refactor(es_extended/client/modules/death): more appropriate function name

This commit is contained in:
Ilias Rbayti
2024-11-28 18:51:26 +01:00
parent 3af9ce34fd
commit 114c337d6c
+2 -2
View File
@@ -43,7 +43,7 @@ function Death:Natural()
TriggerServerEvent("esx:onPlayerDeath", data)
end
function Death:Damaged()
function Death:Died()
self.killerEntity = GetPedSourceOfDeath(ESX.PlayerData.ped)
self.deathCause = GetPedCauseOfDeath(ESX.PlayerData.ped)
self.killerId = NetworkGetPlayerIndexFromPed(self.killerEntity)
@@ -64,7 +64,7 @@ AddEventHandler("esx:onPlayerSpawn", function()
Citizen.CreateThreadNow(function()
while not ESX.PlayerData.dead do
if IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped) then
Death:Damaged()
Death:Died()
break
end
Citizen.Wait(250)