From 114c337d6c80766905704765b32e3b01ff2edc1a Mon Sep 17 00:00:00 2001 From: Ilias Rbayti <63159154+Kenshiin13@users.noreply.github.com> Date: Thu, 28 Nov 2024 18:51:26 +0100 Subject: [PATCH] refactor(es_extended/client/modules/death): more appropriate function name --- [core]/es_extended/client/modules/death.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/[core]/es_extended/client/modules/death.lua b/[core]/es_extended/client/modules/death.lua index 810525f2..28e860de 100644 --- a/[core]/es_extended/client/modules/death.lua +++ b/[core]/es_extended/client/modules/death.lua @@ -43,7 +43,7 @@ function Death:Natural() TriggerServerEvent("esx:onPlayerDeath", data) end -function Death:Damaged() +function Death:Died() self.killerEntity = GetPedSourceOfDeath(ESX.PlayerData.ped) self.deathCause = GetPedCauseOfDeath(ESX.PlayerData.ped) self.killerId = NetworkGetPlayerIndexFromPed(self.killerEntity) @@ -64,7 +64,7 @@ AddEventHandler("esx:onPlayerSpawn", function() Citizen.CreateThreadNow(function() while not ESX.PlayerData.dead do if IsPedDeadOrDying(ESX.PlayerData.ped, true) or IsPedFatallyInjured(ESX.PlayerData.ped) then - Death:Damaged() + Death:Died() break end Citizen.Wait(250)