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Merge remote-tracking branch 'esx_jobs/master'
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indent_size = 4
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indent_style = tab
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end_of_line = crlf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
fxserver-esx_jobs
|
||||
Copyright (C) 2015 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
fxserver-esx_jobs Copyright (C) 2015 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,65 @@
|
||||
# esx_jobs
|
||||
### Requirements
|
||||
- [esx_addonaccount](https://github.com/ESX-Org/esx_addonaccount)
|
||||
- [esx_skin](https://github.com/ESX-Org/esx_skin)
|
||||
|
||||
### Features
|
||||
- Jobs: slaughterer, miner, fisherman, journalist, fueler, tailor
|
||||
- Security deposit when renting a job vehicle (given back in case of crash, to the amount of damage the vehicle has already taken)
|
||||
- Easy system to create jobs (samples in jobs folder)
|
||||
- Item farming jobs
|
||||
This addon is an easy way to have farming jobs on your server, there is no player management.
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
fvm install --save --folder=esx esx-org/esx_jobs
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
git clone https://github.com/ESX-Org/esx_jobs [esx]/esx_jobs
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/esx_jobs/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
|
||||
## Installation
|
||||
- Import `esx_jobs.sql` into your database
|
||||
- Add this into your `server.cfg`
|
||||
```
|
||||
start esx_jobs
|
||||
```
|
||||
|
||||
## iZone integreation (optional)
|
||||
- You can use iZone with esx_jobs by creating polynomial zones with iZone. When you finish the zone creation, take the zone name and set a Zone field on the job like so:
|
||||
```
|
||||
CloakRoom = {
|
||||
Zone = "miner_room", -- HERE
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_miner_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
GPS = {x = 884.86, y = -2176.51, z = 29.51}
|
||||
}
|
||||
```
|
||||
- Note that this is just to have custom zone and avoid using radius.
|
||||
### [How to install and use iZone](https://github.com/izio38/iZone)
|
||||
|
||||
# Legal
|
||||
### License
|
||||
esx_jobs - jobs
|
||||
|
||||
Copyright (C) 2015-2020 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
@@ -0,0 +1,542 @@
|
||||
local Keys = {
|
||||
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
|
||||
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
|
||||
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
|
||||
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
|
||||
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
|
||||
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
|
||||
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
|
||||
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
|
||||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
|
||||
}
|
||||
|
||||
local PlayerData = {}
|
||||
local menuIsShowed = false
|
||||
local hintIsShowed = false
|
||||
local hasAlreadyEnteredMarker = false
|
||||
local Blips = {}
|
||||
local JobBlips = {}
|
||||
local isInMarker = false
|
||||
local isInPublicMarker = false
|
||||
|
||||
local hintToDisplay = "no hint to display"
|
||||
local onDuty = false
|
||||
local spawner = 0
|
||||
local myPlate = {}
|
||||
|
||||
local vehicleObjInCaseofDrop = nil
|
||||
local vehicleInCaseofDrop = nil
|
||||
|
||||
local vehicleMaxHealth = nil
|
||||
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
PlayerData = ESX.GetPlayerData()
|
||||
refreshBlips()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerData = xPlayer
|
||||
refreshBlips()
|
||||
end)
|
||||
|
||||
function OpenMenu()
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',
|
||||
{
|
||||
title = _U('cloakroom'),
|
||||
elements = {
|
||||
{label = _U('job_wear'), value = 'job_wear'},
|
||||
{label = _U('citizen_wear'), value = 'citizen_wear'}
|
||||
}
|
||||
}, function(data, menu)
|
||||
if data.current.value == 'citizen_wear' then
|
||||
onDuty = false
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end)
|
||||
elseif data.current.value == 'job_wear' then
|
||||
onDuty = true
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
if skin.sex == 0 then
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
menu.close()
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
|
||||
AddEventHandler('esx_jobs:action', function(job, zone, zoneKey)
|
||||
menuIsShowed = true
|
||||
if zone.Type == "cloakroom" then
|
||||
OpenMenu()
|
||||
elseif zone.Type == "work" then
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
ESX.ShowNotification(_U('foot_work'))
|
||||
else
|
||||
TriggerServerEvent('esx_jobs:startWork', zone.Item, zoneKey)
|
||||
end
|
||||
elseif zone.Type == "vehspawner" then
|
||||
local spawnPoint = nil
|
||||
local vehicle = nil
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehspawnpt" and w.Spawner == zone.Spawner then
|
||||
spawnPoint = w
|
||||
spawner = w.Spawner
|
||||
end
|
||||
end
|
||||
|
||||
for m,x in pairs(v.Vehicles) do
|
||||
if x.Spawner == zone.Spawner then
|
||||
vehicle = x
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ESX.Game.IsSpawnPointClear(spawnPoint.Pos, 5.0) then
|
||||
spawnVehicle(spawnPoint, vehicle, zone.Caution)
|
||||
else
|
||||
ESX.ShowNotification(_U('spawn_blocked'))
|
||||
end
|
||||
|
||||
elseif zone.Type == "vehdelete" then
|
||||
local looping = true
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehdelete" and w.Spawner == zone.Spawner then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local plate = GetVehicleNumberPlateText(vehicle)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
|
||||
if playerPed == driverPed then
|
||||
|
||||
for i=1, #myPlate, 1 do
|
||||
if myPlate[i] == plate then
|
||||
|
||||
local vehicleHealth = GetVehicleEngineHealth(vehicleInCaseofDrop)
|
||||
local giveBack = ESX.Math.Round(vehicleHealth / vehicleMaxHealth, 2)
|
||||
|
||||
TriggerServerEvent('esx_jobs:caution', "give_back", giveBack, 0, 0)
|
||||
DeleteVehicle(GetVehiclePedIsIn(playerPed, false))
|
||||
|
||||
if w.Teleport ~= 0 then
|
||||
ESX.Game.Teleport(playerPed, w.Teleport)
|
||||
end
|
||||
|
||||
table.remove(myPlate, i)
|
||||
|
||||
if vehicleObjInCaseofDrop.HasCaution then
|
||||
vehicleInCaseofDrop = nil
|
||||
vehicleObjInCaseofDrop = nil
|
||||
vehicleMaxHealth = nil
|
||||
end
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('not_your_vehicle'))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
looping = false
|
||||
break
|
||||
end
|
||||
|
||||
if looping == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if looping == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif zone.Type == "delivery" then
|
||||
if Blips['delivery'] ~= nil then
|
||||
RemoveBlip(Blips['delivery'])
|
||||
Blips['delivery'] = nil
|
||||
end
|
||||
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
TriggerServerEvent('esx_jobs:startWork', zone.Item, zoneKey)
|
||||
end
|
||||
--nextStep(zone.GPS)
|
||||
end)
|
||||
|
||||
function nextStep(gps)
|
||||
if gps ~= 0 then
|
||||
if Blips['delivery'] ~= nil then
|
||||
RemoveBlip(Blips['delivery'])
|
||||
Blips['delivery'] = nil
|
||||
end
|
||||
|
||||
Blips['delivery'] = AddBlipForCoord(gps.x, gps.y, gps.z)
|
||||
SetBlipRoute(Blips['delivery'], true)
|
||||
ESX.ShowNotification(_U('next_point'))
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('esx_jobs:hasExitedMarker', function(zone)
|
||||
TriggerServerEvent('esx_jobs:stopWork')
|
||||
hintToDisplay = "no hint to display"
|
||||
menuIsShowed = false
|
||||
hintIsShowed = false
|
||||
isInMarker = false
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
onDuty = false
|
||||
myPlate = {} -- loosing vehicle caution in case player changes job.
|
||||
spawner = 0
|
||||
deleteBlips()
|
||||
refreshBlips()
|
||||
end)
|
||||
|
||||
function deleteBlips()
|
||||
if JobBlips[1] ~= nil then
|
||||
for i=1, #JobBlips, 1 do
|
||||
RemoveBlip(JobBlips[i])
|
||||
JobBlips[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function refreshBlips()
|
||||
local zones = {}
|
||||
local blipInfo = {}
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
for jobKey,jobValues in pairs(Config.Jobs) do
|
||||
|
||||
if jobKey == PlayerData.job.name then
|
||||
for zoneKey,zoneValues in pairs(jobValues.Zones) do
|
||||
|
||||
if zoneValues.Blip then
|
||||
local _Pos = {}
|
||||
if (zoneValues.Zone) then
|
||||
TriggerEvent("izone:getZoneCenter", zoneValues.Zone, function(_center)
|
||||
if (_center) then
|
||||
_Pos = _center
|
||||
end
|
||||
end)
|
||||
else
|
||||
_Pos = zoneValues.Pos
|
||||
end
|
||||
print(_Pos.x)
|
||||
local blip = AddBlipForCoord(_Pos.x, _Pos.y, _Pos.z)
|
||||
SetBlipSprite (blip, jobValues.BlipInfos.Sprite)
|
||||
SetBlipDisplay (blip, 4)
|
||||
SetBlipScale (blip, 1.2)
|
||||
SetBlipCategory(blip, 3)
|
||||
SetBlipColour (blip, jobValues.BlipInfos.Color)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(zoneValues.Name)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
table.insert(JobBlips, blip)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function spawnVehicle(spawnPoint, vehicle, vehicleCaution)
|
||||
hintToDisplay = 'no hint to display'
|
||||
hintIsShowed = false
|
||||
TriggerServerEvent('esx_jobs:caution', 'take', vehicleCaution, spawnPoint, vehicle)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_jobs:spawnJobVehicle')
|
||||
AddEventHandler('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
ESX.Game.SpawnVehicle(vehicle.Hash, spawnPoint.Pos, spawnPoint.Heading, function(spawnedVehicle)
|
||||
|
||||
if vehicle.Trailer ~= "none" then
|
||||
ESX.Game.SpawnVehicle(vehicle.Trailer, spawnPoint.Pos, spawnPoint.Heading, function(trailer)
|
||||
AttachVehicleToTrailer(spawnedVehicle, trailer, 1.1)
|
||||
end)
|
||||
end
|
||||
|
||||
-- save & set plate
|
||||
local plate = 'WORK' .. math.random(100, 900)
|
||||
SetVehicleNumberPlateText(spawnedVehicle, plate)
|
||||
table.insert(myPlate, plate)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
|
||||
TaskWarpPedIntoVehicle(playerPed, spawnedVehicle, -1)
|
||||
|
||||
if vehicle.HasCaution then
|
||||
vehicleInCaseofDrop = spawnedVehicle
|
||||
vehicleObjInCaseofDrop = vehicle
|
||||
vehicleMaxHealth = GetVehicleEngineHealth(spawnedVehicle)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Show top left hint
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(10)
|
||||
|
||||
if hintIsShowed then
|
||||
ESX.ShowHelpNotification(hintToDisplay)
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Display markers (only if on duty and the player's job ones)
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
local zones = {}
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
zones = v.Zones
|
||||
end
|
||||
end
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
for k,v in pairs(zones) do
|
||||
if onDuty or v.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
if (v.Zone) then
|
||||
TriggerEvent("izone:getZoneCenter", v.Zone, function(center)
|
||||
if (not(center == nil)) then
|
||||
if(v.Marker ~= -1 and GetDistanceBetweenCoords(coords, center.x, center.y, center.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Marker, center.x, center.y, center.z - 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
else
|
||||
if(v.Marker ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Display public markers
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
for k,v in pairs(Config.PublicZones) do
|
||||
if(v.Marker ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Activate public marker
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local position = nil
|
||||
local zone = nil
|
||||
|
||||
for k,v in pairs(Config.PublicZones) do
|
||||
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x/2 then
|
||||
isInPublicMarker = true
|
||||
position = v.Teleport
|
||||
zone = v
|
||||
break
|
||||
else
|
||||
isInPublicMarker = false
|
||||
end
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and isInPublicMarker then
|
||||
ESX.Game.Teleport(PlayerPedId(), position)
|
||||
isInPublicMarker = false
|
||||
end
|
||||
|
||||
-- hide or show top left zone hints
|
||||
if isInPublicMarker then
|
||||
hintToDisplay = zone.Hint
|
||||
hintIsShowed = true
|
||||
else
|
||||
if not isInMarker then
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Activate menu when player is inside marker
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name ~= 'unemployed' then
|
||||
local zones = nil
|
||||
local job = nil
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
job = v
|
||||
zones = v.Zones
|
||||
end
|
||||
end
|
||||
|
||||
if zones ~= nil then
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local currentZone = nil
|
||||
local zone = nil
|
||||
local lastZone = nil
|
||||
|
||||
for k,v in pairs(zones) do
|
||||
-- If we defined a zone from iZone
|
||||
if v.Zone then
|
||||
TriggerEvent("izone:isPlayerInZone", v.Zone, function(isIn)
|
||||
if isIn then
|
||||
isInMarker = true
|
||||
currentZone = k
|
||||
zone = v
|
||||
return
|
||||
else
|
||||
isInMarker = false
|
||||
end
|
||||
end)
|
||||
-- Because we were in a routine
|
||||
if isInMarker then
|
||||
break
|
||||
end
|
||||
-- Else use radius defined from center
|
||||
else
|
||||
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x then
|
||||
isInMarker = true
|
||||
currentZone = k
|
||||
zone = v
|
||||
break
|
||||
else
|
||||
isInMarker = false
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and not menuIsShowed and isInMarker then
|
||||
if onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
TriggerEvent('esx_jobs:action', job, zone, currentZone)
|
||||
end
|
||||
end
|
||||
|
||||
-- hide or show top left zone hints
|
||||
if isInMarker and not menuIsShowed then
|
||||
hintIsShowed = true
|
||||
if (onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter") and zone.Type ~= "vehdelete" then
|
||||
hintToDisplay = zone.Hint
|
||||
hintIsShowed = true
|
||||
elseif zone.Type == "vehdelete" and (onDuty or PlayerData.job.name == "reporter") then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
local plate = GetVehicleNumberPlateText(vehicle)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
|
||||
if playerPed == driverPed then
|
||||
|
||||
for i=1, #myPlate, 1 do
|
||||
if myPlate[i] == plate then
|
||||
hintToDisplay = zone.Hint
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
hintToDisplay = _U('not_your_vehicle')
|
||||
end
|
||||
else
|
||||
hintToDisplay = _U('in_vehicle')
|
||||
end
|
||||
hintIsShowed = true
|
||||
elseif onDuty and zone.Spawner ~= spawner then
|
||||
hintToDisplay = _U('wrong_point')
|
||||
hintIsShowed = true
|
||||
else
|
||||
if not isInPublicMarker then
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isInMarker and not hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = true
|
||||
end
|
||||
|
||||
if not isInMarker and hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_jobs:hasExitedMarker', zone)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- Slaughterer
|
||||
RemoveIpl("CS1_02_cf_offmission")
|
||||
RequestIpl("CS1_02_cf_onmission1")
|
||||
RequestIpl("CS1_02_cf_onmission2")
|
||||
RequestIpl("CS1_02_cf_onmission3")
|
||||
RequestIpl("CS1_02_cf_onmission4")
|
||||
|
||||
-- Tailor
|
||||
RequestIpl("id2_14_during_door")
|
||||
RequestIpl("id2_14_during1")
|
||||
end)
|
||||
@@ -0,0 +1,34 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.Locale = 'en'
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.MaxCaution = 10000 -- the max caution allowed
|
||||
|
||||
Config.PublicZones = {
|
||||
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21, y = -607.14, z = 35.28 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('reporter_name'),
|
||||
Type = "teleport",
|
||||
Hint = _U('public_enter'),
|
||||
Teleport = { x = -139.09, y = -620.74, z = 167.82 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45, y = -617.32, z = 167.82 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('reporter_name'),
|
||||
Type = "teleport",
|
||||
Hint = _U('public_leave'),
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Caution', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Abatteur'),
|
||||
('fisherman', 'Pêcheur'),
|
||||
('miner', 'Mineur'),
|
||||
('lumberjack', 'Bûcheron'),
|
||||
('fueler', 'Raffineur'),
|
||||
('reporter', 'Journaliste'),
|
||||
('tailor', 'Couturier')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
|
||||
('tailor',0,'employee','Intérimaire',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Intérimaire', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer',0,'employee','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Poulet vivant', 1),
|
||||
('slaughtered_chicken', 'Poulet abattu', 1),
|
||||
('packaged_chicken', 'Poulet en barquette', 1),
|
||||
('fish', 'Poisson', 1),
|
||||
('stone', 'Pierre', 1),
|
||||
('washed_stone', 'Pierre Lavée', 1),
|
||||
('copper', 'Cuivre', 1),
|
||||
('iron', 'Fer', 1),
|
||||
('gold', 'Or', 1),
|
||||
('diamond', 'Diamant', 1),
|
||||
('wood', 'Bois', 1),
|
||||
('cutted_wood', 'Bois coupé', 1),
|
||||
('packaged_plank', 'Paquet de planches', 1),
|
||||
('petrol', 'Pétrole', 1),
|
||||
('petrol_raffin', 'Pétrole Raffiné', 1),
|
||||
('essence', 'Essence', 1),
|
||||
('wool', 'Laine', 1),
|
||||
('fabric', 'Tissu', 1),
|
||||
('clothe', 'Vêtement', 1)
|
||||
;
|
||||
@@ -0,0 +1,59 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'ESX Jobs'
|
||||
|
||||
version '1.1.0'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/en.lua',
|
||||
'locales/es.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/sv.lua',
|
||||
'locales/cs.lua',
|
||||
'locales/de.lua',
|
||||
'config.lua',
|
||||
|
||||
'jobs/fisherman.lua',
|
||||
'jobs/fueler.lua',
|
||||
'jobs/lumberjack.lua',
|
||||
'jobs/miner.lua',
|
||||
'jobs/reporter.lua',
|
||||
'jobs/slaughterer.lua',
|
||||
'jobs/tailor.lua',
|
||||
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/en.lua',
|
||||
'locales/es.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/sv.lua',
|
||||
'locales/cs.lua',
|
||||
'config.lua',
|
||||
|
||||
'jobs/fisherman.lua',
|
||||
'jobs/fueler.lua',
|
||||
'jobs/lumberjack.lua',
|
||||
'jobs/miner.lua',
|
||||
'jobs/reporter.lua',
|
||||
'jobs/slaughterer.lua',
|
||||
'jobs/tailor.lua',
|
||||
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_addonaccount',
|
||||
'skinchanger',
|
||||
'esx_skin'
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
Config.Jobs.fisherman = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 68,
|
||||
Color = 38
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'benson',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
},
|
||||
|
||||
Boat = {
|
||||
Spawner = 2,
|
||||
Hash = 'tug',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = 868.39, y = -1639.75, z = 29.33},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 880.74, y = -1663.96, z = 29.37}
|
||||
},
|
||||
|
||||
FishingSpot = {
|
||||
Pos = {x = 4435.21, y = 4829.60, z = 0.34},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 110.0, y = 110.0, z = 10.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_area'),
|
||||
Type = 'work',
|
||||
Hint = _U('fm_fish_button'),
|
||||
GPS = {x = 3859.43, y = 4448.83, z = 0.39},
|
||||
Item = {
|
||||
{
|
||||
name = _U('fm_fish'),
|
||||
db_name= 'fish',
|
||||
time = 2,
|
||||
max = 100,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
|
||||
},
|
||||
|
||||
BoatSpawner = {
|
||||
Pos = {x = 3867.44, y = 4463.62, z = 1.72},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_spawnboat_title'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 2,
|
||||
Hint = _U('fm_spawnboat'),
|
||||
Caution = 0,
|
||||
GPS = {x = 4435.21, y = 4829.60, z = 0.34}
|
||||
},
|
||||
|
||||
BoatSpawnPoint = {
|
||||
Pos = {x = 3888.3, y = 4468.09, z = 0.0},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_title'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 2,
|
||||
GPS = 0,
|
||||
Heading = 270.1
|
||||
},
|
||||
|
||||
BoatDeletePoint = {
|
||||
Pos = {x = 3859.43, y = 4448.83, z = 0.39},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_return_title'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('fm_boat_return_button'),
|
||||
Spawner = 2,
|
||||
Caution = 0,
|
||||
GPS = {x = -1012.64, y = -1354.62, z = 5.54},
|
||||
Teleport = {x = 3867.44, y = 4463.62, z = 1.72}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 880.74, y = -1663.96, z = 29.37},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 859.35, y = -1656.21, z = 29.56},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 70.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 863.23, y = -1718.28, z = 28.63},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = -1012.64, y = -1354.62, z = 5.54},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 2,
|
||||
Hint = _U('fm_deliver_fish'),
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72},
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 11,
|
||||
requires = 'fish',
|
||||
requires_name = _U('fm_fish'),
|
||||
drop = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
Config.Jobs.fueler = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 436,
|
||||
Color = 5
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'phantom',
|
||||
Trailer = 'tanker',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = 557.93, y = -2327.90, z = 4.82},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('f_oil_refiner'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 554.59, y = -2314.43, z = 4.86}
|
||||
},
|
||||
|
||||
OilFarm = {
|
||||
Pos = {x = 609.58, y = 2856.74, z = 38.90},
|
||||
Size = {x = 20.0, y = 20.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('f_drill_oil'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel'),
|
||||
db_name = 'petrol',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_drillbutton'),
|
||||
GPS = {x = 2736.94, y = 1417.99, z = 23.48}
|
||||
},
|
||||
|
||||
OilRefinement = {
|
||||
Pos = {x = 2736.94, y = 1417.99, z = 23.48},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_refine'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel_refine'),
|
||||
db_name = 'petrol_raffin',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = 'petrol',
|
||||
requires_name = _U('f_fuel'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_refine_fuel_button'),
|
||||
GPS = {x = 265.75, y = -3013.39, z = 4.73}
|
||||
},
|
||||
|
||||
OilMix = {
|
||||
Pos = {x = 265.75, y = -3013.39, z = 4.73},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_mixture'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_gas'),
|
||||
db_name = 'essence',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = 'petrol_raffin',
|
||||
requires_name = _U('f_fuel_refine'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_fuel_mixture_button'),
|
||||
GPS = {x = 491.40, y = -2163.37, z = 4.91}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 554.59, y = -2314.43, z = 4.86},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_truck_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 602.25, y = 2926.62, z = 39.68}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 570.54, y = -2309.70, z = 4.90},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 520.68, y = -2124.21, z = 4.98},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = 491.40, y = -2163.37, z = 4.91},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('f_deliver_gas'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 61,
|
||||
requires = 'essence',
|
||||
requires_name = _U('f_gas'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
|
||||
Hint = _U('f_deliver_gas_button'),
|
||||
GPS = {x = 609.58, y = 2856.74, z = 39.49}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
Config.Jobs.lumberjack = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 237,
|
||||
Color = 4
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'phantom',
|
||||
Trailer = 'trailers',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = 1200.63, y = -1276.87, z = 34.38},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_locker_room'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change')
|
||||
},
|
||||
|
||||
Wood = {
|
||||
Pos = {x = -534.32, y = 5373.79, z = 69.50},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_mapblip'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_wood'),
|
||||
db_name = 'wood',
|
||||
time = 3,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pickup')
|
||||
},
|
||||
|
||||
CuttedWood = {
|
||||
Pos = {x = -552.21, y = 5326.90, z = 72.59},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_cutwood'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_cutwood'),
|
||||
db_name = 'cutted_wood',
|
||||
time = 5,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'wood',
|
||||
requires_name = _U('lj_wood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_cutwood_button')
|
||||
},
|
||||
|
||||
Planks = {
|
||||
Pos = {x = -501.38, y = 5280.53, z = 79.61},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_board'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_planks'),
|
||||
db_name = 'packaged_plank',
|
||||
time = 4,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = 'cutted_wood',
|
||||
requires_name = _U('lj_cutwood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pick_boards')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 1191.96, y = -1261.77, z = 34.17},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 1194.62, y = -1286.95, z = 34.12},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 264.40
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 1216.89, y = -1229.23, z = 34.40},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = 1201.35, y = -1327.51, z = 34.22},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 13,
|
||||
requires = 'packaged_plank',
|
||||
requires_name = _U('lj_planks'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_deliver_button')
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,274 @@
|
||||
Config.Jobs.miner = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 318,
|
||||
Color = 5
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'rubble',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = 892.35, y = -2172.77, z = 31.28},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_miner_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 884.86, y = -2176.51, z = 29.51}
|
||||
},
|
||||
|
||||
Mine = {
|
||||
Pos = {x = 2962.40, y = 2746.20, z = 42.39},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_rock'),
|
||||
db_name = 'stone',
|
||||
time = 3,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_pickrocks'),
|
||||
GPS = {x = 289.24, y = 2862.90, z = 42.64}
|
||||
},
|
||||
|
||||
StoneWash = {
|
||||
Pos = {x = 289.24, y = 2862.90, z = 42.64},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_washrock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_washrock'),
|
||||
db_name = 'washed_stone',
|
||||
time = 5,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'stone',
|
||||
requires_name = _U('m_rock'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_rock_button'),
|
||||
GPS = {x = 1109.14, y = -2007.87, z = 30.01}
|
||||
},
|
||||
|
||||
Foundry = {
|
||||
Pos = {x = 1109.14, y = -2007.87, z = 30.01},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock_smelting'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_copper'),
|
||||
db_name = 'copper',
|
||||
time = 4,
|
||||
max = 56,
|
||||
add = 8,
|
||||
remove = 1,
|
||||
requires = 'washed_stone',
|
||||
requires_name = _U('m_washrock'),
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_iron'),
|
||||
db_name = 'iron',
|
||||
max = 42,
|
||||
add = 6,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_gold'),
|
||||
db_name = 'gold',
|
||||
max = 21,
|
||||
add = 3,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_diamond'),
|
||||
db_name = 'diamond',
|
||||
max = 50,
|
||||
add = 1,
|
||||
drop = 5
|
||||
}
|
||||
},
|
||||
Hint = _U('m_melt_button'),
|
||||
GPS = {x = -169.48, y = -2659.16, z = 5.00}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 884.86, y = -2176.51, z = 29.51},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 879.55, y = -2189.79, z = 29.51},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 90.1,
|
||||
GPS = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 881.93, y = -2198.01, z = 29.51},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
CopperDelivery = {
|
||||
Pos = {x = -169.481, y = -2659.16, z = 5.00103},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_copper'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 5,
|
||||
requires = 'copper',
|
||||
requires_name = _U('m_copper'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_copper'),
|
||||
GPS = {x = -148.78, y = -1040.38, z = 26.27}
|
||||
},
|
||||
|
||||
IronDelivery = {
|
||||
Pos = {x = -148.78, y = -1040.38, z = 26.27},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_iron'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 9,
|
||||
requires = 'iron',
|
||||
requires_name = _U('m_iron'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_iron'),
|
||||
GPS = {x = 261.48, y = 207.35, z = 109.28}
|
||||
},
|
||||
|
||||
GoldDelivery = {
|
||||
Pos = {x = 261.48, y = 207.35, z = 109.28},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_gold'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 25,
|
||||
requires = 'gold',
|
||||
requires_name = _U('m_gold'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_gold'),
|
||||
GPS = {x = -621.04, y = -228.53, z = 37.05}
|
||||
},
|
||||
|
||||
DiamondDelivery = {
|
||||
Pos = {x = -621.04, y = -228.53, z = 37.05},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_diamond'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 250,
|
||||
requires = 'diamond',
|
||||
requires_name = _U('m_diamond'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_diamond'),
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
Config.Jobs.reporter = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 184,
|
||||
Color = 1
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'rumpo',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = -141.41, y = -620.80, z = 167.82},
|
||||
Size = {x = 2.0, y = 2.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('reporter_name'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('reporter_garage'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = -149.32, y = -592.17, z = 31.42},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 200.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = -144.22, y = -577.02, z = 31.42},
|
||||
Size = {x = 5.0, y = 5.0, z = 0.2},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = {x = -139.09, y = -620.74, z = 167.82}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
Config.Jobs.slaughterer = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 256,
|
||||
Color = 5
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'benson',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = -1071.13, y = -2003.78, z = 14.78},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('s_slaughter_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change')
|
||||
},
|
||||
|
||||
AliveChicken = {
|
||||
Pos = {x = -62.90, y = 6241.46, z = 30.09},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('s_hen'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_alive_chicken'),
|
||||
db_name = 'alive_chicken',
|
||||
time = 3,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_catch_hen')
|
||||
},
|
||||
|
||||
SlaughterHouse = {
|
||||
Pos = {x = -77.99, y = 6229.06, z = 30.09},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('s_slaughtered'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_slaughtered_chicken'),
|
||||
db_name = 'slaughtered_chicken',
|
||||
time = 5,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'alive_chicken',
|
||||
requires_name = _U('s_alive_chicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_chop_animal')
|
||||
},
|
||||
|
||||
Packaging = {
|
||||
Pos = {x = -101.97, y = 6208.79, z = 30.02},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('s_package'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_packagechicken'),
|
||||
db_name = 'packaged_chicken',
|
||||
time = 4,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = 'slaughtered_chicken',
|
||||
requires_name = _U('s_unpackaged'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_unpackaged_button')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = -1042.94, y = -2023.25, z = 12.16},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = -1048.85, y = -2025.32, z = 12.16},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 130.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = -1061.51, y = -2008.35, z = 12.16},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = -596.15, y = -889.32, z = 24.50},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 23,
|
||||
requires = 'packaged_chicken',
|
||||
requires_name = _U('s_packagechicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_deliver')
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
Config.Jobs.tailor = {
|
||||
|
||||
BlipInfos = {
|
||||
Sprite = 366,
|
||||
Color = 4
|
||||
},
|
||||
|
||||
Vehicles = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = 'youga2',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
Zones = {
|
||||
|
||||
CloakRoom = {
|
||||
Pos = {x = 706.73, y = -960.90, z = 29.39},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_dress_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 740.80, y = -970.06, z = 23.46}
|
||||
},
|
||||
|
||||
Wool = {
|
||||
Pos = {x = 1978.92, y = 5171.70, z = 46.63},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_wool'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_wool'),
|
||||
db_name = 'wool',
|
||||
time = 3,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_pickup'),
|
||||
GPS = {x = 715.95, y = -959.63, z = 29.39}
|
||||
},
|
||||
|
||||
Fabric = {
|
||||
Pos = {x = 715.95, y = -959.63, z = 29.39},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_fabric'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_fabric'),
|
||||
db_name = 'fabric',
|
||||
time = 5,
|
||||
max = 80,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = 'wool',
|
||||
requires_name = _U('dd_wool'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makefabric'),
|
||||
GPS = {x = 712.92, y = -970.58, z = 29.39}
|
||||
},
|
||||
|
||||
Clothe = {
|
||||
Pos = {x = 712.92, y = -970.58, z = 29.39},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_clothing'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_clothing'),
|
||||
db_name = 'clothe',
|
||||
time = 4,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = 'fabric',
|
||||
requires_name = _U('dd_fabric'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makeclothing'),
|
||||
GPS = {x = 429.59, y = -807.34, z = 28.49}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 740.80, y = -970.06, z = 23.46},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 747.31, y = -966.23, z = 23.70},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 270.1,
|
||||
GPS = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 693.79, y = -963.01, z = 22.82},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = 429.59, y = -807.34, z = 28.49},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 40,
|
||||
requires = 'clothe',
|
||||
requires_name = _U('dd_clothing'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_deliver_clothes'),
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['br'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vestiário',
|
||||
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
|
||||
['citizen_wear'] = 'retirar uniforme',
|
||||
['job_wear'] = 'colocar uniforme',
|
||||
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
|
||||
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
|
||||
['next_point'] = 'vá para o próximo passo depois de completar este.',
|
||||
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
|
||||
['in_vehicle'] = 'você deve estar em um veículo.',
|
||||
['wrong_point'] = 'você não está no ponto certo de entrega.',
|
||||
['max_limit'] = 'você tem o máximo ~y~%s~s~',
|
||||
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
|
||||
['spawn_veh'] = 'veiculo Spawnado',
|
||||
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
|
||||
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'veículo de serviço',
|
||||
['return_vh'] = 'veiculo devolvido',
|
||||
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
|
||||
['delivery_point'] = 'ponto de entrega',
|
||||
['delivery'] = 'entrega',
|
||||
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
|
||||
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'vestiario Lenhador',
|
||||
['lj_mapblip'] = 'pilha de madeira',
|
||||
['lj_wood'] = 'madeira',
|
||||
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
|
||||
['lj_cutwood'] = 'corte de Madeira',
|
||||
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
|
||||
['lj_board'] = 'tábua',
|
||||
['lj_planks'] = 'tábua embalada',
|
||||
['lj_cutwood'] = 'madeira cortada',
|
||||
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
|
||||
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'vestiario Pescador',
|
||||
['fm_fish'] = 'peixe',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'Spawnar Barco',
|
||||
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
|
||||
['fm_boat_title'] = 'barco',
|
||||
['fm_boat_return_title'] = 'devolver barco',
|
||||
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
|
||||
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'vestiario Refinador',
|
||||
['f_drill_oil'] = 'broca de óleo',
|
||||
['f_fuel'] = 'óleo',
|
||||
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
|
||||
['f_fuel_refine'] = 'refinar óleo',
|
||||
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'misturar o óleo refinado',
|
||||
['f_gas'] = 'gasolina',
|
||||
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
|
||||
['f_deliver_gas'] = 'entregar Gasolina',
|
||||
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'vestiario Minerador',
|
||||
['m_rock'] = 'pedregulho',
|
||||
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
|
||||
['m_washrock'] = 'pedras limpas ',
|
||||
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
|
||||
['m_rock_smelting'] = 'fundição',
|
||||
['m_copper'] = 'cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
|
||||
['m_iron'] = 'ferro',
|
||||
['m_sell_iron'] = 'vender ferro',
|
||||
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
|
||||
['m_gold'] = 'ouro',
|
||||
['m_sell_gold'] = 'vender ouro',
|
||||
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
|
||||
['m_diamond'] = 'diamante',
|
||||
['m_sell_diamond'] = 'vender diamante',
|
||||
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
|
||||
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'globo News',
|
||||
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'vestiario Abatedor',
|
||||
['s_hen'] = 'galinheiro',
|
||||
['s_alive_chicken'] = 'galinha viva',
|
||||
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
|
||||
['s_slaughtered_chicken'] = 'frango para ser embalado',
|
||||
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
|
||||
['s_slaughtered'] = 'matadouro',
|
||||
['s_package'] = 'embalamento',
|
||||
['s_packagechicken'] = 'frango na bandeija',
|
||||
['s_unpackaged'] = 'frango para ser embalado',
|
||||
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
|
||||
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vestiario Costureiro',
|
||||
['dd_wool'] = 'lã',
|
||||
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
|
||||
['dd_fabric'] = 'tecido',
|
||||
['dd_makefabric'] = 'pressione ~INPUT_PICKUP~ para fazer tecido.',
|
||||
['dd_clothing'] = 'roupas',
|
||||
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
|
||||
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['cs'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'satna',
|
||||
['cloak_change'] = 'stiskni ~INPUT_PICKUP~ pro prevleceni.',
|
||||
['citizen_wear'] = 'civilni obleceni',
|
||||
['job_wear'] = 'pracovni obleceni',
|
||||
['bank_deposit_returned'] = 'bezpecnostni poplatek ~g~$%s~s~ ti byl vracen.',
|
||||
['bank_deposit_taken'] = 'bezpecnostni poplatek ~r~$%s~s~ ti byl odebram.',
|
||||
['caution_afford'] = 'nemuzes si dovolit kauci ~g~$%s~s~',
|
||||
['foot_work'] = 'musis byt na nohach, aby jsi mohl pracovat.',
|
||||
['next_point'] = 'bez do dalsiho bodu po dokonceni tohoto.',
|
||||
['not_your_vehicle'] = 'nejsi ridic tohoto vozidla.',
|
||||
['in_vehicle'] = 'musis byt ve vozidle.',
|
||||
['wrong_point'] = 'nejsi na spravnem bodu doruceni.',
|
||||
['max_limit'] = 'neuneses vic ~y~%s~s~',
|
||||
['not_enough'] = 'nemas dostatek ~y~%s~s~ pro pokracovani v tomto ukolu.',
|
||||
['spawn_veh'] = 'spawnout vozidlo',
|
||||
['spawn_veh_button'] = 'stiksni ~INPUT_PICKUP~ pro privolani dorucovaciho voziidla.',
|
||||
['spawn_truck_button'] = 'stiskni ~INPUT_PICKUP~ pro spawnuti trucku.',
|
||||
['spawn_blocked'] = 'vozidlo blokuje spawn!',
|
||||
['service_vh'] = 'opravit vozidlo',
|
||||
['return_vh'] = 'vraceni vozidla',
|
||||
['return_vh_button'] = 'stiskni ~INPUT_PICKUP~ pro navrat vozidla.',
|
||||
['delivery_point'] = 'dorucovaci bod',
|
||||
['delivery'] = 'doruceni',
|
||||
['public_enter'] = 'stiskni ~INPUT_PICKUP~ pro vstup do budovy.',
|
||||
['public_leave'] = 'stiskni ~INPUT_PICKUP~ pro odchod z budovy.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'drevorubcova satna',
|
||||
['lj_mapblip'] = 'vyroba dreva',
|
||||
['lj_wood'] = 'drevo',
|
||||
['lj_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani dreva.',
|
||||
['lj_cutwood'] = 'rezani dreva',
|
||||
['lj_cutwood_button'] = 'stiskni ~INPUT_PICKUP~ pro rezani dreva.',
|
||||
['lj_board'] = 'prkna',
|
||||
['lj_planks'] = 'baleni prken',
|
||||
['lj_cutwood'] = 'rezat drevo',
|
||||
['lj_pick_boards'] = 'stiskni ~INPUT_PICKUP~ pro ziskani prken.',
|
||||
['lj_deliver_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni prken.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'rybarova satna',
|
||||
['fm_fish'] = 'ryba',
|
||||
['fm_fish_area'] = 'rybarska oblast',
|
||||
['fm_fish_button'] = 'stiskni ~INPUT_PICKUP~ pro rybareni.',
|
||||
['fm_spawnboat_title'] = 'spawnout lod',
|
||||
['fm_spawnboat'] = 'stiskni ~INPUT_PICKUP~ pro privolani lodi.',
|
||||
['fm_boat_title'] = 'lod',
|
||||
['fm_boat_return_title'] = 'vraceni lodi',
|
||||
['fm_boat_return_button'] = 'stiskni ~INPUT_PICKUP~ pro vraceni lodi.',
|
||||
['fm_deliver_fish'] = 'stiskni ~INPUT_PICKUP~ pro doruceni ryby.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'satna ropne rafinerie',
|
||||
['f_drill_oil'] = 'ropny vrtak',
|
||||
['f_fuel'] = 'ropa',
|
||||
['f_drillbutton'] = 'stiskni ~INPUT_PICKUP~ pro vrtani.',
|
||||
['f_fuel_refine'] = 'refinovat ropu',
|
||||
['f_refine_fuel_button'] = 'stiskni ~INPUT_PICKUP~ pro refinovani.',
|
||||
['f_fuel_mixture'] = 'mix. rafinovaneho oleje',
|
||||
['f_gas'] = 'palivo',
|
||||
['f_fuel_mixture_button'] = 'stiskni ~INPUT_PICKUP~ pro smichani ropy.',
|
||||
['f_deliver_gas'] = 'doruceni paliva',
|
||||
['f_deliver_gas_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni paliva.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'hornikova satna',
|
||||
['m_rock'] = 'kamen',
|
||||
['m_pickrocks'] = 'stiskni ~INPUT_PICKUP~ pro ziskani kamenu.',
|
||||
['m_washrock'] = 'myti kamenu',
|
||||
['m_rock_button'] = 'stiskni ~INPUT_PICKUP~ pro myti kamenu.',
|
||||
['m_rock_smelting'] = 'drceni kamenu',
|
||||
['m_copper'] = 'med',
|
||||
['m_sell_copper'] = 'prodejce medi',
|
||||
['m_deliver_copper'] = 'stiskni ~INPUT_PICKUP~ pro doruceni medi.',
|
||||
['m_iron'] = 'zelezo',
|
||||
['m_sell_iron'] = 'prodejce zeleza',
|
||||
['m_deliver_iron'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zeleza.',
|
||||
['m_gold'] = 'zlato',
|
||||
['m_sell_gold'] = 'zlaty prodejce',
|
||||
['m_deliver_gold'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zlata.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantovy prodejce',
|
||||
['m_deliver_diamond'] = 'stiskni ~INPUT_PICKUP~ pro doruceni diamantu.',
|
||||
['m_melt_button'] = 'stiskni ~INPUT_PICKUP~ pro drceni kamenu.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'noviny San Andreas',
|
||||
['reporter_garage'] = 'stiskni ~INPUT_PICKUP~ pro pristup do garaze.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'reznikova satna',
|
||||
['s_hen'] = 'kurnik',
|
||||
['s_alive_chicken'] = 'zive kure',
|
||||
['s_catch_hen'] = 'stiskni ~INPUT_PICKUP~ pro chyceni ziveho kurete.',
|
||||
['s_slaughtered_chicken'] = 'kure na zabaleni',
|
||||
['s_chop_animal'] = 'stiskni ~INPUT_PICKUP~ pro nasekani kurat.',
|
||||
['s_slaughtered'] = 'reznikuv dum',
|
||||
['s_package'] = 'baleni',
|
||||
['s_packagechicken'] = 'kure v zasobniku',
|
||||
['s_unpackaged'] = 'kure k zabaleni',
|
||||
['s_unpackaged_button'] = 'stiskni ~INPUT_PICKUP~ pro vlozeni kurete do prihradky.',
|
||||
['s_deliver'] = 'stiskni ~INPUT_PICKUP~ pro doruceni kurat v prihradkach.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'satna navrhare obleceni',
|
||||
['dd_wool'] = 'vlna',
|
||||
['dd_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani vlny.',
|
||||
['dd_fabric'] = 'latka',
|
||||
['dd_makefabric'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu latky.',
|
||||
['dd_clothing'] = 'obleceni',
|
||||
['dd_makeclothing'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu obleceni.',
|
||||
['dd_deliver_clothes'] = 'stiskni ~INPUT_PICKUP~ pro doruceni obleceni.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['de'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'Umkleide',
|
||||
['cloak_change'] = 'Drücke ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'Zivilkleidung',
|
||||
['job_wear'] = 'Arbeitskleidung',
|
||||
['bank_deposit_returned'] = 'Ein Pfand über ~g~$%s~s~ wurde dir zurückgegeben.',
|
||||
['bank_deposit_taken'] = 'Ein Pfand über ~r~$%s~s~ wurde von dir genommen.',
|
||||
['caution_afford'] = 'Du kannst die Kaution über ~g~$%s~s~ nicht bezahlen',
|
||||
['foot_work'] = 'Du musst dafür zu Fuß sein.',
|
||||
['next_point'] = 'Gehe zum nächsten Schritt nach diesem.',
|
||||
['not_your_vehicle'] = 'Du bist nicht der Fahrer von diesem Fahrzeug.',
|
||||
['in_vehicle'] = 'Du musst in einem Fahrzeug sitzen.',
|
||||
['wrong_point'] = 'Du bist nicht am richtigen Lieferpunkt.',
|
||||
['max_limit'] = 'Du kannst nicht mehr ~y~%s~s~ tragen',
|
||||
['not_enough'] = 'Du hast nicht genug ~y~%s~s~ um diese Aufgabe weiterhin zu erledigen.',
|
||||
['spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um ein Lieferfahrzeug zu holen.',
|
||||
['spawn_truck_button'] = 'Drücke ~INPUT_PICKUP~ um einen Truck zu spawnen.',
|
||||
['spawn_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
|
||||
['service_vh'] = 'Service Fahrzeug',
|
||||
['return_vh'] = 'Fahrzeugrückgabe',
|
||||
['return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zurückzugeben.',
|
||||
['delivery_point'] = 'Lieferpunkt',
|
||||
['delivery'] = 'Lieferung',
|
||||
['public_enter'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
|
||||
['public_leave'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'Umkleide',
|
||||
['lj_mapblip'] = 'Holzstapel',
|
||||
['lj_wood'] = 'Holz',
|
||||
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu sammeln.',
|
||||
['lj_cutwood'] = 'Holzverarbeitung',
|
||||
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um das Holz zu schneiden.',
|
||||
['lj_board'] = 'Bretter',
|
||||
['lj_planks'] = 'Holz verarbeiten',
|
||||
['lj_cutwood'] = 'Holz schneiden',
|
||||
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu bekommen.',
|
||||
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'Umkleide',
|
||||
['fm_fish'] = 'Fisch',
|
||||
['fm_fish_area'] = 'Fischerzone',
|
||||
['fm_fish_button'] = 'Drücke ~INPUT_PICKUP~ um zu fischen.',
|
||||
['fm_spawnboat_title'] = 'Boot spawnen',
|
||||
['fm_spawnboat'] = 'Drücke ~INPUT_PICKUP~ um ein Boot auszuparken.',
|
||||
['fm_boat_title'] = 'Boot',
|
||||
['fm_boat_return_title'] = 'Bootsrückgabe',
|
||||
['fm_boat_return_button'] = 'Drücke ~INPUT_PICKUP~ um das Boot zurückzugeben.',
|
||||
['fm_deliver_fish'] = 'Drücke ~INPUT_PICKUP~ um den Fisch zu liefern.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Umkleide',
|
||||
['f_drill_oil'] = 'Nach Öl bohren',
|
||||
['f_fuel'] = 'Öl',
|
||||
['f_drillbutton'] = 'Drücke ~INPUT_PICKUP~ um nach Öl zu bohren.',
|
||||
['f_fuel_refine'] = 'Öl verarbeiten',
|
||||
['f_refine_fuel_button'] = 'Drücke ~INPUT_PICKUP~ zum verarbeiten.',
|
||||
['f_fuel_mixture'] = 'Öl mischen',
|
||||
['f_gas'] = 'Benzin',
|
||||
['f_fuel_mixture_button'] = 'Drücke ~INPUT_PICKUP~ um das Öl zu mixen.',
|
||||
['f_deliver_gas'] = 'Benzin liefern',
|
||||
['f_deliver_gas_button'] = 'Drücke ~INPUT_PICKUP~ um Benzin zu liefern.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Umkleide',
|
||||
['m_rock'] = 'Stein',
|
||||
['m_pickrocks'] = 'Drücke ~INPUT_PICKUP~ um Stein abzubauen.',
|
||||
['m_washrock'] = 'Steine waschen',
|
||||
['m_rock_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu waschen.',
|
||||
['m_rock_smelting'] = 'Steine schmelzen',
|
||||
['m_copper'] = 'Kupfer',
|
||||
['m_sell_copper'] = 'Kupfer Verkäufer',
|
||||
['m_deliver_copper'] = 'Drücke ~INPUT_PICKUP~ um Kupfer zu liefern.',
|
||||
['m_iron'] = 'Eisen',
|
||||
['m_sell_iron'] = 'Eisen Verkäufer',
|
||||
['m_deliver_iron'] = 'Drücke ~INPUT_PICKUP~ um Eisen zu liefern.',
|
||||
['m_gold'] = 'Gold',
|
||||
['m_sell_gold'] = 'Gold verkaufen',
|
||||
['m_deliver_gold'] = 'Drücke ~INPUT_PICKUP~ um Gold zu verkaufen.',
|
||||
['m_diamond'] = 'Diamant',
|
||||
['m_sell_diamond'] = 'Diamanten verkaufen',
|
||||
['m_deliver_diamond'] = 'Drücke ~INPUT_PICKUP~ um die Diamanten zu verkaufen.',
|
||||
['m_melt_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu schmelzen.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Drücke ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'Umkleide',
|
||||
['s_hen'] = 'Hühner',
|
||||
['s_alive_chicken'] = 'lebende Hühner',
|
||||
['s_catch_hen'] = 'Drücke ~INPUT_PICKUP~ um Hühner zu fangen.',
|
||||
['s_slaughtered_chicken'] = 'Hühner verpacken',
|
||||
['s_chop_animal'] = 'Drücke ~INPUT_PICKUP~ um die Hühner zu schneiden.',
|
||||
['s_slaughtered'] = 'SChlachthaus',
|
||||
['s_package'] = 'Verpackung',
|
||||
['s_packagechicken'] = 'Hühnchen in Verpackung',
|
||||
['s_unpackaged'] = 'Verpackbereite Hühnchen',
|
||||
['s_unpackaged_button'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu verpacken.',
|
||||
['s_deliver'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu liefern.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'Drücke ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Drücke ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'Drücke ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'Drücke ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['en'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'locker Room',
|
||||
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'civilian clothes',
|
||||
['job_wear'] = 'workers clothes',
|
||||
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
|
||||
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
|
||||
['in_vehicle'] = 'you must sit in a vehicle.',
|
||||
['wrong_point'] = 'you are not at the right point of delivery.',
|
||||
['max_limit'] = 'you cannot carry more ~y~%s~s~',
|
||||
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
|
||||
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'service vehicle',
|
||||
['return_vh'] = 'vehicle return',
|
||||
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
|
||||
['delivery_point'] = 'delivery point',
|
||||
['delivery'] = 'delivery',
|
||||
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
|
||||
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'lumberjack\'s Locker Room',
|
||||
['lj_mapblip'] = 'wood pile',
|
||||
['lj_wood'] = 'wood',
|
||||
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
|
||||
['lj_cutwood'] = 'wood cutting',
|
||||
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
|
||||
['lj_board'] = 'boards',
|
||||
['lj_planks'] = 'package board',
|
||||
['lj_cutwood'] = 'cut wood',
|
||||
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
|
||||
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'fishermen\'s Locker Room',
|
||||
['fm_fish'] = 'fish',
|
||||
['fm_fish_area'] = 'fishing area',
|
||||
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
|
||||
['fm_boat_title'] = 'boat',
|
||||
['fm_boat_return_title'] = 'boat return',
|
||||
['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
|
||||
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'oil',
|
||||
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
|
||||
['f_fuel_refine'] = 'refine oil',
|
||||
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
|
||||
['f_fuel_mixture'] = 'mix refined oil',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
|
||||
['f_deliver_gas'] = 'deliver Gas',
|
||||
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'miner\'s Locker Room',
|
||||
['m_rock'] = 'rock',
|
||||
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
|
||||
['m_washrock'] = 'rock Washing',
|
||||
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
|
||||
['m_rock_smelting'] = 'rock Smelting',
|
||||
['m_copper'] = 'copper',
|
||||
['m_sell_copper'] = 'copper Seller',
|
||||
['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
|
||||
['m_iron'] = 'iron',
|
||||
['m_sell_iron'] = 'iron Seller',
|
||||
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
|
||||
['m_gold'] = 'gold',
|
||||
['m_sell_gold'] = 'gold Seller',
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = 'diamond',
|
||||
['m_sell_diamond'] = 'diamond Seller',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'butcher\'s Locker Room',
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['es'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'guardarropas',
|
||||
['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.',
|
||||
['citizen_wear'] = 'ropa de civil',
|
||||
['job_wear'] = 'ropa de trabajo',
|
||||
['bank_deposit_returned'] = 'un deposito de seguro de ~g~$%s~s~ se te devolvió.',
|
||||
['bank_deposit_taken'] = 'un deposito de seguro de ~r~$%s~s~ se te tomó.',
|
||||
['caution_afford'] = 'no puedes pagar el deposito de seguro de ~g~$%s~s~',
|
||||
['foot_work'] = 'debes estar en pie para trabajar.',
|
||||
['next_point'] = 've al siguiente punto tras terminar este.',
|
||||
['not_your_vehicle'] = 'no eres el conductor.',
|
||||
['in_vehicle'] = 'debes estar en un vehiculo.',
|
||||
['wrong_point'] = 'no estas en el punto correcto de entrega.',
|
||||
['max_limit'] = 'no puedes llevar mas ~y~%s~s~',
|
||||
['not_enough'] = 'no tienes suficientes ~y~%s~s~ para continuar esta tarea.',
|
||||
['spawn_veh'] = 'spawnear vehiculo',
|
||||
['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.',
|
||||
['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.',
|
||||
['spawn_blocked'] = 'el punto de spawn esta bloqueado!',
|
||||
['service_vh'] = 'vehiculo de servicio',
|
||||
['return_vh'] = 'devolver vehiculo',
|
||||
['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.',
|
||||
['delivery_point'] = 'punto de entrega',
|
||||
['delivery'] = 'entrega',
|
||||
['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.',
|
||||
['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'guardarropas',
|
||||
['lj_mapblip'] = 'pila de madera',
|
||||
['lj_wood'] = 'madera',
|
||||
['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.',
|
||||
['lj_cutwood'] = 'cortar madera',
|
||||
['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.',
|
||||
['lj_board'] = 'tablas',
|
||||
['lj_planks'] = 'empaquetar',
|
||||
['lj_cutwood'] = 'cortar madera',
|
||||
['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.',
|
||||
['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'guardarropas',
|
||||
['fm_fish'] = 'pescar',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'spawnear bote',
|
||||
['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.',
|
||||
['fm_boat_title'] = 'bote',
|
||||
['fm_boat_return_title'] = 'devolver bote',
|
||||
['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.',
|
||||
['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'guardarropas',
|
||||
['f_drill_oil'] = 'agujerear para encontrar petroleo',
|
||||
['f_fuel'] = 'petroleo',
|
||||
['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.',
|
||||
['f_fuel_refine'] = 'refinar petroleo',
|
||||
['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'mezclar petroleo refinado',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.',
|
||||
['f_deliver_gas'] = 'entregar gas',
|
||||
['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'guardarropas',
|
||||
['m_rock'] = 'roca',
|
||||
['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.',
|
||||
['m_washrock'] = 'lavado de rocas',
|
||||
['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.',
|
||||
['m_rock_smelting'] = 'derretir rocas',
|
||||
['m_copper'] = 'cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.',
|
||||
['m_iron'] = 'hierro',
|
||||
['m_sell_iron'] = 'vender hierro',
|
||||
['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.',
|
||||
['m_gold'] = 'oro',
|
||||
['m_sell_gold'] = 'vender oro',
|
||||
['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.',
|
||||
['m_diamond'] = 'diamantes',
|
||||
['m_sell_diamond'] = 'vender diamantes',
|
||||
['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.',
|
||||
['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'periódico San Andreas',
|
||||
['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'guardarropas',
|
||||
['s_hen'] = 'gGallinero',
|
||||
['s_alive_chicken'] = 'pollos vivos',
|
||||
['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.',
|
||||
['s_slaughtered_chicken'] = 'pollo listo para empaquetar',
|
||||
['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.',
|
||||
['s_slaughtered'] = 'matadero',
|
||||
['s_package'] = 'empaquetando',
|
||||
['s_packagechicken'] = 'pollo en bandeja',
|
||||
['s_unpackaged'] = 'pollo para empaquetar',
|
||||
['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.',
|
||||
['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'guardarropas',
|
||||
['dd_wool'] = 'lana',
|
||||
['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.',
|
||||
['dd_fabric'] = 'tela',
|
||||
['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.',
|
||||
['dd_clothing'] = 'ropa',
|
||||
['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.',
|
||||
['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['fi'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vaatelokero',
|
||||
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
|
||||
['citizen_wear'] = 'siviilivaatteet',
|
||||
['job_wear'] = 'työvaatteet',
|
||||
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
|
||||
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
|
||||
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
|
||||
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
|
||||
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
|
||||
['wrong_point'] = 'et ole oikeassa paikassa',
|
||||
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
|
||||
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
|
||||
['spawn_veh'] = 'spawnaa ajoneuvo',
|
||||
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
|
||||
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'huolla ajonevuo',
|
||||
['return_vh'] = 'palauta ajoneuvo',
|
||||
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
|
||||
['delivery_point'] = 'toimituspiste',
|
||||
['delivery'] = 'toimitus',
|
||||
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
|
||||
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'metsurin Pukulokero',
|
||||
['lj_mapblip'] = 'puukasa',
|
||||
['lj_wood'] = 'puu',
|
||||
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
|
||||
['lj_cutwood'] = 'puun hakkuu',
|
||||
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
|
||||
['lj_board'] = 'lankkuja',
|
||||
['lj_planks'] = 'paketoituja lankkuja',
|
||||
['lj_cutwood'] = 'pilko puita',
|
||||
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
|
||||
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'kalastajan Pukulokero',
|
||||
['fm_fish'] = 'kala',
|
||||
['fm_fish_area'] = 'kalastus alue',
|
||||
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
|
||||
['fm_spawnboat_title'] = 'spawnaa laiva',
|
||||
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
|
||||
['fm_boat_title'] = 'laiva',
|
||||
['fm_boat_return_title'] = 'laivan palautus',
|
||||
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
|
||||
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'öljynjalostajan Pukulokero',
|
||||
['f_drill_oil'] = 'poraa että saat öljyä',
|
||||
['f_fuel'] = 'öljy',
|
||||
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
|
||||
['f_fuel_refine'] = 'puhdista öljy',
|
||||
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
|
||||
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
|
||||
['f_gas'] = 'polttoöljy',
|
||||
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
|
||||
['f_deliver_gas'] = 'toimita polttoöljy',
|
||||
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'kaivostyöläisen Pukulokero',
|
||||
['m_rock'] = 'kivi',
|
||||
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
|
||||
['m_washrock'] = 'puhdistettu kivi',
|
||||
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
|
||||
['m_rock_smelting'] = 'sulatus',
|
||||
['m_copper'] = 'kupari',
|
||||
['m_sell_copper'] = 'myy kupari',
|
||||
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
|
||||
['m_iron'] = 'metalli',
|
||||
['m_sell_iron'] = 'myy metalli',
|
||||
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
|
||||
['m_gold'] = 'kulta',
|
||||
['m_sell_gold'] = 'myy kulta',
|
||||
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
|
||||
['m_diamond'] = 'timantti',
|
||||
['m_sell_diamond'] = 'myy timantti',
|
||||
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
|
||||
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'teurastajan Pukulokero',
|
||||
['s_hen'] = 'kanakoppi',
|
||||
['s_alive_chicken'] = 'elävä kana',
|
||||
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
|
||||
['s_slaughtered_chicken'] = 'teurasta kana',
|
||||
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
|
||||
['s_slaughtered'] = 'teurastamo',
|
||||
['s_package'] = 'paketointi',
|
||||
['s_packagechicken'] = 'kananfilee',
|
||||
['s_unpackaged'] = 'kana paketoitavaksi',
|
||||
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
|
||||
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
|
||||
['dd_wool'] = 'villa',
|
||||
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
|
||||
['dd_fabric'] = 'kangas',
|
||||
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
|
||||
['dd_clothing'] = 'asuste',
|
||||
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
|
||||
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['fr'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
|
||||
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
|
||||
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
|
||||
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
|
||||
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'vestiaire du bûcheron',
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'vestiaire du pêcheur',
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'vestiaire du raffineur',
|
||||
['f_drill_oil'] = 'extraction le pétrole',
|
||||
['f_fuel'] = 'pétrole',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = 'livraison d\'essence.',
|
||||
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'vestiaire du mineur',
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = 'revente d\'or',
|
||||
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'revente de diamants',
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vestiaire du couturier',
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
Locales['sv'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'omklädningsrum',
|
||||
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
|
||||
['citizen_wear'] = 'civilkläder',
|
||||
['job_wear'] = 'arbetskläder',
|
||||
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
|
||||
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
|
||||
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
|
||||
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
|
||||
['in_vehicle'] = 'du måste sitta i ett fordon!',
|
||||
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
|
||||
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
|
||||
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
|
||||
['spawn_veh'] = 'spawna fordon',
|
||||
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
|
||||
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
|
||||
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
|
||||
['service_vh'] = 'service fordon',
|
||||
['return_vh'] = 'lämna service fordon',
|
||||
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
|
||||
['delivery_point'] = 'leveranspunkt',
|
||||
['delivery'] = 'leverans',
|
||||
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
|
||||
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'skogshuggare omklädningsrum',
|
||||
['lj_mapblip'] = 'trähög',
|
||||
['lj_wood'] = 'träd',
|
||||
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
|
||||
['lj_cutwood'] = 'trädfällning',
|
||||
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
|
||||
['lj_board'] = 'brädor',
|
||||
['lj_planks'] = 'brädpaket',
|
||||
['lj_cutwood'] = 'hugg trä',
|
||||
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
|
||||
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'fiskarens omklädningsrum',
|
||||
['fm_fish'] = 'fisk',
|
||||
['fm_fish_area'] = 'fiskeoområde',
|
||||
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
|
||||
['fm_boat_title'] = 'båt',
|
||||
['fm_boat_return_title'] = 'lämna tillbaka båt',
|
||||
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
|
||||
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'ojeraffinaderi Omklädningsrum',
|
||||
['f_drill_oil'] = 'borra efter olja',
|
||||
['f_fuel'] = 'olja',
|
||||
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
|
||||
['f_fuel_refine'] = 'raffinera oljan',
|
||||
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
|
||||
['f_fuel_mixture'] = 'blanda raffinerad olja',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
|
||||
['f_deliver_gas'] = 'leverera gas',
|
||||
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
|
||||
['m_rock'] = 'sten',
|
||||
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
|
||||
['m_washrock'] = 'sten tvättning',
|
||||
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
|
||||
['m_rock_smelting'] = 'stensmältning',
|
||||
['m_copper'] = 'koppar',
|
||||
['m_sell_copper'] = 'kopparsäljare',
|
||||
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
|
||||
['m_iron'] = 'järn',
|
||||
['m_sell_iron'] = 'järnsäljare',
|
||||
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
|
||||
['m_gold'] = 'guld',
|
||||
['m_sell_gold'] = 'guldsäljare',
|
||||
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantsäljare',
|
||||
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
|
||||
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'aftonbladet',
|
||||
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
|
||||
['s_hen'] = 'hönshus',
|
||||
['s_alive_chicken'] = 'levande Kyckling',
|
||||
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
|
||||
['s_slaughtered_chicken'] = 'kyckling som ska packas',
|
||||
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
|
||||
['s_slaughtered'] = 'slaktarhus',
|
||||
['s_package'] = 'förpackning',
|
||||
['s_packagechicken'] = 'kyckling i förpackning',
|
||||
['s_unpackaged'] = 'kyckling väntar på att förpackas',
|
||||
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
|
||||
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
|
||||
['dd_wool'] = 'ull',
|
||||
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
|
||||
['dd_fabric'] = 'tyg',
|
||||
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
|
||||
['dd_clothing'] = 'plagg',
|
||||
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
|
||||
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Deposito', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Abatedor'),
|
||||
('fisherman', 'Pescador'),
|
||||
('miner', 'Minerador'),
|
||||
('lumberjack', 'Lenhador'),
|
||||
('fueler', 'Refinador'),
|
||||
('reporter', 'Jornalista'),
|
||||
('tailor', 'Costureiro')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('tailor',0, 'employee','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Temporario', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer',0,'employee','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Frango Vivo', 1),
|
||||
('slaughtered_chicken', 'Frango Abatido', 1),
|
||||
('packaged_chicken', 'Frango na Bandeja', 1),
|
||||
('fish', 'Peixe', 1),
|
||||
('stone', 'Pedra', 1),
|
||||
('washed_stone', 'Pedra Limpa', 1),
|
||||
('copper', 'Cobre', 1),
|
||||
('iron', 'Ferro', 1),
|
||||
('gold', 'Ouro', 1),
|
||||
('diamond', 'Diamante', 1),
|
||||
('wood', 'Madeira', 1),
|
||||
('cutted_wood', 'Madeira Cortada', 1),
|
||||
('packaged_plank', 'Tábua Embalada', 1),
|
||||
('petrol', 'Petroleo', 1),
|
||||
('petrol_raffin', 'Petroleo Refinado', 1),
|
||||
('essence', 'Gasolina', 1),
|
||||
('wool', 'Lã', 1),
|
||||
('fabric', 'Tecido', 1),
|
||||
('clothe', 'Roupa', 1)
|
||||
;
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Caution', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Schlachterei'),
|
||||
('fisherman', 'Fischerei'),
|
||||
('miner', 'Bergbau'),
|
||||
('lumberjack', 'Holzbetrieb'),
|
||||
('fueler', 'Raffinerie'),
|
||||
('reporter', 'Kanal 7'),
|
||||
('tailor', 'Schneiderei')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Mitarbeiter', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Mitarbeiter', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Mitarbeiter', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Mitarbeiter', 0, '{}', '{}'),
|
||||
('tailor', 0, 'employee', 'Mitarbeiter', 0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Mitarbeiter', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer',0,'employee','Mitarbeiter', 0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn', 1),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn', 1),
|
||||
('packaged_chicken', 'Hähnchenfilet', 1),
|
||||
('fish', 'Fisch', 1),
|
||||
('stone', 'Felsbrocken', 1),
|
||||
('washed_stone', 'gewaschener Felsbrocken', 1),
|
||||
('copper', 'Kupfer', 1),
|
||||
('iron', 'Eisen', 1),
|
||||
('gold', 'Gold', 1),
|
||||
('diamond', 'Diamant', 1),
|
||||
('wood', 'Holz', 1),
|
||||
('cutted_wood', 'Holzstämme', 1),
|
||||
('packaged_plank', 'Bretterpaket', 1),
|
||||
('petrol', 'Öl', 1),
|
||||
('petrol_raffin', 'bearbeitetes Öl', 1),
|
||||
('essence', 'Benzin', 1),
|
||||
('wool', 'Wolle', 1),
|
||||
('fabric', 'Tuch', 1),
|
||||
('clothe', 'Kleidung', 1)
|
||||
;
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Butcher'),
|
||||
('fisherman', 'Fisherman'),
|
||||
('miner', 'Miner'),
|
||||
('lumberjack', 'Lumberjack'),
|
||||
('fueler', 'Fueler'),
|
||||
('reporter', 'Reporter'),
|
||||
('tailor', 'Tailor')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Employee', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Employee', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Employee', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Employee', 0, '{}', '{}'),
|
||||
('tailor', 0, 'employee', 'Employee', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Employee', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer', 0, 'employee', 'Employee', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Living chicken', 1),
|
||||
('slaughtered_chicken', 'Slaughtered chicken', 1),
|
||||
('packaged_chicken', 'Chicken fillet', 1),
|
||||
('fish', 'Fish', 1),
|
||||
('stone', 'Stone', 1),
|
||||
('washed_stone', 'Washed stone', 1),
|
||||
('copper', 'Copper', 1),
|
||||
('iron', 'Iron', 1),
|
||||
('gold', 'Gold', 1),
|
||||
('diamond', 'Diamond', 1),
|
||||
('wood', 'Wood', 1),
|
||||
('cutted_wood', 'Cut wood', 1),
|
||||
('packaged_plank', 'Packaged wood', 1),
|
||||
('petrol', 'Oil', 1),
|
||||
('petrol_raffin', 'Processed oil', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Wool', 1),
|
||||
('fabric', 'Fabric', 1),
|
||||
('clothe', 'Cloth', 1)
|
||||
;
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Precaución', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Carnicero'),
|
||||
('fisherman', 'Pescador'),
|
||||
('miner', 'Minero'),
|
||||
('lumberjack', 'Leñador'),
|
||||
('fueler', 'Camionero'),
|
||||
('reporter', 'Repartidor'),
|
||||
('tailor', 'Sastre')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('tailor', 0, 'employee', 'Trabajador', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Trabajador', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer', 0, 'employee', 'Trabajador', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Pollo vivo', 1),
|
||||
('slaughtered_chicken', 'Pollo sacrificado', 1),
|
||||
('packaged_chicken', 'Filete de pollo', 1),
|
||||
('fish', 'Pez', 1),
|
||||
('stone', 'Piedra', 1),
|
||||
('washed_stone', 'Piedra pulida', 1),
|
||||
('copper', 'Cobre', 1),
|
||||
('iron', 'Hierro', 1),
|
||||
('gold', 'Oro', 1),
|
||||
('diamond', 'Diamante', 1),
|
||||
('wood', 'Madera', 1),
|
||||
('cutted_wood', 'Madera cortada', 1),
|
||||
('packaged_plank', 'Madera empaquetada', 1),
|
||||
('petrol', 'Gasolina', 1),
|
||||
('petrol_raffin', 'Gasolina destilada', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Lana', 1),
|
||||
('fabric', 'Tela', 1),
|
||||
('clothe', 'Paño', 1)
|
||||
;
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Teurastaja'),
|
||||
('fisherman', 'Kalastaja'),
|
||||
('miner', 'Kaivostyöläinen'),
|
||||
('lumberjack', 'Metsuri'),
|
||||
('fueler', 'Öljynjalostaja'),
|
||||
('reporter', 'Journalisti'),
|
||||
('tailor', 'Räätäli')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'interim', 'Työläinen', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'interim', 'Työläinen', 0, '{}', '{}'),
|
||||
('fueler', 0, 'interim', 'Työläinen', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Työläinen', 0, '{}', '{}'),
|
||||
('tailor', 0, 'interim', 'Työläinen', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'interim', 'Työläinen', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer', 0, 'interim', 'Työläinen', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Elävä kana', 1),
|
||||
('slaughtered_chicken', 'Teurastettu kana', 1),
|
||||
('packaged_chicken', 'Kananfilee', 1),
|
||||
('fish', 'Kala', 1),
|
||||
('stone', 'Kivi', 1),
|
||||
('washed_stone', 'Puhdistettu Kivi', 1),
|
||||
('copper', 'Kupari', 1),
|
||||
('iron', 'Rauta', 1),
|
||||
('gold', 'Kulta', 1),
|
||||
('diamond', 'Timantti', 1),
|
||||
('wood', 'Puu', 1),
|
||||
('cutted_wood', 'Pilkottu Puu', 1),
|
||||
('packaged_plank', 'Paketoitu Lankku', 1),
|
||||
('petrol', 'Öljy', 1),
|
||||
('petrol_raffin', 'Prosessoitu Öljy', 1),
|
||||
('essence', 'Polttoöljy', 1),
|
||||
('wool', 'Villa', 1),
|
||||
('fabric', 'Kangas', 1),
|
||||
('clothe', 'Vaate', 1)
|
||||
;
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Slaktare'),
|
||||
('fisherman', 'Fiskare'),
|
||||
('miner', 'Gruvarbetare'),
|
||||
('lumberjack', 'Skogshuggare'),
|
||||
('fueler', 'Bensintankare'),
|
||||
('reporter', 'Reporter'),
|
||||
('tailor', 'Skräddare')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Anställd', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Anställd', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Anställd', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Anställd', 0, '{}', '{}'),
|
||||
('tailor', 0, 'employee', 'Anställd', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Anställd', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer', 0, 'employee', 'Anställd', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Levande kyckling', 1),
|
||||
('slaughtered_chicken', 'Slaktad kyckling', 1),
|
||||
('packaged_chicken', 'Paketerad kyckling', 1),
|
||||
('fish', 'Fisk', 1),
|
||||
('stone', 'Sten', 1),
|
||||
('washed_stone', 'Tvättad sten', 1),
|
||||
('copper', 'Koppar', 1),
|
||||
('iron', 'Järn', 1),
|
||||
('gold', 'Guld', 1),
|
||||
('diamond', 'Diamant', 1),
|
||||
('wood', 'Trä', 1),
|
||||
('cutted_wood', 'Sågat trä', 1),
|
||||
('packaged_plank', 'Paketerad trä', 1),
|
||||
('petrol', 'Råolja', 1),
|
||||
('petrol_raffin', 'Raffinerad olja', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Ull', 1),
|
||||
('fabric', 'Textil', 1),
|
||||
('clothe', 'Tyg', 1)
|
||||
;
|
||||
@@ -0,0 +1,139 @@
|
||||
local playersWorking = {}
|
||||
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1000)
|
||||
local timeNow = os.clock()
|
||||
|
||||
for playerId,data in pairs(playersWorking) do
|
||||
Citizen.Wait(10)
|
||||
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
|
||||
-- is player still online?
|
||||
if xPlayer then
|
||||
local distance = #(xPlayer.getCoords(true) - data.zoneCoords)
|
||||
|
||||
-- player still within zone limits?
|
||||
if distance <= data.zoneMaxDistance then
|
||||
-- calculate the elapsed time
|
||||
local timeElapsed = timeNow - data.time
|
||||
|
||||
if timeElapsed > data.jobItem[1].time then
|
||||
data.time = os.clock()
|
||||
|
||||
for k,v in ipairs(data.jobItem) do
|
||||
local itemQtty, requiredItemQtty = 0, 0
|
||||
|
||||
if v.name ~= _U('delivery') then
|
||||
itemQtty = xPlayer.getInventoryItem(v.db_name).count
|
||||
end
|
||||
|
||||
if data.jobItem[1].requires ~= 'nothing' then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
|
||||
end
|
||||
|
||||
if v.name ~= _U('delivery') and itemQtty >= v.max then
|
||||
xPlayer.showNotification(_U('max_limit', v.name))
|
||||
playersWorking[playerId] = nil
|
||||
elseif v.requires ~= 'nothing' and requiredItemQtty <= 0 then
|
||||
xPlayer.showNotification(_U('not_enough', data.jobItem[1].requires_name))
|
||||
playersWorking[playerId] = nil
|
||||
else
|
||||
if v.name ~= _U('delivery') then
|
||||
-- chances to drop the item
|
||||
if v.drop == 100 then
|
||||
xPlayer.addInventoryItem(v.db_name, v.add)
|
||||
else
|
||||
local chanceToDrop = math.random(100)
|
||||
if chanceToDrop <= v.drop then
|
||||
xPlayer.addInventoryItem(v.db_name, v.add)
|
||||
end
|
||||
end
|
||||
else
|
||||
xPlayer.addMoney(v.price)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if data.jobItem[1].requires ~= 'nothing' then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(data.jobItem[1].requires, data.jobItem[1].remove)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
playersWorking[playerId] = nil
|
||||
end
|
||||
else
|
||||
playersWorking[playerId] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:startWork')
|
||||
AddEventHandler('esx_jobs:startWork', function(zoneIndex, zoneKey)
|
||||
if not playersWorking[source] then
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer then
|
||||
local jobObject = Config.Jobs[xPlayer.job.name]
|
||||
|
||||
if jobObject then
|
||||
local jobZone = jobObject.Zones[zoneKey]
|
||||
|
||||
if jobZone and jobZone.Item then
|
||||
playersWorking[source] = {
|
||||
jobItem = jobZone.Item,
|
||||
zoneCoords = vector3(jobZone.Pos.x, jobZone.Pos.y, jobZone.Pos.z),
|
||||
zoneMaxDistance = jobZone.Size.x,
|
||||
time = os.clock()
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:stopWork')
|
||||
AddEventHandler('esx_jobs:stopWork', function()
|
||||
if playersWorking[source] then
|
||||
playersWorking[source] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_jobs:caution')
|
||||
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if cautionType == 'take' then
|
||||
if cautionAmount <= Config.MaxCaution and cautionAmount > 0 then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
if xPlayer.getAccount('bank').money >= cautionAmount then
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
account.addMoney(cautionAmount)
|
||||
xPlayer.showNotification(_U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', xPlayer.source, spawnPoint, vehicle)
|
||||
else
|
||||
xPlayer.showNotification(_U('caution_afford', ESX.Math.GroupDigits(cautionAmount)))
|
||||
end
|
||||
end)
|
||||
end
|
||||
elseif cautionType == 'give_back' then
|
||||
if cautionAmount <= 1 and cautionAmount > 0 then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
local toGive = ESX.Math.Round(caution * cautionAmount)
|
||||
|
||||
xPlayer.addAccountMoney('bank', toGive)
|
||||
account.removeMoney(toGive)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_returned', ESX.Math.GroupDigits(toGive)))
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user