diff --git a/_resources/esx_ambulancejob/.editorconfig b/_resources/esx_ambulancejob/.editorconfig
new file mode 100644
index 00000000..9b425256
--- /dev/null
+++ b/_resources/esx_ambulancejob/.editorconfig
@@ -0,0 +1,9 @@
+root = true
+
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+indent_size = 4
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+trim_trailing_whitespace = true
+insert_final_newline = true
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diff --git a/_resources/esx_ambulancejob/LICENSE b/_resources/esx_ambulancejob/LICENSE
new file mode 100644
index 00000000..dcfcef62
--- /dev/null
+++ b/_resources/esx_ambulancejob/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ fxserver-esx_ambulancejob
+ Copyright (C) 2015 Jérémie N'gadi
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ fxserver-esx_ambulancejob Copyright (C) 2015 Jérémie N'gadi
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/_resources/esx_ambulancejob/README.md b/_resources/esx_ambulancejob/README.md
new file mode 100644
index 00000000..5476caee
--- /dev/null
+++ b/_resources/esx_ambulancejob/README.md
@@ -0,0 +1,53 @@
+# esx_ambulancejob
+
+ESX Ambulance Job is an plugin for ESX with features:
+
+- Adds death screen, with early respawn timer and bleed out timer
+- Vehicle garages, revive menu and more for on duty EMS
+
+## Requirements
+
+* Auto mode
+ - [esx_skin](https://github.com/ESX-Org/esx_skin)
+ - [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
+
+* Player management (boss actions)
+ - [esx_society](https://github.com/ESX-Org/esx_society)
+
+## Download & Installation
+
+### Using [fvm](https://github.com/qlaffont/fvm-installer)
+```
+fvm install --save --folder=esx esx-org/esx_ambulancejob
+```
+
+### Using Git
+```
+cd resources
+git clone https://github.com/ESX-Org/esx_ambulancejob [esx]/esx_ambulancejob
+```
+
+### Manually
+- Download https://github.com/ESX-Org/esx_ambulancejob/archive/master.zip
+- Put it in the `[esx]` directory
+
+## Installation
+- Import `esx_ambulancejob.sql` in your database
+- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua`
+- Add this in your `server.cfg`:
+
+```
+start esx_ambulancejob
+```
+
+# Legal
+### License
+esx_ambulancejob - ambulance script for fivem
+
+Copyright (C) 2015-2020 Jérémie N'gadi
+
+This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+
+This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
+
+You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
diff --git a/_resources/esx_ambulancejob/client/job.lua b/_resources/esx_ambulancejob/client/job.lua
new file mode 100644
index 00000000..c2d977f2
--- /dev/null
+++ b/_resources/esx_ambulancejob/client/job.lua
@@ -0,0 +1,526 @@
+local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
+local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
+local isBusy, deadPlayers, deadPlayerBlips, isOnDuty = false, {}, {}, false
+isInShopMenu = false
+
+function OpenAmbulanceActionsMenu()
+ local elements = {{label = _U('cloakroom'), value = 'cloakroom'}}
+
+ if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
+ table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
+ end
+
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
+ title = _U('ambulance'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ if data.current.value == 'cloakroom' then
+ OpenCloakroomMenu()
+ elseif data.current.value == 'boss_actions' then
+ TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
+ menu.close()
+ end, {wash = false})
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function OpenMobileAmbulanceActionsMenu()
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
+ title = _U('ambulance'),
+ align = 'top-left',
+ elements = {
+ {label = _U('ems_menu'), value = 'citizen_interaction'}
+ }}, function(data, menu)
+ if data.current.value == 'citizen_interaction' then
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
+ title = _U('ems_menu_title'),
+ align = 'top-left',
+ elements = {
+ {label = _U('ems_menu_revive'), value = 'revive'},
+ {label = _U('ems_menu_small'), value = 'small'},
+ {label = _U('ems_menu_big'), value = 'big'},
+ {label = _U('ems_menu_putincar'), value = 'put_in_vehicle'},
+ {label = _U('ems_menu_search'), value = 'search'}
+ }}, function(data, menu)
+ if isBusy then return end
+
+ local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
+
+ if data.current.value == 'search' then
+ TriggerServerEvent('esx_ambulancejob:svsearch')
+ elseif closestPlayer == -1 or closestDistance > 1.0 then
+ ESX.ShowNotification(_U('no_players'))
+ else
+ if data.current.value == 'revive' then
+ revivePlayer(closestPlayer)
+ elseif data.current.value == 'small' then
+ ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
+ if quantity > 0 then
+ local closestPlayerPed = GetPlayerPed(closestPlayer)
+ local health = GetEntityHealth(closestPlayerPed)
+
+ if health > 0 then
+ local playerPed = PlayerPedId()
+
+ isBusy = true
+ ESX.ShowNotification(_U('heal_inprogress'))
+ TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
+ Citizen.Wait(10000)
+ ClearPedTasks(playerPed)
+
+ TriggerServerEvent('esx_ambulancejob:removeItem', 'bandage')
+ TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'small')
+ ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
+ isBusy = false
+ else
+ ESX.ShowNotification(_U('player_not_conscious'))
+ end
+ else
+ ESX.ShowNotification(_U('not_enough_bandage'))
+ end
+ end, 'bandage')
+
+ elseif data.current.value == 'big' then
+
+ ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
+ if quantity > 0 then
+ local closestPlayerPed = GetPlayerPed(closestPlayer)
+ local health = GetEntityHealth(closestPlayerPed)
+
+ if health > 0 then
+ local playerPed = PlayerPedId()
+
+ isBusy = true
+ ESX.ShowNotification(_U('heal_inprogress'))
+ TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
+ Citizen.Wait(10000)
+ ClearPedTasks(playerPed)
+
+ TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
+ TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'big')
+ ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
+ isBusy = false
+ else
+ ESX.ShowNotification(_U('player_not_conscious'))
+ end
+ else
+ ESX.ShowNotification(_U('not_enough_medikit'))
+ end
+ end, 'medikit')
+
+ elseif data.current.value == 'put_in_vehicle' then
+ TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
+ end
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+ end
+
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function revivePlayer(closestPlayer)
+ isBusy = true
+
+ ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
+ if quantity > 0 then
+ local closestPlayerPed = GetPlayerPed(closestPlayer)
+
+ if IsPedDeadOrDying(closestPlayerPed, 1) then
+ local playerPed = PlayerPedId()
+ local lib, anim = 'mini@cpr@char_a@cpr_str', 'cpr_pumpchest'
+ ESX.ShowNotification(_U('revive_inprogress'))
+
+ for i=1, 15 do
+ Citizen.Wait(900)
+
+ ESX.Streaming.RequestAnimDict(lib, function()
+ TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0.0, false, false, false)
+ end)
+ end
+
+ TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
+ TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
+ else
+ ESX.ShowNotification(_U('player_not_unconscious'))
+ end
+ else
+ ESX.ShowNotification(_U('not_enough_medikit'))
+ end
+ isBusy = false
+ end, 'medikit')
+end
+
+function FastTravel(coords, heading)
+ local playerPed = PlayerPedId()
+
+ DoScreenFadeOut(800)
+
+ while not IsScreenFadedOut() do
+ Citizen.Wait(500)
+ end
+
+ ESX.Game.Teleport(playerPed, coords, function()
+ DoScreenFadeIn(800)
+
+ if heading then
+ SetEntityHeading(playerPed, heading)
+ end
+ end)
+end
+
+-- Draw markers & Marker logic
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
+ local playerCoords = GetEntityCoords(PlayerPedId())
+ local letSleep, isInMarker, hasExited = true, false, false
+ local currentHospital, currentPart, currentPartNum
+
+ for hospitalNum,hospital in pairs(Config.Hospitals) do
+ -- Ambulance Actions
+ for k,v in ipairs(hospital.AmbulanceActions) do
+ local distance = #(playerCoords - v)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < Config.Marker.x then
+ isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
+ end
+ end
+ end
+
+ -- Pharmacies
+ for k,v in ipairs(hospital.Pharmacies) do
+ local distance = #(playerCoords - v)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < Config.Marker.x then
+ isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
+ end
+ end
+ end
+
+ -- Vehicle Spawners
+ for k,v in ipairs(hospital.Vehicles) do
+ local distance = #(playerCoords - v.Spawner)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < v.Marker.x then
+ isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
+ end
+ end
+ end
+
+ -- Helicopter Spawners
+ for k,v in ipairs(hospital.Helicopters) do
+ local distance = #(playerCoords - v.Spawner)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < v.Marker.x then
+ isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
+ end
+ end
+ end
+
+ -- Fast Travels (Prompt)
+ for k,v in ipairs(hospital.FastTravelsPrompt) do
+ local distance = #(playerCoords - v.From)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < v.Marker.x then
+ isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
+ end
+ end
+ end
+ end
+
+ -- Logic for exiting & entering markers
+ if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
+ if
+ (LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
+ (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
+ then
+ TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
+ hasExited = true
+ end
+
+ HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
+
+ TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
+ end
+
+ if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
+ HasAlreadyEnteredMarker = false
+ TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
+ end
+
+ if letSleep then
+ Citizen.Wait(500)
+ end
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+-- Fast travels
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+ local playerCoords, letSleep = GetEntityCoords(PlayerPedId()), true
+
+ for hospitalNum,hospital in pairs(Config.Hospitals) do
+ -- Fast Travels
+ for k,v in ipairs(hospital.FastTravels) do
+ local distance = #(playerCoords - v.From)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
+ letSleep = false
+
+ if distance < v.Marker.x then
+ FastTravel(v.To.coords, v.To.heading)
+ end
+ end
+ end
+ end
+
+ if letSleep then
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
+ if part == 'AmbulanceActions' then
+ CurrentAction = part
+ CurrentActionMsg = _U('actions_prompt')
+ CurrentActionData = {}
+ elseif part == 'Pharmacy' then
+ CurrentAction = part
+ CurrentActionMsg = _U('open_pharmacy')
+ CurrentActionData = {}
+ elseif part == 'Vehicles' then
+ CurrentAction = part
+ CurrentActionMsg = _U('garage_prompt')
+ CurrentActionData = {hospital = hospital, partNum = partNum}
+ elseif part == 'Helicopters' then
+ CurrentAction = part
+ CurrentActionMsg = _U('helicopter_prompt')
+ CurrentActionData = {hospital = hospital, partNum = partNum}
+ elseif part == 'FastTravelsPrompt' then
+ local travelItem = Config.Hospitals[hospital][part][partNum]
+
+ CurrentAction = part
+ CurrentActionMsg = travelItem.Prompt
+ CurrentActionData = {to = travelItem.To.coords, heading = travelItem.To.heading}
+ end
+end)
+
+AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
+ if not isInShopMenu then
+ ESX.UI.Menu.CloseAll()
+ end
+
+ CurrentAction = nil
+end)
+
+-- Key Controls
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if CurrentAction then
+ ESX.ShowHelpNotification(CurrentActionMsg)
+
+ if IsControlJustReleased(0, 38) then
+ if CurrentAction == 'AmbulanceActions' then
+ OpenAmbulanceActionsMenu()
+ elseif CurrentAction == 'Pharmacy' then
+ OpenPharmacyMenu()
+ elseif CurrentAction == 'Vehicles' then
+ OpenVehicleSpawnerMenu('car', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
+ elseif CurrentAction == 'Helicopters' then
+ OpenVehicleSpawnerMenu('helicopter', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
+ elseif CurrentAction == 'FastTravelsPrompt' then
+ FastTravel(CurrentActionData.to, CurrentActionData.heading)
+ end
+
+ CurrentAction = nil
+ end
+
+ elseif ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' and not isDead then
+ if IsControlJustReleased(0, 167) then
+ OpenMobileAmbulanceActionsMenu()
+ end
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:putInVehicle')
+AddEventHandler('esx_ambulancejob:putInVehicle', function()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsAnyVehicleNearPoint(coords, 5.0) then
+ local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
+
+ if DoesEntityExist(vehicle) then
+ local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
+
+ for i=maxSeats - 1, 0, -1 do
+ if IsVehicleSeatFree(vehicle, i) then
+ freeSeat = i
+ break
+ end
+ end
+
+ if freeSeat then
+ TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
+ end
+ end
+ end
+end)
+
+function OpenCloakroomMenu()
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
+ title = _U('cloakroom'),
+ align = 'top-left',
+ elements = {
+ {label = _U('ems_clothes_civil'), value = 'citizen_wear'},
+ {label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
+ }}, function(data, menu)
+ if data.current.value == 'citizen_wear' then
+ ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
+ TriggerEvent('skinchanger:loadSkin', skin)
+ isOnDuty = false
+
+ for playerId,v in pairs(deadPlayerBlips) do
+ RemoveBlip(v)
+ deadPlayerBlips[playerId] = nil
+ end
+ end)
+ elseif data.current.value == 'ambulance_wear' then
+ ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
+ if skin.sex == 0 then
+ TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
+ else
+ TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
+ end
+
+ isOnDuty = true
+ TriggerEvent('esx_ambulancejob:setDeadPlayers', deadPlayers)
+ end)
+ end
+
+ menu.close()
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function OpenPharmacyMenu()
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
+ title = _U('pharmacy_menu_title'),
+ align = 'top-left',
+ elements = {
+ {label = _U('pharmacy_take', _U('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
+ {label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
+ }}, function(data, menu)
+ TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+RegisterNetEvent('esx_ambulancejob:heal')
+AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
+ local playerPed = PlayerPedId()
+ local maxHealth = GetEntityMaxHealth(playerPed)
+
+ if healType == 'small' then
+ local health = GetEntityHealth(playerPed)
+ local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
+ SetEntityHealth(playerPed, newHealth)
+ elseif healType == 'big' then
+ SetEntityHealth(playerPed, maxHealth)
+ end
+
+ if not quiet then
+ ESX.ShowNotification(_U('healed'))
+ end
+end)
+
+RegisterNetEvent('esx:setJob')
+AddEventHandler('esx:setJob', function(job)
+ if isOnDuty and job ~= 'ambulance' then
+ for playerId,v in pairs(deadPlayerBlips) do
+ RemoveBlip(v)
+ deadPlayerBlips[playerId] = nil
+ end
+
+ isOnDuty = false
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:setDeadPlayers')
+AddEventHandler('esx_ambulancejob:setDeadPlayers', function(_deadPlayers)
+ deadPlayers = _deadPlayers
+
+ if isOnDuty then
+ for playerId,v in pairs(deadPlayerBlips) do
+ RemoveBlip(v)
+ deadPlayerBlips[playerId] = nil
+ end
+
+ for playerId,status in pairs(deadPlayers) do
+ if status == 'distress' then
+ local player = GetPlayerFromServerId(playerId)
+ local playerPed = GetPlayerPed(player)
+ local blip = AddBlipForEntity(playerPed)
+
+ SetBlipSprite(blip, 303)
+ SetBlipColour(blip, 1)
+ SetBlipFlashes(blip, true)
+ SetBlipCategory(blip, 7)
+
+ BeginTextCommandSetBlipName('STRING')
+ AddTextComponentSubstringPlayerName(_U('blip_dead'))
+ EndTextCommandSetBlipName(blip)
+
+ deadPlayerBlips[playerId] = blip
+ end
+ end
+ end
+end)
diff --git a/_resources/esx_ambulancejob/client/main.lua b/_resources/esx_ambulancejob/client/main.lua
new file mode 100644
index 00000000..9420f855
--- /dev/null
+++ b/_resources/esx_ambulancejob/client/main.lua
@@ -0,0 +1,401 @@
+local firstSpawn, PlayerLoaded = true, false
+
+isDead, isSearched, medic = false, false, 0
+ESX = nil
+
+AddEventHandler("onClientMapStart", function()
+ exports.spawnmanager:spawnPlayer()
+ Citizen.Wait(5000)
+ exports.spawnmanager:setAutoSpawn(false)
+end)
+
+Citizen.CreateThread(function()
+ while ESX == nil do
+ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+ Citizen.Wait(0)
+ end
+
+ while ESX.GetPlayerData().job == nil do
+ Citizen.Wait(100)
+ end
+
+ PlayerLoaded = true
+ ESX.PlayerData = ESX.GetPlayerData()
+end)
+
+RegisterNetEvent('esx:playerLoaded')
+AddEventHandler('esx:playerLoaded', function(xPlayer)
+ ESX.PlayerData = xPlayer
+ PlayerLoaded = true
+end)
+
+RegisterNetEvent('esx:setJob')
+AddEventHandler('esx:setJob', function(job)
+ ESX.PlayerData.job = job
+end)
+
+AddEventHandler('esx:onPlayerSpawn', function()
+ isDead = false
+
+ if firstSpawn then
+ firstSpawn = false
+
+ if Config.AntiCombatLog then
+ while not PlayerLoaded do
+ Citizen.Wait(5000)
+ end
+
+ ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
+ if shouldDie then
+ Citizen.Wait(10000)
+ SetEntityHealth(PlayerPedId(), 0)
+ end
+ end)
+ end
+ end
+end)
+
+-- Create blips
+Citizen.CreateThread(function()
+ for k,v in pairs(Config.Hospitals) do
+ local blip = AddBlipForCoord(v.Blip.coords)
+
+ SetBlipSprite(blip, v.Blip.sprite)
+ SetBlipScale(blip, v.Blip.scale)
+ SetBlipColour(blip, v.Blip.color)
+ SetBlipAsShortRange(blip, true)
+
+ BeginTextCommandSetBlipName('STRING')
+ AddTextComponentSubstringPlayerName(_U('blip_hospital'))
+ EndTextCommandSetBlipName(blip)
+ end
+end)
+
+-- Disable most inputs when dead
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if isDead then
+ DisableAllControlActions(0)
+ EnableControlAction(0, 47, true)
+ EnableControlAction(0, 245, true)
+ EnableControlAction(0, 38, true)
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+ if isDead and isSearched then
+ local playerPed = PlayerPedId()
+ local ped = GetPlayerPed(GetPlayerFromServerId(medic))
+ isSearched = false
+
+ AttachEntityToEntity(playerPed, ped, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
+ Citizen.Wait(1000)
+ DetachEntity(playerPed, true, false)
+ ClearPedTasksImmediately(playerPed)
+ end
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:clsearch')
+AddEventHandler('esx_ambulancejob:clsearch', function(medicId)
+ local playerPed = PlayerPedId()
+
+ if isDead then
+ local coords = GetEntityCoords(playerPed)
+ local playersInArea = ESX.Game.GetPlayersInArea(coords, 50.0)
+
+ for i=1, #playersInArea, 1 do
+ local player = playersInArea[i]
+ if player == GetPlayerFromServerId(medicId) then
+ medic = tonumber(medicId)
+ isSearched = true
+ break
+ end
+ end
+ end
+end)
+
+function OnPlayerDeath()
+ isDead = true
+ ESX.UI.Menu.CloseAll()
+ TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
+
+ StartDeathTimer()
+ StartDistressSignal()
+
+ StartScreenEffect('DeathFailOut', 0, false)
+end
+
+RegisterNetEvent('esx_ambulancejob:useItem')
+AddEventHandler('esx_ambulancejob:useItem', function(itemName)
+ ESX.UI.Menu.CloseAll()
+
+ if itemName == 'medikit' then
+ local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
+ local playerPed = PlayerPedId()
+
+ ESX.Streaming.RequestAnimDict(lib, function()
+ TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
+
+ Citizen.Wait(500)
+ while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
+ Citizen.Wait(0)
+ DisableAllControlActions(0)
+ end
+
+ TriggerEvent('esx_ambulancejob:heal', 'big', true)
+ ESX.ShowNotification(_U('used_medikit'))
+ end)
+
+ elseif itemName == 'bandage' then
+ local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
+ local playerPed = PlayerPedId()
+
+ ESX.Streaming.RequestAnimDict(lib, function()
+ TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
+
+ Citizen.Wait(500)
+ while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
+ Citizen.Wait(0)
+ DisableAllControlActions(0)
+ end
+
+ TriggerEvent('esx_ambulancejob:heal', 'small', true)
+ ESX.ShowNotification(_U('used_bandage'))
+ end)
+ end
+end)
+
+function StartDistressSignal()
+ Citizen.CreateThread(function()
+ local timer = Config.BleedoutTimer
+
+ while timer > 0 and isDead do
+ Citizen.Wait(0)
+ timer = timer - 30
+
+ SetTextFont(4)
+ SetTextScale(0.45, 0.45)
+ SetTextColour(185, 185, 185, 255)
+ SetTextDropshadow(0, 0, 0, 0, 255)
+ SetTextDropShadow()
+ SetTextOutline()
+ BeginTextCommandDisplayText('STRING')
+ AddTextComponentSubstringPlayerName(_U('distress_send'))
+ EndTextCommandDisplayText(0.175, 0.805)
+
+ if IsControlJustReleased(0, 47) then
+ SendDistressSignal()
+ break
+ end
+ end
+ end)
+end
+
+function SendDistressSignal()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ ESX.ShowNotification(_U('distress_sent'))
+ TriggerServerEvent('esx_ambulancejob:onPlayerDistress')
+end
+
+function DrawGenericTextThisFrame()
+ SetTextFont(4)
+ SetTextScale(0.0, 0.5)
+ SetTextColour(255, 255, 255, 255)
+ SetTextDropshadow(0, 0, 0, 0, 255)
+ SetTextDropShadow()
+ SetTextOutline()
+ SetTextCentre(true)
+end
+
+function secondsToClock(seconds)
+ local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
+
+ if seconds <= 0 then
+ return 0, 0
+ else
+ local hours = string.format('%02.f', math.floor(seconds / 3600))
+ local mins = string.format('%02.f', math.floor(seconds / 60 - (hours * 60)))
+ local secs = string.format('%02.f', math.floor(seconds - hours * 3600 - mins * 60))
+
+ return mins, secs
+ end
+end
+
+function StartDeathTimer()
+ local canPayFine = false
+
+ if Config.EarlyRespawnFine then
+ ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
+ canPayFine = canPay
+ end)
+ end
+
+ local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
+ local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
+
+ Citizen.CreateThread(function()
+ -- early respawn timer
+ while earlySpawnTimer > 0 and isDead do
+ Citizen.Wait(1000)
+
+ if earlySpawnTimer > 0 then
+ earlySpawnTimer = earlySpawnTimer - 1
+ end
+ end
+
+ -- bleedout timer
+ while bleedoutTimer > 0 and isDead do
+ Citizen.Wait(1000)
+
+ if bleedoutTimer > 0 then
+ bleedoutTimer = bleedoutTimer - 1
+ end
+ end
+ end)
+
+ Citizen.CreateThread(function()
+ local text, timeHeld
+
+ -- early respawn timer
+ while earlySpawnTimer > 0 and isDead do
+ Citizen.Wait(0)
+ text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
+
+ DrawGenericTextThisFrame()
+
+ SetTextEntry('STRING')
+ AddTextComponentString(text)
+ DrawText(0.5, 0.8)
+ end
+
+ -- bleedout timer
+ while bleedoutTimer > 0 and isDead do
+ Citizen.Wait(0)
+ text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
+
+ if not Config.EarlyRespawnFine then
+ text = text .. _U('respawn_bleedout_prompt')
+
+ if IsControlPressed(0, 38) and timeHeld > 60 then
+ RemoveItemsAfterRPDeath()
+ break
+ end
+ elseif Config.EarlyRespawnFine and canPayFine then
+ text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
+
+ if IsControlPressed(0, 38) and timeHeld > 60 then
+ TriggerServerEvent('esx_ambulancejob:payFine')
+ RemoveItemsAfterRPDeath()
+ break
+ end
+ end
+
+ if IsControlPressed(0, 38) then
+ timeHeld = timeHeld + 1
+ else
+ timeHeld = 0
+ end
+
+ DrawGenericTextThisFrame()
+
+ SetTextEntry('STRING')
+ AddTextComponentString(text)
+ DrawText(0.5, 0.8)
+ end
+
+ if bleedoutTimer < 1 and isDead then
+ RemoveItemsAfterRPDeath()
+ end
+ end)
+end
+
+function RemoveItemsAfterRPDeath()
+ TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
+
+ Citizen.CreateThread(function()
+ DoScreenFadeOut(800)
+
+ while not IsScreenFadedOut() do
+ Citizen.Wait(10)
+ end
+
+ ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
+ local formattedCoords = {
+ x = Config.RespawnPoint.coords.x,
+ y = Config.RespawnPoint.coords.y,
+ z = Config.RespawnPoint.coords.z
+ }
+
+ ESX.SetPlayerData('loadout', {})
+ RespawnPed(PlayerPedId(), formattedCoords, Config.RespawnPoint.heading)
+
+ StopScreenEffect('DeathFailOut')
+ DoScreenFadeIn(800)
+ end)
+ end)
+end
+
+function RespawnPed(ped, coords, heading)
+ SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
+ NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
+ SetPlayerInvincible(ped, false)
+ ClearPedBloodDamage(ped)
+
+ TriggerServerEvent('esx:onPlayerSpawn')
+ TriggerEvent('esx:onPlayerSpawn')
+ TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
+end
+
+RegisterNetEvent('esx_phone:loaded')
+AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
+ local specialContact = {
+ name = 'Ambulance',
+ number = 'ambulance',
+ base64Icon = 'data:image/png;base64,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'
+ }
+
+ TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
+end)
+
+AddEventHandler('esx:onPlayerDeath', function(data)
+ OnPlayerDeath()
+end)
+
+RegisterNetEvent('esx_ambulancejob:revive')
+AddEventHandler('esx_ambulancejob:revive', function()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+ TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
+
+ DoScreenFadeOut(800)
+
+ while not IsScreenFadedOut() do
+ Citizen.Wait(50)
+ end
+
+ local formattedCoords = {
+ x = ESX.Math.Round(coords.x, 1),
+ y = ESX.Math.Round(coords.y, 1),
+ z = ESX.Math.Round(coords.z, 1)
+ }
+
+ RespawnPed(playerPed, formattedCoords, 0.0)
+
+ StopScreenEffect('DeathFailOut')
+ DoScreenFadeIn(800)
+end)
+
+-- Load unloaded IPLs
+if Config.LoadIpl then
+ RequestIpl('Coroner_Int_on') -- Morgue
+end
diff --git a/_resources/esx_ambulancejob/client/vehicle.lua b/_resources/esx_ambulancejob/client/vehicle.lua
new file mode 100644
index 00000000..a14a6b33
--- /dev/null
+++ b/_resources/esx_ambulancejob/client/vehicle.lua
@@ -0,0 +1,313 @@
+local spawnedVehicles = {}
+
+function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
+ local playerCoords = GetEntityCoords(PlayerPedId())
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
+ title = _U('garage_title'),
+ align = 'top-left',
+ elements = {
+ {label = _U('garage_storeditem'), action = 'garage'},
+ {label = _U('garage_storeitem'), action = 'store_garage'},
+ {label = _U('garage_buyitem'), action = 'buy_vehicle'}
+ }}, function(data, menu)
+ if data.current.action == 'buy_vehicle' then
+ local shopElements = {}
+ local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
+ local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
+
+ if #authorizedVehicles > 0 then
+ for k,vehicle in ipairs(authorizedVehicles) do
+ if IsModelInCdimage(vehicle.model) then
+ local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
+
+ table.insert(shopElements, {
+ label = ('%s - %s'):format(vehicleLabel, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
+ name = vehicleLabel,
+ model = vehicle.model,
+ price = vehicle.price,
+ props = vehicle.props,
+ type = type
+ })
+ end
+ end
+
+ if #shopElements > 0 then
+ OpenShopMenu(shopElements, playerCoords, shopCoords)
+ end
+ end
+ elseif data.current.action == 'garage' then
+ local garage = {}
+
+ ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
+ if #jobVehicles > 0 then
+ local allVehicleProps = {}
+
+ for k,v in ipairs(jobVehicles) do
+ local props = json.decode(v.vehicle)
+
+ if IsModelInCdimage(props.model) then
+ local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
+ local label = ('%s - %s: '):format(vehicleName, props.plate)
+
+ if v.stored then
+ label = label .. ('%s'):format(_U('garage_stored'))
+ else
+ label = label .. ('%s'):format(_U('garage_notstored'))
+ end
+
+ table.insert(garage, {
+ label = label,
+ stored = v.stored,
+ model = props.model,
+ plate = props.plate
+ })
+
+ allVehicleProps[props.plate] = props
+ end
+ end
+
+ if #garage > 0 then
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
+ title = _U('garage_title'),
+ align = 'top-left',
+ elements = garage
+ }, function(data2, menu2)
+ if data2.current.stored then
+ local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
+
+ if foundSpawn then
+ menu2.close()
+
+ ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
+ local vehicleProps = allVehicleProps[data2.current.plate]
+ ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
+
+ TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
+ ESX.ShowNotification(_U('garage_released'))
+ end)
+ end
+ else
+ ESX.ShowNotification(_U('garage_notavailable'))
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ else
+ ESX.ShowNotification(_U('garage_empty'))
+ end
+ else
+ ESX.ShowNotification(_U('garage_empty'))
+ end
+ end, type)
+ elseif data.current.action == 'store_garage' then
+ StoreNearbyVehicle(playerCoords)
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function StoreNearbyVehicle(playerCoords)
+ local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
+
+ if #vehicles > 0 then
+ for k,v in ipairs(vehicles) do
+
+ -- Make sure the vehicle we're saving is empty, or else it wont be deleted
+ if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
+ table.insert(vehiclePlates, {
+ vehicle = v,
+ plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
+ })
+ end
+ end
+ else
+ ESX.ShowNotification(_U('garage_store_nearby'))
+ return
+ end
+
+ ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
+ if storeSuccess then
+ local vehicleId = vehiclePlates[foundNum]
+ local attempts = 0
+ ESX.Game.DeleteVehicle(vehicleId.vehicle)
+ isBusy = true
+
+ Citizen.CreateThread(function()
+ while isBusy do
+ Citizen.Wait(0)
+ drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
+ end
+ end)
+
+ -- Workaround for vehicle not deleting when other players are near it.
+ while DoesEntityExist(vehicleId.vehicle) do
+ Citizen.Wait(500)
+ attempts = attempts + 1
+
+ -- Give up
+ if attempts > 30 then
+ break
+ end
+
+ vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
+ if #vehicles > 0 then
+ for k,v in ipairs(vehicles) do
+ if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
+ ESX.Game.DeleteVehicle(v)
+ break
+ end
+ end
+ end
+ end
+
+ isBusy = false
+ ESX.ShowNotification(_U('garage_has_stored'))
+ else
+ ESX.ShowNotification(_U('garage_has_notstored'))
+ end
+ end, vehiclePlates)
+end
+
+function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
+ local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
+ local found, foundSpawnPoint = false, nil
+
+ for i=1, #spawnPoints, 1 do
+ if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
+ found, foundSpawnPoint = true, spawnPoints[i]
+ break
+ end
+ end
+
+ if found then
+ return true, foundSpawnPoint
+ else
+ ESX.ShowNotification(_U('garage_blocked'))
+ return false
+ end
+end
+
+function OpenShopMenu(elements, restoreCoords, shopCoords)
+ local playerPed = PlayerPedId()
+ isInShopMenu = true
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
+ title = _U('vehicleshop_title'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
+ title = _U('vehicleshop_confirm', data.current.name, data.current.price),
+ align = 'top-left',
+ elements = {
+ {label = _U('confirm_no'), value = 'no'},
+ {label = _U('confirm_yes'), value = 'yes'}
+ }}, function(data2, menu2)
+ if data2.current.value == 'yes' then
+ local newPlate = exports['esx_vehicleshop']:GeneratePlate()
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+ local props = ESX.Game.GetVehicleProperties(vehicle)
+ props.plate = newPlate
+
+ ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
+ if bought then
+ ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
+
+ isInShopMenu = false
+ ESX.UI.Menu.CloseAll()
+
+ DeleteSpawnedVehicles()
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+
+ ESX.Game.Teleport(playerPed, restoreCoords)
+ else
+ ESX.ShowNotification(_U('vehicleshop_money'))
+ menu2.close()
+ end
+ end, props, data.current.type)
+ else
+ menu2.close()
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ end, function(data, menu)
+ isInShopMenu = false
+ ESX.UI.Menu.CloseAll()
+
+ DeleteSpawnedVehicles()
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+
+ ESX.Game.Teleport(playerPed, restoreCoords)
+ end, function(data, menu)
+ DeleteSpawnedVehicles()
+ WaitForVehicleToLoad(data.current.model)
+
+ ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+ SetModelAsNoLongerNeeded(data.current.model)
+
+ if data.current.props then
+ ESX.Game.SetVehicleProperties(vehicle, data.current.props)
+ end
+ end)
+ end)
+
+ WaitForVehicleToLoad(elements[1].model)
+ ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+ SetModelAsNoLongerNeeded(elements[1].model)
+
+ if elements[1].props then
+ ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
+ end
+ end)
+end
+
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if isInShopMenu then
+ DisableControlAction(0, 75, true) -- Disable exit vehicle
+ DisableControlAction(27, 75, true) -- Disable exit vehicle
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+function DeleteSpawnedVehicles()
+ while #spawnedVehicles > 0 do
+ local vehicle = spawnedVehicles[1]
+ ESX.Game.DeleteVehicle(vehicle)
+ table.remove(spawnedVehicles, 1)
+ end
+end
+
+function WaitForVehicleToLoad(modelHash)
+ modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
+
+ if not HasModelLoaded(modelHash) then
+ RequestModel(modelHash)
+
+ BeginTextCommandBusyspinnerOn('STRING')
+ AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
+ EndTextCommandBusyspinnerOn(4)
+
+ while not HasModelLoaded(modelHash) do
+ Citizen.Wait(0)
+ DisableAllControlActions(0)
+ end
+
+ BusyspinnerOff()
+ end
+end
diff --git a/_resources/esx_ambulancejob/config.lua b/_resources/esx_ambulancejob/config.lua
new file mode 100644
index 00000000..9993ff39
--- /dev/null
+++ b/_resources/esx_ambulancejob/config.lua
@@ -0,0 +1,165 @@
+Config = {}
+
+Config.DrawDistance = 20.0 -- How close do you need to be in order for the markers to be drawn (in GTA units).
+
+Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
+
+Config.ReviveReward = 700 -- Revive reward, set to 0 if you don't want it enabled
+Config.AntiCombatLog = true -- Enable anti-combat logging? (Removes Items when a player logs back after intentionally logging out while dead.)
+Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders
+
+Config.Locale = 'en'
+
+Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available
+Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out
+
+Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society).
+
+Config.RemoveWeaponsAfterRPDeath = true
+Config.RemoveCashAfterRPDeath = true
+Config.RemoveItemsAfterRPDeath = true
+
+-- Let the player pay for respawning early, only if he can afford it.
+Config.EarlyRespawnFine = false
+Config.EarlyRespawnFineAmount = 5000
+
+Config.RespawnPoint = {coords = vector3(341.0, -1397.3, 32.5), heading = 48.5}
+
+Config.Hospitals = {
+
+ CentralLosSantos = {
+
+ Blip = {
+ coords = vector3(307.7, -1433.4, 28.9),
+ sprite = 61,
+ scale = 1.2,
+ color = 2
+ },
+
+ AmbulanceActions = {
+ vector3(270.5, -1363.0, 23.5)
+ },
+
+ Pharmacies = {
+ vector3(230.1, -1366.1, 38.5)
+ },
+
+ Vehicles = {
+ {
+ Spawner = vector3(307.7, -1433.4, 30.0),
+ InsideShop = vector3(446.7, -1355.6, 43.5),
+ Marker = {type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true},
+ SpawnPoints = {
+ {coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0},
+ {coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0},
+ {coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0}
+ }
+ }
+ },
+
+ Helicopters = {
+ {
+ Spawner = vector3(317.5, -1449.5, 46.5),
+ InsideShop = vector3(305.6, -1419.7, 41.5),
+ Marker = {type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true},
+ SpawnPoints = {
+ {coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0},
+ {coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0}
+ }
+ }
+ },
+
+ FastTravels = {
+ {
+ From = vector3(294.7, -1448.1, 29.0),
+ To = {coords = vector3(272.8, -1358.8, 23.5), heading = 0.0},
+ Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ },
+
+ {
+ From = vector3(275.3, -1361, 23.5),
+ To = {coords = vector3(295.8, -1446.5, 28.9), heading = 0.0},
+ Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ },
+
+ {
+ From = vector3(247.3, -1371.5, 23.5),
+ To = {coords = vector3(333.1, -1434.9, 45.5), heading = 138.6},
+ Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ },
+
+ {
+ From = vector3(335.5, -1432.0, 45.50),
+ To = {coords = vector3(249.1, -1369.6, 23.5), heading = 0.0},
+ Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ },
+
+ {
+ From = vector3(234.5, -1373.7, 20.9),
+ To = {coords = vector3(320.9, -1478.6, 28.8), heading = 0.0},
+ Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ },
+
+ {
+ From = vector3(317.9, -1476.1, 28.9),
+ To = {coords = vector3(238.6, -1368.4, 23.5), heading = 0.0},
+ Marker = {type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false}
+ }
+ },
+
+ FastTravelsPrompt = {
+ {
+ From = vector3(237.4, -1373.8, 26.0),
+ To = {coords = vector3(251.9, -1363.3, 38.5), heading = 0.0},
+ Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false},
+ Prompt = _U('fast_travel')
+ },
+
+ {
+ From = vector3(256.5, -1357.7, 36.0),
+ To = {coords = vector3(235.4, -1372.8, 26.3), heading = 0.0},
+ Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false},
+ Prompt = _U('fast_travel')
+ }
+ }
+
+ }
+}
+
+Config.AuthorizedVehicles = {
+ car = {
+ ambulance = {
+ {model = 'ambulance', price = 5000}
+ },
+
+ doctor = {
+ {model = 'ambulance', price = 4500}
+ },
+
+ chief_doctor = {
+ {model = 'ambulance', price = 3000}
+ },
+
+ boss = {
+ {model = 'ambulance', price = 2000}
+ }
+ },
+
+ helicopter = {
+ ambulance = {},
+
+ doctor = {
+ {model = 'buzzard2', price = 150000}
+ },
+
+ chief_doctor = {
+ {model = 'buzzard2', price = 150000},
+ {model = 'seasparrow', price = 300000}
+ },
+
+ boss = {
+ {model = 'buzzard2', price = 10000},
+ {model = 'seasparrow', price = 250000}
+ }
+ }
+}
diff --git a/_resources/esx_ambulancejob/esx_ambulancejob.sql b/_resources/esx_ambulancejob/esx_ambulancejob.sql
new file mode 100644
index 00000000..09c3d72b
--- /dev/null
+++ b/_resources/esx_ambulancejob/esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Ambulancier',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Medecin',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Medecin-chef',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Chirurgien',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Ambulance')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandage', 2),
+ ('medikit','Medikit', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/fxmanifest.lua b/_resources/esx_ambulancejob/fxmanifest.lua
new file mode 100644
index 00000000..acdbc0be
--- /dev/null
+++ b/_resources/esx_ambulancejob/fxmanifest.lua
@@ -0,0 +1,49 @@
+fx_version 'adamant'
+
+game 'gta5'
+
+description 'ESX Ambulance Job'
+
+version '1.2.0'
+
+server_scripts {
+ '@mysql-async/lib/MySQL.lua',
+ '@es_extended/locale.lua',
+ 'locales/br.lua',
+ 'locales/en.lua',
+ 'locales/fi.lua',
+ 'locales/fr.lua',
+ 'locales/es.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/de.lua',
+ 'locales/cs.lua',
+ 'locales/nl.lua',
+ 'locales/tr.lua',
+ 'config.lua',
+ 'server/main.lua'
+}
+
+client_scripts {
+ '@es_extended/locale.lua',
+ 'locales/br.lua',
+ 'locales/en.lua',
+ 'locales/fi.lua',
+ 'locales/fr.lua',
+ 'locales/es.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/cs.lua',
+ 'locales/nl.lua',
+ 'locales/tr.lua',
+ 'config.lua',
+ 'client/main.lua',
+ 'client/job.lua',
+ 'client/vehicle.lua',
+}
+
+dependencies {
+ 'es_extended',
+ 'esx_skin',
+ 'esx_vehicleshop'
+}
diff --git a/_resources/esx_ambulancejob/locales/br.lua b/_resources/esx_ambulancejob/locales/br.lua
new file mode 100644
index 00000000..dead693d
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/br.lua
@@ -0,0 +1,86 @@
+Locales['br'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'guarda roupa',
+ ['ems_clothes_civil'] = 'roupa normal',
+ ['ems_clothes_ems'] = 'entrar como socorrista',
+ -- Vehicles
+ ['ambulance'] = 'ambulancia',
+ ['helicopter_prompt'] = 'pressione ~INPUT_CONTEXT~ para acessar a ~y~Helicopter Actions~s~.',
+ ['garage_prompt'] = 'pressione ~INPUT_CONTEXT~ para entra no ~y~Vehicle Actions~s~.',
+ ['garage_title'] = 'ações do veiculo',
+ ['garage_stored'] = 'guardado',
+ ['garage_notstored'] = 'não foi guardado',
+ ['garage_storing'] = 'estamos tentando guardar o veículo, verifique se não há cidadões ao seu redor.',
+ ['garage_has_stored'] = 'o veículo foi guardado na sua garagem',
+ ['garage_has_notstored'] = 'nem um dos seus veiculos foi encontrado proximo',
+ ['garage_notavailable'] = 'o seu veículo não está guardado na garagem.',
+ ['garage_blocked'] = 'não há pontos de spawn disponíveis!',
+ ['garage_empty'] = 'você não tem veículos na sua garagem.',
+ ['garage_released'] = 'seu veículo foi liberado da garagem.',
+ ['garage_store_nearby'] = 'não há veículos próximos.',
+ ['garage_storeditem'] = 'abrir garagem',
+ ['garage_storeitem'] = 'veículo da loja na garagem',
+ ['garage_buyitem'] = 'loja de veículos',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'loja de veículos',
+ ['vehicleshop_confirm'] = 'você quer comprar este veículo?',
+ ['vehicleshop_bought'] = 'você comprou ~y~%s~s~ para ~g~$%s~s~',
+ ['vehicleshop_money'] = 'você não pode pagar esse veículo',
+ ['vehicleshop_awaiting_model'] = 'o veículo está atualmente ~g~DOWNLOADING & LOADING~s~, por favor aguarde',
+ ['confirm_no'] = 'não',
+ ['confirm_yes'] = 'sim',
+ -- Action Menu
+ ['revive_inprogress'] = 'reanimação em andamento',
+ ['revive_complete'] = 'você ressuscitou ~y~%s~s~',
+ ['revive_complete_award'] = 'você ressuscitou ~y~%s~s~, ~g~$%s~s~',
+ ['revive_fail_offline'] = 'esse cidadão não está mais na cidade',
+ ['heal_inprogress'] = 'você está curando!',
+ ['heal_complete'] = 'você curou ~y~%s~s~',
+ ['no_players'] = 'nenhum cidadão nas proximidades',
+ ['player_not_unconscious'] = 'não está inconsciente',
+ ['player_not_conscious'] = 'esse cidadão não está consciente!',
+ -- Boss Menu
+ ['boss_actions'] = 'menu administração',
+ -- Misc
+ ['invalid_amount'] = '~r~Quantidade inválida',
+ ['actions_prompt'] = 'aperte ~INPUT_CONTEXT~ para entra ~y~Ambulance Actions~s~.',
+ ['deposit_amount'] = 'quantidade inválida para deposito',
+ ['money_withdraw'] = 'quantidade a ser retirada',
+ ['fast_travel'] = 'aperte ~INPUT_CONTEXT~ para mover-se rapidamente.',
+ ['open_pharmacy'] = 'aperte ~INPUT_CONTEXT~ para abrir a farmácia.',
+ ['pharmacy_menu_title'] = 'farmácia',
+ ['pharmacy_take'] = 'tomar %s',
+ ['medikit'] = 'seringa',
+ ['bandage'] = 'vendagem',
+ ['max_item'] = 'você não pode carregar mais',
+ -- F6 Menu
+ ['ems_menu'] = 'interação com cidadão',
+ ['ems_menu_title'] = 'ambulância - Interação com cidadão',
+ ['ems_menu_revive'] = 'reanimar',
+ ['ems_menu_putincar'] = 'colocar no veiculo',
+ ['ems_menu_small'] = 'curar pequenas feridas',
+ ['ems_menu_big'] = 'tratando lesões graves',
+ ['ems_menu_search'] = 'paciente não encontrado',
+ -- Phone
+ ['alert_ambulance'] = 'alerta socorrista',
+ -- Death
+ ['respawn_available_in'] = 'você irar reviver em ~b~%s minutos %s segundos~s~',
+ ['respawn_bleedout_in'] = 'você vai sangrar ~b~%s minutos %s segundos~s~\n',
+ ['respawn_bleedout_prompt'] = 'aguarde [~b~E~s~] para reviver',
+ ['respawn_bleedout_fine'] = 'aguarde [~b~E~s~] para reviver por ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'você precisa pagar ~r~$%s~s~ para reviver',
+ ['distress_send'] = 'pressione [~b~G~s~] enviar sinal de socorro',
+ ['distress_sent'] = 'sinal de socorro foi enviado para as unidades disponíveis!',
+ ['combatlog_message'] = 'você foi revivido porque deixou o servidor anteriormente quando estava morto.',
+ -- Revive
+ ['revive_help'] = 'reviver um cidadão',
+ -- Item
+ ['used_medikit'] = 'você usou 1x Seringa',
+ ['used_bandage'] = 'você usou 1x Vendagem',
+ ['not_enough_medikit'] = 'você não tem ~b~Seringa~s~.',
+ ['not_enough_bandage'] = 'você não tem ~b~Vendagem~s~.',
+ ['healed'] = 'você foi tratado.',
+ -- Blips
+ ['blip_hospital'] = 'hospital',
+ ['blip_dead'] = 'cidadão inconsciente',
+}
diff --git a/_resources/esx_ambulancejob/locales/cs.lua b/_resources/esx_ambulancejob/locales/cs.lua
new file mode 100644
index 00000000..dfc9a125
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/cs.lua
@@ -0,0 +1,86 @@
+Locales['cs'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'šatna',
+ ['ems_clothes_civil'] = 'civilní oblečení',
+ ['ems_clothes_ems'] = 'zdravotnické oblečení',
+ -- Vehicles
+ ['ambulance'] = 'ambulance',
+ ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
+ ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
+ ['garage_title'] = 'vehicle Actions',
+ ['garage_stored'] = 'stored',
+ ['garage_notstored'] = 'not in garage',
+ ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
+ ['garage_has_stored'] = 'the vehicle has been stored in your garage',
+ ['garage_has_notstored'] = 'no nearby owned vehicles were found',
+ ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
+ ['garage_blocked'] = 'there\'s no available spawn points!',
+ ['garage_empty'] = 'you dont have any vehicles in your garage.',
+ ['garage_released'] = 'your vehicle has been released from the garage.',
+ ['garage_store_nearby'] = 'there is no nearby vehicles.',
+ ['garage_storeditem'] = 'open garage',
+ ['garage_storeitem'] = 'store vehicle in garage',
+ ['garage_buyitem'] = 'vehicle shop',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'vehicle Shop',
+ ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+ ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
+ ['vehicleshop_money'] = 'you cannot afford that vehicle',
+ ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
+ ['confirm_no'] = 'no',
+ ['confirm_yes'] = 'yes',
+ -- Action Menu
+ ['revive_inprogress'] = 'probíhá oživení!',
+ ['revive_complete'] = 'oživili jste ~y~%s~s~',
+ ['revive_complete_award'] = 'oživili jste ~y~%s~s~ a dostali jste ~g~$%s~s~!',
+ ['revive_fail_offline'] = 'that player is no longer online',
+ ['heal_inprogress'] = 'uzdravujete!',
+ ['heal_complete'] = 'uzdravili jste ~y~%s~s~',
+ ['no_players'] = 'v okolí není žádný hráč!',
+ ['player_not_unconscious'] = 'hráč není v bezvědomí!',
+ ['player_not_conscious'] = 'hráč je v bezvědomí!',
+ -- Boss Menu
+ ['boss_actions'] = 'akce šéfa',
+ -- Misc
+ ['invalid_amount'] = '~r~neplatná částka',
+ ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
+ ['deposit_amount'] = 'částka vkladu',
+ ['money_withdraw'] = 'částka výběru',
+ ['fast_travel'] = 'stiskněte ~INPUT_CONTEXT~ k rychlému odcestování.',
+ ['open_pharmacy'] = 'stiskněte ~INPUT_CONTEXT~ k otevření lékárny.',
+ ['pharmacy_menu_title'] = 'lékárna',
+ ['pharmacy_take'] = 'vzít ~y~%s~s~',
+ ['medikit'] = 'lékarnička',
+ ['bandage'] = 'obvaz',
+ ['max_item'] = 'již nesete dostatek věcí.',
+ -- F6 Menu
+ ['ems_menu'] = 'Zdravotnické menu',
+ ['ems_menu_title'] = 'záchranka - Zdravotnické menu',
+ ['ems_menu_revive'] = 'oživit hráče',
+ ['ems_menu_putincar'] = 'naložit do vozidla',
+ ['ems_menu_small'] = 'ošetřit malé zranění',
+ ['ems_menu_big'] = 'ošetřit vážné zranění',
+ ['ems_menu_search'] = 'pacient nebyl nalezen',
+ -- Phone
+ ['alert_ambulance'] = 'zdravotnický poplach',
+ -- Death
+ ['respawn_available_in'] = 'oživení dostupné za ~b~%s minut a %s sekund~s~\n',
+ ['respawn_bleedout_in'] = 'vykrvácíte za ~b~%s minut a %s sekund~s~\n',
+ ['respawn_bleedout_prompt'] = 'držte [~b~E~s~] pro respawn.',
+ ['respawn_now_fine'] = 'držte [~b~E~s~] pro oživení za ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'zaplatili jste ~r~$%s~s~ za respawn.',
+ ['distress_send'] = 'stiskněte [~b~G~s~] pro vyslání tísňového signálu',
+ ['distress_sent'] = 'tísňový signál byl vyslán dostupným jednotkám!',
+ ['combatlog_message'] = 'byli jste násilně oživeni, protože jste předtím opustili server, když jste byli mrtví.',
+ -- Revive
+ ['revive_help'] = 'oživit hráče',
+ -- Item
+ ['used_medikit'] = 'použili jste ~y~1x~s~ lékarničku',
+ ['used_bandage'] = 'použili jste ~y~1x~s~ obvaz',
+ ['not_enough_medikit'] = 'nemáte ~b~medikit~s~.',
+ ['not_enough_bandage'] = 'nemáte~b~bandage~s~.',
+ ['healed'] = 'byli jste ošetřeni.',
+ -- Blips
+ ['blip_hospital'] = 'nemocnice',
+ ['blip_dead'] = 'unconscious player',
+}
diff --git a/_resources/esx_ambulancejob/locales/de.lua b/_resources/esx_ambulancejob/locales/de.lua
new file mode 100644
index 00000000..3da9bbdf
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/de.lua
@@ -0,0 +1,85 @@
+Locales['de'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'Umkleide',
+ ['ems_clothes_civil'] = 'Zivil',
+ ['ems_clothes_ems'] = 'Uniform',
+ -- Vehicles
+ ['ambulance'] = 'Rettungsdienst',
+ ['helicopter_prompt'] = 'Drücke ~INPUT_CONTEXT~ um auf das ~y~Helikopter-Menü~s~ zuzugreifen.',
+ ['garage_prompt'] = 'Drücke ~INPUT_CONTEXT~ um auf das ~y~Fahrzeug-Menü~s~ zuzugreifen.',
+ ['garage_title'] = 'Fahrzeugmenü',
+ ['garage_stored'] = 'gelagert',
+ ['garage_notstored'] = 'nicht in der Garage',
+ ['garage_storing'] = 'Wir versuchen das Fahrzeug einzulagern. Bitte stelle sicher, dass sich kein Spieler in der Nähe des Fahrzeugs befindet.',
+ ['garage_has_stored'] = 'Das Fahrzeug wurde in deiner Garage eingelagert.',
+ ['garage_has_notstored'] = 'Es wurde kein Fahrzeug in der Nähe gefunden, dass dir gehört.',
+ ['garage_notavailable'] = 'Dein Fahrzeug ist nicht in der Garage.',
+ ['garage_blocked'] = 'Es existieren keine verfügbaren Spawnpoints!',
+ ['garage_empty'] = 'Du hast keine Fahrzeuge in deiner Garage.',
+ ['garage_released'] = 'Dein Fahrzeug wurde aus der Garage gefahren.',
+ ['garage_store_nearby'] = 'Es sind keine Fahrzeuge in der Nähe.',
+ ['garage_storeditem'] = 'Öffne Garage',
+ ['garage_storeitem'] = 'Fahrzeug in der Garage einlagern',
+ ['garage_buyitem'] = 'Fahrzeug-Shop',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'Fahrzeug-Shop',
+ ['vehicleshop_confirm'] = 'Du möchstest dieses Fahrzeug kaufen?',
+ ['vehicleshop_bought'] = 'Du hast dir einen ~y~%s~s~ für ~g~$%s~s~ gekauft!',
+ ['vehicleshop_money'] = 'Du kannst dir dieses Fahrzeug nicht leisten!',
+ ['vehicleshop_awaiting_model'] = 'Dieses Fahrzeug ~g~LÄDT~s~ bitte warte',
+ ['confirm_no'] = 'Nein',
+ ['confirm_yes'] = 'Ja',
+ -- Action Menu
+ ['revive_inprogress'] = 'Eine Wiederbelebung findet statt!',
+ ['revive_complete'] = 'Du hast ~y~%s~s~ wiederbelebt',
+ ['revive_complete_award'] = 'Du hast ~y~%s~s~ wiederbelebt und dabei ~g~$%s~s~ erhalten!',
+ ['revive_fail_offline'] = 'Dieser Spieler ist nicht länger online',
+ ['heal_inprogress'] = 'Du heilst!',
+ ['heal_complete'] = 'yDu hast ~y~%s~s~ geheilt!',
+ ['no_players'] = 'Keine Spieler in der Nähe',
+ ['player_not_unconscious'] = 'Diese Spieler ist nicht bewusstlos!',
+ ['player_not_conscious'] = 'Dieser Spieler ist nicht bei Bewusstsein!',
+ -- Boss Menu
+ ['boss_actions'] = 'Chef-Aktionen',
+ -- Misc
+ ['invalid_amount'] = '~r~Ungültige Menge',
+ ['actions_prompt'] = 'Drücke ~INPUT_CONTEXT~ um das ~y~Rettungsdienst-Menü~s~ zu öffnen.',
+ ['deposit_amount'] = 'Menge deponieren',
+ ['money_withdraw'] = 'Menge abheben',
+ ['fast_travel'] = 'Drücke ~INPUT_CONTEXT~ zu schnellreisen.',
+ ['open_pharmacy'] = 'Drücke ~INPUT_CONTEXT~ um die Apotheke zu öffnen.',
+ ['pharmacy_menu_title'] = 'Apotheke',
+ ['pharmacy_take'] = 'Nimm %s',
+ ['medikit'] = 'Medikit',
+ ['bandage'] = 'Verbände',
+ ['max_item'] = 'Du trägst bereits genug.',
+ -- F6 Menu
+ ['ems_menu'] = 'Rettungsdienst-Menü',
+ ['ems_menu_title'] = 'Rettungsdienst-Menü',
+ ['ems_menu_revive'] = 'Spieler wiederbeleben',
+ ['ems_menu_putincar'] = 'In Fahrzeug stecken',
+ ['ems_menu_small'] = 'Kleine Wunden behandeln',
+ ['ems_menu_big'] = 'Ernsthafte Verletzungen behandeln',
+ -- Phone
+ ['alert_ambulance'] = 'Rettungsdienst alarmieren',
+ -- Death
+ ['respawn_available_in'] = 'Respawn in ~b~%s Minuten %s Sekunden~s~ verfügbar',
+ ['respawn_bleedout_in'] = 'Du wirst in ~b~%s Minuten %s Sekunden~s~ ausbluten\n',
+ ['respawn_bleedout_prompt'] = 'Drücke [~b~E~s~] um zu respawnen',
+ ['respawn_bleedout_fine'] = 'Drücke [~b~E~s~] um für ~g~$%s~s~ zu respawnen',
+ ['respawn_bleedout_fine_msg'] = 'Du hast ~r~$%s~s~ bezahlt, um zu respawnen.',
+ ['distress_send'] = 'Drücke [~b~G~s~] um ein Notsignal zu senden',
+ ['distress_sent'] = 'Notsignal wurde an den Rettungsdienst übermittelt!',
+ ['combatlog_message'] = 'Du wurdest respawnt, da du den Server verlassen hast, als du gestorben bist.',
+ -- Revive
+ ['revive_help'] = 'Belebe einen Spieler wieder',
+ -- Item
+ ['used_medikit'] = 'Du hast ~y~ein~s~ Medikit verwendet',
+ ['used_bandage'] = 'Du hast ~y~einen~s~ Verband verwendet',
+ ['not_enough_medikit'] = 'Du hast keine ~b~Medikits~s~.',
+ ['not_enough_bandage'] = 'Du hast keine ~b~Verbände~s~.',
+ ['healed'] = 'Du wurdest behandelt.',
+ -- Blips
+ ['blip_hospital'] = 'Krankenhaus',
+ ['blip_dead'] = 'Bewusstloser Spieler',
+}
diff --git a/_resources/esx_ambulancejob/locales/en.lua b/_resources/esx_ambulancejob/locales/en.lua
new file mode 100644
index 00000000..d00b4ab4
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/en.lua
@@ -0,0 +1,86 @@
+Locales['en'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'locker Room',
+ ['ems_clothes_civil'] = 'civilian Clothes',
+ ['ems_clothes_ems'] = 'EMS Clothes',
+ -- Vehicles
+ ['ambulance'] = 'ambulance',
+ ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
+ ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
+ ['garage_title'] = 'vehicle Actions',
+ ['garage_stored'] = 'stored',
+ ['garage_notstored'] = 'not in garage',
+ ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
+ ['garage_has_stored'] = 'the vehicle has been stored in your garage',
+ ['garage_has_notstored'] = 'no nearby owned vehicles were found',
+ ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
+ ['garage_blocked'] = 'there\'s no available spawn points!',
+ ['garage_empty'] = 'you dont have any vehicles in your garage.',
+ ['garage_released'] = 'your vehicle has been released from the garage.',
+ ['garage_store_nearby'] = 'there is no nearby vehicles.',
+ ['garage_storeditem'] = 'open garage',
+ ['garage_storeitem'] = 'store vehicle in garage',
+ ['garage_buyitem'] = 'vehicle shop',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'vehicle Shop',
+ ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+ ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
+ ['vehicleshop_money'] = 'you cannot afford that vehicle',
+ ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
+ ['confirm_no'] = 'no',
+ ['confirm_yes'] = 'yes',
+ -- Action Menu
+ ['revive_inprogress'] = 'a revive is in progress!',
+ ['revive_complete'] = 'you have revived ~y~%s~s~',
+ ['revive_complete_award'] = 'you have revived ~y~%s~s~ and earned ~g~$%s~s~!',
+ ['revive_fail_offline'] = 'that player is no longer online',
+ ['heal_inprogress'] = 'you are healing!',
+ ['heal_complete'] = 'you have healed ~y~%s~s~',
+ ['no_players'] = 'no players nearby',
+ ['player_not_unconscious'] = 'that player is not unconscious!',
+ ['player_not_conscious'] = 'that player is not conscious!',
+ -- Boss Menu
+ ['boss_actions'] = 'boss Actions',
+ -- Misc
+ ['invalid_amount'] = '~r~Invalid amount',
+ ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
+ ['deposit_amount'] = 'deposit Amount',
+ ['money_withdraw'] = 'amount withdrawn',
+ ['fast_travel'] = 'press ~INPUT_CONTEXT~ to fast travel.',
+ ['open_pharmacy'] = 'press ~INPUT_CONTEXT~ to open the pharmacy.',
+ ['pharmacy_menu_title'] = 'pharmacy',
+ ['pharmacy_take'] = 'take %s',
+ ['medikit'] = 'medikit',
+ ['bandage'] = 'bandage',
+ ['max_item'] = 'You are already carrying enough.',
+ -- F6 Menu
+ ['ems_menu'] = 'EMS Menu',
+ ['ems_menu_title'] = 'ambulance - EMS Menu',
+ ['ems_menu_revive'] = 'revive Player',
+ ['ems_menu_putincar'] = 'put in Vehicle',
+ ['ems_menu_small'] = 'heal small wounds',
+ ['ems_menu_big'] = 'treat serious injuries',
+ ['ems_menu_search'] = 'patient not found',
+ -- Phone
+ ['alert_ambulance'] = 'alert Ambulance',
+ -- Death
+ ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
+ ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
+ ['distress_send'] = 'press [~b~G~s~] to send distress signal',
+ ['distress_sent'] = 'distress signal has been sent to available units!',
+ ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
+ -- Revive
+ ['revive_help'] = 'revive a player',
+ -- Item
+ ['used_medikit'] = 'You have used ~y~1x~s~ medikit',
+ ['used_bandage'] = 'You have used ~y~1x~s~ bandage',
+ ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
+ ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
+ ['healed'] = 'you have been treated.',
+ -- Blips
+ ['blip_hospital'] = 'hospital',
+ ['blip_dead'] = 'unconscious player',
+}
diff --git a/_resources/esx_ambulancejob/locales/es.lua b/_resources/esx_ambulancejob/locales/es.lua
new file mode 100644
index 00000000..1a49ee32
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/es.lua
@@ -0,0 +1,88 @@
+-- Traducción by https://github.com/ItsManueh
+
+Locales['es'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'Guardarropa',
+ ['ems_clothes_civil'] = 'Camiseta',
+ ['ems_clothes_ems'] = 'Equipo de ambulancia',
+ -- Vehicles
+ ['ambulance'] = 'Ambulancia',
+ ['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.',
+ ['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.',
+ ['garage_title'] = 'Acciones de vehículos',
+ ['garage_stored'] = 'Almacenado',
+ ['garage_notstored'] = 'No en el garaje',
+ ['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.',
+ ['garage_has_stored'] = 'El vehículo se ha guardado en su garaje',
+ ['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana',
+ ['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.',
+ ['garage_blocked'] = '¡No hay puntos de generación disponibles!',
+ ['garage_empty'] = 'No tiene ningún vehículo en su garaje.',
+ ['garage_released'] = 'Su vehículo ha sido sacado del garaje.',
+ ['garage_store_nearby'] = 'No hay vehículos cercanos.',
+ ['garage_storeditem'] = 'Garaje abierto',
+ ['garage_storeitem'] = 'Almacenar vehículo en garaje',
+ ['garage_buyitem'] = 'Tienda de vehículos',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'Tienda de vehículos',
+ ['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?',
+ ['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~',
+ ['vehicleshop_money'] = 'No puedes pagar ese vehículo',
+ ['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.',
+ ['confirm_no'] = 'No',
+ ['confirm_yes'] = 'Si',
+ -- Action Menu
+ ['revive_inprogress'] = 'Reanimación en curso',
+ ['revive_complete'] = 'Has sido reanimado ~y~%s~s~',
+ ['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~',
+ ['revive_fail_offline'] = 'Ese jugador ya no está en línea',
+ ['heal_inprogress'] = '!Te estas curando!',
+ ['heal_complete'] = 'Te has curado ~y~%s~s~',
+ ['no_players'] = 'Ningún jugador cerca',
+ ['player_not_unconscious'] = 'n\'Estás inconsciente',
+ ['player_not_conscious'] = '¡Ese jugador no está consciente!',
+ -- Boss Menu
+ ['boss_actions'] = 'Acciones del jefe',
+ -- Misc
+ ['invalid_amount'] = '~r~Cantidad no válida',
+ ['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.',
+ ['deposit_amount'] = 'Cantidad de fianza depositada',
+ ['money_withdraw'] = 'Cantidad de fianza retirada',
+ ['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.',
+ ['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.',
+ ['pharmacy_menu_title'] = 'Farmacia',
+ ['pharmacy_take'] = 'tomar %s',
+ ['medikit'] = 'Kit médico',
+ ['bandage'] = 'Vendas',
+ ['max_item'] = 'Ya has ocupado el máximo número de items disponibles.',
+ -- F6 Menu
+ ['ems_menu'] = 'ayuda ciudadana',
+ ['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
+ ['ems_menu_revive'] = 'reanimar',
+ ['ems_menu_putincar'] = 'meter en el vehículo',
+ ['ems_menu_small'] = 'Curar pequeñas heridas',
+ ['ems_menu_big'] = 'Tratar lesiones graves',
+ ['ems_menu_search'] = 'Paciente no encontrado',
+ -- Phone
+ ['alert_ambulance'] = 'Alerta de ambulancia',
+ -- Death
+ ['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer',
+ ['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.',
+ ['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro',
+ ['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.',
+ ['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.',
+ -- Revive
+ ['revive_help'] = 'Revivir un jugador',
+ -- Item
+ ['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico',
+ ['used_bandage'] = 'Has usado ~y~1x~s~ Vendas',
+ ['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.',
+ ['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.',
+ ['healed'] = 'Has sido tratado.',
+ -- Blips
+ ['blip_hospital'] = 'Hospital',
+ ['blip_dead'] = 'Jugador inconsciente',
+}
diff --git a/_resources/esx_ambulancejob/locales/fi.lua b/_resources/esx_ambulancejob/locales/fi.lua
new file mode 100644
index 00000000..bc100b14
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/fi.lua
@@ -0,0 +1,86 @@
+Locales['fi'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'vaatelokero',
+ ['ems_clothes_civil'] = 'siviilikamppeet',
+ ['ems_clothes_ems'] = 'työkamppeet',
+ -- Vehicles
+ ['ambulance'] = 'ambulance',
+ ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
+ ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
+ ['garage_title'] = 'vehicle Actions',
+ ['garage_stored'] = 'stored',
+ ['garage_notstored'] = 'not in garage',
+ ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
+ ['garage_has_stored'] = 'the vehicle has been stored in your garage',
+ ['garage_has_notstored'] = 'no nearby owned vehicles were found',
+ ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
+ ['garage_blocked'] = 'there\'s no available spawn points!',
+ ['garage_empty'] = 'you dont have any vehicles in your garage.',
+ ['garage_released'] = 'your vehicle has been released from the garage.',
+ ['garage_store_nearby'] = 'there is no nearby vehicles.',
+ ['garage_storeditem'] = 'open garage',
+ ['garage_storeitem'] = 'store vehicle in garage',
+ ['garage_buyitem'] = 'vehicle shop',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'vehicle Shop',
+ ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+ ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
+ ['vehicleshop_money'] = 'you cannot afford that vehicle',
+ ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
+ ['confirm_no'] = 'no',
+ ['confirm_yes'] = 'yes',
+ -- Action Menu
+ ['revive_inprogress'] = 'elvytys on menossa!',
+ ['revive_complete'] = 'sinä elvytit henkilön ~y~%s~s~',
+ ['revive_complete_award'] = 'sinä elvytit henkilön ~y~%s~s~ ja tienasit ~g~$%s~s~!',
+ ['revive_fail_offline'] = 'that player is no longer online',
+ ['heal_inprogress'] = 'sinä olet parantamassa!',
+ ['heal_complete'] = 'sinä paransit henkilön ~y~%s~s~',
+ ['no_players'] = 'ei pelaajia lähettyvillä',
+ ['player_not_unconscious'] = 'tämä pelaaja ei ole tajuton!',
+ ['player_not_conscious'] = 'tämä pelaaja ei ole tajuissaan!',
+ -- Boss Menu
+ ['boss_actions'] = 'pomovalikko',
+ -- Misc
+ ['invalid_amount'] = '~r~Virheellinen summa',
+ ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
+ ['deposit_amount'] = 'talletettava summa',
+ ['money_withdraw'] = 'nostettava summa',
+ ['fast_travel'] = 'paina ~INPUT_CONTEXT~ liikkuaksesi nopeasti kerrosten välillä',
+ ['open_pharmacy'] = 'paina ~INPUT_CONTEXT~ avataksesi lääkekaappi',
+ ['pharmacy_menu_title'] = 'lääkekaappi',
+ ['pharmacy_take'] = 'ota %s',
+ ['medikit'] = 'ensiapupakkauksia',
+ ['bandage'] = 'sideharsoja',
+ ['max_item'] = 'sinulla on jo tarpeeksi mukana',
+ -- F6 Menu
+ ['ems_menu'] = 'ensihoito menu',
+ ['ems_menu_title'] = 'ensihoito - Siviilin kanssakäyminen',
+ ['ems_menu_revive'] = 'elvytä',
+ ['ems_menu_putincar'] = 'Laita ajoneuvoon',
+ ['ems_menu_small'] = 'hoida pieniä haavoja',
+ ['ems_menu_big'] = 'hoida isoja haavoja',
+ ['ems_menu_search'] = 'potilasta ei löydy',
+ -- Phone
+ ['alert_ambulance'] = 'hälyytys Ensihoidolle',
+ -- Death
+ ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
+ ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
+ ['distress_send'] = 'press [~b~G~s~] to send distress signal',
+ ['distress_sent'] = 'distress signal has been sent to available units!',
+ ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
+ -- Revive
+ ['revive_help'] = 'elvytä pelaaja',
+ -- Item
+ ['used_medikit'] = 'sinä käytit ensiapupakkauksen',
+ ['used_bandage'] = 'sinä käytit sideharsoja',
+ ['not_enough_medikit'] = 'ei tarpeeksi ~b~ensiapupakkauksia~s~.',
+ ['not_enough_bandage'] = 'ei tarpeeksi ~b~sideharsoja~s~.',
+ ['healed'] = 'sinua parannettiin',
+ -- Blips
+ ['blip_hospital'] = 'sairaala',
+ ['blip_dead'] = 'unconscious player',
+}
diff --git a/_resources/esx_ambulancejob/locales/fr.lua b/_resources/esx_ambulancejob/locales/fr.lua
new file mode 100644
index 00000000..b639cd85
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/fr.lua
@@ -0,0 +1,86 @@
+Locales['fr'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'vestiaire',
+ ['ems_clothes_civil'] = 'tenue Civil',
+ ['ems_clothes_ems'] = 'tenue Ambulancier',
+ -- Vehicles
+ ['ambulance'] = 'ambulance',
+ ['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.',
+ ['garage_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions des véhciules~s~.',
+ ['garage_title'] = 'actions véhicules',
+ ['garage_stored'] = 'rangé',
+ ['garage_notstored'] = 'en dehors du garage',
+ ['garage_storing'] = 'tentative de suppression du véhicule, assurez-vous que personne ne soit autour.',
+ ['garage_has_stored'] = 'le véhicule a bien été rangé dans le garage',
+ ['garage_has_notstored'] = 'aucun véhicule dans le garage',
+ ['garage_notavailable'] = 'votre véhicule n\'est pas rangé dans le garage.',
+ ['garage_blocked'] = 'la sortie du garage est obstruée!',
+ ['garage_empty'] = 'vous n\'avez aucun véhicule dans le garage.',
+ ['garage_released'] = 'votre véhicule a été sorti.',
+ ['garage_store_nearby'] = 'aucun véhicule a proximité.',
+ ['garage_storeditem'] = 'ouvrir le garage',
+ ['garage_storeitem'] = 'ranger le véhicule',
+ ['garage_buyitem'] = 'magasin véhicule',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'magasin véhicule',
+ ['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?',
+ ['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~g~$%s~s~',
+ ['vehicleshop_money'] = 'vous ne pouvez pas acheter ce véhicule',
+ ['vehicleshop_awaiting_model'] = 'le véhicule est actuellement en ~g~PRÉPARATION~s~ veuillez patienter',
+ ['confirm_no'] = 'non',
+ ['confirm_yes'] = 'oui',
+ -- Action Menu
+ ['revive_inprogress'] = 'réanimation en cours',
+ ['revive_complete'] = 'vous avez réanimé ~y~%s~s~',
+ ['revive_complete_award'] = 'vous avez réanimé ~y~%s~s~, ~g~$%s~s~',
+ ['revive_fail_offline'] = 'ce joueur n\'est plus en ligne',
+ ['heal_inprogress'] = 'vous soignez...',
+ ['heal_complete'] = 'vous avez soigné ~y~%s~s~',
+ ['no_players'] = 'aucun joueur à proximité',
+ ['player_not_unconscious'] = 'n\'est pas inconscient',
+ ['player_not_conscious'] = 'Cette personne est inconsciente!',
+ -- Boss Menu
+ ['boss_actions'] = 'action Patron',
+ -- Misc
+ ['invalid_amount'] = '~r~montant invalide~s~',
+ ['actions_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ accédez aux ~y~Actions d\'Ambulance~s~.',
+ ['deposit_amount'] = 'montant du dépôt',
+ ['money_withdraw'] = 'montant du retrait',
+ ['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
+ ['open_pharmacy'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir la pharmacie.',
+ ['pharmacy_menu_title'] = 'Pharmacie',
+ ['pharmacy_take'] = 'prendre %s',
+ ['medikit'] = 'kit de soin',
+ ['bandage'] = 'bandage',
+ ['max_item'] = 'vous en portez déjà assez sur vous.',
+ -- F6 Menu
+ ['ems_menu'] = 'interaction citoyen',
+ ['ems_menu_title'] = 'ambulance - Interactions Citoyen',
+ ['ems_menu_revive'] = 'réanimer',
+ ['ems_menu_putincar'] = 'mettre dans véhicule',
+ ['ems_menu_small'] = 'soigner petites blessures',
+ ['ems_menu_big'] = 'soigner blessures graves',
+ ['ems_menu_search'] = 'patient introuvable',
+ -- Phone
+ ['alert_ambulance'] = 'alerte Ambulance',
+ -- Death
+ ['respawn_available_in'] = 'réanimation possible dans ~b~%s minutes %s secondes~s~',
+ ['respawn_bleedout_in'] = 'vous allez souffrir d\'une hémorragie dans ~b~%s minutes %s secondes~s~\n',
+ ['respawn_bleedout_prompt'] = 'maintenez [~b~E~s~] pour être réanimé',
+ ['respawn_bleedout_fine'] = 'maintenez [~b~E~s~] pour être réanimé pour ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'vous avez payé ~r~$%s~s~ pour être réanimer.',
+ ['distress_send'] = 'appuyez sur [~b~G~s~] pour envoyer un signal de détresse',
+ ['distress_sent'] = 'un signal a été envoyé à toutes les unités disponibles!',
+ ['combatlog_message'] = 'vous avez été réanimé de force car vous avez quitté le serveur.',
+ -- Revive
+ ['revive_help'] = 'relancer un joueur',
+ -- Item
+ ['used_medikit'] = 'vous avez utilisé 1x kit de soin',
+ ['used_bandage'] = 'vous avez utilisé 1x bandage',
+ ['not_enough_medikit'] = 'vous n\'avez pas de ~b~kit de soin~s~.',
+ ['not_enough_bandage'] = 'vous n\'avez pas de ~b~bandage~s~.',
+ ['healed'] = 'vous avez été soigné.',
+ -- Blips
+ ['blip_hospital'] = 'hôpital',
+ ['blip_dead'] = 'joueur inconscient',
+}
diff --git a/_resources/esx_ambulancejob/locales/nl.lua b/_resources/esx_ambulancejob/locales/nl.lua
new file mode 100644
index 00000000..91b54447
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/nl.lua
@@ -0,0 +1,85 @@
+Locales['nl'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'Kleedkamer',
+ ['ems_clothes_civil'] = 'Burgerkleding',
+ ['ems_clothes_ems'] = 'Ambulance Kleding',
+ -- Vehicles
+ ['ambulance'] = 'Ambulance',
+ ['helicopter_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Lifeliners~s~ te beheren.',
+ ['garage_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Garage~s~ te openen.',
+ ['garage_title'] = 'Garage',
+ ['garage_stored'] = 'In Garage',
+ ['garage_notstored'] = 'Niet In Garage',
+ ['garage_storing'] = 'We proberen je voertuig op te bergen, zorg dat er niemand in de buurt is.',
+ ['garage_has_stored'] = 'Je voertuig is in de garage gezet',
+ ['garage_has_notstored'] = 'Er zijn geen voertuigen in de buurt gevonden die van jou zijn',
+ ['garage_notavailable'] = 'Je voertuig staat niet in de garage.',
+ ['garage_blocked'] = 'Er is geen spawnplek beschikbaar!',
+ ['garage_empty'] = 'Er staat geen voertuig in je garage.',
+ ['garage_released'] = 'Je voertuig is uit de garage gehaald.',
+ ['garage_store_nearby'] = 'Er zijn geen voertuigen in de buurt.',
+ ['garage_storeditem'] = 'Open garage',
+ ['garage_storeitem'] = 'Zet voertuig in de garage',
+ ['garage_buyitem'] = 'Voertuigwinkel',
+ ['shop_item'] = '€%s',
+ ['vehicleshop_title'] = 'Voertuigwinkel',
+ ['vehicleshop_confirm'] = 'Wil je dit voertuig kopen?',
+ ['vehicleshop_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~g~€%s~s~',
+ ['vehicleshop_money'] = 'Je kan dit voertuig niet betalen',
+ ['vehicleshop_awaiting_model'] = 'Het voertuig is aan het ~g~DOWNLOADEN & LADEN~s~, even geduld',
+ ['confirm_no'] = 'Nee',
+ ['confirm_yes'] = 'Ja',
+ -- Action Menu
+ ['revive_inprogress'] = 'Reanimatie is in gang gezet!',
+ ['revive_complete'] = 'Je hebt ~y~%s~s~ gereanimeerd',
+ ['revive_complete_award'] = 'Je hebt ~y~%s~s~ gereanimeerd en ~g~€%s~s~ verdient!',
+ ['revive_fail_offline'] = 'Deze speler is niet langer online',
+ ['heal_inprogress'] = 'Je wordt genezen!',
+ ['heal_complete'] = 'Je hebt ~y~%s~s~ genezen',
+ ['no_players'] = 'Geen spelers in de buurt',
+ ['player_not_unconscious'] = 'Deze persoon is niet bewusteloos!',
+ ['player_not_conscious'] = 'Deze persoon is bewusteloos!',
+ -- Boss Menu
+ ['boss_actions'] = 'Manager Acties',
+ -- Misc
+ ['invalid_amount'] = '~r~Ongeldig aantal',
+ ['actions_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Ambulance Acties~s~ te bekijken.',
+ ['deposit_amount'] = 'Bedrag om te storten',
+ ['money_withdraw'] = 'Bedrag om op te nemen',
+ ['fast_travel'] = 'Druk op ~INPUT_CONTEXT~ om snel te reizen.',
+ ['open_pharmacy'] = 'Druk op ~INPUT_CONTEXT~ om de apotheek te openen.',
+ ['pharmacy_menu_title'] = 'Apotheek',
+ ['pharmacy_take'] = 'Pak %s',
+ ['medikit'] = 'Spoedkoffer',
+ ['bandage'] = 'Verbanddoos',
+ ['max_item'] = 'Je draagt al genoeg bij je.',
+ -- F6 Menu
+ ['ems_menu'] = 'Ambulance Menu',
+ ['ems_menu_title'] = 'Ambulance - Menu',
+ ['ems_menu_revive'] = 'Reanimeer speler',
+ ['ems_menu_putincar'] = 'Zet in voertuig',
+ ['ems_menu_small'] = 'Behandel kleine verwondingen',
+ ['ems_menu_big'] = 'Behandel grote verwondingen',
+ -- Phone
+ ['alert_ambulance'] = 'alert Ambulance',
+ -- Death
+ ['respawn_available_in'] = 'Respawn beschikbaar in ~b~%s minuten en %s seconden~s~',
+ ['respawn_bleedout_in'] = 'Je zal doodbloeden in ~b~%s minuten %s seconden~s~\n',
+ ['respawn_bleedout_prompt'] = 'Houd [~b~E~s~] ingedrukt om te respawnen',
+ ['respawn_bleedout_fine'] = 'Houd [~b~E~s~] ingedrukt om te respawnen voor ~g~€%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'Je hebt ~r~€%s~s~ betaald om te respawnen.',
+ ['distress_send'] = 'Druk op [~b~G~s~] om een noodsignaal te verzenden',
+ ['distress_sent'] = 'Noodsignaal verzonden naar alle beschikbare eenheden!',
+ ['combatlog_message'] = 'Je bent gerespawned omdat je uitgelogt bent terwijl je dood was.',
+ -- Revive
+ ['revive_help'] = 'Revive een speler',
+ -- Item
+ ['used_medikit'] = 'Je hebt ~y~1~s~ spoedkoffer gebruikt',
+ ['used_bandage'] = 'Je hebt ~y~1~s~ verbandkoffer gebruikt',
+ ['not_enough_medikit'] = 'Je hebt geen ~b~spoedkoffer~s~ bij.',
+ ['not_enough_bandage'] = 'Je hebt geen ~b~verbandkoffer~s~ bij.',
+ ['healed'] = 'Je bent behandeld.',
+ -- Blips
+ ['blip_hospital'] = 'Ziekenhuis',
+ ['blip_dead'] = 'Bewusteloze speler',
+}
diff --git a/_resources/esx_ambulancejob/locales/pl.lua b/_resources/esx_ambulancejob/locales/pl.lua
new file mode 100644
index 00000000..80b1378b
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/pl.lua
@@ -0,0 +1,86 @@
+Locales['pl'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'szatnia',
+ ['ems_clothes_civil'] = 'ubrania cywilne',
+ ['ems_clothes_ems'] = 'ubrania EMS',
+ -- Vehicles
+ ['ambulance'] = 'ambulance',
+ ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
+ ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
+ ['garage_title'] = 'vehicle Actions',
+ ['garage_stored'] = 'stored',
+ ['garage_notstored'] = 'not in garage',
+ ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
+ ['garage_has_stored'] = 'the vehicle has been stored in your garage',
+ ['garage_has_notstored'] = 'no nearby owned vehicles were found',
+ ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
+ ['garage_blocked'] = 'there\'s no available spawn points!',
+ ['garage_empty'] = 'you dont have any vehicles in your garage.',
+ ['garage_released'] = 'your vehicle has been released from the garage.',
+ ['garage_store_nearby'] = 'there is no nearby vehicles.',
+ ['garage_storeditem'] = 'open garage',
+ ['garage_storeitem'] = 'store vehicle in garage',
+ ['garage_buyitem'] = 'vehicle shop',
+ ['shop_item'] = '$%s',
+ ['vehicleshop_title'] = 'vehicle Shop',
+ ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
+ ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
+ ['vehicleshop_money'] = 'you cannot afford that vehicle',
+ ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
+ ['confirm_no'] = 'no',
+ ['confirm_yes'] = 'yes',
+ -- Action Menu
+ ['revive_inprogress'] = 'trwa wskrzeszenie',
+ ['revive_complete'] = 'zostałeś wskrzeszony ~y~%s~s~',
+ ['revive_complete_award'] = 'zostałeś wskrzeszony ~y~%s~s~ i zarobiono ~g~$%s~s~!',
+ ['revive_fail_offline'] = 'that player is no longer online',
+ ['heal_inprogress'] = 'leczysz!',
+ ['heal_complete'] = 'zostałeś uleczony ~y~%s~s~',
+ ['no_players'] = 'brak graczy w pobliżu',
+ ['player_not_unconscious'] = 'ten gracz nie jest nieprzytomny!',
+ ['player_not_conscious'] = 'ten gracz nie jest świadomy!',
+ -- Boss Menu
+ ['boss_actions'] = 'akcje szefa',
+ -- Misc
+ ['invalid_amount'] = '~r~Nieprawidłowa kwota',
+ ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
+ ['deposit_amount'] = 'kwota depozytu',
+ ['money_withdraw'] = 'wycofana kwota',
+ ['fast_travel'] = 'naciśnij na ~INPUT_CONTEXT~ do szybkiej podróży.',
+ ['open_pharmacy'] = 'naciśnij na ~INPUT_CONTEXT~ aby otworzyć aptekę',
+ ['pharmacy_menu_title'] = 'apteka',
+ ['pharmacy_take'] = 'weź %s',
+ ['medikit'] = 'apteczka',
+ ['bandage'] = 'bandaż',
+ ['max_item'] = 'już masz na sobie dość.',
+ -- F6 Menu
+ ['ems_menu'] = 'menu EMS',
+ ['ems_menu_title'] = 'eMS Menu - Ambulans',
+ ['ems_menu_revive'] = 'ożyw gracza',
+ ['ems_menu_putincar'] = 'umieścić w pojeździe',
+ ['ems_menu_small'] = 'ulecz małe rany',
+ ['ems_menu_big'] = 'ulecz poważne obrażenia',
+ ['ems_menu_search'] = 'nie znaleziono pacjenta',
+ -- Phone
+ ['alert_ambulance'] = 'wezwij ambulans',
+ -- Death
+ ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
+ ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
+ ['distress_send'] = 'press [~b~G~s~] to send distress signal',
+ ['distress_sent'] = 'distress signal has been sent to available units!',
+ ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
+ -- Revive
+ ['revive_help'] = 'ożyw gracza',
+ -- Item
+ ['used_medikit'] = 'użyłeś 1x Apteczki',
+ ['used_bandage'] = 'użyłeś 1x Bandaża',
+ ['not_enough_medikit'] = 'nie posiadasz ~b~apteczki~s~.',
+ ['not_enough_bandage'] = 'nie posiadasz ~b~bandaża~s~.',
+ ['healed'] = 'zostałeś potraktowany',
+ -- Blips
+ ['blip_hospital'] = 'szpital',
+ ['blip_dead'] = 'unconscious player',
+}
diff --git a/_resources/esx_ambulancejob/locales/sv.lua b/_resources/esx_ambulancejob/locales/sv.lua
new file mode 100644
index 00000000..26b244f5
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/sv.lua
@@ -0,0 +1,86 @@
+Locales['sv'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'omklädnignsrum',
+ ['ems_clothes_civil'] = 'civilkläder',
+ ['ems_clothes_ems'] = 'ambulanskläder',
+ -- Vehicles
+ ['ambulance'] = 'ambulans',
+ ['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.',
+ ['garage_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.',
+ ['garage_title'] = 'garage',
+ ['garage_stored'] = 'inställt',
+ ['garage_notstored'] = 'uttaget',
+ ['garage_storing'] = 'vi håller på att ställa in ditt fordon, se till att ingen är i närheten.',
+ ['garage_has_stored'] = 'fordonet har ställts in i garaget',
+ ['garage_has_notstored'] = 'inget ägt fordon finns i närheten',
+ ['garage_notavailable'] = 'ditt fordon är inte inställt i ditt garage.',
+ ['garage_blocked'] = 'det finns ingen tillgänglig plats att ställa ut fordonet på!',
+ ['garage_empty'] = 'du har inga fordon i ditt garage.',
+ ['garage_released'] = 'ditt fordon har tagits ut från garaget.',
+ ['garage_store_nearby'] = 'det finns inget fordon i närheten.',
+ ['garage_storeditem'] = 'öppna garage',
+ ['garage_storeitem'] = 'ställ in fordon',
+ ['garage_buyitem'] = 'fordonshandel',
+ ['shop_item'] = '%s SEK',
+ ['vehicleshop_title'] = 'fordonshandel',
+ ['vehicleshop_confirm'] = 'vill du köpa detta fordon?',
+ ['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~',
+ ['vehicleshop_money'] = 'du har inte råd med detta fordon',
+ ['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta',
+ ['confirm_no'] = 'nej',
+ ['confirm_yes'] = 'ja',
+ -- Action Menu
+ ['revive_inprogress'] = 'en återupplivning har börjats',
+ ['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
+ ['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
+ ['revive_fail_offline'] = 'den spelaren har lämnat servern',
+ ['heal_inprogress'] = 'du behandlar patienten!',
+ ['heal_complete'] = 'du har behandlat ~y~%s~s~',
+ ['no_players'] = 'det finns inga spelare i närheten!',
+ ['player_not_unconscious'] = 'spelaren är inte medvetslös!',
+ ['player_not_conscious'] = 'spelaren är inte vid medvetande!',
+ -- Boss Menu
+ ['boss_actions'] = 'chefsmeny',
+ -- Misc
+ ['invalid_amount'] = '~r~Ogiltig mängd',
+ ['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
+ ['deposit_amount'] = 'mängd att sätta in',
+ ['money_withdraw'] = 'mängd att ta ut',
+ ['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.',
+ ['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
+ ['pharmacy_menu_title'] = 'apotek',
+ ['pharmacy_take'] = 'ta %s',
+ ['medikit'] = 'akutväska',
+ ['bandage'] = 'bandage',
+ ['max_item'] = 'du har redan tillräckligt mycket på dig.',
+ -- F6 Menu
+ ['ems_menu'] = 'ambulansmeny',
+ ['ems_menu_title'] = 'ambulansmeny',
+ ['ems_menu_revive'] = 'återuppliva spelare',
+ ['ems_menu_putincar'] = 'sätt i fordon',
+ ['ems_menu_small'] = 'behandla mindre skador',
+ ['ems_menu_big'] = 'behandla svåra skador',
+ ['ems_menu_search'] = 'patienten hittades inte',
+ -- Phone
+ ['alert_ambulance'] = 'ambulanssamtal',
+ -- Death
+ ['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
+ ['respawn_bleedout_in'] = 'du kommer att förblöda om ~b~%s:%s~s~\n',
+ ['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
+ ['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~',
+ ['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
+ ['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal',
+ ['distress_sent'] = 'nödsignal har skickats till samtliga enheter!',
+ ['combatlog_message'] = 'du har force-respawnats på grund av att du lämnat servern medans du var död',
+ -- Revive
+ ['revive_help'] = 'återuppliva en spelare',
+ -- Item
+ ['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Akutväska~s~',
+ ['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
+ ['not_enough_medikit'] = 'du har ingen ~b~Akutväska~s~.',
+ ['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
+ ['healed'] = 'dina skador har blivit behandlade.',
+ -- Blips
+ ['blip_hospital'] = 'sjukhus',
+ ['blip_dead'] = 'medvetslös människa',
+}
diff --git a/_resources/esx_ambulancejob/locales/tr.lua b/_resources/esx_ambulancejob/locales/tr.lua
new file mode 100644
index 00000000..024bda63
--- /dev/null
+++ b/_resources/esx_ambulancejob/locales/tr.lua
@@ -0,0 +1,85 @@
+Locales['tr'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'soyunma Odası',
+ ['ems_clothes_civil'] = 'sivil Kıyafetler',
+ ['ems_clothes_ems'] = 'acil Servis Kıyafetleri',
+ -- Vehicles
+ ['ambulance'] = 'medikal',
+ ['helicopter_prompt'] = '~y~Helikopter~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
+ ['garage_prompt'] = '~y~Araba Garajı~s~ için ~INPUT_CONTEXT~ tuşuna basın',
+ ['garage_title'] = 'araba Garajı',
+ ['garage_stored'] = 'garaja koyuldu',
+ ['garage_notstored'] = 'garajda değil',
+ ['garage_storing'] = 'arabayı çıkarmaya çalışıyoruz, etrafta oyuncu olmadığından emin olun.',
+ ['garage_has_stored'] = 'araba garaja koyuldu',
+ ['garage_has_notstored'] = 'yakında sahibi olunan araba yok',
+ ['garage_notavailable'] = 'araba garajda değil',
+ ['garage_blocked'] = 'kullanılabilir spawn noktası yok!',
+ ['garage_empty'] = 'garajda araba yok',
+ ['garage_released'] = 'arabanız garajdan çıkarıldı.',
+ ['garage_store_nearby'] = 'yakınlarda araba yok',
+ ['garage_storeditem'] = 'garajdaki arabalar',
+ ['garage_storeitem'] = 'arabayı garaja koy',
+ ['garage_buyitem'] = 'araba galerisi',
+ ['shop_item'] = '%s TL',
+ ['vehicleshop_title'] = 'araba Galerisi',
+ ['vehicleshop_confirm'] = 'bu arabayı almak istiyor musun?',
+ ['vehicleshop_bought'] = '~g~%s~s~ liraya ~y~%s~s~ alındı',
+ ['vehicleshop_money'] = 'bu araca paranız yetmiyor',
+ ['vehicleshop_awaiting_model'] = 'bu araba şuanda ~g~İNDİRME & YÜKLEME~s~ yapıyor',
+ ['confirm_no'] = 'hayır',
+ ['confirm_yes'] = 'evet',
+ -- Action Menu
+ ['revive_inprogress'] = 'Canlanma sürüyor!',
+ ['revive_complete'] = '~y~%s~s~ canlandırıldı',
+ ['revive_complete_award'] = '~y~%s~s~ canlandırıldın ve ~g~$%s~s~ kazandın!',
+ ['revive_fail_offline'] = 'bu oyuncu artık online değil',
+ ['heal_inprogress'] = 'iyileştiriliyorsun!',
+ ['heal_complete'] = '~y~%s~s~ iyileştirildi',
+ ['no_players'] = 'yakınlarda oyuncu yok',
+ ['player_not_unconscious'] = 'bu oyuncunun bilinci yerinde!',
+ ['player_not_conscious'] = 'bu oyuncunun bilinci yerinde değil!',
+ -- Boss Menu
+ ['boss_actions'] = 'baş Hekim',
+ -- Misc
+ ['invalid_amount'] = '~r~Hatalı miktar',
+ ['actions_prompt'] = '~y~Kıyafet Değiştirmek~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
+ ['deposit_amount'] = 'bırakılacak miktar',
+ ['money_withdraw'] = 'alınacak miktar',
+ ['fast_travel'] = '~INPUT_CONTEXT~ tuşuna basarak hızlı yolculuk edebilirsiniz.',
+ ['open_pharmacy'] = '~y~Eczane~s~ için ~INPUT_CONTEXT~ tuşuna basın.',
+ ['pharmacy_menu_title'] = 'eczane',
+ ['pharmacy_take'] = 'al %s',
+ ['medikit'] = 'sağlık kiti',
+ ['bandage'] = 'bandaj',
+ ['max_item'] = 'zaten yeterince üzerinde var',
+ -- F6 Menu
+ ['ems_menu'] = 'EMS Menu',
+ ['ems_menu_title'] = 'medikal - EMS Menu',
+ ['ems_menu_revive'] = 'oyuncuyu Canlandır',
+ ['ems_menu_putincar'] = 'araca koy',
+ ['ems_menu_small'] = 'küçük yaraları tedavi et',
+ ['ems_menu_big'] = 'ciddi yaraları tedavi et',
+ -- Phone
+ ['alert_ambulance'] = 'hastane Acil Durum',
+ -- Death
+ ['respawn_available_in'] = 'yeniden canlanmana ~b~%s dakika %s saniye~s~ kaldı',
+ ['respawn_bleedout_in'] = 'kanama ~b~%s dakika %s saniye~s~ boyunca devam edecek\n',
+ ['respawn_bleedout_prompt'] = 'yeniden canlanma için [~b~E~s~] basılı tut',
+ ['respawn_bleedout_fine'] = '~g~%s~s~ lira karşılığında canlanma için [~b~E~s~] basılı tut',
+ ['respawn_bleedout_fine_msg'] = 'yeniden doğmak için ~r~$%s~s~ ödediniz.',
+ ['distress_send'] = 'acile sinyal göndermek için [~b~G~s~] basın',
+ ['distress_sent'] = 'acil durum sinyali gönderildi!',
+ ['combatlog_message'] = 'daha önce öldüğünüzde sunucudan ayrıldığınız için zorunlu olarak yeniden doğdunuz.',
+ -- Revive
+ ['revive_help'] = 'oyuncuyu canlandır',
+ -- Item
+ ['used_medikit'] = '~y~1x~s~ sağlık kiti kullanıldı.',
+ ['used_bandage'] = '~y~1x~s~ bandaj kullanıldı.',
+ ['not_enough_medikit'] = '~b~sağlık kiti~s~ yok.',
+ ['not_enough_bandage'] = '~b~bandaj~s~. yok',
+ ['healed'] = 'tedavi görüldü.',
+ -- Blips
+ ['blip_hospital'] = 'hastane',
+ ['blip_dead'] = 'bilinci kapalı oyuncu',
+ }
diff --git a/_resources/esx_ambulancejob/localization/br_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/br_esx_ambulancejob.sql
new file mode 100644
index 00000000..0665e65e
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/br_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulância','Jr. EMT',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'medico','EMT',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'medico chefe','Sr. EMT',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','EMT Supervisor',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','EMS')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','curativo', 2),
+ ('medikit','kit medico', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/cs_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/cs_esx_ambulancejob.sql
new file mode 100644
index 00000000..9f51a9ec
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/cs_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Záchranka', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Záchranka', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Záchranka', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Zdravotník',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Doktor',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Primář',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Záchranka')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Obvaz', 2),
+ ('medikit','Lékarnička', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/de_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/de_esx_ambulancejob.sql
new file mode 100644
index 00000000..e902c92c
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/de_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Notdienst', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Sanitäter',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Arzt',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Chefarzt',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Chirurg',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Notdienst')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandage', 2),
+ ('medikit','Medikit', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/en_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/en_esx_ambulancejob.sql
new file mode 100644
index 00000000..bec419d8
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/en_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Jr. EMT',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','EMT',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Sr. EMT',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','EMT Supervisor',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','EMS')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandage', 2),
+ ('medikit','Medikit', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/fi_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/fi_esx_ambulancejob.sql
new file mode 100644
index 00000000..c4e4e286
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/fi_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Ensihoito', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Ensihoito', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Ensihoito', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Ensihoitaja',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Lääkäri',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Yli-lääkäri',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Kirurgi',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Ensihoito')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Sideharso', 2),
+ ('medikit','Ensiapupakkaus', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/pl_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/pl_esx_ambulancejob.sql
new file mode 100644
index 00000000..c739fefa
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/pl_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Ambulance', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Pogotowie ratunkowe', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Ratownik',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Lekarz',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Chirurg',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Ordynator',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Pogotowie ratunkowe')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandaż', 2),
+ ('medikit','Defibrylator', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/sv_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/sv_esx_ambulancejob.sql
new file mode 100644
index 00000000..ea22777f
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/sv_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Undersköterska',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Ambulanssjuksköterska',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Läkare',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Överläkare',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Sjukvårdare')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandage', 2),
+ ('medikit','Akutväska', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/localization/tr_esx_ambulancejob.sql b/_resources/esx_ambulancejob/localization/tr_esx_ambulancejob.sql
new file mode 100644
index 00000000..d6c253d7
--- /dev/null
+++ b/_resources/esx_ambulancejob/localization/tr_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'EMS', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Acil Tıp Teknisyeni',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Doktor',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Kdemli Doktor',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Baş Hekim',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','EMS')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandaj', 2),
+ ('medikit','Sağlık Kiti', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/_resources/esx_ambulancejob/server/main.lua b/_resources/esx_ambulancejob/server/main.lua
new file mode 100644
index 00000000..4faed9a0
--- /dev/null
+++ b/_resources/esx_ambulancejob/server/main.lua
@@ -0,0 +1,319 @@
+ESX = nil
+local playersHealing, deadPlayers = {}, {}
+
+TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+
+TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
+
+TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
+
+RegisterNetEvent('esx_ambulancejob:revive')
+AddEventHandler('esx_ambulancejob:revive', function(playerId)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer and xPlayer.job.name == 'ambulance' then
+ local xTarget = ESX.GetPlayerFromId(playerId)
+
+ if xTarget then
+ if deadPlayers[playerId] then
+ if Config.ReviveReward > 0 then
+ xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
+ xPlayer.addMoney(Config.ReviveReward)
+ xTarget.triggerEvent('esx_ambulancejob:revive')
+ else
+ xPlayer.showNotification(_U('revive_complete', xTarget.name))
+ xTarget.triggerEvent('esx_ambulancejob:revive')
+ end
+ else
+ xPlayer.showNotification(_U('player_not_unconscious'))
+ end
+ else
+ xPlayer.showNotification(_U('revive_fail_offline'))
+ end
+ end
+end)
+
+RegisterNetEvent('esx:onPlayerDeath')
+AddEventHandler('esx:onPlayerDeath', function(data)
+ deadPlayers[source] = 'dead'
+ TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
+end)
+
+RegisterServerEvent('esx_ambulancejob:svsearch')
+AddEventHandler('esx_ambulancejob:svsearch', function()
+ TriggerClientEvent('esx_ambulancejob:clsearch', -1, source)
+end)
+
+RegisterNetEvent('esx_ambulancejob:onPlayerDistress')
+AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
+ if deadPlayers[source] then
+ deadPlayers[source] = 'distress'
+ TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
+ end
+end)
+
+RegisterNetEvent('esx:onPlayerSpawn')
+AddEventHandler('esx:onPlayerSpawn', function()
+ if deadPlayers[source] then
+ deadPlayers[source] = nil
+ TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
+ end
+end)
+
+AddEventHandler('esx:playerDropped', function(playerId, reason)
+ if deadPlayers[playerId] then
+ deadPlayers[playerId] = nil
+ TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:heal')
+AddEventHandler('esx_ambulancejob:heal', function(target, type)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.job.name == 'ambulance' then
+ TriggerClientEvent('esx_ambulancejob:heal', target, type)
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:putInVehicle')
+AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.job.name == 'ambulance' then
+ TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
+ end
+end)
+
+ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if Config.RemoveCashAfterRPDeath then
+ if xPlayer.getMoney() > 0 then
+ xPlayer.removeMoney(xPlayer.getMoney())
+ end
+
+ if xPlayer.getAccount('black_money').money > 0 then
+ xPlayer.setAccountMoney('black_money', 0)
+ end
+ end
+
+ if Config.RemoveItemsAfterRPDeath then
+ for i=1, #xPlayer.inventory, 1 do
+ if xPlayer.inventory[i].count > 0 then
+ xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
+ end
+ end
+ end
+
+ local playerLoadout = {}
+ if Config.RemoveWeaponsAfterRPDeath then
+ for i=1, #xPlayer.loadout, 1 do
+ xPlayer.removeWeapon(xPlayer.loadout[i].name)
+ end
+ else -- save weapons & restore em' since spawnmanager removes them
+ for i=1, #xPlayer.loadout, 1 do
+ table.insert(playerLoadout, xPlayer.loadout[i])
+ end
+
+ -- give back wepaons after a couple of seconds
+ Citizen.CreateThread(function()
+ Citizen.Wait(5000)
+ for i=1, #playerLoadout, 1 do
+ if playerLoadout[i].label ~= nil then
+ xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
+ end
+ end
+ end)
+ end
+
+ cb()
+end)
+
+if Config.EarlyRespawnFine then
+ ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local bankBalance = xPlayer.getAccount('bank').money
+
+ cb(bankBalance >= Config.EarlyRespawnFineAmount)
+ end)
+
+ RegisterNetEvent('esx_ambulancejob:payFine')
+ AddEventHandler('esx_ambulancejob:payFine', function()
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local fineAmount = Config.EarlyRespawnFineAmount
+
+ xPlayer.showNotification(_U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
+ xPlayer.removeAccountMoney('bank', fineAmount)
+ end)
+end
+
+ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local quantity = xPlayer.getInventoryItem(item).count
+
+ cb(quantity)
+end)
+
+ESX.RegisterServerCallback('esx_ambulancejob:buyJobVehicle', function(source, cb, vehicleProps, type)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type)
+
+ -- vehicle model not found
+ if price == 0 then
+ cb(false)
+ else
+ if xPlayer.getMoney() >= price then
+ xPlayer.removeMoney(price)
+
+ MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', {
+ ['@owner'] = xPlayer.identifier,
+ ['@vehicle'] = json.encode(vehicleProps),
+ ['@plate'] = vehicleProps.plate,
+ ['@type'] = type,
+ ['@job'] = xPlayer.job.name,
+ ['@stored'] = true
+ }, function (rowsChanged)
+ cb(true)
+ end)
+ else
+ cb(false)
+ end
+ end
+end)
+
+ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(source, cb, nearbyVehicles)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local foundPlate, foundNum
+
+ for k,v in ipairs(nearbyVehicles) do
+ local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', {
+ ['@owner'] = xPlayer.identifier,
+ ['@plate'] = v.plate,
+ ['@job'] = xPlayer.job.name
+ })
+
+ if result[1] then
+ foundPlate, foundNum = result[1].plate, k
+ break
+ end
+ end
+
+ if not foundPlate then
+ cb(false)
+ else
+ MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', {
+ ['@owner'] = xPlayer.identifier,
+ ['@plate'] = foundPlate,
+ ['@job'] = xPlayer.job.name
+ }, function (rowsChanged)
+ if rowsChanged == 0 then
+ cb(false)
+ else
+ cb(true, foundNum)
+ end
+ end)
+ end
+end)
+
+function getPriceFromHash(vehicleHash, jobGrade, type)
+ local vehicles = Config.AuthorizedVehicles[type][jobGrade]
+
+ for k,v in ipairs(vehicles) do
+ if GetHashKey(v.model) == vehicleHash then
+ return v.price
+ end
+ end
+
+ return 0
+end
+
+RegisterNetEvent('esx_ambulancejob:removeItem')
+AddEventHandler('esx_ambulancejob:removeItem', function(item)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ xPlayer.removeInventoryItem(item, 1)
+
+ if item == 'bandage' then
+ xPlayer.showNotification(_U('used_bandage'))
+ elseif item == 'medikit' then
+ xPlayer.showNotification(_U('used_medikit'))
+ end
+end)
+
+RegisterNetEvent('esx_ambulancejob:giveItem')
+AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.job.name ~= 'ambulance' then
+ print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
+ return
+ elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
+ print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
+ return
+ end
+
+ if xPlayer.canCarryItem(itemName, amount) then
+ xPlayer.addInventoryItem(itemName, amount)
+ else
+ xPlayer.showNotification(_U('max_item'))
+ end
+end)
+
+ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
+ args.playerId.triggerEvent('esx_ambulancejob:revive')
+end, true, {help = _U('revive_help'), validate = true, arguments = {
+ {name = 'playerId', help = 'The player id', type = 'player'}
+}})
+
+ESX.RegisterUsableItem('medikit', function(source)
+ if not playersHealing[source] then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ xPlayer.removeInventoryItem('medikit', 1)
+
+ playersHealing[source] = true
+ TriggerClientEvent('esx_ambulancejob:useItem', source, 'medikit')
+
+ Citizen.Wait(10000)
+ playersHealing[source] = nil
+ end
+end)
+
+ESX.RegisterUsableItem('bandage', function(source)
+ if not playersHealing[source] then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ xPlayer.removeInventoryItem('bandage', 1)
+
+ playersHealing[source] = true
+ TriggerClientEvent('esx_ambulancejob:useItem', source, 'bandage')
+
+ Citizen.Wait(10000)
+ playersHealing[source] = nil
+ end
+end)
+
+ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
+ ['@identifier'] = xPlayer.identifier
+ }, function(isDead)
+
+ if isDead then
+ print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
+ end
+
+ cb(isDead)
+ end)
+end)
+
+RegisterNetEvent('esx_ambulancejob:setDeathStatus')
+AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if type(isDead) == 'boolean' then
+ MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
+ ['@identifier'] = xPlayer.identifier,
+ ['@isDead'] = isDead
+ })
+ end
+end)