',
['distress_sent'] = 'un signal a été envoyé à toutes les unités disponibles!',
['combatlog_message'] = 'vous avez été réanimé de force car vous avez quitté le serveur.',
-- Revive
['revive_help'] = 'relancer un joueur',
-- Item
['used_medikit'] = 'vous avez utilisé 1x kit de soin',
['used_bandage'] = 'vous avez utilisé 1x bandage',
['not_enough_medikit'] = 'vous n\'avez pas de ~b~kit de soin~s~.',
['not_enough_bandage'] = 'vous n\'avez pas de ~b~bandage~s~.',
['healed'] = 'vous avez été soigné.',
-- Blips
['blip_hospital'] = 'hôpital',
['blip_dead'] = 'joueur inconscient',
}
@@ -0,0 +1,85 @@
Locales['nl'] = {
-- Cloakroom
['cloakroom'] = 'Kleedkamer',
['ems_clothes_civil'] = 'Burgerkleding',
['ems_clothes_ems'] = 'Ambulance Kleding',
-- Vehicles
['ambulance'] = 'Ambulance',
['helicopter_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Lifeliners~s~ te beheren.',
['garage_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Garage~s~ te openen.',
['garage_title'] = 'Garage',
['garage_stored'] = 'In Garage',
['garage_notstored'] = 'Niet In Garage',
['garage_storing'] = 'We proberen je voertuig op te bergen, zorg dat er niemand in de buurt is.',
['garage_has_stored'] = 'Je voertuig is in de garage gezet',
['garage_has_notstored'] = 'Er zijn geen voertuigen in de buurt gevonden die van jou zijn',
['garage_notavailable'] = 'Je voertuig staat niet in de garage.',
['garage_blocked'] = 'Er is geen spawnplek beschikbaar!',
['garage_empty'] = 'Er staat geen voertuig in je garage.',
['garage_released'] = 'Je voertuig is uit de garage gehaald.',
['garage_store_nearby'] = 'Er zijn geen voertuigen in de buurt.',
['garage_storeditem'] = 'Open garage',
['garage_storeitem'] = 'Zet voertuig in de garage',
['garage_buyitem'] = 'Voertuigwinkel',
['shop_item'] = '€%s',
['vehicleshop_title'] = 'Voertuigwinkel',
['vehicleshop_confirm'] = 'Wil je dit voertuig kopen?',
['vehicleshop_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~g~€%s~s~',
['vehicleshop_money'] = 'Je kan dit voertuig niet betalen',
['vehicleshop_awaiting_model'] = 'Het voertuig is aan het ~g~DOWNLOADEN & LADEN~s~, even geduld',
['confirm_no'] = 'Nee',
['confirm_yes'] = 'Ja',
-- Action Menu
['revive_inprogress'] = 'Reanimatie is in gang gezet!',
['revive_complete'] = 'Je hebt ~y~%s~s~ gereanimeerd',
['revive_complete_award'] = 'Je hebt ~y~%s~s~ gereanimeerd en ~g~€%s~s~ verdient!',
['revive_fail_offline'] = 'Deze speler is niet langer online',
['heal_inprogress'] = 'Je wordt genezen!',
['heal_complete'] = 'Je hebt ~y~%s~s~ genezen',
['no_players'] = 'Geen spelers in de buurt',
['player_not_unconscious'] = 'Deze persoon is niet bewusteloos!',
['player_not_conscious'] = 'Deze persoon is bewusteloos!',
-- Boss Menu
['boss_actions'] = 'Manager Acties',
-- Misc
['invalid_amount'] = '~r~Ongeldig aantal',
['actions_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Ambulance Acties~s~ te bekijken.',
['deposit_amount'] = 'Bedrag om te storten',
['money_withdraw'] = 'Bedrag om op te nemen',
['fast_travel'] = 'Druk op ~INPUT_CONTEXT~ om snel te reizen.',
['open_pharmacy'] = 'Druk op ~INPUT_CONTEXT~ om de apotheek te openen.',
['pharmacy_menu_title'] = 'Apotheek',
['pharmacy_take'] = 'Pak <span style="color:blue;">%s</span>',
['medikit'] = 'Spoedkoffer',
['bandage'] = 'Verbanddoos',
['max_item'] = 'Je draagt al genoeg bij je.',
-- F6 Menu
['ems_menu'] = 'Ambulance Menu',
['ems_menu_title'] = 'Ambulance - Menu',
['ems_menu_revive'] = 'Reanimeer speler',
['ems_menu_putincar'] = 'Zet in voertuig',
['ems_menu_small'] = 'Behandel kleine verwondingen',
['ems_menu_big'] = 'Behandel grote verwondingen',
-- Phone
['alert_ambulance'] = 'alert Ambulance',
-- Death
['respawn_available_in'] = 'Respawn beschikbaar in ~b~%s minuten en %s seconden~s~',
['respawn_bleedout_in'] = 'Je zal doodbloeden in ~b~%s minuten %s seconden~s~\n',
['respawn_bleedout_prompt'] = 'Houd [~b~E~s~] ingedrukt om te respawnen',
['respawn_bleedout_fine'] = 'Houd [~b~E~s~] ingedrukt om te respawnen voor ~g~€%s~s~',
['respawn_bleedout_fine_msg'] = 'Je hebt ~r~€%s~s~ betaald om te respawnen.',
['distress_send'] = 'Druk op [~b~G~s~] om een noodsignaal te verzenden',
['distress_sent'] = 'Noodsignaal verzonden naar alle beschikbare eenheden!',
['combatlog_message'] = 'Je bent gerespawned omdat je uitgelogt bent terwijl je dood was.',
-- Revive
['revive_help'] = 'Revive een speler',
-- Item
['used_medikit'] = 'Je hebt ~y~1~s~ spoedkoffer gebruikt',
['used_bandage'] = 'Je hebt ~y~1~s~ verbandkoffer gebruikt',
['not_enough_medikit'] = 'Je hebt geen ~b~spoedkoffer~s~ bij.',
['not_enough_bandage'] = 'Je hebt geen ~b~verbandkoffer~s~ bij.',
['healed'] = 'Je bent behandeld.',
-- Blips
['blip_hospital'] = 'Ziekenhuis',
['blip_dead'] = 'Bewusteloze speler',
}
@@ -0,0 +1,86 @@
Locales['pl'] = {
-- Cloakroom
['cloakroom'] = 'szatnia',
['ems_clothes_civil'] = 'ubrania cywilne',
['ems_clothes_ems'] = 'ubrania EMS',
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
['garage_notstored'] = 'not in garage',
['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
['garage_has_stored'] = 'the vehicle has been stored in your garage',
['garage_has_notstored'] = 'no nearby owned vehicles were found',
['garage_notavailable'] = 'your vehicle is not stored in the garage.',
['garage_blocked'] = 'there\'s no available spawn points!',
['garage_empty'] = 'you dont have any vehicles in your garage.',
['garage_released'] = 'your vehicle has been released from the garage.',
['garage_store_nearby'] = 'there is no nearby vehicles.',
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
['confirm_yes'] = 'yes',
-- Action Menu
['revive_inprogress'] = 'trwa wskrzeszenie',
['revive_complete'] = 'zostałeś wskrzeszony ~y~%s~s~',
['revive_complete_award'] = 'zostałeś wskrzeszony ~y~%s~s~ i zarobiono ~g~$%s~s~!',
['revive_fail_offline'] = 'that player is no longer online',
['heal_inprogress'] = 'leczysz!',
['heal_complete'] = 'zostałeś uleczony ~y~%s~s~',
['no_players'] = 'brak graczy w pobliżu',
['player_not_unconscious'] = 'ten gracz nie jest nieprzytomny!',
['player_not_conscious'] = 'ten gracz nie jest świadomy!',
-- Boss Menu
['boss_actions'] = 'akcje szefa',
-- Misc
['invalid_amount'] = '~r~Nieprawidłowa kwota',
['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
['deposit_amount'] = 'kwota depozytu',
['money_withdraw'] = 'wycofana kwota',
['fast_travel'] = 'naciśnij na ~INPUT_CONTEXT~ do szybkiej podróży.',
['open_pharmacy'] = 'naciśnij na ~INPUT_CONTEXT~ aby otworzyć aptekę',
['pharmacy_menu_title'] = 'apteka',
['pharmacy_take'] = 'weź <span style="color:blue;">%s</span>',
['medikit'] = 'apteczka',
['bandage'] = 'bandaż',
['max_item'] = 'już masz na sobie dość.',
-- F6 Menu
['ems_menu'] = 'menu EMS',
['ems_menu_title'] = 'eMS Menu - Ambulans',
['ems_menu_revive'] = 'ożyw gracza',
['ems_menu_putincar'] = 'umieścić w pojeździe',
['ems_menu_small'] = 'ulecz małe rany',
['ems_menu_big'] = 'ulecz poważne obrażenia',
['ems_menu_search'] = 'nie znaleziono pacjenta',
-- Phone
['alert_ambulance'] = 'wezwij ambulans',
-- Death
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
['distress_send'] = 'press [~b~G~s~] to send distress signal',
['distress_sent'] = 'distress signal has been sent to available units!',
['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
-- Revive
['revive_help'] = 'ożyw gracza',
-- Item
['used_medikit'] = 'użyłeś 1x Apteczki',
['used_bandage'] = 'użyłeś 1x Bandaża',
['not_enough_medikit'] = 'nie posiadasz ~b~apteczki~s~.',
['not_enough_bandage'] = 'nie posiadasz ~b~bandaża~s~.',
['healed'] = 'zostałeś potraktowany',
-- Blips
['blip_hospital'] = 'szpital',
['blip_dead'] = 'unconscious player',
}
@@ -0,0 +1,86 @@
Locales['sv'] = {
-- Cloakroom
['cloakroom'] = 'omklädnignsrum',
['ems_clothes_civil'] = 'civilkläder',
['ems_clothes_ems'] = 'ambulanskläder',
-- Vehicles
['ambulance'] = 'ambulans',
['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.',
['garage_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.',
['garage_title'] = 'garage',
['garage_stored'] = 'inställt',
['garage_notstored'] = 'uttaget',
['garage_storing'] = 'vi håller på att ställa in ditt fordon, se till att ingen är i närheten.',
['garage_has_stored'] = 'fordonet har ställts in i garaget',
['garage_has_notstored'] = 'inget ägt fordon finns i närheten',
['garage_notavailable'] = 'ditt fordon är inte inställt i ditt garage.',
['garage_blocked'] = 'det finns ingen tillgänglig plats att ställa ut fordonet på!',
['garage_empty'] = 'du har inga fordon i ditt garage.',
['garage_released'] = 'ditt fordon har tagits ut från garaget.',
['garage_store_nearby'] = 'det finns inget fordon i närheten.',
['garage_storeditem'] = 'öppna garage',
['garage_storeitem'] = 'ställ in fordon',
['garage_buyitem'] = 'fordonshandel',
['shop_item'] = '%s SEK',
['vehicleshop_title'] = 'fordonshandel',
['vehicleshop_confirm'] = 'vill du köpa detta fordon?',
['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~',
['vehicleshop_money'] = 'du har inte råd med detta fordon',
['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta',
['confirm_no'] = 'nej',
['confirm_yes'] = 'ja',
-- Action Menu
['revive_inprogress'] = 'en återupplivning har börjats',
['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
['revive_fail_offline'] = 'den spelaren har lämnat servern',
['heal_inprogress'] = 'du behandlar patienten!',
['heal_complete'] = 'du har behandlat ~y~%s~s~',
['no_players'] = 'det finns inga spelare i närheten!',
['player_not_unconscious'] = 'spelaren är inte medvetslös!',
['player_not_conscious'] = 'spelaren är inte vid medvetande!',
-- Boss Menu
['boss_actions'] = 'chefsmeny',
-- Misc
['invalid_amount'] = '~r~Ogiltig mängd',
['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
['deposit_amount'] = 'mängd att sätta in',
['money_withdraw'] = 'mängd att ta ut',
['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.',
['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
['pharmacy_menu_title'] = 'apotek',
['pharmacy_take'] = 'ta <span style="color:blue;">%s</span>',
['medikit'] = 'akutväska',
['bandage'] = 'bandage',
['max_item'] = 'du har redan tillräckligt mycket på dig.',
-- F6 Menu
['ems_menu'] = 'ambulansmeny',
['ems_menu_title'] = 'ambulansmeny',
['ems_menu_revive'] = 'återuppliva spelare',
['ems_menu_putincar'] = 'sätt i fordon',
['ems_menu_small'] = 'behandla mindre skador',
['ems_menu_big'] = 'behandla svåra skador',
['ems_menu_search'] = 'patienten hittades inte',
-- Phone
['alert_ambulance'] = 'ambulanssamtal',
-- Death
['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
['respawn_bleedout_in'] = 'du kommer att förblöda om ~b~%s:%s~s~\n',
['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~',
['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal',
['distress_sent'] = 'nödsignal har skickats till samtliga enheter!',
['combatlog_message'] = 'du har force-respawnats på grund av att du lämnat servern medans du var död',
-- Revive
['revive_help'] = 'återuppliva en spelare',
-- Item
['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Akutväska~s~',
['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
['not_enough_medikit'] = 'du har ingen ~b~Akutväska~s~.',
['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
['healed'] = 'dina skador har blivit behandlade.',
-- Blips
['blip_hospital'] = 'sjukhus',
['blip_dead'] = 'medvetslös människa',
}
@@ -0,0 +1,85 @@
Locales['tr'] = {
-- Cloakroom
['cloakroom'] = 'soyunma Odası',
['ems_clothes_civil'] = 'sivil Kıyafetler',
['ems_clothes_ems'] = 'acil Servis Kıyafetleri',
-- Vehicles
['ambulance'] = 'medikal',
['helicopter_prompt'] = '~y~Helikopter~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
['garage_prompt'] = '~y~Araba Garajı~s~ için ~INPUT_CONTEXT~ tuşuna basın',
['garage_title'] = 'araba Garajı',
['garage_stored'] = 'garaja koyuldu',
['garage_notstored'] = 'garajda değil',
['garage_storing'] = 'arabayı çıkarmaya çalışıyoruz, etrafta oyuncu olmadığından emin olun.',
['garage_has_stored'] = 'araba garaja koyuldu',
['garage_has_notstored'] = 'yakında sahibi olunan araba yok',
['garage_notavailable'] = 'araba garajda değil',
['garage_blocked'] = 'kullanılabilir spawn noktası yok!',
['garage_empty'] = 'garajda araba yok',
['garage_released'] = 'arabanız garajdan çıkarıldı.',
['garage_store_nearby'] = 'yakınlarda araba yok',
['garage_storeditem'] = 'garajdaki arabalar',
['garage_storeitem'] = 'arabayı garaja koy',
['garage_buyitem'] = 'araba galerisi',
['shop_item'] = '%s TL',
['vehicleshop_title'] = 'araba Galerisi',
['vehicleshop_confirm'] = 'bu arabayı almak istiyor musun?',
['vehicleshop_bought'] = '~g~%s~s~ liraya ~y~%s~s~ alındı',
['vehicleshop_money'] = 'bu araca paranız yetmiyor',
['vehicleshop_awaiting_model'] = 'bu araba şuanda ~g~İNDİRME & YÜKLEME~s~ yapıyor',
['confirm_no'] = 'hayır',
['confirm_yes'] = 'evet',
-- Action Menu
['revive_inprogress'] = 'Canlanma sürüyor!',
['revive_complete'] = '~y~%s~s~ canlandırıldı',
['revive_complete_award'] = '~y~%s~s~ canlandırıldın ve ~g~$%s~s~ kazandın!',
['revive_fail_offline'] = 'bu oyuncu artık online değil',
['heal_inprogress'] = 'iyileştiriliyorsun!',
['heal_complete'] = '~y~%s~s~ iyileştirildi',
['no_players'] = 'yakınlarda oyuncu yok',
['player_not_unconscious'] = 'bu oyuncunun bilinci yerinde!',
['player_not_conscious'] = 'bu oyuncunun bilinci yerinde değil!',
-- Boss Menu
['boss_actions'] = 'baş Hekim',
-- Misc
['invalid_amount'] = '~r~Hatalı miktar',
['actions_prompt'] = '~y~Kıyafet Değiştirmek~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
['deposit_amount'] = 'bırakılacak miktar',
['money_withdraw'] = 'alınacak miktar',
['fast_travel'] = '~INPUT_CONTEXT~ tuşuna basarak hızlı yolculuk edebilirsiniz.',
['open_pharmacy'] = '~y~Eczane~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
['pharmacy_menu_title'] = 'eczane',
['pharmacy_take'] = 'al <span style="color:blue;">%s</span>',
['medikit'] = 'sağlık kiti',
['bandage'] = 'bandaj',
['max_item'] = 'zaten yeterince üzerinde var',
-- F6 Menu
['ems_menu'] = 'EMS Menu',
['ems_menu_title'] = 'medikal - EMS Menu',
['ems_menu_revive'] = 'oyuncuyu Canlandır',
['ems_menu_putincar'] = 'araca koy',
['ems_menu_small'] = 'küçük yaraları tedavi et',
['ems_menu_big'] = 'ciddi yaraları tedavi et',
-- Phone
['alert_ambulance'] = 'hastane Acil Durum',
-- Death
['respawn_available_in'] = 'yeniden canlanmana ~b~%s dakika %s saniye~s~ kaldı',
['respawn_bleedout_in'] = 'kanama ~b~%s dakika %s saniye~s~ boyunca devam edecek\n',
['respawn_bleedout_prompt'] = 'yeniden canlanma için [~b~E~s~] basılı tut',
['respawn_bleedout_fine'] = '~g~%s~s~ lira karşılığında canlanma için [~b~E~s~] basılı tut',
['respawn_bleedout_fine_msg'] = 'yeniden doğmak için ~r~$%s~s~ ödediniz.',
['distress_send'] = 'acile sinyal göndermek için [~b~G~s~] basın',
['distress_sent'] = 'acil durum sinyali gönderildi!',
['combatlog_message'] = 'daha önce öldüğünüzde sunucudan ayrıldığınız için zorunlu olarak yeniden doğdunuz.',
-- Revive
['revive_help'] = 'oyuncuyu canlandır',
-- Item
['used_medikit'] = '~y~1x~s~ sağlık kiti kullanıldı.',
['used_bandage'] = '~y~1x~s~ bandaj kullanıldı.',
['not_enough_medikit'] = '~b~sağlık kiti~s~ yok.',
['not_enough_bandage'] = '~b~bandaj~s~. yok',
['healed'] = 'tedavi görüldü.',
-- Blips
['blip_hospital'] = 'hastane',
['blip_dead'] = 'bilinci kapalı oyuncu',
}
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulância','Jr. EMT',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'medico','EMT',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'medico chefe','Sr. EMT',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','EMT Supervisor',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','EMS')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','curativo', 2),
('medikit','kit medico', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Záchranka', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Záchranka', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Záchranka', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Zdravotník',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Doktor',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Primář',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Záchranka')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Obvaz', 2),
('medikit','Lékarnička', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Notdienst', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Sanitäter',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Arzt',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Chefarzt',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Notdienst')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandage', 2),
('medikit','Medikit', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Jr. EMT',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','EMT',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Sr. EMT',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','EMT Supervisor',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','EMS')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandage', 2),
('medikit','Medikit', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ensihoito', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Ensihoito', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Ensihoito', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Ensihoitaja',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Lääkäri',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Yli-lääkäri',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Kirurgi',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Ensihoito')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Sideharso', 2),
('medikit','Ensiapupakkaus', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Pogotowie ratunkowe', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Ratownik',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Lekarz',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Chirurg',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Ordynator',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Pogotowie ratunkowe')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandaż', 2),
('medikit','Defibrylator', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'Sjukvård', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Undersköterska',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Ambulanssjuksköterska',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Läkare',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Överläkare',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','Sjukvårdare')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandage', 2),
('medikit','Akutväska', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
@@ -0,0 +1,33 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('ambulance',0,'ambulance','Acil Tıp Teknisyeni',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',1,'doctor','Doktor',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',2,'chief_doctor','Kdemli Doktor',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
('ambulance',3,'boss','Baş Hekim',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
;
INSERT INTO `jobs` (name, label) VALUES
('ambulance','EMS')
;
INSERT INTO `items` (name, label, weight) VALUES
('bandage','Bandaj', 2),
('medikit','Sağlık Kiti', 2)
;
ALTER TABLE `users`
ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
;
+319
View File
@@ -0,0 +1,319 @@
ESX = nil
local playersHealing, deadPlayers = {}, {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
RegisterNetEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function(playerId)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer and xPlayer.job.name == 'ambulance' then
local xTarget = ESX.GetPlayerFromId(playerId)
if xTarget then
if deadPlayers[playerId] then
if Config.ReviveReward > 0 then
xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
xPlayer.addMoney(Config.ReviveReward)
xTarget.triggerEvent('esx_ambulancejob:revive')
else
xPlayer.showNotification(_U('revive_complete', xTarget.name))
xTarget.triggerEvent('esx_ambulancejob:revive')
end
else
xPlayer.showNotification(_U('player_not_unconscious'))
end
else
xPlayer.showNotification(_U('revive_fail_offline'))
end
end
end)
RegisterNetEvent('esx:onPlayerDeath')
AddEventHandler('esx:onPlayerDeath', function(data)
deadPlayers[source] = 'dead'
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end)
RegisterServerEvent('esx_ambulancejob:svsearch')
AddEventHandler('esx_ambulancejob:svsearch', function()
TriggerClientEvent('esx_ambulancejob:clsearch', -1, source)
end)
RegisterNetEvent('esx_ambulancejob:onPlayerDistress')
AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
if deadPlayers[source] then
deadPlayers[source] = 'distress'
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
RegisterNetEvent('esx:onPlayerSpawn')
AddEventHandler('esx:onPlayerSpawn', function()
if deadPlayers[source] then
deadPlayers[source] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
if deadPlayers[playerId] then
deadPlayers[playerId] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
end
end)
RegisterNetEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(target, type)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'ambulance' then
TriggerClientEvent('esx_ambulancejob:heal', target, type)
end
end)
RegisterNetEvent('esx_ambulancejob:putInVehicle')
AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name == 'ambulance' then
TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.RemoveCashAfterRPDeath then
if xPlayer.getMoney() > 0 then
xPlayer.removeMoney(xPlayer.getMoney())
end
if xPlayer.getAccount('black_money').money > 0 then
xPlayer.setAccountMoney('black_money', 0)
end
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
local playerLoadout = {}
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
else -- save weapons & restore em' since spawnmanager removes them
for i=1, #xPlayer.loadout, 1 do
table.insert(playerLoadout, xPlayer.loadout[i])
end
-- give back wepaons after a couple of seconds
Citizen.CreateThread(function()
Citizen.Wait(5000)
for i=1, #playerLoadout, 1 do
if playerLoadout[i].label ~= nil then
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
end
end
end)
end
cb()
end)
if Config.EarlyRespawnFine then
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local bankBalance = xPlayer.getAccount('bank').money
cb(bankBalance >= Config.EarlyRespawnFineAmount)
end)
RegisterNetEvent('esx_ambulancejob:payFine')
AddEventHandler('esx_ambulancejob:payFine', function()
local xPlayer = ESX.GetPlayerFromId(source)
local fineAmount = Config.EarlyRespawnFineAmount
xPlayer.showNotification(_U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
xPlayer.removeAccountMoney('bank', fineAmount)
end)
end
ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
local xPlayer = ESX.GetPlayerFromId(source)
local quantity = xPlayer.getInventoryItem(item).count
cb(quantity)
end)
ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
local xPlayer = ESX.GetPlayerFromId(source)
local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
-- vehicle model not found
if price == 0 then
cb(false)
else
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
['@owner'] = xPlayer.identifier,
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate,
['@type'] = type,
['@job'] = xPlayer.job.name,
['@stored'] = true
}, function (rowsChanged)
cb(true)
end)
else
cb(false)
end
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
local xPlayer = ESX.GetPlayerFromId(source)
local foundPlate, foundNum
for k,v in ipairs(nearbyVehicles) do
local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = v.plate,
['@job'] = xPlayer.job.name
})
if result[1] then
foundPlate, foundNum = result[1].plate, k
break
end
end
if not foundPlate then
cb(false)
else
MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
['@owner'] = xPlayer.identifier,
['@plate'] = foundPlate,
['@job'] = xPlayer.job.name
}, function (rowsChanged)
if rowsChanged == 0 then
cb(false)
else
cb(true, foundNum)
end
end)
end
end)
function getPriceFromHash(vehicleHash, jobGrade, type)
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == vehicleHash then
return v.price
end
end
return 0
end
RegisterNetEvent('esx_ambulancejob:removeItem')
AddEventHandler('esx_ambulancejob:removeItem', function(item)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem(item, 1)
if item == 'bandage' then
xPlayer.showNotification(_U('used_bandage'))
elseif item == 'medikit' then
xPlayer.showNotification(_U('used_medikit'))
end
end)
RegisterNetEvent('esx_ambulancejob:giveItem')
AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.name ~= 'ambulance' then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
return
elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
return
end
if xPlayer.canCarryItem(itemName, amount) then
xPlayer.addInventoryItem(itemName, amount)
else
xPlayer.showNotification(_U('max_item'))
end
end)
ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_ambulancejob:revive')
end, true, {help = _U('revive_help'), validate = true, arguments = {
{name = 'playerId', help = 'The player id', type = 'player'}
}})
ESX.RegisterUsableItem('medikit', function(source)
if not playersHealing[source] then
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('medikit', 1)
playersHealing[source] = true
TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit')
Citizen.Wait(10000)
playersHealing[source] = nil
end
end)
ESX.RegisterUsableItem('bandage', function(source)
if not playersHealing[source] then
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('bandage', 1)
playersHealing[source] = true
TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage')
Citizen.Wait(10000)
playersHealing[source] = nil
end
end)
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(isDead)
if isDead then
print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
end
cb(isDead)
end)
end)
RegisterNetEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local xPlayer = ESX.GetPlayerFromId(source)
if type(isDead) == 'boolean' then
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier,
['@isDead'] = isDead
})
end
end)